AU2018202317A1 - Gaming Device and Method - Google Patents

Gaming Device and Method Download PDF

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Publication number
AU2018202317A1
AU2018202317A1 AU2018202317A AU2018202317A AU2018202317A1 AU 2018202317 A1 AU2018202317 A1 AU 2018202317A1 AU 2018202317 A AU2018202317 A AU 2018202317A AU 2018202317 A AU2018202317 A AU 2018202317A AU 2018202317 A1 AU2018202317 A1 AU 2018202317A1
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AU
Australia
Prior art keywords
symbols
game
outcomes
winning outcome
games
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2018202317A
Inventor
Steven A. Weiss
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Aristocrat Technologies Inc
Original Assignee
Aristocrat Technologies Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2013206533A external-priority patent/AU2013206533A1/en
Application filed by Aristocrat Technologies Inc filed Critical Aristocrat Technologies Inc
Priority to AU2018202317A priority Critical patent/AU2018202317A1/en
Publication of AU2018202317A1 publication Critical patent/AU2018202317A1/en
Abandoned legal-status Critical Current

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  • Slot Machines And Peripheral Devices (AREA)

Abstract

A method and device (10) for gaming, in which an initial game is played toward an ultimate winning outcome, but with several intermediate winning outcomes possibles before achieving the ultimate winning outcome. Several of these games may be played 5 concurrently on the same 5 device (10) in pursuit of the ultimate winning outcome. Achieving the ultimate winning outcome may result in an award or in a subsequent gaming event. Play of a single gaming session need not take place in one sitting; the state of the current session may be saved, dispensed to the player in a physical form, and resumed at a later time.

Description

Technical Field
The following invention is generally related to instrumentalities and methodologies in 5 gaming devices. More specifically, the instant invention is directed to a gaming device having an ultimate winning outcome which allows the player to receive an award or to participate in a subsequent gaming event, and several intermediate winning outcomes in which the player is eligible for an award. Such a gaming device may be utilized as a single-player or a tournament play device. Most specifically, the instant invention is io directed to such a gaming device which may engage in several gaming sessions at once, on which the state of play may be saved and dispensed to the player, play to be continued at a later time.
Background Art
Several games exist in the prior art that allow a player to play a game toward an ultimate winning outcome. These games, however, are quick to stagnate, as the player tires of repeatedly engaging in the same gaming proposition. In addition, such games are often over quickly, which does little to retain the player’s interest. Games also exist in which a secondary gaming proposition is offered to the player if certain conditions are met. These may help to retain interest, but the duration of these games continues to be rather short. Players are more likely to walk away from such a game than if a game were long enough for a player to realize that more of a personal stake in gaming were involved.
Summary of the Invention
In at least one embodiment, a device and method for gaming is provided in which a player is rewarded not only for an ultimate winning outcome, but also for any of several possible interim winning outcomes. In this way, the player is potentially rewarded multiple times on the road to the ultimate winning outcome. The reward for the ultimate winning outcome may be an award of credits or a complimentary item or items, or it may consist of a subsequent gaming proposition. This method and device is suitable for tournament play in addition to a single-player proposition.
In addition, a player is allowed to engage in several gaming sessions concurrently, retaining player interest. Play of the game may be interrupted at any time;
5 the state of play is then saved and the player may resume the same game or set of games
-22018202317 03 Apr 2018 at a future time. The state of play is saved and dispensed to the player, who may choose to continue the session later at that machine, or at any similar machine that allows such an event.
In at least one embodiment, a device and method for gaming are provided in 5 which a player is rewarded not only for an ultimate winning outcome, but for any of several intermediate winning outcomes.
In at least one embodiment, a device and method provide an award or a subsequent gaming proposition if the player achieves the ultimate winning outcome.
In at least one embodiment, a device and method are provided which allow a l o player to engage in several gaming sessions concurrently.
In at least one embodiment, a device and method provide the player with an option to save the state of the current game and resume playing at a future time.
In at least one embodiment, a device and method are provided which may be utilized not only as a single-player gaming proposition, but also as a gaming proposition suitable for tournament play.
In accordance with a first aspect of the present invention, there is provided a method for gaming, the steps including:
initiating play of a first game wherein a plurality of first symbols are selected from a first set of available symbols, the first set of available symbols including at least one symbol that is common to a second set of available symbols;
initiating concurrent plays of a plurality of second games wherein, for each play of each of the plurality of second games, a plurality of second symbols are preselected from the second set of symbols and allocated to a player;
comparing the selected first symbols to each of the plurality of preselected and 25 allocated second symbols in each of the concurrent plays of the plurality of second games to determine whether an ultimate winning outcome or an intermediate winning outcome occurs;
triggering a third game in response to the ultimate winning outcome occurring; awarding credits respectively associated with the ultimate winning outcome or the intermediate winning outcome in response to each winning outcome occurring during each of the concurrent plays of the plurality of second games;
repeating plays of the first game to generate subsequent selections of first symbols from the first set of available symbols and comparing those selected first symbols with the preselected and allocated second symbols in each of the concurrent plays of the plurality of second games until said ultimate winning outcome is produced; and
2018202317 03 Apr 2018
- 3 saving the current set of selections of first symbols and preselected and allocated second symbols on encoded moveable media, said encoded moveable media dispensed to the player for later use.
In accordance with a second aspect of the present invention, there is provided a 5 gaming system arranged to:
initiate play of a first game wherein a plurality of first symbols are selected from a first set of available symbols, the first set of available symbols including at least one symbol that is common to a second set of available symbols;
initiate concurrent plays of a plurality of second games wherein, for each play of l o each of the plurality of second games, a plurality of second symbols are preselected from the second set of symbols and allocated to a player;
compare the selected first symbols to each of the plurality of preselected and allocated second symbols in each of the concurrent plays of the plurality of second games to determine whether an ultimate winning outcome or an intermediate winning outcome occurs;
trigger a third game in response to the ultimate winning outcome occurring; award credits respectively associated with the ultimate winning outcome or the intermediate winning outcome in response to each winning outcome occurring during each of the concurrent plays of the plurality of second games;
repeat plays of the first game to generate subsequent selections of first symbols from the first set of available symbols and comparing those selected first symbols with the preselected and allocated second symbols in each of the concurrent plays of the plurality of second games until said ultimate winning outcome is produced; and save the current set of selections of first symbols and preselected and allocated second symbols on encoded moveable media, said encoded moveable media dispensed to the player for later use.
Embodiments of the present invention will now be described, by way of example only, with reference to the accompanying figures.
Brief Description of Drawings
Figure 1 is a flowchart of the methodology according to the present invention.
Figure 2 is a depiction of the apparatus associated therewith.
Figure 3 is a depiction of the display screen shown in figure 2, depicting a plurality of randomly-numbered positions in a row and column (RXC) matrix.
Figure 4 is a 3D view of the display screen.
-42018202317 03 Apr 2018
Best Mode(s) for Carrying Out the Invention
Considering the drawings, wherein like reference numerals denote like parts throughout various drawing figures, reference numeral 10 as shown in FIG. 2 is directed to the device according to the present invention.
In its essence, the device 10 includes a housing 16 which supports a visual display 2, preferably a video monitor, therewithin. The display 2 may include a window 8 for special messages or for incrementing counting of credits accumulated by the player. The device also includes an LED or other readout 4 for prompting the player o and can provide similar verbiage as the window 8 or in lieu thereof, to stimulate the player. The device includes an inlet 6 for the reception therein for coins, currency or the like to auger in the inception of play. A separate slot 7, capable of accepting and dispensing encoded movable media, is also present. A plurality of decision-making buttons 12 are located on the face of the apparatus 10, preferable below the display 2 and a pull handle 14 can be used to initiate play or as an alternative to supplement the decision-making buttons 12. A coin hopper 18 or ticket printer may be included to effectuate an output of an award due the player. The device 10 may have a top portion 32 with a display thereon having a motif correlative with the game to be played and can include a paytable. A plurality of speakers 34 may be included on the device for aural o interaction with the player. The apparatus also includes a processor P coordinating all functions and a random number generator G operatively coupled thereto for generating outcomes.
More specifically, and with reference to FIG. 3, greater details with respect to the video display 2 can be explored. In the preferred embodiment, the display 2 features a plurality of randomly-numbered positions 20 in a row and column (RXC) matrix 21. Numbers for play appear in box 22 and are randomly generated by random number generator G for play on the matrix 21. Preferably, the matrix defines a 5 X 5 array, correlative of BINGO, and above row one depicts the letter BINGO, defining, with positions 20 an alpha numeric display. The display could also be three dimensional
0 (3D) (FIG. 4).
Thus, with BINGO, all positions 20 are initially nominated like a BINGO card. As called numbers appear in box 22, matches with positions 20 are highlighted.
Referring to FIG. 1, the flow chart associated with the apparatus of FIGS. 2 and 3 can be explored. In a single-player embodiment, the player engages in a gaming
5 proposition using the display pictured of FIG.3, on which a matrix 21 composed of randomly-numbered positions 20 is present. Randomly-generated numbers 22 appear on the display 2 and are compared to the numbers 20 on the matrix 21; if the numbers
2018202317 03 Apr 2018
- 5 match, then that position appears bolded, highlighted or covered on the matrix 21. Each match (or non-match) can be a gaming proposition. The ultimate, maximum winning outcome in this embodiment is to cover all of the positions in the matrix.
Before the entire matrix 21 is filled, there are opportunities to cover positions 20 in intermediate winning combinations, such as covering a certain number of positions 20 in a certain orientation, such as all in a row, all in a column, four corners, etc. correlative of BINGO winning orientations. The player is awarded for these intermediate winning combinations as well as any match. Randomly-generated numbers continue to appear in box 22 on the display 2 until a predetermined number of numbers o have been generated or until another preset event occurs, such as the expiration of time or predetermined number of wagers. If the player has not filled the matrix 21 at this point, the player loses, and has the option to play again, or to quit and cash out.
If the player succeeds in covering all the spaces in the matrix, an award of credits or other complimentary items is given. A player can increase enjoyment by playing multiple BINGO cards simultaneously on the display 2. Alternatively, or in addition, the player is then eligible to engage in a subsequent gaming proposition.
These subsequent gaming propositions may take the form of racing-style events such as a simulated car or horse race or other gaming simulations such as Keno. The player may be awarded further for winning outcomes in these subsequent gaming propositions.
o Players may save games which are not yet finished by using one of the decisionmaking buttons 12 to indicate that saving is desired. The device would then save the state of the game in present state of play, preferably via encoded moveable media such as a smart card or a card having a readable, writeable magnetic strip, and dispense it to the player through the slot 7. The player may take this saved game card and insert it into
5 any compatible device at a future time, which would allow the player to continue the saved game at its present state when the player retired.
In a tournament situation, players would concurrently engage in the initial gaming proposition in competition with one another for example, as a function of time played or wagers made. Players could be eligible for intermediate prizes in this situation, even if they did not achieve the ultimate winning outcome. If no player in the tournament covered the entire BINGO card during the allotted tournament rule set, best performance would still be rewarded.
Moreover, having thus described the invention, it should be apparent that numerous structural modifications and adaptations may be resorted to without departing from the scope and fair meaning of the instant invention as set forth hereinabove and as described hereinbelow by the claims.
-62018202317 03 Apr 2018

Claims (4)

The claims defining the invention are as follows:
1/4
2018202317 03 Apr 2018
Figured
1. A method for gaming, the steps including:
initiating play of a first game wherein a plurality of first symbols are selected 5 from a first set of available symbols, the first set of available symbols including at least one symbol that is common to a second set of available symbols;
initiating concurrent plays of a plurality of second games wherein, for each play of each of the plurality of second games, a plurality of second symbols are preselected from the second set of symbols and allocated to a player;
l o comparing the selected first symbols to each of the plurality of preselected and allocated second symbols in each of the concurrent plays of the plurality of second games to determine whether an ultimate winning outcome or an intermediate winning outcome occurs;
triggering a third game in response to the ultimate winning outcome occurring;
15 awarding credits respectively associated with the ultimate winning outcome or the intermediate winning outcome in response to each winning outcome occurring during each of the concurrent plays of the plurality of second games;
repeating plays of the first game to generate subsequent selections of first symbols from the first set of available symbols and comparing those selected first
20 symbols with the preselected and allocated second symbols in each of the concurrent plays of the plurality of second games until said ultimate winning outcome is produced; and saving the current set of selections of first symbols and preselected and allocated second symbols on encoded moveable media, said encoded moveable media dispensed
25 to the player for later use.
2/4
2018202317 03 Apr 2018
Figure 2
2 o involved.
9. The method of any one of claims 1 to 7 wherein a plurality of players may participate in concurrent gaming sessions in competition with each other.
25 10. A gaming system arranged to:
initiate play of a first game wherein a plurality of first symbols are selected from a first set of available symbols, the first set of available symbols including at least one symbol that is common to a second set of available symbols;
initiate concurrent plays of a plurality of second games wherein, for each play of 30 each of the plurality of second games, a plurality of second symbols are preselected from the second set of symbols and allocated to a player;
compare the selected first symbols to each of the plurality of preselected and allocated second symbols in each of the concurrent plays of the plurality of second games to determine whether an ultimate winning outcome or an intermediate winning
35 outcome occurs;
trigger a third game in response to the ultimate winning outcome occurring;
2018202317 03 Apr 2018 award credits respectively associated with the ultimate winning outcome or the intermediate winning outcome in response to each winning outcome occurring during each of the concurrent plays of the plurality of second games;
repeat plays of the first game to generate subsequent selections of first symbols 5 from the first set of available symbols and comparing those selected first symbols with the preselected and allocated second symbols in each of the concurrent plays of the plurality of second games until said ultimate winning outcome is produced; and save the current set of selections of first symbols and preselected and allocated second symbols on encoded moveable media, said encoded moveable media dispensed io to the player for later use.
11. The system of claim 10, wherein the gaming system is arranged to produce randomly-generated numbers during the first game and to produce a respective randomly-numbered playfield during each one of the plurality of second games, said
15 ultimate winning outcome consisting of matching all of said randomly-generated numbers to at least one of said randomly numbered playfields.
12. The system of claim 11, wherein a plurality of said intermediate winning outcomes are possible by matching a subset of the numbers in at least one of said
20 randomly numbered playfields to said randomly-generated numbers.
13. The system of any one of claims 10 to 12, wherein one outcome of said third game results is the awarding of a plurality of complimentary items other than credits.
25 14. The system of any one of claims 10 to 13, wherein said third game is comprised of a subsequent gaming event.
15. The system of any one of claims 10 to 14, wherein said third game includes simulating a racing event.
16. The system of any one of claims 10 to 14, wherein the gaming system is arranged such that during the third game:
a player is allowed to select a subset of outcomes from a set of possible outcomes;
35 outcomes are generated;
the selected subset of outcomes are compared with the generated outcomes; and
-92018202317 03 Apr 2018 credits according to a paytable are awarded for matches between the selected subset of outcomes and the generated outcomes.
17. The system of any one of claims 10 to 16, wherein the gaming system is 5 arranged such that only a single player is involved.
18. The system of any one of claims 10 to 16, wherein the gaming system is arranged such that a plurality of players are able to participate in concurrent gaming sessions in competition with each other.
2. The method of claim 1 wherein said first game includes producing randomlygenerated numbers and said plurality of second games includes producing a respective randomly-numbered playfield for each of the plurality of second games, said ultimate
3/4
2018202317 03 Apr 2018
Figure 3
3. The method of claim 2 wherein a plurality of said intermediate winning outcomes are possible by matching a subset of the numbers in at least one of said
35 randomly numbered playfields to said randomly-generated numbers.
2018202317 03 Apr 2018
-7 4. The method of any one of the preceding claims wherein one outcome of said third game results is the awarding of a plurality of complimentary items other than credits.
5 5. The method of any one of the preceding claims wherein said third game is comprised of a subsequent gaming event.
6. The method of any one of the preceding claims wherein said third game includes simulating a racing event.
7. The method of any one of claims 1 to 5 wherein said third game comprises:
allowing a player to select a subset of outcomes from a set of possible outcomes; generating outcomes;
15 comparing the selected subset of outcomes with the generated outcomes; and awarding credits according to a paytable for matches between the selected subset of outcomes and the generated outcomes.
8. The method of any one of the preceding claims wherein only a single player is
3 o winning outcome consisting of matching all of said randomly-generated numbers to at least one of said randomly numbered playfields.
4/4
2018202317 03 Apr 2018 i 1<4>I
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Figure 4
AU2018202317A 2000-09-13 2018-04-03 Gaming Device and Method Abandoned AU2018202317A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU2018202317A AU2018202317A1 (en) 2000-09-13 2018-04-03 Gaming Device and Method

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US09661163 2000-09-13
AU2013206533A AU2013206533A1 (en) 2000-09-13 2013-06-25 Gaming Device and Method
AU2016204485A AU2016204485A1 (en) 2000-09-13 2016-06-29 Gaming Device and Method
AU2018202317A AU2018202317A1 (en) 2000-09-13 2018-04-03 Gaming Device and Method

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AU2018202317A Abandoned AU2018202317A1 (en) 2000-09-13 2018-04-03 Gaming Device and Method

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