AU2013100234B4 - Sporting event review - Google Patents

Sporting event review

Info

Publication number
AU2013100234B4
AU2013100234B4 AU2013100234A AU2013100234A AU2013100234B4 AU 2013100234 B4 AU2013100234 B4 AU 2013100234B4 AU 2013100234 A AU2013100234 A AU 2013100234A AU 2013100234 A AU2013100234 A AU 2013100234A AU 2013100234 B4 AU2013100234 B4 AU 2013100234B4
Authority
AU
Australia
Prior art keywords
video
capture device
footage
video footage
video capture
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
AU2013100234A
Other versions
AU2013100234A4 (en
Inventor
Patrick Gerry
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from PCT/AU2011/001140 external-priority patent/WO2012027799A1/en
Application filed by Individual filed Critical Individual
Priority to AU2013100234A priority Critical patent/AU2013100234B4/en
Publication of AU2013100234A4 publication Critical patent/AU2013100234A4/en
Application granted granted Critical
Publication of AU2013100234B4 publication Critical patent/AU2013100234B4/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Abstract

Il:\Ijr\Interwoven\NRPortbl\DCC\LJR\4964531_1 DOC -20 Apparatus for reviewing an event within a sporting activity, the apparatus including a processing system for receiving first person video footage from a video capture device 5 mounted to at least one participant and displaying at least one video portion of the first person video footage, the at least one video portion including the event, thereby allowing the event to be reviewed. The video capture device may be provided in a helmet or other headgear. 10 Fig. 1

Description

H:\jpMnteon\NRPortbl\DCC\LJR\$258315_1doc SPORTING EVENT REVIEW Background of the Invention The present invention relates to a method and apparatus for reviewing an event within a sporting activity, and in particular to reviewing an event during a sporting activity for 5 training, assessing or preparing participants. Description of the Prior Art The reference in this specification to any prior publication (or information derived from it), or to any matter which is known, is not, and should not be taken as an acknowledgment or admission or any form of suggestion that the prior publication (or information derived from 10 it) or known matter forms part of the common general knowledge in the field of endeavour to which this specification relates. It is known to utilise video replay technology in reviewing events within sporting activities for training and assessment purposes. However, currently the technology is limited to replays from a third person's perspective. Whilst this can assist with training and reviewing 15 referring decisions, this only provides limited assistance. For example, when reviewing a decision, it is possible to discern whether the decision is correct, but it is not always possible to assess why the referee made an incorrect decision, for example to determine if their view of an event was obstructed. Summary of the Present Invention 20 In a first broad form the present invention seeks to provide a method of broadcasting at least part of a team based sporting activity, the method including wirelessly receiving first person video footage from a video capture device mounted to a head of at least one official and broadcasting the first person video footage to the public so that at least part of the broadcast includes video footage from the perspective of the at least one official involved in officiating 25 the activity on a playing field. Typically the method includes displaying the first person video footage at least one of: H Ujiirnierwven\NRPortbl\DCC\UR\5258315_1 do -2 a) in real time; b) after the sporting event; c) via a web-page; or, d) via television. 5 Typically the video footage is used to assess a decision of the at least one official. In a second broad form the present invention seeks to provide apparatus for broadcasting at least part of a team based sporting activity, the apparatus including a video capture device 10 mounted to headgear worn by at least one official that wirelessly transmits the first person video footage to a processing system; a processing system for: a) wirelessly receiving first person video footage from a video capture device mounted to at least one official; and, b) broadcasting at least part of the video footage to be displayed to the public so that at 15 least part of the broadcast includes video footage from the perspective of the at least one official involved in officiating the activity on a playing field. In a further broad form the present invention seeks to provide a method of assessing a decision of an official officiating a team based sporting activity on a playing field, the method including wirelessly receiving first person video footage from a video capture device 20 mounted to a head of the official and reviewing the first person video footage to assess a decision of the official. Brief Description of the Drawings An example of the present invention will now be described with reference to the accompanying drawings, in which: 25 Figure 1 is a flow chart of an example of a process for reviewing an event within a sporting activity; Figure 2 is a schematic diagram of an example of an example of a distributed computer architecture; Figure 3 is a schematic diagram of an example of an example of a processing system; H ljrnemen\NRPonb\DCC\LJR\5258315_ doc -3 Figure 4 is a schematic diagram of an example of an example of an end station; Figure 5 is a schematic diagram of an example of an example of a video capture device; Figures 6A and 6B are schematic front and plan views of a first example of a video capture device integrated into headgear; 5 Figures 7A and 7B are schematic front and plan views of a second example of a video capture device integrated into headgear; Figure 7C is a schematic cross sectional view of the video capture device integrated into the headgear; Figures 7D and 7E are schematic front and plan views of a second example of a video 10 capture device integrated into headgear; Figures 8A to 8D are schematic diagrams of an example of a clip on camera; Figures 9A and 9B are schematic diagrams of an example of glasses incorporating a camera; Figure 10 is a flow chart of a second example of a process for reviewing an event within a sporting activity; and, 15 Figures 11 A and 11 B are examples of video footage captured for a line official and umpire respectively. Detailed Description of the Preferred Embodiments An example of a process for reviewing an event in a sporting activity will now be described with reference to Figure 1. 20 In this example, first person video footage is captured during the sporting activity. The first person video footage is captured using a video capture device, such as a micro-video camera, or the like, mounted to a participant in the sporting event. The video capture device is typically mounted to the participant's head so that the first person video footage is similar to the view of the participant. Whilst the video capture device can be mounted in any suitable 25 manner, in one example this is achieved by having the video capture device mounted to or in an article worn by the participant, such as a piece of headgear including glasses, a headband, protective helmet or the like. At step 110, a portion of the first person video footage is displayed. This may be achieved in any one of a number of ways depending on the preferred implementation. Typically, H:\Ijr ter nve r \NRPortbhDCCLJR\52583 I 51.doc -4 however, the video footage is transmitted from the video capture device wirelessly to a computer system. The computer system is then able to store the video footage allowing this to be displayed either in real time, or subsequently, via a suitable screen such as a monitor, TV, or the like. Alternatively video footage may be downloaded via a wired connection for 5 viewing after the event has finished. In any event, it will be appreciated that the video footage can then be reviewed as desired, for example, by allowing an operator to select a particular piece of video footage containing an event of interest. It will be appreciated that in the above described process the participant can be any form of 10 participant including players or match officials, such as referees, umpires, or the like, thereby allowing views of the activity to be captured from a range of different perspectives. This lends the process to a number of different applications, and in particular, can be used to assess, train or prepare participants, as shown at step 120, as well as for entertainment purposes. 15 For example, video footage of refereeing or umpire decisions can be used to help assess not only the validity of the decision, as is the case with traditional third party views, but also whether there was any reason why the referee made the wrong decision, such as if the referee's view was obstructed. This can therefore allow the process to be used not only to assess the validity of decisions, but also to assess the performance of the match official. This 20 can be used for a number of reasons, such as assessing which officials are suitable for officiating particular sporting activities, as well as providing justification for controversial decisions. In a further example, the process can be used to assist in training officials, for example, by demonstrating common errors and how these may be avoided, as well as potential issues that 25 the official may encounter. By providing the footage in first person perspective, this typically has a greater impact and allows the official to relate to the situation more directly, in turn allowing the officials to be more prepared.
H \ljrqnicrwoven\ N Robl\DCC\LJR\$2583I5_,dc -5 The process can be used to view the sporting activity from a player's perspective, allowing this to be used to assess the player's interaction within the game, for example to determine where the player is looking and hence how aware they are of the general play. Again, this can be used for both assessment and training purposes, in a manner similar to that described 5 above. In respect of player footage, it will be appreciated that this also allows coaches to more accurately understand the game from the players perspective, and understand how the players game can be improved. Additionally, the process can be used to prepare individuals for playing in a game. For 10 example, in cricket, a batsman could wear the video capture device, with the footage being displayed to the next incoming batsman waiting in the pavilion. As a consequence, when the batsman finally comes in to play, they will have been able to view a number of balls of the respective bowler from the batsman's perspective. This can assist the player in ensuring they are mentally prepared when they start batting themselves. The process could be used in a 15 similar manner in other games where substitutions are to be made, for example by allowing the oncoming player to view the game from the perspective of the player they are to replace. In one example, the process is performed at least in part using a processing system, such as a suitably programmed computer system, which communicates with the video capture device. Whilst this can be performed on a stand alone machine, in one example, this may be 20 performed by one or more processing systems operating as part of a distributed architecture. An example of a distributed architecture will now be described with reference to Figure 2. In this example, a base station 201 is coupled via a communications network, such as the Internet 202, and/or a number of local area networks (LANs) 204, to a number of end stations 203, and to one or more video capture devices 205. 25 In use, the base station 201 includes one or more processing systems 210 that can be used in receiving the video footage from the video capture devices 205, allowing the video footage to be displayed and/or stored in a store, such as the database 211, for subsequent retrieval. The end stations 203 can be used to interact with the processing systems 210, allowing the video H:\ljAnteroven\NRfortbhDCC\UR\S258315_1.dc -6 capture process to be controlled and/or to allow the video footage to be retrieved from the database 211 and displayed thereon. Thus, in one example, applications software can be loaded on each end station 203 and/or hosted by the processing system 210, providing the end stations 203 with access to the video footage. However, this is not essential and any 5 suitable arrangement may be used. An example of a suitable processing system 210 is shown in Figure 3. In this example, the processing system 210 includes at least one processor 300, a memory 301, an input/output device 302, such as a keyboard and/or display, and an external interface 303, interconnected via a bus 304 as shown. In this example the external interface 303 can be utilised for 10 connecting the processing system 210 to peripheral devices, such as the communications networks 202, 204, databases 211, other storage devices, or the like. Although a single external interface 303 is shown, this is for the purpose of example only, and in practice multiple interfaces using various methods (eg. Ethernet, serial, USB, wireless or the like) may be provided. 15 In use, the processor 300 executes instructions in the form of applications software stored in the memory 301 to allow the video footage to be received and either displayed or stored, as well as providing access to the video footage by the end stations 203. Accordingly, it will be appreciated that the processing system 300 may be formed from any suitable processing system, such as a suitably programmed computer system, PC, web server, network server, or 20 the like, or custom hardware such as a media player. As shown in Figure 4, in one example, the end station 203 includes at least one processor 400, a memory 401, an input/output device 402, such as a keyboard and/or display, and an external interface 403, interconnected via a bus 404 as shown. In this example the external interface 403 can be utilised for connecting the end station 203 to peripheral devices, such as 25 the communications networks 202, 204, databases 211, other storage devices, or the like. Although a single external interface 403 is shown, this is for the purpose of example only, and in practice multiple interfaces using various methods (eg. Ethernet, serial, USB, wireless or the like) may be provided.
H:\tjrJilemoen\NRPonblDCC\R\52583315_ Ldc -7 In use, the processor 400 executes instructions in the form of applications software stored in the memory 401 to allow communication with the base station 201 thereby allowing an operator to retrieve and view stored video footage. Accordingly, it will be appreciated that the end stations 203 may be formed from any suitable processing system, such as a suitably 5 programmed PC, Internet terminal, lap-top, hand-held PC, mobile phone, or other communications device, which is typically operating applications software. However, alternatively the end stations 203 may be displays, such as televisions, able to stream or otherwise display video footage hosted by the base station 201. An example of a video capture device 205 is shown in Figure 5. 10 In this example, the video capture device 205 includes a camera 500, such as a micro-camera, including a sensor 501, such as a CCD sensor, or the like, and a lens system 502. It will be appreciated that micro-cameras of this form are known in the art, and are used for example in mobile phones and other similar devices. In use, the camera 500 is typically connected to a processor 510, which is in turn coupled to a memory 520 and external interface 530. 15 In use, signals generated by the camera 500 are transferred to the processor 510, which may perform basic processing, allowing image data to be stored in the memory 510 and/or transferred to a computer, such as the processing system 210, via the external interface 530. One example of this involves transmitting the images via a wireless connection to the processing system 210, although this is not essential, and alternatively, the image data may 20 be stored and retrieved via a wired connection, or through transfer of removable storage media, such as a memory card. It will be appreciated by a person skilled in the art that with contemporary video capture devices these can be made relatively small and incorporated into headgear. Whilst it is known to provide video capture devices in sunglasses or the like, these are not always 25 appropriate for use in sporting activities, for example as the frames can cause injury and obstruct vision.
H:\ljlnteroven\NRort\DCC\LJR\$2$831$_l doc -8 Accordingly, alternative devices can be used. In one example, the video capture device can be incorporated into a headband. Whilst this can be achieved in any manner, a specific example will now be described with reference to Figures 6A and 6B. In this example, the head band includes a bridge 600 having a housing 601 and optional nose 5 pads 602 extending outwardly therefrom. The nose pads are for engaging a nose 660 of the participant so that the housing 601 is positioned above the user's eyes 650. A strap or band 610 then extends around the user's head holding the bridge 600 in position. It will be appreciated that the bridge 600 is sufficiently small that it typically does not obstruct vision, and significantly reduces the chance of injury compared to normal glasses. However, the 10 bridge can be held in a stable position through engagement with the participant's nose, thereby ensure that the captured video footage is also stable and aligned with the participant's field of vision. Additionally, the strap can be elasticated or adjustable, thereby the bridge 600 to be retained in position, and ensuring the camera remains stable on the user's head even during strenuous activity. It will be appreciated that the strap alone may provide sufficient 15 stability thereby removing the requirement for the nose pads 602. In one example, a second housing 620 may be provided elsewhere on the headband, such as at the back as shown in Figure 6B, allowing processing electronics, such as the processor 510, memory 520, external interface 530, and/or a power supply to be incorporated therein, if required, although these can alternatively be incorporated into the housing 601. 20 In some more physical sporting activities, it is commonplace for players to wear a helmet such as compression moulded foam helmet. Accordingly, as shown in Figures 7A and 7B, the camera 500 can be incorporated into the body 700 of a helmet, which is typically retained in position by a helmet strap 710. The camera 500 may be mounted in a thickened section 701 of the body, thereby helping protect the camera from damage and the participants from 25 injury. In one example, as shown in Figure 7C, the camera 500 is provided in a housing 720, with 4mm thick EVA padding 740 for positioning against the wearer, and Imm thick EVA padding 730 on an outer surface. Despite this, the camera 500 is sufficiently small to not add undue weight or volume to the helmet, so that the participant would typically not even notice H:\ljrUner en\NR~onbl\DCC\LJR\5259315_dI oc -9 the presence of the camera system. It will be appreciated that additionally the processing electronics can be provided in a separate housing mounted elsewhere within the body 700, or even moulded directly into the body, thereby further reducing the impact of the video capture device. It will be appreciated that this form of housing can be used in conjunction with the 5 strap 610 previously described. In the example of Figures 7A and 7B, the camera is mounted on an upper side of the helmet 700, so that the camera 500 is on top of the user's head H, facing forward. However, as a further alternatively, the camera 500 can be mounted in a housing 720 provided on a front of the helmet, as shown for example in Figures 7D and 7E. 10 In this example, the helmet includes a number of padded elements 750 provided on the helmet body 700, as is typical in helmets for activities such as rugby, or the like. In this example, the housing 720 is mounted in a pocket 751 on the front of the helmet, so as to form a padded element. The camera 500 can be positioned adjacent an aperture in the pocket 751, allowing images to be captured therethrough. In this arrangement, the camera 500 is 15 positioned adjacent the user's forehead, with padding 730, 740 acting to provide equivalent functionality to the padded elements 750, and thereby protect the user in the event of an impact. The pocket 751 typically includes an opening for receiving the housing 720, the opening including a closing mechanism, such as hook and loop fasteners to retain the housing therein. 20 It will be appreciated that in the current example, the housing 720 is held securely in position using the helmet. In particular, the helmet is typically elasticated or adjustable, allowing the largest surface of the housing 720 to be urged against the user's forehead, in a manner similar to that achieved with the strap 610, in the example of Figures 6A and 6B. Thus, the helmet body 700 or strap 610 act as a body extending around the user's head so as to urge the 25 housing 720 towards the user's forehead, thereby maintaining the stability of the camera relative to the user's head, which in turn ensures stable images are obtained. A further benefit of this arrangement is that even in the event that the user is impacted during the sporting activity, the camera housing 720, and in particular the padding 730 and the padding 740, which is provided between the housing 720 and the user's forehead, act to H :\jinteroen\NRPonbl\DCC\UJR\52831$_1doc - 10 ensure any force is at least partially absorbed, thereby protecting the user. Any remaining force is also distributed over the user's forehead by the relatively large surface area of the housing 720, thereby further preventing injury, as well as ensuring image stability as previously described. An optional switch for actuating the camera 500 may also be provided 5 in the housing 720, as shown at 760, allowing the camera to be activated as required by the user. It will be appreciated that similar configurations can be used for a wide range of sporting activities where helmets are employed, such as boxing, cricket, motor racing, or the like. In some example, the helmet includes a hardened case, in which case, the camera and housing is 10 typically mounted As an alternative to embedding the camera within a helmet, a clip-on style camera can be provided as shown in Figure 8A to 8D. Additionally, as mentioned above, the camera 500 can be incorporated into glasses, as shown in Figures 9A and 9B. In this example, the glasses include a frame having a raised portion 900 above the lenses of the glasses, thereby ensuring 15 the user's vision is not obstructed during the game. A second example of the process for reviewing an event within a sporting activity will now be described with reference to Figure 10. For the purpose of this example, it is assumed that the base station 201, and in particular one of the processing systems 210, executes applications software for receiving, storing and 20 displaying the video footage, with the end stations 203 being used to control the processing systems 210 and/or displaying the video footage. However, this is not essential and it will be appreciated that end stations 203 may not be required, and actions described could alternatively be performed solely by the processing system 210. It will also be assumed that actions performed by the processing system 210 are performed 25 by the processor 300 in accordance with the instructions stored as applications software in the memory 301 and/or input commands received from a user via the I/O device 302. Similarly, it will be assumed that actions performed by the end station 203 are performed by the H .\j\nterwoIn\NRPodbl\DC\R\2583 $_ doc - 11 processor 400 in accordance with instructions stored as applications software in the memory 401 and/or input commands received from a user via the I/O device 402. In this example, selected participants are equipped with a video capture device 205. This typically involves selecting those individuals that are to wear the device and then providing a 5 respective device to each individual. It will be appreciated that participants may be any participants such as match officials including referees, umpires or the like, as well as players. At step 1010 an association is recorded between the participant and the video capture device 205, allowing for the subsequent identification of the participant for which the video footage was captured. 10 A participant identifier is used to allow the relevant participant to be identified and can be indicative of the participant's identity, such as the participant's name, an assigned team number, biometric data, or the like. Similarly, a video capture device identifier, such as an alphanumeric character sequence, MAC address, or the like, which can be stored in the video capture device, can be used to distinguish each video capture device being used. This allows 15 the processing system 210 to record an association between the participant and video capture identifiers. The identifiers can be determined in any suitable manner. For example, in the case of participants, this can be achieved in accordance with user input, by sensing the identifiers using a sensing system, such as a card reader, biometric scanner, or the like. In the case of the video capture device 205, this is typically achieved by communicating with the 20 video capture device 205, and downloading the video capture device identifier therefrom. At step 1020, the video footage is captured during the sporting activity. It will be appreciated that this can be achieved in any one of a number of manners depending on the preferred implementation. Typically, however, the video capture device 205 is activated at all times and simply captures video footage of everything in the participant's field of vision during the 25 duration of the sporting activity. Examples of video footage captured by a line official and cricket umpire are shown in Figures 1 A and 1 B, respectively. At step 1030, the video footage is transferred to the processing system 210. This may be achieved in any suitable manner and could be via download through a physical connection, H:\Ijrnter en\NRPort\DCC\LJR\258315L do - 12 transfer of physical media after the game, or the like. More typically however, the video footage is wirelessly transmitted to the processing system 210, for example using an appropriate communications technology. At step 1040 the processing system determines the participant identifier from the video 5 capture device identifier. In particular, when transfer of the video footage to the processing system 210 commences, the video capture identifier can be transferred to the processing system 210, allowing the processing system 210 to determine the relevant participant identifier using the association, and hence identify with which participant the footage should be associated. 10 At step 1050 the processing system 210 stores the video footage, the participant identifier, and any optional metadata, such as timing information, activity details, or the like, in a store such as the database 211. This allows the video footage to be stored for optional subsequent retrieval and viewing, for example using one of the end stations 203. In one example, this can be achieved by having the processing system 210 host a web-page, which can be 15 accessed via a suitable browser application executed by the end station 203, and which allows the user to access and view the footage as desired. It will be appreciated that by storing the participant identifier and optional metadata with the video footage, this allows relevant footage to be retrieved easily through a suitable database search, or the like. Additionally, and/or alternatively, the video footage could be streamed so that it is presented 20 in real time. Accordingly, in the above described example, the video footage can be made available effectively in real time to users of the end stations 203, or the base station 201. It will be appreciated that the above described methodology can be used to provide greater information for match preparation, analysis and review for officials and sportspeople. The 25 process typically utilises one of several video capture devices, such as HD quality Digital Video Recording (DVR) mechanisms, attached to one or more participants of interest. In one example, the video capture device is provided in a position centrally aligned on the forehead, to approximate the actual vision seen during a match. Video footage taken by the system can H:\ljr~nterwvesn\NRPorbl\DCC\LUR\525315_L doc - 13 be recorded and / or transmitted via a 2.4Ghz relay to a peripheral viewing or recording system. The video capture device can be incorporated into a range of DVR glasses; DVR headgear; DVR helmets; DVR headbands and DVR clips. 5 This allows the record footage to be used in a number of ways, including: (1). As a live first-person feedback where an individual can be provided with feedback and review during any stoppage in the match and even referred to by a third party if necessary for decision making, (2). As a post-match review of performance from a first-person perspective and 10 aligned with any available third-person view as per standard video recording, and (3). As a pre-match preparation or training through the use of either self or another individuals first-person view of match conditions. This can lead to a number of benefits. For example, currently, reviews of player's or official's decisions are currently made only from a third party angle. Depending on the sport 15 involved, the angle may not reflect the actual view seen at all. This review can often distort the perception of how a decision should have been made, and rightly or wrongly, judged as to whether it was the correct decision or not. Using the first person video footage however, there is an opportunity to see what the referees and umpires see. It will present the public and commentators with an insight to decision 20 making never previously available. It also provides officials with unprecedented evidence as to how and why they made a decision. Presently reviews and commentary of official's decisions are made from positions, views and angles that seldom represent, even moderately, the actual view that the official would have seen. At present it is therefore quite inaccurate for anyone other than the official, or another official standing close by to judge the decision 25 he or she has made. However these decisions are criticised quite unfairly and without adequate resource. The system will enable many officials to answer their critics with confidence, by demonstrating that they made the correct decision on what they saw, not what someone else saw from a different angle, with the benefit of sitting in the grandstands or the benefit of video replay.
H \ern \NRPorb\DCC\LJR\5258315_Ldoc - 14 A further benefit is the experience of seeing the first-person view without entering the playing field. That these reviews can be undertaken either during the match or post-match makes the system invaluable to the advancement of an individual's decision making. For example, coaches and mentors can actively review match performances using any of the 5 readily available video editing programs to overlay the first-person view and third-person view. Discussion between the coaches and their charges is then able to take on a new format whereby the coach can better understand why a decision was made with feedback from the individual as to what he or she may have been thinking. This footage can also be used in preparing an individual prior to or during a match by demonstrating and discussing what 10 decision are best made when the individual does in fact "see" these situations during a match. This surpasses the current third-person demonstration for such situations. Accordingly, the use of first person video footage, particularly in competitive sporting activities, can provide a monumental shift on the education of coaches, players and officials alike. For skill-acquisition and strategists the list of new opportunities will prove boundless. 15 Persons skilled in the art will appreciate that numerous variations and modifications will become apparent. All such variations and modifications which become apparent to persons skilled in the art, should be considered to fall within the spirit and scope that the invention broadly appearing before described.
AU2013100234A 2010-09-02 2013-03-01 Sporting event review Ceased AU2013100234B4 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU2013100234A AU2013100234B4 (en) 2010-09-02 2013-03-01 Sporting event review

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
AU2010903942 2010-09-02
PCT/AU2011/001140 WO2012027799A1 (en) 2010-09-02 2011-09-02 Sporting event review
AU2013100234A AU2013100234B4 (en) 2010-09-02 2013-03-01 Sporting event review

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
AU2011295641A Division AU2011295641A1 (en) 2010-09-02 2011-09-02 Sporting event review

Publications (2)

Publication Number Publication Date
AU2013100234A4 AU2013100234A4 (en) 2013-03-28
AU2013100234B4 true AU2013100234B4 (en) 2013-07-04

Family

ID=47915755

Family Applications (1)

Application Number Title Priority Date Filing Date
AU2013100234A Ceased AU2013100234B4 (en) 2010-09-02 2013-03-01 Sporting event review

Country Status (1)

Country Link
AU (1) AU2013100234B4 (en)

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6292213B1 (en) * 1997-03-30 2001-09-18 Michael J. Jones Micro video camera usage and usage monitoring
CA2694398A1 (en) * 2009-02-22 2010-08-22 Eliyahu Mashiah Wearable system for filming, recording and communicating during sport activity

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6292213B1 (en) * 1997-03-30 2001-09-18 Michael J. Jones Micro video camera usage and usage monitoring
CA2694398A1 (en) * 2009-02-22 2010-08-22 Eliyahu Mashiah Wearable system for filming, recording and communicating during sport activity

Also Published As

Publication number Publication date
AU2013100234A4 (en) 2013-03-28

Similar Documents

Publication Publication Date Title
US11250247B2 (en) Information processing device, information processing system, and program
AU2015223099B2 (en) Sporting device and wearable computer interaction
US11247114B2 (en) Information processing device, storage medium, and information processing method
JP6610689B2 (en) Information processing apparatus, information processing method, and recording medium
EP3060317B1 (en) Information processing device, recording medium, and information processing method
US20100062869A1 (en) Golf lesson apparatus and server by using intrinsic location and user authentication
AU2016240390A1 (en) Sports virtual reality system
AU2011295641A1 (en) Sporting event review
US20180272220A1 (en) System and Method of Remotely Coaching a Student's Golf Swing
US20170144024A1 (en) Athletics coaching system and method of use
KR101231147B1 (en) System and method for analyzing golf swing
AU2013100234B4 (en) Sporting event review
KR20140135415A (en) Apparatus for picturing swing motion of golf, method and system for providing advertisement using the same
JP2019042219A (en) Analysis data collection device, analysis device, training device, method for the same, program, and data structure
US20160136480A1 (en) Systems and methods for wirelessly indicating strike/ball to a home plate umpire of a baseball game
JP6969640B2 (en) Data acquisition device for analysis, its method, and program
KR20140136569A (en) Apparatus for picturing swing motion of golf, method and system for providing advertisement using the same
KR20120054376A (en) Transmission system of moving image and method thereof

Legal Events

Date Code Title Description
FGI Letters patent sealed or granted (innovation patent)
FF Certified innovation patent
MK22 Patent ceased section 143a(d), or expired - non payment of renewal fee or expiry