AU2004203200A1 - Method and Apparatus to Provide a Game Feature - Google Patents
Method and Apparatus to Provide a Game Feature Download PDFInfo
- Publication number
- AU2004203200A1 AU2004203200A1 AU2004203200A AU2004203200A AU2004203200A1 AU 2004203200 A1 AU2004203200 A1 AU 2004203200A1 AU 2004203200 A AU2004203200 A AU 2004203200A AU 2004203200 A AU2004203200 A AU 2004203200A AU 2004203200 A1 AU2004203200 A1 AU 2004203200A1
- Authority
- AU
- Australia
- Prior art keywords
- game
- archived
- feature
- outcomes
- outcome
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
- 238000000034 method Methods 0.000 title claims description 28
- 238000004590 computer program Methods 0.000 claims description 3
- 235000009917 Crataegus X brevipes Nutrition 0.000 claims 1
- 235000013204 Crataegus X haemacarpa Nutrition 0.000 claims 1
- 235000009685 Crataegus X maligna Nutrition 0.000 claims 1
- 235000009444 Crataegus X rubrocarnea Nutrition 0.000 claims 1
- 235000009486 Crataegus bullatus Nutrition 0.000 claims 1
- 235000017181 Crataegus chrysocarpa Nutrition 0.000 claims 1
- 235000009682 Crataegus limnophila Nutrition 0.000 claims 1
- 235000004423 Crataegus monogyna Nutrition 0.000 claims 1
- 240000000171 Crataegus monogyna Species 0.000 claims 1
- 235000002313 Crataegus paludosa Nutrition 0.000 claims 1
- 235000009840 Crataegus x incaedua Nutrition 0.000 claims 1
- 238000012986 modification Methods 0.000 claims 1
- 230000004048 modification Effects 0.000 claims 1
- 230000008569 process Effects 0.000 description 5
- 238000010586 diagram Methods 0.000 description 3
- 238000011867 re-evaluation Methods 0.000 description 3
- 238000004891 communication Methods 0.000 description 2
- 230000004913 activation Effects 0.000 description 1
- 238000004883 computer application Methods 0.000 description 1
- 235000019788 craving Nutrition 0.000 description 1
- 230000005662 electromechanics Effects 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 230000001960 triggered effect Effects 0.000 description 1
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3267—Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
Description
P001 Section 29 Regulation 3.2(2)
AUSTRALIA
Patents Act 1990 COMPLETE SPECIFICATION STANDARD PATENT Application Number: Lodged: Invention Title: Method and Apparatus to Provide a Game Feature The following statement is a full description of this invention, including the best method of performing it known to us: METHOD AND APPARATUS TO PROVIDE A GAME
FEATURE
CROSS-REFERENCE TO RELATED APPLICATIONS This application claims priority under 35USC§1 19(e) of US provisional patent application 60/487,074, filed on July 1 5 th 2003, the specification of which is hereby incorporated by reference.
TECHNICAL FIELD The invention relates to a method and apparatus for providing a game feature on a gaming machine, said game feature being based on archived game outcomes.
BACKGROUND OF THE INVENTION The field of casino-style games and gaming machines is in constant evolution.
Players are always demanding new characteristics or new applications of these characteristics that may incite them to play. While the variety of games has increased, players and game designers are still craving for novelty.
Accordingly, improvements in this field are desired.
SUMMARY OF THE INVENTION In an embodiment, the invention provides a method of providing a game feature. The method includes providing a game in which game outcomes are generated and evaluated and wherein a prize is awarded for a winning outcome. The method includes archiving at least part of each of the game outcomes. Upon occurrence of a feature-triggering outcome in the game, the method includes re-evaluating a number of archived game outcomes according to new rules or new criteria.
In another embodiment, the invention provides a gaming machine adapted to conduct a feature game. The gaming machine includes game controller means generating game outcomes and evaluating game outcomes, display means -1providing the outcomes to a player, memory means archiving at least part of each one of the game outcomes, and awarding means awarding a prize for a winning outcome. The gaming machine game controller means is adapted, upon occurrence of a triggering event, to re-evaluate a number of archived game outcomes according to at least one of new rules or new criteria.
In yet another embodiment, the invention provides a program carrier or a memory media suitable to carry or bear program codes adapted to provide on a computer or a gaming machine the above-described game feature.
In this specification, the terms "game outcome" mean "the result of a play of the game, which is compared with criteria to establish an outcome value (such as a prize)". Examples of such game outcomes include the cards resulting from a poker game play, or the game indicia displayed once the reels stop in a line game.
The terms "game rules" mean "the set of rules that are used to conduct a game", for example, the number of cards composing an outcome in a poker game or the actual pay table.
BRIEF DESCRIPTION OF THE DRAWINGS Further features and advantages of the present invention will become apparent from the following detailed description, taken in combination with the appended drawings, in which: Figure 1 is a schematic diagram showing a perspective view of a gaming machine suitable for the present invention; Figure 2 is a block diagram illustrating the components of the gaming machine of Figure 1; Figure 3 is a flowchart illustrating the steps of a basic game process as played on the gaming machine of Figures 1 and 2; and Figure 4 is a flowchart of the process of a simple embodiment of the game feature in accordance with the present invention.
-2- It will be noted that throughout the appended drawings, like features are identified by like reference numerals.
DETAILED DESCRIPTION OF THE INVENTION The present invention may be carried out on a gaming machine, as illustrated on Figures 1 and 2. Gaming machine 10 includes display means 12 such as a video screen or a LCD screen controlled by a video controller, or mechanical reels controlled by a microprocessor; credit-receiving means 14 such as a card reader or a coin and/or bill acceptor; input means 16 such as actuable electromechanic buttons, levers or touch screen controls; awarding means 18 such as a ticket printer, a card reader or a hopper; memory means 20; and game controller means 22.
Such a gaming machine 10 is designed, in its basic realization and as shown on Figure 3, to receive credit information from a player 30 either in a physical format (such as coins or bills) or in an electronic format (such as a player card or a money transfer from a bank account), to receive activation information from the player 32, to randomly generate 34 and display 36 a game outcome, to evaluate said game outcome according to game rules (a pay table for example) 38, and to award a prize to the player for a winning game outcome To comply with the present invention, memory means 20 are used to archive at least part of each game outcome. Upon occurrence of a feature-triggering outcome, game controller means 22 are adapted to re-evaluate a number of archived game outcomes according to new rules or new criteria, resulting in a feature outcome.
The gaming machine input means 16 may allow the player to modify, customize, and/or influence the game outcome archiving process, while the display means may illustrate the archived game outcomes to the player, separately or integrated in the game display. The archived game outcomes may also be stored on storage means (not illustrated) to allow the player to store his archived game outcomes at the end of a play session and retrieve them at the beginning of a new one. Such storage means may be embodied in -3a removable device such as a smart card, or a device in continual communication with the gaming machine, such as a server or a central computer.
Also, the game controller means 22 may be adapted to modify the game outcomes archived in the memory means 20. Such functionalities may be used to clear out archived game outcomes from the memory means 20 following a reevaluation of a number of these archived game outcomes, or following the occurrence of a predetermined event, such as reaching a predetermined threshold in the number of archived game outcomes.
Gaming machine components, functionalities, and their use will become apparent from the following detailed description of embodiments applying the present invention.
Those skilled in the art may recognize other embodiments and/or methods to provide such a game and/or functionalities, either through a central distribution of play data to networked gaming machines, a computer program adapted for such a game application and performing said game on computers, or program codes broadcasted using a suitable carrier or saved on memory, said program codes being suitable, when loaded on a computer or a gaming machine, for said apparatus to perform said game. However, all of such alternatives are intended to be incorporated in the present document through the herein reference.
The present invention describes a method for providing a game feature in which game outcomes are archived and, upon occurrence of a triggering event, reevaluated according to new rules or new criteria. Figure 4 illustrates the process of a simple embodiment of such a feature. In a game, a game outcome is generated 50, evaluated 52, and a prize is awarded for a winning outcome 54. It is also evaluated whether or not the game outcome corresponds to a feature triggering event 56. If it is determined that the game outcome is not a feature triggering event, at least part of this game outcome is archived 58. On the other hand, if it is determined that the game outcome is indeed a feature triggering outcome, at least part of the archived game outcomes are retrieved -4evaluated according to new game rules to generate feature outcomes 62, and a feature prize is awarded for each winning feature outcome 64.
An example of a simple embodiment is a poker game in which the whole game outcomes are archived. Upon occurrence of a feature-triggering event, such as four of a kind, the archived game outcomes are re-evaluated based on blackjack rules. In this example, the dealer's hand includes as many cards from the feature-triggering outcome as necessary to get a blackjack hand nearing, without ever busting, the twenty-one (21) threshold. Each player's hand (feature outcome) includes the first three cards of an archived game outcome. If a blackjack hand value is over twenty-one the hand is automatically a losing one. Else, each hand is evaluated by comparing it to the dealer's hand according to blackjack rules. In this example, once the re-evaluation is completed, the archive is cleaned out of all archived game outcomes.
In another embodiment, only part of each of the game outcomes is archived.
For example, in a five-reel, five-line game, only the best line the line having the most of lined identical symbols), winning or not, is archived. These archived outcomes are displayed on the gaming machine screen in an archiving window.
Upon occurrence of a feature-triggering outcome, a certain number of these archived outcomes are re-evaluated, according to new game rules, to.establish a feature outcome. In this example, the triggering event includes at least one occurrence of a special indicium in the outcome. Depending on the number of special indicia contained in the triggering event, the number of archived game outcomes that are re-evaluated changes. For example, if the special indicium appears three times, five archived game outcomes participate in the feature.
Usually, these participating archived game outcomes are the last ones to be added, but they may also be randomly chosen in the whole archive.
The number of archived game outcomes participating in the feature are randomly determined upon occurrence of the triggering event, determined by the moment of occurrence of the triggering event (for example, all game outcomes archived since the last occurrence of the triggering event participate in the feature), or predetermined. If the number of participating game outcomes is predetermined, and there are already as many archived game outcomes as allowed, an extra game outcome to be archived pushes the first archived game outcome out of the archive. So, for example, if the number of participating game outcomes is limited to five the sixth game outcome pushes the first archived game outcome out of the archive and erases it from memory.
In an alternative embodiment, the player may provide input influencing the game outcome archiving process. The player may select which part of the outcome to archive, or, if the archive is full, which archived game outcome(s) to erase. He may also select game rules to apply to the feature. Information tallied during the play may also influence the trigger or the application of the feature game. For example, the feature may be triggered when tallied information reached a threshold, or the number of participating archived game outcomes may be determined by the level reached by said tallied information at the moment the triggering event occurs.
Another embodiment includes modifying the archive upon occurrence of a game outcome fulfilling a second criterion. For example, upon occurrence of an outcome in which appears at least one BANKRUPT indicium, it is determined, depending on the number of BANKRUPT indicia appearing in the game outcome, how many archived game outcomes to erase from the archive. The number of erased game outcomes varies from one up to all the archived game outcomes.
The game rules used to re-evaluate the archived game outcomes may be similar to those used to evaluate the game outcomes in the game, or be radically different. Example of new game rules include: adding new winning criteria to the pay table (awarding a prize for each Ace in archived poker game outcomes), applying a pay table characteristic to another game (applying a blackjack pay table to archived poker game outcomes), modifying the sequence and/or positions of the game indicia to generate a feature outcome before applying the same or a different pay table (scrambling the symbols in a line game, thereby generating a feature outcome), applying a wild card feature to -6the archived game outcome before applying the same or a different pay table, etc.
In other embodiments, the level of play, thus the bet level, may determine limitations to the game feature. The feature prize awarded to the player following a re-evaluation of the archived game outcomes may be based on this bet level. Also, it may be necessary to play at least a minimum bet level to activate the game feature, or the number of criteria to initiate the re-evaluation of the archive game outcomes may increase as the bet value increases.
Another example is to vary the number of archived game outcomes participating in the game feature may be at least in part determined by the bet level.
It will be noted that the above embodiments illustrate different characteristics the present feature may present. Those skilled in the art will recognize that, even if the instant embodiments describe these characteristics as part of different games, one could combine some of these characteristics. Furthermore, the feature may also present other characteristics and/or variations, with such characteristics falling within the scope of the invention, as set forth in the appended claims.
While the appended block diagrams illustrates the present invention as groups of discrete components communicating with each other via distinct data signal connections, it will be understood by those skilled in the art that the invention may be embodied through a combination of hardware and software components, with some components being implemented by a given function or operation of a hardware or software system, and many of the data paths illustrated being implemented by data communication within a computer application or operating system. The structure illustrated is thus provided for efficiency of teaching embodiments of the invention.
It should be noted that the present invention can be carried out as a method, can be embodied in a system, a computer readable medium, a processingreadable memory, or an electrical or electro-magnetic signal.
-7- The embodiments of the invention described above are intended to be exemplary only. The scope of the invention is therefore intended to be limited solely by the scope of the appended claims.
8
Claims (18)
1. A method of providing a game feature including: providing a game in which game outcomes are generated and evaluated and wherein a prize is awarded for a winning outcome; archiving at least part of each of said game outcomes; and upon occurrence of a feature-triggering outcome in said game, re-evaluating a number of archived game outcomes according to at least one of new rules, and new criteria.
2. The method of claim 1, wherein the number of game outcomes includes one of predetermined, randomly determined, and determined according to the triggering event.
3. The method of claim 1, further including displaying said archived game outcomes.
4. The method of claim 1, further including receiving a player input that influences said game outcome archiving.
5. The method of claim 1, further including limiting the number of said archived game outcomes.
6. The method of claim 1, further including modifying archived game outcomes upon fulfillment of a predetermined criterion.
7. The method of claim 6, wherein said archived game outcome modification is one of modifying the number of said archived game outcomes, and (b) modifying an archived game outcome to create a feature outcome.
8: The method of claim 7, further including rewarding the player according to said feature outcome. 9
9. The method of claim 1, further including receiving betting information from the player, wherein at least one of a feature outcome value, a feature participation, a feature participation criterion, and an archiving criterion, is established according to said betting information.
The method of claim 1, further including tallying information over a plurality of game outcomes, wherein said tallied information is used to a least one of (a) trigger said feature game, and influence the application of said feature game.
11. The method of claim 1, wherein said game includes one of a line game, a poker, a blackjack, a keno, a lotto, a bingo, a card game, and a dice game.
12. A gaming machine for providing a game feature including: game controller means generating and evaluating outcomes; display means providing said outcomes to a player; memory means archiving at least part of each one of said game outcomes; and awarding means awarding a prize for a winning outcome, wherein the game controller means is adapted, upon occurrence of a triggering event, to re-evaluate a number of archived game outcomes according to at least one of new rules, and new criteria.
13. The gaming machine of claim 12, further including input means allowing said player to influence archiving of game outcomes.
14. The gaming machine of claim 12, wherein said display means further provides said archived game outcomes.
15. The gaming machine of claim 12, wherein the game controller means further modifies archived game outcomes upon fulfillment of a predetermined criterion. 10
16. The gaming machine of claim 12, further including storage means for storing archived game outcomes identified to a player at the end of a play session with possibility for said player to retrieve said archived game outcomes at the beginning of a new play session.
17. A computer program embodied in an electric or an electro-magnetic carrier signal having codes adapted, when performed by a CPU of a device, adapted to: provide a game in which game outcomes are generated and evaluated and wherein a prize is awarded for a winning outcome; archive at least part of each of said game outcomes; and upon occurrence of a feature-triggering outcome in said game, re-evaluate a number of archived game outcomes according to at least one of new rules, and new criteria.
18. A computer program embodied on a computer readable medium or processor-readable memory having codes adapted, when performed by a CPU of a device, adapted to: provide a game in which game outcomes are generated and evaluated and wherein a prize is awarded for a winning outcome; archive at least part of each of said game outcomes; and upon occurrence of a feature-triggering outcome in said game, re-evaluate a number of archived game outcomes according to at least one of new rules, and new criteria. Dated this 15 th day of July, 2004 LABTRONIX CONCEPT INC. WATERMARK PATENT TRADEMARK ATTORNEYS 290 Burwood Road, Hawthorn. Victoria 11
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US48707403P | 2003-07-15 | 2003-07-15 | |
US60/487,074 | 2003-07-15 |
Publications (1)
Publication Number | Publication Date |
---|---|
AU2004203200A1 true AU2004203200A1 (en) | 2005-02-03 |
Family
ID=34421479
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU2004203200A Abandoned AU2004203200A1 (en) | 2003-07-15 | 2004-07-15 | Method and Apparatus to Provide a Game Feature |
Country Status (2)
Country | Link |
---|---|
US (1) | US20050014556A1 (en) |
AU (1) | AU2004203200A1 (en) |
Families Citing this family (8)
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US7788281B2 (en) * | 2004-03-12 | 2010-08-31 | International Business Machines Corporation | Evaluation of spatial rules over a mobile population |
US7322887B2 (en) | 2004-10-01 | 2008-01-29 | Igt | Gaming device having sequential activations of a game and replay of previous activations of the game |
US7959505B2 (en) * | 2005-11-22 | 2011-06-14 | Labtronix Concept Inc. | Evaluation-structure base game feature persisting over a number of outcomes |
JP2007275415A (en) * | 2006-04-10 | 2007-10-25 | Aruze Corp | Game machine |
US8821259B2 (en) * | 2011-09-29 | 2014-09-02 | Global Cash Access, Inc. | Gaming system and gaming machines utilizing cash tickets having a feature trigger |
US9564023B2 (en) | 2011-09-29 | 2017-02-07 | Everi Payments Inc. | Gaming system and gaming machines utilizing tickets having a feature trigger |
US10055937B2 (en) | 2011-09-29 | 2018-08-21 | Everi Payments Inc. | System having kiosks which issue tickets having a gaming machine feature trigger |
US8684818B2 (en) | 2012-02-14 | 2014-04-01 | Igt | Gaming system, gaming device, and method for providing a replay of previously played games |
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US5639088A (en) * | 1995-08-16 | 1997-06-17 | United Games, Inc. | Multiple events award system |
US5704835A (en) * | 1995-12-13 | 1998-01-06 | Infinity Group, Inc. | Electronic second spin slot machine |
US5833537A (en) * | 1996-09-30 | 1998-11-10 | Forever Endeavor Software, Inc. | Gaming apparatus and method with persistence effect |
US6609975B1 (en) * | 1997-08-25 | 2003-08-26 | Thomas E. Sawyer | Electronic system and method for operating an incentive auxiliary game |
AUPP206498A0 (en) * | 1998-02-27 | 1998-03-26 | Aristocrat Leisure Industries Pty Ltd | Slot machine game-with randomly designated special symbols |
JP4114993B2 (en) * | 1998-03-16 | 2008-07-09 | アルゼ株式会社 | Game machine |
US20020045472A1 (en) * | 1998-10-09 | 2002-04-18 | William R. Adams | Method of playing a wagering game and gaming devices with a bingo-type secondary game |
JP3980802B2 (en) * | 1999-09-24 | 2007-09-26 | アルゼ株式会社 | Game machine and game system |
US6416406B1 (en) * | 2000-02-01 | 2002-07-09 | Labtronix Concept | Method for playing an auxiliary game with prize rewarding system |
US6612574B1 (en) * | 2000-05-16 | 2003-09-02 | Colepat, Llc | Gaming device and method of playing a game |
US6612575B1 (en) * | 2000-05-16 | 2003-09-02 | Colepat, Llc | Gaming device and method of playing a game |
AUPQ831600A0 (en) * | 2000-06-22 | 2000-07-20 | Aristocrat Technologies Australia Pty Limited | Gaming machine with puzzle feature |
US6569013B1 (en) * | 2000-07-14 | 2003-05-27 | William Arthur Taylor | Method for playing a video gaming machine |
US6461241B1 (en) * | 2000-10-12 | 2002-10-08 | Igt | Gaming device having a primary game scheme involving a symbol generator and secondary award triggering games |
US6733389B2 (en) * | 2000-10-12 | 2004-05-11 | Igt | Gaming device having a first game scheme involving a symbol generator, a second game and a first game terminator |
US6547242B1 (en) * | 2000-10-17 | 2003-04-15 | Konami Gaming, Inc. | Game of chance method and apparatus |
US6682416B2 (en) * | 2000-12-23 | 2004-01-27 | Claas Selbstfahrende Erntemaschinen Gmbh | Automatic adjustment of a transfer device on an agricultural harvesting machine |
JP2002360776A (en) * | 2001-04-06 | 2002-12-17 | Konami Parlor Entertainment Kk | Game machine |
US20030064772A1 (en) * | 2001-09-28 | 2003-04-03 | Kim Tempest | Gaming device and method |
US6599193B2 (en) * | 2001-09-28 | 2003-07-29 | Igt | Progressive gaming device |
US6855054B2 (en) * | 2001-11-09 | 2005-02-15 | Igt | Gaming methods and apparatus using interchangeable symbols |
JP2003147273A (en) * | 2001-11-12 | 2003-05-21 | Sumitomo Chem Co Ltd | Method for producing thermosetting resin varnish |
US6939229B2 (en) * | 2001-12-19 | 2005-09-06 | Igt | Gaming method, device, and system including adventure bonus game |
US7077744B2 (en) * | 2002-01-02 | 2006-07-18 | Igt | Competitive, matrix type game, play thereof as a bonus event to a primary game, and apparatus and systems for implementing the game |
US6769984B2 (en) * | 2002-08-09 | 2004-08-03 | Labtronix Concept Inc. | Method for playing an auxiliary game within a primary game with a prize rewarding system |
-
2004
- 2004-07-15 US US10/890,982 patent/US20050014556A1/en not_active Abandoned
- 2004-07-15 AU AU2004203200A patent/AU2004203200A1/en not_active Abandoned
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US20050014556A1 (en) | 2005-01-20 |
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Legal Events
Date | Code | Title | Description |
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MK4 | Application lapsed section 142(2)(d) - no continuation fee paid for the application |