AU2001272816A1 - Whole-body controlling apparatus for fight game - Google Patents
Whole-body controlling apparatus for fight gameInfo
- Publication number
- AU2001272816A1 AU2001272816A1 AU2001272816A AU7281601A AU2001272816A1 AU 2001272816 A1 AU2001272816 A1 AU 2001272816A1 AU 2001272816 A AU2001272816 A AU 2001272816A AU 7281601 A AU7281601 A AU 7281601A AU 2001272816 A1 AU2001272816 A1 AU 2001272816A1
- Authority
- AU
- Australia
- Prior art keywords
- whole
- controlling apparatus
- body controlling
- fight game
- fight
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/20—Punching balls, e.g. for boxing; Other devices for striking used during training of combat sports, e.g. bags
- A63B69/32—Punching balls, e.g. for boxing; Other devices for striking used during training of combat sports, e.g. bags with indicating devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2244/00—Sports without balls
- A63B2244/10—Combat sports
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Position Input By Displaying (AREA)
- Toys (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020000051163A KR20020017674A (en) | 2000-08-31 | 2000-08-31 | Whole-body controlling apparatus for fight game |
KR0051163 | 2000-08-31 | ||
PCT/KR2001/001246 WO2002018026A1 (en) | 2000-08-31 | 2001-07-21 | Whole-body controlling apparatus for fight game |
Publications (1)
Publication Number | Publication Date |
---|---|
AU2001272816A1 true AU2001272816A1 (en) | 2002-03-13 |
Family
ID=19686412
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU2001272816A Abandoned AU2001272816A1 (en) | 2000-08-31 | 2001-07-21 | Whole-body controlling apparatus for fight game |
Country Status (6)
Country | Link |
---|---|
US (1) | US20040009814A1 (en) |
EP (1) | EP1315542A1 (en) |
JP (1) | JP2004514471A (en) |
KR (1) | KR20020017674A (en) |
AU (1) | AU2001272816A1 (en) |
WO (1) | WO2002018026A1 (en) |
Families Citing this family (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20020095315A (en) * | 2001-06-14 | 2002-12-26 | (주)한국아이엔디 | Apparatus for Sensoring Fighting Motion |
JP2003175279A (en) * | 2001-12-07 | 2003-06-24 | Konami Co Ltd | Video game device and motion sensor structure |
US20060142081A1 (en) * | 2004-12-27 | 2006-06-29 | Kil Timothy D | Method for using a game pad as a realistic lower body game controller |
US7656385B2 (en) * | 2006-04-28 | 2010-02-02 | Microsoft Corporation | Slip resistant and/or non-linear force response pedal peripheral device |
JP4580373B2 (en) * | 2006-09-12 | 2010-11-10 | 株式会社タイトー | Experience-based game console |
KR100900794B1 (en) * | 2007-04-12 | 2009-06-02 | 누리엔소프트웨어 주식회사 | Method for dance game and the recording media therein readable by computer |
US8602949B2 (en) * | 2008-07-26 | 2013-12-10 | Michael J. Pelletter | System for sensing human movement and methods of using same |
JP5594060B2 (en) * | 2010-10-27 | 2014-09-24 | 株式会社デンソーアイティーラボラトリ | Amusement machine |
JP5738809B2 (en) * | 2012-07-31 | 2015-06-24 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE, GAME DEVICE CONTROL METHOD, GAME SYSTEM, GAME SYSTEM CONTROL METHOD, AND PROGRAM |
JP6643583B2 (en) * | 2017-06-27 | 2020-02-12 | 株式会社コナミアミューズメント | Game machine and computer program |
US11635825B2 (en) * | 2020-06-17 | 2023-04-25 | Xin Tian | Methods for game/application control using foot gestures |
Family Cites Families (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4630817A (en) * | 1983-12-20 | 1986-12-23 | Gym Bee Enterprises, Inc. | Recreation apparatus |
JPH02199526A (en) * | 1988-10-14 | 1990-08-07 | David G Capper | Control interface apparatus |
US5442168A (en) * | 1991-10-15 | 1995-08-15 | Interactive Light, Inc. | Dynamically-activated optical instrument for producing control signals having a self-calibration means |
JP2552427B2 (en) * | 1993-12-28 | 1996-11-13 | コナミ株式会社 | Tv play system |
US5704836A (en) * | 1995-03-23 | 1998-01-06 | Perception Systems, Inc. | Motion-based command generation technology |
JPH08299596A (en) * | 1995-05-02 | 1996-11-19 | Sega Enterp Ltd | Data utilizing game system, data preparing device to be used for the same, game device and data card |
US6030290A (en) * | 1997-06-24 | 2000-02-29 | Powell; Donald E | Momentary contact motion switch for video games |
JPH11137846A (en) * | 1997-11-11 | 1999-05-25 | Namco Ltd | Game-use input unit and game device |
US6162123A (en) * | 1997-11-25 | 2000-12-19 | Woolston; Thomas G. | Interactive electronic sword game |
US6270414B2 (en) * | 1997-12-31 | 2001-08-07 | U.S. Philips Corporation | Exoskeletal platform for controlling multi-directional avatar kinetics in a virtual environment |
US6413191B1 (en) * | 1998-01-20 | 2002-07-02 | Fitness Gaming Corporation | Exercise equipment connected to an electronic game of chance |
JP2000218041A (en) * | 1999-01-29 | 2000-08-08 | Alps Electric Co Ltd | Controller for game equipment |
US6450886B1 (en) * | 1999-04-09 | 2002-09-17 | Konami Co., Ltd. | Foot switcher, foot switch sheet and mat for use in the same |
JP3345591B2 (en) * | 1999-06-18 | 2002-11-18 | コナミ株式会社 | Game console input device |
JP2001269431A (en) * | 2000-03-24 | 2001-10-02 | Yamaha Corp | Body movement state-evaluating device |
JP2002238908A (en) * | 2001-02-05 | 2002-08-27 | Br System Co Ltd | Method for measuring aura of human body and measuring system |
-
2000
- 2000-08-31 KR KR1020000051163A patent/KR20020017674A/en active Search and Examination
-
2001
- 2001-07-21 EP EP01952020A patent/EP1315542A1/en not_active Withdrawn
- 2001-07-21 US US10/363,000 patent/US20040009814A1/en not_active Abandoned
- 2001-07-21 WO PCT/KR2001/001246 patent/WO2002018026A1/en not_active Application Discontinuation
- 2001-07-21 AU AU2001272816A patent/AU2001272816A1/en not_active Abandoned
- 2001-07-21 JP JP2002522995A patent/JP2004514471A/en active Pending
Also Published As
Publication number | Publication date |
---|---|
KR20020017674A (en) | 2002-03-07 |
US20040009814A1 (en) | 2004-01-15 |
JP2004514471A (en) | 2004-05-20 |
EP1315542A1 (en) | 2003-06-04 |
WO2002018026A1 (en) | 2002-03-07 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
AU2001245684A1 (en) | Skill games | |
AU1880301A (en) | Casino game | |
AU2001272816A1 (en) | Whole-body controlling apparatus for fight game | |
AU2001276485A1 (en) | Gaming apparatus | |
AU147333S (en) | Gaming apparatus | |
AU7029600A (en) | Gaming apparatus | |
AU1164901A (en) | Play apparatus | |
AU2001276263A1 (en) | Game device | |
AUPQ973500A0 (en) | Games apparatus | |
AUPR126700A0 (en) | Games apparatus | |
AUPR199200A0 (en) | Games apparatus | |
AU2001263533A1 (en) | Apparatus for playing games | |
AUPQ747700A0 (en) | Gaming apparatus | |
AUPQ653100A0 (en) | Gaming apparatus | |
AU2002319520A1 (en) | Games apparatus | |
AUPQ614900A0 (en) | Means for regulating gaming | |
AUPR119800A0 (en) | Billiard game apparatus | |
AU2002228240A1 (en) | Game apparatus | |
AUPR537301A0 (en) | Game apparatus | |
AUPR132500A0 (en) | Simulated game apparatus | |
AUPQ843300A0 (en) | Skate apparatus | |
AUPQ733400A0 (en) | Skate apparatus | |
GB2362330B (en) | Game apparatus | |
AUPR028300A0 (en) | Jackpot game | |
AU2567900A (en) | Game apparatus |