WO2023221955A1 - Vehicle-mounted sound effect system and vehicle sound effect processing method - Google Patents

Vehicle-mounted sound effect system and vehicle sound effect processing method Download PDF

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Publication number
WO2023221955A1
WO2023221955A1 PCT/CN2023/094398 CN2023094398W WO2023221955A1 WO 2023221955 A1 WO2023221955 A1 WO 2023221955A1 CN 2023094398 W CN2023094398 W CN 2023094398W WO 2023221955 A1 WO2023221955 A1 WO 2023221955A1
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WIPO (PCT)
Prior art keywords
audio data
audio
played
sound effect
vehicle
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PCT/CN2023/094398
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French (fr)
Chinese (zh)
Inventor
李慧欣
曾桂华
纪宏菲
房佳雪
海陆空
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中国第一汽车股份有限公司
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Publication of WO2023221955A1 publication Critical patent/WO2023221955A1/en

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Classifications

    • BPERFORMING OPERATIONS; TRANSPORTING
    • B60VEHICLES IN GENERAL
    • B60RVEHICLES, VEHICLE FITTINGS, OR VEHICLE PARTS, NOT OTHERWISE PROVIDED FOR
    • B60R16/00Electric or fluid circuits specially adapted for vehicles and not otherwise provided for; Arrangement of elements of electric or fluid circuits specially adapted for vehicles and not otherwise provided for
    • B60R16/02Electric or fluid circuits specially adapted for vehicles and not otherwise provided for; Arrangement of elements of electric or fluid circuits specially adapted for vehicles and not otherwise provided for electric constitutive elements
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B60VEHICLES IN GENERAL
    • B60NSEATS SPECIALLY ADAPTED FOR VEHICLES; VEHICLE PASSENGER ACCOMMODATION NOT OTHERWISE PROVIDED FOR
    • B60N2/00Seats specially adapted for vehicles; Arrangement or mounting of seats in vehicles
    • B60N2/90Details or parts not otherwise provided for
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04RLOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
    • H04R3/00Circuits for transducers, loudspeakers or microphones
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04RLOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
    • H04R5/00Stereophonic arrangements
    • H04R5/02Spatial or constructional arrangements of loudspeakers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04RLOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
    • H04R2499/00Aspects covered by H04R or H04S not otherwise provided for in their subgroups
    • H04R2499/10General applications
    • H04R2499/13Acoustic transducers and sound field adaptation in vehicles

Definitions

  • Embodiments of the present application relate to the technical field of automotive equipment, for example, to a vehicle audio effect system and a vehicle audio effect processing method.
  • 4D movie viewing technology combines vibration, wind, rain and other scenes in the movie with the 3D movie projected on the screen to truly restore it in the theater, allowing the audience to experience the movie immersively from multiple senses such as vision, hearing, touch and so on. entertainment effect.
  • consumers are paying more attention to in-vehicle infotainment products.
  • they also hope to have an immersive music experience with 4D effects.
  • Embodiments of the present application provide a vehicle-mounted sound effect system and a vehicle-mounted sound effect processing method, which can enable the original car to vibrate the seats while playing high-quality music on the speakers to form a 4D sound effect.
  • An embodiment of the present application provides a vehicle audio system, which includes:
  • the vehicle audio subsystem includes a power amplifier and a vehicle speaker.
  • the power amplifier is configured to obtain audio data to be played, perform a first preset sound effect processing on the audio data to be played, and perform a second preset sound effect processing on the audio data to be played. Preset sound effect processing, and send the audio data to be played after the first preset sound effect processing and the audio data to be played after the second preset sound effect processing to the seat and the vehicle speaker respectively.
  • the seat is provided with an oscillator, and the oscillator is configured to receive audio data to be played that has been processed by the first preset sound effect, and based on the audio data to be played that has been processed by the first preset sound effect.
  • the data vibrates and forms a 4D vehicle sound effect with the to-be-played audio data played by the vehicle speaker that has been processed by the second preset sound effect.
  • the embodiment of the present application provides a vehicle sound effect processing method, including:
  • the first audio processing result is sent to a car seat equipped with an oscillator to drive the oscillator to vibrate, and the second audio processing result is sent to a car speaker for audio playback to form a 4D car sound effect .
  • Figure 1 is a schematic structural diagram of a vehicle audio system provided in Embodiment 1 of the present application.
  • FIG. 2 is a schematic structural diagram of an audio processing module provided in Embodiment 1 of the present application.
  • Figure 3 is a flow chart of a vehicle sound effect processing method provided in Embodiment 2 of the present application.
  • Figure 1 is a schematic structural diagram of an in-vehicle audio system provided in Embodiment 1 of the present application.
  • the embodiment of the present application can be applied to the scenario of a mobile car that implements 4D in-vehicle sound effects.
  • the system can be configured in the in-vehicle infotainment (in -vehicle infotainment, IVI) system.
  • the vehicle audio system includes: vehicle audio subsystem and seats.
  • Car audio subsystems include power amplifiers and car speakers.
  • the power amplifier is configured to obtain audio data to be played, perform first preset sound effect processing on the audio data to be played and second preset sound effect processing on the audio data to be played, and process the audio data to be played after the first preset sound effect processing and The audio data to be played after being processed by the second preset sound effect is sent to the seat and the car speakers respectively.
  • the seat is provided with an oscillator, and the oscillator is configured to receive audio data to be played that has been processed by the first preset sound effect, and to generate vibration based on the audio data to be played that has been processed by the first preset sound effect, and to interact with the process of playback by the vehicle-mounted speaker.
  • the audio data to be played after the second preset sound effect is processed forms a 4D vehicle sound effect.
  • the oscillator can be a low-frequency oscillator, which is arranged at the back position of the seat. The low-frequency oscillator can better adapt to the car audio system and achieve greater amplitude of oscillation. In addition, because the contact area between the seat back and the passenger's body is larger, setting the oscillator here can make the vibration effect more obvious.
  • the number of oscillators on each seat can be set to greater than or equal to two, and considering that the number of oscillators may be relatively large, in order to reduce power amplifier data transmission To occupy the pins, multiple oscillators can be connected in parallel. This connection method can also make the signal transmission speed faster, so that each oscillator can oscillate at the same amplitude at the same time, ensuring that the user has a good Immersive music experience.
  • twisted pairs can be used to connect the power amplifier and multiple oscillators for signal transmission.
  • the power amplifier includes a first audio processing module and a second audio processing module, and the number of vehicle-mounted speakers is multiple.
  • the first audio processing module is configured to process the audio data to be played according to the first preset sound effect processing process to obtain the first audio processing result, send the first audio processing result to the oscillator, and drive the oscillator to generate oscillation to allow the passengers to feel to shock.
  • the first audio processing module converts the audio signal corresponding to the audio data to be played through audio processing to obtain a vibration signal synchronized with the audio signal, and then sends the vibration signal to the oscillator.
  • the second audio processing module is configured to process the audio data to be played according to the second preset sound effect processing process to obtain a second audio processing result, and send the second audio processing result to multiple vehicle-mounted speakers to form a sound effect that can be heard by passengers in the vehicle.
  • the second preset sound effect processing process can use a variety of preset sound effect processing algorithms to perform sound effect processing. For example, when conventional audio processing is performed to enable audio playback on each vehicle speaker, some ambient sound effects can also be superimposed on the audio data to be played.
  • the second audio processing module includes an audio frequency division sub-module, configured to divide the audio data to be played according to a preset frequency division standard to obtain audio data to be played in different frequency bands, and Send the audio data to be played in different frequency bands to multiple car speakers for playback.
  • an audio frequency division sub-module configured to divide the audio data to be played according to a preset frequency division standard to obtain audio data to be played in different frequency bands, and Send the audio data to be played in different frequency bands to multiple car speakers for playback.
  • the working process of the vehicle audio system is as follows: after the user selects the audio data to be played through the IVI system interactive interface, the IVI system sends the audio data to be played to the vehicle audio system, and then the vehicle audio system sends the audio data to be played to the vehicle audio subsystem.
  • the power amplifier in the vehicle audio subsystem obtains the audio data to be played and then transmits the audio data to be played to the first audio processing module and the second audio processing module respectively.
  • the first audio processing module obtains the audio data to be played, processes the audio to be played, converts the audio signal corresponding to the audio data to be played into a vibration signal synchronized with the audio signal, and then sends the vibration signal to the vehicle seat.
  • the vehicle seat after the vehicle seat receives the vibration signal synchronized with the audio signal, it drives the oscillator to vibrate synchronized with the audio signal; at the same time, the second audio processing module obtains the audio data to be played, and according to the preset frequency division standard, the audio data to be played is Play the audio data and divide the data to obtain audio data to be played in different frequency bands. Then, the audio data to be played in different frequency bands are sent to multiple vehicle-mounted speakers, and the multiple vehicle-mounted speakers play the audio data to be played in different frequency bands.
  • the structural diagram of the first audio processing module is shown in Figure 2, including: a first low-pass filter sub-module, a fundamental frequency filter sub-module, a frequency band adjustment sub-module, a second low-pass filter submodule and inverse filtering submodule.
  • the first low-pass filtering sub-module is configured to filter the audio data to be played to obtain first filtered audio data with a frequency less than or equal to the first frequency threshold.
  • the first filtered audio data may select a low-frequency signal that can generate a strong vibration.
  • the first filtered audio may select a low-frequency signal less than or equal to 200 Hz.
  • the fundamental frequency filtering sub-module is configured to filter the harmonics in the first filtered audio data to obtain the second filtered audio data. Filtering harmonics other than the fundamental frequency can eliminate unclear music signals and make the vibration signal obtained after processing more pure.
  • the frequency band adjustment submodule is configured to map the second filtered audio data to a preset frequency band range to obtain target frequency band audio data.
  • the frequency band of the fundamental frequency can be adjusted down to a preset frequency range, so that the processed vibration signal is more concentrated near the resonant frequency and improves the vibration feeling of the seat.
  • the second low-pass filtering sub-module is configured to filter the target frequency band audio data to obtain third filtered audio data with a frequency less than or equal to the second frequency threshold.
  • the second frequency threshold is smaller than the first frequency threshold, so that the retained audio signal can be converted into a vibration signal with a stronger vibration feeling.
  • the second frequency threshold can be selected to be less than or equal to 100 Hz.
  • the inverse filtering sub-module is configured to perform phase compensation on the third filtered audio data, obtain a first audio processing result, and send the first audio processing result to the oscillator.
  • the first audio processing result obtained after phase compensation is a vibration signal, and the vibration signal is synchronized with the audio signal corresponding to the music data to be played.
  • the technical solution provided by the embodiment of the present application forms a 4D vehicle audio system through a vehicle audio subsystem and seats.
  • the vehicle audio subsystem includes a power amplifier and a vehicle speaker.
  • the power amplifier includes a first audio processing module and a second audio system.
  • the processing module is provided with an oscillator on the seat.
  • the audio data to be played is obtained by the power amplifier, and the audio data to be played is transmitted to the first audio processing module and the second audio processing module respectively.
  • the two modules respectively perform preset sound effect processing on the audio data to be played:
  • the first processing is The first audio processing module performs primary filtering, harmonic removal, frequency band adjustment, secondary filtering and inverse filtering on the audio data to be played, and then converts the audio data to be played into a vibration signal that is synchronized with the audio signal corresponding to the audio data to be played.
  • the second process is that the second audio processing module divides the audio data to be played according to the preset frequency division standard to obtain the audio data to be played in different frequency bands.
  • the audio data to be played after being processed by the first audio processing module and the audio data to be played after being processed by the second audio processing module are respectively sent to the oscillator of the seat and the vehicle-mounted speaker.
  • the oscillator of the seat is driven by the vibration signal. It generates vibrations and forms a 4D car sound effect with the audio played by the car speakers.
  • the technical solution provided by the embodiment of the present application realizes the synergetic effect of the 4D sound effect seat vibration device while the original in-car audio plays high-quality music, bringing a strong sense of presence and psychological and physiological pleasure to the user. , which can make users achieve mental relaxation.
  • FIG 3 is a flow chart of an in-vehicle sound effect processing method provided in Embodiment 2 of the present application.
  • This embodiment can be applied to mobile cars that implement 4D in-vehicle sound effects, so that the original car speakers can play high-quality music while vibrating the seats. to produce 4D sound effects.
  • the vehicle audio processing method includes the following steps:
  • the IVI system After the user selects the audio data to be played on the IVI system interactive interface, the IVI system sends the audio data to be played to the vehicle audio system, and then the vehicle audio system sends the audio data to be played to the vehicle audio subsystem.
  • the power amplifier of the vehicle audio subsystem can Get the audio data to be played and process the audio data to be played.
  • S320 Process the audio data to be played according to the first preset sound effect processing process to obtain the first audio processing result, and process the audio data to be played according to the second preset sound effect processing process to obtain the second audio processing result.
  • the first audio processing module and the second audio processing module in the power amplifier process the audio data to be played respectively.
  • the first audio processing module extracts the low-frequency signal in the audio data to be played, processes the low-frequency signal, and then uses the processed low-frequency signal as a driving signal for the seat oscillator to vibrate, and then drives the The signal is used as the first audio processing result;
  • the second audio processing module divides the audio data to be played according to the preset frequency division standard to obtain audio data to be played in different frequency bands, and uses the audio data to be played in different frequency bands as the second Audio processing results.
  • the process of processing the audio data to be played according to the first preset sound effect processing process includes: performing a first low-pass filtering on the audio data to be played to obtain first filtered audio data with a frequency less than or equal to the first frequency threshold.
  • the first filtered audio data can select a low-frequency signal that can produce a strong sense of vibration.
  • the first filtered audio can select a low-frequency signal less than or equal to 200Hz; filter the harmonics in the first filtered audio data to obtain the second filtered audio. data. Filtering harmonics outside the fundamental frequency can eliminate unclear music signals and make the vibration signal obtained after processing more pure; map the second filtered audio data to the preset frequency band range to obtain the target frequency band audio data.
  • the frequency band of the fundamental frequency can be lowered to the preset frequency range, so that the vibration signal obtained after processing is more concentrated near the resonant frequency, improving the vibration feeling of the seat; and then the target frequency band audio data can be lowered for a second time.
  • third filtered audio data with a frequency less than or equal to the second frequency threshold is obtained.
  • the second frequency threshold is smaller than the first frequency threshold, so that the retained audio signal can be converted into a vibration signal with a stronger sense of vibration.
  • the second frequency threshold can be selected to be less than or equal to 100Hz; for the third filtered audio data Phase compensation is performed to obtain the first audio processing result.
  • the first audio processing result obtained after phase compensation is the vibration signal used to drive the oscillator to vibrate.
  • the second preset sound effect processing algorithm processes the audio data to be played to obtain the second audio processing result.
  • the audio data to be played can be divided according to the preset frequency division standard to obtain the audio data to be played in different frequency bands, and the audio data to be played in different frequency bands are used as the second audio processing result.
  • the frequency division standard can be adjusted according to the frequency of audio played by the car speakers, which can give users sensory experience in different modes.
  • the first audio processing module sends the first audio processing result to the vehicle seat equipped with an oscillator. After receiving the first audio processing result, the vehicle seat drives the oscillator to vibrate; at the same time, the second audio processing module sends the second The audio processing results are sent to multiple car speakers, and the multiple car speakers play audio to form 4D car sound effects.
  • the technical solution provided by the embodiment of the present application provides a vehicle audio effect processing method.
  • the vehicle audio effect system can obtain the audio data to be played. Subsequently, the vehicle audio effect system will The audio data to be played is sent to the vehicle audio subsystem.
  • the power amplifier of the vehicle audio subsystem sends the audio data to be played to the first audio processing module and the second audio processing module respectively for corresponding sound effect processing: the first audio processing module passes the audio data to be played.
  • the audio signal corresponding to the audio data to be played is converted into a vibration signal synchronized with the audio signal;
  • the second audio processing module follows the preset Set the frequency division standard, divide the audio data to be played, and obtain the audio data to be played in different frequency bands.
  • the audio data to be played processed by the first audio processing module and the audio data to be played processed by the second audio processing module are respectively sent to the oscillator of the seat and the vehicle-mounted speaker.
  • the oscillator of the seat is driven by the vibration signal. It generates vibrations and forms a 4D car sound effect with the audio played by the car speakers.
  • the technical solution provided by the embodiments of this application enables the original in-car speakers to play high-quality music while simultaneously causing the seats to vibrate to produce 4D sound effects, giving users a strong sense of presence and a sense of psychological and physiological pleasure. , can make users achieve mental relaxation effect.

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  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
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Abstract

Disclosed in embodiments of the present application is a vehicle-mounted sound effect system and a vehicle sound effect processing method. The system comprises a vehicle-mounted audio subsystem and a seat; the vehicle-mounted audio subsystem comprises a power amplifier and a vehicle-mounted loudspeaker. The power amplifier is configured to obtain audio data to be played back, perform first preset sound effect processing on said audio data and perform second preset sound effect processing on said audio data, and respectively sending, to the seat and the vehicle-mounted loudspeaker, said audio data subjected to the first preset sound effect processing and said audio data subjected to the second preset sound effect processing. The seat is provided with an oscillator, and the oscillator is configured to receive said audio data subjected to the first preset sound effect processing, and generate vibration on the basis of said audio data subjected to the first preset sound effect processing, so as to form a 4D vehicle sound effect with said audio data played back by the vehicle-mounted loudspeaker and subjected to the second preset sound effect processing.

Description

车载音效系统和车载音效处理方法Vehicle sound effect system and vehicle sound effect processing method
本申请要求在2022年05月16日提交中国专利局、申请号为202210528588.2的中国专利申请的优先权,以上申请的全部内容通过引用结合在本申请中。This application claims priority to the Chinese patent application with application number 202210528588.2, which was submitted to the China Patent Office on May 16, 2022. The entire content of the above application is incorporated into this application by reference.
技术领域Technical field
本申请实施例涉及汽车设备技术领域,例如涉及一种车载音效系统和车载音效处理方法。Embodiments of the present application relate to the technical field of automotive equipment, for example, to a vehicle audio effect system and a vehicle audio effect processing method.
背景技术Background technique
4D观影技术是将震动、风吹、雨淋等影片中的场景,结合屏幕放映的3D电影真实还原在影院中,使得观众从视觉、听觉、触觉等多种感官沉浸式体验电影带来的娱乐效果。随着汽车产业的发展,消费者对车载信息娱乐产品更加关注,除了要求汽车搭载高品质的音响系统,还希望能够有4D效果的沉浸式音乐体验。4D movie viewing technology combines vibration, wind, rain and other scenes in the movie with the 3D movie projected on the screen to truly restore it in the theater, allowing the audience to experience the movie immersively from multiple senses such as vision, hearing, touch and so on. entertainment effect. With the development of the automobile industry, consumers are paying more attention to in-vehicle infotainment products. In addition to requiring cars to be equipped with high-quality sound systems, they also hope to have an immersive music experience with 4D effects.
发明内容Contents of the invention
本申请实施例提供了一种车载音效系统和车载音效处理方法,可以实现原车在音响播放高音质音乐的同时,使座椅产生震动,形成4D音效。Embodiments of the present application provide a vehicle-mounted sound effect system and a vehicle-mounted sound effect processing method, which can enable the original car to vibrate the seats while playing high-quality music on the speakers to form a 4D sound effect.
本申请实施例提供了一种车载音效系统,所述系统包括:An embodiment of the present application provides a vehicle audio system, which includes:
车载音响子系统和座椅;Vehicle audio subsystems and seats;
所述车载音响子系统包括功率放大器和车载扬声器,所述功率放大器设置为获取待播放音频数据,对所述待播放音频数据进行第一预设音效处理和对所述待播放音频数据进行第二预设音效处理,并将经过所述第一预设音效处理后的待播放音频数据和经过所述第二预设音效处理后的待播放音频数据分别发送至所述座椅和所述车载扬声器;The vehicle audio subsystem includes a power amplifier and a vehicle speaker. The power amplifier is configured to obtain audio data to be played, perform a first preset sound effect processing on the audio data to be played, and perform a second preset sound effect processing on the audio data to be played. Preset sound effect processing, and send the audio data to be played after the first preset sound effect processing and the audio data to be played after the second preset sound effect processing to the seat and the vehicle speaker respectively. ;
所述座椅设置有振荡器,所述振荡器设置为接收经过所述第一预设音效处理后的待播放音频数据,并基于所述经过所述第一预设音效处理后的待播放音频数据产生振动,与所述车载扬声器播放的经过所述第二预设音效处理后的待播放音频数据形成4D车载音效。The seat is provided with an oscillator, and the oscillator is configured to receive audio data to be played that has been processed by the first preset sound effect, and based on the audio data to be played that has been processed by the first preset sound effect. The data vibrates and forms a 4D vehicle sound effect with the to-be-played audio data played by the vehicle speaker that has been processed by the second preset sound effect.
本申请实施例提供了一种车载音效处理方法,包括:The embodiment of the present application provides a vehicle sound effect processing method, including:
获取待播放音频数据;Get the audio data to be played;
按照第一预设音效处理过程对所述待播放音频数据进行处理得到第一音频 处理结果,并按照第二预设音效处理过程对所述待播放音频数据进行处理得到第二音频处理结果;Process the audio data to be played according to the first preset sound effect processing process to obtain the first audio Process the result, and process the audio data to be played according to the second preset sound effect processing process to obtain the second audio processing result;
将所述第一音频处理结果发送至设置有振荡器的车载座椅,以驱动所述振荡器发生震动,并将所述第二音频处理结果发送至车载扬声器进行音频播放,以形成4D车载音效。The first audio processing result is sent to a car seat equipped with an oscillator to drive the oscillator to vibrate, and the second audio processing result is sent to a car speaker for audio playback to form a 4D car sound effect .
附图说明Description of the drawings
图1是本申请实施例一提供的一种车载音效系统的结构示意图;Figure 1 is a schematic structural diagram of a vehicle audio system provided in Embodiment 1 of the present application;
图2是本申请实施例一提供的一种音频处理模块的结构示意图;Figure 2 is a schematic structural diagram of an audio processing module provided in Embodiment 1 of the present application;
图3是本申请实施例二提供的一种车载音效处理方法流程图。Figure 3 is a flow chart of a vehicle sound effect processing method provided in Embodiment 2 of the present application.
具体实施方式Detailed ways
下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行说明。The technical solutions in the embodiments of the present application will be described below with reference to the drawings in the embodiments of the present application.
实施例一Embodiment 1
图1是本申请实施例一提供的一种车载音效系统的结构示意图,本申请实施例可适用于实现4D车载音效的移动汽车的场景中,该系统可配置于移动车辆的车载信息娱乐(in-vehicle infotainment,IVI)系统中。Figure 1 is a schematic structural diagram of an in-vehicle audio system provided in Embodiment 1 of the present application. The embodiment of the present application can be applied to the scenario of a mobile car that implements 4D in-vehicle sound effects. The system can be configured in the in-vehicle infotainment (in -vehicle infotainment, IVI) system.
如图1所示,车载音效系统包括:车载音响子系统和座椅。As shown in Figure 1, the vehicle audio system includes: vehicle audio subsystem and seats.
车载音响子系统包括功率放大器和车载扬声器。功率放大器设置为获取待播放音频数据,对待播放音频数据进行第一预设音效处理和对待播放音频数据进行第二预设音效处理,并将经过第一预设音效处理后的待播放音频数据和经过第二预设音效处理后的待播放音频数据分别发送至座椅和车载扬声器。Car audio subsystems include power amplifiers and car speakers. The power amplifier is configured to obtain audio data to be played, perform first preset sound effect processing on the audio data to be played and second preset sound effect processing on the audio data to be played, and process the audio data to be played after the first preset sound effect processing and The audio data to be played after being processed by the second preset sound effect is sent to the seat and the car speakers respectively.
座椅设置有振荡器,振荡器设置为接收经过第一预设音效处理后的待播放音频数据,并基于经过第一预设音效处理后的待播放音频数据产生振动,与车载扬声器播放的经过第二预设音效处理后的待播放音频数据形成4D车载音效。在一种可选的实施方式中,振荡器可以选用低频振荡器,设置于座椅的椅背位置处。低频振荡器可以更好的与本车载音效系统相适应,实现更大幅度的震荡。此外,因为座椅的椅背处与乘车人身体接触面积更大,将震荡器设置在此处可以让震荡效果更为明显。The seat is provided with an oscillator, and the oscillator is configured to receive audio data to be played that has been processed by the first preset sound effect, and to generate vibration based on the audio data to be played that has been processed by the first preset sound effect, and to interact with the process of playback by the vehicle-mounted speaker. The audio data to be played after the second preset sound effect is processed forms a 4D vehicle sound effect. In an optional implementation, the oscillator can be a low-frequency oscillator, which is arranged at the back position of the seat. The low-frequency oscillator can better adapt to the car audio system and achieve greater amplitude of oscillation. In addition, because the contact area between the seat back and the passenger's body is larger, setting the oscillator here can make the vibration effect more obvious.
为了进一步加强震荡效果,每个座椅上振荡器的数量可以设置为大于或等于二个,并且考虑到振荡器的数量可能比较多,为了减少功率放大器数据传输 管脚的占用,多个振荡器之间可以采用并行连接的连接方式,这样的连接方式还可以使信号的传输速度更快,使每个震荡器同时进行相同幅度的震荡,保证用户拥有良好的沉浸式音乐体验。此外,为了抵御外界电磁波干扰和降低自身信号对外界的干扰,功率放大器与多个振荡器之间可以采用双绞线连接并进行信号传输。In order to further enhance the oscillation effect, the number of oscillators on each seat can be set to greater than or equal to two, and considering that the number of oscillators may be relatively large, in order to reduce power amplifier data transmission To occupy the pins, multiple oscillators can be connected in parallel. This connection method can also make the signal transmission speed faster, so that each oscillator can oscillate at the same amplitude at the same time, ensuring that the user has a good Immersive music experience. In addition, in order to resist external electromagnetic wave interference and reduce the interference of its own signal to the outside world, twisted pairs can be used to connect the power amplifier and multiple oscillators for signal transmission.
可选的,功率放大器包括第一音频处理模块和第二音频处理模块,车载扬声器的数量为多个。第一音频处理模块设置为按照第一预设音效处理过程处理待播放音频数据得到第一音频处理结果,并将第一音频处理结果发送至振荡器,驱动振荡器产生震荡,让乘车人员感受到震动。在音频处理的过程中,第一音频处理模块通过音频处理将待播放音频数据对应的音频信号进行转化,得到与音频信号同步的震动信号,随后将震动信号发送至振荡器。第二音频处理模块设置为按照第二预设音效处理过程处理待播放音频数据得到第二音频处理结果,并将第二音频处理结果发送至多个车载扬声器,形成了乘车人员能够听到的音效。其中,第二预设音效处理过程可以采用多种预设音效处理算法进行音效处理。例如,在进行常规的音频处理使每个车载扬声器能够进行音频播放的情况下,还可以在待播放音频数据中叠加一些氛围音效。Optionally, the power amplifier includes a first audio processing module and a second audio processing module, and the number of vehicle-mounted speakers is multiple. The first audio processing module is configured to process the audio data to be played according to the first preset sound effect processing process to obtain the first audio processing result, send the first audio processing result to the oscillator, and drive the oscillator to generate oscillation to allow the passengers to feel to shock. During the audio processing, the first audio processing module converts the audio signal corresponding to the audio data to be played through audio processing to obtain a vibration signal synchronized with the audio signal, and then sends the vibration signal to the oscillator. The second audio processing module is configured to process the audio data to be played according to the second preset sound effect processing process to obtain a second audio processing result, and send the second audio processing result to multiple vehicle-mounted speakers to form a sound effect that can be heard by passengers in the vehicle. . Among them, the second preset sound effect processing process can use a variety of preset sound effect processing algorithms to perform sound effect processing. For example, when conventional audio processing is performed to enable audio playback on each vehicle speaker, some ambient sound effects can also be superimposed on the audio data to be played.
在一种可选的实施方式中,第二音频处理模块包括音频分频子模块,设置为按照预设分频标准将待播放音频数据进行数据分频,得到不同频段的待播放音频数据,并将不同频段的待播放音频数据分别发送到多个车载扬声器进行播放。In an optional implementation, the second audio processing module includes an audio frequency division sub-module, configured to divide the audio data to be played according to a preset frequency division standard to obtain audio data to be played in different frequency bands, and Send the audio data to be played in different frequency bands to multiple car speakers for playback.
该车载音效系统的工作过程为:用户通过IVI系统交互界面选取待播放音频数据后,IVI系统将待播放音频数据发送至车载音效系统,随后车载音效系统将待播放音频数据发送至车载音响子系统,车载音响子系统中的功率放大器获取待播放音频数据后将该待播放音频数据分别传输至第一音频处理模块与第二音频处理模块。第一音频处理模块获取到待播放音频数据,对待播放音频进行处理,将处理后得到的待播放音频数据对应的音频信号转换成与该音频信号同步的震动信号,随后将震动信号发送至车载座椅,车载座椅接收到与音频信号同步的震动信号后,驱动振荡器进行与音频信号同步的震动;同时,第二音频处理模块获取到待播放音频数据,按照预设分频标准,将待播放音频数据进行数据分频,得到不同频段的待播放音频数据,随后将不同频段的待播放音频数据分别发送至多个车载扬声器,多个车载扬声器播放不同频段的待播放音频数据。The working process of the vehicle audio system is as follows: after the user selects the audio data to be played through the IVI system interactive interface, the IVI system sends the audio data to be played to the vehicle audio system, and then the vehicle audio system sends the audio data to be played to the vehicle audio subsystem. , the power amplifier in the vehicle audio subsystem obtains the audio data to be played and then transmits the audio data to be played to the first audio processing module and the second audio processing module respectively. The first audio processing module obtains the audio data to be played, processes the audio to be played, converts the audio signal corresponding to the audio data to be played into a vibration signal synchronized with the audio signal, and then sends the vibration signal to the vehicle seat. chair, after the vehicle seat receives the vibration signal synchronized with the audio signal, it drives the oscillator to vibrate synchronized with the audio signal; at the same time, the second audio processing module obtains the audio data to be played, and according to the preset frequency division standard, the audio data to be played is Play the audio data and divide the data to obtain audio data to be played in different frequency bands. Then, the audio data to be played in different frequency bands are sent to multiple vehicle-mounted speakers, and the multiple vehicle-mounted speakers play the audio data to be played in different frequency bands.
在一种可选的实施方式中,第一音频处理模块的结构示意图如图2所示,包括:第一低通滤波子模块、基频滤波子模块、频段调整子模块、第二低通滤波子模块和逆滤波子模块。 In an optional implementation, the structural diagram of the first audio processing module is shown in Figure 2, including: a first low-pass filter sub-module, a fundamental frequency filter sub-module, a frequency band adjustment sub-module, a second low-pass filter submodule and inverse filtering submodule.
第一低通滤波子模块设置为对待播放音频数据进行滤波,得到频率小于或等于第一频率阈值的第一滤波音频数据。第一滤波音频数据可以选用能够产生震感较强的低频信号,例如,第一滤波音频可以选用小于或等于200Hz的低频信号。The first low-pass filtering sub-module is configured to filter the audio data to be played to obtain first filtered audio data with a frequency less than or equal to the first frequency threshold. The first filtered audio data may select a low-frequency signal that can generate a strong vibration. For example, the first filtered audio may select a low-frequency signal less than or equal to 200 Hz.
基频滤波子模块设置为对第一滤波音频数据中的谐波进行过滤,得到第二滤波音频数据。过滤基频之外的谐波,可以消除不清晰的音乐的信号,使处理后得到的震动信号更加纯粹。The fundamental frequency filtering sub-module is configured to filter the harmonics in the first filtered audio data to obtain the second filtered audio data. Filtering harmonics other than the fundamental frequency can eliminate unclear music signals and make the vibration signal obtained after processing more pure.
频段调整子模块设置为将第二滤波音频数据映射到预设频段范围,得到目标频段音频数据。其中,可以将基频的频段下调至预设的频段范围内,使处理后得到的震动信号更加集中在谐振频率附近的位置,提高座椅的震感。The frequency band adjustment submodule is configured to map the second filtered audio data to a preset frequency band range to obtain target frequency band audio data. Among them, the frequency band of the fundamental frequency can be adjusted down to a preset frequency range, so that the processed vibration signal is more concentrated near the resonant frequency and improves the vibration feeling of the seat.
第二低通滤波子模块设置为对目标频段音频数据进行滤波,得到频率小于或等于第二频率阈值的第三滤波音频数据。其中,第二频率阈值小于第一频率阈值,可以使保留下来的音频信号能够转化为震感更为强烈的震动信号,例如,第二频率阈值可以选为小于或等于100Hz。The second low-pass filtering sub-module is configured to filter the target frequency band audio data to obtain third filtered audio data with a frequency less than or equal to the second frequency threshold. Wherein, the second frequency threshold is smaller than the first frequency threshold, so that the retained audio signal can be converted into a vibration signal with a stronger vibration feeling. For example, the second frequency threshold can be selected to be less than or equal to 100 Hz.
逆滤波子模块设置为对第三滤波音频数据进行相位补偿,得到第一音频处理结果,并将第一音频处理结果发送至振荡器。其中,经过相位补偿后得到的第一音频处理结果即震动信号,震动信号与待播放音乐数据对应的音频信号同步。The inverse filtering sub-module is configured to perform phase compensation on the third filtered audio data, obtain a first audio processing result, and send the first audio processing result to the oscillator. Among them, the first audio processing result obtained after phase compensation is a vibration signal, and the vibration signal is synchronized with the audio signal corresponding to the music data to be played.
本申请实施例所提供的技术方案,通过车载音响子系统和座椅组成一个4D车载音效系统,其中,车载音响子系统包括功率放大器和车载扬声器,功率放大器包括第一音频处理模块和第二音频处理模块,座椅上设置有振荡器。由功率放大器获取待播放音频数据,并将该待播放音频数据分别传输至第一音频处理模块与第二音频处理模块,两种模块分别对待播放音频数据进行预设音效处理:第一种处理是第一音频处理模块对待播放音频数据进行初次滤波、去除谐波、调整频段、二次滤波和逆滤波处理后,将待播放音频数据转换成与该待播放音频数据对应的音频信号同步的震动信号;第二种处理是第二音频处理模块按照预设分频标准,将待播放音频数据进行数据分频,得到不同频段的待播放音频数据。将经过第一音频处理模块处理后的待播放音频数据和经过第二音频处理模块处理后的待播放音频数据分别发送至座椅的振荡器和车载扬声器,座椅的振荡器在震动信号的驱动下产生振动,与车载扬声器播放的音频形成4D车载音效。本申请实施例所提供的技术方案实现了原车内音响播放高音质音乐的同时,4D音效座椅震动装置协同合作的效果,给用户带来了强烈的临场感以及心理和生理愉悦的陶醉感,能够使用户达到精神放松的效果。The technical solution provided by the embodiment of the present application forms a 4D vehicle audio system through a vehicle audio subsystem and seats. The vehicle audio subsystem includes a power amplifier and a vehicle speaker. The power amplifier includes a first audio processing module and a second audio system. The processing module is provided with an oscillator on the seat. The audio data to be played is obtained by the power amplifier, and the audio data to be played is transmitted to the first audio processing module and the second audio processing module respectively. The two modules respectively perform preset sound effect processing on the audio data to be played: the first processing is The first audio processing module performs primary filtering, harmonic removal, frequency band adjustment, secondary filtering and inverse filtering on the audio data to be played, and then converts the audio data to be played into a vibration signal that is synchronized with the audio signal corresponding to the audio data to be played. ; The second process is that the second audio processing module divides the audio data to be played according to the preset frequency division standard to obtain the audio data to be played in different frequency bands. The audio data to be played after being processed by the first audio processing module and the audio data to be played after being processed by the second audio processing module are respectively sent to the oscillator of the seat and the vehicle-mounted speaker. The oscillator of the seat is driven by the vibration signal. It generates vibrations and forms a 4D car sound effect with the audio played by the car speakers. The technical solution provided by the embodiment of the present application realizes the synergetic effect of the 4D sound effect seat vibration device while the original in-car audio plays high-quality music, bringing a strong sense of presence and psychological and physiological pleasure to the user. , which can make users achieve mental relaxation.
实施例二 Embodiment 2
图3是本申请实施例二提供的一种车载音效处理方法流程图,本实施例可适用于实现4D车载音效的移动汽车中,实现在原车内音响播放高音质音乐的同时,使座椅震动以产生4D音效效果。Figure 3 is a flow chart of an in-vehicle sound effect processing method provided in Embodiment 2 of the present application. This embodiment can be applied to mobile cars that implement 4D in-vehicle sound effects, so that the original car speakers can play high-quality music while vibrating the seats. to produce 4D sound effects.
如图3所示,车载音效处理方法包括如下步骤:As shown in Figure 3, the vehicle audio processing method includes the following steps:
S310、获取待播放音频数据。S310. Obtain the audio data to be played.
用户在IVI系统交互界面选取待播放音频数据后,IVI系统将待播放音频数据发送至车载音效系统,随后车载音效系统将待播放音频数据发送至车载音响子系统,车载音响子系统的功率放大器可以获取待播放音频数据并对待播放音频数据进行处理。After the user selects the audio data to be played on the IVI system interactive interface, the IVI system sends the audio data to be played to the vehicle audio system, and then the vehicle audio system sends the audio data to be played to the vehicle audio subsystem. The power amplifier of the vehicle audio subsystem can Get the audio data to be played and process the audio data to be played.
S320、按照第一预设音效处理过程对待播放音频数据进行处理得到第一音频处理结果,并按照第二预设音效处理过程对待播放音频数据进行处理得到第二音频处理结果。S320: Process the audio data to be played according to the first preset sound effect processing process to obtain the first audio processing result, and process the audio data to be played according to the second preset sound effect processing process to obtain the second audio processing result.
功率放大器中的第一音频处理模块与第二音频处理模块,会分别对待播放音频数据进行处理。第一音频处理模块获取到待播放音频数据后,提取待播放音频数据中的低频信号,并对低频信号进行处理,随后将处理后的低频信号作为座椅振荡器进行震动的驱动信号,将驱动信号作为第一音频处理结果;第二音频处理模块按照预设分频标准,将待播放音频数据进行数据分频,得到不同频段的待播放音频数据,将不同频段的待播放音频数据作为第二音频处理结果。The first audio processing module and the second audio processing module in the power amplifier process the audio data to be played respectively. After obtaining the audio data to be played, the first audio processing module extracts the low-frequency signal in the audio data to be played, processes the low-frequency signal, and then uses the processed low-frequency signal as a driving signal for the seat oscillator to vibrate, and then drives the The signal is used as the first audio processing result; the second audio processing module divides the audio data to be played according to the preset frequency division standard to obtain audio data to be played in different frequency bands, and uses the audio data to be played in different frequency bands as the second Audio processing results.
按照第一预设音效处理过程(算法)对待播放音频数据进行处理的过程包括:对待播放音频数据进行第一次低通滤波,得到频率小于或等于第一频率阈值的第一滤波音频数据。第一滤波音频数据可以选用能够产生震感较强的低频信号,例如,第一滤波音频可以选用小于或等于200Hz的低频信号;对第一滤波音频数据中的谐波进行过滤,得到第二滤波音频数据。过滤基频之外的谐波,可以消除不清晰的音乐的信号,使处理后得到的震动信号更加纯粹;将第二滤波音频数据映射到预设频段范围,得到目标频段音频数据。其中,可以将基频的频段下调至预设的频段范围内,使处理后得到的震动信号更加集中在谐振频率附近的位置,提高座椅的震感;再对目标频段音频数据进行第二次低通滤波,得到频率小于或等于第二频率阈值的第三滤波音频数据。其中,第二频率阈值小于第一频率阈值,可以使保留下来的音频信号能够转化为震感更为强烈的震动信号,例如,第二频率阈值可以选为小于或等于100Hz;对第三滤波音频数据进行相位补偿得到第一音频处理结果。其中,经过相位补偿后得到的第一音频处理结果即用于驱动振荡器进行震动的震动信号。The process of processing the audio data to be played according to the first preset sound effect processing process (algorithm) includes: performing a first low-pass filtering on the audio data to be played to obtain first filtered audio data with a frequency less than or equal to the first frequency threshold. The first filtered audio data can select a low-frequency signal that can produce a strong sense of vibration. For example, the first filtered audio can select a low-frequency signal less than or equal to 200Hz; filter the harmonics in the first filtered audio data to obtain the second filtered audio. data. Filtering harmonics outside the fundamental frequency can eliminate unclear music signals and make the vibration signal obtained after processing more pure; map the second filtered audio data to the preset frequency band range to obtain the target frequency band audio data. Among them, the frequency band of the fundamental frequency can be lowered to the preset frequency range, so that the vibration signal obtained after processing is more concentrated near the resonant frequency, improving the vibration feeling of the seat; and then the target frequency band audio data can be lowered for a second time. Through filtering, third filtered audio data with a frequency less than or equal to the second frequency threshold is obtained. Among them, the second frequency threshold is smaller than the first frequency threshold, so that the retained audio signal can be converted into a vibration signal with a stronger sense of vibration. For example, the second frequency threshold can be selected to be less than or equal to 100Hz; for the third filtered audio data Phase compensation is performed to obtain the first audio processing result. Among them, the first audio processing result obtained after phase compensation is the vibration signal used to drive the oscillator to vibrate.
第二预设音效处理算法对待播放音频数据进行处理得到第二音频处理结果 的过程中,可以按照预设分频标准将待播放音频数据进行数据分频,得到不同频段的待播放音频数据,将不同频段的待播放音频数据作为第二音频处理结果。其中,分频标准可以根据车载扬声器播放音频的频率进行调整,可以给用户不同的模式下的感官体验。The second preset sound effect processing algorithm processes the audio data to be played to obtain the second audio processing result. In the process, the audio data to be played can be divided according to the preset frequency division standard to obtain the audio data to be played in different frequency bands, and the audio data to be played in different frequency bands are used as the second audio processing result. Among them, the frequency division standard can be adjusted according to the frequency of audio played by the car speakers, which can give users sensory experience in different modes.
S330、将第一音频处理结果发送至设置有振荡器的车载座椅,驱动振荡器发生震动,并将第二音频处理结果发送至车载扬声器进行音频播放,以形成4D车载音效。S330. Send the first audio processing result to a vehicle seat equipped with an oscillator, drive the oscillator to vibrate, and send the second audio processing result to the vehicle speaker for audio playback to form a 4D vehicle sound effect.
第一音频处理模块将第一音频处理结果发送至设置有振荡器的车载座椅,车载座椅接收到第一音频处理结果后,驱动振荡器产生震动;同时,第二音频处理模块将第二音频处理结果发送至多个车载扬声器,多个车载扬声器进行音频播放,以形成4D车载音效。The first audio processing module sends the first audio processing result to the vehicle seat equipped with an oscillator. After receiving the first audio processing result, the vehicle seat drives the oscillator to vibrate; at the same time, the second audio processing module sends the second The audio processing results are sent to multiple car speakers, and the multiple car speakers play audio to form 4D car sound effects.
本申请实施例所提供的技术方案提供了一种车载音效处理方法,其中,用户在IVI系统交互界面选取待播放音频数据后,车载音效系统可以获取到待播放音频数据,随后,车载音效系统将待播放音频数据发送至车载音响子系统,车载音响子系统的功率放大器将待播放音频数据分别发送至第一音频处理模块和第二音频处理模块进行相应的音效处理:第一音频处理模块通过对待播放音频数据进行初次滤波、去除谐波、调整频段、二次滤波和逆滤波处理后,将待播放音频数据对应的音频信号转换成与该音频信号同步的震动信号;第二音频处理模块按照预设分频标准,将待播放音频数据进行数据分频,得到不同频段的待播放音频数据。将经过第一音频处理模块处理后的待播放音频数据和第二音频处理模块处理后的待播放音频数据分别发送至座椅的振荡器和车载扬声器,座椅的振荡器在震动信号的驱动下产生振动,与车载扬声器播放的音频形成4D车载音效。本申请实施例所提供的技术方案实现了在原车内音响播放高音质音乐的同时,使座椅产生震动,以产生4D音效,给用户带来了强烈的临场感以及心理和生理愉悦的陶醉感,能够使用户达到精神放松的效果。 The technical solution provided by the embodiment of the present application provides a vehicle audio effect processing method. After the user selects the audio data to be played on the IVI system interactive interface, the vehicle audio effect system can obtain the audio data to be played. Subsequently, the vehicle audio effect system will The audio data to be played is sent to the vehicle audio subsystem. The power amplifier of the vehicle audio subsystem sends the audio data to be played to the first audio processing module and the second audio processing module respectively for corresponding sound effect processing: the first audio processing module passes the audio data to be played. After playing the audio data for primary filtering, harmonic removal, frequency band adjustment, secondary filtering and inverse filtering, the audio signal corresponding to the audio data to be played is converted into a vibration signal synchronized with the audio signal; the second audio processing module follows the preset Set the frequency division standard, divide the audio data to be played, and obtain the audio data to be played in different frequency bands. The audio data to be played processed by the first audio processing module and the audio data to be played processed by the second audio processing module are respectively sent to the oscillator of the seat and the vehicle-mounted speaker. The oscillator of the seat is driven by the vibration signal. It generates vibrations and forms a 4D car sound effect with the audio played by the car speakers. The technical solution provided by the embodiments of this application enables the original in-car speakers to play high-quality music while simultaneously causing the seats to vibrate to produce 4D sound effects, giving users a strong sense of presence and a sense of psychological and physiological pleasure. , can make users achieve mental relaxation effect.

Claims (10)

  1. 一种车载音效系统,包括:A car audio system, including:
    车载音响子系统和座椅;Vehicle audio subsystems and seats;
    所述车载音响子系统包括功率放大器和车载扬声器,所述功率放大器设置为获取待播放音频数据,对所述待播放音频数据进行第一预设音效处理和对所述待播放音频数据进行第二预设音效处理,并将经过所述第一预设音效处理后的待播放音频数据和经过所述第二预设音效处理后的待播放音频数据分别发送至所述座椅和所述车载扬声器;The vehicle audio subsystem includes a power amplifier and a vehicle speaker. The power amplifier is configured to obtain audio data to be played, perform a first preset sound effect processing on the audio data to be played, and perform a second preset sound effect processing on the audio data to be played. Preset sound effect processing, and send the audio data to be played after the first preset sound effect processing and the audio data to be played after the second preset sound effect processing to the seat and the vehicle speaker respectively. ;
    所述座椅设置有振荡器,所述振荡器设置为接收经过所述第一预设音效处理后的待播放音频数据,并基于所述经过所述第一预设音效处理后的待播放音频数据产生振动,与所述车载扬声器播放的经过所述第二预设音效处理后的待播放音频数据形成4D车载音效。The seat is provided with an oscillator, and the oscillator is configured to receive audio data to be played that has been processed by the first preset sound effect, and based on the audio data to be played that has been processed by the first preset sound effect. The data vibrates and forms a 4D vehicle sound effect with the to-be-played audio data played by the vehicle speaker that has been processed by the second preset sound effect.
  2. 根据权利要求1所述的系统,其中,所述功率放大器包括第一音频处理模块和第二音频处理模块;所述车载扬声器的数量为多个;The system according to claim 1, wherein the power amplifier includes a first audio processing module and a second audio processing module; the number of the vehicle-mounted speakers is multiple;
    所述第一音频处理模块设置为按照第一预设音效处理过程处理所述待播放音频数据得到第一音频处理结果,并将所述第一音频处理结果发送至所述振荡器;The first audio processing module is configured to process the to-be-played audio data according to a first preset sound effect processing process to obtain a first audio processing result, and send the first audio processing result to the oscillator;
    所述第二音频处理模块设置为按照第二预设音效处理过程处理所述待播放音频数据得到第二音频处理结果,并将所述第二音频处理结果发送至所述多个车载扬声器。The second audio processing module is configured to process the to-be-played audio data according to a second preset sound effect processing process to obtain a second audio processing result, and send the second audio processing result to the plurality of vehicle-mounted speakers.
  3. 根据权利要求2所述的系统,其中,所述第一音频处理模块,包括:第一低通滤波子模块、基频滤波子模块、频段调整子模块、第二低通滤波子模块和逆滤波子模块;The system according to claim 2, wherein the first audio processing module includes: a first low-pass filter sub-module, a fundamental frequency filter sub-module, a frequency band adjustment sub-module, a second low-pass filter sub-module and an inverse filter submodule;
    所述第一低通滤波子模块设置为对所述待播放音频数据进行滤波,得到频率小于或等于第一频率阈值的第一滤波音频数据;The first low-pass filtering sub-module is configured to filter the audio data to be played to obtain first filtered audio data with a frequency less than or equal to a first frequency threshold;
    所述基频滤波子模块设置为对所述第一滤波音频数据中的谐波进行过滤,得到第二滤波音频数据;The fundamental frequency filtering sub-module is configured to filter harmonics in the first filtered audio data to obtain second filtered audio data;
    所述频段调整子模块设置为将所述第二滤波音频数据映射到预设频段范围,得到目标频段音频数据;The frequency band adjustment sub-module is configured to map the second filtered audio data to a preset frequency band range to obtain target frequency band audio data;
    所述第二低通滤波子模块设置为对所述目标频段音频数据进行滤波,得到频率小于或等于第二频率阈值的第三滤波音频数据;The second low-pass filtering sub-module is configured to filter the target frequency band audio data to obtain third filtered audio data with a frequency less than or equal to the second frequency threshold;
    所述逆滤波子模块设置为对所述第三滤波音频数据进行相位补偿,得到所述第一音频处理结果,并将所述第一音频处理结果发送至所述振荡器。 The inverse filtering sub-module is configured to perform phase compensation on the third filtered audio data, obtain the first audio processing result, and send the first audio processing result to the oscillator.
  4. 根据权利要求2所述的系统,其中,所述第二音频处理模块包括音频分频子模块,设置为按照预设分频标准将所述待播放音频数据进行数据分频,得到不同频段的待播放音频数据,并将所述不同频段的待播放音频数据分别发送到所述多个车载扬声器进行播放。The system according to claim 2, wherein the second audio processing module includes an audio frequency division sub-module configured to divide the audio data to be played according to a preset frequency division standard to obtain the audio data to be played in different frequency bands. Play audio data, and send the audio data to be played in different frequency bands to the plurality of vehicle-mounted speakers for playing.
  5. 根据权利要求4所述的系统,其中,所述振荡器为低频振荡器,所述振荡器设置于所述座椅的椅背位置处。The system according to claim 4, wherein the oscillator is a low-frequency oscillator, and the oscillator is disposed at a seatback position of the seat.
  6. 根据权利要求5所述的系统,其中,所述座椅上的所述振荡器的设置数量大于或等于二,多个振荡器之间并行连接。The system according to claim 5, wherein the number of the oscillators on the seat is greater than or equal to two, and a plurality of oscillators are connected in parallel.
  7. 根据权利要求1所述的系统,其中,所述功率放大器与所述振荡器之间采用双绞线连接并进行信号传输。The system according to claim 1, wherein the power amplifier and the oscillator are connected using twisted pairs for signal transmission.
  8. 一种车载音效处理方法,包括:A vehicle sound effect processing method, including:
    获取待播放音频数据;Get the audio data to be played;
    按照第一预设音效处理过程对所述待播放音频数据进行处理得到第一音频处理结果,并按照第二预设音效处理过程对所述待播放音频数据进行处理得到第二音频处理结果;Process the audio data to be played according to a first preset sound effect processing process to obtain a first audio processing result, and process the audio data to be played according to a second preset sound effect processing process to obtain a second audio processing result;
    将所述第一音频处理结果发送至设置有振荡器的车载座椅,以驱动所述振荡器发生震动,并将所述第二音频处理结果发送至车载扬声器进行音频播放,以形成4D车载音效。The first audio processing result is sent to a car seat equipped with an oscillator to drive the oscillator to vibrate, and the second audio processing result is sent to a car speaker for audio playback to form a 4D car sound effect .
  9. 根据权利要求8所述的方法,其中,所述按照第一预设音效处理算法对所述待播放音频数据进行处理得到第一音频处理结果,包括:The method according to claim 8, wherein said processing the to-be-played audio data according to a first preset sound effect processing algorithm to obtain a first audio processing result includes:
    对所述待播放音频数据进行滤波得到频率小于或等于第一频率阈值的第一滤波音频数据;Filter the audio data to be played to obtain first filtered audio data with a frequency less than or equal to a first frequency threshold;
    对所述第一滤波音频数据中的谐波进行过滤,得到第二滤波音频数据;Filter harmonics in the first filtered audio data to obtain second filtered audio data;
    将所述第二滤波音频数据映射到预设频段范围,得到目标频段音频数据;Map the second filtered audio data to a preset frequency band range to obtain target frequency band audio data;
    对所述目标频段音频数据进行滤波,得到频率小于或等于第二频率阈值的第三滤波音频数据;Filter the target frequency band audio data to obtain third filtered audio data with a frequency less than or equal to the second frequency threshold;
    对所述第三滤波音频数据进行相位补偿得到所述第一音频处理结果。Phase compensation is performed on the third filtered audio data to obtain the first audio processing result.
  10. 根据权利要求8所述的方法,其中,所述第二预设音效处理算法对所述待播放音频数据进行处理得到第二音频处理结果,包括:The method according to claim 8, wherein the second preset sound effect processing algorithm processes the to-be-played audio data to obtain a second audio processing result, including:
    按照预设分频标准将所述待播放音频数据进行数据分频,得到不同频段的待播放音频数据,将所述不同频段的待播放音频数据作为所述第二音频处理结 果。 The audio data to be played is divided according to a preset frequency division standard to obtain audio data to be played in different frequency bands, and the audio data to be played in different frequency bands is used as the second audio processing result. fruit.
PCT/CN2023/094398 2022-05-16 2023-05-16 Vehicle-mounted sound effect system and vehicle sound effect processing method WO2023221955A1 (en)

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