AU2022200134A1 - A gaming machine - Google Patents

A gaming machine Download PDF

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Publication number
AU2022200134A1
AU2022200134A1 AU2022200134A AU2022200134A AU2022200134A1 AU 2022200134 A1 AU2022200134 A1 AU 2022200134A1 AU 2022200134 A AU2022200134 A AU 2022200134A AU 2022200134 A AU2022200134 A AU 2022200134A AU 2022200134 A1 AU2022200134 A1 AU 2022200134A1
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AU
Australia
Prior art keywords
game
game instance
display
display positions
merged
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
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AU2022200134A
Inventor
Gary Joseph Penacho
Thomas Tuomey
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Aristocrat Technologies Australia Pty Ltd
Original Assignee
Aristocrat Technologies Australia Pty Ltd
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Filing date
Publication date
Application filed by Aristocrat Technologies Australia Pty Ltd filed Critical Aristocrat Technologies Australia Pty Ltd
Priority to AU2022200134A priority Critical patent/AU2022200134A1/en
Publication of AU2022200134A1 publication Critical patent/AU2022200134A1/en
Priority to AU2024201189A priority patent/AU2024201189A1/en
Abandoned legal-status Critical Current

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Abstract

A method of playing a feature game on a gaming machine. A display displays a first game and a second game. A game controller determines if a merging condition occurs, and if a merging condition occurs, animates a merging of the first game and the second game into a merged game at the display. The merged game has a plurality of display positions from the first game, the second game, and a set of additional display positions. 18361421_1 (GHMatters) P108205.AU.2

Description

A GAMING MACHINE RELATED APPLICATION
[0001] This application is a divisional of Australian patent application number 2019279996,
which in turn is a divisional application of Australian patent application number 2018204310,
which in turn claims priority to U.S. Provisional Patent Application No. 62/553,990 filed on
September 4, 2017, entitled "A Gaming Machine". The disclosures of both applications are
hereby incorporated by reference herein in their entirety.
FIELD
[0002] The present application relates to electronic gaming machines.
BACKGROUND
[0003] Electronic gaming machines ("EGMs") or gaming devices provide a variety of
wagering games such as slot games, video poker games, video blackjack games, roulette games,
video bingo games, keno games and other types of games that are frequently offered at casinos
and other locations. Play on EGMs typically involves a player establishing a credit balance by
inputting money, or another form of monetary credit, and placing a monetary wager (from the
credit balance) on one or more outcomes of an instance (or single play) of a primary or base
game. In many games, a player may qualify for secondary games or bonus rounds by attaining a
certain winning combination or triggering event in the base game. Secondary games provide an
opportunity to win additional game instances, credits, awards, jackpots, progressives, etc.
Awards from any winning outcomes are typically added back to the credit balance and can be
provided to the player upon completion of a gaming session or when the player wants to "cash
out."
-1 18361421_1 (GHMaters)P108205.AU.2
[0004] "Slot" type games are often displayed to the player in the form of various symbols
arrayed in a row-by-column grid or matrix. Specific matching combinations of symbols along
predetermined paths (or paylines) through the matrix indicate the outcome of the game. The
display typically highlights winning combinations/outcomes for ready identification by the
player. Matching combinations and their corresponding awards are usually shown in a "pay
table" which is available to the player for reference. Often, the player may vary his/her wager to
include differing numbers of paylines and/or the amount bet on each line. By varying the wager,
the player may sometimes alter the frequency or number of winning combinations, frequency or
number of secondary games, and/or the amount awarded.
[0005] Typical games use a random number generator (RNG) to randomly determine the
outcome of each game. The game is designed to return a certain percentage of the amount
wagered back to the player (RTP = return to player) over the course of many plays or instances
of the game. The RTP and randomness of the RNG are critical to ensuring the fairness of the
games and are therefore highly regulated. Upon initiation of play, the RNG randomly determines
a game outcome and symbols are then selected which correspond to that outcome. Notably, some
games may include an element of skill on the part of the player and are therefore not entirely
random.
[0006] In some electronic gaming machines, a number of reels are spun to form an outcome.
Each reel has a number of symbols. The outcome is evaluated based on the symbols spun up. A
need exists for new gaming systems.
SUMMARY
[0007] One embodiment provides a method of merging a plurality of games into a merged
game with an increased number of display positions. For example, the plurality of games may be
-2 18361421_1 (GHMatters) P108205.AU.2 played on a gaming machine that includes a display to display the plurality of games. A game controller determines from the games if a merging condition occurs, and if a merging condition occurs, merges two or more of the games into a merged game. The merged game has a plurality of display positions from the two or more of the games, and a set of additional display positions.
[0008] Another embodiment provides a gaming machine. The gaming machine includes a
game controller to initiate a plurality of games, select a plurality of symbols for each of the
games, and cause a display to display the selected symbols at display positions of each of the
games. The game controller determines if a merging condition is met with respect to two of the
games, merges the two of the games and inserts additional symbols between the merged two of
the games in response to determining that a merging condition is met. The gaming machine also
includes a payout mechanism that, if actuated, provides a payout.
BRIEF DESCRIPTION OF THE DRAWINGS
[0009] Embodiments of the invention are described in relation to the following drawings in
which:
[0010] FIG. 1 is an exemplary diagram showing several EGMs networked with various
gaming related servers.
[0011] FIG. 2 is a block diagram showing various functional elements of an exemplary
EGM.
[0012] FIG. 3A illustrates a plurality of exemplary games.
[0013] FIG. 3B illustrates an exemplary merged game with an additional group inserted
between the games of FIG. 3A.
[0014] FIG. 4A illustrates an exemplary game matrix with six games.
-3 18361421_1 (GHMatters) P108205.AU.2
[0015] FIG. 4B illustrates a second exemplary game matrix with the games of FIG. 4A
satisfying a merging condition.
[0016] FIG. 4C illustrates a third exemplary game matrix having a merged game.
[0017] FIG. 5A illustrates an exemplary screen of the game matrix of FIG. 4A.
[0018] FIG. 5B illustrates an exemplary screen of the second exemplary game matrix of
FIG. 4B.
[0019] FIG. 5C illustrates an exemplary screen of the third exemplary game matrix having a
merged game.
[0020] FIG. 6 illustrates a flow chart of a game merging process.
DETAILED DESCRIPTION
[0021] FIG. 1 illustrates several different models of EGMs which may be networked to
various gaming related servers. The present invention can be configured to work as a system 100
in a gaming environment including one or more server computers 102 (e.g., slot servers of a
casino) that are in communication, via a communications network, with one or more gaming
devices 104A-104X (EGMs, slots, video poker, bingo machines, etc.). The gaming devices
104A-104X may alternatively be portable and/or remote gaming devices such as, but not limited
to, a smart phone, a tablet, a laptop, or a game console.
[0022] Communication between the gaming devices 104A-104X and the server computers
102, and among the gaming devices 104A-104X, may be direct or indirect, such as over the
Internet through a website maintained by a computer on a remote server or over an online data
network including commercial online service providers, Internet service providers, private
-4 18361421_1 (GHMatters) P108205.AU.2 networks, and the like. In other embodiments, the gaming devices 104A-104X may communicate with one another and/or the server computers 102 over RF, cable TV, satellite links and the like.
[0023] In some embodiments, server computers 102 may not be necessary and/or preferred.
For example, the present invention may, in one or more embodiments, be practiced on a stand
alone gaming device such as gaming device 104A, gaming device 104B or any of the other
gaming devices 104C-104X. However, it is typical to find multiple EGMs connected to networks
implemented with one or more of the different server computers 102 described herein.
[0024] The server computers 102 may include a central determination gaming system server
106, a ticket-in-ticket-out (TITO) system server 108, a player tracking system server 110, a
progressive system server 112, and/or a casino management system server 114. Gaming devices
104A-104X may include features to enable operation of any or all servers for use by the player
and/or operator (e.g., the casino, resort, gaming establishment, tavern, pub, etc.). For example,
game outcomes may be generated on a central determination gaming system server 106 and then
transmitted over the network to any of a group of remote terminals or remote gaming devices
104A-104X that utilize the game outcomes and display the results to the players.
[0025] Gaming device 104A is often of a cabinet construction which may be aligned in rows
or banks of similar devices for placement and operation on a casino floor. The gaming device
104A often includes a main door 116 which provides access to the interior of the cabinet.
Gaming device 104A typically includes a button area or button deck 120 accessible by a player
that is configured with input switches or buttons 122, an access channel for a bill validator 124,
and/or an access channel for a ticket-out printer 126.
[0026] In FIG. 1, gaming device 104A is shown as a Relm XLTM model gaming device
manufactured by Aristocrat@ Technologies, Inc. As shown, gaming device 104A is a reel
-5 18361421_1 (GHMatters) P108205.AU.2 machine having a gaming display area 128 comprising a number (typically 3 or 5) of mechanical reels 130 with various symbols displayed on them. The reels 130 are independently spun and stopped to show a set of symbols within the gaming display area 128 which may be used to determine an outcome to the game.
[0027] In many configurations, the gaming machine 104A may have a main display 128
(e.g., video display monitor) mounted to, or above, the gaming display area 128. The main
display 128 can be a high-resolution LCD, plasma, LED, or OLED panel which may be flat or
curved as shown, a cathode ray tube, or other conventional electronically controlled video
monitor.
[0028] In some embodiments, the bill validator 124 may also function as a "ticket-in" reader
that allows the player to use a casino issued credit ticket to load credits onto the gaming device
104A (e.g., in a cashless ticket ("TITO") system). In such cashless embodiments, the gaming
device 104A may also include a "ticket-out" printer 126 for outputting a credit ticket when a
"cash out" button is pressed. Cashless TITO systems are well known in the art and are used to
generate and track unique bar-codes or other indicators printed on tickets to allow players to
avoid the use of bills and coins by loading credits using a ticket reader and cashing out credits
using a ticket-out printer 126 on the gaming device 104A.
[0029] In some embodiments, a player tracking card reader 144, a transceiver for wireless
communication with a player's smartphone, a keypad 146, and/or an illuminated display 148 for
reading, receiving, entering, and/or displaying player tracking information is provided in EGM
104A. In such embodiments, a game controller within the gaming device 104A can communicate
with the player tracking system server 110 to send and receive player tracking information.
-6 18361421_1 (GHMatters) P108205.AU.2
[0030] Gaming device 104A may also include a bonus topper wheel 134. When bonus play
is triggered (e.g., by a player achieving a particular outcome or set of outcomes in the primary
game), bonus topper wheel 134 is operative to spin and stop with indicator arrow 136 indicating
the outcome of the bonus game. Bonus topper wheel 134 is typically used to play a bonus game,
but it could also be incorporated into play of the base or primary game.
[0031] A candle 138 may be mounted on the top of gaming device 104A and may be
activated by a player (e.g., using a switch or one of buttons 122) to indicate to operations staff
that gaming device 104A has experienced a malfunction or the player requires service. The
candle 138 is also often used to indicate a jackpot has been won and to alert staff that a hand
payout of an award may be needed.
[0032] There may also be one or more information panels 152 which may be a back-lit,
silkscreened glass panel with lettering to indicate general game information including, for
example, a game denomination (e.g., $0.25 or $1), pay lines, pay tables, and/or various game
related graphics. In some embodiments, the information panel(s) 152 may be implemented as an
additional video display.
[0033] Gaming devices 104A have traditionally also included a handle 132 typically
mounted to the side of main cabinet 118 which may be used to initiate game play.
[0034] Many or all the above described components can be controlled by circuitry (e.g., a
gaming controller) housed inside the main cabinet 118 of the gaming device 104A, the details of
which are shown in FIG. 2.
[0035] Note that not all gaming devices suitable for implementing embodiments of the
present invention necessarily include top wheels, top boxes, information panels, cashless ticket
-7 18361421_1 (GHMatters) P108205.AU.2 systems, and/or player tracking systems. Further, some suitable gaming devices have only a single game display that includes only a mechanical set of reels and/or a video display, while others are designed for bar counters or table tops and have displays that face upwards.
[0036] An alternative example gaming device 104B illustrated in FIG. 1 is the ArcTM model
gaming device manufactured by Aristocrat@ Technologies, Inc. Note that where possible,
reference numerals identifying similar features of the gaming device 104A embodiment are also
identified in the gaming device 104B embodiment using the same reference numbers. Gaming
device 104B does not include physical reels and instead shows game play functions on main
display 128. An optional topper screen 140 may be used as a secondary game display for bonus
play, to show game features or attraction activities while a game is not in play, or any other
information or media desired by the game designer or operator. In some embodiments, topper
screen 140 may also or alternatively be used to display progressive jackpot prizes available to a
player during play of gaming device 104B.
[0037] Example gaming device 104B includes a main cabinet 118 including a main door 116
which opens to provide access to the interior of the gaming device 104B. The main or service
door 116 is typically used by service personnel to refill the ticket-out printer 126 and collect bills
and tickets inserted into the bill validator 124. The main door 116 may also be accessed to reset
the machine, verify and/or upgrade the software, and for general maintenance operations.
[0038] Another example gaming device 104C shown is the HelixTMmodel gaming device
manufactured by Aristocrat@ Technologies, Inc. Gaming device 104C includes a main display
128A that is in a landscape orientation. Although not illustrated by the front view provided, the
landscape display 128A may have a curvature radius from top to bottom, or alternatively from
side to side. In some embodiments, main display 128A is a flat panel display. Main display 128A
-8 18361421_1 (GHMatters) P108205.AU.2 is typically used for primary game play while secondary display 128B is typically used for bonus game play, to show game features or attraction activities while the game is not in play or any other information or media desired by the game designer or operator.
[0039] Many different types of games, including mechanical slot games, video slot games,
video poker, video black jack, video pachinko, keno, bingo, and lottery, may be provided with or
implemented within the depicted gaming devices 104A-104C and other similar gaming devices.
Each gaming device may also be operable to provide many different games. Games may be
differentiated according to themes, sounds, graphics, type of game (e.g., slot game vs. card game
vs. game with aspects of skill), denomination, number of paylines, maximum jackpot,
progressive or non-progressive, bonus games, and may be deployed for operation in Class 2 or
Class 3, etc.
[0040] FIG. 2 is a block diagram depicting exemplary internal electronic components of a
gaming device 200 connected to various external systems. All or parts of the example gaming
device 200 shown could be used to implement any one of the example gaming devices 104A-X
depicted in FIG. 1. The games available for play on the gaming device 200 are controlled by a
game controller 202 that includes one or more processors 204 and a game that may be stored as
game software or a program 206 in a memory 208 coupled to the processor 204. The memory
208 may include one or more mass storage devices or media that are housed within gaming
device 200. Within the mass storage devices and/or memory 208, one or more databases 210
may be provided for use by the program 206. A random number generator (RNG) 212 that can
be implemented in hardware and/or software is typically used to generate random numbers that
are used in the operation of game play to ensure that game play outcomes are random and meet
regulations for a game of chance.
-9 18361421_1 (GHMatters) P108205.AU.2
[0041] Alternatively, a game instance (i.e. a play or round of the game) may be generated on
a remote gaming device such as a central determination gaming system server 106 (not shown in
FIG. 2 but see FIG. 1). The game instance is communicated to gaming device 200 via the
network 214 and then displayed on gaming device 200. Gaming device 200 may execute game
software, such as but not limited to video streaming software that allows the game to be
displayed on gaming device 200. When a game is stored on gaming device 200, it may be loaded
from a memory 208 (e.g., from a read only memory (ROM)) or from the central determination
gaming system server 106 to memory 208. The memory 208 may include RAM, ROM or
another form of storage media that stores instructions for execution by the processor 204.
[0042] The gaming device 200 may include a topper display 216 or another form of a top
box (e.g., a topper wheel, a topper screen, etc.) which sits above main cabinet 218. The gaming
cabinet 218 or topper display 216 may also house a number of other components which may be
used to add features to a game being played on gaming device 200, including speakers 220, a
ticket printer 222 which prints bar-coded tickets or other media or mechanisms for storing or
indicating a player's credit value, a ticket reader 224 which reads bar-coded tickets or other
media or mechanisms for storing or indicating a player's credit value, and a player tracking
interface 232. For example, a credit meter may display, monitor, and/or indicate a player's credit
balance. The player tracking interface 232 may include a keypad 226 for entering information, a
player tracking display 228 for displaying information (e.g., an illuminated or video display), and
a card reader 230 for receiving data and/or communicating information to and from media or a
device such as a smart phone enabling player tracking. Ticket printer 222 may be used to print
tickets for a TITO system server 108. The gaming device 200 may further include a bill validator
234, buttons 236 for player input, cabinet security sensors 238 to detect unauthorized opening of
-10 18361421_1 (GHMatters) P108205.AU.2 the cabinet 218, a primary game display 240, and a secondary game display 242, each coupled to and operable under the control of game controller 202. In some embodiments, the bill validator
234 or the card reader 230 may detect whether a physical item representing a monetary value,
such as, a bill or a player tracking card has been received, so as to initiate a wagering activity.
[0043] Gaming device 200 may be connected over network 214 to player tracking system
server 110. Player tracking system server 110 may be, for example, an OASIS@ system
manufactured by Aristocrat@ Technologies, Inc. Player tracking system server 110 is used to
track play (e.g. amount wagered, games played, time of play and/or other quantitative or
qualitative measures) for individual players so that an operator may reward players in a loyalty
program. The player may use the player tracking interface 232 to access his/her account
information, activate free play, and/or request various information. Player tracking or loyalty
programs seek to reward players for their play and help build brand loyalty to the gaming
establishment. The rewards typically correspond to the player's level of patronage (e.g., to the
player's playing frequency and/or total amount of game plays at a given casino). Player tracking
rewards may be complimentary and/or discounted meals, lodging, entertainment and/or
additional play. Player tracking information may be combined with other information that is now
readily obtainable by a casino management system.
[0044] Gaming devices, such as gaming devices 104A-104X, 200, are highly regulated to
ensure fairness and, in many cases, gaming devices 104A-104X, 200 are operable to award
monetary awards (e.g., typically dispensed in the form of a redeemable voucher). Therefore, to
satisfy security and regulatory requirements in a gaming environment, hardware and software
architectures are implemented in gaming devices 104A-104X, 200 that differ significantly from
those of general-purpose computers. Adapting general purpose computers to function as gaming
-11 18361421_1 (GHMatters) P108205.AU.2 devices 200 is not simple or straightforward because of: 1) the regulatory requirements for gaming devices 200, 2) the harsh environment in which gaming devices 200 operate, 3) security requirements, 4) fault tolerance requirements, and 5) the requirement for additional special purpose componentry enabling functionality of an EGM. These differences require substantial engineering effort with respect to game design implementation, hardware components and software.
[0045] When a player wishes to play the gaming device 200, he/she can insert cash or a
ticket voucher through a credit input mechanism, such as a coin acceptor (not shown) or bill
validator 234 to establish a credit balance on the gamine machine. The credit balance may be
increasable and decreasable based on a wagering activity. In some embodiments, the credit
balance is displayed on a credit meter (not shown). In some other embodiments, the credit meter
may be stored in the memory 208, and/or the casino management system server 114. The credit
balance is used by the player to place wagers on instances of the game and to receive credit
awards based on the outcome of winning instances. The credit balance is decreased by the
amount of each wager and increased upon a win. The player can add additional credits to the
balance at any time. The player may also optionally insert a loyalty club card into the card reader
230. During the game, the player views the game outcome on the game displays 240, 242. Other
game and prize information may also be displayed.
[0046] For each game instance, a player may make selections, which may affect play of the
game. For example, the player may vary the total amount wagered by selecting the amount bet
per line and the number of lines played. In many games, the player is asked to initiate or select
options during course of game play (such as spinning a wheel to begin a bonus round or select
various items during a feature game). The player may make these selections using the player
-12 18361421_1 (GHMatters) P108205.AU.2 input buttons 236, the primary game display 240 which may be a touch screen, or using some other device which enables a player to input information into the gaming device 200.
[0047] During certain game events, the gaming device 200 may display visual and auditory
effects that can be perceived by the player. These effects add to the excitement of a game, which
makes a player more likely to enjoy the playing experience. Auditory effects include various
sounds that are projected by the speakers 220. Visual effects include flashing lights, strobing
lights or other patterns displayed from lights on the gaming device 200 or from lights behind the
information panel 152 (FIG. 1).
[0048] When the player is done, he/she cashes out the credit balance (typically by pressing or
actuating a payout mechanism such as a cash-out button to receive a ticket from the ticket printer
222). The ticket may be "cashed-in" for money or inserted into another machine to establish a
credit balance for play.
[0049] FIG. 3A illustrates games 702, 704 displayed at a display (e.g., the primary game
display 240 of FIG. 2). Game 702 is separated from game 704 by a separator 705. In some
embodiments, the separator 705 may be animated as a barrier. In some other embodiments, the
separator 705 may be animated in the form of a divider between game 702 and game 704. As
shown, game 702 includes a 3 x 3 matrix of display positions 706 (three rows 710, 712, 714, and
three colunms 716, 718, 720). Similarly, game 704 includes a 3 x 3 matrix of display positions
708 (three rows 730, 732, 734, and three colums 736, 738, 740). In other embodiments, games
702, 704 may have different matrix sizes. For example, each of the games 702, 704 may have a 3
x 4 matrix of display positions. For another example, game 702 may have a 3 x 4 matrix of
display positions, while game 704 may have a 3 x 3 matrix of display positions. In some
embodiments, each of the display positions 706, 708 is an individual spinning reel. In other
-13 18361421_1 (GHMatters) P108205.AU.2 embodiments, each of the rows 710, 712, 714, 730, 732, 734 is an individual spinning reel of three display positions. In still other embodiments, each of the columns 716, 718, 720, 736, 738,
740 is an individual reel of three display positions.
[0050] In an example where each of the games 702, 704 has a 3 x 3 matrix of display
positions 706, 708, and each of the colunms 716, 718, 720, 736, 738, 740 is an individual reel of
three display positions, when an entry bet or a wagering activity is made, or when a trigger event
occurs in a base game, the game controller 202 of FIG. 2 plays games 702, 704 individually. In
such a case, the game controller 202 of FIG. 2 randomly populates each of the display positions
706 with symbols from a first symbol set corresponding to game 702 to form a first game
instance, and separately and randomly populates each of the display positions 708 with symbols
from a second symbol set corresponding to game 704 to form a second game instance, as shown
FIG. 3A. In some embodiments, the first symbol set and the second symbol set are the same. In
other embodiments, the first symbol set and the second symbol set may be different. In some
embodiments, the first symbol set and the second symbol set may share common symbols.
[0051] FIG. 3B illustrates an exemplary merged game 750 with a set of additional display
positions 752 replacing the separator 705 between games 702, 704. For example, when the game
controller 202 of FIG. 2 determines that a trigger event or a predetermined merging condition is
met, the game controller 202 of FIG. 2 signals the primary game display 240 of FIG. 2 to merge
the first game instance and the second game instance with the plurality of additional display
positions 752. Merging of the first game instance and the second game instance with the
additional display positions 752 forms a merged game instance with a third plurality of display
positions. As shown, the merged game instance is a 7 x 4 matrix of contiguous display positions,
-14 18361421_1 (GHMatters) P108205.AU.2 including rows 710, 712, 714, 730, 732, 734, a row corresponding to the additional display positions 752, and merged columns 716m, 718m, 720m.
[0052] In some embodiments, after merging games 702, 704, the game controller 202 of
FIG. 2 continues to play the games 702, 704 separately and continue to spin, while the additional
display positions 752 are being populated with symbols from a special symbol set. For example,
the game controller 202 of FIG. 2 randomly populates the additional display positions 752 with
symbols from a special symbol set, before randomly populating each of the display positions
706, 708 with symbols. In some embodiments, the special symbol set may include wild symbols
only. In some embodiments, a wild symbol may substitute for other symbols to potentially form
a winning outcome in a game. As shown in FIG. 3B, the game controller 202 populates the
plurality of additional display positions 752 with wild symbols from the special symbols set,
while games 702, 704 continue to spin. In some other embodiments, the special symbol set may
include wild symbols and other predetermined symbols. In such cases, the game controller 202
may spin the additional display positions and games 702, 704 concurrently. In still other
embodiments, the special symbol set, the first symbol set, and the second symbol set have the
same symbols.
[0053] In some other embodiments, after merging games 702, 704, the game controller 202
plays the merged game as a single merged game instance. For example, the game controller 202
may initially select symbols from a symbol set to populate each of the display positions 706, 708,
and the additional display positions 752. In still other embodiments, after merging games 702,
704, the game controller 202 plays the merged game with symbols from a merged set of symbols
from symbol sets used in game 702 and game 704. When the first symbol set and the second
-15 18361421_1 (GHMatters) P108205.AU.2 symbol set include common wild symbols, the merged game may have higher chances of selecting a wild from the merged set of symbols.
[0054] In an example where display positions 706, 708 are individual reels, when an
additional wager is made, the game controller 202 may merge the first game instance and the
second game instance into a single merged game instance (similar to the merged game 750 of
FIG. 3B) with an additional group of reels (similar to the additional display positions 752 of
FIG. 3B) added between the first game instance and the second game instance in merged
columns 716m, 718m, 720m.
[0055] FIG. 4A illustrates a game matrix 800a in the form of a Game of Thrones®- the
Watchers on the Wall T M feature game with six game instances 801, 802, 803, 804, 805, 806.
(Game of Thrones is a registered trademark of Home Box Office, Inc.) As shown, game
instances 801, 802, 803, 804, 805, 806 have respective 3 x 3 matrices of display positions, or a
total of nine display positions per game. In some embodiments, the game controller 202 of FIG.
2 plays game instances 801, 802, 803, 804, 805, 806 simultaneously as discussed above. In some
cases, the game controller 202 of FIG. 2 uses Reel PowerTM to evaluate the displayed symbols of
each of the game instances 801, 802, 803, 804, 805, 806 for wins. As such, each of the game
TM instances 801, 802, 803, 804, 805, 806 may pay 27 ways using Reel Power .
[0056] FIG. 4B illustrates a second exemplary game matrix 800b with the game instances
804 and 806 when a merging condition is satisfied or a trigger event occurs. In some
embodiments, the merging condition is satisfied or a trigger event occurs when the game
instances 804 and 806 have been played a predetermined number of times. In other
embodiments, the merging condition or a trigger event may include an appearance of a
predetermined symbol in game instances 804 and 806. Other merging conditions or trigger
-16 18361421_1 (GHMatters) P108205.AU.2 events may also be used. For example, the merging condition is satisfied when both the first game instance and the second game instance are winning instances.
[0057] As shown, the game instances 801, 802, 803, 804, 805, 806 may be separated by
scaffolding, framing, support, divider, barrier, gate, or separator 807 on a wall 808. As shown, a
plurality of ropes 810 may be attached to a section of the separator 807 between game instance
804 and game instance 806. In some embodiments, the plurality of ropes 810 may be animated as
being pulled by one or more woolly mammoths (not shown). As the one or more woolly
mammoths pull the plurality of ropes 810, the separator 807 may be pulled away from the wall
808, which initiates a merging of game instance 804 and game instance 806 into a merged game
instance. In some embodiments, the merging may be accompanied by a grinding noise as the one
or more woolly mammoths pull away the separator 807 with the plurality of ropes 810. In some
embodiments, the merging may also be accompanied by animating rubbles falling away as the
separator 807 is being pulled away from the wall 808.
[0058] When the merging condition has been met, the game controller 202 may merge game
instances 804 and 806, for example, by animating a removal of the separator 807 between game
instances 804 and 806, followed by an insertion of additional display positions. The removal of
the separator 807 may be further animated via the plurality of ropes 810 pulling the separator 807
away from the wall 808. For example, as shown in FIG. 4B, after game instances 804 and 806
have been played a predetermined number of times, the separator 807 between game instances
804 and 806 may be removed or pulled away with the plurality of ropes 810. Although FIG. 4B
shows that the separator 807 between game instances 804 and 806 is being pulled away, other
separators between other games may also be removed or pulled away in other embodiments. For
example, one or more of separator 811, separator 812, and separator 813 may be animated as
-17 18361421_1 (GHMatters) P108205.AU.2 being pulled away with another plurality of ropes (not shown) attached to separator 811, separator 812, and separator 813, respectively.
[0059] FIG. 4C illustrates a third exemplary game matrix 800c with game instances 804 and
806 having been merged into a merged game instance 820. That is, the separator 807 between
game instances 804 and 806 has been removed or pulled away with the plurality of ropes 810 as
shown in FIG. 4B, and is replaced with a plurality of additional display positions 816. After the
game instances 804 and 806 have merged with the additional display positions 816 into the
merged game instance 820, the merged game instance 820 includes two 3 x 3 game matrices, or
18 display positions and the additional display positions 816. As a result, the merged game 820
has a 7 x 3 matrix, or a total of 21 display positions. The merged game instance 820 may pay 343
ways using Reel PowerTM.
[0060] In some embodiments, as discussed above, the game controller 202 of FIG. 2 may
continue to play game instances 804 and 806 individually, while the game controller 202 of FIG.
2 may randomly select symbols for the additional display positions 816 from a special symbol
set that includes both wild symbols and predetermined symbols. As shown, the additional display
positions 816 display two wild symbols and a standard symbol.
[0061] FIG. 5A illustrates an exemplary screen 900a similar to the game matrix 800a of
FIG. 4A with six game instances 901, 902, 903, 904, 905, 906. As shown, game instances 901,
902, 903, 904, 905, 906 have respective 3 x 3 matrices of display positions. The game controller
202 of FIG. 2 plays game instances 901, 902, 903, 904, 905, 906 simultaneously as discussed
above.
[0062] FIG. 5B illustrates an exemplary screen 900b similar to the second exemplary game
matrix 800b of FIG. 4B. Specifically, FIG. 5B illustrates that, after a merging condition has
-18 18361421_1 (GHMatters) P108205.AU.2 been met, the game controller 202 removes separator 907 between game instances 904 and 906 with a plurality of virtual ropes 910. As shown, the separator 907 between game instances 904 and 906 is animated as being pulled away with the virtual ropes 910. As discussed above, the merging condition may be satisfied when the game instances 904 and 906 have been played a predetermined number of times. In some other embodiments, other merging conditions may be used. For example, a merging condition may include an appearance of a predetermined symbol.
[0063] FIG. 5C illustrates an exemplary screen 900c similar to the third exemplary game
matrix 800c of FIG. 4C with game instances 904 and 906 having been merged into a merged
game instance 912 with a plurality of additional display positions 916. Specifically, the game
controller 202 may cause or control the display to animate that the plurality of additional display
positions 916 is replacing the separator 907 of FIG. 5C. As discussed above, the plurality of
additional display positions 916 may select symbols selected from a special symbol set for
display in the merged game. In some embodiments, the special symbol set may include wild
symbols only. In some other embodiments, the special symbol set may include both wild
symbols and predetermined symbols. As shown, the additional display positions 916 display
three wild symbols.
[0064] FIG. 6 illustrates a flow chart of a game merging process 1300. At block 1304, the
game controller 202 of FIG. 2 selects a plurality of symbols for each of a plurality of games, for
example, game instances 901, 902, 903, 904, 905, 906. As discussed, game instances 901, 902,
903, 904, 905, 906 may be divided by a plurality of separators, gates, dividers, or barriers. Also
as discussed with respect to FIG. 4B, for example, separator 807 divides game instances 904 and
906.
-19 18361421_1 (GHMatters) P108205.AU.2
[0065] Referring back to FIG. 6, at block 1308, the game controller 202 causes a display
(e.g., the primary game display 240 of FIG. 2) to display the selected symbols at each of the
games. At block 1312, the game merging process 1300 determines if the displayed symbols form
any winning combination at the games.
[0066] Referring back to FIG. 6, at block 1316, the game merging process 1300 checks for a
merging condition, as discussed above. For example, the game controller 202 may determine a
number of times that each of the games has been played as a merging condition. If the game
merging process 1300 determines that a merging condition exists in block 1320, the game
merging process 1300 proceeds to block 1324. As discussed above, determining if a merging
condition exists may include determining a number of times that a game has been played. In such
cases, at block 1320, the game merging process 1300 determines a number of times that each of
game instances 904, 906 has been played against a predetermined number of times, before
animating a merging of game instances 904, 906. In some other embodiments, the merging
condition may include an appearance of a predetermined symbol in one or more of the games. In
still other embodiments, the merging condition may include whether both a first game instance
depicts a winning outcome and an adjacent second game instance also depicts a winning
outcome.
[0067] Referring back to FIG. 6, at block 1324, the game merging process 1300 may merge
some or all of the games. For example, the display may display an animation that the first game
instance and the second game instance merge to form a merged game instance of contiguous
display positions. For example, the display may display an animation of adding or inserting a set
of additional display positions between the first plurality and the second plurality of display
positions. For example, the display may display an animation during the merging in which a
-20 18361421_1 (GHMatters) P108205.AU.2 rope, for example, the virtual rope 910 of FIG. 5B, is attached to the separator 907 of FIG. 5B.
For another example, the display may display an animation during the merging in which the
separator 907 is removed by pulling the separator 907 of FIG. 5A away from between the game
instance 904 of FIG. 5B and the game instance 906 of FIG. 5B with the rope. As a result, a
merged game instance (e.g., the merged game instance 820 of FIG. 4C and the merged game
instance 912 of FIG. 5C) may include display positions of both the game instance 904 of FIG.
B and the game instance 906 of FIG. 5B, and display positions of the set of additional display
positions 916 of FIG. 5C. For example, when the game instance 904 of FIG. 5B and the game
instance 906 of FIG. 5B are each a 3 x 3 matrix, or a total of nine display positions or reels per
game, and the set of additional display positions include three display positions or reels, the
merged game instance 912 may have a total of 21 display positions or reels. Further, as a result
of merging some or all of the plurality of games into a merged game, the merged game instance
has a number of display positions that is greater than a sum of display positions of the plurality
of game instances before merging.
[0068] Referring back to FIG. 6, at block 1328, the game merging process 1300 selects
symbols for the additional display positions from a special symbol set. In embodiments where
the special symbol set includes fixed symbols only, such as, wild symbols, only fixed symbols
are selected for the additional group of display positions. In embodiments where the special
symbol set includes wild symbols and predetermined symbols, the game controller 202 may
randomly select symbols from the special symbol set for display at the additional group of
display positions. In some embodiments, the special symbol set and the first symbol set are the
same. At block 1332, the game merging process 1300 may display symbols selected from the
special symbol set. In some embodiments, symbols selected for display at the additional display
-21 18361421_1 (GHMatters) P108205.AU.2 positions 916 are displayed before game instances 904 and 906 stop spinning to reveal symbols selected. In some other embodiments, symbols selected for display at the additional display positions 916 are displayed when game instances 904 and 906 stop spinning to reveal symbols selected.
[0069] At block 1334, the game merging process 1300 may determine if the symbols
selected for display include a winning combination. At block 1336, the game merging process
1300 may highlight the winning combination on the display (e.g., the primary game display 240
of FIG. 2), and the game controller 202 may also determine an award based on the winning
combination, increment the credit balance on the credit meter based on the award determined.
Although not shown, in some embodiments, the game merging process 1300 may cause a payout
mechanism (e.g., the ticket printer 222 of FIG. 2) to pay an award corresponding to the winning
combination based on pay tables associated with the games after all the games are finished. The
game merging process 1300 terminates at block 1338.
[0070] In the claims which follow and in the preceding description of the invention, except
where the context requires otherwise due to express language or necessary implication, the word
"comprise" or variations such as "comprises" or "comprising" is used in an inclusive sense, i.e.
to specify the presence of the stated features but not to preclude the presence or addition of
further features in various embodiments of the invention.
[0071] While the disclosure has been described with respect to the figures, it will be
appreciated that many modifications and changes may be made by those skilled in the art without
departing from the spirit of the invention. Any variation and derivation from the above
description and figures are included in the scope of the present invention as defined by the
claims.
-22 18361421_1 (GHMatters) P108205.AU.2

Claims (20)

CLAIMS:
1. A method of playing a feature game on a gaming machine; wherein the gaming machine
comprises a display, a game controller, a credit input mechanism, and a credit meter; wherein the
credit input mechanism is configured to receive a physical item representing a monetary value
for establishing a credit balance, the credit balance being increasable and decreasable based on a
wagering activity, and the credit meter is configured to monitor the credit balance, the method
comprising the steps of:
displaying a first game instance having a first plurality of display positions and a second
game instance having a second plurality of display positions;
merging the first game instance and the second game instance on the display when a
merging condition occurs; wherein a set of additional display positions are added between the
first plurality and the second plurality of display positions to form a third plurality of display
positions; whereby the third plurality of display positions forms a merged game instance of
contiguous display positions;
selecting symbols from a symbol set and displaying the selected symbols in the third
plurality of display positions of the merged game instance;
determining, via the game controller, if the selected symbols of the merged game instance
form a winning outcome; and
incrementing the credit balance on the credit meter by an award based on the winning
outcome.
2. The method of claim 1, wherein the merging condition occurs when the first game
instance has been played a predetermined number of times.
-23 18361421_1 (GHMatters) P108205.AU.2
3. The method of claim 1, wherein the merging condition occurs when the first game
instance displays a predetermined symbol.
4. The method of claim 1, wherein the merging condition occurs when both the first game
instance and the second game instance have winning outcomes.
5. The method of any one of claims 1 to 4, further comprising:
displaying a separator that separates the first game instance from the second game
instance; and
wherein merging of the first game instance and the second game instance includes
removing the separator such that the set of additional display positions can be added.
6. The method of claim 5, wherein an animation is displayed when the separator is
removed; the animation showing at least one rope being attached and pulling the separator away
from between the first game instance and the second game instance.
7. The method of any one of claims 1 to 6, further comprising displaying a fixed symbol at
each display position of the set of additional display positions.
8. The method of claim 7, wherein the fixed symbol is a wild symbol.
9. The method of any one of claims 1 to 6, further comprising:
forming a special symbol set with a wild symbol and a predetermined symbol from the
symbol set; and
selecting symbols from the special symbol set and displaying the symbols selected from
the special symbol set at the set of additional display positions.
10. The method of any one of claims I to 9, further comprising:
-24 18361421_1 (GHMatters) P108205.AU.2 displaying a fourth game instance having a fourth plurality of display positions; and merging the fourth game instance with the merged game instance to obtain a second merged game instance comprising the third plurality of display positions and the fourth plurality of display positions.
11. A gaming machine for playing a feature game, the gaming machine comprising:
a credit input mechanism configured to receive a physical item representing a monetary
value for establishing a credit balance, the credit balance being increasable and decreasable
based on wagering activity;
a display configured to display a first game instance having a first plurality of display
positions and a second game instance having a second plurality of display positions, and to
merge the first game instance and the second game instance when a merging condition occurs;
wherein a set of additional display positions are added between the first plurality of display
positions and the second plurality of display positions to form a third plurality of display
positions; whereby the third plurality of display positions forms a merged game instance of
contiguous display positions;
a game controller configured to select symbols from a symbol set for display at the
merged game instance, and to determine if the symbols selected for the merged game instance
form a winning outcome;
wherein the display is further configured to display the symbols selected in the third
plurality of display positions of the merged game instance; and
a credit meter configured to monitor the credit balance, and to increment the credit
balance based on the winning outcome.
-25 18361421_1 (GHMatters) P108205.AU.2
12. The gaming machine of claim 11, wherein the merging condition occurs when the first
game instance has been played a predetermined number of times.
13. The gaming machine of claim 11, wherein the merging condition occurs when the first
game instance displays a predetermined symbol.
14. The gaming machine of claim 11, wherein the merging condition occurs when both the
first game instance and the second game instance have winning outcomes.
15. The gaming machine of any one of claims 11 to 14, wherein the display is further
configured to display a separator that separates the first game instance from the second game
instance before merging, wherein the display is further configured to remove the separator such
that the set of additional display positions can be added.
16. The gaming machine of claim 15, wherein an animation is displayed when the separator
is removed; the animation showing at least one rope being attached and pulling the separator
away from between the first game instance and the second game instance.
17. The gaming machine of any one of claims 11 to 16, wherein the display is further
configured to display a fixed symbol at each display position of the set of additional display
positions.
18. The gaming machine of claim 17, wherein the fixed symbol is a wild symbol.
19. The gaming machine of any one of claims 11 to 16, wherein the game controller is
further configured to form a special symbol set with a wild symbol and a predetermined symbol
from the symbol set, and to select symbols from the special symbol set, and the display is further
configured to display the symbols selected from the special symbol set at the set of additional
display positions.
-26 18361421_1 (GHMatters) P108205.AU.2
20. The gaming machine of any one of claims 11 to 19, wherein the display is further
configured to display a fourth game instance having a fourth plurality of display positions, and to
merge the fourth game instance with the merged game instance to obtain a second merged game
instance comprising the third plurality of display positions and the fourth plurality of display
positions.
-27 18361421_1 (GHMatters) P108205.AU.2
AU2022200134A 2017-09-04 2022-01-11 A gaming machine Abandoned AU2022200134A1 (en)

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US201762553990P 2017-09-04 2017-09-04
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AU2019279996A AU2019279996A1 (en) 2017-09-04 2019-12-11 A gaming machine
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AU2019279996A Abandoned AU2019279996A1 (en) 2017-09-04 2019-12-11 A gaming machine
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AU2022200134A Abandoned AU2022200134A1 (en) 2017-09-04 2022-01-11 A gaming machine
AU2022200805A Abandoned AU2022200805A1 (en) 2017-09-04 2022-02-08 A gaming machine
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