AU2002216732A1 - System and method for simultaneous participation in an online forum - Google Patents
System and method for simultaneous participation in an online forumInfo
- Publication number
- AU2002216732A1 AU2002216732A1 AU2002216732A AU1673202A AU2002216732A1 AU 2002216732 A1 AU2002216732 A1 AU 2002216732A1 AU 2002216732 A AU2002216732 A AU 2002216732A AU 1673202 A AU1673202 A AU 1673202A AU 2002216732 A1 AU2002216732 A1 AU 2002216732A1
- Authority
- AU
- Australia
- Prior art keywords
- online forum
- simultaneous participation
- participation
- simultaneous
- forum
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/828—Managing virtual sport teams
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/51—Server architecture
- A63F2300/513—Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6027—Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8052—Ball team management
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Tourism & Hospitality (AREA)
- Health & Medical Sciences (AREA)
- Economics (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US71685300A | 2000-11-14 | 2000-11-14 | |
US09/716,853 | 2000-11-14 | ||
PCT/US2001/044148 WO2002040120A2 (en) | 2000-11-14 | 2001-11-14 | System and method for simultaneous participation in an online forum |
Publications (1)
Publication Number | Publication Date |
---|---|
AU2002216732A1 true AU2002216732A1 (en) | 2002-05-27 |
Family
ID=24879714
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU2002216732A Abandoned AU2002216732A1 (en) | 2000-11-14 | 2001-11-14 | System and method for simultaneous participation in an online forum |
Country Status (5)
Country | Link |
---|---|
US (1) | US20020086733A1 (en) |
JP (1) | JP2004513716A (en) |
KR (1) | KR20040014411A (en) |
AU (1) | AU2002216732A1 (en) |
WO (1) | WO2002040120A2 (en) |
Families Citing this family (32)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2003210846A (en) * | 2001-11-15 | 2003-07-29 | Square Co Ltd | Game system, game control method, recording medium therefor and computer program |
US8540575B2 (en) * | 2002-10-08 | 2013-09-24 | White Knuckle Gaming, Llc | Method and system for increased realism in video games |
US20050277472A1 (en) * | 2003-03-26 | 2005-12-15 | William Gillan | Game server system and method for generating revenue therewith |
KR100676077B1 (en) * | 2004-11-19 | 2007-01-31 | 엔에이치엔(주) | Online guild game service method |
US8016678B1 (en) | 2004-11-23 | 2011-09-13 | Robert Hutter | Massively multiplayer educational online role playing game |
US20060247060A1 (en) * | 2005-04-15 | 2006-11-02 | Larry Hanson | Internet professional sports |
US7677973B2 (en) | 2005-10-14 | 2010-03-16 | Leviathan Entertainment, Llc | Securing virtual contracts with credit |
US20070087831A1 (en) * | 2005-10-14 | 2007-04-19 | Van Luchene Andrew S | Multiple Purchase Options for Virtual Purchases |
US7686691B2 (en) * | 2005-10-14 | 2010-03-30 | Leviathan Entertainment, Llc | Satisfaction of financial obligations in a virtual environment via virtual and real world currency |
US20080070690A1 (en) * | 2005-10-14 | 2008-03-20 | Leviathan Entertainment, Llc | Credit Cards in a Virtual Environment |
US7690990B2 (en) * | 2005-10-14 | 2010-04-06 | Leviathan Entertainment, Llc | Financial institutions and instruments in a virtual environment |
US20070191103A1 (en) * | 2006-02-14 | 2007-08-16 | Van Luchene Andrew S | Online game environment that facilitates binding contracts between player characters |
US7666095B2 (en) * | 2005-10-14 | 2010-02-23 | Leviathan Entertainment, Llc | Securing contracts in a virtual world |
US10062062B1 (en) | 2006-05-25 | 2018-08-28 | Jbshbm, Llc | Automated teller machine (ATM) providing money for loyalty points |
US8342399B1 (en) | 2006-05-25 | 2013-01-01 | Mcghie Sean I | Conversion of credits to funds |
US8162209B2 (en) | 2006-05-25 | 2012-04-24 | Buchheit Brian K | Storefront purchases utilizing non-negotiable credits earned from a game of chance |
US9704174B1 (en) | 2006-05-25 | 2017-07-11 | Sean I. Mcghie | Conversion of loyalty program points to commerce partner points per terms of a mutual agreement |
US8376224B2 (en) | 2006-05-25 | 2013-02-19 | Sean I. Mcghie | Self-service stations for utilizing non-negotiable credits earned from a game of chance |
US8668146B1 (en) | 2006-05-25 | 2014-03-11 | Sean I. Mcghie | Rewards program with payment artifact permitting conversion/transfer of non-negotiable credits to entity independent funds |
US8267315B1 (en) | 2006-05-25 | 2012-09-18 | Mcghie Sean I | Exchange of non-negotiable credits for entity independent funds |
US8684265B1 (en) | 2006-05-25 | 2014-04-01 | Sean I. Mcghie | Rewards program website permitting conversion/transfer of non-negotiable credits to entity independent funds |
US7703673B2 (en) | 2006-05-25 | 2010-04-27 | Buchheit Brian K | Web based conversion of non-negotiable credits associated with an entity to entity independent negotiable funds |
EP2125124B1 (en) | 2007-02-14 | 2016-04-13 | NIKE Innovate C.V. | Collection and display of athletic information |
US9104962B2 (en) | 2007-03-06 | 2015-08-11 | Trion Worlds, Inc. | Distributed network architecture for introducing dynamic content into a synthetic environment |
JP5275644B2 (en) * | 2008-02-14 | 2013-08-28 | 株式会社バンダイナムコゲームス | Server system and information processing method |
JP5436783B2 (en) * | 2008-02-14 | 2014-03-05 | 株式会社バンダイナムコゲームス | Server system, game device, and information processing method |
US8788957B2 (en) * | 2008-08-22 | 2014-07-22 | Microsoft Corporation | Social virtual avatar modification |
US10726861B2 (en) * | 2010-11-15 | 2020-07-28 | Microsoft Technology Licensing, Llc | Semi-private communication in open environments |
US9384468B2 (en) * | 2011-05-17 | 2016-07-05 | Benjamin Harold Lesh | Method for adding game elements to information aggregation |
US8337312B1 (en) * | 2011-06-20 | 2012-12-25 | David A Jones | Methods and apparatus for increasing enjoyment and/or realism in video games by introducing one or more reality TV show features |
KR101182564B1 (en) * | 2011-12-08 | 2012-09-26 | (주)네오위즈게임즈 | Method and system providing soccer game, soccer game server, using message broadcasting item and record media program for implement thereof |
KR101181033B1 (en) * | 2011-12-29 | 2012-09-13 | (주)네오위즈게임즈 | Mehtod and server provide league tour mode |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5674127A (en) * | 1995-03-07 | 1997-10-07 | Habilas, Inc. | Multisite multiplayer interactive electronic entertainment system having a partially player defined universe |
US6135881A (en) * | 1997-03-31 | 2000-10-24 | Inventure, Inc. | Sports forecasting game |
US6463078B1 (en) * | 1998-07-22 | 2002-10-08 | Microsoft Corporation | Method for switching protocols transparently in multi-user applications |
-
2001
- 2001-11-14 JP JP2002542486A patent/JP2004513716A/en active Pending
- 2001-11-14 WO PCT/US2001/044148 patent/WO2002040120A2/en active Application Filing
- 2001-11-14 KR KR10-2003-7006478A patent/KR20040014411A/en not_active Application Discontinuation
- 2001-11-14 US US10/002,976 patent/US20020086733A1/en not_active Abandoned
- 2001-11-14 AU AU2002216732A patent/AU2002216732A1/en not_active Abandoned
Also Published As
Publication number | Publication date |
---|---|
WO2002040120A3 (en) | 2002-09-26 |
KR20040014411A (en) | 2004-02-14 |
US20020086733A1 (en) | 2002-07-04 |
JP2004513716A (en) | 2004-05-13 |
WO2002040120A2 (en) | 2002-05-23 |
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