AU2002237453A1 - Electronic game programming system - Google Patents
Electronic game programming systemInfo
- Publication number
- AU2002237453A1 AU2002237453A1 AU2002237453A AU3745302A AU2002237453A1 AU 2002237453 A1 AU2002237453 A1 AU 2002237453A1 AU 2002237453 A AU2002237453 A AU 2002237453A AU 3745302 A AU3745302 A AU 3745302A AU 2002237453 A1 AU2002237453 A1 AU 2002237453A1
- Authority
- AU
- Australia
- Prior art keywords
- electronic game
- programming system
- game programming
- electronic
- programming
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/60—Software deployment
- G06F8/65—Updates
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/554—Game data structure by saving game or status data
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/609—Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Software Systems (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Computer Security & Cryptography (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Information Retrieval, Db Structures And Fs Structures Therefor (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Devices For Executing Special Programs (AREA)
- Stored Programmes (AREA)
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US24320900P | 2000-10-25 | 2000-10-25 | |
US24369700P | 2000-10-25 | 2000-10-25 | |
US60/243,697 | 2000-10-25 | ||
US60/243,209 | 2000-10-25 | ||
PCT/IB2001/002828 WO2002039640A2 (en) | 2000-10-25 | 2001-10-25 | Electronic game programming system |
Publications (1)
Publication Number | Publication Date |
---|---|
AU2002237453A1 true AU2002237453A1 (en) | 2002-05-21 |
Family
ID=26935672
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU2002253405A Abandoned AU2002253405A1 (en) | 2000-10-25 | 2001-10-25 | Adapting a game state to be compatible with a new version of a game |
AU2002237453A Abandoned AU2002237453A1 (en) | 2000-10-25 | 2001-10-25 | Electronic game programming system |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU2002253405A Abandoned AU2002253405A1 (en) | 2000-10-25 | 2001-10-25 | Adapting a game state to be compatible with a new version of a game |
Country Status (3)
Country | Link |
---|---|
US (1) | US20020160833A1 (en) |
AU (2) | AU2002253405A1 (en) |
WO (2) | WO2002064228A2 (en) |
Families Citing this family (28)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7690043B2 (en) | 1994-12-19 | 2010-03-30 | Legal Igaming, Inc. | System and method for connecting gaming devices to a network for remote play |
US9251647B2 (en) * | 2000-10-19 | 2016-02-02 | Igt | Remote configuration of gaming terminals |
US20040205666A1 (en) * | 2001-10-05 | 2004-10-14 | Poynor Todd Allan | System and method for anticipated file editing |
US10102713B2 (en) | 2002-10-09 | 2018-10-16 | Zynga Inc. | System and method for connecting gaming devices to a network for remote play |
US20070202951A1 (en) * | 2002-11-14 | 2007-08-30 | Arena Unlimited, Inc. | Asset manipulation of computer games using a network |
US7779482B1 (en) | 2003-02-07 | 2010-08-17 | iGware Inc | Delivery of license information using a short messaging system protocol in a closed content distribution system |
US8131649B2 (en) * | 2003-02-07 | 2012-03-06 | Igware, Inc. | Static-or-dynamic and limited-or-unlimited content rights |
US20100017627A1 (en) | 2003-02-07 | 2010-01-21 | Broadon Communications Corp. | Ensuring authenticity in a closed content distribution system |
US7322042B2 (en) * | 2003-02-07 | 2008-01-22 | Broadon Communications Corp. | Secure and backward-compatible processor and secure software execution thereon |
WO2005003963A2 (en) * | 2003-07-07 | 2005-01-13 | Red Bend Ltd. | Method and system for updating versions of content stored in a storage device |
WO2005086399A1 (en) * | 2004-02-25 | 2005-09-15 | Thomson Licensing | Transportable character-centric gaming for wireless lan hotspots |
US8083586B2 (en) * | 2005-06-22 | 2011-12-27 | Nokia Corporation | System and method for providing interoperability of independently-operable electronic games |
TWI267003B (en) * | 2005-07-05 | 2006-11-21 | Inventec Corp | Development system and method for computer game |
JP2009535735A (en) | 2006-05-02 | 2009-10-01 | ブロードオン コミュニケーションズ コーポレーション | Content management system and method |
JP4350722B2 (en) * | 2006-05-22 | 2009-10-21 | 株式会社スクウェア・エニックス | Communication game system and game progress method |
US7624276B2 (en) | 2006-10-16 | 2009-11-24 | Broadon Communications Corp. | Secure device authentication system and method |
US7613915B2 (en) | 2006-11-09 | 2009-11-03 | BroadOn Communications Corp | Method for programming on-chip non-volatile memory in a secure processor, and a device so programmed |
US8200961B2 (en) * | 2006-11-19 | 2012-06-12 | Igware, Inc. | Securing a flash memory block in a secure device system and method |
US8360855B2 (en) | 2007-06-19 | 2013-01-29 | Acei Ab | Method of controlling an update of game code in a gaming system |
US8464222B2 (en) * | 2008-01-21 | 2013-06-11 | International Business Machines Corporation | Method, apparatus or software for identifying dependencies between components for a given build of a componentised product |
US20090305778A1 (en) * | 2008-06-06 | 2009-12-10 | Turbine, Inc. | Installed game software sharing via peer-to-peer network |
US8137201B2 (en) * | 2009-01-09 | 2012-03-20 | Microsoft Corporation | Arrangement for building and operating human-computation and other games |
US8290920B2 (en) * | 2009-09-30 | 2012-10-16 | Zynga Inc. | System and method for remote updates |
US9911142B2 (en) * | 2010-12-10 | 2018-03-06 | Viacom International Inc. | Centralized deployment of advertising code |
US8627097B2 (en) | 2012-03-27 | 2014-01-07 | Igt | System and method enabling parallel processing of hash functions using authentication checkpoint hashes |
US9302185B2 (en) * | 2012-06-14 | 2016-04-05 | Disney Enterprises, Inc. | Decision streams for synchronizing visual script language processing between networked computers |
US9443390B2 (en) | 2013-06-18 | 2016-09-13 | Igt | Managing virtual currencies in a gaming environment |
US11354108B2 (en) * | 2020-03-02 | 2022-06-07 | International Business Machines Corporation | Assisting dependency migration |
Family Cites Families (23)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3711863A (en) * | 1972-01-21 | 1973-01-16 | Honeywell Inf Systems | Source code comparator computer program |
US4558413A (en) * | 1983-11-21 | 1985-12-10 | Xerox Corporation | Software version management system |
US4807182A (en) * | 1986-03-12 | 1989-02-21 | Advanced Software, Inc. | Apparatus and method for comparing data groups |
EP0449530A3 (en) * | 1990-03-23 | 1993-09-01 | Canon Kabushiki Kaisha | A memory medium having a control program memorized therein and an information processing method and an information processing apparatus using the same medium |
US5359730A (en) * | 1992-12-04 | 1994-10-25 | International Business Machines Corporation | Method of operating a data processing system having a dynamic software update facility |
US5740405A (en) * | 1992-12-17 | 1998-04-14 | Microsoft Corporation | Method and system for providing data compatibility between different versions of a software program |
US5649200A (en) * | 1993-01-08 | 1997-07-15 | Atria Software, Inc. | Dynamic rule-based version control system |
US5873097A (en) * | 1993-05-12 | 1999-02-16 | Apple Computer, Inc. | Update mechanism for computer storage container manager |
US5806078A (en) * | 1994-06-09 | 1998-09-08 | Softool Corporation | Version management system |
US6519767B1 (en) * | 1995-06-07 | 2003-02-11 | Microsoft Corporation | Compiler and method for automatically building version compatible object applications |
US5805899A (en) * | 1995-07-06 | 1998-09-08 | Sun Microsystems, Inc. | Method and apparatus for internal versioning of objects using a mapfile |
US5974254A (en) * | 1997-06-06 | 1999-10-26 | National Instruments Corporation | Method for detecting differences between graphical programs |
US5983242A (en) * | 1997-07-01 | 1999-11-09 | Microsoft Corporation | Method and system for preserving document integrity |
JP4105788B2 (en) * | 1997-11-14 | 2008-06-25 | 任天堂株式会社 | Video game apparatus and storage medium thereof |
AU1939399A (en) * | 1997-12-22 | 1999-07-12 | Tony Chun Tung Ng | Evolution of object-relational mapping through source code merging |
US6298353B1 (en) * | 1998-11-19 | 2001-10-02 | International Business Machines Corporation | Checking serialization compatibility between versions of java classes |
US6415435B1 (en) * | 1999-03-18 | 2002-07-02 | International Business Machines Corporation | Method and apparatus for determining compatibility of parent classes in an object oriented environment using versioning |
JP2001129255A (en) * | 1999-08-26 | 2001-05-15 | Nintendo Co Ltd | Game device and storage medium therefor |
US7502759B2 (en) * | 1999-08-30 | 2009-03-10 | Digimarc Corporation | Digital watermarking methods and related toy and game applications |
US6658659B2 (en) * | 1999-12-16 | 2003-12-02 | Cisco Technology, Inc. | Compatible version module loading |
US6748584B1 (en) * | 1999-12-29 | 2004-06-08 | Veritas Operating Corporation | Method for determining the degree to which changed code has been exercised |
US6738766B2 (en) * | 2000-02-02 | 2004-05-18 | Doongo Technologies, Inc. | Apparatus and methods for providing personalized application search results for wireless devices based on user profiles |
US6832373B2 (en) * | 2000-11-17 | 2004-12-14 | Bitfone Corporation | System and method for updating and distributing information |
-
2001
- 2001-10-25 WO PCT/IB2001/002871 patent/WO2002064228A2/en active Application Filing
- 2001-10-25 AU AU2002253405A patent/AU2002253405A1/en not_active Abandoned
- 2001-10-25 AU AU2002237453A patent/AU2002237453A1/en not_active Abandoned
- 2001-10-25 WO PCT/IB2001/002828 patent/WO2002039640A2/en active Application Filing
- 2001-10-25 US US10/032,711 patent/US20020160833A1/en not_active Abandoned
Also Published As
Publication number | Publication date |
---|---|
WO2002064228A2 (en) | 2002-08-22 |
AU2002253405A1 (en) | 2002-08-28 |
WO2002064228A3 (en) | 2003-05-30 |
WO2002039640A2 (en) | 2002-05-16 |
US20020160833A1 (en) | 2002-10-31 |
WO2002039640A3 (en) | 2003-03-13 |
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