AU2008258201A1 - A method of gaming, a game controller, a gaming device and a gaming system - Google Patents

A method of gaming, a game controller, a gaming device and a gaming system Download PDF

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Publication number
AU2008258201A1
AU2008258201A1 AU2008258201A AU2008258201A AU2008258201A1 AU 2008258201 A1 AU2008258201 A1 AU 2008258201A1 AU 2008258201 A AU2008258201 A AU 2008258201A AU 2008258201 A AU2008258201 A AU 2008258201A AU 2008258201 A1 AU2008258201 A1 AU 2008258201A1
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Australia
Prior art keywords
feature
outcome
player
game
outcomes
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Abandoned
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AU2008258201A
Inventor
Edgar Pau
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Aristocrat Technologies Australia Pty Ltd
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Aristocrat Technologies Australia Pty Ltd
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Application filed by Aristocrat Technologies Australia Pty Ltd filed Critical Aristocrat Technologies Australia Pty Ltd
Priority to AU2008258201A priority Critical patent/AU2008258201A1/en
Publication of AU2008258201A1 publication Critical patent/AU2008258201A1/en
Priority to AU2012201908A priority patent/AU2012201908A1/en
Priority to AU2016200206A priority patent/AU2016200206A1/en
Priority to AU2018200882A priority patent/AU2018200882A1/en
Priority to AU2019253906A priority patent/AU2019253906A1/en
Abandoned legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games

Description

AUSTRALIA Patents Act 1990 COMPLETE SPECIFICATION Standard Patent Applicant (s): Aristocrat Technologies Australia Pty Limited Invention Title: A METHOD OF GAMING, A GAME CONTROLLER, A GAMING DEVICE AND A GAMING SYSTEM The following statement is a full description of this invention, including the best method for performing it known to me/us: P78977AU PalSeFhng Applcation 2008-12-16,1 doc (M) -2 Title A METHOD OF GAMING, A GAME CONTROLLER, A GAMING DEVICE AND A GAMING SYSTEM 5 Field of the Invention The present invention generally relates to a method of gaming, a game controller, a gaming device and a gaming 10 system. Background of the Invention With the increase of gambling at gaming venues has come 15 increased competition between gaming venues to obtain a larger share of the total gambling spend. Gaming venue operators have therefore continuously looked for new variations and types of games in order to attract both new and return customers to their venues. 20 In response to this need, suppliers of gaming devices and systems have attempted to provide the sought after variety, while still developing games that comply with the relevant regulations in the jurisdiction of the gaming 25 venue operator. Suppliers of gaming devices therefore are faced with restrictions on the types of games and gaming apparatus that are allowable, both in terms of the prevailing regulations and in terms of providing a return on investment to the gaming venue operators. 30 In addition, it is important that a player be able to understand the operation of a game quickly so that the player can start to quickly play the game and therefore extract maximum entertainment from the game. 35 Accordingly, there is a need for further gaming systems. N:\Melboume\Cases\Patent\7BOOO-78999\P78977 AU\Specis\P78977.AU Speafication 2008-10-16 doc 17/12/08 - 3 Summary of the Invention In a first aspect, the invention provides a method of gaming comprising: 5 initiating a first feature game in response to a trigger condition being met; generating a first feature game outcome; determining whether the feature game outcome is a qualifying outcome; 10 offering a player a selection of a plurality of second features in response to a qualifying outcome; receiving the player selection of a second feature of the plurality of features; and generating a second feature outcome for the selected 15 second feature. In an embodiment, determining whether the feature game outcome is a qualifying outcome includes generating a first outcome for the player and a second outcome for a 20 virtual opponent of the player and determining from the first and second outcomes whether there is a qualifying outcome. In an embodiment, the method comprises determining whether 25 at least one of the first and second outcomes is a designated outcome. In an embodiment, the method comprises comparing the first and second outcomes. 30 In an embodiment, generating the first and second game outcomes comprises rolling a pair of dice for each of the player and the virtual opponent. 35 In an embodiment, the method comprises making the player eligible to win a specific one of a plurality of progressive jackpots associated with the respective ones N:\Melboume\Cases\Patent\78O0-78999\P7B977.AU\Specis\P78977 AU Specification 2008-10-16 doc 17/12/08 - 4 of the plurality of jackpots based on the selected second feature. In an embodiment, each second feature comprises generating 5 a player feature outcome of the second feature and a virtual opponent feature outcome of the second feature for a virtual opponent of the player and determining from the player and virtual opponent feature outcomes whether there is a progressive jackpot winning outcome. 10 In a second aspect, the invention provides a game controller for a gaming system, the game controller arranged to: initiate a first feature game in response to a is trigger condition being met; generate a first feature game outcome; determine whether the feature game outcome is a qualifying outcome; offer a player a selection of a plurality of second 20 features in response to a qualifying outcome; receive the player selection of a second feature of the plurality of features; and generate a second feature outcome for the selected second feature. 25 In an embodiment, the game controller is arranged to determine whether the feature game outcome is a qualifying outcome by generating a first outcome for the player and a second outcome for a virtual opponent of the player and 30 determining from the first and second outcomes whether there is a qualifying outcome. In an embodiment, the game controller is arranged to determine whether at least one of the first and second 35 outcomes is a designated outcome. In an embodiment, the game controller is arranged to N :Melboume\Cases\Patent\780O0-78999\P78977 AU\Specis\P78977.AU Specfication 2008-10-16.doc 17/12/08 - 5 compare the first and second outcomes. In an embodiment, the game controller is arranged to generate the first and second game outcomes by rolling a 5 pair of dice for each of the player and the virtual opponent. In an embodiment, the game controller is arranged to make the player eligible to win a specific one of a plurality io progressive jackpots associated with the respective ones of the plurality of jackpots based on the selected second feature. In an embodiment, for each second feature the game 15 controller generates a player feature outcome of the second feature and a virtual opponent feature outcome of the second feature for a virtual opponent of the player and determining from the player and virtual opponent feature outcomes whether there is a progressive jackpot 20 winning outcome. In an embodiment, the game controller is implemented in part by a processor executing program code stored in a memory. 25 In a third aspect, the invention provides a gaming system comprising: at least one display for displaying game outcomes to a player; and 30 a game play mechanism; the gaming system arranged to: initiate a first feature game in response to a trigger condition being met; generate a first feature game outcome; 35 determine whether the feature game outcome is a qualifying outcome; offer a player a selection of a plurality of N: Melboume\Cases\Patent\78000-76999\P78977.AU\Specs\P76977.AU Specification 2008-10-16.doc 17/12/08 -6 second features in response to a qualifying outcome; receive the player selection of a second feature of the plurality of features via the game play mechanism; and 5 generate a second feature outcome for the selected second feature. In an embodiment, the gaming system comprises a first feature controller for initiating the first feature game 10 and generating a first feature game outcome. In an embodiment, the first feature controller is also for determining whether the feature game outcome is a qualifying outcome. 15 In an embodiment, the first feature controller is also for offering the player the selection of a plurality of second features. 20 In an embodiment, the first feature controller is also for receiving the player selection of a second feature of the plurality of features, In an embodiment, the gaming system comprises a second 25 feature controller for generating a second feature outcome for the selected second feature. In an embodiment, the second feature controller is located remotely of the first feature controller. 30 In an embodiment, the gaming system is arranged to determine whether the feature game outcome is a qualifying outcome by generating a first outcome for the player and a second outcome for a virtual opponent of the player and 35 determining from the first and second outcomes whether there is a qualifying outcome. N:\Melboume\Cases\Patent\780O0-78999\P78977.AU\Specis\P78977 AU Specification 2008-10-16 doc 17/12/08 -7 In an embodiment, the gaming system is arranged to determine whether at least one of the first and second outcomes is a designated outcome. 5 In an embodiment, the gaming system is arranged to compare the first and second outcomes. In an embodiment, the gaming system is arranged to generate the first and second game outcomes by rolling a 10 pair of dice for each of the player and the virtual opponent. In an embodiment, the gaming system is arranged to make the player eligible to win a specific one of a plurality 15 progressive jackpots associated with the respective ones of the plurality of jackpots based on the selected second feature. In an embodiment, for each second feature the gaming 20 system generates a player feature outcome of the second feature and a virtual opponent feature outcome of the second feature for a virtual opponent of the player and determining from the player and virtual opponent feature outcomes whether there is a progressive jackpot winning 25 outcome. In an embodiment, the gaming system is implemented in part by a processor executing program code stored in a memory. 30 In a fourth aspect, the invention provides computer program code which when executed implements the above method. In a fifth aspect, the invention provides a computer 35 readable medium comprising the above program code. In a sixth aspect, the invention provides a data signal N:\Melboume\Cases\Patent\78OOO-78999\P78977.AU\Specis\P78977 AU Specification 2008-10-16.doc 17/12/08 - 8 comprising the above program code. In a seventh aspect, the invention extends to transmitting the above program code. 5 Further aspects of the present invention will become apparent from the following description, given by way of example only and with reference to the accompanying drawings. 10 Brief Description of the Drawings Figure 1 shows diagrammatically, a view of a gaming machine suitable for implementing the present invention. 15 Figure 2 shows a block diagram of gaming apparatus suitable for implementing the present invention. Figure 3 shows a block diagram of components of the memory 20 of the gaming apparatus represented in Figure 2. Figure 4 shows diagrammatically, a network gaming system suitable for implementing the present invention. 25 Figures 5A and 5B show a flowchart of a game process in accordance with a further embodiment of the present invention. Figure 6 shows a functional block diagram of an 30 embodiment. Detailed Description The embodiments provide a method of gaming, a gaming 35 device, a gaming system, and a game controller where a player can win either a mystery or progressive jackpot and an ante bet is required for eligibility for the In Figure N:\Melboume\Cases\Patent\76000-78999\P78977.AU\Specis\P78977.AU Spec fication 2006-10-16.doc 17/12/08 -9 1 of the accompanying drawings, one example of a gaming machine suitable for implementing the present invention is generally referenced by arrow 10. s The gaming machine 10 includes a console 12 having a display 14 on which is displayed representations of a game 16, that can be played by a player. A mid-trim 20 of the gaming machine 10 houses a bank of buttons 22 for enabling a player to play the game 16. The mid-trim 20 also houses 10 a credit input mechanism 24 including a coin input chute 24A and a bill collector 24B. A top box 26 may carry artwork 28, including for example, pay tables and details of bonus awards and other information or images relating to the game. Further artwork and/or information may be 15 provided on the front panel 29 of the console 12. A coin tray 30 is mounted beneath the console 12 for cash payouts from the gaming machine 10. The display 14 shown in Figure 1 is in the form of a video 20 display unit, particularly a cathode ray tube screen device. Alternatively, the display 14 may be a liquid crystal display, plasma screen, any other suitable video display unit, or the visible portion of an electromechanical device. In advantageous embodiments, the 25 top box 26 may include a display, for example a video display unit, which may be of the same type as the display 14, or a different type of display. Figure 2 shows a block diagram of a gaming apparatus, 30 generally referenced by arrow 100, suitable for implementing the present invention. The gaming apparatus 100 may, for example, operate as a standalone gaming machine of the type shown in Figure 1. However, the gaming apparatus 100 may alternatively operate as a networked 35 gaming machine, communicating with other network devices, such as one or more servers or other gaming machines. The gaming apparatus 100 may also have distributed hardware N :elboume\Cases\Patent\78000-78999\P78977.AU\Specis\P78977 AU Specification 2008-10-16.doc 17112/08 - 10 and software components that communicate with each other directly or through a network. Accordingly, different reference numerals have been used in Figure 2 from Figure 1 for components that may be equivalent. 5 The gaming apparatus 100 includes a game controller 101, which in the illustrated example includes a computational device 102, which may be a microprocessor, microcontroller, programmable logic device or other 10 suitable device. Instructions and data to control operation of the computational device 102 are stored in a memory 103, which is in data communication with, or forms a part of, the computational device 102. Typically, the gaming apparatus 100 will include both volatile and non 15 volatile memory and more than one of each type of memory, with such memories being collectively represented by the memory 103. The instructions to cause the game controller 101 to implement the present invention will be stored in the memory 103. 20 The gaming apparatus may include hardware meters 104 for the purposes of regulatory compliance and also include an input/output (I/0) interface 105 for communicating with the peripheral devices of the gaming apparatus 100. The 25 input/output interface 105 and/or the peripheral devices may be intelligent devices with their own memory for instructions and data. In the example shown in Figure 2, the peripheral devices 30 that communicate with the controller are one or more displays 106, user input devices 107 (e.g. buttons or a touch screen), a card and/or ticket reader 108, a printer 109, a bill acceptor and/or coin input mechanism 110 and a coin output mechanism 111. One or more of the displays 106 35 may include a touch screen 106A, forming part of the user input devices 107. Additional devices may be included as part of the gaming machine 100, or devices omitted as N :elb oume\Cases\Patent\78000-78999\P78977.AU\Specis\P78977.AU Specification 2008-10-16.doc 17/12/08 - 11 required for the specific implementation. In addition, the gaming machine 100 may include a communications interface, for example a network card 112. The network card, may for example, send status s information, accounting information or other information to a central controller, server or database and receive data or commands from the central controller, server or database. One or more of the peripheral devices, for example the card/ticket reader 108 may be able to 10 communicate directly with the network card 112. The game controller 101 may also include a random number generator 113, which generates a series of random numbers that determine the outcome of a series of random game 15 events played as part of a game on the gaming apparatus 100. As explained in more detail in relation to Figure 4, the computational device 102 may include two or more controllers or processors, which may be local or remote from each other and the displays 106. It will be 20 appreciated that the random number generator may generate pseudo-random or true-random numbers depending on how it is configured. Figure 3 shows an exemplary block diagram of the main 25 components of the memory 103. The RAM 103A typically temporarily holds program files for execution by the computational controller 102 and related data. The EPROM 103B may hold be a boot ROM device and/or may contain some system or game related code. The mass storage device 103C 30 is typically used to store game programs, the integrity of which may be verified and/or authenticated by the computational controller 102 using protected code from the EPROM 103B or elsewhere. 35 While the foregoing description has been provided by way of example of the embodiments of the present invention as presently contemplated, which utilise gaming apparatus and N:\Melboume\Cases\Patent\780O0-78999\P78977 AU\Specis\P78977.AU Specification 2008-10-16.doc 17/12/08 - 12 machines, those skilled in the relevant arts will appreciate that the present invention also may have application to internet gaming and/or have application to gaming over a telecommunications network, where handsets 5 are used to display game outcomes and receive player inputs. Herein any device operable by a player to play a game such as the above described apparatus and machine is generically referred to as a gaming device. 10 Figure 4 shows a gaming system 200. The gaming system 200 includes a network 201, which for example may be an Ethernet network. Gaming devices 202, shown arranged in three banks 203 of two gaming devices 202 in Figure 4, are connected to the network 201. The gaming devices 202 may is be gaming machines 10, as shown in Figure 1 or form part or all of another gaming apparatus 100. Single gaming devices 202 and banks 203 containing three or more gaming devices 202 may also be connected to the network 201. 20 One or more displays 204 may also be connected to the network 201. The displays 204 may, for example, be associated with a bank 203 of gaming devices. The displays 204 may be used to display representations associated with game play on the gaming devices 202, and/or used to 25 display other representations, for example promotional or informational material. Servers may also be connected to the network 201. For example, a game server 205 may generate game outcomes for 30 games played on the gaming devices 202, a database management server 206 may manage the storage of game programs and associated data for downloading or access by the gaming devices 202 in a database 206A, and a jackpot server 207 may control one or more jackpots associated 35 with the gaming devices 202. Further servers may be provided to assist in the N-\Melboume\Cases\Patent\78000-78999\P78977.AU\Specis\P78977.AU Specification 2008-10-16 doc 17/12108 - 13 administration of the gaming system 200, including for example a gaming floor management server 208, and a licensing server 209 to monitor the use of licenses to particular games. An administrator terminal 210 is s provided to allow an administrator to run the network 201 and the devices connected to the network. The gaming system 200 may communicate with other gaming systems, other local networks, for example a corporate 10 network and/or a wide area network such as the Internet through a firewall 211. An embodiment, which includes a feature of incrementing the progressive prize by a fixed amount upon the 15 progressive prize not being awarded is illustrated in Figures SA, 5B and Figure 6. The embodiment also includes a multiple tier feature game. The embodiment describes an arrangement, where the method of gaming involves conducting a base game. The player can wager on the base 20 game in a conventional manner. The base game may be, for example, a spinning reel game. In the alternative, the player may also place an additional ante bet when initiating a play of the base game. The ante bet provides eligibility for a first level feature game, exemplified 25 below as the "Miss Kitty" feature from which the player can access three second level features as described in further detail below. The three second level features can each result in the award of a different progressive prize. The prize pools for the respective progressive jackpots 30 are only incremented when the ante bet is made. The progressive prize pools are incremented in a number of ways as described below but notably, including increments of the respective prize pool by a fixed amount when a second level feature game is lost. In addition to the 35 progressive jackpot prize, a mystery jackpot is provided which can be won irrespective of whether an ante bet is made. N:\Melboume\Cases\Paten\780O0-78999\P78977 AU\Specis\P78977.AU Specification 2008-10-16.doc 17/12/08 - 14 Referring to Figure 5A, the method of the embodiment involves receiving 1601 a player wager. It is determined 1602 whether the wager includes an ante-bet. If the player does not place the ante-bet, the player is not 5 eligible for the Miss Kitty and second level features games but is still eligible 1603 for the mystery jackpot and accordingly the mystery jackpot pool is increased based on a percentage of the amount bet by the player. As in conventional mystery jackpots, the prize pool can 10 include a seed pool such that when a mystery jackpot is awarded the mystery jackpot can start from a non zero number. If the bet includes the ante-bet then the player is 15 eligible 1604 for the mystery jackpot, the feature game, and the second level feature games including the progressive jackpots. Accordingly increments apply to both the mystery and progressive jackpots 1605 and there will be increments provided during the base game to both 20 the mystery and progressive jackpot pool. It is determined at the end of each play of the base game whether a trigger condition has been met in respect of this play of the base game. If no trigger occurs, the process proceeds to the start and awaits the receipt 1601 25 of a player wager. If a trigger condition occurs then the first level, Miss Kitty, feature game is started 1607. Referring now to Figure 5B, in this example of a second level feature game, 30 the player and "Miss Kitty" who is an animated fanciful cat each roll a pair of dice. If the player's total equals or exceeds Miss Kitty's total 1620 the player is awarded 1621 bonus credits or some other award which is typically based on the player's score. For example a 35 multiplier of the number of spots shown on the player's dice. N:\Melboume\Cases\Patent\78000-78999\P78977.AU\Specis\P78977.AU Specification 2008-10-16.doc 17/12/08 - 15 If either the player or Miss Kitty role a double, the player is awarded bonus credits and may select to play any of three feature games as will be described in further detail below. Persons skilled in the art will appreciate 5 that the number of feature games can vary and is advantageously a plurality of games with the upper limit of games corresponding to a desired number of progressives to be provided by the game. The third alternative 1680 is Miss Kitty's score is greater than the player's score. If 1o this is the case a consolation prize, for example between 150 and 500 credits is awarded, and the progressive jackpot levels are incremented by set amounts of credits. That is each of the three progressive levels is incremented separately by fixed amounts. The amount that is each jackpot is incremented may be the same or different. The increment is typically determined and applied at a progressive controller in data communication with a gaming device on which the game is played. However, persons skilled in the art will appreciate that progressives could 20 only obtain contributions from one gaming machine be monitored at the gaming device. Further, there are two possible modes of operation, one where the gaming device simply indicates to a controller that there is a need to make an increment and the progressive controller applies 25 the increment and another where the gaming device determines the progressive amount and communicates it to the progressive controller. Returning now to Figure 5B, the player is offered a choice 30 1631 of three selectable features each of which is associated with a respective one of three progressive jackpots. Typically, the size of the jackpots are different and are commensurate with the probability of winning a jackpot by play of the selected feature such 35 that the player has a higher probability of obtaining award of a jackpot if they choose a lower value progressive jackpot, for example in the range of $100.00 N:\Melboume\Cases\Patent\78000-78999\P78977.AU\Specis\P78977.AU Specification 2008-10-16.doc 17/12/08 - 16 to $200.00 than they have if they choose a game having an associated higher value jackpot, for example in the range of $2,000 to $4,000. Once the player selects the feature, the selected feature is played 1632 and it is then 5 determined whether the player wins 1633. If the player loses then the game involves incrementing the relevant progressive associated with the selected feature by a fixed amount 1635. In the alternative if the player wins then they are awarded the progressive jackpot associated 10 with the selected feature. The progressive jackpot pools may incorporate hidden seed pools in a manner known in the art to enable them to start from non-zero amounts. In one example, the three features may be as follows: 1) a 15 "granny" feature where the player has five shots determined by random trials to hit bottles displayed on a fence post. A person skilled in the art will appreciate that the reference to "random" above includes pseudo random. Accordingly, the gaming device determines by 20 random number generator 113 how many bottles the player hits. The gaming device also determines whether an animated character named "granny" hits the bottles, and if the player's score equals or exceeds granny's score, the granny level progressive jackpot is awarded. 25 Alternatively, if granny's score exceeds the player's score, the granny level progressive jackpot value is incremented by a set amount. Persons skilled in the art will appreciate that the odds of the player and granny hitting bottles could be 50/50 for each bottle or weighted 30 in some fashion such that the player and granny need not necessarily have the same odds of hitting a bottle. The second feature is a "bandito" feature where twelve windows are presented on the screen and the banditos 35 hidden behind one of the twelve windows. The player gets four hits to try and find the bandito. If the player finds the bandito, the player wins the bandito jackpot N \Melboume\Cases\Patent\78000-78999\P78977.AU\Specis\P78977.AU Specification 2008-10-16 doc 17/12/08 - 17 level value. If the player does not find the bandito, the bandito jackpot level is incremented by a set amount. The third feature is the "gambler" feature. The gambler 5 is dealt two aces. The player is dealt five cards. If the player's poker hand beats two aces, the gambler progressive jackpot level is awarded. If the player's hand does not beat the pair of aces, the gambler jackpot level is incremented by a set amount. 10 Figure 6 is a functional block diagram of a gaming system 1700 of a exemplary embodiment for implementing the method of Figure 5. Figure 6 shows a gaming system 1700 having a gaming device 700 and a jackpot controller 70. Persons 15 skilled in the art will appreciate that in practice a plurality of gaming devices will be connected to the same jackpot controller in order to provide for substantial value jackpot pools as is shown in Figure 4 where a plurality of gamin However, a single gaming device 700 is 20 shown in Figure 6 for ease of exposition. It will be appreciated that herein it is assumed that each gaming device is eligible for at least one jackpot prize (provided it is being played). In other embodiments, eligibility criteria may be applied. For example, that the 25 gaming device is in a particular part of a venue, offers a designated game, the wager is of a certain level, or the player has inserted a player tracking card. Persons skilled in the art will appreciate that the 30 connection between the gaming device and the jackpot controller 70 can be a conventional network connection such as an Ethernet. Persons skilled in the art will also appreciate that the game device 700 can be exemplified in the form of a gaming machine 10, 100 as described in 35 relation to Figures 1 and 2 but as indicated elsewhere in the specification, the player interface which the player plays and the game controller need not necessarily be co N:\Melbouma\Cases\Patent\78000-78999\P78977.AU\Specis\P78977.AU Specification 2008-10-16 doc 17/12/08 - 18 located. Turning now to Figure 6 the gaming device 700 has a player interface 50 in data communication with a game controller 5 60. The player interface includes a credit input mechanism 52, a display 54 and a game play mechanism 56. The game play mechanism includes a number of buttons and/or a touch screen to enable the player to interact with the game controller 60. For ease of exposition, a 10 subset of these is shown including an ante-bet button 56X and feature selection buttons 56A, 56B and 56C. In the embodiment, a series of modules are implemented by a processor 62 executing program code stored in memory 64 is such that the game controller is configured to carry out the functions described below. Persons skilled in the art will appreciate that these modules could be provided in different ways, including by providing dedicated circuits configured to carry out the functions described below. 20 Further, persons skilled in the art will appreciate that there will be other modules, for example a random number generator and a display controller for controlling the display and that these are omitted for the sake of clarity. The game controller 60 includes a base game 25 module 621 which is arranged to carry out a base game each time the player operates input mechanism to place a wager. The game controller 60 also includes an eligibility module 625 which determines whether than ante-bet has been placed with ante-bet button 56X. When an ante-bet is placed the 30 eligibility module activates progressive contribution module 626 which sends for each play 625a of the game data to the jackpot controller to indicate that its progressive controller 705 should increment the progressive value 721 to 723 which are stored in progressive value database 720. 35 To this end the progressive controller 705 includes a contribution handler 710 which knows the proportional amounts which each of the progressives 721, 722, 723 N:\elboume\Cases\Patent\78000-78999\P78977 AU\Specis\P78977 AU Specification 2008-10-16.doc 17112/08 - 19 should be incremented each time there is a play of the game. In addition the eligibility module actives the trigger monitor 623A of the outcome evaluator 623 which is arranged to evaluate the outcomes based on base game data 5 641. It will be appreciated there is also a mystery module 628 which operates irrespective of whether the ante-bet has been placed in order to send contributions based on a 10 percentage of turnover to the mystery controller of the jackpot controller. The mystery controller 740 increments the mystery pool 741 accordingly. The base game data 641 also allows the outcome generator is 624A to generate the outcomes which as described above may be, for example, those of a spinning reel game. When the trigger monitor 623A determines that a trigger condition is met, for example, the occurrence of three designated scattered symbols at display positions of the virtual 20 reels of a video spinning reel game, the trigger monitor 623A activates the second level feature module 624. The feature module 624 includes a feature game outcome generator 624A which, in the example given implements the dice game of the Miss Kitty game which generates outcomes 25 based on the feature game data 642 which in turn are evaluated by the feature evaluator 624B based on feature game data 624 which specifies the rules of the Miss Kitty game as described above. The feature module 624 also includes a feature selection module to enable a player to 30 select the feature by operating buttons 56A, 56B, 56C to select one the features described above when the player wins eligibility to the feature. As described above, the feature module 624 is arranged such as to communicate when a loss of the feature game occurs or that the first level 35 features to the contribution handler 710 of the progressive controller 705 so that it can increment the progressive 721, 722, 723 in the manner described above. N:\MelboumelCases\Patent\78000-78999\P78977.AU\Specis\P78977.AU Specification 2008-10-16.doc 17112/08 - 20 When the player wins the first level feature, the feature selection module 624C enables the player to select one of feature A, feature B, or feature C 627A, 627B, 627C; these 5 features being associated respectively with a first progressive 721, a second progressive 722 and a third progressive 723. Persons skilled in the art will appreciate that while these features are all shown as being implemented by a second level feature module 627 10 they could equally be provided as separate modules which are instantiated as required based on the second level data 643 which specifies each of features A, B and C 643A, 643B, 643C and the rules associated with those games. As described above if the player loses any of these features, is the progressive that is specifically associated with it is incremented. That is, for example, if feature A 627A is lost by the player then the player's losing amount which is fixed is added the progressive. Thus, giving the impression that the player has lost to the animated 20 character that forms part of the feature as described above. At the end of play or at appropriate points during play the meter data 644 is updated to reflect the outcomes of play the amount wager, any amounts won, etc. This is viewable by player on display 54. Persons skilled in the 25 art will appreciate that if the player wins one of the second level features then the award handler 730 awards the progressive to the player. The award handler 730 can function in the same way as typical progressive machines such as to arbitrate when two gaming machines claim a 30 progressive in close proximity which of those is to be awarded the first progressive and which is to be awarded the second progressive. Persons skilled in the art will appreciate that other 35 arrangements are possible. For example, rather than the second level feature module 627 being implemented within the game controller is could be implemented elsewhere, for N:\Melboume\Cases\Patent\78000-78999\P78977.AU\Specis\P78977.AU Specfication 2008-10-16.doc 17/12/08 - 21 example within the jackpot controller. Further, while the mystery and progressive jackpot controllers 740, 705 are shown within a single jackpot controller 70 and this is advantageous in terms of reducing equipment, it is not 5 strictly necessary and they can be provided as separate controllers. Persons skilled in the art will appreciate that an example of an exemplary trigger of the Miss Kitty feature game 10 could be a so-called "hyperlink" trigger which is based on an amount that is bet by the player. That is, the amount bet gives the person a certain chance of the feature game being triggered. is While it is advantageous for the player to place an ante bet to gain access to the feature, in another variant, the ante bet may not be required. It will be appreciated that in such a variant, other eligibility criteria can be applied if desired such as a bet amount, a measure of 20 turnover, membership of a loyalty scheme. While the foregoing description has been provided by way of example of the embodiments of the present invention as presently contemplated, which utilise gaming apparatus and 25 machines, those skilled in the relevant arts will appreciate that the present invention also may have application to internet gaming and/or have application to gaming over a telecommunications network, where handsets are used to display game outcomes and receive player 30 inputs. Herein any device operable by a player to play a game such as the above described apparatus and machine is generically referred to as a gaming device. Further aspects of the method will be apparent from the 35 above description of the gaming system. Persons skilled in the art will also appreciate that the method could be embodied in program code. The program code could be N:Melboume\Cases\Patent\78000-78999\P78977.AU\Specis\P78977 AU Speafication 2008-10-16.doc 17112/08 - 22 supplied in a number of ways, for example on a computer readable medium, such as a disc or a memory (for example, that could replace part of memory 103) or as a data signal (for example, by downloading it from a server). 5 It will be understood that the invention disclosed and defined in this specification extends to all alternative combinations of two or more of the individual features mentioned or evident from the text or drawings. All of 10 these different combinations constitute various alternative aspects of the invention. It is to be understood that, if any prior art is referred to herein, such reference does not constitute an admission 15 that the prior art forms a part of the common general knowledge in the art in any country. In the claims which follow and in the preceding description of the invention, except where the context 20 requires otherwise due to express language or necessary implication, the word "comprise" or variations such as "comprises" or "comprising" is used in an inclusive sense, i.e. to specify the presence of the stated features but not to preclude the presence or addition of further 25 features in various embodiments of the invention. N:Melboumo\Cases\Patent\78000-78999\P78977 AU\Specis\P78977.AU Specification 2008-10-16.doc 17/12/08

Claims (33)

1. A method of gaming comprising: initiating a first feature game in response to a 5 trigger condition being met; generating a first feature game outcome; determining whether the feature game outcome is a qualifying outcome; offering a player a selection of a plurality of 10 second features in response to a qualifying outcome; receiving the player selection of a second feature of the plurality of features; and generating a second feature outcome for the selected second feature. 15
2. A method as claimed in claim 1, wherein determining whether the feature game outcome is a qualifying outcome includes generating a first outcome for the player and a second outcome for a virtual opponent of the player and 20 determining from the first and second outcomes whether there is a qualifying outcome.
3. A method as claimed in claim 2, comprising determining whether at least one of the first and second 25 outcomes is a designated outcome.
4. A method as claimed in claim 2, comprising comparing the first and second outcomes. 30
5. A method as claimed in any one of claims 2 to 4, wherein generating the first and second game outcomes comprises rolling a pair of dice for each of the player and the virtual opponent. 35
6. A method as claimed in any one of claims 1 to 5, comprising making the player eligible to win a specific one of a plurality of progressive jackpots associated with N \Melboume\Cases\Patent\78000-78999\P78977 AU\Specis\P78977.AU Specjfication 2008-10-16.doc 17/12/08 - 24 the respective ones of the plurality of jackpots based on the selected second feature.
7. A method as claimed in any one of claims 1 to 6, s wherein each second feature comprises generating a player feature outcome of the second feature and a virtual opponent feature outcome of the second feature for a virtual opponent of the player and determining from the player and virtual opponent feature outcomes whether there 10 is a progressive jackpot winning outcome.
8. A game controller for a gaming system, the game controller arranged to: initiate a first feature game in response to a 15 trigger condition being met; generate a first feature game outcome; determine whether the feature game outcome is a qualifying outcome; offer a player a selection of a plurality of second 20 features in response to a qualifying outcome; receive the player selection of a second feature of the plurality of features; and generate a second feature outcome for the selected second feature. 25
9. A game controller as claimed in claim 8, arranged to determine whether the feature game outcome is a qualifying outcome by generating a first outcome for the player and a second outcome for a virtual opponent of the player and 30 determining from the first and second outcomes whether there is a qualifying outcome.
10. A game controller as claimed in claim 9, arranged to determine whether at least one of the first and second 35 outcomes is a designated outcome.
11. A game controller as claimed in claim 9, arranged to N \Melboume\Cases\Patent\78000-78999\P78977.AU\Specis\P78977 AU Specification 2008-10-16 doc 17/12/08 - 25 compare the first and second outcomes.
12. A game controller as claimed in any one of claims 9 to 11, arranged to generate the first and second game 5 outcomes by rolling a pair of dice for each of the player and the virtual opponent.
13. A game controller as claimed in any one of claims 8 to 12, arranged to make the player eligible to win a 10 specific one of a plurality progressive jackpots associated with the respective ones of the plurality of jackpots based on the selected second feature.
14. A game controller as claimed in any one of claims 8 is to 13, wherein for each second feature the game controller generates a player feature outcome of the second feature and a virtual opponent feature outcome of the second feature for a virtual opponent of the player and determining from the player and virtual opponent feature 20 outcomes whether there is a progressive jackpot winning outcome.
15. A game controller as claimed in any one of claims 7 to 14, implemented in part by a processor executing 25 program code stored in a memory.
16. A gaming system comprising: at least one display for displaying game outcomes to a player; and 30 a game play mechanism; the gaming system arranged to: initiate a first feature game in response to a trigger condition being met; generate a first feature game outcome; 35 determine whether the feature game outcome is a qualifying outcome; offer a player a selection of a plurality of N.\Melboume\CasesPatent78000-78999\P78977.AU\Specis\P78977.AU Specification 2008-10-16 doc 17/12/08 - 26 second features in response to a qualifying outcome; receive the player selection of a second feature of the plurality of features via the game play mechanism; and 5 generate a second feature outcome for the selected second feature.
17. A gaming system as claimed in claim 16, comprising a first feature controller for initiating the first feature 10 game and generating a first feature game outcome.
18. A gaming system as claimed in claim 17, wherein the first feature controller is also for determining whether the feature game outcome is a qualifying outcome. 15
19. A gaming system as claimed in claim 17 or claim 18, wherein the first feature controller is also for offering the player the selection of a plurality of second features. 20
20. A gaming system as claimed in any one of claims 17 to 19, wherein the first feature controller is also for receiving the player selection of a second feature of the plurality of features, 25
21. A gaming system as claimed in any one of claims 16 to 20, comprising a second feature controller for generating a second feature outcome for the selected second feature. 30
22. A gaming system as claimed in claim 21, wherein the second feature controller is located remotely of the first feature controller.
23. A gaming system as claimed in any one of claims 16 to 35 22, arranged to determine whether the feature game outcome is a qualifying outcome by generating a first outcome for the player and a second outcome for a virtual opponent of N:\Melboumo\Cases\Patent\78000-78999\P78977 AU\Specis\P78977 AU Specification 2008-10-16 doc 17/12/08 - 27 the player and determining from the first and second outcomes whether there is a qualifying outcome.
24. A gaming system as claimed in claim 23, arranged to 5 determine whether at least one of the first and second outcomes is a designated outcome.
25. A gaming system as claimed in claim 24, arranged to compare the first and second outcomes. 10
26. A gaming system as claimed in any one of claims 23 to 25, arranged to generate the first and second game outcomes by rolling a pair of dice for each of the player and the virtual opponent. 15
27. A gaming system as claimed in any one of claims 16 to 26, arranged to make the player eligible to win a specific one of a plurality progressive jackpots associated with the respective ones of the plurality of jackpots based on 20 the selected second feature.
28. A gaming system as claimed in any one of claims 16 to 27, wherein for each second feature the gaming system generates a player feature outcome of the second feature 25 and a virtual opponent feature outcome of the second feature for a virtual opponent of the player and determining from the player and virtual opponent feature outcomes whether there is a progressive jackpot winning outcome. 30
29. A gaming system as claimed in any one of claims 16 to 28, implemented in part by a processor executing program code stored in a memory. 35
30. Computer program code which when executed implements the method of any one of claims 1 to 7. N :Melboume\Cases\Patent\78O0-78999\P78977 AU\Specis\P78977.AU Speafication 2008-10-16.doc 17/12/08 - 28
31. A computer readable medium comprising the program code of claim 30.
32. A data signal comprising the program code of claim 5 30.
33. Transmitting the program code of claim 30. N: \elboume\Cases\Patent\7800 78999\P78977.AU\Specis\P78977.AU Specification 2008-10-16.doc 17112108
AU2008258201A 2008-12-17 2008-12-17 A method of gaming, a game controller, a gaming device and a gaming system Abandoned AU2008258201A1 (en)

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AU2008258201A AU2008258201A1 (en) 2008-12-17 2008-12-17 A method of gaming, a game controller, a gaming device and a gaming system
AU2012201908A AU2012201908A1 (en) 2008-12-17 2012-04-02 A method of gaming, a game controller, a gaming device and a gaming system
AU2016200206A AU2016200206A1 (en) 2008-12-17 2016-01-13 A method of gaming, a game controller, a gaming device and a gaming system
AU2018200882A AU2018200882A1 (en) 2008-12-17 2018-02-06 A method of gaming, a game controller, a gaming device and a gaming system
AU2019253906A AU2019253906A1 (en) 2008-12-17 2019-10-25 A method of gaming, a game controller, a gaming device and a gaming system

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AU2016200206A Abandoned AU2016200206A1 (en) 2008-12-17 2016-01-13 A method of gaming, a game controller, a gaming device and a gaming system
AU2018200882A Abandoned AU2018200882A1 (en) 2008-12-17 2018-02-06 A method of gaming, a game controller, a gaming device and a gaming system
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AU2018200882A Abandoned AU2018200882A1 (en) 2008-12-17 2018-02-06 A method of gaming, a game controller, a gaming device and a gaming system
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