WO2008065458A3 - System and method for moving real objects through operations performed in a virtual environment - Google Patents
System and method for moving real objects through operations performed in a virtual environment Download PDFInfo
- Publication number
- WO2008065458A3 WO2008065458A3 PCT/HU2007/000113 HU2007000113W WO2008065458A3 WO 2008065458 A3 WO2008065458 A3 WO 2008065458A3 HU 2007000113 W HU2007000113 W HU 2007000113W WO 2008065458 A3 WO2008065458 A3 WO 2008065458A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- objects
- virtual environment
- real
- environment
- physical environment
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- B—PERFORMING OPERATIONS; TRANSPORTING
- B25—HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
- B25J—MANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
- B25J5/00—Manipulators mounted on wheels or on carriages
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
Abstract
The system for moving real objects through operations performed in a virtual environment comprises at least one physical environment (110) including a plurality of real movable objects, wherein said plurality of real movable objects of any one of the physical environments (110) belongs to multiple users, at least one of said multiple users being local and at least one of said multiple users being remote with respect to a physical environment (110); a virtual environment including a plurality of virtual objects corresponding to said real movable objects in the at least one physical environment (110), said virtual environment (110) being manipulated by the users; a plurality of client devices (120) for controlling the motion of the real objects in the at least one physical environment (110); a server (130) for performing operations in the virtual environment based on user actions received from the users through the client devices (120) and operational rules stored in the server (130); and a communications network (140) for establishing interconnections between the server (130) and the plurality of client devices (120) so as to allow to remotely move a real movable object in any one of the physical environment (110) by a remote user.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
HU0600879A HUP0600879A2 (en) | 2006-11-28 | 2006-11-28 | System and method for moving real objects through operations performed in a virtual environment |
HUP0600879 | 2006-11-28 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2008065458A2 WO2008065458A2 (en) | 2008-06-05 |
WO2008065458A3 true WO2008065458A3 (en) | 2009-03-26 |
Family
ID=89987163
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/HU2007/000113 WO2008065458A2 (en) | 2006-11-28 | 2007-11-27 | System and method for moving real objects through operations performed in a virtual environment |
Country Status (2)
Country | Link |
---|---|
HU (1) | HUP0600879A2 (en) |
WO (1) | WO2008065458A2 (en) |
Families Citing this family (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6352151B2 (en) * | 2014-11-07 | 2018-07-04 | ソニー株式会社 | Information processing apparatus, information processing system, and information processing method |
CN105549749B (en) * | 2016-03-10 | 2018-08-14 | 北京虚实互动科技有限公司 | Method for transmitting signals, apparatus and system in a kind of virtual reality |
EP3481519A1 (en) | 2016-07-05 | 2019-05-15 | Lego A/S | Method for creating a virtual object |
EP3481520A1 (en) | 2016-07-05 | 2019-05-15 | Lego A/S | Method for creating a virtual object |
WO2018206605A1 (en) * | 2017-05-08 | 2018-11-15 | Trimoo Ip Europe B.V. | Transport simulation in a location-based mixed-reality game system |
EP3400992A1 (en) * | 2017-05-08 | 2018-11-14 | Trimoo IP Europe B.V. | Providing a location-based mixed-reality experience |
EP3400991A1 (en) * | 2017-05-09 | 2018-11-14 | Trimoo IP Europe B.V. | Transport simulation in a location-based mixed-reality game system |
WO2018226448A1 (en) | 2017-06-08 | 2018-12-13 | Honeywell International Inc. | Apparatus and method for recording and replaying interactive content in augmented/virtual reality in industrial automation systems and other systems |
CN110869889A (en) * | 2017-06-08 | 2020-03-06 | 霍尼韦尔国际公司 | Apparatus and method for visual assistance training, collaboration and monitoring of augmented/virtual reality in industrial automation systems and other systems |
JP7082416B2 (en) | 2018-05-24 | 2022-06-08 | ザ カラニー ホールディング エスエーアールエル | Real-time 3D that expresses the real world Two-way real-time 3D interactive operation of real-time 3D virtual objects in a virtual world |
KR102236957B1 (en) | 2018-05-24 | 2021-04-08 | 티엠알더블유 파운데이션 아이피 앤드 홀딩 에스에이알엘 | System and method for developing, testing and deploying digital reality applications into the real world via a virtual world |
CN111973979A (en) | 2019-05-23 | 2020-11-24 | 明日基金知识产权控股有限公司 | Live management of the real world via a persistent virtual world system |
CN112102499A (en) | 2019-06-18 | 2020-12-18 | 明日基金知识产权控股有限公司 | Fused reality system and method |
CN112100798A (en) | 2019-06-18 | 2020-12-18 | 明日基金知识产权控股有限公司 | System and method for deploying virtual copies of real-world elements into persistent virtual world systems |
CN114385002B (en) * | 2021-12-07 | 2023-05-12 | 达闼机器人股份有限公司 | Intelligent device control method, intelligent device control device, server and storage medium |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0744199A2 (en) * | 1995-05-26 | 1996-11-27 | Kabushiki Kaisha Bandai | Game apparatus |
WO2001009863A1 (en) * | 1999-07-31 | 2001-02-08 | Linden Craig L | Method and apparatus for powered interactive physical displays |
EP1286249A1 (en) * | 2001-08-20 | 2003-02-26 | Lucent Technologies Inc. | Virtual reality systems and methods |
-
2006
- 2006-11-28 HU HU0600879A patent/HUP0600879A2/en unknown
-
2007
- 2007-11-27 WO PCT/HU2007/000113 patent/WO2008065458A2/en active Application Filing
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0744199A2 (en) * | 1995-05-26 | 1996-11-27 | Kabushiki Kaisha Bandai | Game apparatus |
WO2001009863A1 (en) * | 1999-07-31 | 2001-02-08 | Linden Craig L | Method and apparatus for powered interactive physical displays |
EP1286249A1 (en) * | 2001-08-20 | 2003-02-26 | Lucent Technologies Inc. | Virtual reality systems and methods |
Non-Patent Citations (2)
Title |
---|
NAK YOUNG CHONG ET AL: "Virtual repulsive force field guided coordination for multi-telerobot collaboration", PROCEEDINGS OF THE 2001 IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND AUTOMATION. ICRA 2001. SEOUL, KOREA, MAY 21 - 26, 2001; [PROCEEDINGS OF THE IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND AUTOMATION], NEW YORK, NY : IEEE, US, vol. 1, 21 May 2001 (2001-05-21), pages 1013 - 1018, XP010550281, ISBN: 978-0-7803-6576-6 * |
NATONEK E ET AL: "MODEL BASED VISION AS FEEDBACK FOR VIRTUAL REALITY ROBOTICS ENVIRONMENTS", PROCEEDINGS OF THE VIRTUAL REALITY ANNUAL INTERNATIONAL SYMPOSIUM. RESEARCH TRIANGLE PARK, MAR. 11 - 15, 1995; [PROCEEDINGS OF THE VIRTUAL REALITY ANNUAL INTERNATIONAL SYMPOSIUM], LOS ALAMITOS, IEEE COMP. SOC. PRESS, US, 11 March 1995 (1995-03-11), pages 110 - 117, XP000529977, ISBN: 978-0-7803-2543-2 * |
Also Published As
Publication number | Publication date |
---|---|
WO2008065458A2 (en) | 2008-06-05 |
HU0600879D0 (en) | 2007-01-29 |
HUP0600879A2 (en) | 2008-06-30 |
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