AU2015201803A1 - A method of gaming, a gaming system and a game controller - Google Patents
A method of gaming, a gaming system and a game controller Download PDFInfo
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Abstract
Abstract: A gaming system, game controller and method of gaming implementing a game wherein one or more symbols are 5 selected to be retained from a previous game outcome based on symbols which contribute to a winning symbol combination in the game outcome. One or more subsequent game outcomes can be generated including the retained symbols. The retained symbols from a previous game 10 outcome can be selected from symbols which contribute to a winning symbols combination in the previous game outcome. In the subsequent game outcome, the retained symbols can contribute to further winning symbol combinations. 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 Game Controller 64 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _60 Memory 610 620 630 Symbol Data Set Data Game Rules 615d-- Group D Group C Retained 615c - symbols Group B 625 615b GroupA 615a Outcome generator Outcome Evaluator Symbol Selector Trigger monitor Display Controller Processor 670 Display Game Play Mechanism 56 r 50 Figure 6 6375131_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/2012
Description
- 1 A METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER Related Application 5 This application is a divisional application of Australian application no. 2012258289, which in turn is a divisional application of Australian application no. 2009238301, the disclosure of both of which is incorporated herein by 10 reference. Most of the disclosure of these applications is also included herein, however, reference may be made to the specification of applications nos. 2012258289 as filed and 2009238301 as accepted to gain further understanding of the invention claimed herein. 15 Field The present invention relates to a method of gaming, a gaming system and a game controller. 20 Background It is known to provide a gaming system including a gaming controller arranged to generate a random result and apply 25 game rules to the result to determine a game outcome for which a player may be awarded a prize if a predetermined winning outcome occurs. While such gaming systems provide users with enjoyment, a 30 need exists for alternative gaming systems in order to maintain or increase player enjoyment. Summary 35 According to a first aspect there is provided a method of gaming for use with a gaming system having a controller and a display, and the gaming system playing the game, the 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 -2 method comprising: a) selecting, via the game controller, one or more symbols displayed at a first location on the display, to be retained from a symbol set of a first game outcome 5 based on the selected symbols contributing to a winning symbol combination in the game outcome; and b) selecting, via the game controller a further set of symbols for display as a subsequent game outcome including the retained selected symbols displayed at a 10 second location on the display that is different from the first location, thereby displaying the further set of symbols in said first location and the selected symbols in said second location, and resulting in an award of a prize from the selected symbols of the first game outcome. 15 The method can further comprise selecting an initial set of symbols, displaying the first game outcome using the initial set of symbols, and evaluating any winning symbol combinations in the first game outcome, wherein the symbols to retain for the subsequent game outcome are 20 selected from the first game outcome. Some embodiments of the method further comprises: c) evaluating the further set of symbols to identify one or more winning symbol combinations of the 25 subsequent game outcome. Some embodiments include the step of awarding a prize based on winning symbol combinations of the subsequent game outcome. 30 In some embodiments at least one winning symbol combination of a subsequent game outcome includes one or more of the selected symbols which contributed to a winning symbol combination of the first game outcome. 35 In one embodiment the retained selected symbols relate to a highest winning symbol combination of the first game 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 -3 outcome. In an alternative embodiment the player selects the symbols from the winning combination to retain. 5 In one embodiment the further set of symbols comprises symbols of a plurality of groups and further comprising displaying the set of symbols comprising symbols of a plurality of groups in respective ones of display 10 positions. In an embodiment each retained symbol is displayed in the subsequent game outcome in a display position defined for the symbol group. 15 In some embodiments steps a) to c) are repeated to generate a further subsequent outcome. The selected symbols to retain for each subsequent outcome can include retained symbols from a previous outcome. Alternatively, the symbols to retain for each subsequent outcome are 20 selected independent of whether or not the selected symbols have been retained previously. Some embodiments include the step of awarding a prize based on winning combinations of the further subsequent 25 game outcome. In some embodiments further subsequent outcomes are generated until an end condition is met. For example, the condition can be a given number of repetitions. 30 Alternatively the end condition can be a given game outcome occurring. A prize can be awarded based on winning combinations of the subsequent game outcome when the end condition is met. 35 According to another aspect there is a game controller for playing a game in a gaming machine having a display, the 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 4 game controller comprising: a display controller configured to display symbols of a first outcome of the game; and a symbol selector, in response to the first game 5 outcome including a winning combination of symbols displayed at a first location on the display, arranged to select one or more symbols of the winning combination in the first game outcome to retain for a subsequent game outcome, and select a further set of symbols, including 10 the retained symbols displayed at a second location on the display that is different from the first location, for the subsequent game outcome, thereby resulting in an award of a prize from the selected symbols of the first game outcome. 15 The symbol selector can be further arranged to select a set of symbols without any retained symbols for the first game outcome. 20 In an embodiment the game controller further comprises an outcome evaluator arranged to evaluate the set of symbols selected for the first game outcome to identify any one or more winning symbol combinations occurring in the game outcome. 25 In an embodiment the set of symbols comprises symbols of a plurality of groups and the display controller is arranged to display the set of symbols as a game outcome comprising symbols of a plurality of groups in respective ones of 30 display positions. The game controller can be adapted to cause each symbol retained from a previous game outcome is displayed in a subsequent game outcome in a display position defined for 35 the symbol group. The outcome evaluator can be further arranged to determine 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 5 an award based on winning symbol combinations of the game outcome. According to another aspect there is provided a gaming 5 system comprising: a player interface for entering game play instructions by a player and including a display for displaying a first game outcome and prize information to the player; and 10 a symbol selector, in response to the first game outcome including a winning combination of symbols displayed at a first location on the display, arranged to select one or more symbols of the winning combination in the first game outcome to retain for a subsequent game 15 outcome, and select a further set of symbols, including the retained symbols displayed at a second location on the display that is different from the first location, for the subsequent game outcome, thereby resulting in an award of 20 a prize from the selected symbols of the first game outcome. The symbol selector can be further arranged to select a set of symbols without any retained symbols for the first 25 game outcome. The gaming system can further comprise an outcome evaluator arranged to evaluate a set of symbols selected for the first game outcome to identify any one or more 30 winning symbol combinations occurring in the game outcome. An embodiment of the gaming system further comprises a display controller, wherein the set of symbols comprises symbols of a plurality of groups and the display 35 controller is arranged to display the set of symbols as a game outcome comprising symbols of a plurality of groups in respective ones of display positions. 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 6 Alternatively each symbol retained from a previous game outcome can be displayed in a subsequent game outcome in a display position defined for the symbol group. 5 In some embodiments the outcome evaluator is further arranged to determine an award based on winning symbol combinations of the game outcome. 10 According to another aspect there is provided computer program code which when executed causes a computer to implement a computer controlled gaming method as described above. 15 Another aspect provides a computer readable medium comprising the above program code. Another aspect provides a data signal comprising the above program code. 20 Another aspect provides transmitting and receiving the above data signal. Brief Description of Drawings 25 An exemplary embodiment of the invention will now be described with reference to the accompanying drawings in which: 30 Figure 1 is a block diagram of the core components of a gaming system; Figure 2 is a perspective view of a stand alone gaming machine; 35 Figure 3 is a block diagram of the functional components of a gaming machine; 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 7 Figure 4 is a schematic diagram of the functional components of a memory; 5 Figure 5 is a schematic diagram of a network gaming system; Figure 6 is a further block diagram of a gaming system; 10 Figure 7 is a flow chart of an embodiment; Figures 8a-8c illustrate game outcomes of a first example; Figures 9a-9d illustrate game outcomes of a second 15 example; Figures lOa-10c illustrate game outcomes of a third example; 20 Figures la-lc illustrate game outcomes of a fourth example; Figures 12a-12c illustrate game outcomes of a fifth example; and 25 Figures 13a-13c illustrate game outcomes of a sixth example. Detailed Description 30 Referring to the drawings, there is shown a gaming system having a game controller arranged to implement a game wherein one or more symbols are retained from a previous game outcome and one or more subsequent game outcomes 35 generated including the retained symbols. The retained symbols from a previous game outcome are selected from symbols which contribute to a winning symbols combination 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 8 in the previous game outcome. In the subsequent game outcome these symbols can contribute to further winning symbol combinations. 5 The gaming system can take a number of different forms. In a first form, a stand alone gaming machine is provided wherein all or most components required for implementing the game are present in a player operable gaming machine. 10 In a second form, a distributed architecture is provided wherein some of the components required for implementing the game are present in a player operable gaming machine and some of the components required for implementing the game are located remotely relative to the gaming machine. 15 For example, a "thick client" architecture may be used wherein part of the game is executed on a player operable gaming machine and part of the game is executed remotely, such as by a gaming server; or a "thin client" architecture may be used wherein most of the game is 20 executed remotely such as by a gaming server and a player operable gaming machine is used only to display audible and/or visible gaming information to the player and receive gaming inputs from the player. 25 However, it will be understood that other arrangements are envisaged. For example, an architecture may be provided wherein a gaming machine is networked to a gaming server and the respective functions of the gaming machine and the gaming server are selectively modifiable. For example, 30 the gaming system may operate in stand alone gaming machine mode, "thick client" mode or "thin client" mode depending on the game being played, operating conditions, and so on. Other variations will be apparent to persons skilled in the art. 35 Irrespective of the form, the gaming system comprises several core components. At the broadest level, the core 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 9 components are a player interface 50 and a game controller 60 as illustrated in Figure 1. The player interface is arranged to enable manual interaction between a player and the gaming system and for this purpose includes the 5 input/output components required for the player to enter instructions and play the game and observe the game outcomes. Components of the player interface may vary from 10 embodiment to embodiment but will typically include a credit mechanism 52 to enable a player to input credits and receive payouts, one or more displays 54, a game play mechanism 56 including one or more input devices that enables a player to input game play instructions (e.g. to 15 place a wager), and one or more speakers 58. The game controller 60 is in data communication with the player interface and typically includes a processor 62 that processes the game play instructions in accordance 20 with game play rules and outputs game play outcomes to the display. Typically, the game play instructions are stored as program code in a memory 64 but can also be hardwired. Herein the term "processor" is used to refer generically to any device that can process game play instructions in 25 accordance with game play rules and may include: a microprocessor, microcontroller, programmable logic device or other computational device, a general purpose computer (e.g. a PC) or a server. 30 A gaming system in the form of a stand alone gaming machine 202 is illustrated in Figure 2. The gaming machine 202 includes a console 12 having a display 14 on which are displayed representations of a game 16 that can be played by a player. A mid-trim 20 of the gaming machine 202 35 houses a bank of buttons 22 for enabling a player to interact with the gaming machine, in particular during game play. The mid-trim 20 also houses a credit input 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 10 mechanism 24 which in this example includes a coin input chute 24A and a bill collector 24B. Other credit input mechanisms may also be employed, for example, a card reader for reading a smart card, debit card or credit 5 card. Other gaming machines may configure for ticket in such that they have a ticket reader for reading tickets having a value and crediting the player based on the face value of the ticket. A player marketing module (not shown) having a reading device may also be provided for 10 the purpose of reading a player tracking device, for example as part of a loyalty program. The player tracking device may be in the form of a card, flash drive or any other portable storage medium capable of being read by the reading device. In some embodiments, the player marketing 15 module may provide an additional credit mechanism, either by transferring credits to the gaming machine from credits stored on the player tracking device or by transferring credits from a player account in data communication with the player marketing module. 20 A top box 26 may carry artwork 28, including for example pay tables and details of bonus awards and other information or images relating to the game. Further artwork and/or information may be provided on a front 25 panel 29 of the console 12. A coin tray 30 is mounted beneath the front panel 29 for dispensing cash payouts from the gaming machine 202. The display 14 shown in Figure 2 is in the form of a video 30 display unit, particularly a cathode ray tube screen device. Alternatively, the display 14 may be a liquid crystal display, plasma screen, any other suitable video display unit, or the visible portion of an electromechanical device. The top box 26 may also include 35 a display, for example a video display unit, which may be of the same type as the display 14, or of a different type. 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 11 Figure 3 shows a block diagram of operative components of a typical gaming machine which may be the same as or different to the gaming machine of Figure 2. 5 The gaming machine 100 includes a game controller 101 having a processor 102 mounted on a circuit board. Instructions and data to control operation of the processor 102 are stored in a memory 103, which is in data 10 communication with the processor 102. Typically, the gaming machine 100 will include both volatile and non volatile memory and more than one of each type of memory, with such memories being collectively represented by the memory 103. 15 The gaming machine has hardware meters 104 for purposes including ensuring regulatory compliance and monitoring player credit, an input/output (I/O) interface 105 for communicating with peripheral devices of the gaming 20 machine 100. The input/output interface 105 and/or the peripheral devices may be intelligent devices with their own memory for storing associated instructions and data for use with the input/output interface or the peripheral devices. A random number generator module 113 generates 25 random numbers for use by the processor 102. Persons skilled in the art will appreciate that the reference to random numbers includes pseudo-random numbers. In the example shown in Figure 3, a player interface 120 30 includes peripheral devices that communicate with the game controller 101 comprise one or more displays 106, a touch screen and/or buttons 107 (which provide a game play mechanism), speakers or audio output (not shown), a card and/or ticket reader 108, a printer 109, a bill acceptor 35 and/or coin input mechanism 110 and a coin output mechanism 111. Additional hardware may be included as part of the gaming machine 100, or hardware may be omitted 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 12 as required for the specific implementation. For example, while buttons or touch screens are typically used in gaming machines to allow a player to place a wager and initiate a play of a game any input device that enables 5 the player to input game play instructions may be used. For example, in some gaming machines a mechanical handle is used to initiate a play of the game. In addition, the gaming machine 100 may include a 10 communications interface, for example a network card 112. The network card may, for example, send status information, accounting information or other information to a bonus controller, central controller, server or database and receive data or commands from the bonus 15 controller, central controller, server or database. In embodiments employing a player marketing module, communications over a network may be via player marketing module - i.e. the player marketing module may be in data communication with one or more of the above devices and 20 communicate with it on behalf of the gaming machine. Figure 4 shows a block diagram of the main components of an exemplary memory 103. The memory 103 includes RAM 103A, EPROM 103B and a mass storage device 103C. The RAM 25 103A typically temporarily holds program files for execution by the processor 102 and related data. The EPROM 103B may be a boot ROM device and/or may contain some system or game related code. The mass storage device 103C is typically used to store game programs, the 30 integrity of which may be verified and/or authenticated by the processor 102 using protected code from the EPROM 103B or elsewhere. It is also possible for the operative components of the 35 gaming machine 100 to be distributed, for example input/output devices 106,107,108,109,110,111 to be provided remotely from the game controller 101. 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 13 Figure 5 shows a gaming system 200 in accordance with an alternative embodiment. The gaming system 200 includes a network 201, which for example may be an Ethernet network. 5 Gaming machines 202, shown arranged in three banks 203 of two gaming machines 202 in Figure 5, are connected to the network 201. The gaming machines 202 provide a player operable interface and may be the same as the gaming machines 10,100 shown in Figures 2 and 3, or may have 10 simplified functionality depending on the requirements for implementing game play. While banks 203 of two gaming machines are illustrated in Figure 5, banks of one, three or more gaming machines are also envisaged. 15 One or more displays 204 may also be connected to the network 201. For example, the displays 204 may be associated with one or more banks 203 of gaming machines. The displays 204 may be used to display representations associated with game play on the gaming machines 202, 20 and/or used to display other representations, for example promotional or informational material. In a thick client embodiment, game server 205 implements part of the game played by a player using a gaming machine 25 202 and the gaming machine 202 implements part of the game. With this embodiment, as both the game server and the gaming device implement part of the game, they collectively provide a game controller. A database management server 206 may manage storage of game programs 30 and associated data for downloading or access by the gaming devices 202 in a database 206A. Typically, if the gaming system enables players to participate in a Jackpot game, a Jackpot server 207 will be provided to perform accounting functions for the Jackpot game. A loyalty 35 program server 212 may also be provided. In a thin client embodiment, game server 205 implements 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 14 most or all of the game played by a player using a gaming machine 202 and the gaming machine 202 essentially provides only the player interface. With this embodiment, the game server 205 provides the game controller. The 5 gaming machine will receive player instructions, pass these to the game server which will process them and return game play outcomes to the gaming machine for display. In a thin client embodiment, the gaming machines could be computer terminals, e.g. PCs running software 10 that provides a player interface operable using standard computer input and output components. Other client/server configurations are possible, and further details of a client/server architecture can be found in WO 2006/052213 and PCT/SE2006/000559, the disclosures of which are 15 incorporated herein by reference. Servers are also typically provided to assist in the administration of the gaming network 200, including for example a gaming floor management server 208, and a 20 licensing server 209 to monitor the use of licenses relating to particular games. An administrator terminal 210 is provided to allow an administrator to run the network 201 and the devices connected to the network. 25 The gaming system 200 may communicate with other gaming systems, other local networks, for example a corporate network, and/or a wide area network such as the Internet, for example through a firewall 211. 30 Persons skilled in the art will appreciate that in accordance with known techniques, functionality at the server side of the network may be distributed over a plurality of different computers. For example, elements may be run as a single "engine" on one server or a 35 separate server may be provided. For example, the game server 205 could run a random generator engine. Alternatively, a separate random number generator server 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 15 could be provided. Further, persons skilled in the art will appreciate that a plurality of game servers could be provided to run different games or a single game server may run a plurality of different games as required by the 5 terminals. The gaming system of the present application implements a gaming method wherein one or more symbols from winning symbols combinations of a game outcome are selected to be 10 retained for inclusion in a symbol set for a subsequently generated game outcome. The retained symbols can contribute to further winning symbol combinations in the subsequent game outcome Embodiments may be applied for a variety of types of games, for example spinning reel, 15 poker or other card dealing games, dice games etc. The gaming system may implement the gaming method in "feature" game outcomes. For example, one or more feature game outcomes can become available to a player once 20 eligibility criteria are met. For example, a feature game outcome generation sequence may be triggered by a given symbol or symbol combination occurring in a regular game outcome for a base game. Feature game outcomes may be generated as a sequence of "free play" rounds which do not 25 require a wager to be placed. In one variation for the feature game outcomes, a series of feature game outcomes are generated, during which selected symbols are retained. Subsequent feature game outcomes may be generated a number of times until an end condition is met. For example, an 30 end condition may be that a maximum win symbol combination has occurred in the generated game outcome. Alternatively the gaming method may be used for outcomes of regular game play or a player may pay an additional bet to apply the gaming method for a set of game outcomes. 35 An embodiment of a gaming system for a spinning reel game is illustrated in Figure 6. (Where possible the same 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 16 numbering as Figure 1 is used.) The gaming system comprises a game controller 60 and a player interface 50. The game controller 60 includes a processor 62 and memory 64. Functions implemented in the game controller 60 5 include an outcome generator 645 having a symbol selector 640, an outcome evaluator 660 and a display controller 670. The player interface includes a display 54 and game play mechanism 56. 10 The player inputs game play instructions using the game play mechanism 56. For example, the player may select a number of pay lines and enter an amount to wager per pay line. In initial game outcome is generated in response to the player's instructions. To generate the initial 15 outcome the symbol selector 640 selects symbols from symbol data 610 which comprises a set of available symbols for each of a plurality of groups 615a-d. For example, each group 615a 615b 615c 615d may specify the configuration of one of a plurality of reels, and the 20 symbol selector may be in the form of a reel controller for selecting stop positions for each reel. In an alternative embodiment each group may represent one of a plurality of dice. In a further alternative embodiment only one group of symbols may be provided, for example 25 representing a deck of cards or pool for a lottery draw. The display controller 670 is provided with data defining the symbols to display for each group by the symbol selector 640 this data can also include display positions 30 for each symbol or group of symbols. The display controller displays the selected symbol set in accordance with this data on the display 54. Data may also be provided to the display controller by the outcome evaluator 660, for example to cause highlighting of prize 35 winning combinations of symbols on the display 54. The outcome evaluator 660 can also be adapted to increment a win meter or award a prize for a winning combination. 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 17 The following process occurs where player is eligible for symbols to be retained from a game outcome, for example if the eligibility criteria for feature game outcomes are 5 met. In some embodiments the outcome evaluator 660 includes a trigger monitor 665 adapted to determine when the eligibility criteria for feature game outcomes is met, for example for an embodiment where the eligibility criteria is a defined symbol or symbol combination 10 occurring in a base game outcome. The symbol selector 640 selects one or more symbols to retain from the symbol set of the game outcome, and stores retained symbol data 625 in memory 64. The symbols 15 selected are symbols which contribute to winning combinations in the game outcome, for example the symbols of a winning win line of the game outcome or selected symbols form the winning win line which contribute to a winning symbols combination. 20 The symbol selector then selects a further set of symbols, which includes the retained symbols, in accordance with game rules. For example, the symbol selector 640 selects symbols from symbol data 610 for each of the plurality of 25 groups 615a-d representing a reel based on stop positions for the reel. In an embodiment where the retained symbols are held in position and the reels are represented as spinning behind the retained symbols, a symbol set may be selected using the process described above for the initial 30 game outcome and replace symbols from the set with the retained symbols to form the further symbol set including the retained symbols. Alternatively the number of symbols selected from each group may be reduced by the number of retained symbols from that group and the newly selected 35 symbols added to the retained symbols to form the further symbol set. 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 18 The display controller 670 is provided with data defining the symbols to display. For example, in a spinning reel embodiment symbol data may include a graphic icon and display position for each symbol. The display controller 5 670 displays the selected symbol set in accordance with this data on the display 54 as a further game outcome. In some embodiment the retained symbols may be displayed in their original position in each game outcome or may be displayed in designated positions for each symbol group, 10 for example in the bottom lines of the displayed symbol set. The retained symbols remain in the displayed symbol set and can form part of further winning outcome symbol combinations. The outcome evaluator 660 determines winning symbol combinations in the further game outcome. 15 Data may also be provided to the display controller by the outcome evaluator 660, for highlighting of prize winning combinations of symbols on the display 54. The outcome evaluator 660 can be further adapted to 20 determine credit values payable for the winning game outcomes in accordance with game rules. The outcome evaluator 660 can also update a player's win meter with the credit values won for a game round. A player's win meter may be updated after each game outcome or at the end 25 of a set of game outcomes, for example at the end of a set of feature game outcomes. The timing of when a player's win meter is updated and which winning outcomes contribute to the credit value added to the win meter are dependent on game rules and may vary between embodiments. For 30 example, where the win meter is updated at the end of a set of game outcomes only winning symbol combinations included in the final game outcome, which will typically include retained symbols, may result in credit value added to the player's win meter. Alternatively, only the 35 highest credit value for a winning symbol combination may be awarded for each game outcome. In other embodiments the player's win meter may be updated each round for every 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 19 winning symbol combination which occurs. It should be appreciated that by retaining symbols from a winning symbol combination of a previous game outcome in a subsequent game outcome, this increases the likelihood of 5 a further winning symbol combination, earning a higher credit value occurring, in a subsequent game outcome. The gaming method will now be described in more detail with reference to Figure 7 which is a flow chart of a 10 process for executing feature game rounds for a gaming system as described above. The feature game rounds may be triggered from a base game, for example in response to a defined symbol or symbol combination occurring in the base game. Alternatively the feature game rounds may be 15 triggered randomly independent of any specific occurrence in a base game. An initial game outcome is generated by selecting 710 a set of symbols and displaying 715 the selected symbols as 20 a game outcome. In the illustrated embodiment, if no winning symbol combinations occur in the initial game outcome 720 the feature game rounds end and the player must start a new game 790, which will typically return to the base game. Alternatively, a further initial game 25 outcome may be generated. A player may be allowed a number of initial game outcomes without any winning combinations, say three chances, before the feature rounds end and play returns to the base game. 30 If one or more winning symbol combinations occur in the initial game outcome 720, symbols are selected from the winning symbol combinations to retain 730. The symbols to retain are selected in accordance with symbols selection criteria defined in game rules. For example, the selected 35 symbols may be all symbols of winning combinations, symbols contributing to a winning combination, such as all symbols of a pay line which includes a winning 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 20 combination, or symbols from a single winning combination. Alternatively a player may have some input into the selection of the retained symbols. For example, where two winning symbol combinations occur in an initial game 5 outcome and the symbols from only one winning combination can be retained, the player may be offered the opportunity to select which combination they wish to retain for the subsequent game outcome. 10 A further set of symbols is selected 740, including the retained symbols, and displayed 750 as a subsequent game outcome. The retained symbols may be displayed in the same display positions in the subsequent game outcome as the previous outcome. Alternatively the retained symbols 15 can be displayed in different symbol positions, with in the displayed subsequent game outcome symbol set, based on game rules. For example, retained symbols may be moved to the lowest display positions in the subsequent game outcome, alternatively the retained symbols can be moved 20 to the top, sides or centre of a displayed symbol set. Alternatively the retained symbols may be randomly allocated to different positions in a subsequent symbol set. The positions for the retained symbols in a subsequent game outcome may vary depending on the 25 embodiment. Further, rules for determining display positions for retained symbols may depend on the game type. For example, for a spinning reel game each retained symbol can be retained in a display position associated with the reel from which the symbol was retained, such 30 that the number of symbols displayed from each reel in each game outcome remains constant. The display positions for the retained symbols may also be based on how winning symbol combinations are determined 35 for a displayed game outcome. For example, if symbol order is important for a winning symbol combination to occur, such as defined pay lines, then rules for 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 21 displaying retained symbols in subsequent game outcomes may retain aspects of the retained symbols display order from the previous game outcome. Alternatively, where the position or order of the retained symbols is not important 5 to the game rules for determining winning symbol combinations, for example for a card draw or dice game, then there are no restrictions on the display position for the retained symbols. 10 The game controller determines whether any winning symbol combinations occur in the subsequent game outcome 760. The retained symbols can contribute to winning symbol combinations in the subsequent game outcome. These winning symbol combinations can include the winning symbol 15 combination of the retained symbols from the previous game outcome as well as further winning symbol combinations. Typically a subsequent game outcome will include at least the winning symbol combination comprising the retained symbols. However, in game outcomes where the positions of 20 the retained symbols are altered between the previous and subsequent game outcomes, the winning symbol combination from the previous game outcome may not occur in the subsequent game outcome. The player's win meter may also be updated based on the winning combinations in the game 25 outcome. The game controller can also determine whether the subsequent game outcome is the final game outcome for the sequence 770, for example based on the occurrence of an end condition. If the end condition is not met, then the game controller repeats the process of selecting 30 symbols to retain 730, selecting 740 and displaying 750 further symbol sets, and determining winning combinations 760 until the end of the game outcome generation sequence. At the end 770 of the game outcome generation sequence, 35 any award due the player for the game outcomes can be determined 780 based on game rules. Once the award is determined this can be added to a player credit balance or 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 22 paid out to the player and a new game started 790. The award may be based on a cumulative win meter value, which is updated for each game outcome of the sequence or based on awards due for one or more winning symbol combinations 5 in the final subsequent game outcome only. The manner in which awards are determined can vary depending on the embodiment implemented. Persons skilled in the art will also appreciate that the 10 method of the embodiment could be embodied in program code. The program code could be supplied in a number of ways, for example on a computer readable medium, such as a disc or a memory (for example, that could replace part of memory 103) or as a data signal (for example, by 15 downloading it from a server). It will be understood to persons skilled in the art of the invention that many modifications may be made without departing from the spirit and scope of the invention, in 20 particular it will be apparent that certain features of the invention can be combined to form further embodiments. It is to be understood that, if any prior art publication is referred to herein, such reference does not constitute 25 an admission that the publication forms a part of the common general knowledge in the art, in Australia or any other country. In the claims which follow and in the preceding 30 description of the invention, except where the context requires otherwise due to express language or necessary implication, the word "comprise" or variations such as "comprises" or "comprising" is used in an inclusive sense, i.e. to specify the presence of the stated features but 35 not to preclude the presence or addition of further features in various embodiments of the invention. 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 23 Example 1 5 In the following non limiting example a player is playing a spinning reel game. A player triggers a series of three feature game outcomes from a base game. During the feature game outcomes the play of the game is free. 10 According to game rules during the feature game outcomes symbols of a winning outcome are held in position and can contribute to further winning combinations in subsequent feature game outcomes. Game rules define that a prize awarded for the feature game outcomes is determined based 15 on the winning combinations appearing in the final feature game outcome. A game outcome generated for the first free reel spin is illustrated in Figure 8a. The symbols on the reels 801 20 include a winning symbol combination of a royal flush in the form of symbols 'A' 810, 'K' 811, 'Q' 812, 'J' 813 and '10' 814. The credit value of a prize for the flush is one hundred credits. These symbols 810-814 are held in position for the next free reel spin. 25 A game outcome generated for the second free reel spin is illustrated in Figure 8b. The symbols on the reels 802 include the winning symbol combinations of the royal flush 810-814 from the first free spin and a new winning symbol 30 combination of a full house in the form of symbols 'K' 820, 'K' 811, 'J' 821, 'J' 813 and 'J'823. The credit value of a prize for the full house is eighty credits. It can be seen from the reels 802 that two of the symbols 'K' 811 and 'J' 813 from the winning symbol combination of the 35 previous reel spin outcome are included in the new winning combination. Symbols of both winning combinations are held in position for the next free spin. 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 24 A game outcome generated for the third free reel spin is illustrated in Figure 8c. The symbols on the reels 803 include the winning symbol combinations of the royal flush 5 and full house from the first and second free spins and a new winning symbol combination of four of a kind in the form of four sixes 830-833. The credit value of a prize for the four of a kind is fifty credits. 10 A prize is awarded for the feature game outcomes based on the three winning symbol combinations, in this case the sum of the credit values for each of the winning combinations. Making the total prize awarded for the feature games two hundred and thirty credits, being the 15 sum of one hundred credits for the flush, eighty credits for the full house and fifty credits for four of a kind. Play can then return to the base game. In this case the player would have received the same prize 20 value if the prizes for winning combinations in each game outcome were awarded progressively after each feature game outcome for each new winning combination added. 25 Example 2 In the following non limiting example a player is playing a spinning reel game. A player triggers a series of four feature game outcomes from a base game. During the 30 feature game outcomes the play of the game is free. According to game rules during the feature game outcomes symbols of a winning outcome are dropped to positions at the bottom for subsequent outcomes and can contribute to 35 further winning combinations in subsequent feature game outcomes. Game rules define that a prize awarded for the feature game outcomes is determined based on the winning 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 25 combinations appearing in the final feature game outcome. A game outcome generated for the first free reel spin is illustrated in Figure 9a. The symbols on the reels 901 5 include a winning symbol combination of a royal flush in the form of symbols 'A' 910, 'K' 911, 'Q' 912, 'J' 913 and '10' 914. The credit value of a prize for the flush is one hundred credits. These symbols 910-914 are dropped to bottom positions of the outcome for the next free reel 10 spin. A game outcome generated for the second free reel spin is illustrated in Figure 9b. The symbols on the reels 902 include the winning symbol combinations of the royal flush 15 910-914 from the first free spin in a pay line at the bottom of the outcome and a new winning symbol combination of a full house in the form of symbols 'A' 910, 'A' 920, 'A' 921, '10' 922 and '10'914. The credit value of a prize for the full house is eighty credits. It can be 20 seen from the reels 902 that two of the symbols 'A' 910 and '10' 914 from the winning symbol combination of the previous reel spin outcome are included in the new winning combination. 25 The symbols of both winning combinations now pile up at the bottom of the outcome for the next free spin. Note that in this case the change of symbols positions destroys the full house of the second winning combination leaving only a pair 'A' 920, 'A'921 and '10' 922 on a pay line. 30 However these symbols 920-922 remain and can contribute to a further winning combination in a subsequent feature game outcome. A game outcome generated for the third free reel spin is 35 illustrated in Figure 9c. The symbols on the reels 903 include the winning symbol combination of the royal flush 910-914 from the first free spin in a pay line at the 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 26 bottom of the outcome and a new winning symbol combination of a pair in the form of symbols 'A' 930 and 'A' 931. The credit value of a prize for a pair is ten credits. The symbols of the pair are dropped and pile up at the bottom 5 of the outcome for the next free spin. A game outcome generated for the fourth free reel spin is illustrated in Figure 9d. The symbols on the reels 904 include the winning symbol combination of the royal flush 10 910-914 from the first free spin in a pay line at the bottom of the outcome. Due to the pair symbols 930, 931 piling up at the bottom of the outcome, a new winning symbol combination of four of a kind in the form of symbols 'A' 930, 'A' 920, 'A' 921, and 'A' 931. The 15 credit value of a prize for four of a kind is fifty credits. A prize of ten credits can also be paid for the WILD symbol 940 appearing in the outcome. A prize is awarded for the feature game outcomes based on 20 the winning symbol combinations appearing in the final game outcome 904, in this case the sum of the credit values of one hundred credits for the flush, fifty credits for four of a kind and ten credits for the wild. Making the total prize awarded for the feature games one hundred 25 and ninety credits. Play can then return to the base game. In this case the player would have received a different prize value if the prizes for winning combinations in each 30 game outcome were awarded progressively after each feature game outcome for each new winning combination added. Example 3 35 In the following non limiting example a player is playing a spinning reel game. A player triggers a series of three 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 27 feature game outcomes from a base game. During the feature game outcomes the play of the game is free. According to game rules during the feature game outcomes 5 symbols of the highest prize value winning outcome are held in position and can contribute to further winning combinations in subsequent feature game outcomes. If a higher value winning outcome occurs, then the symbols of this further higher value winning outcome are held for 10 subsequent game outcomes. Game rules define that a prize awarded for the feature game outcomes is determined based on winning symbol combinations appearing in the final feature game outcome. 15 A game outcome generated for the first free reel spin is illustrated in Figure 10a. The symbols on the reels 1001 include a winning symbol combination of in the form of two 'cherries' symbols 1010, 1011 and a 'WILD' 1012. The credit value of a prize for this combination is thirty 20 credits. These symbols 1010-1012 are held in position for the next free reel spin. A game outcome generated for the second free reel spin is illustrated in Figure 10b. The symbols on the reels 1002 25 include the winning symbol combination 1010-1012 from the first free spin and a new winning symbol combination of two 'orange' symbols 1020, 1021 and a 'WILD' 1022. The credit value of a prize for this combination is twenty credits. As the first symbol combination has a higher 30 credit value the second winning symbol combination 1020 1022 is dropped and only the first symbol combination held for the next free spin. A game outcome generated for the third free reel spin is 35 illustrated in Figure 10c. The symbols on the reels 1003 include the winning symbol combinations the winning symbol combination 1010-1012 from the first free spin and a new 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 28 winning symbol combination of three 'apple' symbols 1030 1032. The credit value of a prize for the new symbol combination 1030-1032 is fifty credits. 5 A prize is awarded for the feature game outcomes based on the two winning symbol combinations in the final outcome, in this case eighty credits being the sum of the credit values for each of the winning combinations. Play can then return to the base game. 10 In this case the held winning symbol combination sets a minimum prize value for the feature game outcomes. In an alternative award scheme a cumulative prize may be 15 determined based on the winning combinations appearing in each feature game outcome. For example, accumulating thirty credits for the outcome of the first reel spin, fifty credits for the outcome of the second reel spin, and eighty credits for the outcome of the third reel spin to 20 give a total of one hundred and sixty credits for the feature game outcomes. Example 4 25 In the following non limiting example a player is playing a spinning reel game. A player triggers a series of three feature game outcomes from a base game. During the feature game outcomes the play of the game is free. 30 According to game rules during the feature game outcomes symbols of the highest prize value winning outcome are held for a subsequent game outcome. The held symbols are dropped to display positions at the bottom of the game 35 outcome where they can contribute to further winning combinations in subsequent feature game outcomes. If a higher value winning outcome occurs, then the symbols of 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 29 this further higher value winning outcome are held for subsequent game outcomes. Game rules define that a prize awarded for the feature game outcomes is determined based on winning symbol combinations appearing in the final 5 feature game outcome. A game outcome generated for the first free reel spin is illustrated in Figure 11a. The symbols on the reels 1101 include a winning symbol combination of in the form of two 10 'cherries' symbols 1110, 1111 and a 'WILD' 1112. The credit value of a prize for this combination is thirty credits. These symbols 1110-1112 are dropped to bottom positions for the next free reel spin. 15 A game outcome generated for the second free reel spin is illustrated in Figure lb. The symbols on the reels 1102 includes a new winning symbol combination of three 'cherries' symbols 1120-1122. The credit value of a prize for this combination is thirty credits. The symbols 1102 20 also include a new winning symbol combination comprising one 'cherries' symbol 1120 from the new winning symbol combination and the symbols 1110-1112 retained from the first free spin to give a combination of three 'cherries' symbols 1120, 1110. 1111 and 'WILD' symbol 1112. The 25 credit value of a prize for this combination is fifty credits. This new symbol combination is retained for the next free spin as it has a higher credit value than the other new symbol combination. 30 A game outcome generated for the third free reel spin is illustrated in Figure 11c. The symbols on the reels 1003 includes the winning symbol combination retained from the second outcome and a new winning symbol of three 'orange' symbols 1130-1132. The credit value of a prize for the 35 new symbol combination 1130-1132 is thirty credits. A prize is awarded for the feature game outcomes based on 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 30 the two winning symbol combinations in the final outcome, in this case eighty credits being the sum of the credit values for each of the winning combinations. Play can then return to the base game. 5 In this case the held winning symbol combination sets a minimum prize value for the feature game outcomes. In an alternative award scheme a cumulative prize may be 10 determined based on the winning combinations appearing in each feature game outcome. For example, accumulating thirty credits for the outcome of the first reel spin, eighty credits for the outcome of the second reel spin, and eighty credits for the outcome of the third reel spin 15 to give a total of one hundred and ninety credits for the feature game outcomes. Example 5 20 In the following non limiting example a player is playing a game have a base game from which feature game outcomes can be triggered. The feature game outcomes are card deal outcomes. The base game may also be a card dealing game 25 or may be another type of game. During the feature game outcomes the play of the game is free. According to game rules during the feature game outcomes symbols of the highest prize value winning outcome are 30 held for a subsequent game outcome. Winning symbol combinations are not dependent on the order in which the symbols appear in a dealt hand. The held symbols can contribute to further winning combinations in subsequent feature game outcomes. Game rules define that a prize 35 awarded for the feature game outcomes is determined based on winning symbol combinations appearing in the final feature game outcome. 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 31 A game outcome generated for the first deal is illustrated in Figure 12a. The five dealt cards 1201-1205 include a winning symbol combination of in the form of a pair of 5 aces 1202, 1205. The credit value of a prize for this combination is thirty credits. These cards 1202, 1205 are held for a subsequent deal. A game outcome generated for the second deal is 10 illustrated in Figure 12b. This outcome includes the retained aces 1202, 1205 and three new cards 1206-1208 which includes a further winning combination of a pair of tens 1207, 1208. The credit value of a prize for this further combination is thirty credits. The pair of aces 15 1202, 1205 and pair of tens 1207, 1208 are held for a subsequent deal. A game outcome generated for the second deal is illustrated in Figure 12c. This outcome includes the 20 retained aces 1202, 1205 and tens 1207, 1208, and a new card 1209 which is a further ace. The game outcome includes a winning combination of a full house comprising three aces 1202, 1205, 1209 and pair of tens 1207, 1208. The prize for a full house is one hundred credits. The 25 prize value of one hundred credits is awarded to the player and play continues with the base game. Example 6 30 In the following non limiting example a player is playing a spinning reel game. A player triggers a series of three feature game outcomes from a base game. During the feature game outcomes the play of the game is free. 35 According to game rules during the feature game outcomes symbols of one winning outcome are held in position and 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 32 can contribute to further winning combinations in subsequent feature game outcomes. Where more than one winning symbol combination occurs in an outcome the player can choose which outcome to retain. Game rules define 5 that a prize awarded for the feature game outcomes is determined based on winning symbol combinations appearing in the final feature game outcome. A game outcome generated for the first free reel spin is 10 illustrated in Figure 13a. The symbols on the reels 1301 include a winning symbol combination of in the form of two 'cherries' symbols 1310, 1311. The credit value of a prize for this combination is ten credits. As this is the only winning symbol combination, these symbols 1310, 1311 15 are held in position for the next free reel spin. A game outcome generated for the second free reel spin is illustrated in Figure 13b. The symbols on the reels 1302 include a first winning symbol combination of the two 20 'cherries' symbols 1310, 1311 from the first free spin and a 'WILD' symbol 1320, and a second winning symbol combination of three 'orange' symbols 1321-1323. The credit value of a prize for each of the first and second combinations is thirty credits. The player can then 25 select one of the symbol combinations to retain for the next outcome. The player chooses to retain the second winning symbol combination of three orange symbols 1321 1323 so this symbol combination is held for the next free spin. 30 A game outcome generated for the third free reel spin is illustrated in Figure 13c. The symbols on the reels 1303 include the winning symbol combination of four 'orange' symbols, comprising the three retained 'orange' symbols 35 1321-1323 and a new 'orange' symbol 1340. The credit value of a prize for this symbol combination is fifty credits. The game outcome includes no other winning 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 33 symbol combinations. A prize is awarded for the feature game outcomes based on the winning symbol combinations in the final outcome, in 5 this case so the prize of fifty credits for the one final winning outcome. In this case the player selects the held winning symbol combination which sets a minimum prize value for the 10 feature game outcomes when more than one winning outcome occurs. This enables the player to have greater involvement in the feature game outcomes and potentially increase the player enjoyment. 15 In an alternative award scheme a cumulative prize may be determined based on the winning combinations appearing in each feature game outcome. For example, accumulating ten credits for the outcome of the first reel spin, sixty credits for the outcome of the second reel spin, and fifty 20 credits for the outcome of the third reel spin to give a total of one hundred and twenty credits for the feature game outcomes. 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12
Claims (36)
1. A method of gaming for use with a gaming system having a controller and a display, and the gaming system 5 playing the game, the method comprising: a) selecting, via the game controller, one or more symbols displayed at a first location on the display, to be retained from a symbol set of a first game outcome based on the selected symbols contributing to a winning 10 symbol combination in the game outcome; and b) selecting, via the game controller a further set of symbols for display as a subsequent game outcome including the retained selected symbols displayed at a second location on the display that is different from the 15 first location, thereby displaying the further set of symbols in said first location and the selected symbols in said second location, and resulting in an award of a prize from the selected symbols of the first game outcome. 20
2. A method as claimed in claim 1, and further comprising: selecting an initial set of symbols; displaying the first game outcome using the initial set of symbols; and 25 evaluating any winning symbol combinations in the first game outcome, wherein the symbols to retain for the subsequent game outcome are selected from the first game outcome. 30
3. A method as claimed in claim 1, and further comprising: c) evaluating the further set of symbols to identify one or more winning symbol combinations of the subsequent game outcome. 35
4. A method as claimed in claim 3, and further comprising awarding a prize based on winning symbol 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 35 combinations of the subsequent game outcome.
5. A method as claimed in claim 3, and wherein at least one winning symbol combination of the subsequent game 5 outcome includes one or more of the selected symbols which contributed to the winning symbol combination of the first game outcome.
6. A method as claimed in claim 1, and further 10 comprising selecting a highest winning symbol combination of the first game outcome as the retained selected symbols.
7. A method as claimed in claim 1, and further 15 comprising enabling player selection of symbols from the winning combination of symbols.
8. A method as claimed in claim 1, and wherein the further set of symbols comprises symbols of a plurality of 20 groups and further comprising displaying the set of symbols comprising symbols of a plurality of groups in respective ones of display positions.
9. A method as claimed in claim 8, and wherein each 25 retained symbol is displayed in the subsequent game outcome in a display position defined for the symbol group.
10. A method as claimed in claim 3, and further 30 comprising repeating steps a) to c) to generate a further subsequent outcome.
11. A method as claimed in claim 10, and wherein the selected symbols to retain for each subsequent outcome 35 include retained symbols from a previous outcome.
12. A method as claimed in claim 10, and further 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 36 comprising selecting symbols to retain for each subsequent outcome independent of whether or not the symbols have been retained previously. 5
13. A method as claimed in claim 10, and further comprising awarding a prize based on winning combinations of the further subsequent game outcome.
14. A method as claimed in claim 10, and further 10 comprising generating further subsequent outcomes until an end condition is met.
15. A method as claimed in claim 14, and further comprising awarding a prize based on winning combinations 15 of the subsequent game outcome when the end condition is met.
16. A method as claimed in claim 14, and wherein the end condition is a given number of repetitions. 20
17. A method as claimed in claim 14 wherein the end condition is a given game outcome occurring.
18. A game controller for playing a game in a gaming 25 machine having a display, the game controller comprising: a display controller configured to display symbols of a first outcome of the game; and a symbol selector, in response to the first game outcome including a winning combination of symbols 30 displayed at a first location on the display, arranged to select one or more symbols of the winning combination in the first game outcome to retain for a subsequent game outcome, and select a further set of symbols, including the retained symbols displayed at a second location on the 35 display that is different from the first location, for the subsequent game outcome, thereby resulting in an award of a prize from the selected symbols of the first game 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 37 outcome.
19. A game controller as claimed in claim 18, and wherein the symbol selector is further arranged to select an set 5 of symbols without any retained symbols for the first game outcome.
20. A game controller as claimed in claim 18, and further comprising an outcome evaluator arranged to evaluate the 10 set of symbols selected for the first game outcome to identify any one or more winning symbol combinations occurring in the game outcome.
21. A game controller as claimed in claim 20, and wherein 15 at least one winning symbol combination of a subsequent game outcome includes least one of the selected symbols retained from a previous game outcome.
22. A game controller as claimed in claim 18, and wherein 20 the symbol selector is further arranged to select a highest winning symbol combination of the game outcome as the retained selected symbols.
23. A game controller as claimed in claim 18, and wherein 25 the symbol selector is further arranged to receive a selection of symbols of the winning combination of symbol from the player.
24. A game controller as claimed in claim 18, and 30 wherein the set of symbols comprises symbols of a plurality of groups and the display controller is arranged to display the set of symbols as the first game outcome comprising symbols of a plurality of groups in respective ones of display positions. 35
25. A game controller as claimed in claim 24, and wherein each symbol retained from a previous game outcome is 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 38 displayed in a subsequent game outcome in a display position defined for the symbol group.
26. A game controller as claimed in claim 18, and wherein 5 the outcome evaluator is further arranged to determine an award based on winning symbol combinations of the first game outcome.
27. A gaming system comprising: 10 a player interface for entering game play instructions by a player and including a display for displaying a first game outcome and prize information to the player; and a symbol selector, in response to the first game 15 outcome including a winning combination of symbols displayed at a first location on the display, arranged to select one or more symbols of the winning combination in the first game outcome to retain for a subsequent game outcome, and 20 select a further set of symbols, including the retained symbols displayed at a second location on the display that is different from the first location, for the subsequent game outcome, thereby resulting in an award of a prize from the selected symbols of the first game 25 outcome.
28. A gaming system as claimed in claim 27, and wherein the symbol selector is further arranged to select an set of symbols without any retained symbols for the first game 30 outcome.
29. A gaming system as claimed in claim 27, and further comprising an outcome evaluator arranged to evaluate a set of symbols selected for the first game outcome to identify 35 any one or more winning symbol combinations occurring in the game outcome. 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12 - 39
30. A gaming system as claimed in claim 29, and wherein at least one winning symbol combination of a subsequent game outcome includes at least one of the selected symbols retained from a previous game outcome. 5
31. A gaming system as claimed in claim 27, and wherein the symbol selector is further arranged to select a highest winning symbol combination of the game outcome as the retained selected symbols. 10
32. A gaming system as claimed in claim 27, and wherein the symbol selector is further arranged to receive a selection of symbols of the winning combination of symbols from the player. 15
33. A gaming system as claimed in claim 27, and wherein the set of symbols comprises symbols of a plurality of groups and further comprising a display controller arranged to display the set of symbols as the first game 20 outcome comprising symbols of a plurality of groups in respective ones of display positions.
34. A gaming system as claimed in claim 33, and wherein each symbol retained from a previous game outcome is 25 displayed in a subsequent game outcome in a display position defined for the symbol group.
35. A gaming system as claimed in claim 27, and wherein the outcome evaluator is further arranged to determine an 30 award based on winning symbol combinations of the game outcome.
36. Computer program code which when executed causes a computer to implement a computer controlled gaming method 35 as claimed in claim 1. 6375088_1 (GHMatters) P78892.AU.2 ROBYNH 20/11/12
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
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AU2015201803A AU2015201803A1 (en) | 2008-11-24 | 2015-04-10 | A method of gaming, a gaming system and a game controller |
AU2017201720A AU2017201720A1 (en) | 2008-11-24 | 2017-03-14 | A method of gaming, a gaming system and a game controller |
AU2018274946A AU2018274946A1 (en) | 2008-11-24 | 2018-12-06 | A method of gaming, a gaming system and a game controller |
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
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US61/117,386 | 2008-11-24 | ||
AU2012258289A AU2012258289A1 (en) | 2008-11-24 | 2012-11-20 | A method of gaming, a gaming system and a game controller |
AU2015201803A AU2015201803A1 (en) | 2008-11-24 | 2015-04-10 | A method of gaming, a gaming system and a game controller |
Related Parent Applications (1)
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AU2012258289A Division AU2012258289A1 (en) | 2008-11-24 | 2012-11-20 | A method of gaming, a gaming system and a game controller |
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AU2017201720A Division AU2017201720A1 (en) | 2008-11-24 | 2017-03-14 | A method of gaming, a gaming system and a game controller |
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AU2015201803A1 true AU2015201803A1 (en) | 2015-04-30 |
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AU2015201803A Abandoned AU2015201803A1 (en) | 2008-11-24 | 2015-04-10 | A method of gaming, a gaming system and a game controller |
AU2017201720A Abandoned AU2017201720A1 (en) | 2008-11-24 | 2017-03-14 | A method of gaming, a gaming system and a game controller |
AU2018274946A Abandoned AU2018274946A1 (en) | 2008-11-24 | 2018-12-06 | A method of gaming, a gaming system and a game controller |
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AU2017201720A Abandoned AU2017201720A1 (en) | 2008-11-24 | 2017-03-14 | A method of gaming, a gaming system and a game controller |
AU2018274946A Abandoned AU2018274946A1 (en) | 2008-11-24 | 2018-12-06 | A method of gaming, a gaming system and a game controller |
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AU (3) | AU2015201803A1 (en) |
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2015
- 2015-04-10 AU AU2015201803A patent/AU2015201803A1/en not_active Abandoned
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AU2018274946A1 (en) | 2019-01-03 |
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