AU2001290326A1 - Device, system, method, and program for reproducing or transferring animation - Google Patents
Device, system, method, and program for reproducing or transferring animationInfo
- Publication number
- AU2001290326A1 AU2001290326A1 AU2001290326A AU9032601A AU2001290326A1 AU 2001290326 A1 AU2001290326 A1 AU 2001290326A1 AU 2001290326 A AU2001290326 A AU 2001290326A AU 9032601 A AU9032601 A AU 9032601A AU 2001290326 A1 AU2001290326 A1 AU 2001290326A1
- Authority
- AU
- Australia
- Prior art keywords
- reproducing
- program
- animation
- transferring
- transferring animation
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/80—2D [Two Dimensional] animation, e.g. using sprites
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6623—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2213/00—Indexing scheme for animation
- G06T2213/04—Animation description language
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000-302958 | 2000-10-02 | ||
JP2000302958A JP2002109560A (en) | 2000-10-02 | 2000-10-02 | Animation reproducing unit, animation reproducing system, animation reproducing method, recording medium readable by computer storing program for executing animation reproducing method |
JP2001-28850 | 2001-02-05 | ||
JP2001028850A JP2002230573A (en) | 2001-02-05 | 2001-02-05 | Device for transferring animation, device for reproducing animation, system for reproducing animation, program for transferring animation, and program for reproducing animation |
PCT/JP2001/008606 WO2002029727A1 (en) | 2000-10-02 | 2001-09-28 | Device, system, method, and program for reproducing or transferring animation |
Publications (1)
Publication Number | Publication Date |
---|---|
AU2001290326A1 true AU2001290326A1 (en) | 2002-04-15 |
Family
ID=26601415
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU2001290326A Abandoned AU2001290326A1 (en) | 2000-10-02 | 2001-09-28 | Device, system, method, and program for reproducing or transferring animation |
Country Status (4)
Country | Link |
---|---|
EP (1) | EP1343117A4 (en) |
CN (1) | CN1238821C (en) |
AU (1) | AU2001290326A1 (en) |
WO (1) | WO2002029727A1 (en) |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2006067711A2 (en) * | 2004-12-21 | 2006-06-29 | Koninklijke Philips Electronics N.V. | Method and device for displaying animated buttons |
FR2899364B1 (en) * | 2006-03-28 | 2008-12-26 | Streamezzo Sa | METHOD FOR CALCULATING ANIMATION PARAMETERS OF OBJECTS OF A MULITMEDIA SCENE |
CN100437608C (en) * | 2006-04-30 | 2008-11-26 | 珠海市西山居软件有限公司 | Method and apparatus for interactive action of virtual portrait in game |
CN108038160B (en) * | 2017-12-06 | 2019-03-08 | 央视动画有限公司 | Dynamic animation store method, dynamic animation call method and device |
CN111744185B (en) * | 2020-07-29 | 2023-08-25 | 腾讯科技(深圳)有限公司 | Virtual object control method, device, computer equipment and storage medium |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH02216588A (en) * | 1989-02-17 | 1990-08-29 | Hitachi Ltd | Interactive script animation generating method |
JPH0683629A (en) * | 1992-08-31 | 1994-03-25 | Hitachi Ltd | Object-oriented processing system |
JP4255988B2 (en) * | 1995-04-26 | 2009-04-22 | 株式会社平和 | Pachinko machine image display device |
US5818461A (en) * | 1995-12-01 | 1998-10-06 | Lucas Digital, Ltd. | Method and apparatus for creating lifelike digital representations of computer animated objects |
JPH09305787A (en) * | 1996-03-13 | 1997-11-28 | Sharp Corp | Animation production and reproduction device and animation retrieval device |
JPH11250283A (en) * | 1998-02-27 | 1999-09-17 | Ines Corp | Object expressing system |
JP2000207583A (en) * | 1998-11-10 | 2000-07-28 | Sony Corp | Device and method for processing information and providing medium |
JP2000155606A (en) * | 1998-11-24 | 2000-06-06 | Ricoh Elemex Corp | Operation control system |
-
2001
- 2001-09-28 EP EP01970305A patent/EP1343117A4/en not_active Withdrawn
- 2001-09-28 AU AU2001290326A patent/AU2001290326A1/en not_active Abandoned
- 2001-09-28 CN CNB018167136A patent/CN1238821C/en not_active Expired - Fee Related
- 2001-09-28 WO PCT/JP2001/008606 patent/WO2002029727A1/en active Application Filing
Also Published As
Publication number | Publication date |
---|---|
CN1468418A (en) | 2004-01-14 |
WO2002029727A1 (en) | 2002-04-11 |
EP1343117A4 (en) | 2010-04-14 |
EP1343117A1 (en) | 2003-09-10 |
CN1238821C (en) | 2006-01-25 |
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