AU2003278331A1 - Games console adaptor unit - Google Patents
Games console adaptor unitInfo
- Publication number
- AU2003278331A1 AU2003278331A1 AU2003278331A AU2003278331A AU2003278331A1 AU 2003278331 A1 AU2003278331 A1 AU 2003278331A1 AU 2003278331 A AU2003278331 A AU 2003278331A AU 2003278331 A AU2003278331 A AU 2003278331A AU 2003278331 A1 AU2003278331 A1 AU 2003278331A1
- Authority
- AU
- Australia
- Prior art keywords
- adaptor unit
- games console
- console adaptor
- games
- unit
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/4104—Peripherals receiving signals from specially adapted client devices
- H04N21/4112—Peripherals receiving signals from specially adapted client devices having fewer capabilities than the client, e.g. thin client having less processing power or no tuning capabilities
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/338—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/98—Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/414—Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/418—External card to be used in combination with the client device, e.g. for conditional access
- H04N21/4181—External card to be used in combination with the client device, e.g. for conditional access for conditional access
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/426—Internal components of the client ; Characteristics thereof
- H04N21/42676—Internal components of the client ; Characteristics thereof for modulating an analogue carrier signal to encode digital information or demodulating it to decode digital information, e.g. ADSL or cable modem
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/44—Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
- H04N21/4405—Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving video stream decryption
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4782—Web browsing, e.g. WebTV
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/16—Analogue secrecy systems; Analogue subscription systems
- H04N7/173—Analogue secrecy systems; Analogue subscription systems with two-way working, e.g. subscriber sending a programme selection signal
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/401—Secure communication, e.g. using encryption or authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/409—Data transfer via television network
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/532—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB0228072.5 | 2002-12-02 | ||
GB0228072A GB2389291B (en) | 2002-05-30 | 2002-12-02 | Games console adaptor unit |
PCT/GB2003/004596 WO2004050202A1 (en) | 2002-12-02 | 2003-10-24 | Games console adaptor unit |
Publications (1)
Publication Number | Publication Date |
---|---|
AU2003278331A1 true AU2003278331A1 (en) | 2004-06-23 |
Family
ID=32408033
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU2003278331A Abandoned AU2003278331A1 (en) | 2002-12-02 | 2003-10-24 | Games console adaptor unit |
Country Status (5)
Country | Link |
---|---|
US (1) | US9814988B2 (en) |
EP (1) | EP1583592A1 (en) |
CN (1) | CN1726067B (en) |
AU (1) | AU2003278331A1 (en) |
WO (1) | WO2004050202A1 (en) |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6805364B2 (en) * | 2000-11-22 | 2004-10-19 | Sic, Llc | Hand steerable sports scooter |
US20070050838A1 (en) * | 2005-08-25 | 2007-03-01 | Derek Liu | Multi-protocol game engine |
US8874477B2 (en) | 2005-10-04 | 2014-10-28 | Steven Mark Hoffberg | Multifactorial optimization system and method |
EP1951388A4 (en) * | 2005-11-10 | 2012-02-15 | Verimatrix Inc | Pre-programmed optical disc designed for secure game players allowing for pay television services |
US20080167127A1 (en) * | 2007-01-05 | 2008-07-10 | Microsoft Corporation | Integration of Media on Gaming Consoles |
US20080167128A1 (en) | 2007-01-05 | 2008-07-10 | Microsoft Corporation | Television Viewing on Gaming Consoles |
US8083593B2 (en) * | 2007-01-05 | 2011-12-27 | Microsoft Corporation | Recording media on gaming consoles |
US8856268B2 (en) * | 2008-04-22 | 2014-10-07 | Microsoft Corporation | Sharing of console and web-based games and gaming profiles |
CN101559287B (en) * | 2009-05-15 | 2010-10-13 | 天津生物化学制药有限公司 | Method for drying hydrocortisone sodium succinate asepsis powder |
CN111643894B (en) * | 2019-03-04 | 2023-08-11 | 北京柏林互动科技有限公司 | Method, device, equipment and computer readable storage medium for data mutual transmission |
Family Cites Families (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE7640272U1 (en) | 1976-12-23 | 1977-04-14 | Standard Elektrik Lorenz Ag, 7000 Stuttgart | TELEVISION RECEIVER WITH ADDITIONAL DEVICE FOR TELEVISION (VIDEO) GAMES |
GB2086115B (en) | 1980-10-21 | 1984-07-18 | Ace Coin Equip | A coin operated amusement or gaming machine |
GB2141907A (en) | 1983-06-02 | 1985-01-03 | Michael Gilmore | Video games with advertising facility |
GB9007661D0 (en) | 1990-04-04 | 1990-05-30 | Ace Coin Equip | Amusement apparatus |
JP2627208B2 (en) | 1990-06-14 | 1997-07-02 | 株式会社セガ・エンタープライゼス | Game device and television tuner cartridge for game device |
GB2253325A (en) | 1991-02-26 | 1992-09-02 | Gerald William Candy | Video graphics generator for an amusement machine |
GB9209572D0 (en) | 1992-05-02 | 1992-06-17 | Smith Donald G | Apparatus for playing a game |
JPH09247632A (en) | 1996-03-04 | 1997-09-19 | Sony Corp | Extraction device and extraction method |
US5933500A (en) * | 1996-05-31 | 1999-08-03 | Thomson Consumer Electronics, Inc. | Adaptive decoding system for processing encrypted and non-encrypted broadcast, cable or satellite video data |
US6009173A (en) * | 1997-01-31 | 1999-12-28 | Motorola, Inc. | Encryption and decryption method and apparatus |
US6216152B1 (en) * | 1997-10-27 | 2001-04-10 | Sun Microsystems, Inc. | Method and apparatus for providing plug in media decoders |
US6599194B1 (en) * | 1998-09-08 | 2003-07-29 | Darren Smith | Home video game system with hard disk drive and internet access capability |
US7124938B1 (en) * | 1999-03-24 | 2006-10-24 | Microsoft Corporation | Enhancing smart card usage for associating media content with households |
AU1593401A (en) | 1999-11-16 | 2001-05-30 | Sony Electronics Inc. | System and method for leveraging data into a game platform |
JP3461816B2 (en) * | 2000-11-15 | 2003-10-27 | 株式会社ソニー・コンピュータエンタテインメント | Information branch control method, notification signal generation method, program execution device, recording medium on which processing program is recorded, and processing program |
KR100493284B1 (en) * | 2001-05-11 | 2005-06-03 | 엘지전자 주식회사 | Copy protection method and system for digital media |
JP2003024636A (en) * | 2001-07-13 | 2003-01-28 | Square Co Ltd | Computer readable recording medium with program for video game recorded thereon, program for video game, method and device for processing video game |
-
2003
- 2003-10-24 AU AU2003278331A patent/AU2003278331A1/en not_active Abandoned
- 2003-10-24 WO PCT/GB2003/004596 patent/WO2004050202A1/en not_active Application Discontinuation
- 2003-10-24 CN CN2003801060620A patent/CN1726067B/en not_active Expired - Fee Related
- 2003-10-24 EP EP03769640A patent/EP1583592A1/en not_active Ceased
- 2003-10-24 US US10/537,175 patent/US9814988B2/en active Active
Also Published As
Publication number | Publication date |
---|---|
EP1583592A1 (en) | 2005-10-12 |
US9814988B2 (en) | 2017-11-14 |
WO2004050202A1 (en) | 2004-06-17 |
US20060252545A1 (en) | 2006-11-09 |
CN1726067B (en) | 2010-10-13 |
CN1726067A (en) | 2006-01-25 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
MK6 | Application lapsed section 142(2)(f)/reg. 8.3(3) - pct applic. not entering national phase |