WO2022195332A1 - System and method to render personalization of digital content - Google Patents

System and method to render personalization of digital content Download PDF

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Publication number
WO2022195332A1
WO2022195332A1 PCT/IB2021/053570 IB2021053570W WO2022195332A1 WO 2022195332 A1 WO2022195332 A1 WO 2022195332A1 IB 2021053570 W IB2021053570 W IB 2021053570W WO 2022195332 A1 WO2022195332 A1 WO 2022195332A1
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WO
WIPO (PCT)
Prior art keywords
digital content
toy
user
module
predefined
Prior art date
Application number
PCT/IB2021/053570
Other languages
French (fr)
Inventor
Varunn Lallit Gaala
Original Assignee
Singh, Sanjay
Bali, Ajay Kumar
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Singh, Sanjay, Bali, Ajay Kumar filed Critical Singh, Sanjay
Publication of WO2022195332A1 publication Critical patent/WO2022195332A1/en

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/40Information retrieval; Database structures therefor; File system structures therefor of multimedia data, e.g. slideshows comprising image and additional audio data
    • G06F16/43Querying
    • G06F16/438Presentation of query results
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/28Arrangements of sound-producing means in dolls; Means in dolls for producing sounds
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H2200/00Computerized interactive toys, e.g. dolls
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations

Definitions

  • Embodiments of a present disclosure relate to personalizing of digital content, and more particularly to a system and method to render personalization of the digital content.
  • Digital content is any content that exists in a form of digital data in one or more forms such as at least one of a video, audio, images, visual stories, text, and the like. Also, the digital content may also include the content for different age groups. Basically, for children, the digital content may include stories, rhymes, puzzles, and the like.
  • parents or teachers may randomly search for content on online platforms and use the digital content available on such online platforms. However, the digital content on such online platforms may be random, catchy, and may not be the exact content which the parents or the teachers may be seeking for.
  • a user may subscribe to digital content that is fixed having multimedia including stories, rhymes, e-Books, and the like which are fixed.
  • the digital content remains fixed, the user might get bored of the corresponding digital content after some time and in order to get it updated the user may have to update pay more amount, thereby making the approach more expensive.
  • a user may purchase a toy that has digital content that is stored inside a controlling unit of the toy. In such an approach, upon pressing a button on the toy, an audio of the digital content is played for the user to listen and learn.
  • the user may get bored after some time listening to the same digital content and in order to get updated digital content, the user may have to either purchase a new toy or get the digital content updated for the same toy upon making an additional payment, thereby making the approach expensive, less reliable and less efficient.
  • a system to render personalization of digital content includes one or more processors.
  • the system also includes an input module operable by the one or more processors.
  • the input module is configured to receive one or more preferences from a first user via a first user interface upon registering the first user on a centralized platform via a first user device.
  • the one or more preferences are corresponding to the digital content to be displayed on a second user interface of a second user.
  • the system also includes a toy-based personalizing module operable by the one or more processors.
  • the toy-based personalizing module is configured to receive a unique activation identifier associated with a predefined subscription plan via a first user interface to activate the predefined subscription plan.
  • the predefined subscription plan is pre-linked with at least one toy.
  • the toy-based personalizing module is also configured to personalize the digital content to be displayed on the second user interface to the corresponding at least one toy for a first predefined time interval upon activating the predefined subscription plan.
  • the system also includes an organizing module operable by the one or more processors.
  • the organizing module is configured to receive the digital content personalized to the corresponding at least one toy in real-time after every second predefined interval.
  • the organizing module is also configured to organize the second user interface with the digital content received based on the one or more preferences received by the input module, thereby rendering the personalization of the digital content.
  • a method for rendering personalization of digital content is provided.
  • the method includes receiving one or more preferences from a first user via a first user interface upon registering the first user on a centralized platform via a first user device, wherein the one or more preferences are corresponding to the digital content to be displayed on a second user interface of a second user.
  • the method also includes receiving a unique activation identifier associated with a predefined subscription plan via a first user interface to activate the predefined subscription plan, wherein the predefined subscription plan is pre-linked with at least one toy. Further, the method also includes personalizing the digital content to be displayed on the second user interface to the corresponding at least one toy for a first predefined time interval upon activating the predefined subscription plan.
  • the method also includes receiving the digital content personalized to the corresponding at least one toy in real-time after every second predefined interval. Furthermore, the method also includes organizing the second user interface with the digital content received based on the one or more preferences received by the input module, thereby rendering the personalization of the digital content.
  • FIG. 1 is a block diagram representation of a system to render personalization of digital content in accordance with an embodiment of the present disclosure
  • FIG. 2 is a block diagram representation of an exemplary embodiment of the to render the personalization of the digital content of FIG. 1 in accordance with an embodiment of the present disclosure
  • FIG. 3 is a block diagram of a personalization computer or a personalized server in accordance with an embodiment of the present disclosure.
  • FIG. 4 is a flow chart representing steps involved in a method for rendering personalization of digital content in accordance with an embodiment of the present disclosure.
  • Embodiments of the present disclosure relate to a system to render personalization of digital content.
  • digital content is defined as any content that exists in a form of digital data.
  • the digital content may include one or more types, wherein the one or more types may include at least one of video, audio, images, visual stories, text, and the like.
  • the personalization of the digital content may refer to modifying the digital content in accordance with one or more preferences of a user to provide a personalized experience of the digital content to the user.
  • the system described hereafter in FIG. 1 is the system to render the personalization of the digital content.
  • FIG. 1 is a block diagram representation of a system (10) to render personalization of digital content in accordance with an embodiment of the present disclosure.
  • the term “personalization” is defined as an act of designing or producing something to meet someone's individual requirements.
  • the digital content may include multimedia, wherein the multimedia may include at least one predefined character.
  • multimedia is defined as information that can be represented in at least one of an audio, video, animation, text, graphics drawings, images, and the like.
  • predefined character is defined as an animation of a person, an animal, a being, a creature, or a thing in the digital content.
  • the personalization of the digital content may refer to designing or producing the digital content based on one or more preferences of a user.
  • the user may include a first user and a second user.
  • the second user may be dependent on the first user.
  • the first user may include a parent, a guardian, a teacher, a mentor, an employer, a team leader, and the like.
  • the second user may include children, minors, students, the first user, a relative, a friend, an employee, a team member, and the like.
  • the system (10) includes one or more processors (20).
  • the system (10) herein represents a centralized platform.
  • the system (10) may be stored in a server.
  • the server may include a local server or a cloud server. Basically, for the first user to be able to use the system (10), the first user may have to be registered on the centralized platform.
  • the system (10) may also include a registration module (as shown in FIG. 2) operable by the one or more processors (20). The registration module may be configured to register the first user on the centralized platform upon receiving a plurality of first user details.
  • the plurality of first user details may include a username, age, contact details, bank details, an address, and the like of the first user.
  • the plurality of first user details may be stored in a database (as shown in FIG. 2) of the system (10).
  • the database may include a local database or a cloud database.
  • the first user may also have to register the second user on the centralized platform.
  • the registration module may also be configured to register the second user on the centralized platform upon receiving a plurality of second user details from the first user via a first user interface.
  • the plurality of second user details may include a username, age, gender, a relationship with the first user, and the like of the second user.
  • the plurality of second user details may also be stored in the database.
  • the first user may register one or more second users on the centralized platform.
  • the system (10) also includes an input module (30) operable by the one or more processors (20).
  • the input module (30) may be operatively coupled to the registration module.
  • the input module (30) is configured to receive the one or more preferences from the first user via the first user interface upon registering the first user on the centralized platform via a first user device (40).
  • the one or more preferences are corresponding to the digital content to be displayed on the second user interface of the second user.
  • the second user interface may be associated with at least one of the first user device (40) and a second user device (50).
  • the first user device (40) may include a mobile phone, a tablet, a laptop, or the like.
  • the second user device (50) may include a mobile phone, a tablet, a laptop, or the like.
  • the one or more preferences may include a selection of at least one of one or more categories, at least one toy, one or more accessories to be applied on the at least one toy, a predefined subscription plan, and the like.
  • the one or more categories may include at least one of a story with morals, rhymes, activities, a music category, a language learning category, and the like.
  • the digital content may be pre-generated and pre-stored in the database, wherein the digital content may include an animation of one or more characters performing one or more operations in the digital content.
  • the one or more characters may refer to the at least one predefined character as defined above in the present disclosure.
  • the one or more operations may include at least one of a role play in stories, rhymes, activities, puzzles, control actions on the second user interface, and the like.
  • the first user may purchase at least one toy, subscribe to a predefined subscription plan pre-linked to the at least one toy purchased, and render the personalization of the digital content to the corresponding at least one toy purchased using the system (10) upon registration.
  • the first user may subscribe to a predefined subscription plan upon linking the corresponding predefined subscription plan to at least one toy and render the personalization of the digital content to the corresponding at least one toy using the system (10) upon registration.
  • the at least one toy may belong to the second user which the second user may have purchased individually earlier or at a later stage.
  • the first user may also select one or more accessories to be applied on an animation of the at least one toy selected via the first user interface and on the at least one toy.
  • an animation of the one or more accessories may be applied to the animation of the at least one toy upon selection.
  • the animation of the at least one toy may refer to the at least one predefined character in the digital content.
  • the one or more accessories may include a hat, a muffler, a jacket, shoes, or the like.
  • the at least one toy may include a physical toy including at least one of a soft toy, an electronic toy, a doll, a wooden toy, and the like.
  • the digital content may include augmented reality (AR) supported content.
  • AR augmented reality
  • the term “augmented reality” is defined as a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.
  • the digital content that may be displayed on the second user interface may also appear to be superimposed on a second user’s view of the real world, thereby providing a realistic experience to the second user, of the one or more characters performing the one or more operations in the corresponding digital content.
  • the digital content may include virtual reality supported content.
  • virtual reality refers to a computer generated simulation in which a person can interact within an artificial three- dimensional environment using electronic devices, such as, but not limited to, special goggles with a screen, gloves fitted with sensors, or the like.
  • the second user interface on which the digital content may be displayed may also be associated with the corresponding electronic devices using which the second user can interact within an artificial three-dimensional environment, thereby providing a realistic experience to the second user, of the one or more characters performing the one or more operations in the corresponding digital content.
  • the predefined subscription plan may include a monthly, a quarterly, a half yearly, an annual, or the like.
  • the system (10) may also include a subscription module (as shown in FIG. 2) operable by the one or more processors (20).
  • the subscription module may be operatively coupled to the input module (30).
  • the subscription module may be configured to receive a subscription request-related signal from the first user upon receiving a payment for the predefined subscription plan selected via the first user interface.
  • the subscription module may include a payment sub- module.
  • the payment sub-module may be configured to enable the first user to make the payment corresponding to the predefined subscription plan selected by the user via the first user interface using one or more payment modes.
  • the one or more payment modes may include cash mode, card mode, net banking mode, and the like.
  • the subscription module may be also configured to generate a unique activation identifier associated with the predefined subscription plan selected by the user, thereby providing a subscription of the corresponding predefined subscription plan for the first user.
  • the unique activation identifier may be used by the first user to activate the corresponding predefined subscription plan upon registration.
  • the system (10) also includes a toy-based personalizing module (60) operable by the one or more processors (20).
  • the toy-based personalizing module (60) is operatively coupled to the input module (30).
  • the toy-based personalizing module (60) is configured to receive the unique activation identifier associated with the predefined subscription plan via the first user interface to activate the predefined subscription plan.
  • the predefined subscription plan is pre-linked with the at least one toy.
  • the toy-based personalizing module (60) is also configured to personalize the digital content to be displayed on the second user interface to the corresponding at least one toy for a first predefined time interval upon activating the predefined subscription plan.
  • personalizing the digital content to the corresponding at least one toy may include replacing the at least one predefined character in the digital content to an animation of the at least one toy upon generating the animation using an animation generation technique.
  • animation generation technique is defined as a technique that converts one or more objects in a visual media into animation of the corresponding one or more objects using an image processing technique.
  • the term “image processing technique” is defined as a method to perform some operations on an image, in order to get an enhanced image or to extract some useful information from it.
  • the first predefined time interval may correspond to a time period based on the predefined subscription plan.
  • the system (10) also includes an organizing module (70) operable by the one or more processors (20).
  • the organizing module (70) is operatively coupled to the toy-based personalizing module (60).
  • the organizing module (70) is configured to receive the digital content personalized to the corresponding at least one toy in real time after every second predefined interval.
  • the second predefined interval may be smaller than the first predefined time interval.
  • the second predefined interval may include one of daily, weekly, twice in a month, and the like. Basically, upon personalizing the digital content to the corresponding at least one toy, the organizing module (70) enables the second user to receive the digital content which is personalized, via the second interface in real-time after every second predefined interval.
  • the organizing module (70) is also configured to organize the second user interface with the digital content received based on the one or more preferences received by the input module (30), thereby rendering the personalization of the digital content.
  • organizing the second user interface may include designing or formatting the second user interface with the digital content received based on the corresponding one or more preferences.
  • the system (10) may also include an interaction module (as shown in FIG. 2) operable by the one or more processors (20).
  • the interaction module may be operatively coupled to the input module (30).
  • the interaction module may be configured to receive a plurality of commands from the first user via the first user interface upon registration, wherein the plurality of commands is to be narrated to the second user to perform at least one task mentioned in the plurality of commands.
  • the interaction module may also be configured to generate a voice recording associated with a voice tone for the corresponding at least one toy with reference to the plurality of commands to be narrated to the second user upon receiving a control signal from the first user via the first user interface.
  • the at least one task may include eating food, drinking milk, sitting, standing, and the like.
  • the plurality of commands may be related to the at least one task which the first user wants the second user to perform.
  • the at least one toy may be equipped with a controlling unit operable by the one or more processors (20).
  • the controlling unit may be operatively coupled to the interaction module.
  • the controlling unit may be configured to receive the control signal from the first user via the first user device (40) when the plurality of commands is to be narrated to the second user.
  • the controlling unit may also be configured to activate a speaker to play the voice recording generated by the interaction module upon receiving the control signal, wherein the speaker may be operatively coupled to the controlling unit and placed inside of the at least one toy.
  • the control signal may include an electrical signal.
  • the system (10) may also include an alteration module (as shown in FIG. 2) operable by the one or more processors (20).
  • the alteration module may be operatively coupled to the toy-based personalizing module (60).
  • the alteration module may be configured to receive one or more visual media upon personalizing the digital content by activation of the predefined subscription plan via the toy-based personalizing module (60).
  • the one or more visual media may include one or more images, one or more videos, and the like.
  • the alteration module may also be configured to generate an animation of at least one object from the one or more visual media using the animation generation technique to alter the at least one character in the digital content personalized to the at least one toy with the animation generated.
  • the at least one object in the one or more visual media may include at least one of one or more toys, one or more minors, the one or more accessories, the first user, the second user, and the like.
  • FIG. 2 is a block diagram representation of an exemplary embodiment of the system (10) to render personalization of digital content of FIG. 1 in accordance with an embodiment of the present disclosure.
  • the system (10) includes the one or more processors (20).
  • the parent ‘A’ (80) may use the system (10) to render the personalization of the digital content in order to do so.
  • the parent ‘A’ (80) substantially similar to the first user as described in the description of FIG. 1 in the present disclosure.
  • the child ‘X’ (90) is substantially similar to the second user as described in the description of FIG. 1 in the present disclosure.
  • the parent ‘A’ (80) visits a shop (100) and purchases a first toy (110), wherein the first toy (110) is of an elephant.
  • the first toy (110) is pre-linked with the predefined subscription plan for the digital content to be displayed on a child interface of the child ‘X’ (90) on a tablet (120).
  • the child’s interface is substantially similar to the second user interface as described in the description of FIG. 1 in the present disclosure.
  • the parent ‘A’ (80) may have to register on the centralized platform.
  • the parent ‘A’ (80) registers on the centralized platform via a parent interface of the parent ‘A’ (80) on a parent’s mobile phone (130) via the registration module (140) of the system (10).
  • the parent ‘A’ (80) also registers the child ‘X’ (90) on the centralized platform.
  • the parent ‘A’ (80) provides the one or more preferences corresponding to the digital content to be displayed on the child interface, via the input module (30) of the system (10).
  • the one or more preferences may include selecting the one or more categories, selecting the toy being the elephant, selecting the predefined subscription plan, and the like.
  • the parent ‘A’ (80) subscribes to the predefined subscription plan selected which is an annual subscription plan via the subscription module (150) of the system (10) by making the payment for the same via the payment sub-module (160) of the subscription module (150).
  • the unique activation identifier associated with the corresponding predefined subscription plan may be generated by the subscription module (150), wherein the unique activation identifier may be used to activate the predefined subscription plan.
  • the predefined subscription plan is activated by the toy-based personalizing module (60) of the system (10) upon receiving the unique activation identifier.
  • the digital content is personalized to the first toy (110) which is the elephant by the toy-based personalizing module (60). Therefore, a main character in the digital content is replaced by the first toy (110) which is the elephant with the digital content remaining the same.
  • the digital content which is personalized to the first toy (110) is received on the child interface on weekly basis via the organizing module (70) of the system (10). Also, the digital content received every week is stored in the database (165) of the system (10). Moreover, the child interface is organized with the digital content received based on the one or more preferences received by the input module (30).
  • the parent ‘A’ (80) is willing to make the child ‘X’ (90) have food and the child ‘X’ (90) is being stubborn and troubling the parent ‘A’ (80). Then, the parent ‘A’ (80) can provide the plurality of commands which is to be narrated to the child ‘X’ (90) to perform at least one task mentioned in the plurality of commands.
  • the system (10) receives the plurality of commands via the interaction module (170) of the system (10).
  • the system (10) also generates the voice recording associated with the voice tone for the elephant with reference to the plurality of commands to be narrated to the child ‘X’ (90) upon receiving the control signal from the parent ‘A’ (80) via the parent interface.
  • the parent ‘A’ (80) captures one or more images (200) of the second toy and the third toy and uploads them on the system (10). Later, the system (10) receives the one or more images (200) of the second toy and the third toy and generates the animation for each using the animation generation technique via the alteration module (210) of the system (10). Further, one or more characters in the digital content are replaced with the animation of the second toy which is the monkey, and the animation of the third toy which is the tiger. Now, the organizing module (70) receives the digital content including the elephant as the main character, the monkey, and the tiger as the other characters in real-time on weekly basis and organizes the child interface with the digital content received.
  • FIG. 3 is a block diagram of a personalization computer or a personalized server (220) in accordance with an embodiment of the present disclosure.
  • the personalized server (220) includes processor(s) (230), and memory (240) coupled to the bus (250).
  • the processor(s) (230) and the memory (240) are substantially similar to the system (10) of FIG. 1.
  • the memory (240) is located in a local storage device.
  • the processor(s) (230), as used herein, means any type of computational circuit, such as, but not limited to, a microprocessor, a microcontroller, a complex instruction set computing microprocessor, a reduced instruction set computing microprocessor, a very long instruction word microprocessor, an explicitly parallel instruction computing microprocessor, a digital signal processor, or any other type of processing circuit, or a combination thereof.
  • Computer memory elements may include any suitable memory device(s) for storing data and executable program, such as read only memory, random access memory, erasable programmable read only memory, electrically erasable programmable read only memory, hard drive, removable media drive for handling memory cards and the like.
  • Embodiments of the present subject matter may be implemented in conjunction with program modules, including functions, procedures, data structures, and application programs, for performing tasks, or defining abstract data types or low-level hardware contexts.
  • Executable program stored on any of the above-mentioned storage media may be executable by the processor(s) (230).
  • the memory (240) includes a plurality of modules stored in the form of executable program which instructs the processor (230) to perform method steps illustrated in FIG. 3.
  • the memory (240) has following modules: an input module (30), a toy-based personalizing module (60), and an organizing module (70).
  • the input module (30) is configured to receive one or more preferences from a first user via a first user interface upon registering the first user on a centralized platform via a first user device (40).
  • the toy-based personalizing module (60) is configured to receive a unique activation identifier associated with a predefined subscription plan via a first user interface to activate the predefined subscription plan, wherein the predefined subscription plan is pre-linked with at least one toy.
  • the toy-based personalizing module (60) is also configured to personalize the digital content to be displayed on the second user interface to the corresponding at least one toy for a first predefined time interval upon activating the predefined subscription plan.
  • the organizing module (70) is configured to receive the digital content personalized to the corresponding at least one toy in real-time after every second predefined interval.
  • the organizing module (70) is also configured to organize the second user interface with the digital content received based on the one or more preferences received by the input module (30), thereby rendering the personalization of the digital content.
  • FIG. 4 is a flow chart representing steps involved in a method (260) for rendering personalization of digital content in accordance with an embodiment of the present disclosure.
  • the method (260) includes receiving one or more preferences from a first user via a first user interface upon registering the first user on a centralized platform via a first user device, wherein the one or more preferences are corresponding to the digital content to be displayed on a second user interface of a second user in step 270.
  • receiving the one or more preferences may include receiving the one or more preferences by an input module (30).
  • the method (260) also includes receiving a unique activation identifier associated with a predefined subscription plan via a first user interface to activate the predefined subscription plan, wherein the predefined subscription plan is pre-linked with at least one toy in step 280.
  • receiving the unique activation identifier may include receiving the unique activation identifier by the toy-based personalizing module (60).
  • the method (260) includes personalizing the digital content to be displayed on the second user interface to the corresponding at least one toy for a first predefined time interval upon activating the predefined subscription plan in step 290.
  • personalizing the digital content to the corresponding at least one toy may include personalizing the digital content to the corresponding at least one toy by the toy-based personalizing module (60).
  • personalizing the digital content to the corresponding at least one toy may include replacing at least one predefined character in the digital content to an animation of the at least one toy upon generating the animation using an animation generation technique.
  • the method (260) also includes receiving the digital content personalized to the corresponding at least one toy in real-time after every second predefined interval in step 300.
  • receiving the digital content personalized to the corresponding at least one toy may include receiving the digital content personalized to the corresponding at least one toy by an organizing module (70).
  • the method (260) also includes organizing the second user interface with the digital content received based on the one or more preferences received by the input module, thereby rendering the personalization of the digital content in step 310.
  • organizing the second user interface with the digital content may include organizing the second user interface with the digital content by the organizing module (70).
  • the implementation time required to perform the method steps included in the present disclosure by the one or more processors of the system is very minimal, thereby the system maintains very minimal operational speed.
  • Various embodiments of the present disclosure enable personalizing the digital content to the at least one toy which is of the user’ s interest, thereby providing a more realistic experience to the user. Also, the user may not get bored of the digital content, as the digital content which is new is received in real-time after a predefined time interval till the time period related to the predefined subscription plan is reached.

Abstract

A system to render personalization of digital content is provided. The system includes an input module (30) which receives preference(s) from a first user via a first user interface upon registering, wherein the preference(s) are corresponding to the digital content to be displayed on a second user interface of a second user. The system also includes a toy-based personalizing module (60) which receives a unique activation identifier associated with a predefined subscription plan, wherein the predefined subscription plan is pre-linked with at least one toy and personalizes the digital content to the at least one toy for a first predefined time interval upon activation. The system also includes an organizing module (70) which receives the digital content personalized to the at least one toy in real-time after every second predefined interval and organizes the second user interface with the digital content received, thereby rendering the personalization of the digital content.

Description

SYSTEM AND METHOD TO RENDER PERSONALIZATION OF DIGITAL
CONTENT
EARLIEST PRIORITY DATE:
This Application claims priority from a Complete patent application filed in India having Patent Application No. 202121011178, filed on March 16, 2021 and titled “SYSTEM AND METHOD TO RENDER PERSONALIZATION OF DIGITAL CONTENT”.
FIELD OF INVENTION
Embodiments of a present disclosure relate to personalizing of digital content, and more particularly to a system and method to render personalization of the digital content.
BACKGROUND
Today, parents and teachers are using digital content to make learning more entertaining for children of different age groups such as for an age group of 2-8 years old. Digital content is any content that exists in a form of digital data in one or more forms such as at least one of a video, audio, images, visual stories, text, and the like. Also, the digital content may also include the content for different age groups. Basically, for children, the digital content may include stories, rhymes, puzzles, and the like. In a conventional approach, parents or teachers may randomly search for content on online platforms and use the digital content available on such online platforms. However, the digital content on such online platforms may be random, catchy, and may not be the exact content which the parents or the teachers may be seeking for.
In one approach, a user may subscribe to digital content that is fixed having multimedia including stories, rhymes, e-Books, and the like which are fixed. However, in such an approach, as the digital content remains fixed, the user might get bored of the corresponding digital content after some time and in order to get it updated the user may have to update pay more amount, thereby making the approach more expensive. In another approach, a user may purchase a toy that has digital content that is stored inside a controlling unit of the toy. In such an approach, upon pressing a button on the toy, an audio of the digital content is played for the user to listen and learn. However, as the digital content is fixed, the user may get bored after some time listening to the same digital content and in order to get updated digital content, the user may have to either purchase a new toy or get the digital content updated for the same toy upon making an additional payment, thereby making the approach expensive, less reliable and less efficient.
Hence, there is a need for an improved system and method to render personalization of digital content which addresses the aforementioned issues.
BRIEF DESCRIPTION
In accordance with one embodiment of the disclosure, a system to render personalization of digital content is provided. The system includes one or more processors. The system also includes an input module operable by the one or more processors. The input module is configured to receive one or more preferences from a first user via a first user interface upon registering the first user on a centralized platform via a first user device. The one or more preferences are corresponding to the digital content to be displayed on a second user interface of a second user. Further, the system also includes a toy-based personalizing module operable by the one or more processors. The toy-based personalizing module is configured to receive a unique activation identifier associated with a predefined subscription plan via a first user interface to activate the predefined subscription plan. The predefined subscription plan is pre-linked with at least one toy. The toy-based personalizing module is also configured to personalize the digital content to be displayed on the second user interface to the corresponding at least one toy for a first predefined time interval upon activating the predefined subscription plan. Furthermore, the system also includes an organizing module operable by the one or more processors. The organizing module is configured to receive the digital content personalized to the corresponding at least one toy in real-time after every second predefined interval. The organizing module is also configured to organize the second user interface with the digital content received based on the one or more preferences received by the input module, thereby rendering the personalization of the digital content. In accordance with another embodiment, a method for rendering personalization of digital content is provided. The method includes receiving one or more preferences from a first user via a first user interface upon registering the first user on a centralized platform via a first user device, wherein the one or more preferences are corresponding to the digital content to be displayed on a second user interface of a second user. The method also includes receiving a unique activation identifier associated with a predefined subscription plan via a first user interface to activate the predefined subscription plan, wherein the predefined subscription plan is pre-linked with at least one toy. Further, the method also includes personalizing the digital content to be displayed on the second user interface to the corresponding at least one toy for a first predefined time interval upon activating the predefined subscription plan. Furthermore, the method also includes receiving the digital content personalized to the corresponding at least one toy in real-time after every second predefined interval. Furthermore, the method also includes organizing the second user interface with the digital content received based on the one or more preferences received by the input module, thereby rendering the personalization of the digital content.
To further clarify the advantages and features of the present disclosure, a more particular description of the disclosure will follow by reference to specific embodiments thereof, which are illustrated in the appended figures. It is to be appreciated that these figures depict only typical embodiments of the disclosure and are therefore not to be considered limiting in scope. The disclosure will be described and explained with additional specificity and detail with the appended figures.
BRIEF DESCRIPTION OF THE DRAWINGS
The disclosure will be described and explained with additional specificity and detail with the accompanying figures in which:
FIG. 1 is a block diagram representation of a system to render personalization of digital content in accordance with an embodiment of the present disclosure;
FIG. 2 is a block diagram representation of an exemplary embodiment of the to render the personalization of the digital content of FIG. 1 in accordance with an embodiment of the present disclosure; FIG. 3 is a block diagram of a personalization computer or a personalized server in accordance with an embodiment of the present disclosure; and
FIG. 4 is a flow chart representing steps involved in a method for rendering personalization of digital content in accordance with an embodiment of the present disclosure.
Further, those skilled in the art will appreciate that elements in the figures are illustrated for simplicity and may not have necessarily been drawn to scale. Furthermore, in terms of the construction of the device, one or more components of the device may have been represented in the figures by conventional symbols, and the figures may show only those specific details that are pertinent to understanding the embodiments of the present disclosure so as not to obscure the figures with details that will be readily apparent to those skilled in the art having the benefit of the description herein.
DETAILED DESCRIPTION
For the purpose of promoting an understanding of the principles of the disclosure, reference will now be made to the embodiment illustrated in the figures and specific language will be used to describe them. It will nevertheless be understood that no limitation of the scope of the disclosure is thereby intended. Such alterations and further modifications in the illustrated system, and such further applications of the principles of the disclosure as would normally occur to those skilled in the art are to be construed as being within the scope of the present disclosure.
The terms "comprises", "comprising", or any other variations thereof, are intended to cover a non-exclusive inclusion, such that a process or method that comprises a list of steps does not include only those steps but may include other steps not expressly listed or inherent to such a process or method. Similarly, one or more devices or sub-systems or elements or structures or components preceded by "comprises... a" does not, without more constraints, preclude the existence of other devices, sub-systems, elements, structures, components, additional devices, additional sub-systems, additional elements, additional structures or additional components. Appearances of the phrase "in an embodiment", "in another embodiment" and similar language throughout this specification may, but not necessarily do, all refer to the same embodiment. Unless otherwise defined, all technical and scientific terms used herein have the same meaning as commonly understood by those skilled in the art to which this disclosure belongs. The system, methods, and examples provided herein are only illustrative and not intended to be limiting.
In the following specification and the claims, reference will be made to a number of terms, which shall be defined to have the following meanings. The singular forms “a”, “an”, and “the” include plural references unless the context clearly dictates otherwise.
Embodiments of the present disclosure relate to a system to render personalization of digital content. As used herein, the term “digital content” is defined as any content that exists in a form of digital data. The digital content may include one or more types, wherein the one or more types may include at least one of video, audio, images, visual stories, text, and the like. Further, the personalization of the digital content may refer to modifying the digital content in accordance with one or more preferences of a user to provide a personalized experience of the digital content to the user. Thus, the system described hereafter in FIG. 1 is the system to render the personalization of the digital content.
FIG. 1 is a block diagram representation of a system (10) to render personalization of digital content in accordance with an embodiment of the present disclosure. As used herein, the term “personalization” is defined as an act of designing or producing something to meet someone's individual requirements. Further, in an embodiment, the digital content may include multimedia, wherein the multimedia may include at least one predefined character. As used herein, the term “multimedia” is defined as information that can be represented in at least one of an audio, video, animation, text, graphics drawings, images, and the like. As used herein, the term “predefined character” is defined as an animation of a person, an animal, a being, a creature, or a thing in the digital content.
Thus, as used herein, the personalization of the digital content may refer to designing or producing the digital content based on one or more preferences of a user. In one embodiment, the user may include a first user and a second user. In such embodiment, the second user may be dependent on the first user. In one exemplary embodiment, the first user may include a parent, a guardian, a teacher, a mentor, an employer, a team leader, and the like. In one exemplary embodiment, the second user may include children, minors, students, the first user, a relative, a friend, an employee, a team member, and the like.
The system (10) includes one or more processors (20). In one embodiment, the system (10) herein represents a centralized platform. In an embodiment, the system (10) may be stored in a server. In one exemplary embodiment, the server may include a local server or a cloud server. Basically, for the first user to be able to use the system (10), the first user may have to be registered on the centralized platform. Thus, in one embodiment, the system (10) may also include a registration module (as shown in FIG. 2) operable by the one or more processors (20). The registration module may be configured to register the first user on the centralized platform upon receiving a plurality of first user details. In one embodiment, the plurality of first user details may include a username, age, contact details, bank details, an address, and the like of the first user. In one embodiment, the plurality of first user details may be stored in a database (as shown in FIG. 2) of the system (10). In one exemplary embodiment, the database may include a local database or a cloud database.
Further, in one embodiment, the first user may also have to register the second user on the centralized platform. Thus, the registration module may also be configured to register the second user on the centralized platform upon receiving a plurality of second user details from the first user via a first user interface. In one exemplary embodiment, the plurality of second user details may include a username, age, gender, a relationship with the first user, and the like of the second user. In one exemplary embodiment, the plurality of second user details may also be stored in the database. In an embodiment, the first user may register one or more second users on the centralized platform.
Furthermore, upon registration, the first user may have to provide the one or more preferences according to which the first user may be willing to display the digital content on a second user interface of the second user. Thus, the system (10) also includes an input module (30) operable by the one or more processors (20). The input module (30) may be operatively coupled to the registration module. The input module (30) is configured to receive the one or more preferences from the first user via the first user interface upon registering the first user on the centralized platform via a first user device (40). The one or more preferences are corresponding to the digital content to be displayed on the second user interface of the second user. In one exemplary embodiment, the second user interface may be associated with at least one of the first user device (40) and a second user device (50). In one embodiment, the first user device (40) may include a mobile phone, a tablet, a laptop, or the like. In one embodiment, the second user device (50) may include a mobile phone, a tablet, a laptop, or the like.
In one exemplary embodiment, the one or more preferences may include a selection of at least one of one or more categories, at least one toy, one or more accessories to be applied on the at least one toy, a predefined subscription plan, and the like. In one specific embodiment, the one or more categories may include at least one of a story with morals, rhymes, activities, a music category, a language learning category, and the like. In one embodiment, the digital content may be pre-generated and pre-stored in the database, wherein the digital content may include an animation of one or more characters performing one or more operations in the digital content. In one embodiment, the one or more characters may refer to the at least one predefined character as defined above in the present disclosure. In one embodiment, the one or more operations may include at least one of a role play in stories, rhymes, activities, puzzles, control actions on the second user interface, and the like.
Basically, in an embodiment, when the second user may include a minor, a child, a student, or the like, the first user may purchase at least one toy, subscribe to a predefined subscription plan pre-linked to the at least one toy purchased, and render the personalization of the digital content to the corresponding at least one toy purchased using the system (10) upon registration.
In another embodiment, when the second user may include a minor, a child, a student, or the like, the first user may subscribe to a predefined subscription plan upon linking the corresponding predefined subscription plan to at least one toy and render the personalization of the digital content to the corresponding at least one toy using the system (10) upon registration. In such embodiment, the at least one toy may belong to the second user which the second user may have purchased individually earlier or at a later stage. In yet another embodiment, when the second user may include a minor, a child, a student, or the like, upon subscribing to the predefined subscription plan, the first user may also select one or more accessories to be applied on an animation of the at least one toy selected via the first user interface and on the at least one toy. Basically, in an embodiment, an animation of the one or more accessories may be applied to the animation of the at least one toy upon selection. Also, in one exemplary embodiment, the animation of the at least one toy may refer to the at least one predefined character in the digital content. In one exemplary embodiment, the one or more accessories may include a hat, a muffler, a jacket, shoes, or the like. In one exemplary embodiment, the at least one toy may include a physical toy including at least one of a soft toy, an electronic toy, a doll, a wooden toy, and the like.
In one exemplary embodiment, the digital content may include augmented reality (AR) supported content. As used herein, the term “augmented reality” is defined as a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view. Thus, in such embodiment, the digital content that may be displayed on the second user interface may also appear to be superimposed on a second user’s view of the real world, thereby providing a realistic experience to the second user, of the one or more characters performing the one or more operations in the corresponding digital content.
In another exemplary embodiment, the digital content may include virtual reality supported content. As used herein, the term “virtual reality” refers to a computer generated simulation in which a person can interact within an artificial three- dimensional environment using electronic devices, such as, but not limited to, special goggles with a screen, gloves fitted with sensors, or the like. Thus, in such embodiment, the second user interface on which the digital content may be displayed may also be associated with the corresponding electronic devices using which the second user can interact within an artificial three-dimensional environment, thereby providing a realistic experience to the second user, of the one or more characters performing the one or more operations in the corresponding digital content.
In addition, in one exemplary embodiment, the predefined subscription plan may include a monthly, a quarterly, a half yearly, an annual, or the like. Thus, in one embodiment, for the first user to be able to subscribe to the predefined subscription plan, the system (10) may also include a subscription module (as shown in FIG. 2) operable by the one or more processors (20). The subscription module may be operatively coupled to the input module (30). The subscription module may be configured to receive a subscription request-related signal from the first user upon receiving a payment for the predefined subscription plan selected via the first user interface. In one embodiment, the subscription module may include a payment sub- module. The payment sub-module may be configured to enable the first user to make the payment corresponding to the predefined subscription plan selected by the user via the first user interface using one or more payment modes. In one exemplary embodiment, the one or more payment modes may include cash mode, card mode, net banking mode, and the like. The subscription module may be also configured to generate a unique activation identifier associated with the predefined subscription plan selected by the user, thereby providing a subscription of the corresponding predefined subscription plan for the first user. In one embodiment, the unique activation identifier may be used by the first user to activate the corresponding predefined subscription plan upon registration.
Subsequently, the system (10) also includes a toy-based personalizing module (60) operable by the one or more processors (20). The toy-based personalizing module (60) is operatively coupled to the input module (30). The toy-based personalizing module (60) is configured to receive the unique activation identifier associated with the predefined subscription plan via the first user interface to activate the predefined subscription plan. The predefined subscription plan is pre-linked with the at least one toy.
The toy-based personalizing module (60) is also configured to personalize the digital content to be displayed on the second user interface to the corresponding at least one toy for a first predefined time interval upon activating the predefined subscription plan. In an embodiment, personalizing the digital content to the corresponding at least one toy may include replacing the at least one predefined character in the digital content to an animation of the at least one toy upon generating the animation using an animation generation technique. As used herein, the term “animation generation technique” is defined as a technique that converts one or more objects in a visual media into animation of the corresponding one or more objects using an image processing technique. As used herein, the term “image processing technique” is defined as a method to perform some operations on an image, in order to get an enhanced image or to extract some useful information from it. In one exemplary embodiment, the first predefined time interval may correspond to a time period based on the predefined subscription plan.
Moreover, the system (10) also includes an organizing module (70) operable by the one or more processors (20). The organizing module (70) is operatively coupled to the toy-based personalizing module (60). The organizing module (70) is configured to receive the digital content personalized to the corresponding at least one toy in real time after every second predefined interval. In one embodiment, the second predefined interval may be smaller than the first predefined time interval. In one exemplary embodiment, the second predefined interval may include one of daily, weekly, twice in a month, and the like. Basically, upon personalizing the digital content to the corresponding at least one toy, the organizing module (70) enables the second user to receive the digital content which is personalized, via the second interface in real-time after every second predefined interval.
The organizing module (70) is also configured to organize the second user interface with the digital content received based on the one or more preferences received by the input module (30), thereby rendering the personalization of the digital content. In one embodiment, organizing the second user interface may include designing or formatting the second user interface with the digital content received based on the corresponding one or more preferences.
Additionally, in one embodiment, the system (10) may also include an interaction module (as shown in FIG. 2) operable by the one or more processors (20). The interaction module may be operatively coupled to the input module (30). The interaction module may be configured to receive a plurality of commands from the first user via the first user interface upon registration, wherein the plurality of commands is to be narrated to the second user to perform at least one task mentioned in the plurality of commands. The interaction module may also be configured to generate a voice recording associated with a voice tone for the corresponding at least one toy with reference to the plurality of commands to be narrated to the second user upon receiving a control signal from the first user via the first user interface. In one exemplary embodiment, the at least one task may include eating food, drinking milk, sitting, standing, and the like. Also, the plurality of commands may be related to the at least one task which the first user wants the second user to perform.
Basically, in one embodiment, the at least one toy may be equipped with a controlling unit operable by the one or more processors (20). The controlling unit may be operatively coupled to the interaction module. The controlling unit may be configured to receive the control signal from the first user via the first user device (40) when the plurality of commands is to be narrated to the second user. The controlling unit may also be configured to activate a speaker to play the voice recording generated by the interaction module upon receiving the control signal, wherein the speaker may be operatively coupled to the controlling unit and placed inside of the at least one toy. In one embodiment, the control signal may include an electrical signal.
Moreover, the first user or the second user may be willing to change the at least one predefined character in the digital content to an animation of the first user, the second user, or any other object. Thus, in one exemplary embodiment, the system (10) may also include an alteration module (as shown in FIG. 2) operable by the one or more processors (20). The alteration module may be operatively coupled to the toy-based personalizing module (60). The alteration module may be configured to receive one or more visual media upon personalizing the digital content by activation of the predefined subscription plan via the toy-based personalizing module (60). In one embodiment, the one or more visual media may include one or more images, one or more videos, and the like. The alteration module may also be configured to generate an animation of at least one object from the one or more visual media using the animation generation technique to alter the at least one character in the digital content personalized to the at least one toy with the animation generated. In one embodiment, the at least one object in the one or more visual media may include at least one of one or more toys, one or more minors, the one or more accessories, the first user, the second user, and the like.
Later, in one embodiment, the organizing module (70) may receive the digital content including the at least one character altered in real-time after every second predefined interval, and organize the second user interface with the digital content received. FIG. 2 is a block diagram representation of an exemplary embodiment of the system (10) to render personalization of digital content of FIG. 1 in accordance with an embodiment of the present disclosure. The system (10) includes the one or more processors (20). Suppose a parent ‘A’ (80) is willing to train the only child ‘X’ (90) of the parent ‘A’ (80) using the digital content, however, not with a random content but the parent ‘A’ (80) is willing to train the child ‘X’ (90) with the digital content which is personalized as per the requirement of the parent ‘A’ (80) or the child ‘X’ (90). Thus, the parent ‘A’ (80) may use the system (10) to render the personalization of the digital content in order to do so. As used herein, the parent ‘A’ (80) substantially similar to the first user as described in the description of FIG. 1 in the present disclosure. Also, as used herein, the child ‘X’ (90) is substantially similar to the second user as described in the description of FIG. 1 in the present disclosure.
Initially, suppose the parent ‘A’ (80) visits a shop (100) and purchases a first toy (110), wherein the first toy (110) is of an elephant. Suppose the first toy (110) is pre-linked with the predefined subscription plan for the digital content to be displayed on a child interface of the child ‘X’ (90) on a tablet (120). As used herein, the child’s interface is substantially similar to the second user interface as described in the description of FIG. 1 in the present disclosure. Now, the parent ‘A’ (80) may have to register on the centralized platform. Thus, the parent ‘A’ (80) registers on the centralized platform via a parent interface of the parent ‘A’ (80) on a parent’s mobile phone (130) via the registration module (140) of the system (10). The parent ‘A’ (80) also registers the child ‘X’ (90) on the centralized platform.
Later, the parent ‘A’ (80) provides the one or more preferences corresponding to the digital content to be displayed on the child interface, via the input module (30) of the system (10). Suppose the one or more preferences may include selecting the one or more categories, selecting the toy being the elephant, selecting the predefined subscription plan, and the like. Further, suppose upon registration, the parent ‘A’ (80) subscribes to the predefined subscription plan selected which is an annual subscription plan via the subscription module (150) of the system (10) by making the payment for the same via the payment sub-module (160) of the subscription module (150). Later, upon subscribing, the unique activation identifier associated with the corresponding predefined subscription plan may be generated by the subscription module (150), wherein the unique activation identifier may be used to activate the predefined subscription plan.
Thus, the predefined subscription plan is activated by the toy-based personalizing module (60) of the system (10) upon receiving the unique activation identifier. Later, upon activation of the predefined subscription plan, the digital content is personalized to the first toy (110) which is the elephant by the toy-based personalizing module (60). Therefore, a main character in the digital content is replaced by the first toy (110) which is the elephant with the digital content remaining the same. Now, the digital content which is personalized to the first toy (110) is received on the child interface on weekly basis via the organizing module (70) of the system (10). Also, the digital content received every week is stored in the database (165) of the system (10). Moreover, the child interface is organized with the digital content received based on the one or more preferences received by the input module (30).
Suppose the parent ‘A’ (80) is willing to make the child ‘X’ (90) have food and the child ‘X’ (90) is being stubborn and troubling the parent ‘A’ (80). Then, the parent ‘A’ (80) can provide the plurality of commands which is to be narrated to the child ‘X’ (90) to perform at least one task mentioned in the plurality of commands. The system (10) receives the plurality of commands via the interaction module (170) of the system (10). The system (10) also generates the voice recording associated with the voice tone for the elephant with reference to the plurality of commands to be narrated to the child ‘X’ (90) upon receiving the control signal from the parent ‘A’ (80) via the parent interface. The controlling unit (180) equipped inside of the first toy (110) which is the elephant, receives the control signal and activates the speaker (190) to play the voice recording generated. Now, upon hearing the narration from the first toy (110), the child ‘X’ (90) may start eating the food.
Suppose the child ‘X’ (90) earlier had a second toy of a monkey and recently bought a third toy of a tiger from the shop (100). Now, to provide a more realistic experience to the child ‘X’ (90), the parent ‘A’ (80) captures one or more images (200) of the second toy and the third toy and uploads them on the system (10). Later, the system (10) receives the one or more images (200) of the second toy and the third toy and generates the animation for each using the animation generation technique via the alteration module (210) of the system (10). Further, one or more characters in the digital content are replaced with the animation of the second toy which is the monkey, and the animation of the third toy which is the tiger. Now, the organizing module (70) receives the digital content including the elephant as the main character, the monkey, and the tiger as the other characters in real-time on weekly basis and organizes the child interface with the digital content received.
FIG. 3 is a block diagram of a personalization computer or a personalized server (220) in accordance with an embodiment of the present disclosure. The personalized server (220) includes processor(s) (230), and memory (240) coupled to the bus (250). As used herein, the processor(s) (230) and the memory (240) are substantially similar to the system (10) of FIG. 1. Here, the memory (240) is located in a local storage device.
The processor(s) (230), as used herein, means any type of computational circuit, such as, but not limited to, a microprocessor, a microcontroller, a complex instruction set computing microprocessor, a reduced instruction set computing microprocessor, a very long instruction word microprocessor, an explicitly parallel instruction computing microprocessor, a digital signal processor, or any other type of processing circuit, or a combination thereof.
Computer memory elements may include any suitable memory device(s) for storing data and executable program, such as read only memory, random access memory, erasable programmable read only memory, electrically erasable programmable read only memory, hard drive, removable media drive for handling memory cards and the like. Embodiments of the present subject matter may be implemented in conjunction with program modules, including functions, procedures, data structures, and application programs, for performing tasks, or defining abstract data types or low-level hardware contexts. Executable program stored on any of the above-mentioned storage media may be executable by the processor(s) (230).
The memory (240) includes a plurality of modules stored in the form of executable program which instructs the processor (230) to perform method steps illustrated in FIG. 3. The memory (240) has following modules: an input module (30), a toy-based personalizing module (60), and an organizing module (70). The input module (30) is configured to receive one or more preferences from a first user via a first user interface upon registering the first user on a centralized platform via a first user device (40).
The toy-based personalizing module (60) is configured to receive a unique activation identifier associated with a predefined subscription plan via a first user interface to activate the predefined subscription plan, wherein the predefined subscription plan is pre-linked with at least one toy. The toy-based personalizing module (60) is also configured to personalize the digital content to be displayed on the second user interface to the corresponding at least one toy for a first predefined time interval upon activating the predefined subscription plan.
The organizing module (70) is configured to receive the digital content personalized to the corresponding at least one toy in real-time after every second predefined interval. The organizing module (70) is also configured to organize the second user interface with the digital content received based on the one or more preferences received by the input module (30), thereby rendering the personalization of the digital content.
FIG. 4 is a flow chart representing steps involved in a method (260) for rendering personalization of digital content in accordance with an embodiment of the present disclosure. The method (260) includes receiving one or more preferences from a first user via a first user interface upon registering the first user on a centralized platform via a first user device, wherein the one or more preferences are corresponding to the digital content to be displayed on a second user interface of a second user in step 270. In one embodiment, receiving the one or more preferences may include receiving the one or more preferences by an input module (30).
The method (260) also includes receiving a unique activation identifier associated with a predefined subscription plan via a first user interface to activate the predefined subscription plan, wherein the predefined subscription plan is pre-linked with at least one toy in step 280. In one embodiment, receiving the unique activation identifier may include receiving the unique activation identifier by the toy-based personalizing module (60). Furthermore, the method (260) includes personalizing the digital content to be displayed on the second user interface to the corresponding at least one toy for a first predefined time interval upon activating the predefined subscription plan in step 290. In one embodiment, personalizing the digital content to the corresponding at least one toy may include personalizing the digital content to the corresponding at least one toy by the toy-based personalizing module (60). In such embodiment, personalizing the digital content to the corresponding at least one toy may include replacing at least one predefined character in the digital content to an animation of the at least one toy upon generating the animation using an animation generation technique.
Furthermore, the method (260) also includes receiving the digital content personalized to the corresponding at least one toy in real-time after every second predefined interval in step 300. In one embodiment, receiving the digital content personalized to the corresponding at least one toy may include receiving the digital content personalized to the corresponding at least one toy by an organizing module (70).
Furthermore, the method (260) also includes organizing the second user interface with the digital content received based on the one or more preferences received by the input module, thereby rendering the personalization of the digital content in step 310. In one embodiment, organizing the second user interface with the digital content may include organizing the second user interface with the digital content by the organizing module (70).
Further, from a technical effect point of view, the implementation time required to perform the method steps included in the present disclosure by the one or more processors of the system is very minimal, thereby the system maintains very minimal operational speed.
Various embodiments of the present disclosure enable personalizing the digital content to the at least one toy which is of the user’ s interest, thereby providing a more realistic experience to the user. Also, the user may not get bored of the digital content, as the digital content which is new is received in real-time after a predefined time interval till the time period related to the predefined subscription plan is reached.
While specific language has been used to describe the disclosure, any limitations arising on account of the same are not intended. As would be apparent to a person skilled in the art, various working modifications may be made to the method in order to implement the inventive concept as taught herein.
The figures and the foregoing description give examples of embodiments. Those skilled in the art will appreciate that one or more of the described elements may well be combined into a single functional element. Alternatively, certain elements may be split into multiple functional elements. Elements from one embodiment may be added to another embodiment. For example, order of processes described herein may be changed and are not limited to the manner described herein. Moreover, the actions of any flow diagram need not be implemented in the order shown; nor do all of the acts need to be necessarily performed. Also, those acts that are not dependant on other acts may be performed in parallel with the other acts. The scope of embodiments is by no means limited by these specific examples.

Claims

I/WE CLAIM:
1. A system (10) to render personalization of digital content, wherein the system (10) comprises: one or more processors (20); an input module (30) operable by the one or more processors (20), wherein the input module (30) is configured to receive one or more preferences from a first user via a first user interface upon registering the first user on a centralized platform via a first user device (40), wherein the one or more preferences are corresponding to the digital content to be displayed on a second user interface of a second user; a toy-based personalizing module (60) operable by the one or more processors (20), wherein the toy-based personalizing module (60) is configured to: receive a unique activation identifier associated with a predefined subscription plan via a first user interface to activate the predefined subscription plan, wherein the predefined subscription plan is pre-linked with at least one toy; and personalize the digital content to be displayed on the second user interface to the corresponding at least one toy for a first predefined time interval upon activating the predefined subscription plan; and an organizing module (70) operable by the one or more processors (20), wherein the organizing module (70) is configured to: receive the digital content personalized to the corresponding at least one toy in real-time after every second predefined interval; and organize the second user interface with the digital content received based on the one or more preferences received by the input module (30), thereby rendering the personalization of the digital content.
2. The system (10) as claimed in claim 1, wherein the one or more preferences comprise a selection of at least one of one or more categories, the at least one toy, one or more accessories to be applied on the at least one toy, and the predefined subscription plan.
3. The system (10) as claimed in claim 1, wherein the digital content comprises multimedia comprising at least one predefined character.
4. The system (10) as claimed in claim 3, wherein personalizing the digital content to the corresponding at least one toy comprises replacing the at least one predefined character in the digital content with an animation of the at least one toy upon generating the animation using an animation generation technique.
5. The system (10) as claimed in claim 1, wherein the digital content comprises augmented reality supported content.
6. The system (10) as claimed in claim 1, wherein the digital content comprises virtual reality supported content.
7. The system (10) as claimed in claim 1, comprises an interaction module (170) operable by the one or more processors (20), wherein the interaction module (170) is configured to: receive a plurality of commands from the first user via the first user interface upon registration, wherein the plurality of commands is to be narrated to the second user to perform at least one task mentioned in the plurality of commands; and generate a voice recording associated with a voice tone for the corresponding at least one toy with reference to the plurality of commands to be narrated to the second user upon receiving a control signal from the first user via the first user interface.
8. The system (10) as claimed in claim 1, comprises an alteration module (210) operable by the one or more processors (20), wherein the alteration module (210) is configured to: receive one or more visual media upon personalizing the digital content by activation of the predefined subscription plan via the toy-based personalizing module (60); and generate an animation of at least one object from the one or more visual media using an animation generation technique to alter the at least one character in the digital content personalized to the at least one toy with the animation generated.
9. The system (10) as claimed in claim 8, wherein the at least one object in the one or more visual media comprises at least one of one or more toys, one or more minors, one or more accessories, the first user, and the second user.
10. A method (260) for rendering personalization of digital content, wherein the method (260) comprises: receiving, by an input module (30), one or more preferences from a first user via a first user interface upon registering the first user on a centralized platform via a first user device, wherein the one or more preferences are corresponding to the digital content to be displayed on a second user interface of a second user; (270) receiving, by the toy-based personalizing module (60), a unique activation identifier associated with a predefined subscription plan via a first user interface to activate the predefined subscription plan, wherein the predefined subscription plan is pre-linked with at least one toy; (280) personalizing, by the toy-based personalizing module (60), the digital content to be displayed on the second user interface to the corresponding at least one toy for a first predefined time interval upon activating the predefined subscription plan; (290) receiving, by an organizing module (70), the digital content personalized to the corresponding at least one toy in real-time after every second predefined interval; and (300) organizing, by the organizing module (70), the second user interface with the digital content received based on the one or more preferences received by the input module, thereby rendering the personalization of the digital content (310).
PCT/IB2021/053570 2021-03-16 2021-04-29 System and method to render personalization of digital content WO2022195332A1 (en)

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Citations (3)

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US10891801B2 (en) * 2015-06-10 2021-01-12 Dreamworks Animation L.L.C. Method and system for generating a user-customized computer-generated animation

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Publication number Priority date Publication date Assignee Title
US9736134B2 (en) * 2005-03-18 2017-08-15 Leapfrog Enterprises, Inc. Child-oriented computing system
WO2012158987A2 (en) * 2011-05-17 2012-11-22 Boeckle Thomas T Child-directed learning system integrating cellular communication, education, entertainment, alert and monitoring systems
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