JP2000310826A - Virtual environmental experience display device - Google Patents

Virtual environmental experience display device

Info

Publication number
JP2000310826A
JP2000310826A JP11209906A JP20990699A JP2000310826A JP 2000310826 A JP2000310826 A JP 2000310826A JP 11209906 A JP11209906 A JP 11209906A JP 20990699 A JP20990699 A JP 20990699A JP 2000310826 A JP2000310826 A JP 2000310826A
Authority
JP
Japan
Prior art keywords
screen
image
virtual environment
display device
video
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP11209906A
Other languages
Japanese (ja)
Other versions
JP4069550B2 (en
Inventor
Nobuyuki Shibano
伸之 柴野
Satoyuki Hatanaka
智行 畑中
Hiroyasu Nakanishi
弘泰 中西
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Panasonic Electric Works Co Ltd
Original Assignee
Matsushita Electric Works Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Matsushita Electric Works Ltd filed Critical Matsushita Electric Works Ltd
Priority to JP20990699A priority Critical patent/JP4069550B2/en
Publication of JP2000310826A publication Critical patent/JP2000310826A/en
Application granted granted Critical
Publication of JP4069550B2 publication Critical patent/JP4069550B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To intensify a stereoscopic effect or engrossment. SOLUTION: This device is constituted of a screen 1 whose concave surface faces to a person who is to be experienced, which is spherical and whose angle of visibility is wide, a video forming means 2 forming an interactive stereoscopic video, a distortion correction means 3 for previously distorting the video so that the distortion may be eliminated when the video is displayed on the screen 1, a projection means 4 for projecting the stereoscopic video whose distortion is corrected on the screen 1, and stereoscopic vision spectacles 5 for enabling the person who is to be experienced to stereoscopically view the video projected on the screen 1. It is desirable to plurally provided the projection means 4 and to perform such correction that the boundary lines of plural videos divided and projected on the screen 1 by the respective projection means 4 are aligned. It is desirable to set the angle of visibility of the screen 1 is nearly the same as that of a human being.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は仮想環境を立体映像
により体験できる仮想環境体験表示装置に関するもので
ある。
[0001] 1. Field of the Invention [0002] The present invention relates to a virtual environment experience display device that allows a user to experience a virtual environment by stereoscopic images.

【0002】[0002]

【従来の技術】立体映像の作成方法としては、右目及び
左目用の映像を対応するそれぞれの目にのみ表示すると
立体感を得ることができるため、古くは赤青のセロファ
ンめがねを利用したアナグリフ方式による立体映像表示
例などがある。立体映像表示はテレビ画面上の表示でも
実現できるが、映像の映る領域が少ないと著しく立体感
を損なうため、映像表示スクリーンはより大きな方が効
果的である。このため万博(筑波博覧会、大阪博覧会)
などでは数百インチの巨大な平面スクリーンに立体映像
を表示した。また、平面状のスクリーンでは周辺部ほど
映像に無理が生じることから、半球状のスクリーンも登
場した(IMAX社)。しかし、いずれも予めフィルム
に撮影した映像を表示しており、仮想環境を体験するた
めのインタラクティブ性はない。
2. Description of the Related Art As a method of creating a stereoscopic image, an anaglyph method using red-blue cellophane glasses can be obtained since a stereoscopic effect can be obtained by displaying images for the right eye and the left eye only for the corresponding eyes. 3D image display examples. Although stereoscopic video display can be realized by display on a television screen, if the area where the video is displayed is small, the stereoscopic effect is significantly impaired. Therefore, a larger video display screen is more effective. Expo (Tsukuba Expo, Osaka Expo)
In such cases, stereoscopic images were displayed on a huge flat screen of several hundred inches. In addition, hemispherical screens have also appeared (IMAX), since images appear to be more difficult in the periphery of flat screens. However, in each case, an image photographed in advance on a film is displayed, and there is no interactivity for experiencing a virtual environment.

【0003】インタラクティブ性を持った立体映像表示
としては、リアルタイムにコンピュータで作成した映像
をスクリーンに表示したものがあり、さらにそのスクリ
ーンを複数組み合わせた例として、アーチ型スクリーン
(3面)やCAVE(5面)などがある。アーチ型スク
リーンは、円柱形状のスクリーンであり、水平方向の視
野角としては180度以上の広視野角を実現することが
できるが、垂直方向にはスクリーンの上部になるほど投
影手段からの距離が大きくなり、歪みや色むらなどの問
題が生じることから、体験者の視野角の半分程度を覆う
ようにしている。さらに、映像の作成手段としては歪み
補正機能が無く、平面形状への映像作成方法による映像
投影を行っていたため、疑似平面スクリーンとみなさ
れ、周辺部の映像の歪みが没入感や立体感を損ねてい
た。CAVEは立方体型の5面をスクリーンとして体験
者を囲い込む表示手段であり、高い立体感と没入感を得
られるが、形状が立方体のためスクリーンのつなぎ目に
おいて連続性を損なうという幾何形状に起因する欠点が
ある。CAVEはスクリーン間の表示を連続させるため
の表示補正機能を持つが、各スクリーン面の境界面で映
像をスムーズにつなぐことが難しく、わずかに視点位置
がずれただけで直線が境界面で折れ曲がって見える現象
が現れる。
As a three-dimensional image display having an interactive property, there is an image in which an image created by a computer is displayed on a screen in real time. Further, as an example of combining a plurality of the screens, an arched screen (three screens) and a CAVE ( 5). The arched screen is a cylindrical screen, and can realize a wide viewing angle of 180 degrees or more as a horizontal viewing angle, but in the vertical direction, the distance from the projecting means increases as the screen becomes higher. As a result, problems such as distortion and color unevenness occur, so that about half the viewing angle of the user is covered. Furthermore, since the image creation means does not have a distortion correction function and performs image projection by an image creation method on a planar shape, it is regarded as a quasi-planar screen, and distortion of the image in the peripheral part impairs immersion and three-dimensional feeling. I was CAVE is a display means that surrounds the user with five cubic screens as a screen, and provides a high three-dimensional feeling and immersive feeling. However, due to the cube shape, it is caused by the geometrical shape that impairs continuity at the seam of the screen. There are drawbacks. CAVE has a display correction function to make the display between the screens continuous, but it is difficult to smoothly connect the images at the boundary of each screen surface, and even if the viewpoint position is slightly shifted, the straight line is bent at the boundary surface. A visible phenomenon appears.

【0004】[0004]

【発明が解決しようとする課題】体験者の視野を映像で
覆い、高い解像度の立体映像の表示及びその正確なスケ
ール表示を行うことにより、体験者はまるでその表示さ
れる世界に入り込んだような深い没入感を感じることが
できる。人の視野角は生理学的に最大で水平方向210
度、垂直方向110度程度と報告されているため、この
視野全体を映像で覆うことが理想であるが、平面形状の
スクリーンでの実現は不可能である。そこでスクリーン
面を曲げて体験者を囲むようにしなければならない。そ
のような理想の形状は球形である。
By covering the field of view of the user with an image and displaying a high-resolution stereoscopic image and accurately displaying the scale, the user can feel as if he / she has entered the displayed world. You can feel a deep immersion. The human viewing angle is physiologically up to 210
It is reported that the angle of view and the vertical direction are about 110 degrees, so it is ideal to cover the entire field of view with an image. However, it is impossible to realize a screen having a planar shape. Therefore, the screen surface must be bent so as to surround the user. Such an ideal shape is spherical.

【0005】リアルタイムかつインタラクティブな映像
の作成はコンピュータによるが、コンピュータの映像は
通常平面形状に作成される。この映像をそのまま球形の
スクリーンに表示すると、図2(a)に示すように、歪
んだ映像になる。このため球形のスクリーンに表示した
ときに歪みが無くなるように、図2(b)に示すよう
に、予めコンピュータによる映像を歪ませる必要があ
る。これを歪み補正機能と呼ぶ。
[0005] Real-time and interactive images are created by a computer, but the image of the computer is usually created in a planar shape. When this image is displayed on a spherical screen as it is, a distorted image is obtained as shown in FIG. For this reason, as shown in FIG. 2B, it is necessary to distort the image by a computer in advance so as to eliminate distortion when displayed on a spherical screen. This is called a distortion correction function.

【0006】さらに1台の投影手段で表示を行うと、映
像が拡大されるために映像の解像度及び輝度の両方が低
下する。複数の投影手段を用いることで高い解像度及び
輝度を保つことができるが、この場合、投影手段の数だ
け分割された映像を作成し、さらに合成時の各映像の境
界部分がスムーズにつながるような映像作成が必要であ
る。
Further, when the image is displayed by one projection unit, both the resolution and the luminance of the image are reduced because the image is enlarged. High resolution and high luminance can be maintained by using a plurality of projection units. In this case, however, it is necessary to create images divided by the number of projection units and further smoothly connect the boundary portions of each image at the time of synthesis. Video production is required.

【0007】本発明はこのような点に鑑みてなされたも
のであり、その目的とするところは、立体感や没入感を
大きく改善できる仮想環境体験表示装置を実現すること
にある。
SUMMARY OF THE INVENTION The present invention has been made in view of the above circumstances, and an object of the present invention is to realize a virtual environment experience display device capable of greatly improving a three-dimensional feeling and an immersive feeling.

【0008】[0008]

【課題を解決するための手段】請求項1の発明によれ
ば、上記の課題を解決するために、図1に示すように、
体験者に凹面を向けた球面状で広視野角のスクリーン1
と、インタラクティブな立体映像を作成する映像作成手
段2と、スクリーン1上に表示されたときに歪みが無く
なるように予め映像を歪ませるための歪み補正手段3
と、歪み補正された立体映像をスクリーン1へ投影する
ための投影手段4と、スクリーン1に投影された映像を
体験者が立体的に視るための立体視めがね5とから構成
されることを特徴とするものである。
According to the first aspect of the present invention, to solve the above problems, as shown in FIG.
A spherical screen with a wide viewing angle with a concave surface facing the user 1
An image creating means 2 for creating an interactive stereoscopic image, and a distortion correcting means 3 for distorting an image in advance so that there is no distortion when displayed on the screen 1.
And projecting means 4 for projecting the stereoscopic video with the distortion corrected onto the screen 1 and stereoscopic glasses 5 for allowing the user to view the video projected on the screen 1 stereoscopically. It is a feature.

【0009】ここで、投影手段4は複数とし、各投影手
段4によりスクリーンに分割して投影された複数の映像
の境界線が一致するような補正を行うことが好ましい
(請求項2)。この場合において、複数の投影手段4は
球面状スクリーン1の中心から略等距離に配置すること
が好ましい(請求項5)。
Here, it is preferable that a plurality of projection means 4 are provided, and correction is performed so that the boundaries of a plurality of images divided and projected on the screen by each projection means 4 coincide. In this case, it is preferable that the plurality of projection means 4 be disposed at substantially equal distances from the center of the spherical screen 1 (claim 5).

【0010】スクリーン1の視野角は人間の視野角と同
程度にすることが好ましい(請求項3)。また、立体視
めがね5は体験者の左右の目をそれぞれ覆う液晶シャッ
ターを備え、この液晶シャッターを映像作成手段2から
遠隔制御するための信号を発信するエミッタ機器6を設
けることが好ましい(請求項4)。
It is preferable that the viewing angle of the screen 1 is substantially the same as the viewing angle of a human. Further, it is preferable that the stereoscopic glasses 5 include liquid crystal shutters that respectively cover the left and right eyes of the user, and that an emitter device 6 that transmits a signal for remotely controlling the liquid crystal shutters from the image creating means 2 be provided. 4).

【0011】また、広画角を実現できるプロジェクタは
一般的に価格も高いことから、使用するプロジェクタが
本発明の表示装置に必要とされる画角を実現できないも
のである場合、その光路上に凸面鏡を置いて画像を広画
角化する(請求項6)。この場合、歪み補正が不可欠で
あり、歪み補正が無ければ極めて歪んだ画像が体験者に
見えることになる。しかしながら、本発明の請求項1で
記述したような歪み補正機能があれば、自然な画像を体
験者に見せることが可能である。
Further, since a projector capable of realizing a wide angle of view is generally expensive, if the projector to be used cannot realize the angle of view required for the display device of the present invention, the projector is placed on the optical path. The angle of view of the image is widened by placing a convex mirror. In this case, distortion correction is indispensable, and without distortion correction, an extremely distorted image will be seen by the user. However, if there is a distortion correction function as described in claim 1 of the present invention, a natural image can be shown to the user.

【0012】歪み補正を行う場合、体験者の見ている視
点が何処であるかという情報を用いなければ、厳密な補
正は行えない。そこで、体験者の位置を計測する手段が
必要になる。体験者の位置を検出するには、電磁誘導型
あるいは超音波利用のセンサーを用いるのが一般的であ
るが、これらは何れも体験者にセンサーを装着すること
を要求するため、運用性が良くない。そこで、請求項7
に記述したように、CCDカメラを用いて体験者の上方
からの画像を撮影し、これと体験者のいない場合の画像
との差分で、体験者の位置を算出し、求められた体験者
の位置情報を用いて画像の歪み補正を行えば、体験者に
は特別なセンサーを持たせずに上記の目的を達成するこ
とが可能になる。
In the case of performing distortion correction, strict correction cannot be performed without using information on where the viewpoint of the user is. Therefore, means for measuring the position of the user is required. To detect the position of the user, it is common to use sensors of the electromagnetic induction type or using ultrasonic waves, but all of these require the user to wear the sensor, so that operability is good. Absent. Therefore, claim 7
As described in, the image of the user from above is captured using a CCD camera, and the position of the user is calculated based on the difference between the image and the image without the user. If the distortion of the image is corrected using the position information, the above-described object can be achieved without providing a special sensor to the user.

【0013】[0013]

【発明の実施の形態】本発明の仮想環境体験表示装置の
全体構成を図1に示す。図1において、スクリーン1
は、図3及び図4に示すように、水平方向にも垂直方向
にも曲率を有する球面状の広視野角スクリーンであり、
6台のプロジェクタで構成される投影手段4により広視
野角の映像を投影表示される。映像作成手段2は、グラ
フィックスコンピュータよりなり、インタラクティブな
立体映像をリアルタイムに作成する。歪み補正手段3
は、コンピュータ上の歪み補正機能を持つソフトウェア
であり、映像作成手段2で作成された映像に対して、図
2(b)のように映像に予め歪みを与える。また、単に
球面に対しての補正だけでなく、6つの別々の画面から
1つの全体映像が構成されるように、各映像のつなぎ目
がスムーズにつながるような歪み補正機能を有する。各
画面からの映像信号はそれぞれ6台のプロジェクタに渡
され、球面状の広視野角スクリーン1に映像が表示され
る。
FIG. 1 shows the overall configuration of a virtual environment experience display device according to the present invention. In FIG. 1, a screen 1
Is a spherical wide viewing angle screen having a curvature in both the horizontal and vertical directions, as shown in FIGS. 3 and 4.
An image with a wide viewing angle is projected and displayed by the projection means 4 composed of six projectors. The image creating means 2 is composed of a graphics computer and creates an interactive stereoscopic image in real time. Distortion correction means 3
Is software having a distortion correction function on a computer, and preliminarily applies distortion to an image created by the image creating means 2 as shown in FIG. In addition to the correction for the spherical surface, a distortion correction function is provided so that the joints of the images are smoothly connected so that one entire image is composed of six separate screens. The video signal from each screen is passed to each of the six projectors, and the video is displayed on the spherical wide viewing angle screen 1.

【0014】映像作成手段2では、立体映像を表示する
ために、グラフィックスコンピュータを用いて左右の映
像が別々に作成される。これを立体的に見るためには、
従来の技術で述べたように、左右の映像をそれぞれの目
に表示すればよい。そこで、コンピュータで作成される
左右の映像を人が認識できないほどの高速で切り替えて
表示する。そして切り替えるための立体映像用同期信号
をコンピュータから赤外線で立体視めがね5に送り、立
体視めがね5では映像に同期して高速に左右の液晶シャ
ッタを切り替えて、右目の映像が映っているときには左
目を隠し、左目の映像が映っているときには右目を隠す
ように動作させる。なお、コンピュータから立体視めが
ね5に液晶シャッターの制御信号を送るために、赤外線
エミッタ機器6を体験者の近傍に複数個配置している。
The image creating means 2 creates left and right images separately using a graphics computer in order to display a stereoscopic image. To see this in three dimensions,
As described in the related art, the left and right images may be displayed on each eye. Therefore, the left and right images created by the computer are switched and displayed at such a high speed that humans cannot recognize them. Then, a stereoscopic video synchronization signal for switching is sent from the computer to the stereoscopic glasses 5 using infrared rays. In the stereoscopic glasses 5, the left and right liquid crystal shutters are switched at high speed in synchronization with the video. When the image of the left eye is shown, the operation is performed so as to hide the right eye. In order to send a control signal for the liquid crystal shutter from the computer to the stereoscopic glasses 5, a plurality of infrared emitter devices 6 are arranged near the user.

【0015】さらに、映像はリアルタイムに作成される
ため、インタラクティブに動かすことができる。この動
きの制御をマウスやキーボード、さらにはジョイスティ
ックなどの操作手段7で操作する。これにより体験者は
表示された仮想環境の中を自由に動きながら様々な視点
から仮想環境を体験することができる。また、図4に示
すように、スクリーン1は体験者Mに比べて巨大であ
り、投影手段4は体験者Mの視界を妨げないように、天
井から支持部材8により吊下されているので、複数の体
験者が同時に仮想環境を体験することができ、例えば都
市開発や防災計画の企画・設計に利用することができ
る。
Furthermore, since the video is created in real time, it can be moved interactively. This movement is controlled by operating means 7 such as a mouse, a keyboard, and a joystick. Thus, the user can experience the virtual environment from various viewpoints while freely moving in the displayed virtual environment. As shown in FIG. 4, the screen 1 is huge compared to the user M, and the projection unit 4 is suspended from the ceiling by the support member 8 so as not to hinder the field of view of the user M. A plurality of users can simultaneously experience the virtual environment, and can be used for, for example, planning and designing of urban development and disaster prevention plans.

【0016】歪み補正機能について、従来は魚眼レンズ
等を用いた光学的な処理により実現した事例はあるが、
本機能ではそれをソフトウェア上で実現している。その
優位性について述べる。レンズで歪み補正機能を実現す
る場合、予め表示系に合ったレンズを作成し、そのレン
ズを使って映像を作成・表示しなければならない。この
ため、表示系の大きさや形が変わった場合には対応でき
ない。これに対してソフトウェアで歪み補正機能を実現
すると、表示系に合わせたパラメータ設定だけで対応で
きる。また、1台の投影手段では、映像が体験者の視野
を大きく覆うほど大きい場合、表示される映像の解像度
と輝度がその表示面積に反比例して低下し、本来の目的
である立体感や没入感を体験者に与えることができなく
なるという問題点が生じる。ソフトウェアによる歪み補
正機能を用いた場合には、複数の投影手段による表示を
スムーズにつなげるための補正を行うことができ、実施
例のように、6つの領域から映像を構成することが可能
であるが、光学系による表示では各映像をスムーズにつ
なげることが不可能である。
There has been a case where the distortion correction function has been realized by optical processing using a fisheye lens or the like.
This function implements this on software. The advantage is described. In order to realize a distortion correction function using a lens, it is necessary to create a lens suitable for the display system in advance and create and display an image using the lens. Therefore, it is not possible to cope with a case where the size or shape of the display system changes. On the other hand, if the distortion correction function is realized by software, it can be dealt with only by parameter setting according to the display system. Also, with one projection unit, if the image is large enough to cover the field of view of the user, the resolution and brightness of the displayed image decrease in inverse proportion to the display area, and the stereoscopic effect and immersion that are the original objectives are reduced. There is a problem in that the sense cannot be given to the experience person. When the distortion correction function by software is used, it is possible to perform correction for smoothly connecting displays by a plurality of projection units, and it is possible to form an image from six regions as in the embodiment. However, it is impossible to smoothly connect the images with the display using the optical system.

【0017】ソフトウェアで歪み補正機能を実現する原
理は、図5に示す通りである。現状のコンピュータで
は、映像はすべて平面上に作成される。そこで一旦映像
を平面上に作成し、そのまま表示をせずに、スクリーン
に合わせた球面形状に貼り付ける。これをマッピング処
理と呼ぶ。さらにそれを平面上に投影する処理を行い、
映像として表示する。つまり2度映像を作成する処理を
行うことで歪み補正機能を実現する。
The principle of realizing the distortion correction function by software is as shown in FIG. With current computers, all images are created on a plane. Therefore, an image is once created on a plane, and is not displayed as it is but is pasted on a spherical shape adapted to the screen. This is called a mapping process. Furthermore, perform the process of projecting it on a plane,
Display as video. That is, the distortion correction function is realized by performing the process of creating the video twice.

【0018】図6と図7は請求項6の発明の一実施形態
を示している。図6は装置を上から見た図であり、図7
は装置を横から見た図である。スクリーン1について
は、それぞれ水平断面と垂直断面を示している。図のよ
うにプロジェクタ4の光路上に凸面鏡9を置くことで球
面上のスクリーン1に広視野角の画像を投影させること
ができる。図3および図4の例では、合計6台のプロジ
ェクタ4を用いて広視野角の画像を実現しているのに対
して、この例では、水平方向及び垂直方向の投影角度が
広がったことにより、合計2台のプロジェクタ4で広視
野角の画像を実現している。
FIGS. 6 and 7 show an embodiment of the present invention. FIG. 6 is a view of the apparatus as viewed from above, and FIG.
Is a side view of the device. The screen 1 shows a horizontal section and a vertical section, respectively. By placing the convex mirror 9 on the optical path of the projector 4 as shown in the figure, an image with a wide viewing angle can be projected on the screen 1 on a spherical surface. In the examples of FIGS. 3 and 4, images with a wide viewing angle are realized using a total of six projectors 4, whereas in this example, the projection angles in the horizontal and vertical directions are widened. , A wide viewing angle image is realized by two projectors 4 in total.

【0019】このように、凸面鏡9を用いて画像を広画
角化した場合、それに伴う歪みの補正が不可欠である
が、図2で述べた歪み補正と同時に凸面鏡9により生じ
た歪みの補正も行えば、自然な画像を体験者に見せるこ
とが可能である。歪み補正を行う場合、体験者の見てい
る視点が何処であるかという情報を用いなければ、厳密
な補正は行えない。そこで、体験者の位置を計測する手
段が必要になる。体験者の位置を検出するには、電磁誘
導型あるいは超音波利用のセンサーを用いるのが一般的
であるが、これらは何れも体験者にセンサーを装着する
ことを要求するため、運用性が良くない。そこで、請求
項7に記述したように、CCDカメラを用いて体験者の
上方からの画像を撮影し、これと体験者のいない場合の
画像との差分で、体験者の位置を算出し、求められた体
験者の位置情報を用いて画像の歪み補正を行えば、体験
者には特別なセンサーを持たせる必要は無くなる。その
結果、得られた位置座標を、歪み補正を行う計算機に入
力し、動的に補正を行うことにより、動きのある体験者
に対しても、常に最適な状態の歪み補正を行うことがで
きる。
As described above, when the image is widened using the convex mirror 9, it is indispensable to correct the distortion accompanying the wide angle of view, but at the same time as the distortion correction described with reference to FIG. If done, it is possible to show a natural image to the experienced person. In the case of performing distortion correction, strict correction cannot be performed without using information on the viewpoint of the experience person. Therefore, means for measuring the position of the user is required. To detect the position of the user, it is common to use sensors of the electromagnetic induction type or using ultrasonic waves, but all of these require the user to wear the sensor, so that operability is good. Absent. Therefore, as described in claim 7, an image of the user from above is taken using a CCD camera, and the position of the user is calculated and calculated from the difference between the image and the image without the user. If distortion correction of the image is performed using the position information of the experienced user, it is not necessary for the experienced person to have a special sensor. As a result, by inputting the obtained position coordinates to a computer that performs distortion correction and performing dynamic correction, distortion correction in an optimal state can always be performed even for a moving user. .

【0020】[0020]

【発明の効果】請求項1の発明によれば、球面に対応し
た歪み補正を施したインタラクティブな立体映像を作成
し、球面状で広視野角のスクリーン上に投影して、体験
者が立体視めがねにより視るようにしたから、非常に高
い立体感と没入感が得られるという効果がある。
According to the first aspect of the present invention, an interactive stereoscopic video image having distortion corrected corresponding to a spherical surface is created and projected on a spherical screen with a wide viewing angle, so that the user can view the stereoscopic image. Since it is made to be seen with glasses, there is an effect that a very high three-dimensional feeling and an immersive feeling can be obtained.

【0021】請求項2の発明によれば、投影手段を複数
にしたことにより、映像の解像度及び輝度を高めること
ができるという効果がある。また、複数の映像を合成す
るときの境界線が一致するような補正をかけるようにし
たので、視点が多少動いても立体感や没入感を損なうこ
とがない。
According to the second aspect of the present invention, the use of a plurality of projection means has the effect of increasing the resolution and luminance of an image. In addition, since the correction is performed so that the boundaries when a plurality of videos are combined, even if the viewpoint moves slightly, the stereoscopic effect and the immersive feeling are not impaired.

【0022】請求項3の発明によれば、スクリーンの視
野角を人間の視野角と同程度にしたので、立体感や没入
感を向上させることができる。
According to the third aspect of the present invention, since the viewing angle of the screen is substantially the same as the viewing angle of a human, it is possible to improve the stereoscopic effect and the immersive feeling.

【0023】請求項4の発明によれば、立体視めがねは
液晶シャッターを備え、エミッタ機器により液晶シャッ
ターを遠隔制御するようにしたので、スクリーンを視る
体験者の視点を拘束しなくて済むという利点がある。
According to the fourth aspect of the present invention, since the stereoscopic glasses are provided with a liquid crystal shutter and the liquid crystal shutter is remotely controlled by the emitter device, it is not necessary to restrict the viewpoint of the user who looks at the screen. There are advantages.

【0024】請求項5の発明によれば、投影手段を球面
状スクリーンの中心から略等距離に配置したので、複数
の投影手段の映像表示能力を略同等にすることができ、
複数の映像間の解像度や輝度のばらつきを抑えることが
できる。
According to the fifth aspect of the present invention, since the projection means is disposed at substantially the same distance from the center of the spherical screen, the image display capabilities of the plurality of projection means can be made substantially equal.
Variations in resolution and brightness among a plurality of videos can be suppressed.

【0025】請求項6の発明によれば、複数の投影手段
により投影された像を一旦凸面鏡で反射させることで球
面上のスクリーンに広視野角の画像を投影するようにし
たから、一般的に高価な広画角のプロジェクタを用いな
くても広視野角の仮想環境体験装置を実現できるという
効果がある。
According to the sixth aspect of the present invention, the image projected by the plurality of projection means is once reflected by the convex mirror to project an image having a wide viewing angle on a screen on a spherical surface. There is an effect that a virtual environment experience device with a wide viewing angle can be realized without using an expensive projector with a wide angle of view.

【0026】請求項7の発明によれば、体験装置の上方
に体験者の位置検出用のカメラを配置し、このカメラに
より撮影された画像により体験者の位置を検出し、検出
された体験者の位置に対して、歪み補正のパラメータを
動的に変更するようにしたので、動く体験者に対して
も、常に最適な状態の歪み補正を実現できるという効果
がある。
According to the seventh aspect of the present invention, a camera for detecting the position of the experienced person is arranged above the experience device, and the position of the experienced person is detected from an image taken by the camera, and the detected experienced person is detected. Since the distortion correction parameter is dynamically changed with respect to the position, there is an effect that distortion correction in an optimal state can always be realized even for a moving user.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の装置の全体構成を示すブロック図であ
る。
FIG. 1 is a block diagram showing the overall configuration of a device according to the present invention.

【図2】従来の装置と本発明の装置による表示例を比較
して示す説明図である。
FIG. 2 is an explanatory diagram showing a comparison between a conventional device and a display example by the device of the present invention.

【図3】本発明の装置に用いるスクリーンと投影手段の
配置を示す横断面図である。
FIG. 3 is a cross-sectional view showing an arrangement of a screen and a projection means used in the apparatus of the present invention.

【図4】本発明の装置に用いるスクリーンと投影手段の
配置を示す縦断面図である。
FIG. 4 is a longitudinal sectional view showing an arrangement of a screen and a projection means used in the apparatus of the present invention.

【図5】本発明の装置に用いる歪み補正手段の原理を示
す説明図である。
FIG. 5 is an explanatory diagram illustrating the principle of a distortion correction unit used in the apparatus of the present invention.

【図6】請求項6の発明の一実施例の平面図である。FIG. 6 is a plan view of an embodiment of the invention according to claim 6;

【図7】請求項6の発明の一実施例の立面図である。FIG. 7 is an elevational view of one embodiment of the invention according to claim 6;

【符号の説明】[Explanation of symbols]

1 スクリーン 2 映像作成手段 3 歪み補正手段 4 投影手段 5 立体視めがね DESCRIPTION OF SYMBOLS 1 Screen 2 Image creation means 3 Distortion correction means 4 Projection means 5 Stereoscopic glasses

───────────────────────────────────────────────────── フロントページの続き (51)Int.Cl.7 識別記号 FI テーマコート゛(参考) H04N 13/04 H04N 13/04 ──────────────────────────────────────────────────続 き Continued on the front page (51) Int.Cl. 7 Identification symbol FI Theme coat ゛ (Reference) H04N 13/04 H04N 13/04

Claims (7)

【特許請求の範囲】[Claims] 【請求項1】 体験者に凹面を向けた球面状で広視野
角のスクリーンと、インタラクティブな立体映像を作成
する映像作成手段と、スクリーン上に表示されたときに
歪みが無くなるように予め映像を歪ませるための歪み補
正手段と、歪み補正された立体映像をスクリーンへ投影
するための投影手段と、スクリーンに投影された映像を
体験者が立体的に視るための立体視めがねとから構成さ
れることを特徴とする仮想環境体験表示装置。
1. A screen having a spherical and wide viewing angle with a concave surface facing the user, an image creating means for creating an interactive three-dimensional image, and an image created in advance so as to eliminate distortion when displayed on the screen. It comprises distortion correction means for distorting, projection means for projecting the distortion-corrected stereoscopic video onto the screen, and stereoscopic glasses for the viewer to view the video projected on the screen in three dimensions. A virtual environment experience display device characterized in that:
【請求項2】 前記投影手段は複数とし、前記歪み補
正手段は各投影手段によりスクリーンに分割投影された
複数の映像の境界線が一致するような補正を行うことを
特徴とする請求項1に記載の仮想環境体験表示装置。
2. The apparatus according to claim 1, wherein the plurality of projection units are provided, and the distortion correction unit performs correction such that boundaries of a plurality of images divided and projected on the screen by the respective projection units coincide with each other. The virtual environment experience display device as described.
【請求項3】 前記スクリーンの視野角は人間の視野
角と同程度にすることを特徴とする請求項1又は2に記
載の仮想環境体験表示装置。
3. The virtual environment experience display device according to claim 1, wherein a viewing angle of the screen is substantially equal to a viewing angle of a human.
【請求項4】 前記立体視めがねは体験者の左右の目
を交互に覆うための一対の液晶シャッターを備え、前記
映像作成手段は左右の目で見るべき映像を交互に高速度
で切り替える手段を有し、前記液晶シャッターを前記映
像作成手段の映像と同期して切り替えるための遠隔制御
信号を発信するエミッタ機器を設けたことを特徴とする
請求項1又は2又は3に記載の仮想環境体験表示装置。
4. The stereoscopic glasses are provided with a pair of liquid crystal shutters for alternately covering the left and right eyes of the user, and the image creating means includes means for alternately switching images to be viewed by the left and right eyes at a high speed. 4. The virtual environment experience display according to claim 1, further comprising an emitter device for transmitting a remote control signal for switching the liquid crystal shutter in synchronization with an image of the image creating means. apparatus.
【請求項5】 複数の投影手段を球面状スクリーンの
中心から略等距離に配置することを特徴とする請求項2
記載の仮想環境体験表示装置。
5. The projector according to claim 2, wherein the plurality of projection means are arranged at substantially equal distances from the center of the spherical screen.
The virtual environment experience display device as described.
【請求項6】 複数の投影手段から投影された像を一
旦凸面鏡で反射させることで球面上のスクリーンに広視
野角の画像を投影させることを特徴とする請求項1又は
2又は3に記載の仮想環境体験表示装置。
6. The image according to claim 1, wherein an image projected from a plurality of projection means is once reflected by a convex mirror to project an image with a wide viewing angle on a screen on a spherical surface. Virtual environment experience display device.
【請求項7】 体験装置の上方に体験者の位置検出用
のカメラを配置し、このカメラにより撮影された画像に
より体験者の位置を検出し、検出された体験者の位置に
対して、歪み補正のパラメータを動的に変更することに
より、常に最適な補正を実行する機能を有することを特
徴とする請求項1、2、3又は6のいずれかに記載の仮
想環境体験表示装置。
7. A camera for detecting the position of the experienced person is arranged above the experience device, the position of the experienced person is detected by an image taken by the camera, and the detected position of the experienced person is distorted. 7. The virtual environment experience display device according to claim 1, wherein the virtual environment experience display device has a function of always executing an optimum correction by dynamically changing a correction parameter.
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