AU2012200627B2 - A gaming system and a method of gaming - Google Patents

A gaming system and a method of gaming Download PDF

Info

Publication number
AU2012200627B2
AU2012200627B2 AU2012200627A AU2012200627A AU2012200627B2 AU 2012200627 B2 AU2012200627 B2 AU 2012200627B2 AU 2012200627 A AU2012200627 A AU 2012200627A AU 2012200627 A AU2012200627 A AU 2012200627A AU 2012200627 B2 AU2012200627 B2 AU 2012200627B2
Authority
AU
Australia
Prior art keywords
game
rtp
base
feature
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
AU2012200627A
Other versions
AU2012200627A1 (en
Inventor
Hyong Joo Kim
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Aristocrat Technologies Australia Pty Ltd
Original Assignee
Aristocrat Technologies Australia Pty Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2008221552A external-priority patent/AU2008221552A1/en
Application filed by Aristocrat Technologies Australia Pty Ltd filed Critical Aristocrat Technologies Australia Pty Ltd
Priority to AU2012200627A priority Critical patent/AU2012200627B2/en
Publication of AU2012200627A1 publication Critical patent/AU2012200627A1/en
Application granted granted Critical
Publication of AU2012200627B2 publication Critical patent/AU2012200627B2/en
Priority to AU2013201535A priority patent/AU2013201535A1/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Abstract

Abstract A game controller arranged to conduct a game having an overall return to player (RTP) and comprising a base game 5 and a feature game, the game controller arranged to conduct a base game and a feature game, and comprising an RTP controller arranged to operate in response to a player RTP instruction to configure a relative contribution of the base game and the feature game to the overall RTP. 3119745_1 (GHMatters) P72628.AU.2 18/09/08 Figure 1

Description

AUSTRALIA Patents Act 1990 COMPLETE SPECIFICATION Standard Patent Applicant: Aristocrat Technologies Australia Pty Limited Invention Title: A GAMING SYSTEM AND A METHOD OF GAMING The following statement is a full description of this invention, including the best method for performing it known to me/us: -2 Title A GAMING SYSTEM AND A METHOD OF GAMING 5 Field The present invention relates to a gaming system, a method of gaming, a game controller and computer program code. 10 Background to the Invention It is known to provide a gaming system which comprises a game controller arranged to conduct a game that includes a base game and a feature game which is triggered from the 15 base game, for example if a symbol combination occurs. While such gaming systems provide users with enjoyment, a need exists for alternative gaming systems in order to maintain or increase player enjoyment. 20 Summary of the Invention In a first aspect, the invention provides a game controller arranged to conduct a game having an overall 25 return to player (RTP) and comprising a base game and a feature game such that the combination of play of the base game and play of feature game provides the overall RTP, the game controller being arranged to conduct the base game and the feature game and to communicate with a 30 jackpot server that conducts a jackpot game, the game controller comprising an RTP controller arranged to operate in response to a player RTP instruction to configure a relative contribution of the base game and the feature game to the overall RTP, wherein the contribution 35 to the overall RTP by the base game is complementary to the contribution to the overall RTP by the feature game and wherein adjustment to the RTP is only allowable in the base game such that the player cannot obtain the benefit of a relatively high RTP in both the base game and the 40 feature game. In an embodiment, the game controller comprises: a base game module arranged to conduct a base game 3835678_1 (GHMatters) P72628.AU.2 8.11.12 -3 having a base RTP; and a feature game module is arranged to conduct a feature game having a feature RTP. s In an embodiment, the RTP controller configures the relative contribution of the base RTP and the feature RTP by specifying base RTP data and feature RTP data to be employed by the base game module and feature game module respectively. 10 In an embodiment, the RTP of the base game has an allowable range. In an embodiment, the RTP of the feature game has an 15 allowable range. In an embodiment, the player RTP instruction includes data specifying a value within a range of allowable relative RTPs of the base game and feature game. 20 In an embodiment, the game controller is constituted by a processor arranged to execute instructions stored in a memory to implement at least the RTP controller. 25 In a second aspect, the invention provides a gaming system comprising: a player interface comprising a return to player (RTP) instruction mechanism operable by a player to input an RTP instruction; and 30 an RTP controller arranged to configure a relative contribution of the base game and a feature game to the overall RTP of the game in response to the RTP instruction, the overall RTP being provided by the combination of play of the base game and play of feature 35 game, wherein the contribution to the overall RTP by the base game is complementary to the contribution to the overall RTP by the feature game and wherein adjustment to the RTP is only allowable in the base game such that the player cannot obtain the benefit of a relatively high RTP 40 in both the base game and the feature game, the gaming system also arranged to communicate with a jackpot server that conducts a jackpot game. 3835678_1 (GHMatters) P72628.AU.2 8.11.12 - 4 In an embodiment, the RTP instruction mechanism is operable to select a plurality of relative RTPs within a range. 5 In an embodiment, the player interface comprises a display and RTP instruction mechanism comprises a slider bar displayed on the display and operable by a player to select a position within the range. 10 In an embodiment, the player interface comprises a touch screen operable to select the position of the slider bar. In an embodiment, the touch screen is operable by a player is to drag the slider bar. In a third aspect, the invention provides a method method of gaming comprising: providing a game having an overall return to player 20 (RTP) provided by the combined play of a base game and a feature game; configuring a relative contribution of the base game and the feature game to the overall RTP in response to a players instruction, wherein the contribution to the 25 overall RTP by the base game is complementary to the contribution to the overall RTP by the feature game and wherein adjustment to the RTP is only allowable in the base game such that the player cannot obtain the benefit of a relatively high RTP in both the base game and the 30 feature game; and communicating with a Jackpot server to enable a player to participate in a jackpot game In an embodiment, the method comprises configuring the 35 relative contribution of the base RTP and the feature RTP by specifying base RTP data and feature RTP data to be employed by a base game module and a feature game module respectively. 40 In an embodiment, the method comprises controlling the RTP of the base game to be within an allowable range. In an embodiment, the method comprises controlling the RTP 3835678_1 (GHMatters) P72628.AU.2 8.11.12 - 5 of the base game to be within an allowable range. In a fourth aspect, the invention provides a computer program code which when executed implements the above 5 method. In a fifth aspect, the invention provides a computer readable medium comprising the computer program code. 10 Brief Description of the Drawings An exemplary, embodiment of the invention will now be described in relation to the following drawings in which: 15 Figure 1 is a block diagram of the core components of a gaming system; Figure 2 is a perspective view of a gaming machine; 20 Figure 3 is a block diagram of the functional components of a gaming machine; Figure 4 is a block diagram representing the structure of a memory; 25 Figure 5 is a diagram schematic of a networked gaming system; Figure 6 is a further block diagram of the gaming system; 30 Figure 7 is a flowchart of an embodiment; and Figures 8a to 8c show an exemplary player interface. 35 3119745_1 (GHMatters) P72628.AU.2 18/09/08 -6 Detailed Description The embodiment provides a gaming system where a player plays a game having a base game and a feature game and the 5 player can adjust to relative contribution of the base game and the feature game to the overall return to player (RTP) of the game. The RTP is the percentage of the amount wagered on a gaming machine over the long term which is intended to be returned to the player. The gaming 10 system may be provided in a number of different forms. In a first form, a stand alone gaming machine is provided wherein all or most components required for implementing the game are present in a player operable gaming machine. 15 In a second form, a distributed architecture is provided wherein some of the components required for implementing the game are present in a player operable gaming machine and some of the components required for implementing the 20 game are located remotely relative to the gaming machine. For example, a "thick client" architecture may be used wherein part of the game is executed on a player operable gaming machine and part of the game is executed remotely, such as by a gaming server; or a "thin client" 25 architecture may be used wherein most of the game is executed remotely such as by a gaming server and a player operable gaming machine is used only to display audible and/or visible gaming information to the player and receive gaming inputs from the player. 30 However, it will be understood that other arrangements are envisaged. For example, an architecture may be provided wherein a gaming machine is networked to a gaming server and the respective functions of the gaming machine and the 35 gaming server are selectively modifiable. For example, the gaming system may operate in stand alone gaming machine mode, "thick client" mode or "thin client" mode 3119745_1 (GHMattera) P72628.AU.2 18/09/08 - 7 depending on the game being played, operating conditions, and so on. Other variations will be apparent to persons skilled in the art. 5 Irrespective of the form, the gaming system has several core components. At the broadest level, the core components are a player interface 50 and a game controller 60 as illustrated in Figure 1. The player interface is arranged to enable manual interaction between a player and io the gaming system and for this purpose includes the input/output components required for the player to enter instructions and play the game. Components of the player interface may vary from 15 embodiment to embodiment but will typically include a credit mechanism 52 to enable a player to input credits and receive payouts, one or more displays 54 and a game play mechanism 56 that enables a player to input game play instructions. 20 The game controller 60 is in data communication with the player interface and typically includes a processor 62 that processes the game play instructions in accordance with game play rules and outputs game play outcomes to the 25 display. Typically, the game play instructions are stored as program code in a memory 64 but can also be hardwired. Herein the term "processor" is used to refer generically to any device that can process game play instructions in accordance with game play rules and may include: a 30 microprocessor, microcontroller, programmable logic device or other computational device, a general purpose computer (e.g. a PC) or a server. A gaming system in the form of a stand alone gaming 35 machine 10 is illustrated in Figure 2. The gaming machine 10 includes a console 12 having a display 14 on which is displayed representations of a game 16 that can be played 3119745_1 (GHMatters) P72628.AU.2 18/09/08 - 8 by a player. A mid-trim 20 of the gaming machine 10 houses a bank of buttons 22 for enabling a player to interact with the gaming machine, in particular during game play. The mid-trim 20 also houses a credit input 5 mechanism 24 which in this example includes a coin input chute 24A and a bill collector 24B. Other credit input mechanisms may also be employed, for example, a card reader for reading a smart card, debit card or credit card. A player marketing module may be provided having a 1o reading device may also be provided for the purpose of reading a player tracking device, for example as part of a loyalty program. The player tracking device may be in the form of a card, flash drive or any other portable storage medium capable of being read by the reading device. 15 A top box 26 may carry artwork 28, including for example pay tables and details of bonus awards and other information or images relating to the game. Further artwork and/or information may be provided on a front 20 panel 29 of the console 12. A coin tray 30 is mounted beneath the front panel 29 for dispensing cash payouts from the gaming machine 10. The display 14 shown in Figure 2 is in the form of a video 25 display unit, particularly a cathode ray tube screen device. Alternatively, the display 14 may be a liquid crystal display, plasma screen, any other suitable video display unit, or the visible portion of an electromechanical device. The top box 26 may also include 30 a display, for example a video display unit, which may be of the same type as the display 14, or of a different type. Figure 3 shows a block diagram of operative components of 35 a typical gaming machine which may be the same as or different to the gaming machine of Figure 2. 3119745_1 (GHMatters) P72628.AU.2 18/09/08 - 9 The gaming machine 100 includes a game controller 101 having a processor 102. Instructions and data to control operation of the processor 102 are stored in a memory 103, which is in data communication with the processor 102. s Typically, the gaming machine 100 will include both volatile and non-volatile memory and more than one of each type of memory, with such memories being collectively represented by the memory 103. 10 The gaming machine has hardware meters 104 for purposes including ensuring regulatory compliance and monitoring player credit, an input/output (I/0) interface 105 for communicating with peripheral devices of the gaming machine 100. The input/output interface 105 and/or the 15 peripheral devices may be intelligent devices with their own memory for storing associated instructions and data for use with the input/output interface or the peripheral devices. A random number generator module 113 generates random numbers for use by the processor 102. Persons 20 skilled in the art will appreciate that the reference to random numbers includes pseudo-random numbers. In the example shown in Figure 3, a player interface 120 includes peripheral devices that communicate with the game 25 controller 101 including one or more displays 106, a touch screen and buttons 107, a card and/or ticket reader 108, a printer 109, a bill acceptor and/or coin input mechanism 110 and a coin output mechanism 111. Additional hardware may be included as part of the gaming machine 100, or 30 hardware may be omitted as required for the specific implementation. In addition, the gaming machine 100 may include a communications interface, for example a network card 112. 35 The network card may, for example, send status information, accounting information or other information to a central controller, server or database and receive 3119745_1 (GHMatters) P72628.AU.2 18/09/08 - 10 data or commands from the central controller, server or database. Figure 4 shows a block diagram of the main components of s an exemplary memory 103. The memory 103 includes RAM 103A, EPROM 103B and a mass storage device 103C. The RAM 103A typically temporarily holds program files for execution by the processor 102 and related data. The EPROM 103B may be a boot ROM device and/or may contain 10 some system or game related code. The mass storage device 103C is typically used to store game programs, the integrity of which may be verified and/or authenticated by the processor 102 using protected code from the EPROM 103B or elsewhere. 15 It is also possible for the operative components of the gaming machine 100 to be distributed, for example input/output devices 106,107,108,109,110,111 to be provided remotely from the game controller 101. 20 Figure 5 shows a gaming system 200 in accordance with an alternative embodiment. The gaming system 200 includes a network 201, which for example may be an Ethernet network. Gaming machines 202, shown arranged in three banks 203 of 25 two gaming machines 202 in Figure 5, are connected to the network 201. The gaming machines 202 provide a player operable interface and may be the same as the gaming machines 10,100 shown in Figures 2 and 3, or may have simplified functionality depending on the requirements for 30 implementing game play. While banks 203 of two gaming machines are illustrated in Figure 5, banks of one, three or more gaming machines are also envisaged. One or more displays 204 may also be connected to the 35 network 201. The displays 204 may, for example, be associated with one or more banks 203 of gaming machines. The displays 204 may be used to display representations 3119745_1 (GHMatters) P72628.AU.2 18/09/08 - 11 associated with game play on the gaming machines 202, and/or used to display other representations, for example promotional or informational material. 5 In a thick client embodiment, game server 205 implements part of the game played by a player using a gaming machine 202 and the gaming machine 202 implements part of the game. With this embodiment, as both the game server and the gaming device implement part of the game, they 10 collectively provide a game controller. A database management server 206 may manage storage of game programs and associated data for downloading or access by the gaming devices 202 in a database 206A. Typically, if the gaming system enables players to participate in a Jackpot 15 game, a Jackpot server 207 will be provided to carry out the accounting in respect of the Jackpot game. A loyalty program server 212 may also be provided. In a thin client embodiment, game server 205 implements 20 most or all of the game played by a player using a gaming machine 202 and the gaming machine 202 essentially provides only the player interface. With this embodiment, the game server 205 provides the game controller. The gaming machine will receive player instructions, pass 25 these to the game server which will process them and return game play outcomes to the gaming machine for display. In a thin client embodiment, the gaming machines could be computer terminals, e.g. PCs running software that provides a player interface operable using standard 30 computer input and output components. Servers are also typically provided to assist in the administration of the gaming network 200, including for example a gaming floor management server 208, and a 35 licensing server 209 to monitor the use of licenses relating to particular games. An administrator terminal 210 is provided to allow an administrator to run the 31197451 (GHMatters) P72628.AU.2 18/09/08 - 12 network 201 and the devices connected to the network. The gaming network 200 may communicate with other gaming systems, other local networks, for example a corporate s network, and/or a wide area network such as the Internet, for example through a firewall 211. Persons skilled in the art will appreciate that in accordance with known techniques, functionality at the 10 server side of the network may be distributed over a plurality of different computers. For example, elements may be run as a single "engine" on one server or a separate server may be provided. For example, the game server 205 could run a random generator engine. 15 Alternatively, a separate random number generator server could be provided. Further, persons skilled in the art will appreciate that a plurality of games servers could be provided to run different games or a single game server may run a plurality of different games as required by the 20 terminals. The embodiment may be implemented in relation to a spinning reel type game. Gaming systems for implementing games that involve a display of spinning reels as part of 25 the display of the outcome of a game have either a video display or a mechanical display, these later machines most usually being "stepper" machines which have a separate motor for each reel. However, persons skilled in the art will appreciate that the invention can be implemented in 30 respect if other forms of games, including: card games; ball draw games (e.g. bingo or keno); dice games; and pin and ball games. In some implementations the game controllers of such 35 gaming machines select symbols by employing a stop determining function that randomly determines the stop position for each reel. For example, if there are five 3119745_1 (CHMatters) P72628.AU.2 18/09/08 - 13 reels, each having twenty symbols, the stop determining function might determine that the stop positions are positions: 3, 13, 7, 9 and 17. The spinning of the reels is then controlled so that each symbol comes to a stop in s the same row, typically a predetermined row in a "window" visible to the player on the display that which corresponds to a player playing a single win line. When a reel stops, the symbols will be in one of a plurality of possible symbol positions for that reel relative to the 10 stop position. Spinning reel type games typically allow a player to select how many win lines of a plurality of win lines they will play in each game - i.e. a minimum of one win line up 15 to the maximum number of win lines allowed by the game. Persons, skilled in the art, will appreciate that in other embodiments, the player may select a number of reels to play. Each win line is formed by a set of symbol positions consisting of one symbol position from each reel. That 20 is, a predetermined symbol position of each reel is assigned to a win line. The symbol positions that constitute each of the win lines are usually advertised to the player by markings on the display or diagrams showing the symbol positions that correspond to each win line. A 25 game outcome is determined based on the symbols on the win lines and a prize table that specifies awards. Other techniques for establishing a bet such as selecting reels or pay tables to play are also known. 30 The game controller 60 of the embodiment is shown in more detail in Figure 6. It will apparent that the processor 62 implements a number of modules. In the embodiment, the processor 62 of the game controller implements a base game module 621 which implements the base game rules 641 to 35 carry out a base game and a feature game module 623 which implements the feature game rule 642 to carry out a feature game. Typically a trigger condition specified by 3119745_1 (GHMatters) P72628.AU.2 18/09/08 - 14 the base game rules 641 causes the feature game to start. For example, the appearance of a designated combination of symbols on the display. 5 other trigger conditions are known to persons skilled in the art for example the placing of a special bet, a triggering event being caused by a system such as a jackpot system, or game turnover. io In the embodiment the processor implements an RTP controller 622 which is operable in response to a RTP instruction entered by the player using an RTP input mechanism 56A of the player interface 50. The RTP controller 622 configures the base game module and the 15 feature game module stick 623 to provide a relative contribution to the overall RTP of the game in accordance with the player instruction mechanism. In this respect, it will be appreciated that the player need not be appraised of the absolute contribution to RTP to configure 20 the relative RTP. A person skilled in the art will appreciate that the RTP of the base game and feature game may be changed in a number of ways. In the illustrated embodiment, it is achieved by employing a set of paired probability tables 641A, 642A; 641B, 642B; and 641C, 642C. 25 Three pairs of tables are illustrated in Figure 6. However, as indicated by pair 641C, 642C there may be N pairs of tables where N is a positive integer chosen by the game designer to provide sufficient variety of 30 different relative contributions to the RTP. Each pair of tables provides a different contribution to the overall RTP by the base game from feature game. For example, in the case of three tables, the first table pair 641A, 642A may provide a 30:70 split between the base and feature 35 game, the second table pair 641B, 642B may provide a 50:50 split, and the third table pair 641C, 642C may provide a 70:30 split between the base and feature game. 31197451 (GHMatters) P72628.AU.2 18/09/08 - 15 Accordingly, the RTP controller advises each of the base game modules 621 and feature game module 623 which probability table 641, 642 to employ when conducting the 5 base game based on the player instruction. The base game and feature game modules use these probability tables to determine game outcomes from which prizes can be awarded. The method 700 of the embodiment is summarised in Figure 7 10 which shows an RTP instruction being received from the player 710 and the RTP being configured 720. In the embodiment, the RTP controller 622 may be configured only to receive the RTP adjustment instructions 15 when the gaming system is in certain states, for example, the RTP controller 622 will typically only allow the RTP to be adjusted during the base game so that a player cannot obtain the benefit of a relatively high RTP for the base game and then seek to obtain a high RTP from the 20 feature game during the feature. In other embodiments, other restrictions may be placed on when a player may alter the RTP. For example in some embodiments it may only be possible to make changes after 25 a predetermined time period or at the start or beginning of a gaming session. Further, the capacity to change the RTP may be limited to certain types of players. For example, players using a player loyalty system card. Still further, the RTP controller may only be available 30 when bets are over a certain amount or if an ante bet is made. Figure 8 illustrates an exemplary slider bar to be used by a player to adjust the relative contribution of the RTP. 35 In the embodiment, the slider bar would be placed in the top right hand corner of the display of a game and only be active when the game is in idle status. By default, it 31197451 (GHMatters) P72628.AU.2 18/09/08 - 16 typically starts at 50:50 as illustrated in Figure 8A from which it will be seen that an initial configuration 800A the base game 820 has a contribution of 50% 825A and the feature game has a contribution of 50% 835A as indicated 5 by placing the slider bar 810A in the middle of slider bar. The player may adjust the slider bar in accordance with techniques known in the art, including by pressing buttons to move the slider bar or operating a touch screen. As illustrated in Figure 8B the player has moved 10 the slider bar to the extreme right so that the slider bar 810B indicates the contribution of 90% by the base game 825B and 10% by the feature game 835B. Figure 8C illustrates a further configuration 800C where a 15 player has allocated relative contribution of 10% to the base game and 825C and 90% to the feature game 835C as indicated by the position of slider bar 810C. Persons skilled in the art will appreciate from the above, 20 that limitations may be placed on the relative contributions of the game. That is in this game illustrated in Figure 8, a player can only adjust the relative contribution within the range of 90 to 10. Persons skilled in the art will appreciate that the 25 contribution can be represented in other ways, for example, the player may be advised that there is a volatility of 20% between the base and feature game and accordingly they can allocate this 20% in the range 0 to 100 - i.e. as a proportion of the available 20%. Other 30 variations will be apparent to persons skilled in the art. Various other modifications will be apparent to persons skilled in the art. In particular, the features described above can be combined to form additional embodiments. 35 In the claims which follow and in the preceding description of the invention, except where the context 3119745_1 (GHMatters) P72628.AU.2 18/09/08 - 17 requires otherwise due to express language or necessary implication, the word "comprise" or variations such as "comprises" or "comprising" is used in an inclusive sense, i.e. to specify the presence of the stated features but 5 not to preclude the presence or addition of further features in various embodiments of the invention. 3119745_1 (GHMatters) P72628.AU.2 18/09/08

Claims (18)

1. A game controller arranged to conduct a game having an overall return to player (RTP) and comprising a base 5 game and a feature game such that the combination of play of the base game and play of feature game provides the overall RTP, the game controller being arranged to conduct the base game and the feature game and to communicate with a jackpot server that conducts a jackpot game, the game 10 controller comprising an RTP controller arranged to operate in response to a player RTP instruction to configure a relative contribution of the base game and the feature game to the overall RTP, wherein the contribution to the overall RTP by the base game is complementary to 15 the contribution to the overall RTP by the feature game and wherein adjustment to the RTP is only allowable in the base game such that the player cannot obtain the benefit of a relatively high RTP in both the base game and the feature game. 20
2. A game controller as claimed in claim 1, comprising: a base game module arranged to conduct a base game having a base RTP; and a feature game module is arranged to conduct a 25 feature game having a feature RTP.
3. A game controller has claimed in claim 2, wherein the RTP controller configures the relative contribution of the base RTP and the feature RTP by specifying base RTP data 30 and feature RTP data to be employed by the base game module and feature game module respectively.
4. A game controller as claimed in claim 2 or claim 3, wherein the RTP of the base game has an allowable range. 35
5. A game controller as claimed in any one of claims 2 to 4, wherein the RTP of the feature game has an allowable range. 40
6. A game controller as claimed in claim 1, wherein the 3835678_1 (GHMatters) P72628.AU.2 8.11.12 - 19 player RTP instruction includes data specifying a value within a range of allowable relative RTPs of the base game and feature game. 5
7. A game controller as claimed in claim 1, constituted by a processor arranged to execute instructions stored in a memory to implement at least the RTP controller.
8. A gaming system comprising: 10 a player interface comprising a return to player (RTP) instruction mechanism operable by a player to input an RTP instruction; and an RTP controller arranged to configure a relative contribution of the base game and a feature game to the 15 overall RTP of the game in response to the RTP instruction, the overall RTP being provided by the combination of play of the base game and play of feature game, wherein the contribution to the overall RTP by the base game is complementary to the contribution to the 20 overall RTP by the feature game and wherein adjustment to the RTP is only allowable in the base game such that the player cannot obtain the benefit of a relatively high RTP in both the base game and the feature game, the gaming system also arranged to communicate with a 25 jackpot server that conducts a jackpot game.
9. A gaming system as claimed in claim 8, wherein the RTP instruction mechanism is operable to select a plurality of relative RTPs within a range. 30
10. A gaming system as claimed in claim 9, wherein the player interface comprises a display and RTP instruction mechanism comprises a slider bar displayed on the display and operable by a player to select a position within the 35 range.
11. A gaming system as claimed in claim 10, wherein the player interface comprises a touch screen operable to select the position of the slider bar. 40 3835678_1 (GHMatters) P72628.AU.2 8.11.12 - 20
12. A gaming system as claimed in claim 11 wherein the touch screen is operable by a player to drag the slider bar. s
13. A method of gaming comprising: providing a game having an overall return to player (RTP) provided by the combined play of a base game and a feature game; configuring a relative contribution of the base game 10 and the feature game to the overall RTP in response to a players instruction, wherein the contribution to the overall RTP by the base game is complementary to the contribution to the overall RTP by the feature game and wherein adjustment to the RTP is only allowable in the 15 base game such that the player cannot obtain the benefit of a relatively high RTP in both the base game and the feature game; and communicating with a Jackpot server to enable a player to participate in a jackpot game 20
14. A method as claimed in claim 13, comprising configuring the relative contribution of the base RTP and the feature RTP by specifying base RTP data and feature RTP data to be employed by a base game module and a 25 feature game module respectively.
15. A method as claimed in claim 14, comprising controlling the RTP of the base game to be within an allowable range. 30
16. A method as claimed in claim 14 or claim 15, comprising controlling the RTP of the base game to be within an allowable range. 35
17. Computer program code which when executed implements the method of any one of claims 13 to 16.
18. A computer readable medium comprising the computer program code of claim 17. 40 38356781_ (GHMatters) P72628.AU.2 8.11.12
AU2012200627A 2007-09-27 2012-02-03 A gaming system and a method of gaming Active AU2012200627B2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
AU2012200627A AU2012200627B2 (en) 2007-09-27 2012-02-03 A gaming system and a method of gaming
AU2013201535A AU2013201535A1 (en) 2007-09-27 2013-03-15 A gaming system and a method of gaming

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
AU2007905316 2007-09-27
AU2008221552A AU2008221552A1 (en) 2007-09-27 2008-09-18 A gaming system and a method of gaming
AU2012200627A AU2012200627B2 (en) 2007-09-27 2012-02-03 A gaming system and a method of gaming

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
AU2008221552A Division AU2008221552A1 (en) 2007-09-27 2008-09-18 A gaming system and a method of gaming

Related Child Applications (1)

Application Number Title Priority Date Filing Date
AU2013201535A Division AU2013201535A1 (en) 2007-09-27 2013-03-15 A gaming system and a method of gaming

Publications (2)

Publication Number Publication Date
AU2012200627A1 AU2012200627A1 (en) 2012-02-23
AU2012200627B2 true AU2012200627B2 (en) 2012-12-20

Family

ID=45812394

Family Applications (2)

Application Number Title Priority Date Filing Date
AU2012200627A Active AU2012200627B2 (en) 2007-09-27 2012-02-03 A gaming system and a method of gaming
AU2013201535A Abandoned AU2013201535A1 (en) 2007-09-27 2013-03-15 A gaming system and a method of gaming

Family Applications After (1)

Application Number Title Priority Date Filing Date
AU2013201535A Abandoned AU2013201535A1 (en) 2007-09-27 2013-03-15 A gaming system and a method of gaming

Country Status (1)

Country Link
AU (2) AU2012200627B2 (en)

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2005107913A1 (en) * 2004-05-10 2005-11-17 Paltronics Australasia Pty Limited A method or apparatus for allocating a player’s contribution in a gaming apparatus between a plurality of games

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2005107913A1 (en) * 2004-05-10 2005-11-17 Paltronics Australasia Pty Limited A method or apparatus for allocating a player’s contribution in a gaming apparatus between a plurality of games

Also Published As

Publication number Publication date
AU2012200627A1 (en) 2012-02-23
AU2013201535A1 (en) 2013-04-04

Similar Documents

Publication Publication Date Title
US8353754B2 (en) Gaming system and a method of gaming
US9305419B2 (en) Gaming system and a method of gaming
US20130296014A1 (en) Method of gaming, a gaming system and a game controller
US9633515B2 (en) Gaming system and a method of gaming
US9396609B2 (en) System and method for gaming
AU2020200891A1 (en) A gaming system and a method of gaming
AU2008203511A1 (en) A gaming system and a method of gaming
AU2019226256B2 (en) A gaming system and a method of gaming
AU2012200627B2 (en) A gaming system and a method of gaming
US8287356B2 (en) Method of gaming, a gaming system and a game controller
AU2011235931B2 (en) A gaming system and a method of gaming
AU2012201584B2 (en) A method of gaming, a game controller and a gaming system
AU2012213958B2 (en) A method of gaming, a gaming system and a game controller
AU2012201300B2 (en) A gaming system and a method of gaming
AU2019203472A1 (en) A system and method of gaming
AU2019202212A1 (en) A gaming system and a method of gaming
US20120108316A1 (en) Gaming system and a method of gaming
AU2017201964A1 (en) A Gaming System and Method of Gaming
AU2013266977A1 (en) A gaming system and a method of gaming
AU2012202340A1 (en) A System and Method for Gaming
AU2009200441A1 (en) A method of gaming, a game controller and a gaming system
AU2010202913A1 (en) A gaming system and a method of gaming

Legal Events

Date Code Title Description
FGA Letters patent sealed or granted (standard patent)