AU2017206166A1 - A method of gaming, a game controller and a gaming system - Google Patents

A method of gaming, a game controller and a gaming system Download PDF

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AU2017206166A1
AU2017206166A1 AU2017206166A AU2017206166A AU2017206166A1 AU 2017206166 A1 AU2017206166 A1 AU 2017206166A1 AU 2017206166 A AU2017206166 A AU 2017206166A AU 2017206166 A AU2017206166 A AU 2017206166A AU 2017206166 A1 AU2017206166 A1 AU 2017206166A1
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modifier
modifiable
symbols
symbol
game controller
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AU2017206166A
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Hung Ngoc Nguyen
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Aristocrat Technologies Australia Pty Ltd
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Aristocrat Technologies Australia Pty Ltd
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Priority claimed from AU2012203413A external-priority patent/AU2012203413A1/en
Application filed by Aristocrat Technologies Australia Pty Ltd filed Critical Aristocrat Technologies Australia Pty Ltd
Priority to AU2017206166A priority Critical patent/AU2017206166A1/en
Publication of AU2017206166A1 publication Critical patent/AU2017206166A1/en
Priority to AU2019201009A priority patent/AU2019201009B2/en
Priority to AU2022204930A priority patent/AU2022204930A1/en
Abandoned legal-status Critical Current

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Abstract

Abstract A method of gaming comprising: selecting a plurality of symbols for display at a plurality of display positions, 5 the selecting being performed by selecting from a set of symbols that includes one or more unmodifiable symbols and one or more modifiable symbols, each modifiable symbol adapted to receive a modifier; determining, using a processor, whether a corresponding modifier is available 1o for each selected modifiable symbol; modifying, using the processor, each selected modifiable symbol by adding the determined modifier to the modifiable symbol if a corresponding modifier is available, the one or more modifiable symbols each having a portion indicative of how 15 the modifiable symbols are to be interpreted if a modifiable symbol is not available; and determining, using the processor, whether to make an award based on the plurality of symbols including any unmodifiable, modified and unmodified modifiable symbols. 9284715_1 (GHMatters) P75996.AU.4 18/07/17

Description

1 2017206166 18 Μ 2017
Title A METHOD OF GAMING, A GAME CONTROLLER AND A GAMING SYSTEM 5 Related Application
This application is a divisional application o£ Australian patent application number 2015261622, which in turn is a divisional application o£ Australian patent application 10 number 2012203413, which in turn is a divisional application of Australian patent application number 2009200103. The disclosures of each of these applications are incorporated herein by reference. 15 Field
The invention relates to a method of gaming, a game controller and a gaming system. 20 Background
Many gaming machines provide spinning reel or "slot" games where a plurality of reels are spun to stop positions and prizes are evaluated based on the symbols displayed when 25 the symbols are stopped.
While such gaming systems provide users with enjoyment, a need exists for alternative gaming systems in order to maintain or increase player enjoyment. 30
Summary of the Invention
In a first aspect, the invention provides a method of gaming comprising: 35 selecting a plurality of symbols for display at a plurality of display positions, the selecting being performed by selecting from a set of symbols that includes 9284715_ I (GHMattcrs) P75996.AU.4 18/07/17 2 2017206166 18 Μ 2017 one or more unmodifiable symbols and one or more modifiable symbols, each modifiable symbol adapted to receive a modifier; determining, using a processor, whether a 5 corresponding modifier is available for each selected modifiable symbol; modifying, using the processor, each selected modifiable symbol by adding the determined modifier to the modifiable symbol if a corresponding modifier is 10 available, the one or more modifiable symbols each having a portion indicative of how the modifiable symbols are to be interpreted if a modifiable symbol is not available; and determining, using the processor, whether to make an 15 award based on the plurality of symbols including any unmodifiable, modified and unmodified modifiable symbols.
In an embodiment, determining whether a modifier is available comprises determining whether a corresponding 20 modifier is displayed at a modifier display position associated with the display position of the modifiable symbol.
In an embodiment, determining whether a modifier is 25 available comprises determining whether the modifier matches the modifiable symbol.
In an embodiment, determining whether a modifier matches the modifiable symbol comprises determining whether the 30 shape of the modifier corresponds to the modifiable symbol.
In an embodiment, determining whether a modifier matches the modifiable symbol includes determining whether the 35 modifier fits the modifiable symbol.
In an embodiment, at least one modifiable symbol is 9284715_1 (GHMattcrs) P75996.AU.4 18/07/17 3 2017206166 18 Μ 2017 adapted to receive more than one modifier.
In an embodiment, at least one modifiable symbol is adapted to receive all modifiers. 5
In an embodiment, at least one modifier is adapted to modify more than one modifiable symbol.
In an embodiment, at least one modifier is adapted to 10 modify all modifiable symbols.
In an embodiment, the method comprises displaying a plurality of modifiers . 15 In an embodiment, at least one modifier is associated with each of a plurality of subsets of display positions.
In an embodiment, each subset of display positions corresponds to a reel of a spinning reel game. 20
In an embodiment, at least some symbols are not modifiable.
In an embodiment, the method comprises selecting each 25 modifier.
In an embodiment, the method comprises performing the selection randomly. 30 In an embodiment, the determination of whether to make an award based on the plurality of symbols as modified is based solely on the modifier in respect of at least one symbol. 35 In a second aspect, the invention provides a game controller for a gaming system, the game controller arranged to : 9284715_1 (GHMattcrs) P75996.AU.4 18/07/17 4 2017206166 18 Μ 2017 select a plurality of symbols for display at a plurality of display positions by selecting from a set of symbols that includes one or more unmodifiable symbols and one or more modifiable symbols, each modifiable symbol 5 adapted to receive a modifier; determine whether a corresponding modifier is available for each selected modifiable symbol; modify each selected modifiable symbol by adding the determined modifier to the modifiable symbol if a 10 corresponding modifier is available, the one or more modifiable symbols each having a portion indicative of how the modifiable symbols are to be interpreted if a modifiable symbol is not available; and determine whether to make an award based on the 15 plurality of symbols including any unmodifiable, modified and unmodified modifiable symbols.
In an embodiment, the game controller comprises a symbol selector arranged to select the plurality of symbols. 20
In an embodiment, the game controller comprises a modifier controller arranged to determine whether a modifier is available and modify any modifiable symbol in respect of which a positive determination is made. 25
In an embodiment, the game controller comprises an award evaluator arranged to determine whether to make an award based on the plurality of symbols as modified. 30 In an embodiment, the game controller is constituted by a processor arranged to execute program code stored in a memory .
In an embodiment, the memory stores the symbol set. 35
In an embodiment, the symbol set is constituted by a plurality of subsets corresponding to respective ones of a 9284715_1 (GHMattcrs) P75996.AU.4 18/07/17 5 2017206166 18 Jul2017 plurality of reels .
In an embodiment, the game controller is arranged to determine whether a modifier is available by determining 5 whether a corresponding modifier is displayed at a modifier display position associated with the display position of the modifiable symbol.
In an embodiment, the game controller is arranged to 10 determine whether a modifier is available by determining whether the modifier matches the modifiable symbol.
In an embodiment, the game controller is arranged to determine whether a modifier matches the modifiable symbol 15 by determining whether the shape of the modifier corresponds to the modifiable symbol.
In an embodiment, the game controller is arranged to determine whether a modifier matches the modifiable symbol 20 by determining whether the modifier fits the modifiable symbol.
In an embodiment, at least one modifiable symbol is adapted to receive more than one modifier. 25
In an embodiment, at least one modifiable symbol is adapted to receive all modifiers.
In an embodiment, at least one modifier is adapted to 30 modify more than one modifiable symbol.
In an embodiment, at least one modifier is adapted to modify all modifiable symbols. 35 In an embodiment, the game controller is arranged to cause display of a plurality of modifiers. 92847I5J (GHMallcrs) P75996.AU.4 18/07/17 6 2017206166 18 Μ 2017
In an embodiment, at least one modifier is associated with each of a plurality of subsets of display positions.
In an embodiment, each subset of display positions 5 corresponds to a reel of a spinning reel game.
In an embodiment, at least some symbols are not modifiable. 10 In an embodiment, the game controller is arranged to select each modifier.
In an embodiment, the game controller is arranged to perform the selection randomly. 15
In an embodiment, the determination of whether to make an award based on the plurality of symbols as modified is based solely on the modifier in respect of at least one symbol. 20
In a third aspect, the invention provides a gaming system comprising: a display; and a game controller arranged to: 25 select a plurality of symbols for display at a plurality of display positions on the display by selecting from a set of symbols that includes one or more unmodifiable symbols and one or more modifiable symbols, each modifiable symbol adapted to receive a modifier; 30 determine whether a corresponding modifier is available for each selected modifiable symbol; modify each selected modifiable symbol by adding the determined modifier to the modifiable symbol if a corresponding modifier is available, the one or more 35 modifiable symbols each having a portion indicative of how the modifiable symbols are to be interpreted if a modifiable symbol is not available; and 9284715 1 (GHMattcrs) P75996.AU 4 18/07/17 7 2017206166 18 Μ 2017 determine whether to make an award based on the plurality of symbols including any unmodifiable, modified and unmodified modifiable symbols. 5 In an embodiment, the display forms part of a player interface further comprising a game play mechanism operable by a player to input at least one game play instruction, and wherein the game controller is operative to select the symbols in response to the game play 10 instruction.
In an embodiment, the gaming system comprises a symbol selector arranged to select the plurality of symbols. 15 In an embodiment, the gaming system comprises a modifier controller arranged to determine whether a modifier is available and modify any modifiable symbol in respect of which a positive determination is made. 20 In an embodiment, the modifier controller is arranged to determine whether a modifier is available by determining whether a corresponding modifier is displayed at a modifier display position associated with the display position of the modifiable symbol. 25
In an embodiment, the modifier controller is arranged to determine whether a modifier is available by determining whether the modifier matches the modifiable symbol. 30 In an embodiment, the modifier controller is arranged to determine whether a modifier matches the modifiable symbol by determining whether the shape of the modifier corresponds to the modifiable symbol. 35 In an embodiment, the modifier controller is arranged to determine whether a modifier matches the modifiable symbol by determining whether the modifier fits the modifiable 9284715 1 (GHMattcrs) P75996.AU.4 18/07/17 8 2017206166 18 Μ 2017 symbol.
In an embodiment, the gaming system comprises an award evaluator arranged to determine whether to make an award 5 based on the plurality o£ symbols as modified.
In an embodiment, the award evaluator is arranged to make the determination of whether to make an award based solely on the modifier in respect of at least one symbol. 10
In an embodiment, the game controller is arranged to cause display of a plurality of modifiers.
In an embodiment, at least one modifier is associated with 15 each of a plurality of subsets of display positions.
In an embodiment, the gaming system comprises a modifier selector arranged to select each modifier. 20 In an embodiment, the modifier selector is arranged to perform the selection randomly.
In a fourth aspect, the invention provides a method of gaming comprising: 25 selecting a plurality of symbols for display at a plurality of display positions, the selecting being performed by selecting from a set of symbols that includes one or more unmodifiable symbols and one or more modifiable symbols, each modifiable symbol adapted to 30 receive a modifier; selecting a modifier for each selected modifiable symbol; modifying, using a processor, each selected modifiable symbol by adding the selected modifier to the 35 modifiable symbol if a corresponding modifier is available, the one or more modifiable symbols each having a portion indicative of how the modifiable symbols are to 9284715_1 (GHMattcrs) P75996.AU.4 18/07/17 9 2017206166 18 Μ 2017 be interpreted if a modifiable symbol is not available; and determining, using a processor, whether to make an award based on the plurality of symbols including any 5 unmodifiable, modified and unmodified modifiable symbols.
In an embodiment, each subset of display positions corresponds to a reel of a spinning reel game. 10 In an embodiment, at least some symbols are not modifiable.
In an embodiment, the method comprises performing the selection of the modifier randomly. 15
In a fifth aspect, the invention provides a game controller for a gaming system, the game controller arranged to : select a plurality of symbols for display at a 20 plurality of display positions, the selecting being performed by selecting from a set of symbols that includes one or more unmodifiable symbols and one or more modifiable symbols, each modifiable symbol adapted to receive a modifier; 25 select a modifier for each selected modifiable symbol; modify each selected modifiable symbol by adding the selected modifier to the modifiable symbol if a corresponding modifier is available, the one or more 30 modifiable symbols each having a portion indicative of how the modifiable symbols are to be interpreted if a modifiable symbol is not available; and determine whether to make an award based on the plurality of symbols including any unmodifiable, modified 35 and unmodified modifiable symbols.
In an embodiment, the game controller comprises a symbol 9284715_ I (GHMattcrs) P75996.AU.4 18/07/17 10 2017206166 18 Μ 2017 selector arranged to select the plurality of symbols.
In an embodiment, the game controller comprises a modifier selector arranged to select the modifier. 5
In an embodiment, the game controller comprises a modifier controller arranged to modify any modifiable symbol.
In an embodiment, the game controller comprises an award 10 evaluator arranged to determine whether to make an award based on the plurality of symbols as modified.
In an embodiment, the game controller is constituted by a processor arranged to execute program code stored in a 15 memory.
In an embodiment, the memory stores the symbol set.
In an embodiment, each subset of display positions 20 corresponds to a reel of a spinning reel game.
In an embodiment, at least some symbols are not modifiable. 25 In an embodiment, the game controller is arranged to perform the selection of the modifier randomly.
In a sixth aspect, the invention provides a gaming system comprising: 30 a display; and a game controller arranged to: select a plurality of symbols for display at a plurality of display positions, the selecting being performed by selecting from a set of symbols that includes 35 one or more unmodifiable symbols and one or more modifiable symbols, each modifiable symbol adapted to receive a modifier; 92847151 (GHMallcrs) P75996.AU.4 18/07/17 11 2017206166 18 Μ 2017 select a modifier for each selected modifiable symbol; modify each selected modifiable symbol by adding the selected modifier to the modifiable symbol if a 5 corresponding modifier is available, the one or more modifiable symbols each having a portion indicative of how the modifiable symbols are to be interpreted if a modifiable symbol is not available; and determine whether to make an award based on the 10 plurality of symbols as modified including any unmodifiable, modified and unmodified modifiable symbols.
In an embodiment, the display forms part of a player interface further comprising a game play mechanism 15 operable by a player to input at least one game play instruction, and wherein the game controller is operative to select the symbols in response to the game play instruction. 20 In an embodiment, the gaming system comprises a symbol selector arranged to select the plurality of symbols.
In an embodiment, the gaming system comprises a modifier selector arranged to select the modifier. 25
In an embodiment, the gaming system comprises a modifier controller arranged to modify any modifiable symbol.
In an embodiment, the gaming system comprises an award 30 evaluator arranged to determine whether to make an award based on the plurality of symbols as modified.
In an embodiment, each subset of display positions corresponds to a reel of a spinning reel game. 35
In an embodiment, at least some symbols are not modifiable. 9284715_1 (GHMattcrs) P75996.AU.4 18/07/17 12 2017206166 18 Μ 2017
In an embodiment, the gaming system is arranged to perform the selection of the modifier randomly. 5 In a seventh aspect, the invention provides a computer readable medium comprising computer program code which when executed causes a processor to implement a method of gaming, the method comprising: selecting a plurality of symbols for display at a 10 plurality of display positions, the selecting being performed by selecting from a set of symbols that includes one or more unmodifiable symbols and one or more modifiable symbols, each modifiable symbol adapted to receive a modifier; 15 determining whether a corresponding modifier is available for each selected modifiable symbol; modifying each selected modifiable symbol in respect of which a positive determination is made by adding the determined modifier to the modifiable symbol if a 20 corresponding modifier is available, the one or more modifiable symbols each having a portion indicative of how the modifiable symbols are to be interpreted if a modifiable symbol is not available; and determining whether to make an award based on the 25 plurality of symbols including any unmodifiable, modified and unmodified modifiable symbols.
In an eighth aspect, the invention provides a computer readable medium comprising computer program code which 30 when executed causes a processor to implement a method of gaming, the method comprising: selecting a plurality of symbols for display at a plurality of display positions, the selecting being performed by selecting from a set of symbols that includes 35 one or more unmodifiable symbols and one or more modifiable symbols, each modifiable symbol adapted to receive a modifier; 92847151 (GHMattcrs) P75996.AU.4 18/07/17 13 2017206166 18 Μ 2017 selecting a modifier for each selected modifiable symbol; modifying each selected modifiable symbol by adding the selected modifier to the modifiable symbol if a 5 corresponding modifier is available, the one or more modifiable symbols each having a portion indicative of how the modifiable symbols are to be interpreted if a modifiable symbol is not available; and determining whether to make an award based on the 10 plurality of symbols including any unmodifiable, modified and unmodified modifiable symbols.
Brief Description of Drawings 15 An exemplary embodiment of the invention will now be described with reference to the accompanying drawings in which:
Figure 1 is a block diagram of the core components of a 20 gaming system;
Figure 2 is a perspective view of a stand alone gaming machine; 25 Figure 3 is a block diagram of the functional components of a gaming machine;
Figure 4 is a schematic diagram of the functional components of a memory; 30
Figure 5 is a schematic diagram of a network gaming system;
Figure 6 is a further block diagram of a gaming system; 35
Figure 7 is a flow chart of an embodiment; 9284715_1 (GHMattcrs) P75996.AU.4 18/07/17 14 2017206166 18 Μ 2017
Figure 8 is an exemplary display of a first example;
Figure 9 shows exemplary modifiers of a first example; 5 Figure 10 is an exemplary display of a second example; and Figure 11 is an exemplary display of a third example. Detailed Description 10
Referring to the drawings, there is shown a gaming system having a game controller arranged to implement a game where selectable symbols include modifiable symbols adapted to receive a modifier. If a modifiable symbol is 15 selected it may be modified by a corresponding modifier and awards evaluated based on the selected symbols as modified.
General construction of gaming system 20
The gaming system can take a number of different forms. In a first form, a stand alone gaming machine is provided wherein all or most components required for implementing the game are present in a player operable gaming machine. 25
In a second form, a distributed architecture is provided wherein some of the components required for implementing the game are present in a player operable gaming machine and some of the components required for implementing the 30 game are located remotely relative to the gaming machine. For example, a "thick client" architecture may be used wherein part of the game is executed on a player operable gaming machine and part of the game is executed remotely, such as by a gaming server; or a "thin client" 35 architecture may be used wherein most of the game is executed remotely such as by a gaming server and a player operable gaming machine is used only to display audible 9284715_1 (GHMattcrs) P75996.AU.4 18/07/17 15 2017206166 18 Μ 2017 and/or visible gaming information to the player and receive gaming inputs from the player.
However, it will be understood that other arrangements are 5 envisaged. For example, an architecture may be provided wherein a gaming machine is networked to a gaming server and the respective functions of the gaming machine and the gaming server are selectively modifiable. For example, the gaming system may operate in stand alone gaming 10 machine mode, "thick client" mode or "thin client" mode depending on the game being played, operating conditions, and so on. Other variations will be apparent to persons skilled in the art. 15 Irrespective of the form, the gaming system comprises several core components. At the broadest level, the core components are a player interface 50 and a game controller 60 as illustrated in Figure 1. The player interface is arranged to enable manual interaction between a player and 20 the gaming system and for this purpose includes the input/output components required for the player to enter instructions and play the game.
Components of the player interface may vary from 25 embodiment to embodiment but will typically include a credit mechanism 52 to enable a player to input credits and receive payouts, one or more displays 54, a game play mechanism 56 that enables a player to input game play instructions (e.g. to place bets), and one or more 30 speakers 58.
The game controller 60 is in data communication with the player interface and typically includes a processor 62 that processes the game play instructions in accordance 35 with game play rules and outputs game play outcomes to the display. Typically, the game play instructions are stored as program code in a memory 64 but can also be hardwired. 9284715_1 (GHMattcrs) P75996.AU.4 18/07/17 16 2017206166 18 Μ 2017
Herein the term "processor" is used to refer generically to any device that can process game play instructions in accordance with game play rules and may include: a microprocessor, microcontroller, programmable logic device 5 or other computational device, a general purpose computer (e.g. a PC) or a server. A gaming system in the form of a stand alone gaming machine 10 is illustrated in Figure 2. The gaming machine 10 10 includes a console 12 having a display 14 on which are displayed representations of a game 16 that can be played by a player. A mid-trim 20 of the gaming machine 10 houses a bank of buttons 22 for enabling a player to interact with the gaming machine, in particular during 15 game play. The mid-trim 20 also houses a credit input mechanism 24 which in this example includes a coin input chute 24A and a bill collector 24B. Other credit input mechanisms may also be employed, for example, a card reader for reading a smart card, debit card or credit 20 card. A player marketing module (not shown) having a reading device may also be provided for the purpose of reading a player tracking device, for example as part of a loyalty program. The player tracking device may be in the form of a card, flash drive or any other portable storage 25 medium capable of being read by the reading device. A top box 26 may carry artwork 28, including for example pay tables and details of bonus awards and other information or images relating to the game. Further 30 artwork and/or information may be provided on a front panel 29 of the console 12. A coin tray 30 is mounted beneath the front panel 29 for dispensing cash payouts from the gaming machine 10. 35 The display 14 shown in Figure 2 is in the form of a video display unit, particularly a cathode ray tube screen device. Alternatively, the display 14 may be a liquid 9284715_1 (GHMattcrs) P75996.AU.4 18/07/17 17 2017206166 18 Μ 2017 crystal display, plasma screen, any other suitable video display unit, or the visible portion of an electromechanical device. The top box 26 may also include a display, for example a video display unit, which may be 5 of the same type as the display 14, or of a different type.
Figure 3 shows a block diagram of operative components of a typical gaming machine which may be the same as or 10 different to the gaming machine of Figure 2.
The gaming machine 100 includes a game controller 101 having a processor 102. Instructions and data to control operation of the processor 102 are stored in a memory 103, 15 which is in data communication with the processor 102. Typically, the gaming machine 100 will include both volatile and non-volatile memory and more than one of each type of memory, with such memories being collectively represented by the memory 103. 20
The gaming machine has hardware meters 104 for purposes including ensuring regulatory compliance and monitoring player credit, an input/output (I/O) interface 105 for communicating with peripheral devices of the gaming 25 machine 100. The input/output interface 105 and/or the peripheral devices may be intelligent devices with their own memory for storing associated instructions and data for use with the input/output interface or the peripheral devices. A random number generator module 113 generates 30 random numbers for use by the processor 102. Persons skilled in the art will appreciate that the reference to random numbers includes pseudo-random numbers.
In the example shown in Figure 3, a player interface 120 35 includes peripheral devices that communicate with the game controller 101, including one or more displays 106, a touch screen and/or buttons 107, a card and/or ticket 9284715 1 (GHMattcrs) P75996.AU.4 18/07/17 18 2017206166 18 Μ 2017 reader 108, a printer 109, a bill acceptor and/or coin input mechanism 110 and a coin output mechanism 111. Additional hardware may be included as part of the gaming machine 100, or hardware may be omitted as required for 5 the specific implementation.
In addition, the gaming machine 100 may include a communications interface, for example a network card 112. The network card may, for example, send status 10 information, accounting information or other information to a central controller, server or database and receive data or commands from the central controller, server or database. 15 Figure 4 shows a block diagram of the main components of an exemplary memory 103. The memory 103 includes RAM 103A, EPROM 103B and a mass storage device 103C. The RAM 103A typically temporarily holds program files for execution by the processor 102 and related data. The 20 EPROM 103B may be a boot ROM device and/or may contain some system or game related code. The mass storage device 103C is typically used to store game programs, the integrity of which may be verified and/or authenticated by the processor 102 using protected code from the EPROM 103B 25 or elsewhere.
It is also possible for the operative components of the gaming machine 100 to be distributed, for example input/output devices 106,107,108,109,110,111 to be 30 provided remotely from the game controller 101.
Figure 5 shows a gaming system 200 in accordance with an alternative embodiment. The gaming system 200 includes a network 201, which for example may be an Ethernet network. 35 Gaming machines 202, shown arranged in three banks 203 of two gaming machines 202 in Figure 5, are connected to the network 201. The gaming machines 202 provide a player 9284715_ I (GHMattcrs) P75996.AU.4 18/07/17 19 2017206166 18M2017 operable interface and may be the same as the gaming machines 10,100 shown in Figures 2 and 3, or may have simplified functionality depending on the requirements for implementing game play. While banks 203 of two gaming 5 machines are illustrated in Figure 5, banks of one, three or more gaming machines are also envisaged.
One or more displays 204 may also be connected to the network 201. For example, the displays 204 may be 10 associated with one or more banks 203 of gaming machines. The displays 204 may be used to display representations associated with game play on the gaming machines 202, and/or used to display other representations, for example promotional or informational material. 15
In a thick client embodiment, game server 205 implements part of the game played by a player using a gaming machine 202 and the gaming machine 202 implements part of the game. With this embodiment, as both the game server and 20 the gaming device implement part of the game, they collectively provide a game controller. A database management server 206 may manage storage of game programs and associated data for downloading or access by the gaming devices 202 in a database 206A. Typically, if the 25 gaming system enables players to participate in a Jackpot game, a Jackpot server 207 will be provided to perform accounting functions for the Jackpot game. A loyalty program server 212 may also be provided. 30 In a thin client embodiment, game server 205 implements most or all of the game played by a player using a gaming machine 202 and the gaming machine 202 essentially provides only the player interface. With this embodiment, the game server 205 provides the game controller. The 35 gaming machine will receive player instructions, pass these to the game server which will process them and return game play outcomes to the gaming machine for 9284715 1 (GHMattcrs) P75996.AU.4 18/07/17 20 2017206166 18M2017 display. In a thin client embodiment, the gaming machines could be computer terminals, e.g. PCs running software that provides a player interface operable using standard computer input and output components. 5
Servers are also typically provided to assist in the administration of the gaming network 200, including for example a gaming floor management server 208, and a licensing server 209 to monitor the use of licenses 10 relating to particular games. An administrator terminal 210 is provided to allow an administrator to run the network 201 and the devices connected to the network.
The gaming system 200 may communicate with other gaming 15 systems, other local networks, for example a corporate network, and/or a wide area network such as the Internet, for example through a firewall 211.
Persons skilled in the art will appreciate that in 20 accordance with known techniques, functionality at the server side of the network may be distributed over a plurality of different computers. For example, elements may be run as a single "engine" on one server or a separate server may be provided. For example, the game 25 server 205 could run a random generator engine.
Alternatively, a separate random number generator server could be provided. Further, persons skilled in the art will appreciate that a plurality of game servers could be provided to run different games or a single game server 30 may run a plurality of different games as required by the terminals .
Further detail of gaming system 35 Referring to Figure 6, it is illustrated that the game controller 60 is implemented by a processor 62 executing code stored in memory 64 to provide a plurality of modules 9284715_1 (GHMattcrs) P75996.AU.4 18/07/17 21 2017206166 18M2017 621-624. The outcome generator 622 operates in response to the player's operation of game play mechanism 56 to generate a game outcome which will then be evaluated by prize evaluator 623. The player's operation of the game 5 play mechanism 56 will be to specify their win entitlement for the game. Typically by placing a bet.
Persons skilled in the art will appreciate that a player's win entitlement will vary from game to game and may or may 10 not be dependent on player selections. In most spinning reel games, it is typical for the player's entitlement to be affected by the amount they wager and selections they make (i.e. the nature of the wager). For example,a player's win entitlement may be based on how many lines 15 they will play in each game - i.e. a minimum of one line up to the maximum number of lines allowed by the game (noting that not all permutations of win lines may be available for selection. Such win lines are typically formed by a combination of displayed symbol positions, one 20 from each reel, the symbol positions being located relative to one another such that they form a line.
In many games, the player's win entitlement is not strictly limited to the lines they have selected, for 25 example, "scatter" pays are awarded independently of a player's selection of pay lines and are an inherent part of the win entitlement.
Persons, skilled in the art, will appreciate that in other 30 embodiments, the player may obtain a win entitlement by selecting a number of reels to play. Such games are marketed under the trade name "Reel Power" by Aristocrat Leisure Industries Pty Ltd. The selection of the reel means that each displayed symbol of the reel can be 35 substituted for a symbol at one or more designated display positions. In other words, all displayed symbol positions of a selected reel can be used to form symbol combinations 9284715_1 (GHMattcrs) P75996.AU.4 18/07/17 22 2017206166 18 Μ 2017 with designated, displayed symbol positions of other reels .
In other embodiments a player win entitlement may be 5 affected by purchasing access to particular pay tables -e.g. a first bet amount entitles the player to wins including cherries and a second amount entitles them to wins including plums. The win entitlement is not always purchased - e.g. a series of free games may be awarded. 10
Once, the player's win entitlement has been established, the first part of forming the game outcome is for a symbol selector 622A of outcome generator 622 to select symbols from a set of symbols specified by symbol data 641. The 15 selected symbols are advised to the display controller 624 which causes them to be displayed on display 54 at a set of display positions. Accordingly, it will be appreciated that the display controller 624 may incorporate an appropriate graphics driver for the display. 20
One example of selecting symbols is for the symbol selector 622A to select symbols for display from a plurality of symbol sets corresponding to respective ones of a plurality of spinning reels. The symbol sets 641 can 25 specify a sequence of symbols for each reel such that the symbol selector 622A can select a symbol by randomly selecting a stopping position in the sequence using random number generator 621. In one example, three symbols of each of five reels may be displayed such that symbols are 30 displayed at fifteen display positions on display 54. In some embodiments, different weightings can be assigned to stop positions to control the odds of various outcomes.
In the embodiment, the selected symbols may include one or 35 more modifiable symbols 641A. Each modifiable symbol has the characteristic that it can receive at least one modifier specified by modifier data 642 which is used in 9284715_1 (GHMattcrs) P75996.AU.4 18/07/17 23 2017206166 18 Jul 2017 evaluating awards. Depending on the embodiment, some modifiable symbols may be adapted to receive more than one modifier or indeed be able to receive all modifiers. Similarly, some modifiers 642 may modify more than one 5 modifiable symbol. Depending on the embodiment, the addition of a modifier to a modifiable symbol may result in an additional possible award evaluation in respect of the modifiable symbol, may be required for there to be any award evaluation in respect of the symbol, or may result 10 in an alternative award evaluation. For example, a symbol portion of the modifiable symbol may indicate what evaluation is made in the absence of a modifier.
In the embodiment, the outcome generator 622 has a 15 modifier selector 622B for selecting one or more modifiers 642 to be displayed on display 54 by display controller 624. The number of modifiers selected is determined by game rules 643. In one example, one modifier is selected for each reel specified by symbol data 641 and displayed 20 in association with that reel while the reel spins. In this example, each modifier is only associated with one reel and hence is only available to modify symbols of that reel. In another example, one or more modifiers may be selected in advance and displayed separately from the 25 reels on display 54 and may be available to modify any modifiable symbol irrespective of the reel. The modifiers may be selected randomly using random number generator 621, supplied in a designated order specified by modifier data 642 or in some other manner. 30
Modifier controller 622C then determines whether an available modifier matches a modifiable symbol based on match rules 643A. The match rules may specify, for example, that the modifiable symbol needs to be in a 35 specific symbol position or that there needs to be a specific correspondence between the modifiable symbol and the modifier. In one example, a modifier needs to fit into 92847151 (GHMattcrs) P75996.AU.4 18/07/17 24 2017206166 18 Jul 2017 a defined space in a modifiable symbol that is adapted to receive the modifier. In another, example certain modifiable symbols may be adapted to receive more than one modifier. In some embodiments, more than one modifier may 5 be available to modify a symbol, whether because the modifiable symbol is adapted to receive more than one modifier or because two or more matching modifiers are available. Where more than one modifier can modify a modifiable symbol, match rules may specify how the 10 modifiable symbol is selected, e.g. by the player or to provide the largest award. In another example, if more than one modifiable symbol is available to modify a modifiable symbol, each is evaluated in turn. 15 Once any symbols have been modified by modifier controller 622C, award evaluator 623, determines whether the symbols as modified correspond to any prizes specified by prize data 644, for example by looking up a table of all possible prize outcomes, and advises the player of any 20 awards via display 54. In some embodiments, award evaluator 623 may also make awards prior to any modifications being made such that there is a first award without the modifier. 25 Persons skilled in the art will appreciate that the usual eligibility rules may apply, for example, modifiers may only be available in response to a trigger event, in a feature game sequence such as free games or re-spins, or for certain bets (e.g. an ante bet), or if the right to 30 modify is purchased, for example after a modifiable symbol has been displayed.
The method 700 is summarised in Figure 7 which shows that after the game starts 710, symbols are selected 720 35 independently of selection of modifiers 725. The method then involves determining 730 whether there are any modifiable symbols. If there are modifiable symbols, the 9284715J (GHMattcrs) P75996.AU.4 18/07/17 25 2017206166 18 Μ 2017 method involves determining whether a modifier is available and matches 740. Matched modifiable symbols are then modified 750 and awards evaluated 760 before the game ends 7 7 0. 5
In an alternative embodiment, the modifier may be selected by modifier selector 622B using random number generator 621 after a modifiable symbol is selected and displayed.
In one example of such an embodiment, whenever a 10 modifiable symbol is selected, modifier controller 622C controls modifier selector 622B to selects a modifier randomly from modifier data, such that it is not necessary to determine whether the modifier matches the modifiable symbol. (The selection being restricted to those modifiers 15 which will modify the modifiable symbol if this is necessary.)
Persons skilled in the art will also appreciate that the method of the embodiment could be embodied in program 20 code. The program code could be supplied in a number of ways, for example on a computer readable medium, such as a disc or a memory (for example, that could replace part of memory 103) or as a data signal (for example, by downloading it from a server). 25
Examples Example 1 30 Referring to Figure 8 there is shown an exemplary display 800 of a first example where there are five reels 811 to 815 and three positions 821 to 823 are displayed of each reel such that 15 symbols are selected in total. The displayed symbols include a "holey power" symbol 830. The 35 holey power symbol 830 is a modifiable symbol which has a hole 831 to indicate that it is modifiable. When the holey power symbol 830 appears, the game controller 9284715 1 (GHMallcrs) P75996.AU.4 18/07/17 26 2017206166 18 Μ 2017 selects a modifier from the set of modifiers 911 to 913 as shown in Figure 9 and places it in the holey power symbol. Game outcomes are evaluated based on that modified holey power symbol. In this example, the modified holey power 5 symbol acts a wild symbol to substitute for all other symbols in combinations and also carries the additional prize of either 200 credits 911, 100 credits 912 or 50 credits 913 if it is involved in a winning combination. In this example, the modifiable symbol can receive any io modifier.
Example 2
Figure 10 shows an alternative display 1000 of a second 15 example where the game is otherwise described in relation to Figure 8 but the modifiable symbol 850 also includes a normal symbol portion, in this case a king symbol "K" which can form part of other win outcomes. In this case, the symbol prize is additional. Hole 851 indicates that 20 the modifiable symbol is adapted to receive a modifier.
Example 3
Figure 11 shows an exemplary display 1100 having the same 25 number of reels 811 to 815 with again three symbols being displayed on three rows 821 to 823 for each reel such that there are 15 display positions in total. In this example, a modifier is selected for each reel in the form of a block 861 to 865 which is displayed at the bottom of each 30 reel 811 to 815 respectively. If a block will fit into the space of a modifiable symbol of the reel to which it belongs, that symbol will be modified by adding the modifier to the symbol and displaying the modifiable symbol as modified by the modifier. This can be 35 implemented by match rules 643A including a look up table of modifiable symbols and the modifiers which fit each modifiable symbol. 9284715_1 (GHMattcrs) P75996.AU.4 18/07/17 27 2017206166 18 Μ 2017
In the example, none of the blocks fit specifically into the symbols of the reels with which they are associated. However, in this example, the holey power symbol 870 is 5 able to receive any symbol irrespective of its shape and hence will receive block 863 of the third reel. In another embodiment, the holey power symbol 870 may only be able to receive round blocks. In one example, the blocks may only be allowed to modify modifiable symbols which 10 stop in the bottom row 823 of the display positions. In other examples, the blocks may fit into any symbol on that reel. A person skilled in the art will appreciate, for example, that the block 862 will fit into hole 871 of the king symbol on the first reel 811. Block 863 would also 15 fit into this spot. Depending on the specific match rules 643A, block 863 may be required to correspond exactly to the hole 871 or may be allowed to modify the modifiable symbol provided it fits into the hole 871 as would be the case with symbol 863. 20
Persons skilled in the art will appreciate that the shapes of the blocks including the protuberances on those blocks can be used to control the probability any modifiable symbol being modified. Persons skilled in the art will 25 appreciate that in other examples each of the modifiers 861 to 865 maybe available for modification of a symbol on any reels. In such embodiments, rules may be defined which specify the order in which modifiable symbols are modified, for example, left to right across the reels 811 30 to 815 or by determining which modifications would result in the highest award to the player.
It will be understood to persons skilled in the art of the invention that many modifications may be made without 35 departing from the spirit and scope of the invention. In particular, features of the above embodiments may be used to form other embodiments. 92847I5J (GHMallcrs) P75996.AU.4 18/07/17 28 2017206166 18 Μ 2017
It is to be understood that, if any prior art publication is referred to herein, such reference does not constitute an admission that the publication forms a part of the 5 common general knowledge in the art, in Australia or any other country.
In the claims which follow and in the preceding description of the invention, except where the context 10 requires otherwise due to express language or necessary implication, the word "comprise" or variations such as "comprises" or "comprising" is used in an inclusive sense, i.e. to specify the presence of the stated features but not to preclude the presence or addition of further 15 features in various embodiments of the invention. 9284715_1 (GHMattcrs) P75996.AU.4 18/07/17

Claims (77)

  1. THE CLAIMS DEFINING THE INVENTION ARE AS FOLLOWS:
    1. A method of gaming comprising: selecting a plurality of symbols for display at a plurality of display positions, the selecting being performed by selecting from a set of symbols that includes one or more unmodifiable symbols and one or more modifiable symbols, each modifiable symbol adapted to receive a modifier; determining, using a processor, whether a corresponding modifier is available for each selected modifiable symbol; modifying, using the processor, each selected modifiable symbol by adding the determined modifier to the modifiable symbol if a corresponding modifier is available, the one or more modifiable symbols each having a portion indicative of how the modifiable symbols are to be interpreted if a modifiable symbol is not available; and determining, using the processor, whether to make an award based on the plurality of symbols including any unmodifiable, modified and unmodified modifiable symbols.
  2. 2. A method as claimed in claim 1, wherein determining whether a modifier is available comprises determining whether a corresponding modifier is displayed at a modifier display position associated with the display position of the modifiable symbol.
  3. 3. A method as claimed in claim 1, wherein determining whether a modifier is available comprises determining whether the modifier matches the modifiable symbol.
  4. 4. A method as claimed in claim 3, wherein determining whether a modifier matches the modifiable symbol comprises determining whether the shape of the modifier corresponds to the modifiable symbol.
  5. 5. A method as claimed in claim 4, wherein determining whether a modifier matches the modifiable symbol includes determining whether the modifier fits the modifiable symbol.
  6. 6. A method as claimed in claim 1, wherein at least one modifiable symbol is adapted to receive more than one modifier.
  7. 7. A method as claimed in claim 6, wherein at least one modifiable symbol is adapted to receive all modifiers.
  8. 8. A method as claimed in claim 1, wherein at least one modifier is adapted to modify more than one modifiable symbol.
  9. 9. A method as claimed in claim 8, wherein at least one modifier is adapted to modify all modifiable symbols.
  10. 10. A method as claimed in claim 1, comprising displaying a plurality of modifiers.
  11. 11. A method as claimed in claim 10, wherein at least one modifier is associated with each of a plurality of subsets of display positions.
  12. 12. A method as claimed in claim 11, wherein each subset of display positions corresponds to a reel of a spinning reel game.
  13. 13. A method as claimed in claim 1, wherein at least some symbols are not modifiable.
  14. 14. A method as claimed in claim 1, comprising selecting each modifier.
  15. 15. A method as claimed in claim 14, comprising performing the selection randomly.
  16. 16. A method as claimed in claim 1, wherein the determination of whether to make an award based on the plurality of symbols as modified is based solely on the modifier in respect of at least one symbol.
  17. 17. A game controller for a gaming system, the game controller arranged to: select a plurality of symbols for display at a plurality of display positions by selecting from a set of symbols that includes one or more unmodifiable symbols and one or more modifiable symbols, each modifiable symbol adapted to receive a modifier; determine whether a corresponding modifier is available for each selected modifiable symbol; modify each selected modifiable symbol by adding the determined modifier to the modifiable symbol if a corresponding modifier is available, the one or more modifiable symbols each having a portion indicative of how the modifiable symbols are to be interpreted if a modifiable symbol is not available; and determine whether to make an award based on the plurality of symbols including any unmodifiable, modified and unmodified modifiable symbols.
  18. 18. A game controller as claimed in claim 17, comprising a symbol selector arranged to select the plurality of symbols.
  19. 19. A game controller as claimed in claim 17, comprising a modifier controller arranged to determine whether a modifier is available and modify any modifiable symbol in respect of which a positive determination is made.
  20. 20. A game controller as claimed in claim 17, comprising an award evaluator arranged to determine whether to make an award based on the plurality of symbols as modified.
  21. 21. A game controller as claimed in claim 17 constituted by a processor arranged to execute program code stored in a memory.
  22. 22. A game controller as claimed in claim 21, wherein the memory stores the symbol set.
  23. 23. A game controller as claimed in claim 22, wherein the symbol set is constituted by a plurality of subsets corresponding to respective ones of a plurality of reels.
  24. 24. A game controller as claimed in claim 17, arranged to determine whether a modifier is available by determining whether a corresponding modifier is displayed at a modifier display position associated with the display position of the modifiable symbol.
  25. 25. A game controller as claimed in claim 17, arranged to determine whether a modifier is available by determining whether the modifier matches the modifiable symbol.
  26. 26. A game controller as claimed in claim 25, arranged to determine whether a modifier matches the modifiable symbol by determining whether the shape of the modifier corresponds to the modifiable symbol.
  27. 27. A game controller as claimed in claim 25, arranged to determine whether a modifier matches the modifiable symbol by determining whether the modifier fits the modifiable symbol.
  28. 28. A game controller as claimed in claim 17, wherein at least one modifiable symbol is adapted to receive more than one modifier.
  29. 29. A game controller as claimed in claim 28, wherein at least one modifiable symbol is adapted to receive all modifiers.
  30. 30. A game controller as claimed in claim 17, wherein at least one modifier is adapted to modify more than one modifiable symbol.
  31. 31. A game controller as claimed in claim 30, wherein at least one modifier is adapted to modify all modifiable symbols.
  32. 32. A game controller as claimed in claim 17, arranged to cause display of a plurality of modifiers.
  33. 33. A game controller as claimed in claim 32, wherein at least one modifier is associated with each of a plurality of subsets of display positions.
  34. 34. A game controller as claimed in claim 33, wherein each subset of display positions corresponds to a reel of a spinning reel game.
  35. 35. A game controller as claimed in claim 17, wherein at least some symbols are not modifiable.
  36. 36. A game controller as claimed in claim 17, arranged to select each modifier.
  37. 37. A game controller as claimed in claim 36, arranged to perform the selection randomly.
  38. 38. A game controller as claimed in claim 17, wherein the determination of whether to make an award based on the plurality of symbols as modified is based solely on the modifier in respect of at least one symbol.
  39. 39. A gaming system comprising: a display; and a game controller arranged to: select a plurality of symbols for display at a plurality of display positions on the display by selecting from a set of symbols that includes one or more unmodifiable symbols and one or more modifiable symbols, each modifiable symbol adapted to receive a modifier; determine whether a corresponding modifier is available for each selected modifiable symbol; modify each selected modifiable symbol by adding the determined modifier to the modifiable symbol if a corresponding modifier is available, the one or more modifiable symbols each having a portion indicative of how the modifiable symbols are to be interpreted if a modifiable symbol is not available; and determine whether to make an award based on the plurality of symbols including any unmodifiable, modified and unmodified modifiable symbols.
  40. 40. A gaming system as claimed in claim 39, wherein the display forms part of a player interface further comprising a game play mechanism operable by a player to input at least one game play instruction, and wherein the game controller is operative to select the symbols in response to the game play instruction.
  41. 41. A gaming system as claimed in claim 39, comprising a symbol selector arranged to select the plurality of symbols .
  42. 42. A gaming system as claimed in claim 39, comprising a modifier controller arranged to determine whether a modifier is available and modify any modifiable symbol in respect of which a positive determination is made.
  43. 43. A gaming system as claimed in claim 42, wherein the modifier controller is arranged to determine whether a modifier is available by determining whether a corresponding modifier is displayed at a modifier display position associated with the display position of the modifiable symbol.
  44. 44. A gaming system as claimed in claim 42, wherein the modifier controller is arranged to determine whether a modifier is available by determining whether the modifier matches the modifiable symbol.
  45. 45. A gaming system as claimed in claim 44, wherein the modifier controller is arranged to determine whether a modifier matches the modifiable symbol by determining whether the shape of the modifier corresponds to the modifiable symbol.
  46. 46. A gaming system as claimed in claim 44, wherein the modifier controller is arranged to determine whether a modifier matches the modifiable symbol by determining whether the modifier fits the modifiable symbol.
  47. 47. A gaming system as claimed in claim 39, comprising an award evaluator arranged to determine whether to make an award based on the plurality of symbols as modified.
  48. 48. A gaming system as claimed in claim 47, wherein the award evaluator is arranged to make the determination of whether to make an award based solely on the modifier in respect of at least one symbol.
  49. 49. A gaming system as claimed in claim 39, wherein the game controller is arranged to cause display of a plurality of modifiers.
  50. 50. A gaming system as claimed in claim 49, wherein at least one modifier is associated with each of a plurality of subsets of display positions.
  51. 51. A gaming system as claimed in claim 39, comprising a modifier selector arranged to select each modifier.
  52. 52. A gaming system as claimed in claim 51, wherein the modifier selector is arranged to perform the selection randomly.
  53. 53. A method of gaming comprising: selecting a plurality of symbols for display at a plurality of display positions, the selecting being performed by selecting from a set of symbols that includes one or more unmodifiable symbols and one or more modifiable symbols, each modifiable symbol adapted to receive a modifier; selecting a modifier for each selected modifiable symbol; modifying, using a processor, each selected modifiable symbol by adding the selected modifier to the modifiable symbol if a corresponding modifier is available, the one or more modifiable symbols each having a portion indicative of how the modifiable symbols are to be interpreted if a modifiable symbol is not available; and determining, using a processor, whether to make an award based on the plurality of symbols including any unmodifiable, modified and unmodified modifiable symbols.
  54. 54. A method as claimed in claim 53, wherein each subset of display positions corresponds to a reel of a spinning reel game.
  55. 55. A method as claimed in claim 53, wherein at least some symbols are not modifiable.
  56. 56. A method as claimed in claim 53, comprising performing the selection of the modifier randomly.
  57. 57. A game controller for a gaming system, the game controller arranged to: select a plurality of symbols for display at a plurality of display positions, the selecting being performed by selecting from a set of symbols that includes one or more unmodifiable symbols and one or more modifiable symbols, each modifiable symbol adapted to receive a modifier; select a modifier for each selected modifiable symbol; modify each selected modifiable symbol by adding the selected modifier to the modifiable symbol if a corresponding modifier is available, the one or more modifiable symbols each having a portion indicative of how the modifiable symbols are to be interpreted if a modifiable symbol is not available; and determine whether to make an award based on the plurality of symbols including any unmodifiable, modified and unmodified modifiable symbols.
  58. 58. A game controller as claimed in claim 57, comprising a symbol selector arranged to select the plurality of symbols .
  59. 59. A game controller as claimed in claim 57, comprising a modifier selector arranged to select the modifier.
  60. 60. A game controller as claimed in claim 57, comprising a modifier controller arranged to modify any modifiable symbol.
  61. 61. A game controller as claimed in claim 57, comprising an award evaluator arranged to determine whether to make an award based on the plurality of symbols as modified.
  62. 62. A game controller as claimed in claim 57, constituted by a processor arranged to execute program code stored in a memory.
  63. 63. A game controller as claimed in claim 62, wherein the memory stores the symbol set.
  64. 64. A game controller as claimed in claim 57, wherein each subset of display positions corresponds to a reel of a spinning reel game.
  65. 65. A game controller as claimed in claim 57, wherein at least some symbols are not modifiable.
  66. 66. A game controller as claimed in claim 57, arranged to perform the selection of the modifier randomly.
  67. 67. A gaming system comprising: a display; and a game controller arranged to: select a plurality of symbols for display at a plurality of display positions, the selecting being performed by selecting from a set of symbols that includes one or more unmodifiable symbols and one or more modifiable symbols, each modifiable symbol adapted to receive a modifier; select a modifier for each selected modifiable symbol; modify each selected modifiable symbol by adding the selected modifier to the modifiable symbol if a corresponding modifier is available, the one or more modifiable symbols each having a portion indicative of how the modifiable symbols are to be interpreted if a modifiable symbol is not available; and determine whether to make an award based on the plurality of symbols as modified including any unmodifiable, modified and unmodified modifiable symbols.
  68. 68. A gaming system as claimed in claim 67, wherein the display forms part of a player interface further comprising a game play mechanism operable by a player to input at least one game play instruction, and wherein the game controller is operative to select the symbols in response to the game play instruction.
  69. 69. A gaming system as claimed in claim 67, comprising a symbol selector arranged to select the plurality of symbols.
  70. 70. A gaming system as claimed in claim 67, comprising a modifier selector arranged to select the modifier.
  71. 71. A gaming system as claimed in claim 67, comprising a modifier controller arranged to modify any modifiable symbol.
  72. 72. A gaming system as claimed in claim 67, comprising an award evaluator arranged to determine whether to make an award based on the plurality of symbols as modified.
  73. 73. A gaming system as claimed in claim 67, wherein each subset of display positions corresponds to a reel of a spinning reel game.
  74. 74. A gaming system as claimed in claim 67, wherein at least some symbols are not modifiable.
  75. 75. A gaming system as claimed in claim 67, arranged to perform the selection of the modifier randomly.
  76. 76. A computer readable medium comprising computer program code which when executed causes a processor to implement a method of gaming, the method comprising: selecting a plurality of symbols for display at a plurality of display positions, the selecting being performed by selecting from a set of symbols that includes one or more unmodifiable symbols and one or more modifiable symbols, each modifiable symbol adapted to receive a modifier; determining whether a corresponding modifier is available for each selected modifiable symbol; modifying each selected modifiable symbol in respect of which a positive determination is made by adding the determined modifier to the modifiable symbol if a corresponding modifier is available, the one or more modifiable symbols each having a portion indicative of how the modifiable symbols are to be interpreted if a modifiable symbol is not available; and determining whether to make an award based on the plurality of symbols including any unmodifiable, modified and unmodified modifiable symbols.
  77. 77. A computer readable medium comprising computer program code which when executed causes a processor to implement a method of gaming, the method comprising: selecting a plurality of symbols for display at a plurality of display positions, the selecting being performed by selecting from a set of symbols that includes one or more unmodifiable symbols and one or more modifiable symbols, each modifiable symbol adapted to receive a modifier; selecting a modifier for each selected modifiable symbol; modifying each selected modifiable symbol by adding the selected modifier to the modifiable symbol if a corresponding modifier is available, the one or more modifiable symbols each having a portion indicative of how the modifiable symbols are to be interpreted if a modifiable symbol is not available; and determining whether to make an award based on the plurality of symbols including any unmodifiable, modified and unmodified modifiable symbols
AU2017206166A 2008-01-09 2017-07-18 A method of gaming, a game controller and a gaming system Abandoned AU2017206166A1 (en)

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AUPN827696A0 (en) * 1996-02-23 1996-03-14 Aristocrat Leisure Industries Pty Ltd Dynamic special symbols
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