WO2008065458A3 - System and method for moving real objects through operations performed in a virtual environment - Google Patents

System and method for moving real objects through operations performed in a virtual environment Download PDF

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Publication number
WO2008065458A3
WO2008065458A3 PCT/HU2007/000113 HU2007000113W WO2008065458A3 WO 2008065458 A3 WO2008065458 A3 WO 2008065458A3 HU 2007000113 W HU2007000113 W HU 2007000113W WO 2008065458 A3 WO2008065458 A3 WO 2008065458A3
Authority
WO
WIPO (PCT)
Prior art keywords
objects
virtual environment
real
environment
physical environment
Prior art date
Application number
PCT/HU2007/000113
Other languages
French (fr)
Other versions
WO2008065458A2 (en
Inventor
Adam Dalnoki
Adam Helybely
Tamas Juhasz
Viktor Kalman
Tamas Urbancsek
Ferenc Vajda
Miklos Vogel
Laszlo Vajta
Original Assignee
Adam Dalnoki
Adam Helybely
Tamas Juhasz
Viktor Kalman
Tamas Urbancsek
Ferenc Vajda
Miklos Vogel
Laszlo Vajta
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Adam Dalnoki, Adam Helybely, Tamas Juhasz, Viktor Kalman, Tamas Urbancsek, Ferenc Vajda, Miklos Vogel, Laszlo Vajta filed Critical Adam Dalnoki
Publication of WO2008065458A2 publication Critical patent/WO2008065458A2/en
Publication of WO2008065458A3 publication Critical patent/WO2008065458A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J5/00Manipulators mounted on wheels or on carriages
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Abstract

The system for moving real objects through operations performed in a virtual environment comprises at least one physical environment (110) including a plurality of real movable objects, wherein said plurality of real movable objects of any one of the physical environments (110) belongs to multiple users, at least one of said multiple users being local and at least one of said multiple users being remote with respect to a physical environment (110); a virtual environment including a plurality of virtual objects corresponding to said real movable objects in the at least one physical environment (110), said virtual environment (110) being manipulated by the users; a plurality of client devices (120) for controlling the motion of the real objects in the at least one physical environment (110); a server (130) for performing operations in the virtual environment based on user actions received from the users through the client devices (120) and operational rules stored in the server (130); and a communications network (140) for establishing interconnections between the server (130) and the plurality of client devices (120) so as to allow to remotely move a real movable object in any one of the physical environment (110) by a remote user.
PCT/HU2007/000113 2006-11-28 2007-11-27 System and method for moving real objects through operations performed in a virtual environment WO2008065458A2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
HU0600879A HUP0600879A2 (en) 2006-11-28 2006-11-28 System and method for moving real objects through operations performed in a virtual environment
HUP0600879 2006-11-28

Publications (2)

Publication Number Publication Date
WO2008065458A2 WO2008065458A2 (en) 2008-06-05
WO2008065458A3 true WO2008065458A3 (en) 2009-03-26

Family

ID=89987163

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/HU2007/000113 WO2008065458A2 (en) 2006-11-28 2007-11-27 System and method for moving real objects through operations performed in a virtual environment

Country Status (2)

Country Link
HU (1) HUP0600879A2 (en)
WO (1) WO2008065458A2 (en)

Families Citing this family (15)

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Publication number Priority date Publication date Assignee Title
JP6352151B2 (en) * 2014-11-07 2018-07-04 ソニー株式会社 Information processing apparatus, information processing system, and information processing method
CN105549749B (en) * 2016-03-10 2018-08-14 北京虚实互动科技有限公司 Method for transmitting signals, apparatus and system in a kind of virtual reality
EP3481519A1 (en) 2016-07-05 2019-05-15 Lego A/S Method for creating a virtual object
EP3481520A1 (en) 2016-07-05 2019-05-15 Lego A/S Method for creating a virtual object
WO2018206605A1 (en) * 2017-05-08 2018-11-15 Trimoo Ip Europe B.V. Transport simulation in a location-based mixed-reality game system
EP3400992A1 (en) * 2017-05-08 2018-11-14 Trimoo IP Europe B.V. Providing a location-based mixed-reality experience
EP3400991A1 (en) * 2017-05-09 2018-11-14 Trimoo IP Europe B.V. Transport simulation in a location-based mixed-reality game system
WO2018226448A1 (en) 2017-06-08 2018-12-13 Honeywell International Inc. Apparatus and method for recording and replaying interactive content in augmented/virtual reality in industrial automation systems and other systems
CN110869889A (en) * 2017-06-08 2020-03-06 霍尼韦尔国际公司 Apparatus and method for visual assistance training, collaboration and monitoring of augmented/virtual reality in industrial automation systems and other systems
JP7082416B2 (en) 2018-05-24 2022-06-08 ザ カラニー ホールディング エスエーアールエル Real-time 3D that expresses the real world Two-way real-time 3D interactive operation of real-time 3D virtual objects in a virtual world
KR102236957B1 (en) 2018-05-24 2021-04-08 티엠알더블유 파운데이션 아이피 앤드 홀딩 에스에이알엘 System and method for developing, testing and deploying digital reality applications into the real world via a virtual world
CN111973979A (en) 2019-05-23 2020-11-24 明日基金知识产权控股有限公司 Live management of the real world via a persistent virtual world system
CN112102499A (en) 2019-06-18 2020-12-18 明日基金知识产权控股有限公司 Fused reality system and method
CN112100798A (en) 2019-06-18 2020-12-18 明日基金知识产权控股有限公司 System and method for deploying virtual copies of real-world elements into persistent virtual world systems
CN114385002B (en) * 2021-12-07 2023-05-12 达闼机器人股份有限公司 Intelligent device control method, intelligent device control device, server and storage medium

Citations (3)

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EP0744199A2 (en) * 1995-05-26 1996-11-27 Kabushiki Kaisha Bandai Game apparatus
WO2001009863A1 (en) * 1999-07-31 2001-02-08 Linden Craig L Method and apparatus for powered interactive physical displays
EP1286249A1 (en) * 2001-08-20 2003-02-26 Lucent Technologies Inc. Virtual reality systems and methods

Patent Citations (3)

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EP0744199A2 (en) * 1995-05-26 1996-11-27 Kabushiki Kaisha Bandai Game apparatus
WO2001009863A1 (en) * 1999-07-31 2001-02-08 Linden Craig L Method and apparatus for powered interactive physical displays
EP1286249A1 (en) * 2001-08-20 2003-02-26 Lucent Technologies Inc. Virtual reality systems and methods

Non-Patent Citations (2)

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Title
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NATONEK E ET AL: "MODEL BASED VISION AS FEEDBACK FOR VIRTUAL REALITY ROBOTICS ENVIRONMENTS", PROCEEDINGS OF THE VIRTUAL REALITY ANNUAL INTERNATIONAL SYMPOSIUM. RESEARCH TRIANGLE PARK, MAR. 11 - 15, 1995; [PROCEEDINGS OF THE VIRTUAL REALITY ANNUAL INTERNATIONAL SYMPOSIUM], LOS ALAMITOS, IEEE COMP. SOC. PRESS, US, 11 March 1995 (1995-03-11), pages 110 - 117, XP000529977, ISBN: 978-0-7803-2543-2 *

Also Published As

Publication number Publication date
WO2008065458A2 (en) 2008-06-05
HU0600879D0 (en) 2007-01-29
HUP0600879A2 (en) 2008-06-30

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