AU2003298896A1 - Tactile signal-producing vest worn while playing a video game - Google Patents
Tactile signal-producing vest worn while playing a video gameInfo
- Publication number
- AU2003298896A1 AU2003298896A1 AU2003298896A AU2003298896A AU2003298896A1 AU 2003298896 A1 AU2003298896 A1 AU 2003298896A1 AU 2003298896 A AU2003298896 A AU 2003298896A AU 2003298896 A AU2003298896 A AU 2003298896A AU 2003298896 A1 AU2003298896 A1 AU 2003298896A1
- Authority
- AU
- Australia
- Prior art keywords
- playing
- producing
- video game
- tactile signal
- vest worn
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/12—Miscellaneous game characteristics using a string, rope, strap or belt as a play element
- A63F2250/121—Strap or belt
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Professional, Industrial, Or Sporting Protective Garments (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/US2003/038601 WO2005065797A1 (en) | 2003-12-04 | 2003-12-04 | Tactile signal-producing vest worn while playing a video game |
Publications (1)
Publication Number | Publication Date |
---|---|
AU2003298896A1 true AU2003298896A1 (en) | 2005-08-12 |
Family
ID=34748448
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU2003298896A Abandoned AU2003298896A1 (en) | 2003-12-04 | 2003-12-04 | Tactile signal-producing vest worn while playing a video game |
Country Status (2)
Country | Link |
---|---|
AU (1) | AU2003298896A1 (en) |
WO (1) | WO2005065797A1 (en) |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5320538A (en) * | 1992-09-23 | 1994-06-14 | Hughes Training, Inc. | Interactive aircraft training system and method |
US5913727A (en) * | 1995-06-02 | 1999-06-22 | Ahdoot; Ned | Interactive movement and contact simulation game |
US6302796B1 (en) * | 1997-02-05 | 2001-10-16 | Toymax Inc. | Player programmable, interactive toy for a shooting game |
-
2003
- 2003-12-04 WO PCT/US2003/038601 patent/WO2005065797A1/en active Application Filing
- 2003-12-04 AU AU2003298896A patent/AU2003298896A1/en not_active Abandoned
Also Published As
Publication number | Publication date |
---|---|
WO2005065797A1 (en) | 2005-07-21 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
MK6 | Application lapsed section 142(2)(f)/reg. 8.3(3) - pct applic. not entering national phase |