AU2016273889A1 - Multi-Game Gaming Machine - Google Patents

Multi-Game Gaming Machine Download PDF

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Publication number
AU2016273889A1
AU2016273889A1 AU2016273889A AU2016273889A AU2016273889A1 AU 2016273889 A1 AU2016273889 A1 AU 2016273889A1 AU 2016273889 A AU2016273889 A AU 2016273889A AU 2016273889 A AU2016273889 A AU 2016273889A AU 2016273889 A1 AU2016273889 A1 AU 2016273889A1
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AU
Australia
Prior art keywords
different
chance
gaming machine
game
different games
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Granted
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AU2016273889A
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AU2016273889B2 (en
Inventor
Natalie Bryant
Martin Leach
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Aristocrat Technologies Australia Pty Ltd
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Aristocrat Technologies Australia Pty Ltd
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Priority claimed from AU2012261706A external-priority patent/AU2012261706A1/en
Priority claimed from AU2015200484A external-priority patent/AU2015200484A1/en
Application filed by Aristocrat Technologies Australia Pty Ltd filed Critical Aristocrat Technologies Australia Pty Ltd
Priority to AU2016273889A priority Critical patent/AU2016273889B2/en
Publication of AU2016273889A1 publication Critical patent/AU2016273889A1/en
Application granted granted Critical
Publication of AU2016273889B2 publication Critical patent/AU2016273889B2/en
Priority to AU2019210671A priority patent/AU2019210671A1/en
Priority to AU2021215280A priority patent/AU2021215280A1/en
Priority to AU2023204171A priority patent/AU2023204171A1/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Abstract

A gaming machine comprises a controller that is arranged to facilitate a play of any one of a plurality of 5 different games of chance, each one of the different games of chance being associated with a plurality of different bet denominations, and allow a player to make a selection of one of the plurality of different bet denominations associated with at least one of the different games of 10 chance. 85018871 (GHMatters) P87996.AU.6

Description

2016273889 14 Dec 2016 1
Title
MULTI-GAME GAMING MACHINE 5 Related Application
This application is a divisional application of Australian application no. 2015200484, which in turn is a divisional application of Australian application no.2012261706, which 10 in turn is a divisional application of Australian application no. 2010246396, which in turn is a divisional application of Australian application no. 2004203291. The disclosures of each of these applications are incorporated herein by reference . 15
Field of the Invention
This invention relates to a gaming machine. 20 Background of the Invention
Players who regularly play gaming machines quickly tire of particular games and therefore it is necessary for manufacturers of these machines to develop innovative game 25 features which add interest to the games. In so doing, it is hoped to keep players amused and therefore willing to continue playing the game as well as to attract new players. 30 Also, with the growth that has occurred in the gaming machine market, there is intense competition between manufacturers to supply various existing and new venues. When selecting a supplier of gaming machines, the operator of a venue will often pay close attention to the 35 popularity of various games their patrons. Therefore, gaming machine manufacturers are keen to devise games and/or features which are popular with the players as a 8501887_1 (GHMatters) P87996.AU.6 2016273889 14 Dec 2016 2 mechanism for improving sales, retaining customers and attracting new customers . "Multi-game" gaming machines are gaining machines that are 5 capable of playing a number of games and allow a player to select a game they wish to play from a range of available games. When the gaming machine is not being played, the gaining machine's video screen displays a game selection screen offering a range of available games that the player 10 can choose from. The gaming machine's art work is generally generic and usually only indicates that the game machine is a multi-game gaming machine.
Whilst multi-game gaming machines have an advantage over 15 gaming machines which play only a single game in terms of enabling a smaller number of machines to provide a greater range of games so that a player is more likely to be able to locate the game which they prefer playing or wish to play, they have the disadvantage that the individual games 20 played on the machine tend to lose their identity to the multi-game theme. Therefore, players cannot look at a bank of machines from across a club and see their favourite games. Instead, they see a multi-game theme and then have to look closely at the video screen to see what games are 25 provided on that multi-game machine. Hence, operators are disadvantaged by not being able to advertise the games that the players may wish to play.
Any discussion of documents, acts, materials, devices, 30 articles or the like which has been included in the present specification is solely for the purpose of providing a context for the present invention. It is not to be taken as an admission that any or all of these matters form part of the prior art base or were common 35 general knowledge in the field relevant to the present invention as it existed before the priority date of each claim of this application. 8501887_1 (GHMatters) P87996.AU.6 2016273889 14 Dec 2016 3
Summary of the Invention
In a first aspect, the invention provides a gaming machine comprising a controller that is arranged to: 5 facilitate a play of any one of a plurality of different games of chance selectable by a player, each one of the different games of chance being associated with a plurality of different bet denominations, each bet denomination being the value that a single credit has in 10 the respective game of chance when the bet denomination is selected; and allow the player to make a selection of one of the plurality of different bet denominations associated with at least one of the different games of chance, wherein the 15 controller is arranged such that, in response to the player making the selection of one of the plurality of different bet denominations when another denomination was last played on the gaming machine, the controller issues a prompt requesting the player to confirm the selection of 20 one of the plurality of different bet denominations.
In an embodiment, the controller is arranged to receive a player input of a selection of a game menu when greater than zero credits are registered on a credit meter of the 25 gaming machine, whereafter the game controller controls the gaming machine to revert to a game selection screen.
In an embodiment, the controller is arranged such that, in response to the player making the selection of one of the 30 plurality of different bet denominations, the controller causes a player selection image displayed on a first electronic display of the gaming machine to be replaced with a game image which is associated with one of the plurality of different games of chance, the game image 35 being displayed on the first electronic display, and wherein the player selection image comprises a plurality of separate graphic elements, each of which represents 8501887_1 (GHMatters) P87996.AU.6 2016273889 14 Dec 2016 4 the plurality of different bet denominations associated with at least one of the plurality of different games of chance. 5 In an embodiment, the game image depicts a previous outcome generated by one of the plurality of different games of chance.
In an embodiment, the controller is arranged to display a 10 game related image on a second electronic display of the gaming machine, the game related image being associated with one of the plurality of different games of chance that generated the previous outcome. 15 In an embodiment, the plurality of different bet denominations associated with a first of the plurality of different games of chance are the same as the plurality of different bet denominations associated with a second of the plurality of different games of chance. 20
In an embodiment, the gaming machine further comprises a touch sensor associated with the first electronic display, the touch sensor enabling the player to make the selection of one of the plurality of different bet denominations. 25
In an embodiment, there is at least one difference between the plurality of different bet denominations associated with a first of the plurality of different games of chance and the plurality of different bet denominations 30 associated with a second of the plurality of different games of chance.
In an embodiment, a difference is that there is at least one denomination in the plurality of different bet 35 denominations associated with the first of the plurality of different games that is not a denomination associated 8501887_1 (GHMatters) P87996.AU.6 2016273889 14 Dec 2016 5 with the second of the plurality of different games of chance.
In an embodiment, a difference is that there is there are 5 more bet denominations associated with the first of the plurality of different games than with the second of the plurality of different games of chance.
In an embodiment, there is a third different game of 10 chance, and there is at least one difference between a plurality of different bet denominations associated with the third of the plurality of different games of chance and the plurality of different bet denominations associated with the first and second of the plurality of 15 different games of chance.
In an embodiment, a difference is that there is at least one denomination in the plurality of different bet denominations associated with the first and second of the 20 plurality of different games that is not a denomination associated with the third of the plurality of different games of chance.
In an embodiment, a difference is that there is there are 25 more bet denominations associated with the first and second of the plurality of different games than with the third of the plurality of different games of chance.
In a second aspect, the invention provides a method of 30 gaming comprising: facilitating a play of any one of a plurality of different games of chance on a gaming machine, each one of the different games of chance being selectable by a player of the gaming machine and associated with a plurality of 35 different bet denominations, each bet denomination being the value that a single credit has in the respective game of chance when the bet denomination is selected; 8501887J (GHMatters) P87996.AU.6 2016273889 14 Dec 2016 6 allowing the player to make a selection of one of the plurality of different bet denominations associated with at least one of the different games of chance; and issuing a prompt requesting the player to confirm a 5 selected one of the different bet denominations in response to the player selecting a different bet denomination to a bet denomination last played on the gaming machine . 10 In an embodiment, the method comprises controlling the gaming machine to revert to a game selection screen in response to receiving a player input of a selection of a game menu when greater than zero credits are registered on a credit meter of the gaming machine. 15
In an embodiment, the method comprises causing a player selection image displayed on a first electronic display of the gaming machine to be replaced with a game image which is associated with one of the plurality of different games 20 of chance in response to the player making the selection of one of the plurality of different bet denominations, the game image being displayed on the first electronic display, and wherein the player selection image comprises a plurality of separate graphic elements, each of which 25 represents the plurality of different bet denominations associated with at least one of the plurality of different games of chance.
In an embodiment, the game image depicts a previous 30 outcome generated by one of the plurality of different games of chance.
In an embodiment, the method comprises displaying a game related image on a second electronic display of the gaming 35 machine, the game related image being associated with one of the plurality of different games of chance that generated the previous outcome. 8501887_1 (GHMatters) P87996.AU.6 2016273889 14 Dec 2016 7
In an embodiment, the plurality of different bet denominations associated with a first of the plurality of different games of chance are the same as the plurality of 5 different bet denominations associated with a second of the plurality of different games of chance.
In an embodiment, the method comprises enabling the player to make the selection of one of the plurality of different 10 bet denominations with a touch sensor associated with the first electronic display.
In an embodiment, there is at least one difference between the plurality of different bet denominations associated 15 with a first of the plurality of different games of chance and the plurality of different bet denominations associated with a second of the plurality of different games of chance. 20 In an embodiment, a difference is that there is at least one denomination in the plurality of different bet denominations associated with the first of the plurality of different games that is not a denomination associated with the second of the plurality of different games of 2 5 chance.
In an embodiment, a difference is that there is there are more bet denominations associated with the first of the plurality of different games than with the second of the 30 plurality of different games of chance.
In an embodiment, a third different game of chance, and there is at least one difference between a plurality of different bet denominations associated with the third of 35 the plurality of different games of chance and the plurality of different bet denominations associated with 8501887J (GHMatters) P87996.AU.6 2016273889 14 Dec 2016 8 the first and second of the plurality of different games of chance .
In an embodiment, a difference is that there is at least 5 one denomination in the plurality of different bet denominations associated with the first and second of the plurality of different games that is not a denomination associated with the third of the plurality of different games of chance. 10
In an embodiment, a difference is that there is there are more bet denominations associated with the first and second of the plurality of different games than with the third of the plurality of different games of chance. 15
Brief Description of the Drawings
The invention will now be described, by way of example only, and with reference to the accompanying drawings in 20 which:
Figure 1 shows a perspective view of a multi-game gaming machine incorporating a secondary display screen in accordance with a first embodiment of the invention; 25
Figure 2 shows a schematic, block diagram of a control circuit of the gaming machine of Figure 1;
Figure 3 shows generic artwork for a gaming machine in 30 accordance with an embodiment of the invention;
Figure 4 shows a game display appearing on a main video screen of the gaming machine of Figure 1; 35 Figures 5 to 7 are exemplary advertisements for different games offered on the machine which may appear on secondary screen of the gaming machine of Figure 1; 8501887_1 (GHMatters) P87996.AU.6 2016273889 14 Dec 2016 9
Figure 8 shows an example of a main display which may appear on the main display of the gaming machine; 5 Figure 9 is a schematic diagram of a mid-trim of the gaming machine shown in Figure 1;
Figure 10 illustrates a display of a pay table for a game being played on the gaming machine; 10
Figure 11 and Figure 12 show displays of rules for a game being played on the gaming machine;
Figure 13 shows a exemplary display which appears on the 15 main screen of the gaming machine following the selection of a different bet option to that selected for Figure 8;
Figure 14 shows the associated dynamic associated pay table which appears when the different bet option is 20 selected; and
Figure 15 is a flow chart setting out the operation of the gaming machine. 25 Detailed Description of a Preferred Embodiment
Referring to the drawings, in Figure 1, reference number 10 generally designates a gaming machine, embodying the invention. The machine 10 includes a console 12 having a 30 first or main display means in the form of a video display unit 14 on which a game 16 is played, in use. The video display unit 14 may be implemented as a cathode ray screen device, a liquid crystal display, a plasma screen, or the like. The game 16 is a spinning reel game which simulates 35 the rotation of a number of spinning reels 18. A mid-trim 20 of the machine 10 houses a bank 22 of buttons for enabling a player to play the game 16. The mid-trim 20 8501887J (GHMatters) P87996.AU.6 2016273889 14 Dec 2016 10 also houses a credit input mechanism 24 including a coin input chute 24.1 and a bill collector 24.2.
The machine 10 includes a top box 26 on which a second or 5 secondary display means in the form of a video display unit, most preferably an LCD display 28 is carried. The display may, for example, show advertisements, pay tables, or details of bonus awards, as is described in more detail below. 10
The belly 29 of the gaming machine displays artwork which is shown in more detail in Figure 3. A coin tray 30 is mounted beneath the console 12 for cash 15 payouts from the machine 10.
Referring to Figure 2 of the drawings, a control means or control circuit 32 is illustrated. A program which implements the game and user interface is run on a 20 processor 34 of the control circuit 32. The processor 34 forms part of a controller 36 that drives the screen of the video display unit 14 and that receives input signals from sensors 38. The sensors 38 include sensors associated with the bank 22 of buttons and touch sensors mounted in 25 the screen of the video display unit 14. The controller 36 also receives input pulses from the mechanism 24 to determine whether or not a player has provided sufficient credit to commence playing. The mechanism 24 may, instead of the coin input chute 24.1 or the bill collector 24.2, 30 or in addition thereto, be a credit card reader (not shown) or any other type of validation device.
Finally, the controller 36 drives a payout mechanism 40 which, for example, may be a coin hopper for feeding coins 35 to the coin tray 30 to make a payout to a player when the player wishes to redeem his or her credits. 8501887J (GHMatters) P87996.AU.6 2016273889 14 Dec 2016 11
Figure 3 shows the artwork 48 which is displayed on the belly of the gaming machine which is static generic multigame artwork as is generally required in order to identify the gaming machine in most jurisdictions. Because of the 5 position of the belly artwork and the way gaming machines are generally arranged in venues, the belly of a gaming machine is not usually particularly noticeable and artwork located in the belly of a gaming machine is not usually responsible for initially attracting a potential player to 10 a particular machine.
The gaming machine 10 is configured to be able to play a plurality of games, typically, at least ten. A flow chart setting Out the operation of the game is set out in Figure 15 15. The player chooses the game (box 102) that they wish to play on the gaming machine from a menu, displayed on a game selection screen on the main display 14. One example of a game selection screen 49 is shown in Figure 4 which offers four games, "Queen of the Nile 11", "Fortuna", Wild 20 Panther" and "Indian Dreaming II" and for each game, discloses a series of denomination button icons 50 for each game, each denomination button icon indicating the value of a single credit for the applicable game. By touching one of the button icons, the player will be able 25 to select the desired denomination of the game applicable to the associated game image. While in the game selection mode shown in Figure 4, generic multi-game art is displayed on the secondary display 28. This may be a static video representation of the same artwork 48 that 30 appears in the belly of the gaming machine as shown in Figure 3.
When the machine has zero credits registered on its credit meter, it automatically reverts to the game selection 35 screen 49 on the main display if it is not already being displayed (box 100 - Fig 15). The machine will then seek to attract potential players by commencing an animated 8501887J (GHMatters) P87996.AU.6 2016273889 14 Dec 2016 12 sequence on the secondary display 28, referred to as an "attract mode". The animated sequence commences with generic multi-game artwork shown in Figure 3 and then cycles through a series of advertisements for the 5 different games that are offered on the machine. Examples of how some of those advertisements might look are shown in Figures 5 to 7. Because of the predominant position of the secondary display means on the top box of the gaming machine, the attract mode will serve the purpose of 10 advertising the different available games to potential players within the venue. Hence, although the machine is a multi-gaming machine, the games that are available on the gaming machine will still be clear to potential players, even from a distance. If the games are changed or updated 15 in the gaming machine's software, the attract mode sequence will also be updated accordingly, and therefore potential players will be immediately aware that new games are present when they look at the machine. 20 Returning to Figure 4, when the player touches one of the denomination buttons 50 on the game selection screen, the main display will change to the game screen applicable to the selected game, and at the same time, the secondary display will change to apply solely to the selected game 25 shown in Figure 1 (box 104 - Fig 15). In one embodiment, the secondary display shows the attract display for the applicable game. An example of the attract display for "INDIAN DREAMING" 54 is shown in Figure 5. If the secondary display, does display the attract display for 30 the applicable game, the pay table and game information for playing the selected game will be shown on a help screen displayed on the main display means. Preferably though, the secondary display will show the pay table and game information for the selected game. This display will 35 preferably remain on the secondary display for the duration of play of the selected game. The pay table may be dynamic in which case it will change slightly as games 8501887J (GHMatters) P87996.AU.6 2016273889 14 Dec 2016 13 are played to accommodate the different bets selected as described in more detail below. Alternatively, there may be special feature events, that are displayed on the secondary display occurring during game play which 5 temporarily replaces the pay table information.
By way of example, if the player touches the one "lc" button in the Indian Dreaming Section of the game selection screen shown in Figure 4, the main display 10 changes to that shown in Figure 8. Note that the game displayed shows the outcome of the last game of Indian Dreaming that was played on the machine except that the credit meter will display the currently available credit. Hence, in Figure 8, the credit meter shows $2.10 i.e. 210 15 credits, which is the same number of credits shown on the game selection screen in Figure 4. The bet of ten credits represents a bet of one credit per reel cost on three reels at a cost of ten credits (standard reel power bet). The win meter reads zero since there was no winning 20 combination in the last game played.
Note that the gaming machine is arranged so that when the player selects a game denomination e.g. "5c", if it differs from the last denomination that was played on the 25 machine he will be asked to confirm his selection. For example if a "5c" game is selected after a "lc" game was last played the machine will display "5c game, are you sure? Y/N". 30 The bet buttons 56 are displayed as touch screen icons on the display screen 14. Since the gaming machine is a multi-game machine, the available buttons may differ for different games and therefore cannot be easily provided using mechanical buttons. In order to prevent the game 35 screen becoming too cluttered, functions that remain consistent in the different games such as PLAY, GAMBLE, TAKE WIN, COLLECT, RESERVE, GAME RULES and GAME MENU, are 8501887_1 (GHMatters) P87996.AU.6 2016273889 14 Dec 2016 14 provided on mechanical buttons 60, 62, 64, 66, 68, 70, and 74 on the mid-trim 20 of the machine as shown in Figure 9. In the preferred embodiment, at the same time as the game screen of Figure 8 is shown on the main display, the 5 secondary display 28 shows a pay table for the Indian
Dreaming game being played along with all essential game information. Whilst this could be all the game information, it is most preferably a subset of the game information, that a player is most likely to want, or need 10 to refer to whilst playing the game. A typical secondary display is shown in Figure 10.
All remaining game information that is not shown on the secondary display, appears on help screens that can be 15 accessed in place of the game screen on the main display 14 in a standard way when the player presses the mechanical GAME RULES button 62. For example, if the player presses the GAME RULES button 62 once, the display shown in Figure 11 is displayed on the main screen 14. 20 Note that the secondary display shown in Figure 10 shows that 20, 15, or 10 free games are won when a combination of three or more scatters appears, but if a player wants full details about how the feature functions, they can access the help screen on the main display 14 by pressing 25 button 62 to give them that information which results in the display shown in Figure 11 being shown on the main screen. When a player has finished reviewing the help screen, they can press any button to exit back to the game screen, or alternatively, can press the GAME RULES button 30 62 again to view additional rules information such as shown in Figure 12.
Thus, by providing some information on help screens and other information on the secondary display 28, the player 35 can view necessary game information while playing the game, even for a very complicated game, without the game screen itself 14 becoming cluttered. The players watching 8501887_1 (GHMatters) P87996.AU.6 2016273889 14 Dec 2016 15 the machine will also be able to view a full game package for the game being played in order to understand the game as they watch. This allows observers to identify the games being played by others in order to be able to find the 5 same game elsewhere in the venue if they decide that they wish to play it. The display pay table is also preferably dynamic and as the player selects different bet options, they are reflected on the game screen and secondary display 28 after a new bet is placed. 10
For jurisdictional reasons, the credit bet and win information does not change but for example, if the player were to touch the BET PER REEL COST button 56 displaying the numeral "2" followed by the REELS TO PLAY button 58 15 labelled "1-5" shown in Figure 8, the main display will change to that shown in Figure 13. Note that the reels cost for betting on 1 to 5 reels is thirty credits for the reel power game displayed. At the same time, the secondary display changes to that shown in Figure 14. 20
The present invention provides significant advantages over existing multi-gaming machines. It allows individual games accessible within a multi-game gaming machine to be advertised in addition to the multi-game gaming machine 25 itself so that the games do not lose their identity within the multi-game machine. At the same time, it provides players the ability to view game information whilst playing the game. 30 It provides a benefit to a venue operator because players know exactly what games are available on a gaming machine embodying the present invention, even from a distance and therefore may be attracted by the machine. The player also benefits since they are allowed to refer to prizes and 35 game information whilst playing the gaming machine which on the secondary display rather than the main game screen where it would clutter up the main game screen and create 8501887_1 (GHMatters) P87996.AU.6 2016273889 14 Dec 2016 16 confusion. A potential player of the game benefits since game information mentioning a game is displayed so that they can follow what is happening, and know what game is being played and in which game mode the game is being 5 played.
It will be appreciated by persons skilled in the art that numerous variations and/or modifications may be made to the invention as shown in the specific embodiments without 10 departing from the spirit or scope of the invention as broadly described. The present embodiments are, therefore, to be considered in all respects as illustrative and not restrictive. 15 In the claims which follow and in the preceding description of the invention, except where the context requires otherwise due to express language or necessary implication, the word "comprise" or variations such as "comprises" or "comprising" is used in an inclusive sense, 20 i.e. to specify the presence of the stated features but not to preclude the presence or addition of further features in various embodiments of the invention. 8501887_1 (GHMatters) P87996.AU.6

Claims (26)

  1. The claims defining the invention are as follows:
    1. A gaming machine comprising a controller that is arranged to: facilitate a play of any one of a plurality of different games of chance selectable by a player, each one of the different games of chance being associated with a plurality of different bet denominations, each bet denomination being the value that a single credit has in the respective game of chance when the bet denomination is selected; and allow the player to make a selection of one of the plurality of different bet denominations associated with at least one of the different games of chance, wherein the controller is arranged such that, in response to the player making the selection of one of the plurality of different bet denominations when another denomination was last played on the gaming machine, the controller issues a prompt requesting the player to confirm the selection of one of the plurality of different bet denominations.
  2. 2. The gaming machine as claimed in claim 1, wherein the controller is arranged to receive a player input of a selection of a game menu when greater than zero credits are registered on a credit meter of the gaming machine, whereafter the game controller controls the gaming machine to revert to a game selection screen.
  3. 3. The gaming machine as claimed in claim 1 or claim 2, wherein the controller is arranged such that, in response to the player making the selection of one of the plurality of different bet denominations, the controller causes a player selection image displayed on a first electronic display of the gaming machine to be replaced with a game image which is associated with one of the plurality of different games of chance, the game image being displayed on the first electronic display, and wherein the player selection image comprises a plurality of separate graphic elements, each of which represents the plurality of different bet denominations associated with at least one of the plurality of different games of chance.
  4. 4. The gaming machine as claimed in claim 3, wherein the game image depicts a previous outcome generated by one of the plurality of different games of chance.
  5. 5. The gaming machine as claimed in claim 4, wherein the controller is arranged to display a game related image on a second electronic display of the gaming machine, the game related image being associated with one of the plurality of different games of chance that generated the previous outcome.
  6. 6. The gaming machine as claimed in any one of the preceding claims, wherein the plurality of different bet denominations associated with a first of the plurality of different games of chance are the same as the plurality of different bet denominations associated with a second of the plurality of different games of chance.
  7. 7. The gaming machine as claimed in any one of claims 3 to 6, further comprising a touch sensor associated with the first electronic display, the touch sensor enabling the player to make the selection of one of the plurality of different bet denominations.
  8. 8. The gaming machine as claimed in any one of claims 1 to 5, wherein there is at least one difference between the plurality of different bet denominations associated with a first of the plurality of different games of chance and the plurality of different bet denominations associated with a second of the plurality of different games of chance.
  9. 9. The gaining machine as claimed in claim 8, wherein a difference is that there is at least one denomination in the plurality of different bet denominations associated with the first of the plurality of different games that is not a denomination associated with the second of the plurality of different games of chance.
  10. 10. The gaming machine as claimed in claim 8 or claim 9, wherein a difference is that there is there are more bet denominations associated with the first of the plurality of different games than with the second of the plurality of different games of chance.
  11. 11. The gaming machine as claimed in claim 6, wherein there is a third different game of chance, and there is at least one difference between a plurality of different bet denominations associated with the third of the plurality of different games of chance and the plurality of different bet denominations associated with the first and second of the plurality of different games of chance.
  12. 12. The gaming machine as claimed in claim 11, wherein a difference is that there is at least one denomination in the plurality of different bet denominations associated with the first and second of the plurality of different games that is not a denomination associated with the third of the plurality of different games of chance.
  13. 13. The gaming machine as claimed in claim 11 or claim 12, wherein a difference is that there is there are more bet denominations associated with the first and second of the plurality of different games than with the third of the plurality of different games of chance.
  14. 14. A method of gaming comprising: facilitating a play of any one of a plurality of different games of chance on a gaming machine, each one of the different games of chance being selectable by a player of the gaming machine and associated with a plurality of different bet denominations, each bet denomination being the value that a single credit has in the respective game of chance when the bet denomination is selected; allowing the player to make a selection of one of the plurality of different bet denominations associated with at least one of the different games of chance; and issuing a prompt requesting the player to confirm a selected one of the different bet denominations in response to the player selecting a different bet denomination to a bet denomination last played on the gaming machine .
  15. 15. The method as claimed in claim 14, comprising controlling the gaming machine to revert to a game selection screen in response to receiving a player input of a selection of a game menu when greater than zero credits are registered on a credit meter of the gaming machine.
  16. 16. The method as claimed in claim 14 or claim 15, comprising causing a player selection image displayed on a first electronic display of the gaming machine to be replaced with a game image which is associated with one of the plurality of different games of chance in response to the player making the selection of one of the plurality of different bet denominations, the game image being displayed on the first electronic display, and wherein the player selection image comprises a plurality of separate graphic elements, each of which represents the plurality of different bet denominations associated with at least one of the plurality of different games of chance.
  17. 17. The method as claimed in claim 16, wherein the game image depicts a previous outcome generated by one of the plurality of different games of chance.
  18. 18. The method as claimed in claim 17, comprising displaying a game related image on a second electronic display of the gaming machine, the game related image being associated with one of the plurality of different games of chance that generated the previous outcome.
  19. 19. The method of any one of claims 14 to 18, wherein the plurality of different bet denominations associated with a first of the plurality of different games of chance are the same as the plurality of different bet denominations associated with a second of the plurality of different games of chance.
  20. 20. The method of any one of claims 16 to 19, comprising enabling the player to make the selection of one of the plurality of different bet denominations with a touch sensor associated with the first electronic display.
  21. 21. The method as claimed in any one of claims 14 to 20, wherein there is at least one difference between the plurality of different bet denominations associated with a first of the plurality of different games of chance and the plurality of different bet denominations associated with a second of the plurality of different games of chance.
  22. 22. The method as claimed in claim 21, wherein a difference is that there is at least one denomination in the plurality of different bet denominations associated with the first of the plurality of different games that is not a denomination associated with the second of the plurality of different games of chance.
  23. 23. The method as claimed in claim 21 or claim 22, wherein a difference is that there is there are more bet denominations associated with the first of the plurality of different games than with the second of the plurality of different games of chance.
  24. 24. The method as claimed in claim 19, wherein there is a third different game of chance, and there is at least one difference between a plurality of different bet denominations associated with the third of the plurality of different games of chance and the plurality of different bet denominations associated with the first and second of the plurality of different games of chance.
  25. 25. The method as claimed in claim 24, wherein a difference is that there is at least one denomination in the plurality of different bet denominations associated with the first and second of the plurality of different games that is not a denomination associated with the third of the plurality of different games of chance.
  26. 26. The method as claimed in claim 24 or claim 25, wherein a difference is that there is there are more bet denominations associated with the first and second of the plurality of different games than with the third of the plurality of different games of chance.
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AU2021215280A AU2021215280A1 (en) 2003-08-06 2021-08-13 Multi-Game Gaming Machine
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AU2015200484A AU2015200484A1 (en) 2003-08-06 2015-02-02 Multi-Game Gaming Machine
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Publication number Priority date Publication date Assignee Title
US5277424A (en) * 1992-07-08 1994-01-11 United Gaming, Inc. Video gaming device utilizing player-activated variable betting
US5993316A (en) * 1995-01-17 1999-11-30 Coyle; Jan R. Selective coin and game slot machine
US6749510B2 (en) * 2001-02-07 2004-06-15 Wms Gaming Inc. Centralized gaming system with modifiable remote display terminals
US7294059B2 (en) * 2001-09-10 2007-11-13 Igt Gaming apparatus having touch pad input
US7338372B2 (en) * 2001-09-28 2008-03-04 Bally Gaming International, Inc. Reconfigurable gaming machine

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