AU2015207981A1 - Flexible determination of progressive awards - Google Patents

Flexible determination of progressive awards Download PDF

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Publication number
AU2015207981A1
AU2015207981A1 AU2015207981A AU2015207981A AU2015207981A1 AU 2015207981 A1 AU2015207981 A1 AU 2015207981A1 AU 2015207981 A AU2015207981 A AU 2015207981A AU 2015207981 A AU2015207981 A AU 2015207981A AU 2015207981 A1 AU2015207981 A1 AU 2015207981A1
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progressive pool
function
size
progressive
pool amount
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AU2015207981A
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Richard Michaelson
Christopher Deacon Reddicks
Connie Louise Thome
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International Game Technology
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International Game Technology
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Priority claimed from AU2012202962A external-priority patent/AU2012202962A1/en
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Publication of AU2015207981A1 publication Critical patent/AU2015207981A1/en
Abandoned legal-status Critical Current

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Abstract

The present invention provides novel method and devices for implementing progressive systems on networked gaming machines and associated network devices. Some preferred implementations of the invention allow a target progressive pool size to be selected and apply payouts 5 such that the actual progressive pool size is not likely to exceed greatly the target progressive pool size. Some such implementations control the actual progressive pool size by applying a function to control percentages of the current progressive pool size payable to players of a wagering game on the networked gaming machines. The function may be a function of a current progressive pool size, target progressive pool size and bet size. The function may cause relatively higher percentages of the current 10 progressive pool size to be payable to players when the current progressive pool amount is greater than a target progressive pool size and relatively lower percentages of the current progressive pool size to be payable to players when the current progressive pool size is less than or equal to a target progressive pool size.

Description

FLEXIBLE DETERMINATION OF PROGRESSIVE AWARDS FIELD OF THE INVENTION This application is a divisional application of Australian patent application 2012202962, which is a divisional application of Australian patent application 5 2006214586, the entire contents of which are to be taken as incorporated herein by reference. The present invention relates to networks of gaming machines, such as slot machines and video poker machines. More particularly, the present invention relates to methods and devices for awarding progressive prizes to players of networked gaming 10 machines. BACKGROUND OF THE INVENTION Typically, utilizing a master gaming controller, a gaming machine controls various combinations of devices that allow a player to play a game on the gaming machine and also encourage game play on the gaming machine. For example, a game 15 played on a gaming machine usually requires a player to input money or an indicia of credit into the gaming machine, indicate a wager amount. and initiate game play. Those steps require the gaming machine to control input devices, such as bill validators and coin acceptors, to accept money into the gaining machine and recognize user inputs from devices, including key pads, button pads, card readers, and ticket readers, to 20 determine the wager amount, and initiate genie play, After game play has been initiated, the gaming machine determines a game outcome, presents the game outcome to the player and may dispense an award of some type depending on the outcome of the game. The operations described above may be carried out on the gaming machine when the gaming machine is operating as a "stand alone" unit or linked in a network of some type 25 to a group of gaming machines. As technology in the gaming industry progresses, more and more gaming services are being provided to gaming machines via communication networks that link groups of gaming machines to a remote computer, such as a host server, that provides one or more gaming services. As an example, gaming services that may be provided by 30 a remote computer to a gaming machine via a communication network of some type include player tracking, accounting, cashless award ticketing, lottery, progressive games, and progressive games or prizes. These services and features are provided in addition to the games that are available for play on the gaming machines. 1 The present invention is primarily directed to methods and devices for implementing progressive prize winning modes, referred to herein as "progressive systems," A. progressive system may award a progressive prize in addition to other prizes that may he available due to a game outcome. A progressive system norally 5 includes at least one bank of gaming machines in a particular gaming establishment such as an individual casino. Each gaming machine has an interface that provides communication between the gaming machine and a central network device, such as a server, The server receives information from each gaming machine regardingeg an indication of play, a wager valu, etc. The server determines progressive pool size 10 (also referred to herein as a progressive pool amount) that accumulates as the gaining machines are played. The accumulated progressive pool amount may be displayed on the participating gaming machines. The progressive pool continues to accumulate until there is a progressive prize award to a player of a particular gaming machine. In some progressive systems, a 15 percentage of the progressive poo! amount may be awarded. Other progressive systems do not allow for a portion of progressive pool amount to be awarded, but instead either the entire progressive pool amount is awarded or no progressive prize is awarded. Progressive systems have proven to be popular with players of gaming 20 machines and to increase levels of play, particularly when the progressive prize pool becomes large. However, a casino orsimilar establishment participating in a progressive prize pool may desire to prevent the progressive prize pool from growing too large. Otherwise, the payouts of progressive prizes could produce large and unpredictable changes in cash flo. 25 In some instances, te progressive system may be a wide area progressive ("WAP") system, for example a WAP system such as that described in United States Patent No. 5,766,076, entitled "Progressive Gainig System and Method for Wide Applicabilitywhich is hereby incorporated by reference I its entirety. If a casino is participating in a WAP system, the payouts of progressive prizes can be very large 30 Accordingly, WAP systems can amplify the unpredictable changes in cash flow caused by progressive awards. For the foregoing reasons and other reasons, it would be desirable to provide novel progressive systems that address these and other limitations of the prior art. 2 SUMMARI OF THlE INVENTION )1) The present invention provides novel method and devices for implementing progressive systems on networked gaming machines and associated network devices. Some preferred implementations of the invention allow a target progressive pool size 5 to be selected and apply payouts such that the actual progressive pool size is not likely to exceed greatly the target progressive pool size. Some such implementations controlthe actual progressive pool size by applying a function to control percentages of the current pogressive pool size payable to players of a wagering ganie on the networked gaming machines. The function may be a function of a current progressive 10 pool size, target progressive pool size and bet size, The function may cause relatively higher percentages of the current progressive pool size to be payable to players when the current progressive pool amount is greater than a target progressive pool size and relatively lower percentages of the current progressive pool size to be payable to players when the current progressive pooi size is less than or equal to a target 15 progressive pool size Some aspects of the invention provide a method of controlling a progressive pool size for a wagering game. The method includes these steps: selecting a target progressive pool size; applying a function to control percentages of the current progressive pool amount payable to players of the wagering game; and paying out 20 percentages of the current progressive pool amount to players of the wagering game according to the function. The function causes relatively higher percentages of the current progressive pool amount to be payable to players when the current progressive pool amount is greater than a target progressive pool amount and relatively lower percentages of the current progressive pool amount to be payable to players when the 25 current progressive pool amount is less than or equal to a target progressive pool amount The function may be a power function of bet size in the form of BPI where B is a function of the bet size and p is a function of the current progressive pool amount. B may be basedat least in part, on a winning bet size divided by a maximum bet size 30 andp may be proportional to the current progressive pool amount divided by the target progressive pool amoit I someimplementationsit is advantageous for the 3 value of p to be greater than 1, but in other implementations p s less than or equal to 1. Alternatively, the fimction may be a step function, wherein steps of the step function correspond with predetermined bet sizes. The method may include the step 5 of changing the function according to a reserve size. The function may be a function of the current progressive poo amount, the target progressive pool amount and bet size. Some implementations of the invention provide another method of controlling a progressive pool size for a wagering game. The method includes the following 10 steps: selecting a target progressive pool size; applying a function of a trent progressive pool amount, target progressive pool amount and bet size to control percentages of the current progressive pool amount payable to players of the wagering game; and paying out percentages of the current progressive pool amount to players of the wagering game according to the function. The fimction may be a function ofthe 15 current progressive pool amount, the target progressive pooi amount and bet size A proportionally higher percentage of the current progressive pool amount may be paid out for lower bet sizes when a difference between the current progressive pool amount and the target progressive pool amount is positive and increasing, The function may be a power function of bet size in the for of, where B is 20 a function of the bet size andp is a function ofthe current progressive pool amount. Br may be based in part on a winning bet size divided by a maximum bet size and p may be proportional to the current progressive pool amount divided by the target progressive pool amount some implementationsp is greater than 1, but in other implementations p may be less than or equal to 1 25 Altemativelythe function may be a step function, wherein steps of the step function correspond with predetemined bet sizes. The method may include the step of changing the function according to a reserve size. Some embodiments of the invention provide a computer prograrn for controlling a progressive pool size for a wagering game. The computer program can 30 be embodied in a mactine-readable medium and includes instructions for controlling at least one device in a gaming network to perform the following steps: receive a target progressive pool size; apply a function to control percentages of the current 4 progressive poo amount payable to players of the wagerig game; and pay out percentages of the current progressive pool amount to players of the wagering game according to the function The function causes relatively higher percentage of the current progressive pool amount to be payable to players when the current progressive 5 pool amount is greater than a target progressive pool amount and relatively lower percentages of the current progressive pool amount to be payable to players when the cm-rent progressive pool amount is less than or equal to a target progressive pool amount Alternative embodiments ofthe invention provide another computer program 10 for controlling a progressive pool size for a wagering game The computer program can be embodied in a machine-readable medium and includes instmctions for controlling at least one device in a gaming network to performthe following steps: receive a target progressive pool size; apply a function of a current progressive pool amount , target progressive pool amount and bet size to control percentages of the 15 current progressive pool amount payable to players of the wagering game; and pay out percentages of the current progressive pool amount to players of the wagering game according to the function. The computer program may cause a proportionally higher percentage of the current progressive pool amount to be paid out for lover bet sizes when D is positive 20 and increasing, where D is a difference between the current progressive pool amount and the target progressive pool amount. The function may be a power function of bet size in the for of Btwhere B is a fAnction of the bet size andp is a function of the current progressive pool amount Alternatively, the function may be a step fiction, wherein steps ofthe step function 25 correspond with predetermined bet sizes. Some embodiments of the invention provide a network device (eig, a progressive server) configured to control a progressive pool size for a wagering game The network device includes the following elements an interface for receiving a target progressive pool size and at least one logic device configured to perform the 30 following steps: applying a function to control percentages ofthe current progressive pool amount payable to players of the wagering game; and instruting the plurality of gaming machines to pay out percentages of the current progressive pool amount to players of the wagering game according to the function. The function causes 5 relatively higher percentages of the current progressive pool amount to be payable to players 'hen the current progressive pool amount is greater than a target progressive pool amount and relatively lower percentages of the current progressive pool amount to be payable to players when the current progressive pool amoum is less than or 5 equal to a target progressive poo amount. The netw ork device may cause a proportion nally 'higher percentage of the curremi progressive pool amount to be paid out for lower bet sizes whe D is positive and increasing, where D is a difference between the current progressive pool amount and the target progressive pool amount. 10 The function may be a power function of bet size in the fonn ofB, 'here B is a function of the bet size and p is a function of the current progressive pool amount. Alternatively, the function comprises a step functioA, wherein steps of the step function correspond with predetermined bet sizes. Some embodiments of the invention provide an alternative network device, 15 sUch as a progressive server, for controlling a progressive pool size for a wagering game. This network device includes the following elements:at least one logic device for determining a function of a current progressive pool amount, target progressive pool amount and bet size to control percentages of the current progressive pool amount payable to players of the wagering game; and a network interface for 20 instructing gaming machines on a gaming netw ork to pay out percentages of the current progressive pool amount to players of the wagering gaen according to the function. The network device may also include an input device for receiving the target progressive pool amount. Alterative implementations of the invention provide a method of 25 apportioning contributions between a main progressive pool and a reserve progressive pool in a gaming network The method includes the following steps: apportioning a higher percentage of contributions to the reserve progressive pool when the reserve progressive pool is below a threshold level; and apportioning a lower percentage of contributions to the reserve progressive pool when the reserve progressive pool attains 30 the threshold level. 6 'The threshold level may be a reserve progressive pool amount. For example the threshold ) level may be attained when the reserve progressive pool amount is greater than zero. Yet other methods are provided by the present invention for apportioning contributions between a main progressive pool and a reserve progressive pool in a gaming network. One such 5 method includes the following steps: apportioning a higher percentage of contributions to the main progressive pool before a threshold level is attained; and apportioning a lower percentage of contributions to the main progressive pool after the threshold level is attained. The threshold level may involve a predetermined ratio of the main progressive pool to the reserve progressive pool These and other features of the present invention will be presented in more detail in the 10 following detailed description of the invention and the associated figures More particularly, in a first aspect the present invention accordingly provides a system for controlling a progressive pool size for a wagering game, the systemcomprising: a plurality of gaming machines configured to provide payouts to players of the wagering game, each gaming machine ofthe phrality of gaming machines including a communication interface configured to connect to a network 15 and a progressive server including a network interface configured to connect to the network; and at least one logic device configured to: control percentages of a current progressive pool amount available to players of the wagering game using a function, wherein the current progressive pool amount is a value currently in a progressive pool, wherein the function increases the percentages ofthe current progressive pooi amount to be payabe to players when the current progressive pool amount is greater 20 than a target progressive pooi amount and decreases the othe current progressive pooi amount to be payable to players when the current progressive pool amount is less than or equal to the target progressed pool amount, and wherein the target progressive pool amount is a specified value; and instruct the plurality of gaming machines, though the network, to pay out percentages of the current progressive pool amount at the pluraliy of gaming machines to the players of the wagering 25 game according to the function i a second aspect, the present invention accordingly provides a system configured to control a progressive pool size for a wagering game, the system comprising: a plurality of gaming machines configured to provide payouts to players of the wagering game, each gaming machine of the pluraliy of gaming machines including a communication interface configured to connect to a network; and a 30 progressive server including means for applying a function to control percentages of a current progressive pool amount available to players of the wagering game, wherein the current progressive pool amount is a value currency in a progressive pool, wherein the fuetion 7 increases the percentages of the current progressive pool amount to be payable to players when the ) current progressive pool amount is greater than a target progressive pool amount and decreases the percentages of the current progressive pool amount to be payable to players when the current progressive pool amount is less than or equal to the target progressive pool amount, and wherein the 5 target progressive pool amount is a specified value; and means for instructing the plurality of gaming machines, through the network, to pay out percentages of the current progressive pool amount at the plurality of gaming machines to the players of the wagering game according to the function. In a third aspect the present invention accordingly provides a system for contmling a progressive pool size for a wagering game, the system comprising: a plurality of gaming machines 10 configured to provide payouts to players of the wagering game; each gaming machine of the plurality of gaming machines including a connunication interface configured to cone to a network: and a progressive server including: a network interfacesconfigured to connect to the network; and at least one logic device configured to: determine a function of a current progressive pool amount, a target progressive pool amount and a bet size to control percentages of the current progressive pool amount 15 payable to players of the wagering game wherein the current progressive pool amount is a value currently in a progressive pool, wherein the target progressive pool amount is a specified value, and wherein the bet size is the size of a bet placed by a player and to instmut the plurality of gang machines, though the networkto pay out percentages of the current progressive pool amount at the plurality of gaming machines to players of thewagerng game according to the function, wherein a 20 higher percentage of the current progressive pool amount is paid out for lower bet sizes when D is positive and increasing, where D is a difference between the current progressive pool amount and the target progressive pool amount. BRIEF DESCRIPTION OF THE DRAWINGS The invention may betbe understood by reference to the following description taken in 25 conjunction with e accompanying drawings, which are illustrative of specific implementation of the present invention. Fig 1 is a block diagram depicting a network of gaming machines and other devices within a gaming establishment. Fig 2 is a network diagram depicting several gaming establishments configured for 30 communiation with a central system via a network that may be used to implement various embodiments of the present invention. 7a Fig. 3A is a flow chart that provides an overview of some methods of the present invention Fig. 3D is a graph that indicates some methods of the present invention Fig. 3C is a graph that indicates alternative methods of the present invention. Fig. 3D is a graph that indicates other methods of the present invention. 5 Fig. 3E is a graph that indicates yet other methods of the present invention. Fig. 4 illustrates a gaming device that may be used in accordance with various embodiments of the present invention. 7b Fig. is a block diagram of a etwork device that may be psed to implement various enbodiments of the present invention. DESCRITION OF THE PREFERRED EMBODIMENTS 5 Reference will now be made in detail to some specific embodiments of the invention including the best modes contemplated by the inventors for carrying out the invention. Examples of these specific embodiments are illustrated in the accompanying drawings While the invention is described in conjunction with these specific embodiments, it will be understood that it is not intended to limit the 10 invention to the described embodiments. On the contrary, it is intended to cover alternatives, modifications, and equivalents as may be included within the spirit and scope of the invention as defined by the appended claims. Moreover, numerous specific details are set forth below in oner to provide a thorough understanding of the present invention. The present invention may be practiced without some or all 15 of these specific details. In other instances, well known process operations have not been described in detail in order not to obscure the present invention. The present invention provides novel method and devices for implementing progressive systems on networked gaming machines and associated network devices Some preferred implementations of the invention allow a target progressive pool size 20 to be selected and apply payouts such that the actual progressive pool size is managed, The actual progressive pool size may be managed by controlling contributions to the progressive pool and/or by controlling payouts of the progressive poo. For example, payouts of the progressive pool may be controled such that the 25 actual progressive pool size is not likely to exceed greatly the target progressive pool size. Sonc such implementations control the actual progressive poN1 size by applying a function to control percentages of the current progressive pool size payable to players of a wagering game on the networked gaming machines. The function may be a function of a current progressive pool size, target progressive pool size and bet size. 30 The function may cause relatively higher percentages of the current progressive pool size to be payable to players when the current progressive pool amount is greater than a target progressive pool size and relatively lower percentages of the curent 8 progressive pool size to be payable to players when the current progressive pool size is less than or equal to a target progressive pool size. The present invention provides progressive systems implemented on gaming machines and associated network devices on a network. In some implementations 5 percenages of wagers from gaming machines at a single gaming establishment will contribute to a wide area progressive pool In alternative implementations, multiple gaming establishments may elect to participate in a ide area progressive system. If so, percentages of wagers from gaming machines at all participating gaming establishment will contribute to a wide area progressive pool. i order to provide 10 some contexts for implementation of the invention, sonie exemplary gaming machines, gaming networks and related network devices will now be described with reference to Figs. 1 and 2. Fig. I is a simplifed block diagram depicting, inter alia, gaming machines within gaming establishment 101. The gaming machines are connected with a 15 dedicated communication network via a host server and a data collection unit (DCU) according to one embodiment of the invention. According to some embodiments of the inention, the DCU is an enhanced DCU as described in United States Patent Application No. 10187059, entitled "RedundantGaming Network Mediation," which is hereby incorporated by reference in its entirety 20In Fig. L gaming machine 102 and the other gaming machines 130, 132 134, and 136, include a main cabinet 106 and a top box 104 The main cabinet 106 houses the main gang elements and can also house peripheral systems, such as those that utilze dedicated gaming networks. The top box 104 may also be used to house these peripheral systems. 25 The master gang controller 108 controls the game play on the gaming machine 102 and receives or sends data to various input/output devices 111 on the gaming machine 102. The master gaming controller 108 may also comnmicate with a display 110. A particular gaming entity may desire to provide network gaming services that 30 provide some operational advantage. Thus, dedicated networks may connect gaming machines to host servers that track the performance of gaming machines under the control of the entity, such as for accounting management, electronic fud transfers (EFTs), cashless ticketing, such as EZPayM marketing management, and data tracking, such as player tracking, Therefore, master gaming controller 108 may also communicate with EFT system 112, bonus system 114, EZPayr system 116 (a 5 proprietary cashless ticketing system of the present assigned), and player tracking system 120. The systems of the gaming machine 102 communicate the data onto the network 122 via a communication board 118. In some implementations, the dedicated communication network is not accessible to the public. Due to the sensitive nature of much of the information on the 10 dedicated networks, for example, electronic fud transfers and player tracking data, usually the manufacturer of a host system, such as a player tracking system, or group of host systems, employs a particular networking language having proprietary protocols For instance, 10-20 different companies produce player tracking host systems where each host system may use different protocols. These proprietary 15 protocols are usually considered highly confidential and not released publicly. Thus, whenever a new host system is introduced for use with a gaming machine, rather than tying to interpret all the different protocols utilized by different manufacturers, the new host system is typically designed as a separate network. Consequently, as more host systems are introduced, the independent network structures continue to ild up 20 in the casino. Examples of protocol mediation to address these issues may be found, for example, in U.S. Patent No. 6,682,423, "Open Arcbitecture Communications in a Gaming Network," which is hereby incorporated by reference in its entirety. Further, in the gaming industry, many different manufacturers make gaming machines. The communication protocols on the gaming machine are typically hard 25 coded into the gaming machine software, and each gaming machine manufacturer may utilize a different proprietary conmnuication protocol. A gaming machine manufacturer may also produce host systems, in which case their gaming machines are compatible with their own host systems. However in a heterogeneous gaming environment, such as a casino, gaming machines from many different manufacturers, 30 each with their own communication protocol, may be connected to host systems from many different manfacturers, each with their own communication protocol Therefore, communication compatibility issues regarding the protocols used by the 10 gaming machines in the system and protocols used by the host systems must be considered. In the present filtration, the gaming machines, 102, 130, 132, 134, and 136 are connected to a gaming network 122. In general, the DCU 124 auctions as an 5 intermediary be ween the different gaming machines on the network 122 and the host server 128. In general, the DCU 124 receives data transmitted from the gaming machines and sends the data to the host server 128 over a transmission path 126. in some instances, when the hardware interface used by the gaming machine is not compatible wit the host server !28, a translator 125 may be used to convert serial 10 data from the DCU 124 to a forat accep ted by the host server 128. The translator may provide this conversion service to a plurality of DCUs, such as 124, 140 and 141. Further, I somc dedicated gaming networks, the DCU 124 can receive data transmitted frM the host server 128 for communication to the gaming machines on the gaming network. The received data may be communicated synchronously to the 15 gaming machines on the gaming network. Within a gaming establishment, the gaming machines 102, 130, 132, 134 and 136 arelocated on the gaming floor for player access whiie the host server 128 is usually located in another part of gaming establishmentlO e .g. the backroom), or at another location In a gaming network, gaming machines, such as 102, 130, 132, 134 and 136, 20 may he connected through mu tiple communication paths to a number of gaming devices that provide gaming services. For example, gaming machine 102 is connected to four communication paths, 122, 148, 149 and 150 As described above, communication path 122 allows the gaming machine 102 to send information to host server 128. 25 Via communication path 148, the gaming machine 102 is connected to a clerk validation terminal 142. The cleic validation terminal 142 is connected to a translator 143 and a cashless system server 144 Ohat are used to provide cashless gaming senrces to the gaming machine 102. In this inpiementation other gaming machines in gaining establishment 101, including gaming machines 130 132, 134 and 136, are 30 also a ininal 142 andalso receive cashiess system services.Moreover in this implementaion cashless system server 144 is in 11 communication with a network, which may include connectivity to gaining establishments other than gaming establishment 101 Accordingly, cashless system server 144 may provide cahless stem services to gaming machines located in other gaming establishments. 5 Via communication path 149, the gaming machine 102 is connected to a wide area progressive (WAP) device 146. The WAP is connected to a progressive system server 147 that may be used to provide progressive gaming services to gaming machines in and, in this exampleto gaming establishments other than gaming establishment 101. The progressive game services enabled by the progressive game 10 network increase the game playing capabilities of a particular gaming machine by enabling a larger jackpot than would be possible if the gaming machine was operating in a "stand alone' mode. Playing a game on a participating gaming machine gives a player a chance to win the progressive jackpot. The potential size of the jackpot increases as the number of gaining machines connected in the progressive network is 15 increased. The size of the jackpot depends, in part, on the odds of hitting the jackpo.t. Having a large number of machines ine'rease the rate at which he jackpot increases, which adds much excitement, and increases the frequency with which the jackpot is paid, again adding excitement. If the odds are 100,000,000:1 and the progressive rate is 1% of $1.00 wagered, the average jackpot vill be $1,000,000 if one machine is 20 being played or if 1000 machines are being played. But in the case of I machine being played the jackpot may not hit in our lifetime (100,000,000 games on average), in the case of 1000 machine being played the jackpot will hit every 100,000 games on average, on any given machine Gaming Machines 130, 132 134 and 136 are connected to WAP device 146 25 and progressive system server 147. Other gaming machines may also be connected to WAP device 146 and/or progressive system server ,47, as will be described below with reference to Fig. 2. Via communication path 150, the gaming machine 102 may be connected with additional gaming devices (not shown) that provide other gaming services. 30 In some embodiments of the present invention,gaming machines and other devices in the gaming establishment depicted in Fig. i are connected to a central system and/or other ganing establishments via one or more networks, which may be 12 public or private networks, In this example, host server 128, progressive system server 147 and cashless system server are connected to an outside network In other embodiments, a bingo serer, a swiror another type of network device may be part of an interface with an outside network In some embodiments, a single network 5 device links a gaming establishment with another gaming establishment and/or a central system. Such a network device will sometimes be referred to herein as a "site controller, Gaming in the United States is divided into Class I, Class 1 and Class 71l games. Class I gaming includes social games played for minirnal prizes and 10 traditional ceremonial games, Class ff gaming includes bingo and bingo-like games, such as pulitab games. Bingo includes games played for prizes, including monetary prizes, with cards bearng numbers or other designations in which the holder of the cards covers such numbers or designations when objects, similadyninbered or designated, are drawn or electronically determined, and in which the game is won by 15 the first person covering a previously desigated arrangement of numbers or designations on such cards, Class Ii gaming may also include puiltab games if played in the same location as bingo gaines, lotto, punch boardstip jars, instant bingo, and other games similar to bingo. Class IIIgaming includes any game that is not a Class I or Class U1 game, such as games of chance typically offered in non-Indian, state 20 regulated asinoms. The progressive systems of the present invention may be implemented in connection with Class U or Class ll game play. United States Patent Application No. 10/995,636 (attorney docket number IGTIPI46), entitled "Class /Ciass i Hybrid Gaiing Machine, Systems and Methods," describes relevant methods and devices 25 and is hereby incorporated by reference in its entirety. Various methods may be used to transmit game data according to the present invention. For example, these game data may indicate game displays, intermediate steps or results for central determination games, e.g. Class U games, such as what bingo card will be used by a particular gaming machine. I some implementations, 30 game data for central determination games are generated using one or more RNG (random number generatng) seeds, each of which will provide a known outcome. US. Patent No. 6,533,664, entitled "Gaming System with Individualized Centrally 13 Generated Random Number Generator Seeds," describes the use of RING seeds an d is hereby incorporated by reference for all purposes. Each of the RNG seeds has been pre-calculated to produce a predetermined outcome when processed by a pre programmed "deterministic RING." The RNG seeds are advantageous for security 5 purposes and other reasons. Fig. 2 is a simplified network diagram that illustrates a plurality of gaming establishments connected to a central system. In this example, gaming establishments 201, 205, 210 and 215 are connected to central system 220 network 225. However, those of skil in the art wi realize that more or fewer gaming 10 establishments may be in communication with central system 220. Moreover although central system 220 is depicted as having a single location, in alternate embodiments of the invention the devices that constitute central system 220 are in two or more locations. In this example, network 225 is the Internet. However, it will be understood 15 by those of skill in the art that network 225 could be any one of various other types of networks, such as the PSTN, a satellite network, a wireless network, a metro optical transport, etc. Accordingly, a variety of protocols may be used for communication on network 225 such as Itenet Protocol ("IP), Fibre Channel ("FC" C over l ("CIP",Internet SCSI (iSCSI," an IP-based standard for linking data storage 20 devices over a network and transferring data by carrying SCSI commands over IP networks) or Dense Wavelength Division Multiplexing ("DWDM") an optical technology used to increase bandwidth over existing fiber optic backbones) To transfer data in a secure manner, data transmitted over network 225 may be encrypted. in one embodiment of the present invention an asymmetric encryption 25 scheme incorporating a public-private encryption key pair may be used. Information encrypted with the private encryption key may be decrypted only using the corresponding public encryption key of the public-private encryption key pair and infonnation encrypted with the public encryption key may be decrypted only using the private encryption key of the public-private encryption key pair. Thus, an entity with 30 a private encryption key of public-private encryption key pair may give its public encryption key to many other entities. The public key may be made available (via an Intent server, e-mail, or some other means) to whoever needs or wants it, The 14 private key, on the other hand, is kept secret, Only the owner of the key pair is allowed to possess the private key. The other entities may use the public encryption key to encrypt data. However, as long as the private encryption key remains private, only the entity with the private encryption key can decrypt information encrypted wih 5 the public encryption key, general, public-key encryption algorithms are very slow and it is impractical to use them to encrypt large amounts of data. In practice, symmetric algorithms are used for encryption/decryption of large amounts of data, while the public-key algorithms are used merely to encrypt the symmetric keys, Similarly, it is not usually 10 practical to use public-key signature algorithms to sign large messages. instead, a hash may be made of the message and the hash value may be signed Methods of asymmetric and symmetric keys that may be used to transfer encrypted data in the present invention arc described co-pending U.S. Patent Application No. 09t732,650, filed December 7, 2000 by Nguyen et a and entitled "Secured VirtuaNetwork in a 15 Gaming Environment," which is incorporated herein in its entirety and for all purposes A private key of a public-private signature key pair may also be used to sign a message. The signature may be used for authenticating the message. When the private signature key is used to sign a message, then the public signature key must he 20 used to validate the signature. The Digital Signature Standard (DSS) authorized by the US. government uses a private signature key, a public encryption key and a secure hash algorithm fbr generating and authenticating electronic signatures. For example, to send someone a digitally signed message, the message is signed with a private signature key, and the receiver of the message may verify the signature by 25 using the public signature key corresponding to the private signature key. Prior to begining a secure data transfer, a site controller and central system 220 may have exchanged public encryption keys or public signature keys and other security infonnation that may be used to establish the identity of the sender of a message to central system 220 and to identify messages sent from central system 220 Details of 30 exchanging encryption keys in a secure manner that may be applied to the present invention are described in United States Patent Application No. 09/993,163, by Rowe et al, filed November 16. 2001 and entitled "A Cashless Transaction Clearinghouse," which is incorporated herein by reference in its entirety and for all purposes. 15 Gaming establishment 201 is a casino in this example. Gamning establishments 205, 210 and 215 couldbe any type of gaing establishments that are confgured to partiOpate in progressive jackpots, such as casinos, Itert casinos, etc. Gaming establishments 205, 210 and 215 may have the same owner or different 5 owners. Gaming establishment 201 includes many of the features of gaming establishment 101, including gaining machines 202, DCU 224, translator 225, host server 228, cashless system server 244, WAP device 246 and progressive system server 247. Depending on the embodiment, there may be a single DGU 224 or 10 multiple DCUs, Similarly, there may be one or more translators 225, according to the details ofthe implementation. However, the methods of the present invention may be performed by other network devices using other physical or logical networks than are lustrated or described herein. i the embodiment shown in Fig 2, each gaming establishment includes a 15 network device that acts as a site controler for interacting with central system 220 to provide services, including progressive services. The site control nay also be configured to provide other services, such as bonuing services lba one such implementation, e.g. progressive system server 247 is configured to act as a site controller for providing both bonusing services and progressivejackpot services. As 20 will be discussed in more detail below, rany of the functions invOved in providing these services can be provided by a site controller, can be performed by a central system or can be distributed among other local and centralized network devices. Gateway 250 is a network device with network address translation ("NAT' and firewall capabilities that can support multiple devices of gaming establishment 25 201 with a single extemal IP address. Gateway 255 provides NAT and firewall capabilities for central system 22 . nternet service providers 1 which are not shown in Fig. 2A) provide access to newor 225 for gaming establishments 201, 205, 210 and 215, and central system 220 In this example, central system 220 also includes mui ple network devices 30 260 and storage devices 265. The number of network and storage devices shown is purely exemplary. Here, central bonusing swerver270 controls a bonusing system for 16 all participating gaming devices and gaming establishments. Similarly, central progressive server 275 controls a progressive jackpot system for all participating gaming devices and gaming establishments. In some implementations, the same network device is used to provide both progressive jackpot and bonusing services. 5 The provision of some such services is described in applications and patents that have been incororated by reference; other progressive services will be described in more detail below, Central system 220 may provide additional services, including but not limited to cashless services, loyalty program services, auditing services, entertainment content 10 services, communication services, gaming software services, prize services, etc. In soni implementations, individual network devices may provide some or all of such services, whereas in other embodiments separate network devices, storage devices, etc. may be dedicated to providing such serykes. Cashlss services may include services and information related toe e g., 15 electronic fund transfers. Loyalty program services may include services and information related to the accumulation of player tracking points and the validation of player tracking points for services and prizes, Auditinglaccounting services may include services and information relating to player identity, tracking the performance of different gaming activities, etc. However in some implementations of thepresent 20 invention, bonusing services and/or progressive jackpot services are dc-coupled from player tracking. This feature is advantageous because gaming establishments regard player tacking information as confidential and proprietary. Providing e.g. bonusing services separately from player trackig services removes impediments to implementing bonusing services to muliple gaming establishments Therefore, some 25 methods of the present invention facilitate the accumulation of larger bonuses. Entertainment content services may include information and services related to streaming video feeds and audio feeds to a client device of, for example, sporting events. Communications services may include information and services related to peer-to-peer communications between various devices in central system 220 and 30 outside of central system 220, such as text messaging, voice communicationsyideo feeds, e-mail, paging and locator services. 17 Gaming software services may include devices configured for downloading software to gaming devices, For instance a game server may provide gaining software and gaming lenses used to play different games of chance on gaming devices, Further, the game server may be used to provide software upgrades and 5 "bug" fixes for the gaming software. US Patent|No. 6,645,077, which is hereby incorporated by reference, provides examples of such software services. The prize services may include providing combinations of cash and non-cash prizes for awards on the client devices 110 and methods for redeeming the non-cash prizes. Progressive game services may be related to providing progressive jackpots 10 for games of chance. Details of non-cash prize methods and game services that may be used with the present invention are described in co-pending U.S application no. 09/515,17, filed on February 29,|200 by Nguyen, and entitled "Name Your Prize Game Playing Methodology, which is incorporated herein in its entirety and for all purposes 15 Some implementations of the present invention will now be described with reference to Fig.3A Those of skill in the at wil appreciate that the steps of method 300 need not be performed(and in some implementations are not performed)in the order shown. Moreover, some implementation of method 300 may include more or fewer steps than those shovn in Fig.|3A Method 300 may be performed in the 20 context of a multi-gaming machine network that may be configured in any convenient fashion, including bat not imited to the types of networks described above, Many of the steps of method 300 (particularly the regulating and determining steps) may be performed, at least in part by a network device such as a progressive server. In step 301, initial main progressive pool and reserve progressive pool 25 amounts are established. Step 301 may be performed, eg. by a progressive server according to instructions from software, fom a network administrator, etc. Alhough a progressive pool could, for example start from zero and increase only as contributions are made to the progressive pool in preferred embodiments a larger initial progressive pool size is established Having a substantial progressive pool size 30 from the beginning adds to player excitement and interest. In this example, an initial progressive pool size of $50,000 is established in step 30 1 18 A reserve progressive pool amount is preferable 'established at the same tne the initial main progressive pool is established. The reserve amount may be used to cover, at least in part, the costs of paying out the progressive prizes, A reserve is particularly usenid when, as in this example, the progressive pool amount is initially 5 established at a nonaero amount. In this example, in step 301 a reserve amount of $50,000 is established, using a "balance sheet" accounting method. In other words, because a $50,000 initial progressive has been established, the potential exposure is $50,000, but no money has yet been allocated from wagers at participating gaming machines. 10 Some implementations of the invention include optional step 303, wherein participants, sites and/or types of gaming devices are qualified for, or eliminated from, participation in a progressive system based on various criteria. These criteria may include, but are not limited to, gaming history (e.g., as indicated by a player tracking card or a player tracking account), contribution level, games available, date 15 range, location, device manufacturer and denominations available. In some implementations, the qualification or elimimtion process is performed at a site (e.g., by a site controller) according to criteria obtained from a central system. In alternative implementations, the qualification or elimination process is performed by the central system. Some advantageous qualincation methods are described in United 20 States Application No. 10/923,333 (attorney docket no. IGTlP140)', entitled "'Wide Area Bonusing Systems," which is hereby incorporated by reference in its entirety. However, in alternative implementations of the invention, there is no qualification step 303. Instead, players merely initiate play on a gaming machine that is configured for participation in a progressive system(e.g by making a payment and 25 placing a bet). Lu step 305, the main progressive pool amount and the reserve progressive pool amount are both regulated according to an initial algorithm or set of algorithms. Although a main thrust of the present invention involves the payouts of progressive prizes, such payouts decrease the progressive pool amount and are logically related tos 30 the desired reserve amount. Accordingly, both the progressive pool amount and the reserve amount may be augmented and depleted according to various aspects of the invention. 19 In some implementationstep 305 will involve increasing the reserve progressive pool amount at a relatively higher initial rate, e g., when the reserve progressive pool amount is a negative number.. F example, if a percentage of each wager on a gaming machine is being contributed to the progressive system 5 (sometimes referred to herein as a "ontibution" or "total contribution"), 75% of the contribution may initially be allocated to increasing the reserve amount and 25% of the contribution may initially be allocated to increasing the main progressive pool amount. Although the contribution may be any reasonable percentage, in some implementations the contribution is l% or less and in other implementations the 10 contribution is More than 1. However, the contributions may be located to the reserve progressive pool amount and the main progressive pool amount according to any convenient method. For example, 90 %a of the contribution may initially be allocated to increasing the reserve amount and 10% of the contributionn may initially be allocated to increasing 15 the main progressive pool amount, Alternatively, the proportions may change smoothly or stepwise during an initial or a subsequent period, e.g, with a greater proportion being diverted to the reserve in the earlier portion(s) of the initial period and a smaller proportion being diverted to the reserve in later portions) of the initial period 20 Some implementations of the invention provide methods werein a relatively higher proportion of the total contribution is allocated to the main progressive pool until certain threshold conditions are achieved, then allocating a relatively lower proportion of the total contribution to the main progressive poi until some other condition is achieved, Some such implementations may advantageously be applied 25 when a reserve progressive pool amount is greater than zer. In one such implementation of the invention, allocations to a main progressive pool and a reserve progressive po ol are controlled according to the following formula: MR = ((PSI * R1 lD * (PSR /PSR + 1)) * TR Equation (1) Here, MPR stands for "main progressiverate" the proportonal contributing to 30 the main progressive pool. The current size of the main progressive pool is M and the current size of the reserve progressive pool is Rk The desired ratio of te main 20 progressive pool to the reserve progressive poo is PSR, the pmol size ratio. TIR is the "total rate" or total contribution. For example, suppose the total contribution is 2%, At this time, the main and reserve pool sizes are $100,000 and $60,000 respectively. in this example, we want 5 the main progressive pool to be twice the size of the reserve progressive pool. Within the framework of Equation (1), this means that TR = 2%, M = 100,000, R = 60,000, and PSR = 2. Accordingly, MPR =( 60000)/ 100000) * 2/D * 2 16%. The proportional contribution to the reserve progressive pool would be 0M Note that the first term of Equation (1), ((PSR * R) /M)approaches I as the 10 ratio of the main progressive pool to thereserve progressive pool approaches the desired ratio, In this example, when the main progressive pool is twice the size of the reserve progressive pool, dhis term equals one. At this point, a "steady state" of proportional contributions to the main and reserve progressive pools is attained. Then, MPR equals 2/ of the 2% tot contributionsseMPR equals 133%' 15 Accordingly, 1/3 of the 2% total contribution is allocated to the reserve progressive pool Until some condition changes (eg, a progressive payout), the ratio of the main progessive pool to the reserve progressive pool remains two to one and stability is maintained. One of skill in the art will appreciate that the foregoing discussion applies equally to establishing a ratio of the reserve progressive pool to the main 20 progesive pool In some implementations of the invention, a relatively higher portion of the total contribution is applied to the reserve progressive pool amount when the reserve progressive pooi amount is zero or negative. When the reserve progressive pool amount is a positive number, a relatively lower portion of the total contribution is 25 applied to the reserve progressive pool amounte.g, as described above with reference to Equation (1). Accordingly, there can be multiple threshold criteria or events within the method, each of which will change the relative allocation of the total contribution in a predetermined way. According to some implementations of the invention, payouts of progressive 30 prizes will also be regulated differently when the main progressive pool amount and/or the reserve progressive pool amount is less than a desired threshold than when 21 the main progressive pool amount and/or the reserve progressive pool amount is greater than or equal to the desired threshold. For example, a fiction may be applied such that payouts of progressive prizes are relatively smaller when the main progressive pool amount and/or the reserve progressive pool amount is less than a 5 desired amount. Some such exemplary fuctions will be described below with referenC e to FigE. In step310, it is determined whether a predetemined criterion has reached a desired o threshold level This "threshold level" may be for example, an absolute number (eg when the reserve progressive pool amount becomes a positive number, 10 when the main progressive pool amount reaches a particular value, etc.),a desired ratio of the reserve amount to the main amount, or some other criterion. In some such implementation, a reserve progressive pool threshold level is measured with reference to the main progressive pool size. For example, thereserve progressive pool threshold level may be some predetermined constant C times the main 15 progressive pool sizewhere C may be less than, greater than or equal to l, For example, C may be5 and the reserve progressive pool threshold level is set to be half of the main progressive pool size. Altenatively C may be I and the reserve progressive pool threshold level is set to be equal to the main progressive pool size. However, in other implementations the thresholdlevel may be defined in other ways, 20 eg with reference to expected payouts, etc. n this example, C is equal to one. Therefore the desired reserve progressive pool amount is equal to the main progressive pool size Moreover75% of the contribution is initialy allocated to increasing the reserve progressive pool amount and 25% of the contribution is initially allocated to increasing the main progressive 25 pool amount. Therefore, assuming that no payouts ofthe main progressive prize occur during this initial period, the reserprogressive pooi amount will be equal to the main progressive pool size after $200,000 in contributions has been received from participating gaming machines, At that stage, it will be determined in step 310 that the reserve has attained the 30 thresholdlevel. Accordingly, in this exemplary implementation, the nain progressive pool and reserve progressive pool amounts will be regulated according to a second set of conditions, algorithmsor the like. (Step 312) These conditions will sometimes 22 be referred to herein as "steady state" or "secondary" conditions, in order to distinguish them from the initial conditions. According to some implementations (e.g., as described above with reference to Equation ()), a single fonnula may define both the initial and he steady state conditions. Moreover, some implementations 5 provide more than two schemes/sets of conditions. For example, a first set of conditions may be applied when the reserve progressive pool amount is less than or equal to zero, then a second set of conditions may be applied until another threshold is attained (e., a desired ratio of the main progressive pool amount to the reserve progressive pool amount) and then a third set of conditions will apply until another 10 condition occurs and/or another threshold is reached. In some preferred impiementations, the steady state conditions will tend to maintain a desired relationship betw een the reserve amount and the main progressive pool amount. According to one such implementation of step 312, contributions will be apportioned in order to maintain a desired relationship between the reserve amount 15 and the main progressive pool amount In the outrent example, the reser amount equals the main progressive pool amount. Therefore, step 312 involves changing the apporionm t of contributions to a 50/50 apportionment between the reserve and the progressive pool In preferred implementations of the invention, implementing the"steady state" 20 conditions in stp 312 will also include applying methods of the present invention for controlling the progressive pool amount so that it does not greatly exceed a target progressive pool amount. Some such methods are implemented by applying an algorithm, also referred to herein as a function. However, as used herein, the "function" need not be a function in the strict mathematical sense of having only one 25 x) fora given According to some impiementatons, the fnotion is a function of a current progressive pooi size, target progressive pool size and/or bet size, The fiction may cause relatively higher percentages of the current progressive pool size to be payable to players wvhen the current progressive pool amount is greater than a target 30 progressive pool size and relatively lower percentages of the current progressive pool size to be payable to players wn the current progressive pool size is less than or 23 equal to a target progressive pool size, Some such exemplary functions will be described below with reference to Figs. 3B through 3D. In step 315 it is deteinnned whether any participating gaming machine is eligie to win a progressive prize. For example, if the underlying game is a bingo 5 game, the frst player whose gaming machine indicates "hts" on all areas of a progressive pattern of a bingo card may be eligible for a progressive prize. in some implementations, a player is eligible for a progressive prize only if the progressive pattern is completed before there are any other hits on a player's bingo card. Other games, eg_ Class|II games such as slot games, poker ganes, etc., have various 10 criteria for establishing a progressive win. If no player wins a progressive prize, the progressive pool continues to grow according to the "steady state" process of step 3 12 However, if player is eligible for a progressive prize at least a portion of the main progressive pool is paid out in step 317 As described in more detail below, the progressive payout may be proportional 15 to the player's bet. if the progressive is still ongoing, the process continues to step 310, wherein the reserve level is evaluated. if paying out the progressive prize has caused the reserve to dip below a desiredthreshold level, the reserve and progressive amounts are regulated according to the conditions of step 305. If paying out the progressive prize has not caused the reserve to dip below the threshold level, the 20 reserve and progressive amounts are regulated according to the conditions of step 312. Fig. 3 illustrates graph 325, which illustrates some general features of functions that may be applied to control payouts of progressive prizes such that the main progressive pool amount tends to stay within the reahn of a target progressive pool amount, in graph 325, winning bet sizes are indicated along the horizontal axis 25 and payout percentages ofthe progressive award are indicated along the vertical axis The auctions shown in Fig. 3B are power functions of bet size. Some such functions maybe expressed in the fonn of B where B is a function of the bet size and p is a function of the current progressive pool amount. In some such functions, p is proportional to the current progressive pool amount divided by the target 30 progressive pool amount. B may be based, at least in part, on a winning bet size divided by a maxirmu bet size.
Whenp 1, as shown by curve 330, the progressive payout percentage is linearly proportional to bet size, However, for curves lying in region 332, wherein p > 1, the progressive payout percentage is not linearly proportional to bet size. Moreover, it nay be seen from Fig. 3B that as p increases (in the direction of arrow 5 335), the same bet has a higher payout percent. For example, bet 337 corresponds with point 341 of curve 340, which has a corresponding payout percentage 343. However, bet 337 corresponds with point 351 of cmve 350, which has a corresponing payout percentage 353. It is evident that payout percentage 353 is a higher percentage than payout percentage 343. Note that in these examples the 10 function B is monotonically increasing such that, even though the function is non linear, regardless of the value of p, a larger bet vill win a larger payout percentage. One important effect of increasing the payout percentages of relatively smaller bets is that relatively larger progressive awards will tend to be made more frequently, because small bets are more commonly placed than large bets. If relatively larger 15 progressive awards are made more often, the progressive pool size will be drawn down more rapidly. Therefore, increasing the payout percentages ol relatively smaller bets can decrease the likelihood that the progressive pool size will reach a larger-than desired size. Fig. 3C is a graph indicating a family of curves expressed in the form of 0" 20 where B is a function of the bet size and p is proportional to the current progressive pool amount divided by the target progressive pool amount. As in Fig. 3B, winning bet sizes are indicated along the horizontal axis and payout percentages of the progressive award (which are expressed in decimal fom) are indicated along the vertical axis. in this example, the function used to control the main progressive pool 25 size is as follows: F,A) - (I - boby, ) (A/f Equation (1) Here, the ratio of the actual to the desired progressive pool amounts is raised to the power of a constant "c" The constant c increases the effect of small differences between actual and desired progressive pool levels. The constant c may vary 30 according to the implementation and may be less than, greater than or equal to one. in 25 one implementation, c = l 4. Note that if c -0, then the fIucion f(b,A) is linear because (A/T) 0 = I. in Equation (1), b is the actual bet size, h, is the maximum bet size, A is the actual ain) progressive pool size and T is a target progressive pool size. 5 The curves shown in Fig. 3C are specific instances of Equation (1), wherein b is $22.5, = 1, Tis S150,00 andAranges from $150,O to $l,000,000. This maybe expressed as follows: FAO) I f1 /225) cO Equation (2) Accordingly, curve 355 of Fig.30 corresponds to the case wherein A equals 10 $150,000 andp equals I in region 332,here is a family of curves wereinp is greater than 1 As the actual progressive pool size increases, the curves "belly out" in the direction of arrow 335: for example, curve 359 ilustrates the case in which A equals $150,000 and curve 360 illustrates the case in which A equals $1,000,000. Key 357 indicates the line patterns for several members of this family of curves. 15 It may be seen that as the actual progressive pool size increases from the target size of $150,000, all winning bets(except the maximum bet) ha higher corresponding payout percentage. As the actual progressive pool size becomes larger, even a relatively small winning bet has a high corresponding payout percentage. For example, a $5 winning bet will be awarded slightly more than 20%/ of the progressive 20 pool amount when the actual progressive pool amount equals the target size of $150,000 However, as the actual progressive pool amount approaches $1,000,000, the payout percentage for a inning $5 bet approaches 100% of the actual progressive pool amount. Because relatively smaller bets (such as the $5 bet) are more common than relatively larger bets (such as the 522,50 maximum bet), increasing the payout 25 percentages of relatively smaler bets decreases the likelihood that thepogressive pool size will reach a larger-than-desired size. It may be seen from the foregoing discussion that implementing a percent payout that is a function of bet size, actual progressive pool size and target progressive pool size can be advantageous because such a function causes payout 30 percentages to increase in response to a growing actual progressive pool size. 26 However, many other functions for regulating an actual progressive pool size are within the scope of the present invention. One such variation is the simple step function of payout percentage and bet size illustrated in Fig. 3D. hI step function 375, all bets in region 377 from a 5 minimum bet to a bet 379 will have a payout percentage of 25%. Similarly, all bets in region 380 that are greater than bet 379, up to and including bet 382 wil have a payout percentage of 50%; all bets in region 384 that are greater than bet 382, up to and including bet 385 will have a payout percentage of 75%; and all bets in region 387 that are greater than bet 385, up to and including maximum bet 390 will have a 10 payout percentage of 100%. In some implementations, the payout percentages may be adjusted when a progressive pool amount has become larger than desired. For example, the payout percentages may be adjusted by increasing the payouts for relatively smaller bets (e.g., in regions 377, 380, and/or 384). Such an adjustment could be made manually, e.g. by a network administrator, or could be made 15 automatically e g, according to software controlling one or more logic devices of a network device such as a progressive server. hi some instances, it may be desirable to make progressive payouts relatively smaller than would be the ease i4 esg.payout percentage is proportional to winning bet size divided by maximum bet size, For examplein some implementations of 20 method 300,step 305 may include not only the step of divertingarelatively higher proportion of contributions to the reserve, but also the step of decreasing the payout percentage for smaller wagers, e g, as shown in Fig. 3E. Because there tend to be more small wagers than large wagers, this step tends to reduce the odds of a large progressive payout Moreover, some gaining establishment managers may prefer to 25 have relatively larger progressive prizes. Such managers may decide, for example, that the player excitement caused by having large progressive pool amounts leads to extra revenue that offsets the negative consequences of having such large progressive pool amounts. These managers could apply functions to make progressive payouts relatively smaller, thereby deliberately increasing the actual progressive pool size 30 aven during "steady state" conditions Although such methods can be implemented in numerous ways within the scope of the present invention one such example wil now be described with 27 reference to Fig. 3E. As in some of the foregoing implementations, the functions shown in Fig 3E are power functions of bet size. Again, some such functions may be expressed in the frn of B 0 where B is a function ofthe bet size andp is a function of the current progressive pool amount. In some such fAnctionsp is proportional to the 5 current progressive pool amount divided by the target progressive pool amount. B may be based, at least in part, on a winning bet size divided by a maximum bet size. As noted above when p 1 (as show-n by curve 330), the progressive payout percentage is linearly proportonal to bet size. However, for curves lying in region 365, vhereinp < 1, the progressive payout percentage is not linearly proportional to 10 bet size. Moreover, it may be seen from Fig, 3E that asp decreases (in the direction of arrow 366), tIhe same bet has a lower payout percent: Herebet 367 corresponds with point 369 of curve 330 and with point 368 of curve 370. Point 369 corresponds with a payout percentage whc is approximately twice the percentage corresponding with point 368 15 Tuning to Fig. 4, more details of gaming machine 102 are described Machine 102 includes a main cabinet 4, wich generally surrounds the machine interior (not shown) and is viewable by users. The main cabinet 4 includes a main door S on the front t of the machine, which opens to provide access to the interior of the machine Attached to the main door are player-nput switches or buttons 32, a coin 20 acceptor28, and a bil validator 30, a coin tray 38, and a belly glass 40. Viewable thrnugh the main door is a video display monitor 34 and an infbnation panel 36. The display monitor 34 iU typically be a cathode ray tube, igh resolution fat-panel LCD or other conventional electronically controlled video monitor, The information panel 36 maybe a back-i, silk screened glass panel with lettering to indicate general 25 game information including, for example, the number of coins played. The bil validator 30, player-input switches 32, video display monitor 34, and information panel are devices used to play a game on the gaming machine 102, The devices are controRed by circuitry housed inside the main cabinet 4 ofthe machine 102 The gaming machine 102 includes a top box 6 which sits on top of the main 30 cabinet 4 The top box 6 houses a number of devices, which maybe used to add features to a game being played on the gaming machine 02, including speakers 10, 12, 14. a ticket printer 8 Which ay print bar-coded tickets 20 used as cashless 28 instruments. The player tracking unit mounted within the top box 6 includes a key pad 22 for entering player tracng g information, a florescent display 16 for displaying player trackig information, a card reader 24 for entering a magnetic striped card containing player tracking infonnation, a microphone 43 for inputting voice data, a 5 speaker 42 for projecting sounds and a light panel 44 to display various light patterns used to convey gaming information, In other embodinments, the player tracking unit and associated player tracking interface devices, such as 16, 22, 24, 42, 43 and 44, may be mounted within the main cabinet 4 of the gaming machine, on top of the gaming machine, or on the side of the main cabinet of the gaming machine, 10 Understand that gaming machine 102 is but one example Tr a wide range of gaming machine designs on which the present invention may be implemented. For example, not all suitable gaming machines have top boxes or player tracking features. Further, some gaining machines have two or more game displays - mechanical and/or video - and, some gaming machines are designed for bar tables and have displays that 15 face upwards. Stul further, some machines may be designed entirely for cashless systems. Such machines may not include such features as bill valiators, coin acceptors and coin trays Instead, they may have only ticket readers, card readers and ticket dispensers. Those of sill in the art will understand that the present can he deployed on most gaming machines now available or hereafter developed. 20 Some preferred gaming machines of the present assigned are implemented with special features and/or additional circuitry that differentiates them from generalpurpose computers (e.g, desktop PC's and laptops). Gaming machines are highly regulated to ensure fairness and, in many cases, gaming machines are operable to dispense monetary awards of multiple millions of dollars. Therefore, to satisfy 25 security and regulatory requirements in a gaming environment, hardware and software architectures may be implemented in gaming machines that differ significantly from those of general-pupose computers, A description of gaming machines relative to generalprpose computing machines and some examples of the additional (or different components and features found in gaming machines are described below 30 At first glance, one might think that adapting PC technologies to the gaming industry would be a simple proposition because both PCs and gaming machines employ microprocessors that control a variety of devices. However, because of such 29 reasons as 1) the regulatory requirements that are placed upon gaming machines, 2) the harsh environment in which gaming machines operate, 3) security requirements and 4) fault tolerance requirements, adapting PC technologies to a gearing machine can be quite difficult. Further, techniques and methods for solving a problem in the 5 PC industry, such as device compatibility and connectivity issues, might not be adequate in the gaIing environment For instance, a fault or a weakness tolerated in a PC, such as security holes in software or frequent crashes, may not be tolerated in a gaming machine because in a gaming machine these faults can lead to a direct loss of funds from the gaming machine, such as stolen cash or loss of revenue when the 10 gaining machne is not operating properly For the purposes of illustration, a few differences between PC systems and gainig systems will be described. A first difference between gaining machines and common PC based computers systems is that gaming machines are designed to be state-based systems. in a state-based system, the system stores and maintains its 15 current state in a non-volatile memory, such that, in the event of a power failure or other malfunction the gaming machine will return to its current state when the power is restored, For instance, if a player was shown an award for a game of chance and, before the aw ard could be provided to the player the power failed, the gaming machine, upon the restoration of power, would return to the state where the award is 20 indicted. As anyone who has used a PC, knows, PCs are not state machines and a majority of data is usually lost when a malfunction occurs. This requirement affects the software and hardware design on a gaming machine. A second important difference between gaming machines and common PC based computer systems is that for regulation purpi oses, the software on the gaining 25 machine used to generate the game of chance and operate the gaining machine has been designed to he static and monolithic to prevent cheating by the operator of gaming machine. For instance, one solution that has been employed in the gaming industry to prevent cheating and satisfy regulatory requirements has been to manufacture a gaming macke that aan use a proprietary processor running 30 instructons to generate the game of cane from an EPROM or other form of non volatile memory The coding instructions on the EPROM are static (non-changeable) and must be approved by a gaming regulators in a particuiarjurisdiction and installed in the presence of a person representing the gaming jurisdiction. Any changes to any 30 part of the software required to generate the geI of chance such as adding a new devie driver used by the master gaining controller to operate a device during generation of the game of chance can require a new EPROM to be burnt, approved by the gaming jurisdiction and reinstalled on the gaming mache in the presence of a 5 gaming regulator, Regardless of whether the EPROM solution is used, to gain approval in most gaming jurisdictions a gaming machine must demonstrate sufficient safeguards that prevent an operator or player of a gaming machine frm manipulating hardware and software in a manner that gives them an umfair and some cases an illegal advantage. The gaming machine should have a means to determine if the code 10 it will execute is valid. If the code is not valid, the gaming machine must have a means to prevent the code fron being executed. The code validation requirements in the gaming industry affect both hardware and software designs on gaining machines, A third important difference between gang machines and common PC based computer systems is the number and kids of peripheral devices used on a 15 gaming machine ae not as great as on PC based computer systems Traditionally, in the gaining industry, gaming machines have been relatively simple in the sense that the number of peripheral devices and the number of ncmtioS the gaming machine has been limited. Further, in operation, the functionality of gaming machines were relatively constant once the gaming machine was deployed ie., new peripherals 20 devices and new gaming software were infrequently added to the gaming machine This differs from a PC where users will go out and buy different combinations of devices and software from different manufacturers and connect them to a PC to suit their needs defending on a desired appliation Therefore, the types of devices connected to a PC may vary greatly from user to user depending in their individual 25 requirements and may vary significantly over time. Although the variety of devices available for a PC may be greater than on a gaming machine, gang machines still have unique device requirements that differ frm a PC, such as device security requirements not usually addressed by PCs, For instance, monetary devices, such as coin dispensers, bill validators and ticket printers 30 and computing devices that are used to govern tie input and output of cash to a gaming machine have security requirement that are not typically addressed in PCs. Therefore, many PC techniques and methods developed to facilitate device 31 connectivity and device compatibility do not address the emphasis placed on security W the gaming industry To address some of the issues described above, a number of hardware/software components and architectures are utilized in gaming machines That 5 are not typically found in general purpose computing devices, such as PCs. These hardware/sofware components and architectures, as described below in more detail, include but are not limited to watchdog tiners, voltage monitoring systems, sta e based software architecture and supporting hardware, specialized communication interfacessecurity monitoring and tested memory 10 A watchdog timer is nonnally used in IGT gaming machines to provide a software failure detection rmenchanism, In a normally operating system, the operating software periodically accesses conto1 registers in the watchdog timer subsysten to "re-trigger" the watchdog Should the operating software fail to access the control registers within a preset timeframe, the watchdog timer will timeout and generate a 15 system reset, Typical watchdog tiner circitis contain a loadable timeout counter register to allow the operating software to set the timeout interval within a certain range of time A differentiating feature of the some preferred circuits is that the operating software cannot completely disable the function of the watchdog timer. In other words, the watchdog timer always functions from the time power is applied to 20 the board. IGT g'aning computer platforms preferably use several power supply voltages to operate portions of the computer circuitry. These can be generated in a central power supply or locally on the computer board. If any of these voltages falls out of the tolerance limits of the circuitry they power, unpredictable operation of the 25 computer may result. Though most modem general-purpose computers include voltage monitoring circuitry, these types of circuits only report voltage status to the operating software. Out of tolerance voltages can cause software function, creating a potential uncontroied) condition in the gaming computer. Gaming machines of the present assigned typically have po'er supplies w'ith' tighter voltage 30 margins than that required by the operating circuitry. In addition, the voltage monitoring circuitry implemented in JOT gaming computers typically has two thresholds of control. The first threshold generates a software event tat can be 32 deected by the operting software and an errorEondition generated. This threshold is triggered when a power supply voyage fails out of the tolerance range of the power supply, but is still within the operating range of the circuitry. The second threshold is set when a power supply voltage falls out of the operating tolerance of the circuitry. hi 5 this case, the circuitry generates a reset, heating operation of the computer. The standard method of operation for IGT slot machineigame software is to use a state machine. Each function of the game (bet, play result, etc.) is defined as a state. When a game moves from one state to another, critical data regarding the game software is stored in a custom non-volatile memory subsystem. In addition, game 10 history information regarding previous games played, amounts wagered, and s forth also should be stored in a non-volatile memory device. This feature allows the game to recover operation to the current state of play in the event of a malnmetion, loss of power, etc. This is critical to ensure the player's wager and credits are preserved. Typically, battery backed RAM devices are used to preserve this critical data. These 15 memorydevices are not used in typical generapurpose computers. JOT gaming computers normally contain additional interfaces including serial interfaces, to connect to specific subsystems internal and external to the slot machine The serial devices may have electrical interface requirements that differ from the "standard" EIA RS232 serial interfaces provided by general-purpose computers 20 These interfaces may include ETA RS485 EA RS422, Fiber Optic Seria, optically coupled serial interfaces, curent loop syle serial interfaces, etc. In addition, to conserve serial interfaces internally in the slot machine, serial dei es miay be connected in a shared, daisy-chain fashion where multiple peripheral devices are connected to a single serial channel 25 IGT gaming machines may alternatively be treated as peripheral devices to a casino communication controller arid connected in a shared daisy chain fashion to a single serial interface, in both cases, the peripheral devices are preferably assigned device addresses. If so, the serial controller circuitry must implement a method to generate or detect unique device addresses. General-purpose computer serial ports are 30 not able to do this. 33 Security monitoring circuits detect intrusion into an IGT gaming machine by monitoring security switches attached to access doors in the slot machine cabinet. Preferably, access violations result in suspension of game play and can trigger additional security operations to preserve the current state of game play. These 5 circuits also fnmtion when power is off by use of a bittey backup. In power-off operation, these circuits continue to monitor the access doors of the slot machine. When power is restored, the gaming machine can determine whether any security violations occurred while power was otff e.g, via software for reading status registers. This can trigger event log entries and further data authentication operations by the slot 10 machine software. Trusted memory devices are preferably included in an IGT gaming machine computer to ensure the authenticity of the software that may be stored on less secure memory subsystems, such 'as mass storage devices Trusted memory devices and controlling circuitry are typical designed to not allow modiFiation of the code and 15 data stored in the memory devc whl te ory device is installed in the slot machine. The code and data stored in these devices may incIude authentication algorithms, random number generators authenticaton keys, operating system ken els etc. The purpose af these tested memory devices is to provide gaming regulatory authorizes a root trusted authority within the computing envronment of the slot 20 machine that can be tracked and veriNed as original This may be accomplished via removal of the trusted memory device kf.rm the slot machine computer and verifiation of the secure memory device contents is a separate third party verification device. Once the trusted memory device is verined as authentic, and based on the approval of the verification algorithms contained in the trusted deie, the gaming 25 machine is allowed to verify the authenticity of additional code and data that may be located in the gaming computer assembly, such as code and data stored on hard disk drives. Mass storage devices used in a general purpose computer typically allow code and data to be mad from and written to the mass storage device. In a gaming machine 30 environment, modification of the gaming code stored on a mass storage device is strictly controlled and would oniy be allowed under specific maintenance type events with electronic and phnysical enablers required. Though this level of security could be provided by software, lGT gaining computers that include mass storage devices 34 preferably include hardware evel mass storage data protection circuitry that operates at the circuit leveI to monitor attempts to modify data on the mass storage device and will generate both software and hardware error triggers should a data modification be attempted without the proper clectonic and physical enablers being present. 5 Returning to the example of Fig. 4, when a user wishes to play the gaming machine 102. he or she inserts cash through the coin acceptor 28 or bill validator 30, in addition, the player may use a cashless instrument of some type to register credits on the gaming machine 102. For example, the bill validator 30 may accept a printed ticket voucher, including 20, as an indiciumn of credit. As another example, the card 10 reader 24 may accept a debit card or a smart card containing cash or credit information that may be used to register credits on the gaming machine: During the course of a game, a player may be required to make a number of decisions, which affect the outcome of the game. For example, a player may vary his or her wager on a particular game select a prize for a particular game, or make game 15 decisions regarding gaming criteria that affect the outcome of a particular game. The player may make these choices using the player-input switches 32, the video display screen 34 or using some other device which enables a player to input information into the gaming machine. During certain game functions and events, the gaming machine 1(2 may 20 display visual and auditory effects that can be perceived by the player. These effects add to the excitement of a game, which makes a player more likely to continue playig. Auditory effects include various sounds that are projected by the speakers 10, 2, 14. Visual effects include flashing lights, stroking lights or other patters displayed from lights on the gaming machine 102, from lights behind the belly glass 25 40 or the light panel oin theplayer tracking unit 44. After the player has completed a game, the player may receive award credits, game tokens from the coin tray 38 or the ticket 20 from the printer 18, which may be used for further games or to redeem a prize. Further, the player may receive a ticket 20 for food, merchandise, or games from the printer 18. The type of ticket 20 may be 30 related to past game playing recorded by the player tracking software within the 35 gaming machine 102 In some embodiments these tickets may be used by a game player to obtain game services. One slated method of gaining and maintaining a game playersinterest in game play involves player tracking programs that are offered at various casinos. 5 Player tracking programs provide rewards to players that typically correspond to the player's level of patronage (e.g., to the player's playing frequency and/or total amount of game plays at a given casino). Player tracking rewards may be free meals, free lodging and/or free entertainment. These rewards may help to sustain a game player's interest in additional game play du ring a visit to a gaming establishmem and may 10 entice a player to visit a gaming establishment to pattake in various gaming activities. Fig. 5 illustrates an example of a network device that may be configured to implement some methods of the present invention. Network de vi'e 560 includes a master central processing unit (CPU) 562, interfaces 568, and a bus 567 (e.g., a PCI bus). Generally, interfaces 568 include ports 569 appropriate for communication with 15 the appropriate media. In some embodiments, one or more of interfaces 568 includes at least one independent processor and, in some instances, volatile RAM. The independent processors may be, for example ASICs or any other appropriate processors, According to some such embodiments, these independent processors perform at least some of the functions of the logic described herein. In some 20 embodiments, one or more of interfaces 568 control such communications-intensive tasks as media control and management. By providing separate processors for the comnications-intensive tasks, interfaces 568 allow the master microprocessor 562 efficiently to perform other functions such as routing computations, network diagnostics, security functions, etc. 25 The interfaces 56 are typically provided as interface cards (sometimes referred to as "linecards"). Generally, interfaces 568 control the sending and receiving of data packets over the network and sometimes support other peripherals used with the network device 560. Among the interfaces that may be provided are PC interfaces, Ethernet interface, frame relay interfaces, cable interfaces, DSL interfaces, 30 token ring interfaces, and the like. In addition, various very higlh-speed interfaces may be provided, such as fast Ethernet interfaces, Gigabit Ethenet interfaces, ATM 36 interfaces, HSSI interfaces, POS interfaces, FDDI interfacesASI interfaces, DHEI interfaces arnd the like. W hen acting under the control of appropriate software or fimware in some implementations of the invention CPU 562 may be responsible for implementing 5 specific fimctions associated with the functions of a desired network device. According to some embodiments, CPU 562 accomplshes all these fuwictions under die control of software including an operating system and any appropriate applications software. CPU 562 may include one or more processors 563 such as a processor from 10 the Motorola family of microprocessors or the MIUPS family of microprocessors. In an alternative embodiment, processor 563 is a specially designed hardware for controlling the operations of network device 560. In a specific embodiment, a memory 561 (such as non-volatile RAM and!/or ROM) also forms part of CPU 562. However, there are many different ways in which memory could be coupled to the 15 system. Memory block 561 may be used for a variety of purposes such as, for example, caching and/or storing data, programming instructions, etc. Regardless of network device's configuration, it may employ one or more memories or memory modules (such a, for example, memory block 565) configured to store data, program instructions for the general-purpose network 20 operations and/or other information relating to the functionality of the techniques described herein. The program instructions may control the operation of an operating system and/or one or more application, for example. Because such information and program instructions may be employed to implement the sstems/methods described herein, the present invention relates to 25 machine-readable media that include program instructions, state information, etc. for performing various operations described herein. Examples of machine-readable media include, but are not limited ton magneticc media such as hard disks, floppy disks, and magnetic tape; optical media such as CD-ROM disks; magnetooptical media; and hardware devices that are specially configured to store and person 30 program instumtions, such as read-only memory devices (ROM) and random access memory (RAM). The invention may also be embodied in a carrier wave traveling 37 over an appropriate medium such as airwaves, optical lines, electric lines, etc Examples of program instructions inchlde both machine code, such as produced by a compiler, and files containing higher level code that may be executed by the computer using an interpreter. 5 Although the system shown in Fig. 5 illustrates one specific network device of the present invention, it is by no means the only network device architecture on which the present invention can be implemented. For example, an architecture having a single processor that handles communications as well as routing computations etc., is often used. Furthe'ther types of interfaces and media could 10 also be used with the network device. The communication path between interfaces may be bus based (as shown in Fig. 5) or switch fabric based (such as a cross-bar). The above-described devices and materials will be familiar to those of skill in the computer hardware and software arts. Although many of the components and processes are described above in the singular for convenience, it ill be appreciated 15 by one of skill in the art that multiple components and repeated processes can also be used to practice tbe techniques of the present invention. Conversely, the steps in some processes autor components in some embodiments may be combined within the scope of the present invention For example, some steps described herein as being performed by a progressive server could be performed, e.g, by a site 20 controller or by one or more other networked devices While the invention has been particularly shown and described with reference to specific embodiments thereof, it will be understood by those skilled in the art that changes in the form and details of the disclosed embodiments may be made without departing from the spirit or scope of the invention. For instance, 25 wile the gaming machines of this invention have been depicted as having a top box mounted on top of the main gainig machine cabinet, the use of gaming devices in accordance with this invention is not so limited. For example, a gaming machine may be provided without a top box, or may have additional boxes or devices attached, or may be configured in bar tops, table tops, o other structures. Further, 30 the location of the signature input devices on the gaming machine may vary widely in different embodiments. Additionally, the gaming network may be connected to other devices including other servers or gaming devices over ie Intemnet or through 38 other wired and wireless systems. Moreover, embodiments of the present invention may be employed with a variety of network protocols and architectures. Thus, the examples described herein are not intended to be limiting of the present invention. It is therefore intended that the appended claims will be interpreted 5 to include all variations, equivalents, changes and modifications that fall within the true spirit and scope of the present invention. Throughout the description and claims of this specification, the word "comprise" and variations of the word, such as "comprising" and "comprises", is not intended to exclude other additives, components, integers or steps. 10 The discussion of documents, acts, materials, devices, articles and the like is included in this specification solely for the purpose of providing a context for the present invention. It is not suggested or represented that any or all of these matters formed part of the prior art base or were common general knowledge in the field relevant to the present invention as it existed before the priority date of each claim of 15 this application. 39

Claims (17)

1. A system for controlling a progressive pool size for a wagering game, the system-comprising: 5 a plurality of gaming machines configured to provide payouts to players of the wagering game, each gaming machine of the plurality of gaming machines including a communication interface configured to connect to a network; and a progressive server including: a network interface configured to connect to the network; and 10 at least one logic device configured to: control percentages of a current progressive pool amount available to players of the wagering game using a function, wherein the current progressive pool amount is a value currently in a progressive pool, wherein the function increases the percentages of the current 15 progressive pool amount to be payable to players when the current progressive pool amount is greater than a target progressive pool amount and decreases the percentages of the current progressive pool amount to be payable to players when the current progressive pool amount is less than or equal to the target progressive pool amount, and 20 wherein the target progressive pool amount is a specified value; and instruct the plurality of gaming machines, though the network, to pay out percentages of the current progressive pool amount at the plurality of gaming machines to the players of the wagering game according to the function. 25
2. The system of claim 1, wherein the function is a power function of a bet size in the form of BP, where B is a function of the bet size and p is a function of the current progressive pool amount, and wherein the bet size is the size of a bet placed by a player. 30
3. The system of claim 1, wherein the function comprises a step function, wherein steps of the step function correspond with predetermined bet sizes, and wherein a bet size is the size of a bet placed by a player. 40
4. The system of any of claims 1-3 and 5-9, wherein the logic device is further configured to: change the function according to a reserve amount, wherein the reserve amount is a value in a reserve progressive pool. 5
5. The system of claim 1, wherein the function is a function of the current progressive pool amount, the target progressive pool amount and a bet size, wherein the bet size is the size of a bet placed by a player. 10
6. The system of claim 2, wherein p is proportional to the current progressive pool amount divided by the target progressive pool amount.
7. The system of claim 2 or 6, wherein B is based in part on a winning bet size divided by a maximum bet size. 15
8. The system of claim 2, 6 or 7, wherein p is greater than 1.
9. The system of claim 2, 6, or 7, wherein p is less than 1. 20
10. A system configured to control a progressive pool size for a wagering game, the system comprising: a plurality of gaming machines configured to provide payouts to players of the wagering game, each gaming machine of the plurality of gaming machines including a communication interface configured to connect to a network; and 25 a progressive server including: means for applying a function to control percentages of a current progressive pool amount available to players of the wagering game, wherein the current progressive pool amount is a value currently in a progressive pool, wherein the function increases the percentages of the current progressive pool 30 amount to be payable to players when the current progressive pool amount is greater than a target progressive pool amount and decreases the percentages of the current progressive pool amount to be payable to players when the current progressive pool amount is less than or equal to the target progressive pool amount, and wherein the target progressive pool amount is a specified value; 35 and 41 means for instructing the plurality of gaming machines, through the network, to pay out percentages of the current progressive pool amount at the plurality of gaming machines to the players of the wagering game according to the function. 5
11. The system of claim 10, wherein a proportionally higher percentage of the current progressive pool amount is paid out for lower bet sizes when D is positive and increasing, where D is a difference between the current progressive pool amount and the target progressive pool amount, wherein a bet size is the size of a bet placed by a player. 10
12. The system of claim 10 or 11, wherein the function is a power function of a bet size in the form of BP, where B is a function of the bet size and p is a function of the current progressive pool amount, wherein the bet size is the size of a bet placed by a player. 15
13. The system of claim 10 or 11, wherein the function comprises a step function, wherein steps of the step function correspond with predetermined bet sizes, wherein a bet size is the size of a bet placed by a player. 20
14. A system for controlling a progressive pool size for a wagering game, the system comprising: a plurality of gaming machines configured to provide payouts to players of the wagering game, each gaming machine of the plurality of gaming machines including a communication interface configured to connect to a network; and 25 a progressive server including: a network interfaceconfigured to connect to the network; and at least one logic device configured to: determine a function of a current progressive pool amount, a target progressive pool amount and a bet size to control percentages of 30 the current progressive pool amount payable to players of the wagering game, wherein the current progressive pool amount is a value currently in a progressive pool, wherein the target progressive pool amount is a specified value, and wherein the bet size is the size of a bet placed by a player, and 42 to instruct the plurality of gaming machines, though the network, to pay out percentages of the current progressive pool amount at the plurality of gaming machines to players of the wagering game according to the function, wherein a higher percentage of the current 5 progressive pool amount is paid out for lower bet sizes when D is positive and increasing, where D is a difference between the current progressive pool amount and the target progressive pool amount.
15. The system of claim 14, wherein the progressive server further includes an 10 input device for receiving the target progressive pool amount.
16. The system of claim14 or 15, wherein the function is a power function of the bet size in the form of BP, where B is a function of the bet size and p is a function of the current progressive pool amount. 15
17. The system of claim 14 or 15, wherein the function comprises a step function, wherein steps of the step function correspond with predetermined bet sizes. 43
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