WO2008116982A3 - Method for the recognition of objects in a shooting game for remote-controlled toys - Google Patents
Method for the recognition of objects in a shooting game for remote-controlled toys Download PDFInfo
- Publication number
- WO2008116982A3 WO2008116982A3 PCT/FR2008/000180 FR2008000180W WO2008116982A3 WO 2008116982 A3 WO2008116982 A3 WO 2008116982A3 FR 2008000180 W FR2008000180 W FR 2008000180W WO 2008116982 A3 WO2008116982 A3 WO 2008116982A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- remote
- recognition
- objects
- shooting game
- controlled toys
- Prior art date
Links
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H30/00—Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
- A63H30/02—Electrical arrangements
- A63H30/04—Electrical arrangements using wireless transmission
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Abstract
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/526,933 US20100178966A1 (en) | 2007-02-13 | 2008-02-13 | A method of recognizing objects in a shooter game for remote-controlled toys |
JP2009549841A JP2010518354A (en) | 2007-02-13 | 2008-02-13 | Method for recognizing an object in a shooting game for a remotely operated toy |
EP08761879A EP2125127A2 (en) | 2007-02-13 | 2008-02-13 | Method for the recognition of objects in a shooting game for remote-controlled toys |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR0700998 | 2007-02-13 | ||
FR0700998A FR2912318B1 (en) | 2007-02-13 | 2007-02-13 | RECOGNITION OF OBJECTS IN A SHOOTING GAME FOR REMOTE TOYS |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2008116982A2 WO2008116982A2 (en) | 2008-10-02 |
WO2008116982A3 true WO2008116982A3 (en) | 2008-12-24 |
Family
ID=38038896
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/FR2008/000180 WO2008116982A2 (en) | 2007-02-13 | 2008-02-13 | Method for the recognition of objects in a shooting game for remote-controlled toys |
Country Status (5)
Country | Link |
---|---|
US (1) | US20100178966A1 (en) |
EP (1) | EP2125127A2 (en) |
JP (1) | JP2010518354A (en) |
FR (1) | FR2912318B1 (en) |
WO (1) | WO2008116982A2 (en) |
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WO2007136745A2 (en) | 2006-05-19 | 2007-11-29 | University Of Hawaii | Motion tracking system for real time adaptive imaging and spectroscopy |
JP5124351B2 (en) * | 2008-06-04 | 2013-01-23 | 三洋電機株式会社 | Vehicle operation system |
FR2939325B1 (en) | 2008-12-04 | 2015-10-16 | Parrot | DRONES SYSTEM WITH RECONNAISSANCE BEACONS |
JP5558730B2 (en) * | 2009-03-24 | 2014-07-23 | 株式会社バンダイナムコゲームス | Program and game device |
US8882560B2 (en) | 2009-05-28 | 2014-11-11 | Anki, Inc. | Integration of a robotic system with one or more mobile computing devices |
WO2010138707A2 (en) | 2009-05-28 | 2010-12-02 | Anki, Inc. | Distributed system of autonomously controlled toy vehicles |
US10188958B2 (en) | 2009-05-28 | 2019-01-29 | Anki, Inc. | Automated detection of surface layout |
US9155961B2 (en) | 2009-05-28 | 2015-10-13 | Anki, Inc. | Mobile agents for manipulating, moving, and/or reorienting components |
CN101905087B (en) * | 2009-06-05 | 2012-07-11 | 牟善钶 | Integrated interface of remote-control toy and electronic game machine |
US20110025542A1 (en) * | 2009-08-03 | 2011-02-03 | Shanker Mo | Integration Interface of a Remote Control Toy and an Electronic Game |
FR2953014B1 (en) | 2009-11-24 | 2011-12-09 | Parrot | TRACKING BEACON FOR ORIENTATION AND NAVIGATION FOR A DRONE |
US20110151955A1 (en) * | 2009-12-23 | 2011-06-23 | Exent Technologies, Ltd. | Multi-player augmented reality combat |
FR2957266B1 (en) * | 2010-03-11 | 2012-04-20 | Parrot | METHOD AND APPARATUS FOR REMOTE CONTROL OF A DRONE, IN PARTICULAR A ROTATING SAIL DRONE. |
GB2482119B (en) | 2010-07-19 | 2013-01-23 | China Ind Ltd | Racing vehicle game |
KR101299910B1 (en) * | 2010-08-18 | 2013-08-23 | 주식회사 팬택 | Method, User Terminal and Remote Terminal for Sharing Augmented Reality Service |
WO2013032933A2 (en) | 2011-08-26 | 2013-03-07 | Kinecticor, Inc. | Methods, systems, and devices for intra-scan motion correction |
WO2013033954A1 (en) | 2011-09-09 | 2013-03-14 | 深圳市大疆创新科技有限公司 | Gyroscopic dynamic auto-balancing ball head |
WO2013183328A1 (en) * | 2012-06-05 | 2013-12-12 | ソニー株式会社 | Information processing device, information processing method, program and toy system |
TWI630505B (en) * | 2012-08-28 | 2018-07-21 | 仁寶電腦工業股份有限公司 | Interactive augmented reality system and portable communication device and interaction method thereof |
US9011250B2 (en) | 2012-10-05 | 2015-04-21 | Qfo Labs, Inc. | Wireless communication system for game play with multiple remote-control flying craft |
US9305365B2 (en) | 2013-01-24 | 2016-04-05 | Kineticor, Inc. | Systems, devices, and methods for tracking moving targets |
US9717461B2 (en) | 2013-01-24 | 2017-08-01 | Kineticor, Inc. | Systems, devices, and methods for tracking and compensating for patient motion during a medical imaging scan |
US10327708B2 (en) | 2013-01-24 | 2019-06-25 | Kineticor, Inc. | Systems, devices, and methods for tracking and compensating for patient motion during a medical imaging scan |
CN109008972A (en) | 2013-02-01 | 2018-12-18 | 凯内蒂科尔股份有限公司 | The motion tracking system of real-time adaptive motion compensation in biomedical imaging |
KR101298030B1 (en) * | 2013-03-12 | 2013-08-26 | 주식회사 네시삼십삼분 | Computer readable medium recording a shooting game |
EP2778819A1 (en) * | 2013-03-12 | 2014-09-17 | Thomson Licensing | Method for shooting a film performance using an unmanned aerial vehicle |
CN104134070B (en) * | 2013-05-03 | 2018-05-29 | 仁宝电脑工业股份有限公司 | Interactive object tracing system and its interactive object and method for tracing |
US8903568B1 (en) | 2013-07-31 | 2014-12-02 | SZ DJI Technology Co., Ltd | Remote control method and terminal |
JP2016541026A (en) | 2013-10-08 | 2016-12-28 | エスゼット ディージェイアイ テクノロジー カンパニー リミテッドSz Dji Technology Co.,Ltd | Apparatus and method for stabilization and vibration reduction |
WO2015148391A1 (en) | 2014-03-24 | 2015-10-01 | Thomas Michael Ernst | Systems, methods, and devices for removing prospective motion correction from medical imaging scans |
US9734589B2 (en) | 2014-07-23 | 2017-08-15 | Kineticor, Inc. | Systems, devices, and methods for tracking and compensating for patient motion during a medical imaging scan |
US9861882B2 (en) | 2014-09-05 | 2018-01-09 | Trigger Global Inc. | Augmented reality gaming systems and methods |
EP3243169A4 (en) | 2015-01-05 | 2018-10-03 | Anki, Inc. | Adaptive data analytics service |
US9943247B2 (en) | 2015-07-28 | 2018-04-17 | The University Of Hawai'i | Systems, devices, and methods for detecting false movements for motion correction during a medical imaging scan |
US10258888B2 (en) * | 2015-11-23 | 2019-04-16 | Qfo Labs, Inc. | Method and system for integrated real and virtual game play for multiple remotely-controlled aircraft |
US10716515B2 (en) | 2015-11-23 | 2020-07-21 | Kineticor, Inc. | Systems, devices, and methods for tracking and compensating for patient motion during a medical imaging scan |
US10197998B2 (en) | 2015-12-27 | 2019-02-05 | Spin Master Ltd. | Remotely controlled motile device system |
US10238962B2 (en) * | 2015-12-27 | 2019-03-26 | Spin Master Ltd. | System and method for recharging battery in augmented reality game system |
US9996978B2 (en) | 2016-02-08 | 2018-06-12 | Disney Enterprises, Inc. | System and method of simulating first-person control of remote-controlled vehicles |
US9922465B2 (en) | 2016-05-17 | 2018-03-20 | Disney Enterprises, Inc. | Systems and methods for changing a perceived speed of motion associated with a user |
CN107077216A (en) * | 2016-12-19 | 2017-08-18 | 深圳市阳日电子有限公司 | Method and mobile terminal that a kind of picture is shown |
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US20030232649A1 (en) * | 2002-06-18 | 2003-12-18 | Gizis Alexander C.M. | Gaming system and method |
US20040092208A1 (en) * | 2002-11-01 | 2004-05-13 | Weiss Stephen N. | Remotely controlled toy vehicles with light(s) |
US20050186884A1 (en) * | 2004-02-19 | 2005-08-25 | Evans Janet E. | Remote control game system with selective component disablement |
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US6752720B1 (en) * | 2000-06-15 | 2004-06-22 | Intel Corporation | Mobile remote control video gaming system |
JP3686919B2 (en) * | 2000-12-06 | 2005-08-24 | 株式会社ニコン技術工房 | GAME DEVICE, GAME PROCESSING METHOD, AND READABLE STORAGE MEDIUM |
JP4507884B2 (en) * | 2005-01-11 | 2010-07-21 | トヨタ自動車株式会社 | Vehicle with remote control system and remote control device |
US7317406B2 (en) * | 2005-02-03 | 2008-01-08 | Toyota Technical Center Usa, Inc. | Infrastructure-based collision warning using artificial intelligence |
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US7211980B1 (en) * | 2006-07-05 | 2007-05-01 | Battelle Energy Alliance, Llc | Robotic follow system and method |
US8682502B2 (en) * | 2007-03-28 | 2014-03-25 | Irobot Corporation | Remote vehicle control system and method |
-
2007
- 2007-02-13 FR FR0700998A patent/FR2912318B1/en not_active Expired - Fee Related
-
2008
- 2008-02-13 EP EP08761879A patent/EP2125127A2/en not_active Withdrawn
- 2008-02-13 US US12/526,933 patent/US20100178966A1/en not_active Abandoned
- 2008-02-13 JP JP2009549841A patent/JP2010518354A/en active Pending
- 2008-02-13 WO PCT/FR2008/000180 patent/WO2008116982A2/en active Application Filing
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20030232649A1 (en) * | 2002-06-18 | 2003-12-18 | Gizis Alexander C.M. | Gaming system and method |
US20040092208A1 (en) * | 2002-11-01 | 2004-05-13 | Weiss Stephen N. | Remotely controlled toy vehicles with light(s) |
US20050186884A1 (en) * | 2004-02-19 | 2005-08-25 | Evans Janet E. | Remote control game system with selective component disablement |
Also Published As
Publication number | Publication date |
---|---|
EP2125127A2 (en) | 2009-12-02 |
US20100178966A1 (en) | 2010-07-15 |
FR2912318B1 (en) | 2016-12-30 |
JP2010518354A (en) | 2010-05-27 |
FR2912318A1 (en) | 2008-08-15 |
WO2008116982A2 (en) | 2008-10-02 |
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