AU2013100821A4 - A board game - Google Patents

A board game Download PDF

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AU2013100821A4
AU2013100821A4 AU2013100821A AU2013100821A AU2013100821A4 AU 2013100821 A4 AU2013100821 A4 AU 2013100821A4 AU 2013100821 A AU2013100821 A AU 2013100821A AU 2013100821 A AU2013100821 A AU 2013100821A AU 2013100821 A4 AU2013100821 A4 AU 2013100821A4
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playing
board
question
player
answer
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AU2013100821A
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Craig Andrew Smith
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Abstract

A board game comprising: a board panel having at least one segment, each segment representing a question category, each segment having at least two playing spaces for one or 5 more players to move between the playing spaces by answering one or more questions correctly; question cards with a question and plurality of answer choices provided on each of the question cards wherein each playing space bears indicia for indicating number of answer choices to 10 be provided to said one or more players for answering said one or more questions. 4381228_1 (GHMatters) P93683.AU 12/06/13 Figure 1

Description

- 2 A Board Game TECHNICAL FIELD The present disclosure relates to a board game and more 5 particularly to trivia board games. BACKGROUND ART Board games remain popular due to their simplicity and relative low cost when compared to other forms of 10 entertainment such as electronic games, sporting games/equipment and cinema. Their appeal seems to lie in the fact that board games combine elements such as luck, risk taking, weighing and evaluating odds, general knowledge and strategy determination, these elements 15 providing a source of interest and a challenge. Board games also tend to promote social interaction, particularly amongst family members, which is desirable especially given the busy lifestyle that most people lead and the need to find ways to spend more quality time with 20 friends and family. The above references to the background art do not constitute an admission that the art forms a part of the common general knowledge of a person of ordinary skill in 25 the art. The above references are also not intended to limit the application of the apparatus and method as disclosed herein. SUMMARY OF THE DISCLOSURE 30 In a first aspect, there is provided a board game comprising: a board panel having at least one segment, each segment representing a question category each segment 4381228_1 (GHMatters) P93683.AU 11/06/13 - 3 having at least two playing spaces for one or more players to move between the playing spaces by answering one or more questions correctly; question cards with a question and plurality of 5 answer choices provided on each of the question cards wherein each playing space bears indicia for indicating number of answer choices to be provided to said one or more players for answering said one or more questions. 10 In an embodiment, the number of answer choices provided on each of the playing spaces increase from one playing space to another playing space. In an embodiment, each segment comprises a final question 15 playing space wherein no answer choices are provided for a question asked to one or more players positioned at the final question playing space. In an embodiment, the indicia for indicating the number of 20 answer choices is a number and/or a colour. In a second aspect, there is provided a method of playing a board game, the method comprising: answering one or more questions provided on question 25 cards for moving between at least two playing spaces on a board panel; and progressing from one playing space to another playing space on answering one or more questions correctly; wherein the method further comprises providing a 30 number of answer choices for answering said one or more questions, the number of answer choices being indicated by indicia provided on each of the playing spaces on the board panel. 4381228_1 (GHMatters) P93683.AU 11/06/13 - 4 In an embodiment, the indicia is a colour and/or a number. In an embodiment at least 2 answer choices are to be 5 provided. In a further embodiment, 3 or more answer choices are to be provided. 10 In an embodiment, 4 or more answer choices are to be provided. In an embodiment, the board panel is triangular in shape. 15 In an embodiment, each segment is triangular in shape. In an embodiment, a plurality of the board panels, wherein each board panel comprises at least one portion abutting with an adjacent board panel. 20 In an embodiment, the board panel bears indicia to indicate a category of questions that need to be answered correctly for moving between playing spaces on the board panel. 25 In an embodiment, each of the plurality of board panels comprise a plurality of the playing spaces, wherein one or more players move game pieces between the board panels. 30 In a third aspect there is provided a board game comprising a plurality of board panels, each board panel having at least one edge portion abutable with an edge portion of other board panel to form a game board; each 4381228_1 (GHMatters) P93683.AU 11/06/13 - 5 board panel comprising a plurality of playing spaces wherein one or more players move between the playing spaces by answering one or more questions correctly; wherein each playing space bears indicia to indicate 5 number of answer choices to be provided to said one or more players for answering said one or more questions and wherein said board panels can be arranged in a plurality of different configurations, and wherein each configuration results in movement of players between said 10 board panels. In this embodiment, each board panel may represent a different reference subject from which questions are to be answered. For example, a board may comprise four board 15 panels representing subjects selected from science, history, geography and art, whereas another board may comprise six board panels representing subjects selected from music, religion, politics, science, sport and history. It will be appreciated that any number of board 20 panels each representing a different reference subject may be selected for play. In this way, the system and board of the invention provides variability in the way in which a board game is played so as to maintain interest in the game. 25 In another embodiment, each board panel may represent a different time period in history. For example, each board panel may relate to a decade (10 years) within a period of 100 years in the 2 0 th century (1900-2000). Questions in 30 relation to each decade may be asked to the one or more players for moving across playing spaces in a particular board panel. For example, a board panel marked as "2nd decade" may represent a period between 1910 and 1920 and 4381228_1 (GHMatters) P93683.AU 11/06/13 - 6 every question asked to a player playing on that board panel would refer to events and occurrences in that particular period (1910-1920). The questions asked would, therefore, not be restricted by subject matter and would 5 instead be categorized by a relevant time period. Therefore, such questions could relate to science, history, geography, art, culture, religion, politics, music, etc. that bear a relationship with the relevant time period designated for the particular board panel. It 10 will also be appreciated that any number of board panels, each panel representing a different time period such as a decade, may be selected. In this way, the board game in this embodiment provides variability in the way in which a board game is played so as to maintain interest in the 15 game. The reference subjects for each of the board panels include, but are not limited to, science, geography, politics, art, history, geography, music and sport. Sub 20 topics may also be chosen, for example, cricket, golf, soccer, the Olympics, cycling, motor racing, horse racing, swimming, football and tennis in the reference topic "sport". 25 In another embodiment, each panel represents a different country from which questions relevant to that country are asked. Similarly, each panel may represent a different sport from which questions relevant to that sport are asked. It will be appreciated, therefore, that different 30 panels may be provided in different "theme packs". According to yet another aspect there is provided a board game kit comprising a plurality of board panels as 4381228_1 (GHMatters) P93683.AU 11/06/13 described above and a plurality of question cards as described above. In a further embodiment the kit comprises a label for 5 application to said board panels to specify a category, whereby questions in a question and answer game come from within that category when a game piece is located on that board panel. 10 In a further embodiment the question cards are contained in a question card box. Each box contains questions and answers from a particular category. The question card boxes maybe joined together to allow neat containment of the boxes in a particular region of the game board during 15 game play. It will be appreciated that a selection of different categories can take place, and therefore a selection of different question and answer boxes may take place. Therefore, in an embodiment, the boxes are removably secured to each other. 20 In an embodiment the boxes are secured by a hook and loop fasteners such as by Velcro@ on an outer surface. In a further embodiment the boxes are secured by a bracket on one edge adapted to receive a projection positioned on an 25 adjacent edge of a question box. It will be appreciated that each question box may have a bracket on one side of it and a projection on the other side to allow interchangeable attachment of the boxes. 30 In a further embodiment, the kit further comprises a score sheet. Advantageously, the score sheet may comprise a working space, for example, on the reverse side of the sheet, for a player to use during the game. 4381228_1 (GHMatters) P93683.AU 11/06/13 - 8 In a further embodiment, the kit further comprises a plurality of items to signify achievement of a milestone event which advances the player towards winning the game, 5 such as hats or pegs. In this embodiment, the kit may also comprise a rack for placement of the hats or pegs once a player has qualified to collect a hat or peg in accordance with the rules of the game. This may be the game piece itself. 10 In another aspect, there is provided a method of playing a board game, the method comprising: moving game pieces along one or more playing paths to move between a plurality of playing spaces on a board 15 panel by answering one or more questions correctly; providing a number of answer choices for said one or more questions, wherein the number of answer choices is indicated by indicia on each of the playing spaces. 20 Whilst in the preferred embodiment each board panel is depicted to be triangular in shape, the shape of the board panels is not limiting and game board may comprise all triangular shaped board panels, or may comprise all square shaped board panels, or a mixture of both shapes. Whilst 25 triangular board panels are preferred, it will be appreciated that other shapes including, but not limited to, rectangles, pentagons and hexagons are also possible and are encompassed by the present invention, where two or more differently shaped board panels may be used within 30 any particular game board. It will be apparent that any shape that allows two or more board panels to be aligned adjacent to one another is possible for use in various embodiments of the invention. 4381228_1 (GHMatters) P93683.AU 11/06/13 - 9 In a preferred embodiment, all board panels are of the same shape. The pattern on each of the board panels is preferably identical. Preferably also, the indicia are 5 identical but may differ in their distribution within the panels. BRIEF DESCRIPTION OF THE DRAWINGS Notwithstanding any other forms which may fall within the 10 scope of the disclosure as set forth in the Summary, specific embodiments will now be described, by way of example only, with reference to the accompanying drawings in which: 15 Figure 1 depicts a board game according to a first embodiment of the disclosure; Figure 2 depicts a board game with a plurality of segments in accordance with a second embodiment of the disclosure; 20 Figure 3 depicts a board game with plurality of segments in accordance with a third embodiment of the disclosure; Figure 4 depicts a board game with a plurality of panels in accordance with a fourth embodiment of the 25 disclosure. DETAILED DESCRIPTION OF SPECIFIC EMBODIMENTS A first embodiment of the board game is shown in Figure 1. In this embodiment, the aim of the game is for all 30 participating players to be the first player to answer a question while being positioned at a token space in order to gain a hat or peg. To qualify for being positioned at a token space and therefore qualify to answer a final 4381228_1 (GHMatters) P93683.AU 11/06/13 - 10 question and receive a hat or peg if answered correctly, a player must first correctly answer a number of questions by moving across a plurality of playing spaces. Furthermore, in order to move between playing spaces the 5 players have to answer a plurality of questions depicted on a plurality of question cards. Each of the questions may carry a point score and the point scores may also be added together. It will be appreciated that the number of points set down for quick or longer games may be varied 10 within the rules. Referring to Figure 1, the board game includes a board in the form a playing board panel 10 that is triangular in shape. It will be appreciated that more than one board 15 panel may also be used to play the board game as described in further embodiments. Each board panel 10 comprises a plurality of playing spaces in the form of "playing zones". In this exemplary embodiment, the playing board panel 10 comprises three playing zones, including a first 20 playing zone 11, a second playing zone 12, a third playing zone 13. The board panel also includes a centrally located token space in the form of token zone 15. Advantageously, each triangular board panel in the 25 preferred embodiment is divided into three playing sections 10A, 10B and 10C. Each of the playing sections in the preferred embodiment is trapezoidal in shape. Each of these the trapezoidal playing sections 10A, 10B and 10C include the playing spaces 11, 12 and 13. It would be 30 appreciated that participating players may engage in gameplay in one or more playing sections by moving across playing spaces in the one or more playing sections. 4381228_1 (GHMatters) P93683.AU 11/06/13 - 11 While this disclosure does not limit the board game to a specific number of players, for ease of understanding the first embodiment described herein refers to a two player game played between a first player P1 and a second player 5 P2 engaging in gameplay in playing section 10B. A skilled person would appreciate that this description of the preferred embodiment is not limiting and a further number of players may also play the board game in playing section 10A and/or 10C. Each of the participating players may be 10 allocated gamepieces. In this embodiment, player P1 is allocated game piece 14 and player P2 is allocated game piece 16. In order to progress in the game P1 and P2 need to answer questions provided on a pack of question cards to move their respective game pieces along a playing path 15 that connects the playing zones 11 to 13. For example, in one example, the players P1 and P2 may follow a playing path that starts at playing zone 11 and then playing zone 12 (an intermediate playing space) before arriving on the third playing zone 13. Furthermore, each of the players P1 20 and P2 would have to answer a question correctly on the third playing zone 13 to become eligible to reach token zone 15. Whichever player between P1 and P2 is the first to answer a question correctly to reach token zone 15 is considered a winner of this board game. In another 25 alternative embodiment, players P1 and/or P2 may need to answer a final question whilst being positioned at the token zone 15 to be declared as a winner of the board game. 30 In the preferred embodiment, P1 is responsible for asking a question to P2 when P2 attempts to move across playing spaces by answering one or more questions. Similarly, P2 is responsible for asking questions to P1 when P1 attempts 4381228_1 (GHMatters) P93683.AU 11/06/13 - 12 to move across playing spaces by answering questions. Each of the question cards in the preferred embodiment includes four answer choices. Out of the four answer choices at least one answer choice is the correct answer. 5 This disclosure is not limited to any specific number of answer choices provided on question cards. Each of the playing zones 11 to 13 bear an indicia in the form of a numeral that bears a numeric relationship with a 10 specific number of answer choices to be provided to the players P1 and/or P2 at the time of answering a question. Therefore, the indicia provided on playing zones 11 to 13 give an indication of the number of answer choices to be provided. It is important to appreciate that the 15 disclosure in no way limits the indicia to be a specific numeral and the numerals depicted in the playing spaces 11 to 13 are not limited to any specific numerals. It is important to appreciate as also depicted in the foregoing description, the indicia provided on the different playing 20 zones in one or more of the board panels gives an indication of the number of choices to be provided when a player is asked a question. The difference in the number of answer choices provided to each player for moving from one playing zone/playing level to another playing 25 zone/playing level advantageously provides a variation in level of difficulty for the participating players. For example in a first non-limiting example of gameplay between the players P1 and P2, P1's game piece 14 is 30 positioned within playing section 10B in playing space 11. 11 bears an indicia in the form of numeral 1 to indicate to the player P2 asking a question that two answer choices (including the correct answer) must be provided by P2 4381228_1 (GHMatters) P93683.AU 11/06/13 - 13 while asking a question to P1. P1 is required to select or nominate one answer choice to answer the question. Therefore, in this embodiment the number of answer choices (C) is a direct function of the indicia shown in the form 5 of a numeral (N). The function in this embodiment is C=N+1. If P1 answers the question incorrectly, P1 loses their turn and game play moves on to the other player P2. If P1 answers the question answers correctly, then P1 can move game piece 14 across from playing zone 11 to playing 10 zone 12. Assuming P1 answers a question correctly, P1 is then entitled to move its allocated game piece 14 to playing zone 12. Playing zone 12 bears an indicia in the form of 15 numeral 2. The indicia of numeral 2 on playing zone 12 indicates that player P1 receives three answer choices (including the correct answer) from P2 when P2 asks a question. Once again, the number of answer choices provided (C) is a direct function of the indicia shown in 20 the form of a numeral (N), the function being C=N+1. Therefore, when the indicia shown on playing zone 12 is 2, 3, ie. (2+1) answer choices are provided to the participating player. P1 is required to select or nominate one answer choice to answer the question. If the question 25 is answered incorrectly by P1, P1 loses their turn and game play moves to the other player P2. If P1 answers the question answers correctly, then P1 can move game piece 14 across from playing zone 12 to playing zone 13. 30 Once again assuming P1 answers a question correctly in playing zone 12, player P1 is entitled to move their allocated game piece 14 from playing zone 12 to playing zone 13. Playing zone 13 bears an indicia in the form of 4381228_1 (GHMatters) P93683.AU 11/06/13 - 14 numeral 3. Playing zone 13 bears an indicia in the form of numeral 3. The indicia of numeral 3 indicates that P1 receives four answer choices (including the correct answer) and is required to select or nominate one answer 5 choice to answer the question. Once again, the number of answer choices provided (C) is a direct function of the indicia shown in the form of a numeral (N), the function being C=N+1. Therefore, when the indicia shown on playing zone 13 is 3, 4, ie. (3+1) answer choices are provided to 10 the participating player answering the question. If the question is answered incorrectly by P1, P1 loses their turn and game play moves to the other player P2. If P1 answers the question answers correctly, then P1 can move game piece 14 across from playing zone 13 to token zone 15 15. Assuming, P1 answers a question correctly at playing zone 13, player P1 becomes entitled to move their allocated game piece 14 from playing zone 13 to token zone 15. When 20 P2 asks a question to the player P1 in token zone 15, P1 does not receive any answer choices and is required to answer correctly. If the question is answered incorrectly by P1, P1 loses their turn and game play moves to the other player P2. If P1 answers the question correctly, 25 then P1 wins the game. It is to be appreciated that whilst in the preferred embodiment, the token zone does not bear an indicia for indicating number of answer choices to be made available to a player with a game piece positioned at the token zone 15 such a requirement is not limiting and 30 in further advantageous embodiments, the token zone 15 may also bear indicia to indicate number of answer choices to be made available to a player answering questions. 4381228_1 (GHMatters) P93683.AU 11/06/13 - 15 It is also to be appreciated by the skilled user, that as a result of each playing space bearing a distinct indicia to indicate number of answer choices to be given to a player answering a question, one of the advantages of the 5 board game described herein is that the level of difficulty of answering questions varies and in this example increases progressively as a player advances from one playing space to another. For example, the level of difficulty for answering a question when two answer 10 choices for a question are given to a player in playing zone 11 is lower in comparison with the level of difficulty for answering a question when no answer choices are given to a player for answering a question in token zone 15. 15 Referring to Figures 2 to 4, further embodiments of the board game are described. In these further embodiments multiple board segments that form the board panel are used by players for playing the board game are shown. In these 20 embodiments, the aim of the game is to be the first player to gain the majority of hat or pegs. The number of hat or pegs on offer in any game is dependent on the number of board segments used. In a non-limiting example, number of hats or pegs corresponding to number of board segments is 25 as follows: Number of board panels Number of hats or pegs 1 1 2 2 3 2 4 3 5 3 4381228_1 (GHMatters) P93683.AU 11/06/13 - 16 6 4 7 4 8 5 9 5 10 6 It will be appreciated, however, that the number of hats or pegs for every board segment may be varied. 5 In order to gain hats or pegs, a participating player needs to answer a question while being positioned at a token space in order to gain a hat or peg. To qualify for being positioned at a token space and therefore qualify to answer a final question and receive a hat or peg if 10 answered correctly, a player must first correctly answer a number of questions by moving across a plurality of playing spaces in each of the board segments. In order to move between playing spaces the players have to answer a plurality of questions depicted on a plurality of question 15 cards (not shown) . Each of the questions may carry a point score and the point scores may also be added together. It will be appreciated that the number of points set down for quick or longer games may be varied within the rules. 20 Referring to Figure 2, game board 20 is depicted in which three board segments 25, 27 and 29 are selected for gameplay. Each of the board segments 25, 27 and 29 may represent a particular reference subject as denoted by indicia in each of the token zones 255, 275 and 295 25 located centrally on each of the board panels 25, 27 and 29 respectively. It is to be appreciated in further embodiments a reference subject matter may be indicated by way indicia such as colour, image, number, etc (non 4381228_1 (GHMatters) P93683.AU 11/06/13 - 17 exhaustive). Each board segment 25, 27 and 29 comprises a plurality of playing spaces in the form of "playing zones". In this 5 exemplary embodiment, the playing board segment 25 comprises playing zones 251, 252 and 253 and a centrally located token zone 255. Playing board segment 27 comprises playing zones 271, 272 and 273 and a centrally located token zone 275. Similarly, playing board segment 29 10 comprises playing zones 291, 292 and 293 a centrally located token zone 295. Advantageously, each triangular board segment 25, 27 and 29 in the preferred embodiment is each divided into three playing sections. Board Segment 25 is divided into playing sections 25A, 25B and 25C. 15 Similarly board segment 27 is divided into playing sections 27A, 27B and 27C and board segment 29 is divided into playing sections 29A, 29B and 29C. As depicted in the arrangement of board segments 25, 27 and 29, one or more playing sections of board segments 27 and 29 abut 20 board segment 25. Specifically, playing section 27B abuts playing section 25A. Similarly playing section 29B abuts playing section 25C. Each of the playing sections in the board segments 25, 27 and 29 are trapezoidal in shape. 25 In this embodiment, a two player game is played between a first player P1 and a second player P2. Players P1 is allocated game piece 24 and places the game piece on the first playing zone 251 within playing section 25B on board segment 25. Player P2 is allocated game piece 26 and 30 places the game piece on the first playing zone 271 within playing section 27B on board segment 27. P1 and P2 need to answer questions provided on a pack of question cards to move along a playing path that connects the playing zones 4381228_1 (GHMatters) P93683.AU 11/06/13 - 18 on each of board segments 25 and 27 respectively. On answering the questions by moving across playing zones, each of the players would be entitled to position their respective gamepieces 24 and 26 on the token spaces 255 5 and 275. As described in preceding sections, in order to gain hats or pegs, the participating players P1 and P2 would need to answer a question while being positioned at a token space in order to gain a hat or peg before moving across to other board segments in accordance with rules of 10 the game as described in subsequent sections. Whichever player between P1 and P2 collects a higher number hats or pegs by moving between playing spaces and board segments is considered a winner of this board game. 15 P1 is responsible for asking a question to P2 when P2 attempts to move across playing spaces by answering one or more questions. Similarly, P2 is responsible for asking questions to P1 when P1 attempts to move across playing spaces by answering questions. Each of the question cards 20 in this preferred embodiment includes four answer choices. Out of the four answer choices only answer is the correct answer and the remaining three answer choices are incorrect. Once again, the disclosure is no way limited to number of answer choices provided to a player and/or 25 number of answer choices provided on the question cards. Each of the playing zones in the board segments 25, 27 and 29, bear an indicia in the form of a numeral and/or a colour to indicate number of answer choices to be provided 30 to the players at the time of asking a question. The following is an example wherein the first player P1 is engaging in game play. It is to be appreciated by a skilled user that engaging in game play refers to the 4381228_1 (GHMatters) P93683.AU 11/06/13 - 19 first player P1 being asked questions in order to move across a playing path by moving between a plurality of playing spaces 22A, 22B, 22C and 22D. However, a skilled person would appreciate that game play is not limited to a 5 single player and the second player P2 may also engage in game play to move between playing spaces and to move across board segments. For example, in the preferred embodiment, if P1 is in 10 playing space 251, 251 bears an indicia in the form of numeral 1 and a first colour Cl to indicate that two answer choices (including the correct answer) must be provided by P2 while asking a question to P1. If P1 answers the question correctly by nominating or selecting 15 the correct answer, then P1 is entitled to move their allocated gamepiece 24 to the second playing zone 252. If P1 answers the question incorrectly, P1 loses their turn and game play moves on to the other player P2. 20 Similarly, when a question is asked to the player P1 answering the question whilst being positioned in playing zone 252, wherein playing zone 252 bears an indicia in the form of numeral 2 and/or a distinct second colour C2, player P1 receives three answer choices (including the 25 correct answer) and is required to select or nominate one answer choice to answer the question. If the question is answered incorrectly, P1 loses their turn and game play moves to the other player P2. If P1 answers the question answers correctly, then P1 can move game piece 24 across 30 from playing zone 252 to playing zone 253. Similarly, when a question is asked to the player P1 whilst their game piece 24 is positioned in playing zone 4381228_1 (GHMatters) P93683.AU 11/06/13 - 20 253, wherein playing zone 253 bears an indicia in the form of numeral 3 and/or a third distinct colour C3, P1 receives four answer choices (including the correct answer) and is required to select or nominate one answer 5 choice to answer the question. If the question is answered incorrectly by P1, P1 loses their turn and game play moves to the other player P2. If P1 answers the question correctly, then P1 can move game piece 24 across from playing zone 253 to token space 255 on board segment 25. 10 Once the player P1 arrives at a token space 255 a player P1 may need to answer a further question, in the form of a final question, in order to gain hats or pegs and be eligible to move across to another board segment. In the 15 preferred embodiment, when a question is asked to the player P1 in the token space 255, P1 does not receive any answer choices and is required to answer the question correctly. If the question is answered incorrectly by P1, P1 loses their turn and game play moves to the other 20 participating player P2. If P1 answers the question correctly, then P1 receives a token in the form of a hat or a peg assigned to board segment 25 as indicated by the token zone 255 on board segment 25. 25 As explained in earlier sections on answering a question correctly at token space 255, the player P1 may then be entitled to move to either board segment 27 or board segment 29 to collect further hats or pegs in order to win the board game. The player P1 may move between a plurality 30 of board segments by following one or more playing rules Rule 1 or Rule 2. 4381228_1 (GHMatters) P93683.AU 11/06/13 - 21 In accordance with Rule 1, a player may move between board segments by way of moving to an adjacent board segment that abuts the board segment on which the player is engaging in gameplay. For example, in accordance with Rule 5 1, once player P1 as described above answers a question on a token space 255 on board segment 25, player 1 may be entitled to move to either board segment 27 or board segment 29 that abuts board segment 25. Player P1 on answering a question correctly at token zone 255 may move 10 game piece 24 to either playing section 27B on board segment 27 that abuts board segment 25 or to playing section 29B that abuts board segment 29 and thereby continue to answer questions by moving across playing spaces on board segment 27 or board segment 29 to collect 15 more hats or pegs in the same manner as described in relation to board segment 25 in the preceding sections. Whilst the description in the above described sections relate to player P1 moving across playing spaces 251 to 20 253 and to token space 255 before moving across to adjoining and/or adjacent board segments, a skilled person would appreciate that the second player P2 may also move across playing zones 271 to 273 and eventually to a token space 275 by answering a plurality of questions in a 25 similar manner as player P1 described above in the preceding sections. In yet another alternative embodiment depicted in Figure 3, player P1 may be allocated game piece 24 and may place 30 the game piece 24 on the first playing zone 22A within playing section 29B on board segment 29. Player P2 may be allocated game piece 26 and may place the game piece 26 on the first playing zone 22A within playing section 27B on 4381228_1 (GHMatters) P93683.AU 11/06/13 - 22 board segment 27. As described in the preceding sections P1 and P2 need to answer questions provided on a pack of question cards to move along a playing path that connects the playing zones on board segments 29 and 27 5 respectively. Each of the players P1 or P2 may move across board segments 29 and 27 respectively by answering a question correctly whilst their respective game pieces are positioned at token spaces 29D and 27D respectively. 10 In accordance with a second rule 2, a player P1 or P2 may move between board segments 25, 27 and/or 29 by way of moving to a board segment that does not abut the board segment on which the player P1 or P2 is engaging in gameplay. For example, in accordance with Rule 2, once 15 player P1 as described above answers a question on the token space 295 on board segment 29, P1 may move their allocated game piece 24 to board segment 27 because board segment 27 does not abut board segment 29. Player P1 on answering a question correctly at token space 295 may 20 therefore move game piece 24 to any one of playing sections 27A, 27B or 27C on board segment 27. Specifically, a player P1 on answering a question correctly while their game piece is positioned at token space 295 may therefore in accordance with Rule 2 move 25 their game piece to playing zone 271 included in playing section 27 on board segment 27 by playing pathway 200. Similarly in accordance with Rule 2, once player P2 answers a question on a token space on board segment 27, 30 P2 may move game piece 26 to board segment 29 that does not abut board segment 25. Player P2 on answering a question correctly at token zone 275 may therefore move game piece 26 to any one of playing sections 29A, 29B or 4381228_1 (GHMatters) P93683.AU 11/06/13 - 23 29C on board segment 29. Specifically, a player P2 on answering a question correctly while their game piece is positioned at token space 295 may therefore in accordance with Rule 2 move their game piece 26 to playing zone 291 5 included in playing section 29A on board segment 29 by pathway 220. Referring to board game 500 shown in Figure 4, ten board segments 550 to 559 are selected for play. In this 10 embodiment, the aim of the game is for all participating players of the game is to be the first player to gain a higher number of hats or pegs in comparison with other participating players by answering one or more questions while being positioned at a token space in order to gain a 15 hat or peg. In order to gain hats or pegs, a participating player needs answer a question while being positioned at a token space in order to gain a hat or peg. To qualify for being positioned at a token space and therefore qualify to answer a final question and receive a hat or peg if 20 answered correctly, a player must first correctly answer a number of questions by moving across a plurality of playing spaces in each of the board segments. In order to move between playing spaces the players have to answer a plurality of questions depicted on a plurality of question 25 cards (not shown). Each of the questions may carry a point score and the point scores may also be added together. Once again, it will be appreciated that the number of points set down for quick or longer games may be varied within the rules. After answering a question correctly at 30 a token space the participating players may move across from one board segment to another board segment to further gain hats or pegs in accordance with either Rule 1 or Rule 2 as described in the preceding sections. 4381228_1 (GHMatters) P93683.AU 11/06/13 - 24 As described in the preceding sections each board segment 550 is divided into several playing zones and playing sections and participating players are expected move 5 between playing spaces and board segments by answering a plurality of questions as also described in the preceding sections. Each board segment 550 to 559 comprises a plurality of playing spaces in the form of "playing zones". In this exemplary embodiment, the playing board 10 segments 550 to 559 each comprise three playing zones and a centrally located token zone. In the claims which follow, and in the preceding description, except where the context requires otherwise 15 due to express language or necessary implication, the word "comprise" and variations such as "comprises" or "comprising" are used in an inclusive sense, i.e. to specify the presence of the stated features but not to preclude the presence or addition of further features in 20 various embodiments of the apparatus and method as disclosed herein. 4381228_1 (GHMatters) P93683.AU 11/06/13

Claims (5)

1. A board game comprising: a board panel having at least one segment, each 5 segment representing a question category, each segment having at least two playing spaces for one or more players to move between the playing spaces by answering one or more questions correctly; question cards with a question and plurality of 10 answer choices provided on each of the question cards wherein each playing space bears indicia for indicating number of answer choices to be provided to said one or more players for answering said one or more questions. 15
2. A board game according to any one the preceding claims wherein the number of answer choices provided on each of the playing spaces increase from one playing space to another playing space. 20
3. A board game according to any one of the preceding claims wherein each segment comprises a final question playing space wherein no answer choices are provided for a question asked to one or more players positioned at the final question playing space. 25
4. A board game according to any one of the preceding claims wherein the indicia for indicating the number of answer choices is a number and/or a colour. 30
5. A method of playing a board game, the method comprising: 4381228_1 (GHMatters) P93683.AU 11/06/13 - 26 answering one or more questions provided on question cards for moving between at least two playing spaces on a board panel; and progressing from one playing space to another playing 5 space on answering one or more questions correctly; wherein the method further comprises providing a number of answer choices for answering said one or more questions, the number of answer choices being indicated by indicia provided on each of the playing spaces on the 10 board panel. 4381228_1 (GHMatters) P93683.AU 11/06/13
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