AU2000226903A1 - Method for providing game using internet, system for providing game using internet, and recorded medium - Google Patents

Method for providing game using internet, system for providing game using internet, and recorded medium

Info

Publication number
AU2000226903A1
AU2000226903A1 AU2000226903A AU2690300A AU2000226903A1 AU 2000226903 A1 AU2000226903 A1 AU 2000226903A1 AU 2000226903 A AU2000226903 A AU 2000226903A AU 2690300 A AU2690300 A AU 2690300A AU 2000226903 A1 AU2000226903 A1 AU 2000226903A1
Authority
AU
Australia
Prior art keywords
internet
providing game
recorded medium
game
providing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2000226903A
Inventor
Show Shinkai
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
RPA CO Ltd
Original Assignee
RPA CO Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by RPA CO Ltd filed Critical RPA CO Ltd
Publication of AU2000226903A1 publication Critical patent/AU2000226903A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/401Secure communication, e.g. using encryption or authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/532Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
AU2000226903A 2000-02-23 2000-02-23 Method for providing game using internet, system for providing game using internet, and recorded medium Abandoned AU2000226903A1 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP2000/001023 WO2001063427A1 (en) 2000-02-23 2000-02-23 Method for providing game using internet, system for providing game using internet, and recorded medium

Publications (1)

Publication Number Publication Date
AU2000226903A1 true AU2000226903A1 (en) 2001-09-03

Family

ID=11735708

Family Applications (1)

Application Number Title Priority Date Filing Date
AU2000226903A Abandoned AU2000226903A1 (en) 2000-02-23 2000-02-23 Method for providing game using internet, system for providing game using internet, and recorded medium

Country Status (2)

Country Link
AU (1) AU2000226903A1 (en)
WO (1) WO2001063427A1 (en)

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH04156876A (en) * 1990-10-19 1992-05-29 Sega Enterp Ltd Network game system
JP2659896B2 (en) * 1992-04-29 1997-09-30 インターナショナル・ビジネス・マシーンズ・コーポレイション Structured document copy management method and structured document copy management device
JPH08202638A (en) * 1995-01-26 1996-08-09 Namco Ltd Software supply system
JP2771506B2 (en) * 1996-04-12 1998-07-02 日本電気移動通信株式会社 TV game system
JP3762936B2 (en) * 1996-06-05 2006-04-05 潤一 白石 Network service system
WO1998037497A1 (en) * 1997-02-19 1998-08-27 Japan System Supply Ltd. Virtual space information processor

Also Published As

Publication number Publication date
WO2001063427A1 (en) 2001-08-30

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