AU2003200162B2 - Ball selector and display device for use with gaming devices - Google Patents

Ball selector and display device for use with gaming devices Download PDF

Info

Publication number
AU2003200162B2
AU2003200162B2 AU2003200162A AU2003200162A AU2003200162B2 AU 2003200162 B2 AU2003200162 B2 AU 2003200162B2 AU 2003200162 A AU2003200162 A AU 2003200162A AU 2003200162 A AU2003200162 A AU 2003200162A AU 2003200162 B2 AU2003200162 B2 AU 2003200162B2
Authority
AU
Australia
Prior art keywords
display
game
player
container
prize
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
AU2003200162A
Other versions
AU2003200162A1 (en
Inventor
Lawrence M Henshaw
Jerald C Seelig
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Atlantic City Coin and Slot Service Co Inc
Original Assignee
Atlantic City Coin and Slot Service Co Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU69321/00A external-priority patent/AU761893B2/en
Application filed by Atlantic City Coin and Slot Service Co Inc filed Critical Atlantic City Coin and Slot Service Co Inc
Priority to AU2003200162A priority Critical patent/AU2003200162B2/en
Publication of AU2003200162A1 publication Critical patent/AU2003200162A1/en
Application granted granted Critical
Publication of AU2003200162B2 publication Critical patent/AU2003200162B2/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Landscapes

  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Description

BALL SELECTOR AND DISPLAY DEVICE FOR USE WITH GAMING DEVICES BACKGROUND OF THE INVENTION 1. Field of Invention The present invention relates to a ball selector and display device for use with a gaming device that selects one or more balls from a plurality of individually controlled balls and displays the selected ball.
2. Description of Related Art Gaming Devices Gaming devices are well known in the art and a large variety of gamning devices have been developed. In general, gaming devices alow users or players to play a game. In many casino-type gaming devices, the outcome of the game depends, at least in part, on a randomly generated event. For example, a gaming device may use a random number generator to generate a random or pseudo-random number.
The random number may then be compared to a predefined table to determine the outcome of the event. If the random number falls within a certain range of numbers on the table, the player may win a predefined prize. The table may also contain display information that allows the gaming device to generate a display that corresponds to the outcome of the game. The gaming device may present the outcome of the game on a large variety of display devices, such as mechanical spinning reels or video screens.
Bonus Prizes Some gaming devices award bonuses in addition to prizes that are awarded in the primary game. A bonus can be defined as an additional prize that is awarded to the player when a predefined event occurs. An example of a bonus game can be found in U.S. patent number 5,848,932 issued to Adams. One of the gamning devices described in this document comprises three spinning reels and a spinning wheel bonus display. When predetermined indicia are displayed on the spinning reels of the primary game, the wheel can be activated to indicate a bonus prize. The bonus prize is awarded in addition to any prizes awarded in the primary game.
It has been found that bonus prizes increase the excitement and enjoyment Page 2 device.
Display Devices It has been found that highly visible display devices increase the excitement and enjoyment experienced by players and they tend to attract more players. It is, therefore, desirable for gaming devices to incorporate highly visible display devices.
It has also been found that gaming devices are more successful if they utilize a display device that is a derivation of a well-known game or theme.
Keno Upon an initial examination, it would appear that the display device of Keno is an excellent choice for a display device for gaming devices. Keno is well known and it utilizes a highly visible and attractive display device. The display device comprises a container with a plurality of numbered balls. The balls in the container are agitated or jumbled, usually by ajet of air, to a state where they ricochet off of the walls of the container.
However, before the present invention, the Keno display device has been unsuitable for use with gaming devices. One of the reasons it has been unsuitable is that Keno is susceptible to environment influences. An important aspect of any gaming device is resistance to environment influences that could affect the results of the game.
In the game of Keno, players select numbers that may be drawn from the Keno display device. The display device jumbles or mixes numbered balls in the container and then draws a predetermined number of balls from the container.
Players are paid based on the number of balls drawn from the display device that match the numbers they selected.
However, as the balls are jumbled in the Keno ball device, static electricity, dust, and contaminants build up on the balls. This may cause the balls to stick to each other or to components in the display device thereby influencing the randomness of the game. Furthermore, the balls used in Keno displays may have slightly different weights or sizes that subtly affects the outcome of the game.
Another reason the game of Keno has been unsuitable as an indicator for a gaming device is that it requires a great deal of human involvement. In many Keno Page 3 games, human operators are required to read the numbers of the Keno balls as they are selected and input the numbers into a computer or display. Furthermore, operators must regularly clean the Keno balls and the Keno devices to keep dust and contaminants from building up on the balls. Not only does this require far too much human involvement for an automated gaming device (the greater the human involvement, the greater the cost of operating the game), the game is also susceptible to tampering and cheating.
Because of its susceptibility to environmental influences and tampering and its dependence on human operators and maintenance personnel, Keno games are not allowed in at least one major gaming jurisdiction. Furthermore, these disadvantages have prevented Keno display devices and other devices that use jumbled balls from being adapted for use with gaming devices. What has long been needed is a means for adapting jumbled ball display devices for use with gaming devices. Although reference is made to the game of Keno, it is to be understood that the present invention may be used with almost any type of ball or jumbled ball display device.
SUMMARY OF INVENTION Brief description of the Invention The present invention comprises a ball selector and display device for use with a gaming device. The ball selector and display device comprises a plurality of prize balls, a ball holder, a controller, a display mechanism, and a positioning mechanism. The ball holder is adapted to hold the prize balls in an individually controlled maimer. The controller is adapted to select a ball in the holder and to control the positioning mechanism. The display mechanism is adapted to display the selected ball to the player. The positioning mechanism is in communication with the controller and it is adapted to position the selected ball relative to the display mechanism, whereby the display mechanism may display the selected ball. The ball selector and display device may be used with a jumbled ball display and a game apparatus.
The above description sets forth, rather broadly, the more important features Page 4 of the present invention so that the detailed description of the preferred embodiment that follows may be better understood and contributions of the present invention to the art may be better appreciated. There are, of course, additional features of the invention that will be described below and will form the subj ect matter of claims. In this respect, before explaining at least one preferred embodiment of the invention in detail, it is to be understood that the invention is not limited in its application to the details of the construction and to the arrangement of the components set forth in the following description or as illustrated in the drawings. The invention is capable of other embodiments and of being practiced and carried out in various ways. Also, it is to be understood that the phraseology and terminology employed herein are for the purpose of description and should not be regarded as limiting.
BRIEF DESCRIPTION OF THE DRAWINGS Figure 1 A is substantially a front view of the gaming device of the present invention.
Figure 11B is substantially a side view of an alternative embodiment of the gaming device of the present invention.
Figure 2A is substantially a schematic diagram of the gaming device of the present invention.
Figure 2B is substantially a flow chart of the operation of the ball selector and display device of the present invention.
Figure 3 is substantially a top cross sectional view of the preferred bail holder of the present invention taken along line III in figure 2.
Figure 4 is substantially a top cross sectional view of an alternative ball holder of the present invention.
Figure 5A is substantially an enlarged view of the ball holder shown in figure 2.
Figure 5B is substantially a side elevational view of the positioning and display mechanisms of the preferred embodiment of the present invention.
Figure 6 is substantially a schematic diagram of an alternative embodiment of the present invention using multiple stacked ball holders.
I
Page Figure 7 is substantially an alternative display mechanism of the present invention.
Figure 8 is substantially a schematic representation of a bingo game that may be used with the present invention.
Figure 9 is substantially a schematic representation of an alternative bingo game that may be used with the present invention.
Figure 10 is substantially a schematic representation of an alternative bingo game that may be used with the present invention.
Figure 11I is substantially a schematic representation of a lottery style game that may be used with the present invention.
Figure 12 is substantially a schematic representation of a player selection game that may be used with the present invention.
DESCRIPTION OF THlE PREFERRED EMBODIMIENT As seen in figure IA, the present invention comprises a gaming device, generally indicated by reference number 10. Gaming device 10 may comprise a jumbled ball display 12, a ball selection and display device 14, and a game apparatus Game Apparatus Game apparatus 20 may be any of a large number of devices that are adapted to allow players to play a game. For example, game apparatus 20 may utilize spinning reels 22-24 or a video display (not shown) to display outcomes of the game.
Means may also be provided for accepting wagers, such as a coin slot 21 or card reader 25, and for awarding prizes, such as a coin dispenser 27. A handle 26 and button 28 are provided for activating game apparatus 20 to begin a game. In at least one preferred embodiment, game apparatus 20 may be an S Plus model gamning device available from International Game Technology in Reno, Nevada.
Game apparatus 20 is preferably controlled by an electronic controller 82 (see figure 2) that utilizes a random number generator. The random number generator produces a random or pseudo random number for each game. The outcome of the game may be determined by comparing the random number to a table of outcomes.
-I
Page 6 Game apparatus 20 then generates a display that is appropriate to the outcome of the game. It is recognized that game apparatus 20 may operate in many other ways and still achieve the objects of the present invention.
Game apparatus 20 may also comprise means for producing a bonusactivating event. This event may be many different types of events. For example, a bonus-activating event may comprise displaying a particular symbol, such as a "bonus" symbol, or combination of symbols, such as three symbols, on reels 22- 24. Furthermore, a bonus-activating event may occur when a player accumulates a number of symbols or game outcomes over a number of separate game plays. For example, a bonus-activating event may occur when the players receives three "bonus" symbols during a period of time.
Jumbled Bali Display Jumbled ball display 12 comprises a container 16 that is adapted to hold a plurality of display balls 18. Container 16 is at least partially transparent allowing players to view display balls 18 inside of the container. In the preferred embodiment, container 16 is made of a transparent material, such as plastic or glass. Suitable containers of this type may be obtained from Tripp Plastics of Reno, Nevada.
However, container 16 may also be a wire cage of a type that is used in some Keno games.
Container 16 may have many different shapes, such as a sphere, cube, cylinder, triangle, etc. Although display balls 18 are preferably similar to Keno balls, many other types of balls may be used. For example, display balls 18 may be ping pong balls or rubber balls. Display 12 also comprises, an agitator (not shown in figure 1) to agitate or jumble display balls 18 within container 16. The agitator may be a stream of air or a mechanical mixing device. The agitator causes the balls to bounce and ricochet off of the walls of container 16.
The purpose of jumbled ball display 12 is to attract and entertain players.
When display balls 18 are agitated, they produce a vivid display that attracts the attention of people nearby and provides an exciting display for players playing gaming device 10. Display Balls 18 are preferably kept separate from balls used in ball selector and display device 14.
Page 7 Figure lB represents an alternative embodiment of the present invention in which two gaining devices 10 are placed back to back. Game apparatuses 20 shown in Fig. 1 B are known as "slant tops" for their sloping upper surfaces. However, other types of gamning devices may also be used. In this embodiment, independently operated jumbled ball displays 12 are provided for each game apparatus 20. Each jumbled ball display may comprise container 16 in the shape of a hemisphere.
Containers 16 may be placed back to back so that the two containers have a spherical appearance when viewed from the side. Other shapes, such as cubes and cylinders, may also be used. A mirror may be placed at the back of each container 16 to enhance the appearance of the jumbled ball displays 12 by reflecting images of jumbled display balls 18 outward toward the players. Containers 16 may also be one single container that is divided in two by a mirror or other partition. Each container 16 has its own independently operated agitator and jumbled display balls 18. Each game apparatus 20 has its own independently operated ball selector and display device 14 with display window 3 0.
Ball Selector and Display Device Ball selector and display device 14 is adapted to select a prize ball and display the ball to a player. When a bonus-activating event occurs, selector 14 senses this, selects a ball, and displays the ball in a display window Turning now to figure 2, selector and display device 14 comprises a controller 76 that is adapted to control the operation of the device. Controller 76 may be one or more computers or processor boards. For example, in the presently implemented embodiment, controller 76 comprises a bonus controller and stepper motor controller, that may be purchased from Progressive Solutions in Carmichael, California, a core module from Z-World in Davis, California, and a sound board by Cleverdevices in Syosset, New York. Other, equally suitable devices may be purchased from other manufacturers. It is recognized that controller 76 may be a single processor or processor board. Furthermore, it is also recognized that controller 76 and controller 82 may be combined in a single processor or processor board.
Controller 76 is adapted to detect when a bonus activating event occurs in game apparatus 20. This may be accomplished by game apparatus controller 82 Page 8 transmitting a signal to controller 76 that a bonus event has occurred. For example, controller 82 may determine the outcome of each game and when a bonus-activating outcome occurs, it transmits a signal to controller 76. Alternatively, controller 76 may periodically interrogate controller 82. In another embodiment, one or more sensors may be provided for determining if a bonus activating event has occurred.
For example, sensors 84-86 may sense the positions of reels 22-24. When reels 22- 24 are in a bonus activating position, controller 76 would sense this and begin a bonus sequence.
When controller 76 detects a bonus-activating event, it may begin a bonus sequence by activating display 110. Display 110 may comprise many different kinds of display devices, such as video screens, lights, light emitting diodes, etc.
Display 110 may indicate that a player has qualified for a bonus round and prompt the player to perform an action. In the preferred embodiment, the player is prompted to activate the bonus sequence by pressing input device 90. Input device 90 may be a simple button, a keyboard, or a touch screen display. In the embodiment in which the player must accumulate a number of bonus symbols to qualify for a bonus, display 110 may indicate the number of symbols the player has received.
When controller 76 detects input device 90 being activated, the controller would activate the agitator in keno display 12. In the preferred embodiment, the agitator comprises blower 50, which blows air into container 16. Alternatively, the agitator may begin automatically and input device 90 may be used to initiate the display sequence. In another embodiment, controller 76 may wait a predetermined time period for the player to activate input device 90. If the player does not activate input device 90 in that time period, controller 76 would automatically activate the display 12 and initiate the display sequence. In yet another embodiment, controller 76 automatically initiates the display sequence in a predetermined time period, independent from input device 90, and input device 90 is only used to activate the jumbled ball display 12. Of course, no input device may be used and controller 76 may automatically activate display 12 and begin the display sequence.
To display a prize ball, controller 76 performs a routine to determine which ball will be displayed. This may be performed by a number of methods that are well Page 9 known in the art. In the preferred embodiment, controller 76 generates a random number and then compares the random number to a pay table. A simple pay table may appear as follows: Random Prize Rail Amount Paid Number Number 0.00 to 0.50 1 $1.00 0.51 to 0.75 2 $5.00 0.76 to 0.95 3 x 2 0.96 to 1.00 4 $1,000.00 For example, if the random number generator produced 0.65, prize ball number 2 would be displayed and $5.00 would be awarded to the player. If the random number generator produced 0.80, prize ball number 3 would be displayed. Prize ball number 3 is a multiplier ball that multiplies some amount produced by device 10. Gaming apparatus 20, for instance, may award $20 and the multiplier ball would multiply this by two, awarding the player The present invention is not limited to the example pay table shown. A greater number of prize balls may be used and, as will be discussed below, a combination of prize balls may be displayed. Furthermore, different kinds of prizes, may be awarded. For example, the prizes may be goods, services, or additional games. The goods and services may be awarded in the form of physical objects, tickets, vouchers, coupons, etc. Additional games may be presented in the form of tickets, such as scratch off lottery tickets. In the embodiments in which tickets, vouchers, and coupons are used, the objects are dispensed using an internally or externally mounted dispenser 111.
Once controller 76 determines the prize ball to be displayed and the prize to be awarded, the controller activates a positioning mechanism 77. Positioning mechanism 77 is adapted to position a selected ball so that it can be displayed.
Positioning mechanism 77 may utilize a large variety of devices to achieve its purpose. In the preferred embodiment, all of the prize balls are held in a ball holder 58. Ball holder 58 may be made from a variety of materials, such as plastics, metals, Page or composites.
Prize balls 92 preferably have a similar appearance to display.balls 18 in container 16. This creates the illusion that balls displayed in display window originate from container 16. At least one of prize balls 92 have a symbol that is capable of indicating a prize to be awarded to the player.
Prize balls 92 are stored in ball holder 58 in an individually controlled manner so that individual balls can be selectively removed from the ball holder. This allows particular balls with particular symbols or values to be removed and displayed when desired. This may be accomplished in different ways. In the preferred embodiment, ball holder 58 comprises a chamber 62 for each prize ball 92 stored in the holder. A display mechanism 29 is provided for removing ball 92 stored in chamber 62, displaying the ball, and replacing it in the chamber.
In the preferred embodiment, ball holder 58 is cylindrical as illustrated in figure 3. Chambers 62 are positioned outward from a central axis 59 of ball holder 58, near the periphery of the holder. Thus, chambers 62 may be positioned by rotating ball holder 58 around its central axis 59.
Returning to figure 2, positioning mechanism 77 comprises a stepper motor for rotating holder 58. Wheel 74, rigidly attached to holder 58, and sensor 83, not attached to the holder, are provided for determining the angular position of the holder. Thus, controller 76 can position a ball 92 in holder 58 where it can be removed and replaced by rotating the holder and monitoring its angular position. The angular position of each prize ball 92 is stored in memory in controller 76. Sensor 83 may be an infrared source and detector and the periphery of wheel 74 may comprise portions with different reflective characteristics, such as physical holes or gaps or absorbent paint lines.
Ball holder 58 may be provided in different configurations. For example, as shown in FIG. 4, ball holder 61 may be square or rectangular with chambers 62 arranged in rows and columns. In this embodiment, controller 76 is programmed with the location of chambers 62 and ball holder 61 is positioned by moving it laterally and longitudinally.
In the preferred embodiment, holder 58 is arranged to allow the force of Page 11I gravity to remove balls 92 from the holder. Referring now to figures 2 and 5A, each chamber 62 has a lower opening 100 that is large enough for prize ball 92 to pass through. A plate 68 is provided on the lower surface of holder 58 for preventing prize halls 92 from falling out of chambers 62. A hole 67 is provided in one portion of plate 68 for allowing ball 92 to pass through the plate. A gate 66 blocks ball 92 until it is opened by an actuator 64. Gate 66 may cover the entire hole 67 or just a portion of it and it may be operated in a sliding or hinged manner. Actuator 64 may be an electrical solenoid actuator.
Figure SB represents a preferred embodiment in which a chassis 112 supports ball holder 58 at approximately a forty-five degree angle to the vertical. Mounting grooves (not shown) may not be provided in prize display 14 for slidably receiving chassis 112 and connector 114 may be provided for connecting electrical circuits and devices to power supplies and controller 76. One of the advantages of this embodiment is that positioning mechanism 77 and display mechanism 29 can be easily serviced by removing chassis 112 from prize display device 14.
In normal operation, after controller 76 has determined which ball is to be displayed, the controller rotates holder 5 8 until the desired prize ball 92 is positioned over the plate hole 67. At the appropriate time, controller 76 activates actuator 64 to open gate 66. The force of gravity then pulls prize ball 92 downward into display window 30. Display window 30 may be a chamber with a transparent or partially transparent wall that allows the player to see ball 92. In the preferred embodiment, display window 30 comprises a tube that projects outward from the front surface of selector and display device 14. This allows players to view prize ball 92 from many different angles and see symbols on the ball. Sensors 70 and/or 71 may be used to verify that prize ball 92 has fallen into display window 3 0. If sensors 70 and/or 71 do not detect ball 92 in its proper position, controller 76 may enter an error mode.
If the ball is detected in its proper position, controller 76 may cause display 110 to display the prize, if any, that the player has won. Other effects may also be presented, such as pre-recorded sound from speakers. If the actual prize is money, the amount of the prize may be added to the player's credit meter or the prize may be dispensed from dispenser 111.
Page 12 After ball 92 has been displayed long enough, controller 76 operates a valve 54 to divert exhaust air from container 16. Whiile blower 50 is in operation, air is allowed to escape container 16 through an exhaust duct 52. Valve 54 is used to divert air from a vent 104 to a display duct 56. Display duct 56 directs air to the bottom of display window 30 where it blows the ball 92 upwards back into chamber 62. An upper opening 102 (see FIG. 5) is provided in chamber 62 for allowing air to escape from the chamber thereby producing an air current. Sensors 72 and/or 71 may be used to verify that ball 92 has returned to chamber 62. If the ball is not detected in its proper position, controller 76 may enter an error mode. It is recognized that the components of the present invention may be arranged alternatively so that ball display window 30 is located above holder 58 and ball 92 is blown upwards into the display. When valve 54 is closed, the force of gravity pulls ball 92 back into chamber 62. Once ball 92 has returned to chamber 62, controller 76 closes gate 66 by activating actuator 64, turns off blower 50, and waits for the next activating event.
Because some balls are very light, static electricity can cause the balls to stick to each other and to other components. To prevent this, a variety of static discharge devices 106 may be placed in various locations in the present invention.
Selector and display device 14 of the present invention may also comprise means for simultaneously displaying a plurality of balls 92. To accomplish this, plate 68 may have multiple holes 67, each with its own gate 66 and actuator 64, for supplying balls to multiple display windows. Thus, holder 58 may be positioned so that the appropriate ball is positioned over the appropriate hole 67 for supplying the appropriate display window 30. Alternatively, a plurality of ball holders 58 may be provided, each one supplying balls to a separate display window In yet another embodiment, seen in figure 6, a plurality of separately controlled ball holders 58 are arranged in a stack. Each ball holder 58 is rotated to a position so that chambers 62 are aligned above display window 30. Gates 66 are then opened and balls 92 are allowed to fall into display window 3 0. In this embodiment, display window 30 is large enough to display three balls simultaneously. When the display period has ended, balls 92 are blown back into chambers 62 and gates 66 are closed to separate and contain the balls.
Page 13 With multiple balls being displayed, it is possible to use combinations of bails to indicate various bonus outcomes. It is also possible to replace the primary display of a gaming device with selector and display device 14. In other words, game apparatus 20 may be entirely replaced with selector and prize display device 14.
As seen in figure 7, the present invention comprises an alternative display mechanism 150. Display mechanism 150 comprises a cylindrical ball holder 152 that may be rotated around its central axis 158. Ball holder 152 comprises a plurality of chambers 154 positioned along the periphery of the holder, each chamber is adapted to hold bail 92. Unlike the embodiment described in figure 2, it is not necessary to remove and replace balls 92 from chambers 154. Instead, at least a portion of the outer wall of each chamber 154 comprises a transparent material that allows players to view balls 92 inside the chamber. The transparent wail may comprise a ring of transparent material 156 that surrounds holder 152. A shutter device or door 164 may be provided between display window 30 and holder 152 for blocking the view of players while the holder is rotated. Although this embodiment has the advantage of a simpler mechanism, it may be less entertaining to players because it may be more apparent to the players that balls 92 do not originate from jumbled ball display 12.
Turning now to figure 2B, the operation of ball selector and display device 14 begins when controller 76 detects a bonus-activating event 170. Controller 76 may then drive display 1 10 to display an appropriate presentation or message 172. As discussed above, controller 76 may wait for player input or it may wait for a predetermined period of time 174. At some point, controller 76 activates the agitator 176 and selects a prize ball to be displayed 178. Controller 76 then drives positioning mechanism 77 to position ball holder 58 so that the selected prize ball may be displayed 180 and drivesdisplay mechanism 29 to display the selected ball 182. Controller 76 may then wait a predetermined period of time so that the player may see the displayed prize ball 184, after which it drives display mechanism 29 to stop displaying the selected prize ball 186. The agitator is then deactivated 188 and controller 76 returns to a monitoring state to detect the next bonus activating event 170.
Page 14 Bingo A number of games have been developed to take advantage of the unique features of indicator 14 of the present invention. As seen in figure 8, one of the games of the present invention comprises a bingo card 200 that may be displayed by a display device, such as an LCD, LED, CRT, or backlit translucent material. The horizontal axis of the card may comprise alphabetic or numeric characters 202 and the vertical axis of the card may comprise colors 204. The alphanumeric characters and the colors may be randomly arranged for each new game, thereby adding variety to the game.
In the Bingo embodiment, selector and display device 14 comprises two display windows 208 and 2 10. Each display window 208 and 210 may have its own individual ball holder 58 and prize balls 92 (not shown in figure Ball display 208 corresponds to the vertical axis with balls 212 therein displaying colors and ball display 210 corresponds to the horizontal axis with balls therein displaying alphabetic or numeric characters.
In this game, the player wins a bonus prize by filling all of the spaces in a row, column, diagonal line, or combination of rows, columns, and diagonal lines with a symbol. For example, when the player qualifies for a bonus award, selector and display device 14 may randomly select and display a green ball 212 and a ball 214 with the letter on it. A symbol 206 may then be displayed in the space where the column and the green row intersect. Play would continue in this way until the player wins a prize. Once a prize is won, card 200 may be cleared so that the bonus game may be replayed.
An alternative embodiment of the Bingo bonus game is disclosed in figure 9.
In this embodiment, a bingo card 230 displays a plurality of symbols. The symbols may be randomly arranged on card 230 for each game. When display window displays a ball 92, displaying a symbol thereon, a symbol 236 is placed on the corresponding space on bingo card 230.
In another embodiment, shown in figure 10, card 270 is divided into a plurality of columns. Each column corresponds with a particular type of symbol or color. The columns preferably have labels 272 on a horizontal axis. As indicator 14 Page displays a ball 92 in display window 30, a symbol 278 is placed in a space in the column that corresponds to the symbol on the ball. In this embodiment, the player is awarded a prize when all of the spaces in at least one column are filled. Card 270 is then cleared so that play can repeat.
Of course, many different variations of the Bingo bonus game may be utilized with the present invention. For example, larger or smaller cards and different symbols or combination of symbols may be used with the invention.
Lottery The present invention also includes a game that follows a fonnat similar to a lottery game. In this embodiment, seen in figure 11, prize ball 92 is selected and displayed in display window 30 in the same manner as other embodiments discussed above. Each time a ball is selected, a symbol 3 02 on the prize ball 92 is recorded in a first symbol display 300. In the example shown in figure 11, the number "10" has been recorded in the first and second areas for balls that have been previously selected and the number "20" is displayed in the third area for the most recent ball 92 selected. A second symbol display 3 08 is provided for displaying a randomly selected set of numbers. The numbers displayed in second display 308 may be generated with a random number generator that is adapted to select only the numbers that may be displayed on prize balls 92. Alternatively, similar to well known lottery games, the player may be allowed to pick the numbers in display 308. Of course, a greater or lesser number of spaces may be provided in displays 300 and 308.
In the preferred embodiment, the player is paid the amount shown on each prize ball 92 as it is displayed. Thus, in the example in figure 11, the player would be paid 20 credits or dollars for number 302 that is presented on the currently displayed ball 92. In addition to the prize displayed on ball 92, the player may qualify for an additional amount if the symbols displayed in first symbol display 300 are the same as the symbols displayed in second symbol display 308. In one embodiment, the symbols in first symbol display 300 must be in the same order as the symbols displayed in second symbol display 308. Thus, in the example shown in figure 11 the player would not win a prize because the order of the numbers are not the same. In another embodiment, the order of the numbers is irrelevant. Thus, in the example Page 16 shown in figure 11 Ithe player would win a prize because the symbols in first symbol display 300 are the same as the symbols in second symbol display 308. A modified version of the second embodiment would award a larger prize to the player if the order of the numbers in the two displays 300 and 308 were the same. In yet another embodiment, the prize that is awarded to a player is a progressive jackpot of a type that is well known in the art.
Player Selection In another game of the present invention, the player selects a symbol or symbols from a list of symbols that the player may receive. Illustrated in figure 12, a display device 330 may be provided that displays a plurality of different symbols.
When the game begins, the player may be prompted to select one of the possible symbols. In the case of a touch screen, the player may select the symbol by pressing the symbol with the player's finger. Other selection devices, such as buttons, may also be used. A graphical indicator may be used to indicate that the symbol has been selected, such as a circle 338 around the symbol. Once the symbol has been selected, the selector and display device 14 selects a ball and displays it in display window If a symbol 336 on ball 92 matches the symbol selected by the player, the player is awarded a prize. In an alternative embodiment, the player is awarded the prize shown on the ball and the player receives an additional prize ifthe symbol on the ball matches the symbol selected by the player.
The player selection embodiment of the present invention may be combined with the lottery embodiment of the present invention. In this combination, the player is asked to select a plurality of numbers. If the symbols on the balls selected by selection and display device 14 are the same as the symbols selected by the player, the player is awarded a prize.
One of the advantages of providing the games discussed above is to increase the excitement and enjoyment of playing gaming device 10. Not only are the games entertaining to view, but they also increase the excitement and enjoyment experienced by players by offering large prizes. Each of the games can be adapted to award large prizes because they are capable of producing low probability events from which the large prizes are awarded.
Page 17 In addition, the games of the present invention may be adapted for use as the primary game. Thus, game apparatus 20 may be completely replaced with the games of the present invention.
SUMMARY
Although the description above contains many specifications, these should not be construed as limiting the scope of the invention but as merely providing illustrations of some of the presently preferred embodiments of this invention. The specification, for instance, makes reference to bonus prizes. However, the present invention is not intended to be limited to bonus prizes. Rather it is intended that the present invention can be used independently as a stand-alone game. Thus, the scope of the invention should be determined by the appended claims and their legal equivalents rather than by the examples given.

Claims (29)

1. A method of playing a game with a player, the method comprising the following steps: providing ajumbled ball display, the display comprising a container and a plurality of display balls in the container, the container allowing the player to see the display balls; jumbling the display balls in the container, the jumbling of the display balls in the container having no effect on an outcome of the game; providing a plurality of prize balls, the prize balls being separated from the jumbled ball display; selecting a prize ball to determine the outcome of the game; and displaying the selected prize ball to the player.
2. The method of claim 1 further comprising the step of storing the prize balls in an individually controlled manner.
3. The method of claim 1 wherein the selected prize ball appears to the player to originate from the jumbled ball display.
4. The method of claim 1 further comprising the step of generating a predetermined event before displaying the selected prize ball.
5. The method of claim 1 further comprising the step of awarding a prize to the player.
6. The method of claim 5 wherein the prize awarded to the player is related to the selected prize ball.
7. The method of claim 1 wherein the step of selecting a prize ball comprises randomly selecting the prize ball.
8. The method of claim 7 wherein the step of randomly selecting the prize ball comprises generating a random number. Page 19
9. A method of playing a game, the method comprising the following steps: providing a game apparatus, the game apparatus being adapted to allow a player to play a game; providing ajumbled ball display, the display comprising a container and a plurality of display balls in the container, the container allowing the player to see the display balls in the container; jumbling the display balls in the container, the jumbling of the display balls in the container having no effect on an outcome of the game; providing a plurality of prize balls, the prize balls being separated from the jumbled ball display; selecting a prize ball to determine the outcome of the game; and displaying the selected prize ball.
The method of claim 9 further comprising the step of allowing a player to play a game on the game apparatus.
11. The method of claim 10 wherein the step of jumbling the balls in the container occurs after a predetermined event occurs in the game apparatus.
12. The method of claim 9 further comprising the step of awarding a bonus prize to a player.
13. The method of claim 12 wherein the prize awarded to the player is determined at least in part by the selected prize ball.
14. A gaming device, the gaming device comprising: a game apparatus, the game apparatus being adapted to allow a player to play a game; and a jumbled ball display device, the display device comprising: a plurality of display balls; at least one container, the container being adapted to hold the display balls, the container having at least one portion that is Page at least partially transparent, wherein the player may view the balls in the container; and at least one agitator, the agitator being adapted to agitate the display balls inside of the container, wherein the jumbled ball display device does not affect the outcome of the game played on the game apparatus; and a prize display in communication with the game apparatus, the prize display being adapted to select a prize ball to determine the outcome of the game and display the selected prize ball.
15. The game device of claim 14 wherein the agitator comprises an air blower.
16. The game device of claim 14 further comprising a controller, the controller being adapted to activate the agitator when a predetermined event occurs.
17. The game device of claim 16 wherein the predetermined event is produced by the game apparatus.
18. A gaming apparatus configured to allow a player to play a game and obtain a game outcome, the gaming apparatus comprising: a plurality of display objects, the plurality of display object having no effect on the game outcome; at least one container, the container being adapted to hold the display objects, the container having at least one portion that is at least partially transparent, wherein the player may view the display objects in the container; outcome means for determining the game outcome; and illusion means for providing an illusion to the player that the outcome means originate from the container.
19. The gaming apparatus of claim 18, further comprising a jumbling means for jumbling the display objects inside the container.
The gaming apparatus of claim 18, wherein the illusion means comprises Page 21 means for individually controlling at least one object.
21. The gaming apparatus of claim 18, wherein the outcome means further comprises a display means for displaying the outcome to the player.
22. The gaming apparatus of claim 18, wherein the outcome means comprises at least one object substantially similar to the display objects.
23. The gaming apparatus of claim 18, wherein the outcome means comprises a means for randomly selecting the object substantially similar to the display objects.
24. A gaming system comprising: a first game apparatus configured to allow a player to play a primary game; a second game apparatus connected to the first game apparatus, the second game apparatus being configured to allow the player to play a secondary game, the second game apparatus comprising: at least one display object; display container means for holding the display object, the display container means being configured to hold the display object in a manner wherein the display object is at least partially visible to the player; a plurality of prize revealing objects; and prize revealing object holder, the prize revealing object holder comprising a plate, the plate defining plurality of chambers, each chamber being configured to hold one prize revealing object.
The gaming system of claim 24, wherein the secondary game is a bonus game playable after an occurrence of a bonus event.
26. The gaming system of claim 24, further comprising a prize display means for displaying at least one prize revealing object to the player. Page 22
27. A game apparatus being configured to allow the player to play a game, the game apparatus comprising: a plurality of first objects, the plurality of first objects having no effect on an outcome of the game; display container means for holding the first objects, the display container means being configured to hold the first objects in a manner wherein the display objects are visible to the player; a plurality of second objects said plurality of second objects being capable of determining the outcome of the game; and holding means for holding the plurality of second objects individually.
28. The game apparatus of claim 27, fuirther comprising a means for selecting at least one second object, the selected second object being determinative of a game outcome.
29. The game apparatus of claim 27, wherein the holding means is positioned in a manner that is not visible to the player.
AU2003200162A 1999-08-23 2003-01-17 Ball selector and display device for use with gaming devices Ceased AU2003200162B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU2003200162A AU2003200162B2 (en) 1999-08-23 2003-01-17 Ball selector and display device for use with gaming devices

Applications Claiming Priority (6)

Application Number Priority Date Filing Date Title
US60/149143 1999-08-23
US60/151257 1999-08-27
US60/178047 2000-01-24
US09/535075 2000-03-23
AU69321/00A AU761893B2 (en) 1999-08-23 2000-08-23 Gaming display device
AU2003200162A AU2003200162B2 (en) 1999-08-23 2003-01-17 Ball selector and display device for use with gaming devices

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
AU69321/00A Division AU761893B2 (en) 1999-08-23 2000-08-23 Gaming display device

Publications (2)

Publication Number Publication Date
AU2003200162A1 AU2003200162A1 (en) 2003-04-17
AU2003200162B2 true AU2003200162B2 (en) 2004-02-19

Family

ID=33479984

Family Applications (3)

Application Number Title Priority Date Filing Date
AU2003200158A Ceased AU2003200158B2 (en) 1999-08-23 2003-01-17 Gaming Display Device
AU2003200160A Ceased AU2003200160B2 (en) 1999-08-23 2003-01-17 Gaming Display Device
AU2003200162A Ceased AU2003200162B2 (en) 1999-08-23 2003-01-17 Ball selector and display device for use with gaming devices

Family Applications Before (2)

Application Number Title Priority Date Filing Date
AU2003200158A Ceased AU2003200158B2 (en) 1999-08-23 2003-01-17 Gaming Display Device
AU2003200160A Ceased AU2003200160B2 (en) 1999-08-23 2003-01-17 Gaming Display Device

Country Status (1)

Country Link
AU (3) AU2003200158B2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8845427B2 (en) 2008-07-14 2014-09-30 Aristocrat Technologies Australia Pty Limited Gaming system and method of gaming

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5088737A (en) * 1990-09-12 1992-02-18 Alan Frank Player operable lottery machine with system for automatically identifying spheres

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5380007A (en) * 1994-01-21 1995-01-10 Travis; Christopher P. Video lottery gaming device
US5673813A (en) * 1995-09-07 1997-10-07 Cap Toys, Inc. Candy-dispensing device
US5566940A (en) * 1995-11-27 1996-10-22 Powell; John W. Air driven lottery game
CA2192614A1 (en) * 1996-09-09 1998-03-10 Haruo Inoue Bingo game machine

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5088737A (en) * 1990-09-12 1992-02-18 Alan Frank Player operable lottery machine with system for automatically identifying spheres

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8845427B2 (en) 2008-07-14 2014-09-30 Aristocrat Technologies Australia Pty Limited Gaming system and method of gaming

Also Published As

Publication number Publication date
AU2003200160B2 (en) 2004-06-17
AU2003200158B2 (en) 2004-11-04

Similar Documents

Publication Publication Date Title
US6533660B2 (en) Ball selector and display device for use with gaming devices
US7037194B2 (en) Method and device for playing a game
US6817945B2 (en) Board game apparatus and method of use
US20060281530A1 (en) Gaming device with organic light emitting diodes and method of use
US20090082086A1 (en) Gaming system with multiple game apparatus and method of use
US20070243923A1 (en) Progressive gaming system and method of use
US7770892B2 (en) Gaming device with action unit and prize object displays and method of use
US6860809B2 (en) Gaming machine with action unit container
US7300350B2 (en) Gaming machine with action unit container
US7083168B2 (en) Gaming device with transport device and method of use
US8684810B2 (en) Gaming device display and method of use
US8777711B2 (en) Gaming device and method of use
AU2003200162B2 (en) Ball selector and display device for use with gaming devices
ZA200201187B (en) Gaming display device.
CA2494582A1 (en) Board game apparatus and method of use
WO2005018762A2 (en) Gaming device with transport device and method of use

Legal Events

Date Code Title Description
MK25 Application lapsed reg. 22.2i(2) - failure to pay acceptance fee
NB Applications allowed - extensions of time section 223(2)

Free format text: THE TIME IN WHICH TO PAY THE ACCEPTANCE FEE HAS BEEN EXTENDED TO 19 JUN 2004.

FGA Letters patent sealed or granted (standard patent)
MK14 Patent ceased section 143(a) (annual fees not paid) or expired