AU2001272816A1 - Whole-body controlling apparatus for fight game - Google Patents

Whole-body controlling apparatus for fight game

Info

Publication number
AU2001272816A1
AU2001272816A1 AU2001272816A AU7281601A AU2001272816A1 AU 2001272816 A1 AU2001272816 A1 AU 2001272816A1 AU 2001272816 A AU2001272816 A AU 2001272816A AU 7281601 A AU7281601 A AU 7281601A AU 2001272816 A1 AU2001272816 A1 AU 2001272816A1
Authority
AU
Australia
Prior art keywords
whole
controlling apparatus
body controlling
fight game
fight
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2001272816A
Inventor
Sung-Ha Kim
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
HEGA SOFT CO Ltd
Original Assignee
HEGA SOFT CO Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by HEGA SOFT CO Ltd filed Critical HEGA SOFT CO Ltd
Publication of AU2001272816A1 publication Critical patent/AU2001272816A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/20Punching balls, e.g. for boxing; Other devices for striking used during training of combat sports, e.g. bags
    • A63B69/32Punching balls, e.g. for boxing; Other devices for striking used during training of combat sports, e.g. bags with indicating devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2244/00Sports without balls
    • A63B2244/10Combat sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Position Input By Displaying (AREA)
  • Toys (AREA)
AU2001272816A 2000-08-31 2001-07-21 Whole-body controlling apparatus for fight game Abandoned AU2001272816A1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
KR1020000051163A KR20020017674A (en) 2000-08-31 2000-08-31 Whole-body controlling apparatus for fight game
KR0051163 2000-08-31
PCT/KR2001/001246 WO2002018026A1 (en) 2000-08-31 2001-07-21 Whole-body controlling apparatus for fight game

Publications (1)

Publication Number Publication Date
AU2001272816A1 true AU2001272816A1 (en) 2002-03-13

Family

ID=19686412

Family Applications (1)

Application Number Title Priority Date Filing Date
AU2001272816A Abandoned AU2001272816A1 (en) 2000-08-31 2001-07-21 Whole-body controlling apparatus for fight game

Country Status (6)

Country Link
US (1) US20040009814A1 (en)
EP (1) EP1315542A1 (en)
JP (1) JP2004514471A (en)
KR (1) KR20020017674A (en)
AU (1) AU2001272816A1 (en)
WO (1) WO2002018026A1 (en)

Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20020095315A (en) * 2001-06-14 2002-12-26 (주)한국아이엔디 Apparatus for Sensoring Fighting Motion
JP2003175279A (en) * 2001-12-07 2003-06-24 Konami Co Ltd Video game device and motion sensor structure
US20060142081A1 (en) * 2004-12-27 2006-06-29 Kil Timothy D Method for using a game pad as a realistic lower body game controller
US7656385B2 (en) * 2006-04-28 2010-02-02 Microsoft Corporation Slip resistant and/or non-linear force response pedal peripheral device
JP4580373B2 (en) * 2006-09-12 2010-11-10 株式会社タイトー Experience-based game console
KR100900794B1 (en) * 2007-04-12 2009-06-02 누리엔소프트웨어 주식회사 Method for dance game and the recording media therein readable by computer
US8602949B2 (en) * 2008-07-26 2013-12-10 Michael J. Pelletter System for sensing human movement and methods of using same
JP5594060B2 (en) * 2010-10-27 2014-09-24 株式会社デンソーアイティーラボラトリ Amusement machine
JP5738809B2 (en) * 2012-07-31 2015-06-24 株式会社コナミデジタルエンタテインメント GAME DEVICE, GAME DEVICE CONTROL METHOD, GAME SYSTEM, GAME SYSTEM CONTROL METHOD, AND PROGRAM
JP6643583B2 (en) * 2017-06-27 2020-02-12 株式会社コナミアミューズメント Game machine and computer program
US11635825B2 (en) * 2020-06-17 2023-04-25 Xin Tian Methods for game/application control using foot gestures

Family Cites Families (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4630817A (en) * 1983-12-20 1986-12-23 Gym Bee Enterprises, Inc. Recreation apparatus
JPH02199526A (en) * 1988-10-14 1990-08-07 David G Capper Control interface apparatus
US5442168A (en) * 1991-10-15 1995-08-15 Interactive Light, Inc. Dynamically-activated optical instrument for producing control signals having a self-calibration means
JP2552427B2 (en) * 1993-12-28 1996-11-13 コナミ株式会社 Tv play system
US5704836A (en) * 1995-03-23 1998-01-06 Perception Systems, Inc. Motion-based command generation technology
JPH08299596A (en) * 1995-05-02 1996-11-19 Sega Enterp Ltd Data utilizing game system, data preparing device to be used for the same, game device and data card
US6030290A (en) * 1997-06-24 2000-02-29 Powell; Donald E Momentary contact motion switch for video games
JPH11137846A (en) * 1997-11-11 1999-05-25 Namco Ltd Game-use input unit and game device
US6162123A (en) * 1997-11-25 2000-12-19 Woolston; Thomas G. Interactive electronic sword game
US6270414B2 (en) * 1997-12-31 2001-08-07 U.S. Philips Corporation Exoskeletal platform for controlling multi-directional avatar kinetics in a virtual environment
US6413191B1 (en) * 1998-01-20 2002-07-02 Fitness Gaming Corporation Exercise equipment connected to an electronic game of chance
JP2000218041A (en) * 1999-01-29 2000-08-08 Alps Electric Co Ltd Controller for game equipment
US6450886B1 (en) * 1999-04-09 2002-09-17 Konami Co., Ltd. Foot switcher, foot switch sheet and mat for use in the same
JP3345591B2 (en) * 1999-06-18 2002-11-18 コナミ株式会社 Game console input device
JP2001269431A (en) * 2000-03-24 2001-10-02 Yamaha Corp Body movement state-evaluating device
JP2002238908A (en) * 2001-02-05 2002-08-27 Br System Co Ltd Method for measuring aura of human body and measuring system

Also Published As

Publication number Publication date
KR20020017674A (en) 2002-03-07
US20040009814A1 (en) 2004-01-15
JP2004514471A (en) 2004-05-20
EP1315542A1 (en) 2003-06-04
WO2002018026A1 (en) 2002-03-07

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