AU2001279692A1 - Use of the data stored by a racing car positioning system for supporting computer-based simulation games - Google Patents

Use of the data stored by a racing car positioning system for supporting computer-based simulation games

Info

Publication number
AU2001279692A1
AU2001279692A1 AU2001279692A AU7969201A AU2001279692A1 AU 2001279692 A1 AU2001279692 A1 AU 2001279692A1 AU 2001279692 A AU2001279692 A AU 2001279692A AU 7969201 A AU7969201 A AU 7969201A AU 2001279692 A1 AU2001279692 A1 AU 2001279692A1
Authority
AU
Australia
Prior art keywords
positioning system
simulation
data
real
simulation games
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2001279692A
Inventor
Robert Asam
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Wns-Europecom AG
Original Assignee
WNS EUROP COM AG
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from DE10031026A external-priority patent/DE10031026A1/en
Application filed by WNS EUROP COM AG filed Critical WNS EUROP COM AG
Publication of AU2001279692A1 publication Critical patent/AU2001279692A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G08SIGNALLING
    • G08GTRAFFIC CONTROL SYSTEMS
    • G08G1/00Traffic control systems for road vehicles
    • G08G1/20Monitoring the location of vehicles belonging to a group, e.g. fleet of vehicles, countable or determined number of vehicles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/205Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/401Secure communication, e.g. using encryption or authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/532Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5573Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Abstract

Data obtained and preferably stored or buffered by the positioning system for racing cars according to an older, separate application PCT/EP00/10518 is used to support computer-based simulation games, The reference data obtained in such a way forms marginal conditions for the computer simulation game. The use of the positioning system, or the data obtained thereby, opens up the possibility of providing such simulation games with an as yet unachieved realistic touch. The real-time axis of the racing course, for example, or the real driving condition data and operating data pertained to the racing cars during the real finished or ongoing race are entered as marginal conditions for the simulation game. Tis data can be made compatible with the simulation immediately by means of appropriate interface software.
AU2001279692A 2000-06-26 2001-06-26 Use of the data stored by a racing car positioning system for supporting computer-based simulation games Abandoned AU2001279692A1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
DE10031026A DE10031026A1 (en) 1999-10-29 2000-06-26 Location system for racing cars on a racetrack in which the track course is stored in computer memory and cars have travel locating devices that transmit data to a central controlling computer
DE10031026 2000-06-26
PCT/EP2001/007284 WO2002000318A1 (en) 2000-06-26 2001-06-26 Use of the data stored by a racing car positioning system for supporting computer-based simulation games

Publications (1)

Publication Number Publication Date
AU2001279692A1 true AU2001279692A1 (en) 2002-01-08

Family

ID=7646804

Family Applications (1)

Application Number Title Priority Date Filing Date
AU2001279692A Abandoned AU2001279692A1 (en) 2000-06-26 2001-06-26 Use of the data stored by a racing car positioning system for supporting computer-based simulation games

Country Status (6)

Country Link
US (1) US20040135677A1 (en)
EP (1) EP1294457B1 (en)
AT (1) ATE288783T1 (en)
AU (1) AU2001279692A1 (en)
DE (1) DE50105312D1 (en)
WO (1) WO2002000318A1 (en)

Families Citing this family (48)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7339609B2 (en) * 2001-08-10 2008-03-04 Sony Corporation System and method for enhancing real-time data feeds
GB2383246A (en) * 2001-11-15 2003-06-18 Blade Interactive Studios Ltd Track generation in virtual space
US8784171B2 (en) * 2002-12-23 2014-07-22 Nintendo Co., Ltd. Method and apparatus for modeling a track in video games using arcs and splines that enables efficient collision detection
US8500529B2 (en) * 2004-06-28 2013-08-06 Cfph, Llc Bets regarding intermediate points in a race
US8491366B2 (en) 2004-06-28 2013-07-23 Cfph, Llc Bets regarding ranges of times at intermediate points in a race
US7306514B2 (en) * 2004-06-28 2007-12-11 Cfph, Llc System and method for gaming based upon intermediate points in a race event
US11030859B2 (en) 2004-06-28 2021-06-08 Cfph, Llc System and method for gaming based upon intermediate points in a race event
US7877239B2 (en) * 2005-04-08 2011-01-25 Caterpillar Inc Symmetric random scatter process for probabilistic modeling system for product design
US8364610B2 (en) * 2005-04-08 2013-01-29 Caterpillar Inc. Process modeling and optimization method and system
US20060229852A1 (en) * 2005-04-08 2006-10-12 Caterpillar Inc. Zeta statistic process method and system
US7565333B2 (en) * 2005-04-08 2009-07-21 Caterpillar Inc. Control system and method
US8209156B2 (en) 2005-04-08 2012-06-26 Caterpillar Inc. Asymmetric random scatter process for probabilistic modeling system for product design
US20060229753A1 (en) * 2005-04-08 2006-10-12 Caterpillar Inc. Probabilistic modeling system for product design
US20060229854A1 (en) * 2005-04-08 2006-10-12 Caterpillar Inc. Computer system architecture for probabilistic modeling
US20060230097A1 (en) * 2005-04-08 2006-10-12 Caterpillar Inc. Process model monitoring method and system
WO2007009225A1 (en) * 2005-07-22 2007-01-25 Kangaroo Media Inc. System and methods for enhancing the experience of spectators attending a live sporting event
US20070061144A1 (en) * 2005-08-30 2007-03-15 Caterpillar Inc. Batch statistics process model method and system
US20070194171A1 (en) * 2005-10-03 2007-08-23 Rocket Racing, Inc. Rocket-powered vehicle racing information system
US7287722B2 (en) 2005-10-03 2007-10-30 Rocket Racing, Inc. Rocket-powered vehicle racing competition
US7487134B2 (en) * 2005-10-25 2009-02-03 Caterpillar Inc. Medical risk stratifying method and system
US20070118487A1 (en) * 2005-11-18 2007-05-24 Caterpillar Inc. Product cost modeling method and system
US7505949B2 (en) * 2006-01-31 2009-03-17 Caterpillar Inc. Process model error correction method and system
US20070203810A1 (en) * 2006-02-13 2007-08-30 Caterpillar Inc. Supply chain modeling method and system
US8478506B2 (en) 2006-09-29 2013-07-02 Caterpillar Inc. Virtual sensor based engine control system and method
US7483774B2 (en) * 2006-12-21 2009-01-27 Caterpillar Inc. Method and system for intelligent maintenance
US20080183449A1 (en) * 2007-01-31 2008-07-31 Caterpillar Inc. Machine parameter tuning method and system
US7787969B2 (en) * 2007-06-15 2010-08-31 Caterpillar Inc Virtual sensor system and method
US20090005150A1 (en) * 2007-06-29 2009-01-01 Pokermatic, Inc. Slot machine tournament apparatus and method
US7831416B2 (en) 2007-07-17 2010-11-09 Caterpillar Inc Probabilistic modeling system for product design
US7788070B2 (en) * 2007-07-30 2010-08-31 Caterpillar Inc. Product design optimization method and system
US7542879B2 (en) * 2007-08-31 2009-06-02 Caterpillar Inc. Virtual sensor based control system and method
US8353749B2 (en) * 2007-09-04 2013-01-15 Dean Sanders Vehicle tracking system, method and game
US7593804B2 (en) * 2007-10-31 2009-09-22 Caterpillar Inc. Fixed-point virtual sensor control system and method
US8036764B2 (en) 2007-11-02 2011-10-11 Caterpillar Inc. Virtual sensor network (VSN) system and method
US8224468B2 (en) * 2007-11-02 2012-07-17 Caterpillar Inc. Calibration certificate for virtual sensor network (VSN)
US8246432B2 (en) 2008-01-28 2012-08-21 Cfph, Llc Electronic gaming based on intermediate points in an event
US20090293457A1 (en) * 2008-05-30 2009-12-03 Grichnik Anthony J System and method for controlling NOx reactant supply
US8086640B2 (en) * 2008-05-30 2011-12-27 Caterpillar Inc. System and method for improving data coverage in modeling systems
US7917333B2 (en) * 2008-08-20 2011-03-29 Caterpillar Inc. Virtual sensor network (VSN) based control system and method
US8793004B2 (en) 2011-06-15 2014-07-29 Caterpillar Inc. Virtual sensor system and method for generating output parameters
CN102752496B (en) * 2011-12-06 2017-09-12 新奥特(北京)视频技术有限公司 A kind of collecting method in racing car program relay
EP3062897B1 (en) * 2013-10-31 2020-08-05 Sony Corporation Generation of an instant virtual reenactment of an occurring event
WO2015082941A2 (en) * 2013-12-06 2015-06-11 Cosworth Group Holdings Limited Processing video and sensor data associated with a vehicle
US9770663B2 (en) 2014-03-24 2017-09-26 James Curtis Wilkins Computerized car racing game system
US10139832B2 (en) * 2017-01-26 2018-11-27 Intel Corporation Computer-assisted or autonomous driving with region-of-interest determination for traffic light analysis
US10357715B2 (en) * 2017-07-07 2019-07-23 Buxton Global Enterprises, Inc. Racing simulation
AU2018359395B2 (en) * 2017-10-31 2021-03-25 East Coast Racing Technologies, INC. Track information system
EP3809359A1 (en) * 2019-10-14 2021-04-21 Ningbo Geely Automobile Research & Development Co. Ltd. Vehicle driving challenge system and corresponding method

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE69514980T2 (en) * 1994-05-06 2000-10-05 Koninkl Philips Electronics Nv METHOD AND DEVICE FOR DIFFERENTIAL VEHICLE LOCATION UNDER CONTROL OF AN INTERNAL STATUS CHANGE
JP2668343B2 (en) * 1995-02-21 1997-10-27 コナミ株式会社 Competition game equipment
FR2741224A1 (en) * 1995-11-13 1997-05-16 Production Multimedia Apm Atel VIRTUAL CAMERA SYSTEM AND INTERACTIVE METHOD OF PARTICIPATING IN EVENT RETRANSMISSION IN LIMITED SPACE
US6080063A (en) * 1997-01-06 2000-06-27 Khosla; Vinod Simulated real time game play with live event
GB9706839D0 (en) * 1997-04-04 1997-05-21 Orad Hi Tec Systems Ltd Graphical video systems
DE69819927D1 (en) * 1997-09-05 2003-12-24 Sun Microsystems Inc TABLE OF CONSIDERATION AND METHOD OF DATA STORAGE THEREIN
US6020851A (en) * 1997-10-06 2000-02-01 Busack; Andrew J. Auto race monitoring system
GB9820490D0 (en) * 1998-09-22 1998-11-11 Forsberg Services Limited Computer game
US20010008841A1 (en) * 2000-01-14 2001-07-19 Nobuhiro Komata Recording medium, computer and method operating car images on a screen of the computer

Also Published As

Publication number Publication date
US20040135677A1 (en) 2004-07-15
EP1294457B1 (en) 2005-02-09
ATE288783T1 (en) 2005-02-15
DE50105312D1 (en) 2005-03-17
EP1294457A1 (en) 2003-03-26
WO2002000318A1 (en) 2002-01-03

Similar Documents

Publication Publication Date Title
AU2001279692A1 (en) Use of the data stored by a racing car positioning system for supporting computer-based simulation games
ATE422382T1 (en) PERSONALIZED BEHAVIOR OF COMPUTER-CONTROLLED VIRTUAL CHARACTERS IN A VIRTUAL REALITY ENVIRONMENT
WO2007035618A3 (en) Wagering game with virtual reward
DE60025725D1 (en) AUTHORIZED SYSTEM AND METHOD WITH IMPROVED SIMULATION OF A VIRTUAL COMPETITOR
WO2001033516A3 (en) Profile-driven network gaming and prize redemption system
US20080085773A1 (en) Eletronic game system with character units
WO2005022315A3 (en) Interrelated game and information portals provided within the context of an encompassing virtual world
EP1136969A3 (en) Method of optimizing train operation and training
EP1197947A3 (en) Game system, and computer readable medium having recorded thereon processing program for controlling the game system
WO2007078372A3 (en) Computer gaming device and method for computer gaming
WO2006019987A3 (en) Audio visual games and computer programs embodying interactive speech recognition and methods related thereto
TW200629800A (en) Gaming system and method
TW200611742A (en) Game apparatus
WO2006127801A3 (en) System and method for electronic card game
Peterson Laughter on the Fringes: The Reception of Old Comedy in the Imperial Greek World
JPH05501981A (en) driver training system
WO2005030352A3 (en) Method, system, and program product for providing predetermined-prize bonus round play in a game
Rotter et al. Play and family therapy
US20050014561A1 (en) Simulator, method of controlling simulator, program, and information storage medium
JP3581668B2 (en) Video game apparatus, video game progress control method, and video game progress control program
JP5392950B2 (en) Tires and race competition methods
Ossmann et al. Accessibility issues in game-like interfaces
CN205386333U (en) Multi -functional hand trip auxiliary assembly
JPH09276550A (en) Game system
US20080070691A1 (en) System and method for triggering an event in relation to a computer type game