AU2001279692A1 - Use of the data stored by a racing car positioning system for supporting computer-based simulation games - Google Patents
Use of the data stored by a racing car positioning system for supporting computer-based simulation gamesInfo
- Publication number
- AU2001279692A1 AU2001279692A1 AU2001279692A AU7969201A AU2001279692A1 AU 2001279692 A1 AU2001279692 A1 AU 2001279692A1 AU 2001279692 A AU2001279692 A AU 2001279692A AU 7969201 A AU7969201 A AU 7969201A AU 2001279692 A1 AU2001279692 A1 AU 2001279692A1
- Authority
- AU
- Australia
- Prior art keywords
- positioning system
- simulation
- data
- real
- simulation games
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- G—PHYSICS
- G08—SIGNALLING
- G08G—TRAFFIC CONTROL SYSTEMS
- G08G1/00—Traffic control systems for road vehicles
- G08G1/20—Monitoring the location of vehicles belonging to a group, e.g. fleet of vehicles, countable or determined number of vehicles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/205—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/401—Secure communication, e.g. using encryption or authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/532—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5573—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Abstract
Data obtained and preferably stored or buffered by the positioning system for racing cars according to an older, separate application PCT/EP00/10518 is used to support computer-based simulation games, The reference data obtained in such a way forms marginal conditions for the computer simulation game. The use of the positioning system, or the data obtained thereby, opens up the possibility of providing such simulation games with an as yet unachieved realistic touch. The real-time axis of the racing course, for example, or the real driving condition data and operating data pertained to the racing cars during the real finished or ongoing race are entered as marginal conditions for the simulation game. Tis data can be made compatible with the simulation immediately by means of appropriate interface software.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE10031026A DE10031026A1 (en) | 1999-10-29 | 2000-06-26 | Location system for racing cars on a racetrack in which the track course is stored in computer memory and cars have travel locating devices that transmit data to a central controlling computer |
DE10031026 | 2000-06-26 | ||
PCT/EP2001/007284 WO2002000318A1 (en) | 2000-06-26 | 2001-06-26 | Use of the data stored by a racing car positioning system for supporting computer-based simulation games |
Publications (1)
Publication Number | Publication Date |
---|---|
AU2001279692A1 true AU2001279692A1 (en) | 2002-01-08 |
Family
ID=7646804
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU2001279692A Abandoned AU2001279692A1 (en) | 2000-06-26 | 2001-06-26 | Use of the data stored by a racing car positioning system for supporting computer-based simulation games |
Country Status (6)
Country | Link |
---|---|
US (1) | US20040135677A1 (en) |
EP (1) | EP1294457B1 (en) |
AT (1) | ATE288783T1 (en) |
AU (1) | AU2001279692A1 (en) |
DE (1) | DE50105312D1 (en) |
WO (1) | WO2002000318A1 (en) |
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US7339609B2 (en) * | 2001-08-10 | 2008-03-04 | Sony Corporation | System and method for enhancing real-time data feeds |
GB2383246A (en) * | 2001-11-15 | 2003-06-18 | Blade Interactive Studios Ltd | Track generation in virtual space |
US8784171B2 (en) * | 2002-12-23 | 2014-07-22 | Nintendo Co., Ltd. | Method and apparatus for modeling a track in video games using arcs and splines that enables efficient collision detection |
US8500529B2 (en) * | 2004-06-28 | 2013-08-06 | Cfph, Llc | Bets regarding intermediate points in a race |
US8491366B2 (en) | 2004-06-28 | 2013-07-23 | Cfph, Llc | Bets regarding ranges of times at intermediate points in a race |
US7306514B2 (en) * | 2004-06-28 | 2007-12-11 | Cfph, Llc | System and method for gaming based upon intermediate points in a race event |
US11030859B2 (en) | 2004-06-28 | 2021-06-08 | Cfph, Llc | System and method for gaming based upon intermediate points in a race event |
US7877239B2 (en) * | 2005-04-08 | 2011-01-25 | Caterpillar Inc | Symmetric random scatter process for probabilistic modeling system for product design |
US8364610B2 (en) * | 2005-04-08 | 2013-01-29 | Caterpillar Inc. | Process modeling and optimization method and system |
US20060229852A1 (en) * | 2005-04-08 | 2006-10-12 | Caterpillar Inc. | Zeta statistic process method and system |
US7565333B2 (en) * | 2005-04-08 | 2009-07-21 | Caterpillar Inc. | Control system and method |
US8209156B2 (en) | 2005-04-08 | 2012-06-26 | Caterpillar Inc. | Asymmetric random scatter process for probabilistic modeling system for product design |
US20060229753A1 (en) * | 2005-04-08 | 2006-10-12 | Caterpillar Inc. | Probabilistic modeling system for product design |
US20060229854A1 (en) * | 2005-04-08 | 2006-10-12 | Caterpillar Inc. | Computer system architecture for probabilistic modeling |
US20060230097A1 (en) * | 2005-04-08 | 2006-10-12 | Caterpillar Inc. | Process model monitoring method and system |
WO2007009225A1 (en) * | 2005-07-22 | 2007-01-25 | Kangaroo Media Inc. | System and methods for enhancing the experience of spectators attending a live sporting event |
US20070061144A1 (en) * | 2005-08-30 | 2007-03-15 | Caterpillar Inc. | Batch statistics process model method and system |
US20070194171A1 (en) * | 2005-10-03 | 2007-08-23 | Rocket Racing, Inc. | Rocket-powered vehicle racing information system |
US7287722B2 (en) | 2005-10-03 | 2007-10-30 | Rocket Racing, Inc. | Rocket-powered vehicle racing competition |
US7487134B2 (en) * | 2005-10-25 | 2009-02-03 | Caterpillar Inc. | Medical risk stratifying method and system |
US20070118487A1 (en) * | 2005-11-18 | 2007-05-24 | Caterpillar Inc. | Product cost modeling method and system |
US7505949B2 (en) * | 2006-01-31 | 2009-03-17 | Caterpillar Inc. | Process model error correction method and system |
US20070203810A1 (en) * | 2006-02-13 | 2007-08-30 | Caterpillar Inc. | Supply chain modeling method and system |
US8478506B2 (en) | 2006-09-29 | 2013-07-02 | Caterpillar Inc. | Virtual sensor based engine control system and method |
US7483774B2 (en) * | 2006-12-21 | 2009-01-27 | Caterpillar Inc. | Method and system for intelligent maintenance |
US20080183449A1 (en) * | 2007-01-31 | 2008-07-31 | Caterpillar Inc. | Machine parameter tuning method and system |
US7787969B2 (en) * | 2007-06-15 | 2010-08-31 | Caterpillar Inc | Virtual sensor system and method |
US20090005150A1 (en) * | 2007-06-29 | 2009-01-01 | Pokermatic, Inc. | Slot machine tournament apparatus and method |
US7831416B2 (en) | 2007-07-17 | 2010-11-09 | Caterpillar Inc | Probabilistic modeling system for product design |
US7788070B2 (en) * | 2007-07-30 | 2010-08-31 | Caterpillar Inc. | Product design optimization method and system |
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US8353749B2 (en) * | 2007-09-04 | 2013-01-15 | Dean Sanders | Vehicle tracking system, method and game |
US7593804B2 (en) * | 2007-10-31 | 2009-09-22 | Caterpillar Inc. | Fixed-point virtual sensor control system and method |
US8036764B2 (en) | 2007-11-02 | 2011-10-11 | Caterpillar Inc. | Virtual sensor network (VSN) system and method |
US8224468B2 (en) * | 2007-11-02 | 2012-07-17 | Caterpillar Inc. | Calibration certificate for virtual sensor network (VSN) |
US8246432B2 (en) | 2008-01-28 | 2012-08-21 | Cfph, Llc | Electronic gaming based on intermediate points in an event |
US20090293457A1 (en) * | 2008-05-30 | 2009-12-03 | Grichnik Anthony J | System and method for controlling NOx reactant supply |
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CN102752496B (en) * | 2011-12-06 | 2017-09-12 | 新奥特(北京)视频技术有限公司 | A kind of collecting method in racing car program relay |
EP3062897B1 (en) * | 2013-10-31 | 2020-08-05 | Sony Corporation | Generation of an instant virtual reenactment of an occurring event |
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US9770663B2 (en) | 2014-03-24 | 2017-09-26 | James Curtis Wilkins | Computerized car racing game system |
US10139832B2 (en) * | 2017-01-26 | 2018-11-27 | Intel Corporation | Computer-assisted or autonomous driving with region-of-interest determination for traffic light analysis |
US10357715B2 (en) * | 2017-07-07 | 2019-07-23 | Buxton Global Enterprises, Inc. | Racing simulation |
AU2018359395B2 (en) * | 2017-10-31 | 2021-03-25 | East Coast Racing Technologies, INC. | Track information system |
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DE69514980T2 (en) * | 1994-05-06 | 2000-10-05 | Koninkl Philips Electronics Nv | METHOD AND DEVICE FOR DIFFERENTIAL VEHICLE LOCATION UNDER CONTROL OF AN INTERNAL STATUS CHANGE |
JP2668343B2 (en) * | 1995-02-21 | 1997-10-27 | コナミ株式会社 | Competition game equipment |
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US20010008841A1 (en) * | 2000-01-14 | 2001-07-19 | Nobuhiro Komata | Recording medium, computer and method operating car images on a screen of the computer |
-
2001
- 2001-06-26 EP EP01957893A patent/EP1294457B1/en not_active Expired - Lifetime
- 2001-06-26 WO PCT/EP2001/007284 patent/WO2002000318A1/en active IP Right Grant
- 2001-06-26 AT AT01957893T patent/ATE288783T1/en not_active IP Right Cessation
- 2001-06-26 AU AU2001279692A patent/AU2001279692A1/en not_active Abandoned
- 2001-06-26 US US10/297,939 patent/US20040135677A1/en not_active Abandoned
- 2001-06-26 DE DE50105312T patent/DE50105312D1/en not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
US20040135677A1 (en) | 2004-07-15 |
EP1294457B1 (en) | 2005-02-09 |
ATE288783T1 (en) | 2005-02-15 |
DE50105312D1 (en) | 2005-03-17 |
EP1294457A1 (en) | 2003-03-26 |
WO2002000318A1 (en) | 2002-01-03 |
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