US20080003920A1 - Dancing doll - Google Patents

Dancing doll Download PDF

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Publication number
US20080003920A1
US20080003920A1 US11/812,865 US81286507A US2008003920A1 US 20080003920 A1 US20080003920 A1 US 20080003920A1 US 81286507 A US81286507 A US 81286507A US 2008003920 A1 US2008003920 A1 US 2008003920A1
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United States
Prior art keywords
doll
movement
motor
actuator
toy
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/812,865
Inventor
Peter Williams
Robert Schwartzman
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US11/812,865 priority Critical patent/US20080003920A1/en
Publication of US20080003920A1 publication Critical patent/US20080003920A1/en
Abandoned legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H30/00Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
    • A63H30/02Electrical arrangements
    • A63H30/04Electrical arrangements using wireless transmission
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H13/00Toy figures with self-moving parts, with or without movement of the toy as a whole

Definitions

  • An example of an interactive toy causing the user to be active is the Nintendo® Wii video gaming system.
  • the user has various controllers. Movement of the controller by the player is reflected by the character in the video game. This high degree of interaction and activity contributes to the success of the video gaming system.
  • a motorized toy has articulated joints allowing movement of the doll's appendages. The movement of the doll is caused by motors within the doll. A child wears controllers sending signals to the motors within the doll, enabling the doll to mimic the movements of the user.
  • FIG. 1 is a schematic of the invention showing both the user and doll.
  • a child 10 using the toy 12 has a series of controllers 14 worn on various places on the body.
  • the controllers sense their movement through three dimensional space and transmit signals to the toy 12 .
  • the controllers can use any type of conventional technology to both sense the movement and send the appropriate signal to the toy. Examples include ball bearing switches, gyroscopes or accelerometers in the controllers or motion tracking cameras in the doll.
  • the signal may be via wire or wireless and can be sent in any conventional manner, such as infrared, radio frequency, or audio.
  • Controllers can be provided on the feet, hands, head and hips, for example.
  • the controller When the child moves, the controller also moves and this movement is detected and sent from the controller to a receiver in the doll.
  • the receiver in the doll receives the signal from the controller and actuators activate the appropriate motors to cause the doll to have the same movement as the child. Movement of the controllers on the child's arms, legs and head cause movement of the doll's arms, legs and head. Movement of the controller on the child's hips can control movement of the doll's hips, including rotation of the entire body. In this manner, the doll mimics the movement of the child. For instance, if the child moves her leg so as to be parallel to the ground, the controllers sense this movement and send a signal to the actuators in the doll to cause the doll's leg to become parallel to the ground.
  • the child has raised her left leg and arm. This movement is detected by the controllers on the arm and leg and signals are sent to the doll. The signals cause the actuators in the doll to activate the appropriate motors to have the raise the left leg and arm of the doll to mimic the child.

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  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Toys (AREA)

Abstract

A motorized toy has articulated joints allowing movement of the doll's appendages. The movement of the doll is caused by motors within the doll. A child wears controllers sending signals to the motors within the doll, enabling the doll to mimic the movements of the user.

Description

  • This application claims benefit of provisional application 60/815,868, filed Jun. 23, 2006.
  • BACKGROUND OF THE INVENTION
  • Most children's toys are used by a child for a very short period of time. This fact is due to the toy's inability to capture and maintain the child's attention. A child quickly becomes familiar with the operation and limitations of the toy and loses interest quickly. Toys that are successful in maintaining a child's attention have a large degree of interaction between the child and the toy. Also, toys which cause a child to be active have an additional benefit.
  • An example of an interactive toy causing the user to be active is the Nintendo® Wii video gaming system. In the system, the user has various controllers. Movement of the controller by the player is reflected by the character in the video game. This high degree of interaction and activity contributes to the success of the video gaming system.
  • It is an object of the invention to provide a toy having interaction between the toy and user.
  • It is another object of the invention to provide a toy causing the user to be active.
  • It is yet another object of the invention to have a toy mimicking movement of the user.
  • These and other objects of the invention will become apparent to one of ordinary skill in the art after reading the disclosure of the invention.
  • SUMMARY OF THE INVENTION
  • A motorized toy has articulated joints allowing movement of the doll's appendages. The movement of the doll is caused by motors within the doll. A child wears controllers sending signals to the motors within the doll, enabling the doll to mimic the movements of the user.
  • BRIEF DESCRIPTION OF THE INVENTION
  • FIG. 1 is a schematic of the invention showing both the user and doll.
  • DETAILED DESCRIPTION OF THE INVENTION
  • A child 10 using the toy 12 has a series of controllers 14 worn on various places on the body. The controllers sense their movement through three dimensional space and transmit signals to the toy 12. The controllers can use any type of conventional technology to both sense the movement and send the appropriate signal to the toy. Examples include ball bearing switches, gyroscopes or accelerometers in the controllers or motion tracking cameras in the doll. The signal may be via wire or wireless and can be sent in any conventional manner, such as infrared, radio frequency, or audio.
  • Controllers can be provided on the feet, hands, head and hips, for example. When the child moves, the controller also moves and this movement is detected and sent from the controller to a receiver in the doll. The receiver in the doll receives the signal from the controller and actuators activate the appropriate motors to cause the doll to have the same movement as the child. Movement of the controllers on the child's arms, legs and head cause movement of the doll's arms, legs and head. Movement of the controller on the child's hips can control movement of the doll's hips, including rotation of the entire body. In this manner, the doll mimics the movement of the child. For instance, if the child moves her leg so as to be parallel to the ground, the controllers sense this movement and send a signal to the actuators in the doll to cause the doll's leg to become parallel to the ground.
  • In the example depicted in FIG. 1, the child has raised her left leg and arm. This movement is detected by the controllers on the arm and leg and signals are sent to the doll. The signals cause the actuators in the doll to activate the appropriate motors to have the raise the left leg and arm of the doll to mimic the child.
  • While the invention has been described with reference to a preferred embodiment, variations and modification would be apparent to one of ordinary skill in the art. The invention encompasses such variations and modifications.

Claims (6)

1. A toy comprising
a body having at least one appendage
at least one motor within the body to cause movement of the at least one appendage,
at least one actuator controlling the at least one motor,
at least one controller sensing its movement through three dimensional space, the at least one controller sending a signal to the at least one actuator,
the at least one actuator causing the at least one motor to move the at least one appendage in a manner to mimic the movement of the at least one controller.
2. The toy of claim 1, wherein the at least one controller sends the signal wirelessly.
3. A doll comprising
a body, a head, a pair of legs and a pair of arms,
motors moving the pair of legs and pair of arm independently on one another,
actuators controlling the motors,
controllers sensing their movement through three dimensional space, the controllers sending a signal to actuators,
the actuators causing the motors to move the arms and legs in a manner to mimic the movement of the controllers.
4. The doll of claims 3, further comprising
a motor controlling the motion of the body,
an actuator controlling the body motor,
a controller sending a signal to the actuator for the body motor.
5. The doll of claim 3, further comprising
a motor controlling the motion of the head
an actuator controlling the head motor,
a controller sending a signal to the actuator for the head motor.
6. The toy of claim 3, wherein the controller sends the signal wirelessly.
US11/812,865 2006-06-23 2007-06-22 Dancing doll Abandoned US20080003920A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US11/812,865 US20080003920A1 (en) 2006-06-23 2007-06-22 Dancing doll

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US81586806P 2006-06-23 2006-06-23
US11/812,865 US20080003920A1 (en) 2006-06-23 2007-06-22 Dancing doll

Publications (1)

Publication Number Publication Date
US20080003920A1 true US20080003920A1 (en) 2008-01-03

Family

ID=38877295

Family Applications (1)

Application Number Title Priority Date Filing Date
US11/812,865 Abandoned US20080003920A1 (en) 2006-06-23 2007-06-22 Dancing doll

Country Status (1)

Country Link
US (1) US20080003920A1 (en)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100331089A1 (en) * 2009-02-27 2010-12-30 Scvngr, Inc. Computer-implemented method and system for generating and managing customized interactive multiplayer location-based mobile games
US20110010245A1 (en) * 2009-02-19 2011-01-13 Scvngr, Inc. Location-based advertising method and system
US20140095712A1 (en) * 2012-09-28 2014-04-03 Comcast Cable Communications, Llc In-Memory Personalized Content Delivery Architecture
EP3432225A1 (en) * 2017-07-18 2019-01-23 Panasonic Intellectual Property Management Co., Ltd. Apparatus, method, non-transistory computer-readable recording medium storing program, and robot
CN110370264A (en) * 2018-04-13 2019-10-25 江门市印星机器人有限公司 Mechanical arm remotely imitates control system
CN113413620A (en) * 2021-06-25 2021-09-21 奥飞娱乐股份有限公司 Body-building synchronous toy

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020120362A1 (en) * 2001-02-27 2002-08-29 Corinna E. Lathan Robotic apparatus and wireless communication system

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020120362A1 (en) * 2001-02-27 2002-08-29 Corinna E. Lathan Robotic apparatus and wireless communication system

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20110010245A1 (en) * 2009-02-19 2011-01-13 Scvngr, Inc. Location-based advertising method and system
US20100331089A1 (en) * 2009-02-27 2010-12-30 Scvngr, Inc. Computer-implemented method and system for generating and managing customized interactive multiplayer location-based mobile games
US20140095712A1 (en) * 2012-09-28 2014-04-03 Comcast Cable Communications, Llc In-Memory Personalized Content Delivery Architecture
EP3432225A1 (en) * 2017-07-18 2019-01-23 Panasonic Intellectual Property Management Co., Ltd. Apparatus, method, non-transistory computer-readable recording medium storing program, and robot
CN110370264A (en) * 2018-04-13 2019-10-25 江门市印星机器人有限公司 Mechanical arm remotely imitates control system
CN113413620A (en) * 2021-06-25 2021-09-21 奥飞娱乐股份有限公司 Body-building synchronous toy

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STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION