AU2008200181A1 - A method of gaming and a gaming system - Google Patents

A method of gaming and a gaming system Download PDF

Info

Publication number
AU2008200181A1
AU2008200181A1 AU2008200181A AU2008200181A AU2008200181A1 AU 2008200181 A1 AU2008200181 A1 AU 2008200181A1 AU 2008200181 A AU2008200181 A AU 2008200181A AU 2008200181 A AU2008200181 A AU 2008200181A AU 2008200181 A1 AU2008200181 A1 AU 2008200181A1
Authority
AU
Australia
Prior art keywords
player
task
game controller
game
display
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2008200181A
Inventor
Christer Hutchinson-Kay
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
ACEI AB
Original Assignee
ACEI AB
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2007900215A external-priority patent/AU2007900215A0/en
Application filed by ACEI AB filed Critical ACEI AB
Priority to AU2008200181A priority Critical patent/AU2008200181A1/en
Publication of AU2008200181A1 publication Critical patent/AU2008200181A1/en
Priority to AU2011200568A priority patent/AU2011200568A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Description

AUSTRALIA
Patents Act 1990 COMPLETE SPECIFICATION 00 00 i 0q Standard Patent Applicant(s): ACEI AB Invention Title: A METHOD OF GAMING AND A GAMING SYSTEM The following statement is a full description of this invention, including the best method for performing it known to me/us: 00 2 00 O Title A METHOD OF GAMING AND A GAMING SYSTEM Field 00 This application relates to a method of gaming, a gaming Ssystem, and a game controller.
00 0 10 Background to the Invention In general electronic gaming machines are played individually by players for the opportunity to be awarded prizes based on the game outcomes on the machine they are playing. However, there have been proposed some ways in which players may interact with one another.
For example, some venues host tournaments where players of individual machines compete against each other by seeking to obtain the largest score in the tournament on the gaming machine they are playing (for example, as reflected by their credit balance).
Some electronic gaming machines are linked to provide each of a plurality of players with a chance to play a bonus game individually. For example, each player plays a base game and may be awarded a chance to play a bonus game having a progressive jackpot contributed to by the machines of all participating players.
There is a need for other gaming systems where players can interact with one another.
Summary of the Invention In a first aspect, there is disclosed a method of gaming comprising: N .Melboum\Ccs\Patent\7j1000-71999\P7 102.AU. I Specis\P71102AU I CAPdoc 14101/08 ~3- 00 displaying on each player display of a plurality Sof displays at least a starting portion of a task for completion by a player associated with the player display independently of a player or players associated with one or more other player displays; receiving one or more player instructions related 00 to completion of the task from at least one of the players; and C processing the player instructions to determine a 00 10 winning player based on one or more criteria.
Thus, players compete against one another while completing the task independently.
In an embodiment, one criterion is the time taken to complete the task.
Thus, players may obtain enjoyment by seeking to complete the displayed task in the shortest period of time.
In an embodiment, the task is identical. In another embodiment, each player's task is different. In an embodiment, the different tasks may be arranged to be equivalent in difficulty.
In an embodiment, the method comprises awarding a prize to the winning player.
In an embodiment, the method comprises displaying the starting portion of the task in response to a trigger event.
In an embodiment, the method comprises displaying the starting portion of the task as a bonus game in response to a trigger event in a base game played by one of the players.
N:\Mibomc\Cases\Patet\7I1000-71999\P7l lO2AU.I Spccis\P71102.AU I CAP doc 14/01/08 00 4 O In an embodiment, the method comprises providing Sthe player who triggered the bonus game with an advantage to complete the task. For example, clue data, a time adjustment or an adjusted starting time. In the case of a time adjustment or an adjusted starting time, at least one of these may be an additional criteria to determining a 00 winning player.
c Thus, while each player can win the bonus game, 00 10 the player who triggered the bonus game is provided with an advantage over other players.
In an embodiment, the method comprises displaying a starting instruction to each player at the same time.
In an embodiment, the sole criteria is which player takes the least time to complete the task.
In an embodiment, the task is to complete a memory game.
In an embodiment, the task is to complete a labyrinth game.
In a second aspect, there is disclosed a gaming system comprising: a plurality of player terminals, each comprising a player display and a player instruction input mechanism; and a game controller coupled to the player terminals and arranged to: cause each player display to display at least a starting portion of a task for completion by a player associated with the player terminal independently of a player or players associated with one or more other player terminals, whereby each player may seek to complete the task independently of each other player by operating their N \Mclboum\Csc\Patenm\7lOOO-71999\P71 102 AU IJSpecisT7I 102AU.I CAP doc 14/01/08 00 O respective player instruction input mechanism; Sreceive one or more player instructions related to completion of the task from at least one of the players; and process the player instructions to determine a winning player based on one or more criteria 00 In a third aspect there is disclosed a game C controller arranged to: 00 10 cause each display of a plurality of player Sdisplays to display at least a starting portion of a task for completion by a player associated with the player terminal independently of a player or players associated with one or more other player terminals, whereby each player may seek to complete the task independently of each other player by operating their respective player instruction mechanism; receive one or more player instructions related to completion of the task from at least one of the players; and process the player instructions to determine a winning player based on one or more criteria.
In a fourth aspect, there is disclosed computer program code which when executed by a computer causes the computer to carry out a computer implemented method of gaming comprising: displaying on each player display of a plurality of displays at least a starting portion of a task for completion by a player associated with the player display independently of a player or players associated with one or more other player displays; receiving one or more player instructions related to completion of the task from at least one of the players; and processing the player instructions to determine a winning player based on one or more criteria.
N:\Mclboume/Cases\Patcnt\71000-71999\P7 ]102.AU. I\SpcciskP71 102.AU I CAPdoc 14/01/08 00 6 0 SIn a fifth aspect, the invention provide a computer readable medium comprising the program code of the fourth aspect.
In a sixth aspect, the invention provide a data signal 00 comprising the program code of the fourth aspect.
pC Brief Description of the drawings 00 SAn exemplary embodiment of the invention will now be describe in relation to the accompanying drawings in which: Figure 1 is a block diagram of a gaming system; Figure 2 is a perspective drawing of an electronic gaming machine; and Figure 3 is a flow chart of the method of the embodiment.
Detailed Description Referring to the drawings, there is shown a gaming system of an embodiment arranged such that during a bonus game, the same task is presented to each player of the bonus game and the players compete to see who can complete the task in the shortest amount of time.
Figure 1 is a functional block diagram of the gaming system 100 comprising a plurality of player terminals 110A,11OB,11OC,110D in data communication with a game controller 120 over a data network. Players operate the individual player terminals to play a base game.
A terminal in the gaming system may take the general form of an electronic gaming machine 10 as illustrated in Figure 2. The gaming machine 10 includes a console 12 having a display 14 on which is displayed representations N\Mclboum\Cw cs\\P Patt\7I OO-71999\P71 102 AU I'Spci\P7I 102AU.I CAP do 14101/08 00 7 O 16 of a base game and the bonus game that can be played Sby a player. A mid-trim 20 of the gaming machine houses a bank of buttons 22 for enabling a player to interact with the gaming machine, in particular during game play. The mid-trim 20 also houses a credit input mechanism 24 which in this example includes a coin input 00 chute 24A and a bill collector 24B. Other credit input mechanisms may also be employed, for example, a card C reader for reading a smart card, debit card or credit card. A reading device may also be provided for the Spurpose of reading a player tracking device, for example as part of a loyalty program. The player tracking device may be in the form of a card, flash drive or any other portable storage medium capable of being read by the reading device.
A top box 26 may carry artwork 28, including for example pay tables and details of bonus awards and other information or images relating to the game. Further artwork and/or information may be provided on a front panel 29 of the console 12. A coin tray 30 is mounted beneath the front panel 29 for dispensing cash payouts from the gaming machine The display 14 shown in Figure 2 is in the form of a video display unit, particularly a cathode ray tube screen device. Alternatively, the display 14 may be a liquid crystal display, plasma screen, or any other suitable video display unit. The top box 26 may also include a display, for example a video display unit, which may be of the same type as the display 14, or of a different type.
In one embodiment, the bonus game is displayed on the top box.
The display 14 may be a touch screen display on which are displayed icons that may be touched by the player to issue player instructions. Thus, depending on the specific N)Melbourn,\Cascs\Patent\7 1000-71999\P7 1102AU I\Spccis\P71 I02.AU. CAP.doc 14/01/08 00 8 O nature of the terminal or the features of the game being played on the gaming machine, buttons 22, a touch screen component of display 14, or a combination thereof provide the player instruction input mechanisms 114 shown in Figure 1.
00 That is, each player terminal comprises a player instruction input mechanism 114 operable by the player to C play the base game and the bonus game and a display 112 on 00 10 which the base and bonus games are displayed. Players play Sthe base game independently using player terminals.
Depending on the embodiment, the base game may be implemented on the terminals 110 with each terminal 110 being provided with a respective game controller, on the game controller 120 (or on another game controller) or a combination thereof. In the embodiment, the player terminals are clients and the game controller 120 is embodied on a server. That is, all game outcomes are calculated by the game controller 120 in response to player instructions input by the players of terminals 110 and communicated to game controller 120. To this end, game controller 120 is configured to run a plurality of separate base game instances, one for each player terminal 110 that is being operated. Thus, the base game instances are in effect separate game controllers for each terminal 110.
It will thus be appreciated that in this embodiment, the game controller 120 is constituted by the processor or processors of the server executing program code stored in a memory accessible by the processor to thus carry out the various functions of the base game controller 125 and bonus game controller 140. Person skilled in the art will appreciate that in other embodiments, the game controller could be constituted differently, for example, in or more of the components 142,144,146,148 could be provided by a dedicated circuit. It will also be appreciated that each N:\Melbournc\Cascs\Patcn\71000-71999P7]1 O2.AU RSpccis\P7 102.AU. I CAPdoc 14/01/08 00 9 O terminal has a processor arranged to execute code in a Smemory to implement the functions required of the terminal. Persons skilled in the art will appreciate that the terminals and the server will have other standard computing and/or gaming machine components to enable the embodiment to be put into effect, such as network cards, 00 power supplies etc.
C Rules for communication between the server and the gaming 00 1io machines enable the bonus system to operate within a S"machine time scale" and a "player perceptible time scale". In the machine time scale the system is capable of detecting events and determine consequences for the different players in the base game mode as well as in the bonus game mode before events or player actions have occurred in the player perceptible time scale. For example, this makes it possible to send messages to the gaming terminals and prepare for selected actions before the player has come to the actual stage in his player action.
The base game controller 125 has a bonus game monitor 130 that monitors each base game instance to determine whether the specified criteria for initiating a bonus game are met. In the embodiment, the criterion is that a particular game outcome occurs in one base game instance. Persons skilled in the art will appreciate that any appropriate criteria can be used to trigger the bonus game, for example, an amount wagered, an amount contributed to an elapsed time or the like. When the criterion is met, the bonus game monitor 130 communicates to the bonus game controller 140 that the bonus game should be started. In some embodiments, this may involve setting up the bonus game controller by executing the bonus controller code. In other embodiments, the bonus game controller may already exist in a wait state.
N.\Mclboumc\Cases\Paint\7 1000-71999\P71102 AU. I\Specis\P71102.AU. I CAPdoc 14,01/08 10 Bonus game controller 140 initiates the action required to Sstart the bonus game. This includes negotiating with the base game controller 125 as to when the bonus game is to start. That is, while one player has triggered the game and will be expecting the bonus game to begin, the other players need to be "interrupted" in a manner that does not 00 unduly interfere with game play in their base game instance. In the embodiment, the base game controller 125 C instructs each base game instance that the base game is to 00 10 be paused and saved in a memory of the game controller at Sthe end of the next game round and the bonus game announced to the player by displaying on each player display that a bonus game is about to start.
Once each base game is paused and saved, the base game controller 125 communicates data to the bonus game controller 140 specifying the identity of the participating player terminals and that they are ready to begin, thus passing control to the bonus game controller 140.
A bonus game generator of the bonus game controller 140 generates a bonus game instance for each participating player based on bonus game data 144. The bonus game controller confirms that each bonus game instance is ready to proceed, then starts the bonus game by controlling each display 112 to display the starting portion of the task to be completed by the player in the bonus game at substantially the same time.
In the embodiment, the bonus game is a memory game. The display controller 142 of bonus game controller 140 controls each display to briefly display a number of symbols on each display 112, there being two of each symbol. The symbols are then "covered" so that they are not visible to the player but there is an icon corresponding to each symbol. The players' task is to be N:\Melbourn\Cases\Pnrent\710OO-71999P7 1102.AU. \.Spcs\P71 102AU. I CAP.doc 14/01/08
L
00 the first to pair all the symbols. That is, the player Sinputs player instructions via instruction input mechanism 114 to specify two symbols the player believes match. The instructions are processed by instruction processor 146 and each symbol is "revealed" to the player on display 112. If they match, the symbols are maintained in a 00 revealed state otherwise they are returned to a covered state and the player may then select another two symbols.
C The player is required to continue to try to select pairs 00 10 of symbols until all pairs have been revealed. Persons Sskilled in the art will appreciate that in some cases not every player will input player instructions. For example, one player may complete the task before another has entered any instructions.
When a player matches all the pairs, a completion monitor 148 of the bonus game controller 140 determines that they are the winning player for being the first to complete the task and awards the player a prize, for example an amount of credits. The display controller 142 controls each display 112 to display that the game has been won before returning control to the base game controller 125 which restarts each base game instance.
In the embodiment, the player who triggered the bonus game is provided with an advantage to complete the bonus game first. For example, by having one or more symbols permanently revealed or a first pair of symbols revealed.
This process is summarised in the flowchart of Figure 3.
The process starts 310 when players begin playing the base game and monitoring 320 occurs for triggering of the base game. Until the base game is triggered, the bonus controller 140 waits 325 for a trigger command. When a bonus game is triggered, it is determined that all participants are ready 330 (if not the process waits 335), a bonus game is generated 340 for each participant, and N:\Mclboum\Case\PatrN\71000-71999\P711 02.AU. 1\SpccisPT71102AU, I CAPdoo 14/01/08 00 12 O the bonus game is started 350. The bonus game controller S140 monitor 360 then determines whether a player has finished and waits 365 until a player has finished. The bonus game controller awards 370 a prize to the winning player.
00 Persons skilled in the art will appreciate that in the above embodiment, players compete in real-time to be the C first to complete the memory task thus making an exciting 00 o10 competition. Thus, the first person to complete the game in real-time will be the winner.
In other embodiments, implementation requirements may lead to an off-set in starting time between players. This can be dealt with by generating timing information corresponding to when each player starts and finishes and determining a winning player to be the player who took the least time.
In some embodiments other information may be displayed to players during play of the bonus game, for example, the status of other players, for example the top 5, can be displayed on each of the displays of the gaming machines that participate in the bonus game.
In some embodiments, other criteria may be used to determine the winner as an alternative to, or in addition to time taken. For example, a time adjustment may be awarded to the player who triggered the bonus game (or this player's game may be started first to give the player a head start). In another example, accuracy the fewest errors) may be the key criterion taken into account or may be used as an additional criterion to, for example by providing a time bonus to be used as a criteria for deciding the game. In another example, players may be given a time limit to complete the task and the criterion may be degree of completion of the task in the time N\Mclboumc\Ccs\Patcnt\7 000-71999\P711 02.AU 1\Spccis\P7102.AU I CAPdoc 14/01/08 00 13 00 O period.
F1 In the above description it is assumed that players are provided with the same task but it would also be possible to provide the players with different tasks of equivalent difficulty to prevent players from copying one another. It 00 would also be possible to provide an advantage by making one of these tasks easier than the others such that at C least tow of the terminals have different tasks 00ooo CD Persons skilled in the art will appreciate that a number of different tasks can be employed. For example, an alternative memory game where a set of symbols are presented to each player briefly before being removed so that a player can learn the symbols. A larger number of symbols can then be displayed, with the task being to be the first to find and mark the originally displayed set of symbols. Another example, is a labyrinth game, where a series of alternative "doors" are displayed to the player and the player is required to be the first to successfully navigate to the end point.
It will be appreciated from the above that a distributed architecture is provided wherein some of the components required for implementing the game are present in a player operable gaming machine and some of the components required for implementing the game are located remotely relative to the gaming machine. The above embodiment employs a "thin client" architecture wherein most of the game is executed remotely by a gaming server and a player operable gaming machine is used only to display audible and/or visible gaming information to the player and receive gaming inputs from the player. In an alternative embodiment, a "thick client" architecture may be used wherein part of the game is executed on a player operable gaming machine and part of the game is executed remotely, such as by a gaming server.
N:\Melboum\Cses\Paeit\71000-71999\P7 102 AU. I\Spccis\P7 102.AU. CAP.doc 14/01/08 00- 14- SHowever, it will be understood that other arrangements are envisaged. For example, an architecture may be provided wherein a gaming machine is networked to a gaming server s and the respective functions of the gaming machine and the gaming server are selectively modifiable. For example, 00 the gaming system may operate in stand alone gaming machine mode, "thick client" mode or "thin client" mode C depending on the game being played, operating conditions, 00 10 and so on. For example, the base game may be executed on Sthe gaming machine with the bonus game executed by the server i.e. a base game controller could be provided on each of the player terminals and a player terminal could communicate with the base game controller once the bonus game is triggered Other variations will be apparent to persons skilled in the art.
Persons skilled in the art will also appreciate that the method of the embodiment could be embodied in program code arranged to be executed by the game controller. The program code could be supplied in a number of ways, for example on a computer readable medium, such as a disc or a memory (for example, that could replace part of memory 103) or as a data signal (for example, by downloading it from a server) Many other variations and modifications will be apparent to persons skilled in the art and should be considered as falling within the scope of the invention described herein.
In the claims which follow and in the preceding description of the invention, except where the context requires otherwise due to express language or necessary implication, the word "comprise" or variations such as "comprises" or "comprising" is used in an inclusive sense, i.e. to specify the presence of the stated features but N:\Mclbou.mc\Cases\Patent\7 10D-71999\P71102 AUI\Spccis71 I02AU I CAPdoc 14/01/08 00 15
O
o not to preclude the presence or addition of further Sfeatures in various embodiments of the invention.
It is to be understood that, if any prior art publication s is referred to herein, such reference does not constitute an admission that the publication forms a part of the 00 common general knowledge in the art, in Australia or any Sother country.
00 00 N:\Melboum\Cesat,1t\71000-71999\P7j102 .AU I\Sp~cs\P7l 102AU I CAPdo 14/01/08
L

Claims (41)

  1. 2. A method as claimed in claim 1, wherein a criterion is the time taken to complete the task.
  2. 3. A method as claimed in claim 1 or claim 2, wherein the task displayed on each display is identical to each other task.
  3. 4. A method as claimed in claim 1 or claim 2, wherein the tasks displayed on at least two displays are different. A method as claimed in claim 4, wherein the different tasks are arranged to be equivalent in difficulty.
  4. 6. A method as claimed in claim 4, wherein the different tasks are arranged to be of different difficulties.
  5. 7. A method as claimed in any one of claims 1 to 6, further comprising awarding a prize to the winning player.
  6. 8. A method as claimed in any one of claims 1 to 7, N.\Mcboumc\Cases\Pat\71000-71999P7] 102AU l\Spcis\P71 102 AUI CAPdoc 14/01/08 00 17 0 o comprising displaying the starting portion of the task in Sresponse to a trigger event.
  7. 9. A method as claimed in claim 8, comprising displaying the starting portion of the task as a bonus game in response to a trigger event in a base game played 00 by at least one of the players. C 10. A method as claimed in claim 9, comprising determining which player triggered the bonus game and Sproviding the player who triggered the bonus game with an advantage to complete the task.
  8. 11. A method as claimed in claim 10, comprising providing the triggering player with a clue to provide the advantage.
  9. 12. A method as claimed in claim 10, comprising providing a time adjustment or an adjusted starting time and employing the time adjustment or adjusted starting time as an additional criterion to determining a winning player.
  10. 13. A method as claimed in any one of claims 1 to 12 comprising displaying a starting instruction to each player at the same time.
  11. 14. A method as claimed in claim 1, wherein the sole criterion is which player takes the least time to complete the task. A method as claimed in any one of claims 1 to 14, wherein the task is to complete a memory game.
  12. 16. A method as claimed in any one of claims 1 to 14, wherein the task is to complete a labyrinth game. N:\Mcibourne\Ces\Patent\7 000.71999\P711 02AU. I\Spcis\P7I 102.AU. I CAPdoc 14101/08 00
  13. 18- 00 S17. A gaming system comprising: Sa plurality of player terminals, each comprising a player display and a player instruction input mechanism; and a game controller coupled to the player terminals and arranged to: 00 cause each player display to display at least a starting portion of a task for completion by a player C associated with the player terminal independently of a 00 10 player or players associated with one or more other player Sterminals, whereby each player may seek to complete the task independently of each other player by operating their respective player instruction input mechanism; receive one or more player instructions related to completion of the task from at least one of the players; and process the player instructions to determine a winning player based on one or more criteria. 18. A gaming system as claimed in claim 17, wherein a criterion is the time taken to complete the task.
  14. 19. A gaming system as claimed in claim 17 or claim 18, wherein the task displayed on each display is identical to each other task. A gaming system as claimed in claim 17 or claim 18, wherein the game controller is arranged to allocate different tasks to at least two player terminals.
  15. 21. A gaming system as claimed in claim 20, wherein the different tasks are equivalent in difficulty.
  16. 22. A gaming system as claimed in claim 20, wherein the different tasks are of different difficulties.
  17. 23. A gaming system as claimed in any one of claims N:\Melboumc\Cses\Patent\71000- 71999\P7 1102 AU.I \Specis\P7I 02.AU I CAPdoc 14/01/08 00 19 O 17 to 22, wherein the game controller is arranged to award Sa prize to the winning player. Ct
  18. 24. A gaming system as claimed in any one of claims 17 to 23, wherein the game controller is arranged to cause each display to display the starting portion of the task 00 in response to a trigger event. C 25. A gaming system as claimed in claim 24, wherein 00 010 the game controller is arranged to cause each display to Sdisplay starting portion of the task as a bonus game in response to a trigger event in a base game played by at least one of the players.
  19. 26. A gaming system as claimed in claim 25, wherein the game controller is arranged to determine which player triggered the bonus game and provide the player who triggered the bonus game with an advantage to complete the task.
  20. 27. A gaming system as claimed in claim 26, wherein the game controller is arranged to provide the triggering player with a clue to provide the advantage.
  21. 28. A gaming system as claimed in claim 26, wherein the game controller is arranged to provide the triggering player with a time adjustment or an adjusted starting time and employing the time adjustment or adjusted starting time as an additional criterion to determining a winning player.
  22. 29. A gaming system as claimed in any one of claims 17 to 28, wherein the game controller is arranged to cause each display to display a starting instruction to each player at the same time. A gaming system as claimed in claim 17, wherein N:\Melboume\Cases\Paicnt\7 1000-7 1999\P71102AU. ISpccis\P7102AU I CAPdoc 14/01/08 00 20 O the sole criterion is which player takes the least time to Scomplete the task.
  23. 31. A gaming system as claimed in any one of claims 17 to 30, wherein the task is to complete a memory game. 00 32. A gaming system as claimed in any one of claims 17 to 30, wherein the task is to complete a labyrinth C- game. 00
  24. 33. A gaming system as claimed in any one of claims 17 to 32, wherein the game controller is constituted by a processor executing program code stored in a memory.
  25. 34. A game controller arranged to: cause each display of a plurality of player displays to display at least a starting portion of a task for completion by a player associated with the player terminal independently of a player or players associated with one or more other player terminals, whereby each player may seek to complete the task independently of each other player by operating their respective player instruction mechanism; receive one or more player instructions related to completion of the task from at least one of the players; and process the player instructions to determine a winning player based on one or more criteria.
  26. 35. A game controller as claimed in claim 34, wherein a criterion is the time taken to complete the task.
  27. 36. A game controller as claimed in claim 34 or claim wherein the task displayed on each display is identical to each other task.
  28. 37. A game controller as claimed in claim 34 or claim N.VMclboune\Cses\Patet\71000 -71999\P7 IO2.AU I'Spccis\P71 102AU. I CAPdoc 14/01108 00 21 wherein the game controller is arranged to allocate Sdifferent tasks to at least two player terminals. Ct
  29. 38. A game controller as claimed in claim 37, wherein the different tasks are equivalent in difficulty. 00 39. A game controller as claimed in claim 37, wherein the different tasks are of different difficulties. 00
  30. 40. A game controller as claimed in any one of claims 34 to 39, wherein the game controller is arranged to award a prize to the winning player.
  31. 41. A game controller as claimed in any one of claims 34 to 40, wherein the game controller is arranged to cause each display to display the starting portion of the task in response to a trigger event.
  32. 42. A game controller as claimed in claim 41, wherein the game controller is arranged to cause each display to display starting portion of the task as a bonus game in response to a trigger event in a base game played by at least one of the players.
  33. 43. A game controller as claimed in claim 42, wherein the game controller is arranged to determine which player triggered the bonus game and provide the player who triggered the bonus game with an advantage to complete the task.
  34. 44. A game controller as claimed in claim 43, wherein the game controller is arranged to provide the triggering player with a clue to provide the advantage.
  35. 45. A game controller as claimed in claim 43, wherein the game controller is arranged to provide the triggering player with a time adjustment or an adjusted starting time N:\Mclboume\Cases\Paent\71000-71999\P7 I102.AU I\Spccis\P7I702AU I CAPdoc 14/01/08 00 22 0 o and employing the time adjustment or adjusted starting Stime as an additional criterion to determining a winning Splayer.
  36. 46. A game controller as claimed in any one of claims 34 to 45, wherein the game controller is arranged to cause 00 each display to display a starting instruction to each Splayer at the same time. 00 0o10 47. A game controller as claimed in claim 34, wherein Sthe sole criterion is which player takes the least time to complete the task.
  37. 48. A game controller as claimed in any one of claims 34 to 47, wherein the task is to complete a memory game.
  38. 49. A game controller as claimed in any one of claims to 47, wherein the task is to complete a labyrinth game. A game controller as claimed in any one of claims to 49, constituted by a processor executing program code stored in a memory.
  39. 51. Computer program code which when executed by a computer causes the computer to carry out a computer implemented method of gaming in accordance with the method of any one of claims 1 to 16.
  40. 52. A computer readable medium comprising the program code of claim 51.
  41. 53. A data signal comprising the program code of claim 51. N:\MclboumCascs\Pait\71 I000-71999\P711 02AU. ISpccis\P71II02.AU I CAPdoc 14/01/08
AU2008200181A 2007-01-17 2008-01-14 A method of gaming and a gaming system Abandoned AU2008200181A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
AU2008200181A AU2008200181A1 (en) 2007-01-17 2008-01-14 A method of gaming and a gaming system
AU2011200568A AU2011200568A1 (en) 2007-01-17 2011-02-10 A method of gaming and a gaming system

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
AU2007900215 2007-01-17
AU2007900215A AU2007900215A0 (en) 2007-01-17 A method of gaming and a gaming system
AU2008200181A AU2008200181A1 (en) 2007-01-17 2008-01-14 A method of gaming and a gaming system

Related Child Applications (1)

Application Number Title Priority Date Filing Date
AU2011200568A Division AU2011200568A1 (en) 2007-01-17 2011-02-10 A method of gaming and a gaming system

Publications (1)

Publication Number Publication Date
AU2008200181A1 true AU2008200181A1 (en) 2008-07-31

Family

ID=39618193

Family Applications (2)

Application Number Title Priority Date Filing Date
AU2008200181A Abandoned AU2008200181A1 (en) 2007-01-17 2008-01-14 A method of gaming and a gaming system
AU2011200568A Ceased AU2011200568A1 (en) 2007-01-17 2011-02-10 A method of gaming and a gaming system

Family Applications After (1)

Application Number Title Priority Date Filing Date
AU2011200568A Ceased AU2011200568A1 (en) 2007-01-17 2011-02-10 A method of gaming and a gaming system

Country Status (2)

Country Link
US (1) US20080171583A1 (en)
AU (2) AU2008200181A1 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2009201072A1 (en) * 2008-03-19 2009-10-08 Universal Entertainment Corporation Gaming system and control method thereof
US20120077579A1 (en) * 2010-09-24 2012-03-29 Multimedia Games, Inc. Wagering game, gaming machine, gaming system and method with game play interrupt and resume
US20140335941A1 (en) * 2013-05-13 2014-11-13 Aruze Gaming America, Inc. Gaming machine, gaming system, and gaming method

Family Cites Families (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5779549A (en) * 1996-04-22 1998-07-14 Walker Assest Management Limited Parnership Database driven online distributed tournament system
US5970143A (en) * 1995-11-22 1999-10-19 Walker Asset Management Lp Remote-auditing of computer generated outcomes, authenticated billing and access control, and software metering system using cryptographic and other protocols
US7364510B2 (en) * 1998-03-31 2008-04-29 Walker Digital, Llc Apparatus and method for facilitating team play of slot machines
US6210275B1 (en) * 1998-05-26 2001-04-03 Mikohn Gaming Corporation Progressive jackpot game with guaranteed winner
AU6253799A (en) * 1998-09-18 2000-04-10 Mikohn Gaming Corporation Controller-based linked gaming machine bonus system
US6604997B2 (en) * 2000-08-17 2003-08-12 Worldwinner.Com, Inc. Minimizing the effects of chance
US6964416B2 (en) * 2001-12-21 2005-11-15 Igt Method of playing a matching bonus game
US7052392B2 (en) * 2001-12-31 2006-05-30 Igt Method and apparatus for providing an advantage to a player in a bonus game
US20030232637A1 (en) * 2002-06-12 2003-12-18 Mcdougal Hilbert M. Computer skills challenge game methodology
US9022866B2 (en) * 2004-09-16 2015-05-05 Bally Gaming, Inc. User interface system and system-controlled bonus system
JP2006158872A (en) * 2004-12-10 2006-06-22 Aruze Corp Game machine and game system
JP2008534178A (en) * 2005-04-06 2008-08-28 ダイナマイト・ゲームズ・プロプライエタリー・リミテッド Networked game device with competing feature games
US20080318668A1 (en) * 2007-06-19 2008-12-25 Igt Gaming system, gaming device and method having purchasable game advantages

Also Published As

Publication number Publication date
US20080171583A1 (en) 2008-07-17
AU2011200568A1 (en) 2011-03-03

Similar Documents

Publication Publication Date Title
US10482706B2 (en) Gaming system, gaming device, and method for providing a game in which players position selectors within a field of selections based on values masked by the selections
US7326115B2 (en) Gaming device and method having a first interactive game which determines a function of a second wagering game
US8556708B2 (en) Wagering game with player-determined symbol function
US9364753B2 (en) Gaming system and a method of triggering feature gaming based on hit rate
US20060199634A1 (en) Wagering game with free-play outcome having a changing multiplier feature
US20060178196A1 (en) Wagering game with enhanced keno game play feature
US10706687B2 (en) Skill-based bonus game building in a gaming system
AU2023203980A1 (en) Upgrade symbol collection for skill-based games in a gaming system
US20080171583A1 (en) Method of gaming and a gaming system
US9147319B2 (en) Method of community gaming based on elements collected in a base game and a gaming system
JP2009100843A (en) Game system in which a plurality of slot machines scramble for awards
AU2012200365B2 (en) A method of gaming and a gaming system
AU2012204134A1 (en) An electronic method of providing an additional player reward and a gaming system
AU2012201544B2 (en) A method of gaming, a game controller and a gaming system
US20120214599A1 (en) Gaming System and a Method of Gaming
US20090137308A1 (en) Method of gaming and a gaming system
AU2012202169B2 (en) Method of gaming, a gaming system and a game controller
AU2011226860A1 (en) A gaming system, a method of gaming and a game outcome prediction controller
AU2018204212A1 (en) A method of community gaming and a gaming system
AU2013202197A1 (en) A method of community gaming and a gaming system
AU2013206527A1 (en) An electronic method of gaming, a game controller and a gaming system
AU2012201609A1 (en) A gaming system and a method of gaming
AU2012265572A1 (en) A method of gaming, a game controller and a gaming system

Legal Events

Date Code Title Description
MK5 Application lapsed section 142(2)(e) - patent request and compl. specification not accepted