AU2002237453A1 - Electronic game programming system - Google Patents

Electronic game programming system

Info

Publication number
AU2002237453A1
AU2002237453A1 AU2002237453A AU3745302A AU2002237453A1 AU 2002237453 A1 AU2002237453 A1 AU 2002237453A1 AU 2002237453 A AU2002237453 A AU 2002237453A AU 3745302 A AU3745302 A AU 3745302A AU 2002237453 A1 AU2002237453 A1 AU 2002237453A1
Authority
AU
Australia
Prior art keywords
electronic game
programming system
game programming
electronic
programming
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2002237453A
Inventor
David B Lloyd
Mark Tillotson
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
nGame Ltd
Original Assignee
nGame Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by nGame Ltd filed Critical nGame Ltd
Publication of AU2002237453A1 publication Critical patent/AU2002237453A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/60Software deployment
    • G06F8/65Updates
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081Input via voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/554Game data structure by saving game or status data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/609Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Software Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Computer Security & Cryptography (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Information Retrieval, Db Structures And Fs Structures Therefor (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Devices For Executing Special Programs (AREA)
  • Stored Programmes (AREA)
AU2002237453A 2000-10-25 2001-10-25 Electronic game programming system Abandoned AU2002237453A1 (en)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US24320900P 2000-10-25 2000-10-25
US24369700P 2000-10-25 2000-10-25
US60/243,697 2000-10-25
US60/243,209 2000-10-25
PCT/IB2001/002828 WO2002039640A2 (en) 2000-10-25 2001-10-25 Electronic game programming system

Publications (1)

Publication Number Publication Date
AU2002237453A1 true AU2002237453A1 (en) 2002-05-21

Family

ID=26935672

Family Applications (2)

Application Number Title Priority Date Filing Date
AU2002253405A Abandoned AU2002253405A1 (en) 2000-10-25 2001-10-25 Adapting a game state to be compatible with a new version of a game
AU2002237453A Abandoned AU2002237453A1 (en) 2000-10-25 2001-10-25 Electronic game programming system

Family Applications Before (1)

Application Number Title Priority Date Filing Date
AU2002253405A Abandoned AU2002253405A1 (en) 2000-10-25 2001-10-25 Adapting a game state to be compatible with a new version of a game

Country Status (3)

Country Link
US (1) US20020160833A1 (en)
AU (2) AU2002253405A1 (en)
WO (2) WO2002064228A2 (en)

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US7690043B2 (en) 1994-12-19 2010-03-30 Legal Igaming, Inc. System and method for connecting gaming devices to a network for remote play
US9251647B2 (en) * 2000-10-19 2016-02-02 Igt Remote configuration of gaming terminals
US20040205666A1 (en) * 2001-10-05 2004-10-14 Poynor Todd Allan System and method for anticipated file editing
US10102713B2 (en) 2002-10-09 2018-10-16 Zynga Inc. System and method for connecting gaming devices to a network for remote play
US20070202951A1 (en) * 2002-11-14 2007-08-30 Arena Unlimited, Inc. Asset manipulation of computer games using a network
US7779482B1 (en) 2003-02-07 2010-08-17 iGware Inc Delivery of license information using a short messaging system protocol in a closed content distribution system
US8131649B2 (en) * 2003-02-07 2012-03-06 Igware, Inc. Static-or-dynamic and limited-or-unlimited content rights
US20100017627A1 (en) 2003-02-07 2010-01-21 Broadon Communications Corp. Ensuring authenticity in a closed content distribution system
US7322042B2 (en) * 2003-02-07 2008-01-22 Broadon Communications Corp. Secure and backward-compatible processor and secure software execution thereon
WO2005003963A2 (en) * 2003-07-07 2005-01-13 Red Bend Ltd. Method and system for updating versions of content stored in a storage device
WO2005086399A1 (en) * 2004-02-25 2005-09-15 Thomson Licensing Transportable character-centric gaming for wireless lan hotspots
US8083586B2 (en) * 2005-06-22 2011-12-27 Nokia Corporation System and method for providing interoperability of independently-operable electronic games
TWI267003B (en) * 2005-07-05 2006-11-21 Inventec Corp Development system and method for computer game
JP2009535735A (en) 2006-05-02 2009-10-01 ブロードオン コミュニケーションズ コーポレーション Content management system and method
JP4350722B2 (en) * 2006-05-22 2009-10-21 株式会社スクウェア・エニックス Communication game system and game progress method
US7624276B2 (en) 2006-10-16 2009-11-24 Broadon Communications Corp. Secure device authentication system and method
US7613915B2 (en) 2006-11-09 2009-11-03 BroadOn Communications Corp Method for programming on-chip non-volatile memory in a secure processor, and a device so programmed
US8200961B2 (en) * 2006-11-19 2012-06-12 Igware, Inc. Securing a flash memory block in a secure device system and method
US8360855B2 (en) 2007-06-19 2013-01-29 Acei Ab Method of controlling an update of game code in a gaming system
US8464222B2 (en) * 2008-01-21 2013-06-11 International Business Machines Corporation Method, apparatus or software for identifying dependencies between components for a given build of a componentised product
US20090305778A1 (en) * 2008-06-06 2009-12-10 Turbine, Inc. Installed game software sharing via peer-to-peer network
US8137201B2 (en) * 2009-01-09 2012-03-20 Microsoft Corporation Arrangement for building and operating human-computation and other games
US8290920B2 (en) * 2009-09-30 2012-10-16 Zynga Inc. System and method for remote updates
US9911142B2 (en) * 2010-12-10 2018-03-06 Viacom International Inc. Centralized deployment of advertising code
US8627097B2 (en) 2012-03-27 2014-01-07 Igt System and method enabling parallel processing of hash functions using authentication checkpoint hashes
US9302185B2 (en) * 2012-06-14 2016-04-05 Disney Enterprises, Inc. Decision streams for synchronizing visual script language processing between networked computers
US9443390B2 (en) 2013-06-18 2016-09-13 Igt Managing virtual currencies in a gaming environment
US11354108B2 (en) * 2020-03-02 2022-06-07 International Business Machines Corporation Assisting dependency migration

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Also Published As

Publication number Publication date
WO2002064228A2 (en) 2002-08-22
AU2002253405A1 (en) 2002-08-28
WO2002064228A3 (en) 2003-05-30
WO2002039640A2 (en) 2002-05-16
US20020160833A1 (en) 2002-10-31
WO2002039640A3 (en) 2003-03-13

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