WO2022118441A1 - Operation status assessment apparatus - Google Patents

Operation status assessment apparatus Download PDF

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Publication number
WO2022118441A1
WO2022118441A1 PCT/JP2020/045104 JP2020045104W WO2022118441A1 WO 2022118441 A1 WO2022118441 A1 WO 2022118441A1 JP 2020045104 W JP2020045104 W JP 2020045104W WO 2022118441 A1 WO2022118441 A1 WO 2022118441A1
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WO
WIPO (PCT)
Prior art keywords
user
operation status
evaluation device
question
terminal device
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PCT/JP2020/045104
Other languages
French (fr)
Japanese (ja)
Inventor
裕之 島田
友貴 須藤
Original Assignee
インターリハ株式会社
国立研究開発法人国立長寿医療研究センター
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by インターリハ株式会社, 国立研究開発法人国立長寿医療研究センター filed Critical インターリハ株式会社
Priority to PCT/JP2020/045104 priority Critical patent/WO2022118441A1/en
Priority to JP2022566586A priority patent/JP7429017B2/en
Publication of WO2022118441A1 publication Critical patent/WO2022118441A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63CSKATES; SKIS; ROLLER SKATES; DESIGN OR LAYOUT OF COURTS, RINKS OR THE LIKE
    • A63C11/00Accessories for skiing or snowboarding
    • A63C11/22Ski-sticks

Definitions

  • the present invention relates to an operation status evaluation device.
  • Nordic walking has been widely used for the purpose of improving health.
  • a walking pole dedicated to Nordic walking is known because walking is performed by holding the pole in the hand (see, for example, Patent Document 1).
  • Patent Document 2 An oxygen exercise assisting device is known (for example, Patent Document 2).
  • Patent Document 2 when the technique described in Patent Document 2 is to be applied to perform aerobic exercise outdoors, the user who performs the aerobic exercise decides to perform the aerobic exercise while looking at the monitor. There is a risk of collision with surrounding obstacles.
  • the present invention makes it possible to safely perform aerobic exercise outdoors, maintain motivation, and maintain difficulty so that the problem is not too easy, and is active during aerobic exercise. It is an object of the present invention to provide an operation status evaluation device capable of evaluating the operation status of a user so that it is possible to solve a problem and make a person think.
  • the present invention comprises an operating device that can be operated without visual observation by the user intentionally operating while performing aerobic exercise, and a portable operating device that communicates with the operating device.
  • Information on the operation of the operation device by the user which is output from the terminal device and communicates with the terminal device for inputting information on the operation of the operation device by the user, which is output from the operation device.
  • the terminal device includes an evaluation device for evaluating the operation of the operation device by the user by inputting the above, and the terminal device gives a question to the user by voice, and the problem from the user.
  • the answer to the above is received as information output from the operation device to the terminal device by the operation of the operation device by the user and transmitted to the evaluation device, and the evaluation device solves the problem from the user.
  • the present invention relates to an operation status evaluation device that controls to determine the ease of solving a problem to be asked by the terminal device based on the answer.
  • the evaluation device determines the easiness of solving the problem based on at least one of the correct answer rate of the answer of the problem by the user and the speed of answering the problem by the user, and the determined solution. It is preferable to control the question with ease.
  • the ease of solving the problem includes the reading speed of the problem by voice.
  • the ease of solving the problem includes the difficulty level of the problem.
  • the evaluation device determines the easiness of solving the problem by determining the reading speed of the problem by voice and then determining the difficulty level of the problem.
  • the evaluation device is a state in which a plurality of the problems given by the terminal device are mixed with a problem having a low difficulty level and a problem having a high difficulty level in which the difficulty level is not constant, from the terminal device. It is preferable to control the questions.
  • the operating device is attached to a walking pole. Further, it is preferable that the operating device is a switch device having a switch and can be pressed while walking. Further, the aerobic exercise is preferably an aerobic exercise performed indoors or outdoors.
  • the present invention it is possible to safely perform aerobic exercise outdoors, maintain the motivation of the user to actively solve the problem and make a thought during the aerobic exercise, and the problem. It is possible to provide an operation status evaluation device capable of evaluating the operation status of the user so that the difficulty level can be maintained so as not to be too easy.
  • the operation status evaluation device 1 configures the aerobic exercise assist device so that the operation status of the user P who uses the aerobic exercise assist device for performing the aerobic exercise performed outdoors can be evaluated.
  • the operation status evaluation device 1 constituting the aerobic exercise assist device includes a walking pole 10, a smartphone 30 as a terminal device (hereinafter referred to as “smartphone 30”), wireless headphones 40, a server device 50 as an evaluation device, and the like. It is equipped with.
  • the walking pole 10 includes a main body portion 11, a grip portion 13 as an operating device, and a cushioning stone tip portion 16.
  • the main body 11 has a circular rod-shaped cross section cut in the longitudinal direction of the main body 11.
  • a cushioning stone tip 16 is fixed to the lower end of the main body 11, and a grip portion 13 is fixed to the upper end of the main body 11.
  • the cushioning stone protrusion 16 is made of an elastic material such as a rubber material, and is fixed to the lower end portion of the main body portion 11 so as to cover the lower end portion of the main body portion 11.
  • the grip portion 13 includes a grip portion main body portion 131, a button switch 132, a strap 133 (see FIG. 2), and a communication device 135.
  • the upper end portion of the main body portion 11 is fixed to the lower end portion of the grip portion main body portion 131.
  • Strap mounting holes 1311, 1312 for inserting the lower end and the upper end of the strap 133 are formed in the lower end and the upper end of the grip portion main body 131.
  • the central portion between the lower end portion and the upper end portion of the grip portion main body 131 constitutes the gripped portion 1313 gripped by the hand of the user P, and is thinner than the lower end portion and the upper end portion of the grip portion main body 131. It is formed.
  • the strap 133 is not shown.
  • a button switch 132 and a communication device 135 are provided at the upper end of the grip portion main body 131.
  • the upper end portion of the grip portion main body 131 has a protruding portion extending in a direction orthogonal to the longitudinal direction of the grip portion main body 131, and the button switch 132 is provided on the upper side of the protruding portion.
  • the user P can press the button switch 132 while walking while gripping the central portion of the grip portion main body 131.
  • the communication device 135 is composed of, for example, a communication device 135 capable of communicating with a smartphone 30 by Bluetooth (registered trademark), and is electrically connected to the button switch 132.
  • the communication device 135 is configured to transmit a signal to the smartphone 30 that the user P has operated the button switch 132.
  • the smartphone 30 is carried by the user P while the user P is walking.
  • the smartphone 30 communicates with the wireless headphones 40 by Bluetooth (registered trademark), and can ask a question of a game described later by voice. Further, the smartphone 30 communicates with the communication device 135 of the grip portion 13 of the walking pole 10 by Bluetooth (registered trademark), and receives a signal of operation information indicating that the user P has operated the button switch 132. input.
  • the smartphone 30 is connected to the server device 50 as an evaluation device via an internet line and can communicate with the server device 50, and the information of the operation indicating that the user P has operated the button switch 132 is transmitted to the server device 50. Send.
  • the server device 50 can communicate with the smartphone 30 via the Internet line, and can receive the operation information transmitted from the smartphone 30 via the Internet line to the effect that the user P has operated the button switch 132.
  • the server device 50 includes a server computer 51 and a storage medium 52 capable of reading and writing data to the server computer 51, and inputs information on the operation by the user P, which will be described later. It is configured to evaluate the operation of the button switch 132 by the user P as described above.
  • the server device 50 controls to determine the ease of solving the problem to be asked by the smartphone 30 as described later, based on the answer to the problem from the user P.
  • the game is given in a quiz format while the user P is doing aerobic exercise, and answers it while doing aerobic exercise.
  • the quiz-style question in the game is given from the smartphone 30 and is given to the user P only by voice via the wireless headphones 40.
  • the user P has a button switch 132 of either the left or right grip portion 13 that the user P considers to be the correct answer in the grip portions 13 of the left and right walking poles 10 that are gripped by the left and right hands of the user P, respectively. By pressing, the problem of the game is answered.
  • a game such as "rock-paper-scissors” or "orientation” can be given to the user P from the smartphone 30 via the wireless headphones 40. be.
  • the user P can select the game “orientation” by tapping “orientation” (tapping the screen of the smartphone 30) in the screen display shown in FIG. 9, for example.
  • FIG. 10 for example, the exercise time for performing aerobic exercise and the number of questions to be asked during that period are displayed, and the correct answer rate and reaction speed when the user P has played a game in the past are displayed. It is configured to be.
  • the screen of the smartphone 30 Specifically, by tapping the screen of the smartphone 30 during exercise, as shown in FIG. 11, the "exercise time” which is the remaining time for exercising and the questions to be asked during the exercise. "Number of problems”, which is the number of remaining problems, is displayed, and the number of steps, time, distance, number of problems already solved, and number of problems already solved since the start of the game currently being played are displayed. The number of correct answers is configured to be temporarily displayed on the screen of the smartphone 30.
  • the display as shown in FIG. 12 is displayed on the screen of the smartphone 30.
  • the number of correct answers is displayed, and the exercise time and the number of questions are displayed as facial expressions as to whether or not the results are good.
  • the rank or stage of the user P and the threshold value of whether or not the reaction speed, which is the time required from the question to the answer, is judged as "good”, are divided into 5 stages.
  • the number of questions with different difficulty levels is preset. Specifically, as shown in FIG. 13, the larger the numbers 1, 2, 3, ..., Which are the question patterns shown in the left column, the higher the difficulty level of the problem and the level of the reaction speed. Is preset.
  • the question pattern 1 50 questions each of difficulty level "1" and difficulty level “2" are set, and a total of 100 questions are configured. Moreover, the value (seconds) of the threshold value for whether or not the judgment is "good” is set to 3.6 seconds, which is the longest, and the question pattern 1 is a set of the simplest questions. Further, as shown in FIG. 13, even in the same class or stage, the difficulty level is set so that the larger the numbers of 1, 2, 3, ..., Which are the question patterns, the higher the difficulty level. For example, the question patterns 1 to the question pattern 4 are all question patterns that are given to the beginner user P, but the question pattern 3 and the question pattern 4 include a question of difficulty level "4".
  • the threshold value (seconds) for whether or not the judgment is "good” is set to 3.2 seconds or 3.0 seconds, and even in the same class or stage, the question patterns 1, 2, 3, It is preset so that the larger the number of ..., the higher the difficulty level of the problem and the level of the reaction speed. In one game, the difficulty level is not constant in the 100 questions to be asked, and the questions are given in a state where low-difficulty questions and high-difficulty questions are mixed.
  • Example 1 “3 hours from now, it is 8 o'clock.”
  • Example 2 “Next Wednesday will be the 24th.”
  • the difficulty level is preset to increase in the order of time (time): 1, month: 2, day (date): 3, day of the week: 4, week: 5. There is. Therefore, in the problem of Example 1 above, the difficulty level is "1" in order to answer the correctness of the time (time). Further, in the problem of Example 2 above, the difficulty level is "3" in order to answer the correctness of the day (date).
  • step S11 the server computer 51 determines whether the user P who has made a communication connection uses the operation status evaluation device 1 for the first time or last time (step S12).
  • step S12 the evaluation process by the operation status evaluation device 1 proceeds to step S13.
  • step S12: N the evaluation process by the operation status evaluation device 1 proceeds to step S14.
  • step S13 the server computer 51 sets the rank that the user P used last time and ranked as the rank in this use. Then, the evaluation process proceeds to step S15. Further, in step S14, the server computer 51 sets the beginner level as the rank of the user P in this use. Then, the evaluation process proceeds to step S15.
  • step S15 the server computer 51 determines whether or not the number of rank determinations for the user P is 3 or less. If the number of rank determinations for the user P is 3 or less (step S15: Y), the evaluation process proceeds to step S401 (see FIG. 8). If the number of rank determinations for the user P exceeds three (step S15: N), the evaluation process proceeds to step S16 (see FIG. 4).
  • step S16 the server computer 51 determines whether or not the challenge flag is set to ON.
  • the state in which the challenge flag is set to ON means that in a game played during aerobic exercise, the level or stage is raised depending on the result of answering the following 10 questions after obtaining the challenge right. It means that there is. Therefore, the challenge flag is automatically set to ON in the evaluation process. If the server computer 51 determines in step S16 that the challenge flag is set to ON (step S16: Y), the evaluation process proceeds to step S201 (see FIG. 6). If the server computer 51 determines in step S16 that the challenge flag is not set to ON (step S16: N), the evaluation process proceeds to step S101 (see FIG. 5).
  • step S401 the server computer 51 determines whether or not the correct answer rate is 80% or more. If the correct answer rate is 80% or more (step S401: Y), the evaluation process proceeds to step S402. If the correct answer rate is less than 80% (step S401: N), the evaluation process proceeds to step S407.
  • step S402 the server computer 51 determines whether or not the number of rank determinations made to the user P in the past is 0. When it is determined that the number of rank determinations is 0 (step S402: Y), the evaluation process proceeds to step S403, and the server computer 51 performs a process of adding 5 to the value of the class number. conduct. Then, the evaluation process proceeds to step S404, and the server computer 51 ends the evaluation process with the number of determinations of the user P added by 1.
  • step S402 When it is determined that the number of rank determinations is not 0 (step S402: N), the number of determinations is one of 1 to 3 from step S15 (step S405), and the evaluation process proceeds to step S406. , The server computer 51 performs a process of adding 2 to the number of classes. Then, the evaluation process proceeds to step S404, and the server computer 51 ends the evaluation process with the number of determinations of the user P added by 1.
  • step S407 the server computer 51 determines whether or not the correct answer rate is 70% or more. If the correct answer rate is 70% or more (step S407: Y), the evaluation process proceeds to step S408. If the correct answer rate is less than 70% (step S407: N), the evaluation process proceeds to step S404, and the server computer 51 sets the number of determinations of the user P by 1 as the number of evaluation processes. Is finished.
  • step S408 the server computer 51 determines whether or not the number of rank determinations made to the user P in the past is 0. When it is determined that the number of rank determinations is 0 (step S408: Y), the evaluation process proceeds to step S409, and the server computer 51 performs a process of adding 2 to the number of classes. Then, the evaluation process proceeds to step S404, and the server computer 51 ends the evaluation process with the number of determinations of the user P added by 1.
  • step S408: N When it is determined that the number of rank determinations is not 0 (step S408: N), the number of determinations is one of 1 to 3 from step S15 (step S410), and the evaluation process proceeds to step S411. , The server computer 51 performs a process of adding 1 to the number of classes. Then, the evaluation process proceeds to step S404, and the server computer 51 ends the evaluation process with the number of determinations of the user P added by 1.
  • step S201 the server computer 51 controls the smartphone 30 so that the display for rank-up is displayed on the screen of the smartphone 30.
  • step S202 the server computer 51 inputs a signal that the game has been selected and the game has been started by the user P on the smartphone 30, so that the user P can play the game. Control the smartphone 30.
  • step S203 the server computer 51 inputs a signal from the smartphone 30 to the effect that the game has ended on the smartphone 30. Then, the evaluation process proceeds to step S301.
  • step S301 the server computer 51 determines whether or not the number of "good” in the above-mentioned reaction speed is 10 or more and 16 or less with respect to the result of playing the game. If the number of "good” is 10 or more and 16 or less (step S301: Y), the evaluation process proceeds to step S302, the server computer 51 ranks up, and the rank of the user P is one. Control to set to the upper class or stage. Then, the evaluation process is completed.
  • step S301 the evaluation process proceeds to step S303.
  • step S303 the server computer 51 determines whether or not the correct answer rate is less than 60% for the result of playing the game.
  • the reason why 60% is set as the threshold value is that when the correct answer rate is less than 60%, it is more likely that the question is not heard rather than the answer to the question is unknown.
  • step S304 the evaluation process proceeds to step S304, and the reading speed of the game for the user P is reduced by 0.1 to 0.9 times faster. Perform the processing. Then, the evaluation process proceeds to step S305.
  • step S305 the server computer 51 determines whether or not the user P has failed the result in the game two to three times, that is, has not been able to obtain a "good” judgment two to three times. Make a decision. If it fails 2 to 3 times (step S305: Y), the evaluation process proceeds to step S306, and the server computer 51 adds 0.2 seconds to the threshold value that makes the judgment "good”. Control is performed to set the value as a threshold value that makes a new judgment "good”. Then, the evaluation process proceeds to step S307.
  • step S307 the server computer 51 determines whether or not the user P has failed the game 4 to 5 times, that is, has not been able to obtain a "good" judgment 4 to 5 times. Make a decision. If it fails 4 to 5 times (step S307: Y), the evaluation process proceeds to step S308, and the server computer 51 subtracts 1 from the number obtained as "good”. Set as the number of new "good” judgments. Then, the evaluation process proceeds to step S309, and the server computer 51 performs a process of maintaining the rank of the user P. Then, the evaluation process is completed. If it is not rejected 4 to 5 times (step S307: N), the evaluation process proceeds to step S309, and the server computer 51 performs a process of maintaining the rank of the user P. Then, the evaluation process is completed.
  • step S101 the server computer 51 controls the smartphone 30 so that the display for rank-up is not displayed on the screen of the smartphone 30.
  • step S102 the server computer 51 inputs a signal from the smartphone 30 that the game has been selected and the game has been started by the user P on the smartphone 30, so that the user P can play the game. , Controls the smartphone 30.
  • step S103 the server computer 51 inputs a signal indicating that the 10-question game has been completed on the smartphone 30. Then, the evaluation process proceeds to step S104.
  • step S104 the server computer 51 determines whether or not the correct answer rate is less than 60% for the result of playing the game of 10 questions. If the correct answer rate is less than 60% (step S104: Y), the evaluation process proceeds to step S109, and the reading speed of the game for the user P is reduced by 0.1 to 0.9 times faster. Perform the processing. Then, the evaluation process returns to step S12 (see FIG. 4).
  • step S104 the evaluation process proceeds to step S105.
  • step S105 the server computer 51 determines whether or not the correct answer rate is 80% or more for the result of playing the game of 10 questions. If the correct answer rate is 80% or more (step S105: Y), the evaluation process proceeds to step S106. If the correct answer rate is less than 80% (step S105: N), the evaluation process returns to step S12 (see FIG. 4).
  • step S106 the server computer 51 determines that the reaction speed, which is the time from the game question to the answer by the user P, is a preset threshold value of "good", which is X for a predetermined time. Determine if it is less than a second.
  • the reaction rate is less than X seconds, which is a predetermined time (step S106: Y)
  • the time (reaction rate) is the shortest time (maximum rate) in the class (or stage) of the user P. If there is (step S110: Y), the evaluation process proceeds to step S107, and the server computer 51 sets the challenge flag to ON. Then, the evaluation process proceeds to step S108, and the process of speeding up the reading speed of the game for the user P by 0.1 to 1.1 times the speed is performed. Then, the evaluation process returns to step S12.
  • step S106 when it is less than X seconds, which is a predetermined time (step S106: Y), the time (reaction rate) is the shortest time (maximum) in the class (or stage) of the user P. If it is not (speed) (step S110: N), the evaluation process proceeds to step S111, and the server computer 51 performs a process of raising the level (or stage) of the user P to the next level. Then, the evaluation process is completed.
  • X seconds which is a predetermined time
  • step S106: Y the time (reaction rate) is the shortest time (maximum) in the class (or stage) of the user P. If it is not (speed) (step S110: N), the evaluation process proceeds to step S111, and the server computer 51 performs a process of raising the level (or stage) of the user P to the next level. Then, the evaluation process is completed.
  • step S106 if it is X seconds or more, which is a predetermined time (step S106: N), the evaluation process returns to step S12.
  • the smartphone 30 as a terminal device gives a question by voice to the user P, and the answer to the problem from the user P is given as the operation device by the user P.
  • the smartphone 30 controls to determine the ease of solving the question.
  • the ease of solving the question to be asked is determined based on the answer to the problem of the user P. Therefore, for example, the difficulty level is not too high to the extent that the motivation of the user P does not decrease, and the user P It is possible to ask questions that are solvable and that are not too difficult and too easy to get bored.
  • the smartphone 30 gives a question to the user P by voice, it is not necessary to look at the screen display of the smartphone 30 while performing aerobic exercise, and the user P becomes an obstacle or the like. It is possible to avoid collisions and to safely perform aerobic exercise.
  • the operation status evaluation device 1 determines the ease of solving the problem based on the correct answer rate of the answer of the problem by the user P and the speed of answering the problem by the user P, and the determined ease of solving. Ask questions with. As a result, for example, by setting the difficulty level of each question specifically in advance, the level of the answer of the user P is recognized by the correct answer rate and the speed of the answer, and the question suitable for the user P is recognized. It will be possible to ask questions.
  • the ease of solving the problem includes the reading speed of the problem by voice. As a result, it is possible to ask a question suitable for the user P in consideration of the case where the user P cannot understand the problem because the reading speed is too fast.
  • the ease of solving the problem includes the difficulty level of the problem. As a result, it is possible to set a question suitable for the user P based on the difficulty level of the question itself.
  • the server device 50 determines the reading speed of the problem by voice, and then determines the difficulty level of the problem to determine the ease of solving the problem. .. This makes it possible to determine the ease of solving the problem so that the user P can ask the question at a speed that can be understood by the user P, so that the problem cannot be answered without being able to hear the problem. It becomes possible to suppress it.
  • the smartphone 30 is a state in which a plurality of problems to be asked from the smartphone 30 are a mixture of low-difficulty problems and high-difficulty problems whose difficulty level is not constant. Control to ask questions from.
  • the difficulty level is constant, it is conceivable that the user P who solves the problem of the game gets tired and the motivation is lowered, but it is possible to avoid such a situation.
  • the button switch 132 and the communication device 135 of the grip portion 13 are mounted on the walking pole 10. This makes it possible to play the game while performing aerobic exercise by walking. In particular, when walking outdoors, it is necessary to visually check surrounding obstacles to ensure safety, but the smartphone 30 as a terminal device asks the user P a problem by voice. However, since the answer to the problem from the user P is performed by the operation of the button switch 132 of the grip portion 13 of the walking pole 10 as the operation device by the user P, it is possible to sufficiently visually confirm the safety of the surroundings. Yes, it is possible to safely perform aerobic exercise and games.
  • the grip portion 13 is a switch device provided with a button switch 132 and can be pressed while the user P is walking.
  • the button switch 132 it is possible to easily press the button switch 132 while the user P grips the grip portion 13 main body, and it is not necessary to concentrate the line of sight on the switch operation during walking, so that safety during walking is ensured. It will be possible to secure it.
  • the aerobic exercise is an aerobic exercise performed outdoors. This makes it possible to perform sufficient aerobic exercise.
  • each configuration of the operation status evaluation device is not limited to each configuration of the operation status evaluation device 1 in the present embodiment.
  • the button switch 132 as the operating device is mounted on the walking pole 10, but the operating device is not limited to the button switch 132, and the target to which the operating device is mounted is the walking pole 10.
  • the object to which the operating device is attached may be configured by a switch that is fixed to the hand of the user P and pressed by the user P, or in an aerobic exercise performed indoors such as an ergometer or a treadmill. It may be attached to what is used.
  • the server device 50 as the evaluation device determines the ease of solving the problem based on the correct answer rate of the answer of the question by the user P and the speed of the answer of the question by the user P. It was decided, and the question was controlled by the decided ease of solving, but it is not limited to this.
  • the evaluation device determines the easiness of solving the problem based on at least one of the correct answer rate of the answer of the question by the user P and the speed of the answer of the question by the user P, and the problem is determined by the easiness of solving. You may control to ask questions.
  • the server device 50 as the evaluation device is provided separately from the smartphone 30 as the terminal device, but may be provided integrally. That is, for example, as a configuration in which the smartphone has an evaluation device, a configuration in which an independent server is not provided for the smartphone may be used. This makes it possible to configure the operation status evaluation device without using an internet line.
  • Operation status evaluation device 10 Walking pole 13 Grip part (operation device) 30 Smartphone (terminal device) 50 Server equipment (evaluation equipment) 132 Button switch (operation device, switch device) P user

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Abstract

Provided is an operation status assessment apparatus that is capable of assessing an operation status of a user, that enables the user to do an aerobic exercise safely at an outdoor location, that enables motivation to be maintained, and that enables maintaining of a difficulty level of a problem by making the problem not too easy to solve, so as to cause the user to think by actively solving the problem during the aerobic exercise. In this operation status assessment apparatus 1, a terminal device 30 sets a problem to a user P by means of speech, receives a solution to the problem from the user P in the form of information outputted to the terminal device 30 from the operation device as a result of operation performed on an operation device by the user P, and transmits said information to an assessment device 50. The assessment device 50 performs control of, on the basis of the solution to the problem from the user P, determining the level of easiness in solving a problem to be set by the terminal device 30.

Description

操作状況評価装置Operation status evaluation device
 本発明は、操作状況評価装置に関する。 The present invention relates to an operation status evaluation device.
 従来より、健康増進などを目的としたノルディックウォーキングが広く普及している。ノルディックウォーキングでは、ポールを手に持ってウォーキングを行うため、ノルディックウォーキング専用のウォーキングポールが知らている(例えば、特許文献1参照)。 Nordic walking has been widely used for the purpose of improving health. In Nordic walking, a walking pole dedicated to Nordic walking is known because walking is performed by holding the pole in the hand (see, for example, Patent Document 1).
 一方、有酸素運動中に積極的に思考を行わせて、うつや認知機能への負荷トレーニングを行い、脳血流量を高めることで、うつを改善し、また、認知機能の低下を抑制する有酸素運動補助装置が知られている(例えば、特許文献2)。 On the other hand, by actively thinking during aerobic exercise, performing load training on depression and cognitive function, and increasing cerebral blood flow, depression is improved and cognitive decline is suppressed. An oxygen exercise assisting device is known (for example, Patent Document 2).
特開2020-081691号公報Japanese Unexamined Patent Publication No. 2020-081691 特開2019-111213号公報Japanese Unexamined Patent Publication No. 2019-11123
 屋外において有酸素運動を行うために、ウォーキングポールを用いたウォーキングは有用である。しかし、特許文献2のように、有酸素運動中に積極的に問題を解いて思考を行わせて、うつや認知機能への負荷トレーニングを行い脳血流量を高めるために、モチベーションを維持し、且つ、問題が簡単過ぎないようにして難易度を維持することは容易ではない。 Walking with a walking pole is useful for performing aerobic exercise outdoors. However, as in Patent Document 2, motivation is maintained in order to actively solve problems and think during aerobic exercise, perform load training on depression and cognitive function, and increase cerebral blood flow. Moreover, it is not easy to maintain the difficulty level so that the problem is not too easy.
 また、特許文献2に記載されている技術を、屋外において有酸素運動を行うために応用しようとした場合には、有酸素運動を行う使用者は、モニタを見ながら有酸素運動を行うことになり、周囲の障害物等に衝突する危険性がある。 Further, when the technique described in Patent Document 2 is to be applied to perform aerobic exercise outdoors, the user who performs the aerobic exercise decides to perform the aerobic exercise while looking at the monitor. There is a risk of collision with surrounding obstacles.
 本発明は、屋外で安全に有酸素運動を行うことが可能であり、モチベーションを維持し、且つ、問題が簡単過ぎないようにして難易度を維持することを可能として、有酸素運動中に積極的に問題を解いて思考を行わせることが可能となるように、使用者の操作状況を評価可能な操作状況評価装置を提供することを目的とする。 The present invention makes it possible to safely perform aerobic exercise outdoors, maintain motivation, and maintain difficulty so that the problem is not too easy, and is active during aerobic exercise. It is an object of the present invention to provide an operation status evaluation device capable of evaluating the operation status of a user so that it is possible to solve a problem and make a person think.
 本発明は、使用者が有酸素運動をしながら意図的に操作することにより目視していない状態で操作可能な操作装置と、前記使用者が携帯可能であり、前記操作装置と通信し、前記操作装置から出力される前記使用者による前記操作装置の操作の情報を入力する端末装置と、前記端末装置と通信し、前記端末装置から出力される、前記使用者による前記操作装置の操作の情報を入力し、前記使用者による前記操作装置の操作についての評価を行う評価装置と、を備え、前記端末装置は、前記使用者に対して音声で問題を出題し、前記使用者からの前記問題に対する解答を、前記使用者による前記操作装置の操作による前記操作装置から前記端末装置へ出力される情報として受信し、前記評価装置へ送信し、前記評価装置は、前記使用者からの前記問題に対する解答に基づき、前記端末装置が出題する問題の解きやすさを決定する制御を行う操作状況評価装置に関する。 The present invention comprises an operating device that can be operated without visual observation by the user intentionally operating while performing aerobic exercise, and a portable operating device that communicates with the operating device. Information on the operation of the operation device by the user, which is output from the terminal device and communicates with the terminal device for inputting information on the operation of the operation device by the user, which is output from the operation device. The terminal device includes an evaluation device for evaluating the operation of the operation device by the user by inputting the above, and the terminal device gives a question to the user by voice, and the problem from the user. The answer to the above is received as information output from the operation device to the terminal device by the operation of the operation device by the user and transmitted to the evaluation device, and the evaluation device solves the problem from the user. The present invention relates to an operation status evaluation device that controls to determine the ease of solving a problem to be asked by the terminal device based on the answer.
 また、前記評価装置は、前記使用者による前記問題の解答の正答率、前記使用者による前記問題の解答のスピード、の少なくとも1つに基づき、前記問題の解きやすさを決定し、決定した解きやすさで前記問題を出題する制御を行うことが好ましい。 Further, the evaluation device determines the easiness of solving the problem based on at least one of the correct answer rate of the answer of the problem by the user and the speed of answering the problem by the user, and the determined solution. It is preferable to control the question with ease.
 また、前記問題の解きやすさは、前記問題の音声による読み上げ速度を含むことが好ましい。また、前記問題の解きやすさは、前記問題の難易度を含むことが好ましい。また、前記評価装置は、前記問題の音声による読み上げ速度を決定し、次に、前記問題の難易度を決定することにより、前記問題の解きやすさを決定することが好ましい。 Further, it is preferable that the ease of solving the problem includes the reading speed of the problem by voice. Moreover, it is preferable that the ease of solving the problem includes the difficulty level of the problem. Further, it is preferable that the evaluation device determines the easiness of solving the problem by determining the reading speed of the problem by voice and then determining the difficulty level of the problem.
 また、前記評価装置は、前記端末装置から出題される複数の前記問題を、前記難易度が一定でなく前記難易度の低い問題と前記難易度の高い問題とが混在した状態として前記端末装置から出題させる制御を行うことが好ましい。 In addition, the evaluation device is a state in which a plurality of the problems given by the terminal device are mixed with a problem having a low difficulty level and a problem having a high difficulty level in which the difficulty level is not constant, from the terminal device. It is preferable to control the questions.
 また、前記操作装置は、ウォーキングポールに装着されることが好ましい。また、前記操作装置は、スイッチを備え歩行中に押下可能なスイッチ装置であることが好ましい。また、前記有酸素運動は、屋内又は屋外で行われる有酸素運動であることが好ましい。 Further, it is preferable that the operating device is attached to a walking pole. Further, it is preferable that the operating device is a switch device having a switch and can be pressed while walking. Further, the aerobic exercise is preferably an aerobic exercise performed indoors or outdoors.
 本発明によれば、屋外で安全に有酸素運動を行うことが可能であり、使用者が有酸素運動中に積極的に問題を解いて思考を行わせることのモチベーションを維持し、且つ、問題が簡単過ぎないようにして難易度を維持することが可能となるように、使用者の操作状況を評価可能な操作状況評価装置を提供することができる。 According to the present invention, it is possible to safely perform aerobic exercise outdoors, maintain the motivation of the user to actively solve the problem and make a thought during the aerobic exercise, and the problem. It is possible to provide an operation status evaluation device capable of evaluating the operation status of the user so that the difficulty level can be maintained so as not to be too easy.
本発明の操作状況評価装置を備える有酸素運動補助装置を示す説明図である。It is explanatory drawing which shows the aerobic exercise assisting apparatus which comprises the operation state evaluation apparatus of this invention. 本発明の操作状況評価装置を備える有酸素運動補助装置のウォーキングポールを示す説明図である。It is explanatory drawing which shows the walking pole of the aerobic exercise assisting apparatus which comprises the operation state evaluation apparatus of this invention. 本発明の操作状況評価装置を備える有酸素運動補助装置のウォーキングポールのグリップ部を示す説明図である。It is explanatory drawing which shows the grip part of the walking pole of the aerobic exercise assist device provided with the operation state evaluation device of this invention. 本発明の操作状況評価装置を備える有酸素運動補助装置の端末装置と操作装置とのペアリングを行ってからゲームの選択を行う前までの、制御装置の制御を示すフローチャートである。It is a flowchart which shows the control of the control device from the pairing of the terminal device of the aerobic exercise assist device provided with the operation state evaluation device of this invention, and the operation device, and before the selection of a game. 本発明の操作状況評価装置を備える有酸素運動補助装置の端末装置においてゲームを選択してからチャレンジフラグOFFの状態でゲームを行い、その結果に基づき読み上げ速度及びランクを変化させる場合の、制御装置の制御を示すフローチャートである。A control device for selecting a game in the terminal device of the aerobic exercise assist device provided with the operation status evaluation device of the present invention, playing the game with the challenge flag OFF, and changing the reading speed and rank based on the result. It is a flowchart which shows the control of. 本発明の操作状況評価装置を備える有酸素運動補助装置の端末装置においてゲームを選択からチャレンジフラグONの状態でゲームを行う場合の、制御装置の制御を示すフローチャートである。It is a flowchart which shows the control of the control device when the game is played with the challenge flag ON from the selection of the game in the terminal device of the aerobic exercise assist device provided with the operation state evaluation device of this invention. 本発明の操作状況評価装置を備える有酸素運動補助装置の端末装置においてゲームを選択からチャレンジフラグONの状態でゲームを行った結果に基づき読み上げ速度及びランクを変化させる場合の、制御装置の制御を示すフローチャートである。Control of the control device when the reading speed and rank are changed based on the result of playing the game with the challenge flag ON from the selection of the game in the terminal device of the aerobic exercise assist device provided with the operation status evaluation device of the present invention. It is a flowchart which shows. 本発明の操作状況評価装置を備える有酸素運動補助装置の端末装置においてゲームを行った回数が3回以下の場合にランクを変化(決定)させる場合の、制御装置の制御を示すフローチャートである。It is a flowchart which shows the control of the control device when the rank is changed (determined) when the number of times of playing a game is 3 times or less in the terminal device of the aerobic exercise assist device provided with the operation state evaluation device of this invention. 本発明の操作状況評価装置を備える有酸素運動補助装置の端末装置においてゲームの選択を行う画面表示を示す説明図である。It is explanatory drawing which shows the screen display which selects a game in the terminal device of the aerobic exercise assist device provided with the operation state evaluation device of this invention. 本発明の操作状況評価装置を備える有酸素運動補助装置の端末装置において「見当識」ゲームの選択を行ったときの画面表示を示す説明図である。It is explanatory drawing which shows the screen display when the "orientation" game is selected in the terminal device of the aerobic exercise assist device provided with the operation state evaluation device of this invention. 本発明の操作状況評価装置を備える有酸素運動補助装置の端末装置において「見当識」ゲームを行っているときに表示可能な画面表示を示す説明図である。It is explanatory drawing which shows the screen display which can be displayed at the time of playing the "orientation" game in the terminal device of the aerobic exercise assist device provided with the operation state evaluation device of this invention. 本発明の操作状況評価装置を備える有酸素運動補助装置の端末装置において「見当識」ゲームを終了したときに表示される画面表示を示す説明図である。It is explanatory drawing which shows the screen display which is displayed when the "orientation" game is finished in the terminal device of the aerobic exercise assist device provided with the operation state evaluation device of this invention. 本発明の操作状況評価装置を備える有酸素運動補助装置の端末装置における「見当識」ゲームの難易度と「良」判定のための閾値と級又は段との関係を示す説明図である。It is explanatory drawing which shows the relationship between the difficulty level of the "orientation" game, the threshold value for "good" determination, and a class or a stage in the terminal device of the aerobic exercise assist device provided with the operation state evaluation device of this invention.
 以下、本発明の実施形態について説明する。操作状況評価装置1は、屋外で行われる有酸素運動を行うための有酸素運動補助装置を使用する使用者Pの操作状況を評価可能であるように、有酸素運動補助装置を構成する。有酸素運動補助装置を構成する操作状況評価装置1は、ウォーキングポール10と、端末装置としてのスマートフォン30(以下「スマホ30」という)と、ワイヤレスヘッドホン40と、評価装置としてのサーバー装置50と、を備えている。 Hereinafter, embodiments of the present invention will be described. The operation status evaluation device 1 configures the aerobic exercise assist device so that the operation status of the user P who uses the aerobic exercise assist device for performing the aerobic exercise performed outdoors can be evaluated. The operation status evaluation device 1 constituting the aerobic exercise assist device includes a walking pole 10, a smartphone 30 as a terminal device (hereinafter referred to as “smartphone 30”), wireless headphones 40, a server device 50 as an evaluation device, and the like. It is equipped with.
 ウォーキングポール10は、図2に示すように、本体部11と、操作装置としてのグリップ部13と、緩衝石突部16と、を備えている。本体部11は、本体部11の長手方向に切った断面が円形状の棒状に形成されている。本体部11の下端部には、緩衝石突部16が固定されており、本体部11の上端部には、グリップ部13が固定されている。緩衝石突部16は、ゴム材料等の弾性材料により構成されており、本体部11の下端部を覆うように、本体部11の下端部に固定されている。 As shown in FIG. 2, the walking pole 10 includes a main body portion 11, a grip portion 13 as an operating device, and a cushioning stone tip portion 16. The main body 11 has a circular rod-shaped cross section cut in the longitudinal direction of the main body 11. A cushioning stone tip 16 is fixed to the lower end of the main body 11, and a grip portion 13 is fixed to the upper end of the main body 11. The cushioning stone protrusion 16 is made of an elastic material such as a rubber material, and is fixed to the lower end portion of the main body portion 11 so as to cover the lower end portion of the main body portion 11.
 図3に示すようにグリップ部13は、グリップ部本体部131と、ボタンスイッチ132と、ストラップ133(図2参照)と、通信装置135とを備えている。グリップ部本体部131の下端部には、本体部11の上端部が固定されている。グリップ部本体部131の下端部及び上端部には、ストラップ133の下端部及び上端部を挿入するストラップ装着孔1311、1312が形成されている。グリップ部本体部131の下端部と上端部との間の中央部分は、使用者Pの手によって把持される被把持部1313を構成し、グリップ部本体部131の下端部及び上端部よりも細く形成されている。なお、図3においては、説明の便宜上、ストラップ133の図示を省略している。 As shown in FIG. 3, the grip portion 13 includes a grip portion main body portion 131, a button switch 132, a strap 133 (see FIG. 2), and a communication device 135. The upper end portion of the main body portion 11 is fixed to the lower end portion of the grip portion main body portion 131. Strap mounting holes 1311, 1312 for inserting the lower end and the upper end of the strap 133 are formed in the lower end and the upper end of the grip portion main body 131. The central portion between the lower end portion and the upper end portion of the grip portion main body 131 constitutes the gripped portion 1313 gripped by the hand of the user P, and is thinner than the lower end portion and the upper end portion of the grip portion main body 131. It is formed. In FIG. 3, for convenience of explanation, the strap 133 is not shown.
 グリップ部本体部131の上端部には、ボタンスイッチ132と通信装置135とが設けられている。グリップ部本体部131の上端部は、グリップ部本体部131の長手方向に直交する方向に延びる突出部を有しており、ボタンスイッチ132は、突出部の上側に設けられている。これにより使用者Pが、グリップ部本体部131の中央部分を把持した状態で、歩行中にボタンスイッチ132を押下可能である。 A button switch 132 and a communication device 135 are provided at the upper end of the grip portion main body 131. The upper end portion of the grip portion main body 131 has a protruding portion extending in a direction orthogonal to the longitudinal direction of the grip portion main body 131, and the button switch 132 is provided on the upper side of the protruding portion. As a result, the user P can press the button switch 132 while walking while gripping the central portion of the grip portion main body 131.
 通信装置135は、例えば、スマホ30とBluetooth(登録商標)による通信を行うことが可能な通信装置135により構成されており、ボタンスイッチ132と電気的に接続されている。使用者Pによってボタンスイッチ132が操作される(押下される)ことにより、通信装置135はスマホ30へ、使用者Pがボタンスイッチ132を操作した旨の信号を送信するように構成されている。 The communication device 135 is composed of, for example, a communication device 135 capable of communicating with a smartphone 30 by Bluetooth (registered trademark), and is electrically connected to the button switch 132. When the button switch 132 is operated (pressed) by the user P, the communication device 135 is configured to transmit a signal to the smartphone 30 that the user P has operated the button switch 132.
 スマホ30は、使用者Pがウォーキングをしているときに使用者Pにより携帯される。スマホ30は、ワイヤレスヘッドホン40と、Bluetooth(登録商標)による通信を行い、後述のゲームの問題を音声で出題可能である。また、スマホ30は、ウォーキングポール10のグリップ部13の通信装置135と、Bluetooth(登録商標)による通信を行い、使用者Pがボタンスイッチ132を操作した旨の、操作の情報の信号を受信し入力する。スマホ30は、インターネット回線を介して評価装置としてのサーバー装置50に接続されて通信可能であり、使用者Pがボタンスイッチ132を操作した旨の、当該操作の情報を、サーバー装置50に対して送信する。 The smartphone 30 is carried by the user P while the user P is walking. The smartphone 30 communicates with the wireless headphones 40 by Bluetooth (registered trademark), and can ask a question of a game described later by voice. Further, the smartphone 30 communicates with the communication device 135 of the grip portion 13 of the walking pole 10 by Bluetooth (registered trademark), and receives a signal of operation information indicating that the user P has operated the button switch 132. input. The smartphone 30 is connected to the server device 50 as an evaluation device via an internet line and can communicate with the server device 50, and the information of the operation indicating that the user P has operated the button switch 132 is transmitted to the server device 50. Send.
 サーバー装置50は、インターネット回線を介してスマホ30と通信可能であり、インターネット回線を介してスマホ30から送信されてきた、使用者Pがボタンスイッチ132を操作した旨の、操作の情報を受信可能である。具体的にはサーバー装置50は、サーバーコンピュータ51と、サーバーコンピュータ51に対してデータの読み出し及び書き込みが可能な記憶媒体52と、備えており、使用者Pによる当該操作の情報を入力し、後述のように使用者Pによるボタンスイッチ132の操作についての評価を行うように構成されている。具体的には、サーバー装置50は、使用者Pからの問題に対する解答に基づき、後述のようにスマホ30が出題する問題の解きやすさを決定する制御を行う。
 
The server device 50 can communicate with the smartphone 30 via the Internet line, and can receive the operation information transmitted from the smartphone 30 via the Internet line to the effect that the user P has operated the button switch 132. Is. Specifically, the server device 50 includes a server computer 51 and a storage medium 52 capable of reading and writing data to the server computer 51, and inputs information on the operation by the user P, which will be described later. It is configured to evaluate the operation of the button switch 132 by the user P as described above. Specifically, the server device 50 controls to determine the ease of solving the problem to be asked by the smartphone 30 as described later, based on the answer to the problem from the user P.
 次に、スマホ30が出題するゲームについて説明する。ゲームは、使用者Pが有酸素運動をしている最中にクイズ形式で出題され、それを、有酸素運動を行いながら解答する。ゲームにおけるクイズ形式の問題は、スマホ30から出題され、ワイヤレスヘッドホン40を介して音声によってのみ使用者Pに対して出題される。そして、使用者Pは、使用者Pの左右の手でそれぞれ把持している左右のウォーキングポール10のグリップ部13において、使用者Pが正解と考えた左右いずれかのグリップ部13のボタンスイッチ132を、押下することにより、ゲームの問題の解答を行う。 Next, the game in which the smartphone 30 is set will be explained. The game is given in a quiz format while the user P is doing aerobic exercise, and answers it while doing aerobic exercise. The quiz-style question in the game is given from the smartphone 30 and is given to the user P only by voice via the wireless headphones 40. Then, the user P has a button switch 132 of either the left or right grip portion 13 that the user P considers to be the correct answer in the grip portions 13 of the left and right walking poles 10 that are gripped by the left and right hands of the user P, respectively. By pressing, the problem of the game is answered.
 具体的なゲームの内容としては、例えば、図9に示すように、「じゃんけん」、「見当識」等のゲームを、使用者Pに対してスマホ30から、ワイヤレスヘッドホン40を介して出題可能である。使用者Pは、例えば図9に示す画面の表示において、「見当識」をタップする(スマホ30の画面を軽く叩く)ことによりゲーム「見当識」を選択することが可能であり、選択することにより、例えば、図10に示すように、有酸素運動を行う運動時間やその間に出題される問題数が表示されると共に、過去に使用者Pがゲームをしたときの正答率及び反応速度が表示されるように構成されている。 As a specific content of the game, for example, as shown in FIG. 9, a game such as "rock-paper-scissors" or "orientation" can be given to the user P from the smartphone 30 via the wireless headphones 40. be. The user P can select the game "orientation" by tapping "orientation" (tapping the screen of the smartphone 30) in the screen display shown in FIG. 9, for example. As shown in FIG. 10, for example, the exercise time for performing aerobic exercise and the number of questions to be asked during that period are displayed, and the correct answer rate and reaction speed when the user P has played a game in the past are displayed. It is configured to be.
 また、運動中(ゲーム中)に、現在のステータスを確認したい場合は、スマホ30の画面をタップすることにより、確認することが可能である。具体的には、運動中に、スマホ30の画面をタップすることにより、図11に示すように、運動を行う残りの時間である「運動時間」と、運動中に出題される問題のうちの残りの問題数である「問題数」とが表示されると共に、現在行っているゲームをスタートさせてからの歩数、時間、距離、既に解いた問題数、及び、既に解いた問題数の内の正解数が、スマホ30の画面に一時的に表示されるように構成される。 Also, if you want to check the current status while exercising (during the game), you can check it by tapping the screen of the smartphone 30. Specifically, by tapping the screen of the smartphone 30 during exercise, as shown in FIG. 11, the "exercise time" which is the remaining time for exercising and the questions to be asked during the exercise. "Number of problems", which is the number of remaining problems, is displayed, and the number of steps, time, distance, number of problems already solved, and number of problems already solved since the start of the game currently being played are displayed. The number of correct answers is configured to be temporarily displayed on the screen of the smartphone 30.
 また、運動終了後には、図12に示すような表示がスマホ30の画面に表示される。具体的には、今回行った有酸素運動及びゲームの結果として、歩数、時間(運動を行った時間)、運動としてのウォーキングの距離、ゲームにおいて出題された問題数、及び、出題された問題のうちの正解数、がそれぞれ表示されると共に、運動時間、問題数に関して、結果が良好か否かについて、顔の表情として表示される。 Further, after the exercise is completed, the display as shown in FIG. 12 is displayed on the screen of the smartphone 30. Specifically, as a result of the aerobic exercise and the game performed this time, the number of steps, the time (time during the exercise), the walking distance as the exercise, the number of questions asked in the game, and the questions asked. The number of correct answers is displayed, and the exercise time and the number of questions are displayed as facial expressions as to whether or not the results are good.
 ゲームにおいては、使用者Pのランクである級又は段と、出題してから解答するまでにかかる時間である反応速度が「良」判定となるか否かの閾値と、5段階で分けられた難易度の異なる問題の問題数とが予め設定されている。具体的には、図13に示すように、左側の欄に記載された出題パターンである1、2、3、・・・の数字が大きくなるほど、問題の難易度と反応速度のレベルが高くなるように予め設定されている。 In the game, the rank or stage of the user P and the threshold value of whether or not the reaction speed, which is the time required from the question to the answer, is judged as "good", are divided into 5 stages. The number of questions with different difficulty levels is preset. Specifically, as shown in FIG. 13, the larger the numbers 1, 2, 3, ..., Which are the question patterns shown in the left column, the higher the difficulty level of the problem and the level of the reaction speed. Is preset.
 また、出題される各問題の5段階で分けられた難易度については、「1」が最も簡単で難易度が低く、「5」が最も難しく難易度が高い。また、出題パターンである1、2、3、・・・の数字が大きくなるほど、出題してから解答するまでにかかる時間である反応速度が「良」判定となるか否かの閾値の値(秒)が短くなる。 Regarding the difficulty level of each question divided into 5 stages, "1" is the easiest and the difficulty level is the lowest, and "5" is the most difficult and the difficulty level is the highest. In addition, the larger the number of 1, 2, 3, ... Seconds) become shorter.
 このため、例えば、図13に示すように、出題パターンである1においては、難易度「1」、難易度「2」の問題が50問ずつ設定されて合計100問の構成とされており、且つ、「良」判定となるか否かの閾値の値(秒)が最も長く3.6秒に設定されており、出題パターン1は、最も簡単な問題の出題のセットとなっている。また、図13に示すように、同じ級又は段においても、出題パターンである1、2、3、・・・の数字が大きくなるほど、難易度が高くなるように設定されている。例えば、出題パターン1~出題パターン4はいずれも初級の使用者Pに対して出題される出題パターンであるが、出題パターン3、出題パターン4では、難易度「4」の問題が含まれていたり、「良」判定となるか否かの閾値の値(秒)が3.2秒や3.0秒に設定されており、同じ級又は段においても、出題パターンである1、2、3、・・・の数字が大きくなるほど、問題の難易度と反応速度のレベルが高くなるように予め設定されている。1回のゲームにおいては、出題される100問の問題において難易度が一定とならず、難易度の低い問題と難易度の高い問題とが混在した状態とされて出題される。 Therefore, for example, as shown in FIG. 13, in the question pattern 1, 50 questions each of difficulty level "1" and difficulty level "2" are set, and a total of 100 questions are configured. Moreover, the value (seconds) of the threshold value for whether or not the judgment is "good" is set to 3.6 seconds, which is the longest, and the question pattern 1 is a set of the simplest questions. Further, as shown in FIG. 13, even in the same class or stage, the difficulty level is set so that the larger the numbers of 1, 2, 3, ..., Which are the question patterns, the higher the difficulty level. For example, the question patterns 1 to the question pattern 4 are all question patterns that are given to the beginner user P, but the question pattern 3 and the question pattern 4 include a question of difficulty level "4". , The threshold value (seconds) for whether or not the judgment is "good" is set to 3.2 seconds or 3.0 seconds, and even in the same class or stage, the question patterns 1, 2, 3, It is preset so that the larger the number of ..., the higher the difficulty level of the problem and the level of the reaction speed. In one game, the difficulty level is not constant in the 100 questions to be asked, and the questions are given in a state where low-difficulty questions and high-difficulty questions are mixed.
 具体的に、ゲーム「見当識」の問題の出題例の詳細については、以下のとおりである。
例1:「今から3時間後は、8時である」。
例2:「来週の水曜日は、24日である」。
 上記例1においては、文中の時刻が正しいか否かについて、正しければ左のボタンスイッチ132を押下し、誤っていれば右のボタンスイッチ132を押下する。また、上記例2においては、文中の日付が正しいか否かについて、正しければ左のボタンスイッチ132を押下し、誤っていれば右のボタンスイッチ132を押下する。ゲーム「見当識」においては、難易度が、時間(時刻):1、月:2、日(日付):3、曜日:4、週:5、の順で、高くなるように予め設定されている。従って、上記例1の問題においては、時間(時刻)の正否を解答するため、難易度は「1」である。また、上記例2の問題においては、日(日付)の正否を解答するため、難易度は「3」である。
Specifically, the details of the question example of the game "orientation" are as follows.
Example 1: "3 hours from now, it is 8 o'clock."
Example 2: "Next Wednesday will be the 24th."
In Example 1 above, regarding whether or not the time in the sentence is correct, the left button switch 132 is pressed if it is correct, and the right button switch 132 is pressed if it is incorrect. Further, in the above example 2, regarding whether or not the date in the sentence is correct, the left button switch 132 is pressed if it is correct, and the right button switch 132 is pressed if it is incorrect. In the game "Orientation", the difficulty level is preset to increase in the order of time (time): 1, month: 2, day (date): 3, day of the week: 4, week: 5. There is. Therefore, in the problem of Example 1 above, the difficulty level is "1" in order to answer the correctness of the time (time). Further, in the problem of Example 2 above, the difficulty level is "3" in order to answer the correctness of the day (date).
 次に、操作状況評価装置1における評価の処理について図4~図8のフローチャートを参照しながら説明する。使用者Pは、先ずスマホ30と、通信装置135と、ワイヤレスヘッドホン40と、のペアリングを行い、通信の接続を行う(ステップS11)。次に、サーバーコンピュータ51は、通信の接続を行った使用者Pが、操作状況評価装置1を初めて使用するか前回使用したかの判断を行う(ステップS12)。サーバーコンピュータ51において、使用者Pが操作状況評価装置1を前回使用したと判断した場合には(ステップS12:Y)、操作状況評価装置1による評価の処理はステップS13へ進む。サーバーコンピュータ51において、使用者Pが操作状況評価装置1を初めて使用すると判断した場合には(ステップS12:N)、操作状況評価装置1による評価の処理はステップS14へ進む。 Next, the evaluation process in the operation status evaluation device 1 will be described with reference to the flowcharts of FIGS. 4 to 8. The user P first pairs the smartphone 30, the communication device 135, and the wireless headphones 40, and connects the communication (step S11). Next, the server computer 51 determines whether the user P who has made a communication connection uses the operation status evaluation device 1 for the first time or last time (step S12). When the user P determines that the operation status evaluation device 1 has been used last time in the server computer 51 (step S12: Y), the evaluation process by the operation status evaluation device 1 proceeds to step S13. When the user P determines in the server computer 51 that the operation status evaluation device 1 will be used for the first time (step S12: N), the evaluation process by the operation status evaluation device 1 proceeds to step S14.
 次に、ステップS13においてサーバーコンピュータ51は、当該使用者Pが前回使用してランク付けされたランクを今回の使用におけるランクとして設定する。そして、評価の処理はステップS15に進む。また、ステップS14においてサーバーコンピュータ51は、当該使用者Pの今回の使用におけるランクとして初級を設定する。そして、評価の処理はステップS15へ進む。 Next, in step S13, the server computer 51 sets the rank that the user P used last time and ranked as the rank in this use. Then, the evaluation process proceeds to step S15. Further, in step S14, the server computer 51 sets the beginner level as the rank of the user P in this use. Then, the evaluation process proceeds to step S15.
 次に、ステップS15においてサーバーコンピュータ51は、当該使用者Pに対するランクの判定回数が3回以下か否かの判断を行う。当該使用者Pに対するランクの判定回数が3回以下の場合には(ステップS15:Y)、評価の処理はステップS401(図8参照)へ進む。当該使用者Pに対するランクの判定回数が3回を超える場合には(ステップS15:N)、評価の処理はステップS16(図4参照)へ進む。 Next, in step S15, the server computer 51 determines whether or not the number of rank determinations for the user P is 3 or less. If the number of rank determinations for the user P is 3 or less (step S15: Y), the evaluation process proceeds to step S401 (see FIG. 8). If the number of rank determinations for the user P exceeds three (step S15: N), the evaluation process proceeds to step S16 (see FIG. 4).
 次に、ステップS16においてサーバーコンピュータ51は、チャレンジフラグがONに設定されているか否かの判断を行う。ここで、チャレンジフラグがONに設定されている状態とは、有酸素運動中に行うゲームにおいて、チャレンジ権を得て、次の10問の問題を解答した結果次第で級又は段が上がる状態にあることを意味する。従って、チャレンジフラグは、評価の処理において自動的にONに設定される。ステップS16においてサーバーコンピュータ51が、チャレンジフラグがONに設定されていると判断した場合には(ステップS16:Y)、評価の処理はステップS201(図6参照)へ進む。ステップS16においてサーバーコンピュータ51が、チャレンジフラグがONに設定されていないと判断した場合には(ステップS16:N)、評価の処理はステップS101(図5参照)へ進む。 Next, in step S16, the server computer 51 determines whether or not the challenge flag is set to ON. Here, the state in which the challenge flag is set to ON means that in a game played during aerobic exercise, the level or stage is raised depending on the result of answering the following 10 questions after obtaining the challenge right. It means that there is. Therefore, the challenge flag is automatically set to ON in the evaluation process. If the server computer 51 determines in step S16 that the challenge flag is set to ON (step S16: Y), the evaluation process proceeds to step S201 (see FIG. 6). If the server computer 51 determines in step S16 that the challenge flag is not set to ON (step S16: N), the evaluation process proceeds to step S101 (see FIG. 5).
 引き続き、使用者Pが初心者の場合、即ち、当該使用者Pがゲームを行った回数が3回以下であり、その結果当該使用者Pに対するランクの判定回数が3回以下の場合における、ゲームを行った後の処理について説明する。先ず、図8に示すように、ステップS401においてサーバーコンピュータ51は、正答率が80%以上か否かの判断を行う。正答率が80%以上の場合には(ステップS401:Y)、評価の処理はステップS402へ進む。正答率が80%未満の場合には(ステップS401:N)、評価の処理はステップS407へ進む。 Subsequently, when the user P is a beginner, that is, when the number of times the user P has played the game is 3 times or less, and as a result, the number of times the rank is determined for the user P is 3 times or less, the game is played. The processing after performing is described. First, as shown in FIG. 8, in step S401, the server computer 51 determines whether or not the correct answer rate is 80% or more. If the correct answer rate is 80% or more (step S401: Y), the evaluation process proceeds to step S402. If the correct answer rate is less than 80% (step S401: N), the evaluation process proceeds to step S407.
 ステップS402においてサーバーコンピュータ51は、過去に当該使用者Pに対して行ったランクの判定回数が0回か否かの判断を行う。ランクの判定回数が0回であると判断した場合(ステップS402:Y)、評価の処理はステップS403へ進み、サーバーコンピュータ51は、級の数の値を5プラスした数の値とする処理を行う。そして、評価の処理はステップS404に進み、サーバーコンピュータ51は、当該使用者Pの判定回数を1加えた値の数として、評価の処理は終了する。 In step S402, the server computer 51 determines whether or not the number of rank determinations made to the user P in the past is 0. When it is determined that the number of rank determinations is 0 (step S402: Y), the evaluation process proceeds to step S403, and the server computer 51 performs a process of adding 5 to the value of the class number. conduct. Then, the evaluation process proceeds to step S404, and the server computer 51 ends the evaluation process with the number of determinations of the user P added by 1.
 ランクの判定回数が0回ではないと判断した場合(ステップS402:N)、ステップS15より、判定回数は1回~3回のいずれかであり(ステップS405)、評価の処理はステップS406へ進み、サーバーコンピュータ51は、級の数を2プラスした数とする処理を行う。そして、評価の処理はステップS404に進み、サーバーコンピュータ51は、当該使用者Pの判定回数を1加えた値の数として、評価の処理は終了する。 When it is determined that the number of rank determinations is not 0 (step S402: N), the number of determinations is one of 1 to 3 from step S15 (step S405), and the evaluation process proceeds to step S406. , The server computer 51 performs a process of adding 2 to the number of classes. Then, the evaluation process proceeds to step S404, and the server computer 51 ends the evaluation process with the number of determinations of the user P added by 1.
 また、ステップS407においてサーバーコンピュータ51は、正答率が70%以上か否かの判断を行う。正答率が70%以上の場合には(ステップS407:Y)、評価の処理はステップS408へ進む。正答率が70%未満の場合には(ステップS407:N)、評価の処理はステップS404へ進み、サーバーコンピュータ51は、当該使用者Pの判定回数を1加えた値の数として、評価の処理は終了する。 Further, in step S407, the server computer 51 determines whether or not the correct answer rate is 70% or more. If the correct answer rate is 70% or more (step S407: Y), the evaluation process proceeds to step S408. If the correct answer rate is less than 70% (step S407: N), the evaluation process proceeds to step S404, and the server computer 51 sets the number of determinations of the user P by 1 as the number of evaluation processes. Is finished.
 ステップS408においてサーバーコンピュータ51は、過去に当該使用者Pに対して行ったランクの判定回数が0回か否かの判断を行う。ランクの判定回数が0回であると判断した場合(ステップS408:Y)、評価の処理はステップS409へ進み、サーバーコンピュータ51は、級の数を2プラスした数とする処理を行う。そして、評価の処理はステップS404に進み、サーバーコンピュータ51は、当該使用者Pの判定回数を1加えた値の数として、評価の処理は終了する。 In step S408, the server computer 51 determines whether or not the number of rank determinations made to the user P in the past is 0. When it is determined that the number of rank determinations is 0 (step S408: Y), the evaluation process proceeds to step S409, and the server computer 51 performs a process of adding 2 to the number of classes. Then, the evaluation process proceeds to step S404, and the server computer 51 ends the evaluation process with the number of determinations of the user P added by 1.
 ランクの判定回数が0回ではないと判断した場合(ステップS408:N)、ステップS15より、判定回数は1回~3回のいずれかであり(ステップS410)、評価の処理はステップS411へ進み、サーバーコンピュータ51は、級の数を1プラスした数とする処理を行う。そして、評価の処理はステップS404へ進み、サーバーコンピュータ51は、当該使用者Pの判定回数を1加えた値の数として、評価の処理は終了する。 When it is determined that the number of rank determinations is not 0 (step S408: N), the number of determinations is one of 1 to 3 from step S15 (step S410), and the evaluation process proceeds to step S411. , The server computer 51 performs a process of adding 1 to the number of classes. Then, the evaluation process proceeds to step S404, and the server computer 51 ends the evaluation process with the number of determinations of the user P added by 1.
 引き続き、初心者ではない使用者P、即ち、ゲームを行った回数が3回を超える使用者Pが、チャレンジフラグがONに設定されている場合における、ゲームを行う際の処理について説明する。先ず、図6に示すように、ステップS201においてサーバーコンピュータ51は、ランクアップするための表示をスマホ30の画面上に表示するように、スマホ30に対して制御を行う。次に、ステップS202においてサーバーコンピュータ51は、スマホ30において使用者Pにより、ゲームが選択されたこと及びゲーム開始されたことの信号をスマホ30入力し、使用者Pにゲームを行わせるように、スマホ30に対する制御を行う。次に、ステップS203においてサーバーコンピュータ51は、スマホ30においてゲームが終了した旨の信号をスマホ30から入力する。そして、評価の処理はステップS301へ進む。 Continuing, the process when the user P who is not a beginner, that is, the user P who has played the game more than three times, plays the game when the challenge flag is set to ON will be described. First, as shown in FIG. 6, in step S201, the server computer 51 controls the smartphone 30 so that the display for rank-up is displayed on the screen of the smartphone 30. Next, in step S202, the server computer 51 inputs a signal that the game has been selected and the game has been started by the user P on the smartphone 30, so that the user P can play the game. Control the smartphone 30. Next, in step S203, the server computer 51 inputs a signal from the smartphone 30 to the effect that the game has ended on the smartphone 30. Then, the evaluation process proceeds to step S301.
 次に、ステップS301においてサーバーコンピュータ51は、ゲームを行った結果について、前述の反応速度について「良」の数が10以上16以下であったか否かの判断を行う。「良」の数が10以上16以下であった場合には(ステップS301:Y)、評価の処理はステップS302へ進み、サーバーコンピュータ51はランクアップを行い、当該使用者Pのランクを1つ上の級又は段に設定する制御を行う。そして評価の処理は終了する。 Next, in step S301, the server computer 51 determines whether or not the number of "good" in the above-mentioned reaction speed is 10 or more and 16 or less with respect to the result of playing the game. If the number of "good" is 10 or more and 16 or less (step S301: Y), the evaluation process proceeds to step S302, the server computer 51 ranks up, and the rank of the user P is one. Control to set to the upper class or stage. Then, the evaluation process is completed.
 ステップS301において良の数が10以上16以下ではなかった場合には(ステップS301:N)、評価の処理はステップS303へ進む。次に、ステップS303においてサーバーコンピュータ51は、ゲームを行った結果について、正答率が60%未満であったか否かの判断を行う。ここで、60%を閾値としたのは、正答率が60%未満の場合には、問題の答えが分からないというよりも、むしろ問題を聞き取れていない可能性が高いためである。正答率が60%未満であった場合には(ステップS303:Y)、評価の処理はステップS304へ進み、当該使用者Pに対するゲームの読み上げ速度を0.1落として0.9倍の速度とする処理を行う。そして評価の処理は、ステップS305へと進む。 If the number of good items is not 10 or more and 16 or less in step S301 (step S301: N), the evaluation process proceeds to step S303. Next, in step S303, the server computer 51 determines whether or not the correct answer rate is less than 60% for the result of playing the game. Here, the reason why 60% is set as the threshold value is that when the correct answer rate is less than 60%, it is more likely that the question is not heard rather than the answer to the question is unknown. If the correct answer rate is less than 60% (step S303: Y), the evaluation process proceeds to step S304, and the reading speed of the game for the user P is reduced by 0.1 to 0.9 times faster. Perform the processing. Then, the evaluation process proceeds to step S305.
 また、正答率が60%以上であった場合には(ステップS303:N)、評価の処理はステップS305へ進む。次に、ステップS305においてサーバーコンピュータ51は、使用者Pがゲームにおける結果が2回~3回不合格、即ち、2回~3回「良」の判定を得ることができていなかったか否かの判断を行う。2回~3回不合格であった場合には(ステップS305:Y)、評価の処理はステップS306へ進み、サーバーコンピュータ51は、判定を「良」とする閾値に、0.2秒加えた値を新たな判定を「良」とする閾値として設定する制御を行う。そして評価の処理は、ステップS307へと進む。 If the correct answer rate is 60% or more (step S303: N), the evaluation process proceeds to step S305. Next, in step S305, the server computer 51 determines whether or not the user P has failed the result in the game two to three times, that is, has not been able to obtain a "good" judgment two to three times. Make a decision. If it fails 2 to 3 times (step S305: Y), the evaluation process proceeds to step S306, and the server computer 51 adds 0.2 seconds to the threshold value that makes the judgment "good". Control is performed to set the value as a threshold value that makes a new judgment "good". Then, the evaluation process proceeds to step S307.
 また、2回~3回不合格ではなかった場合には(ステップS305:N)、評価の処理はステップS307へ進む。次に、ステップS307においてサーバーコンピュータ51は、使用者Pがゲームにおける結果が4回~5回不合格、即ち、4回~5回「良」の判定を得ることができていなかったか否かの判断を行う。4回~5回不合格であった場合には(ステップS307:Y)、評価の処理はステップS308へ進み、サーバーコンピュータ51は、「良」の判定を得た数から1を引いた値を新たな「良」の判定を得た数として設定する。そして評価の処理はステップS309へ進み、サーバーコンピュータ51は、当該使用者Pについてのランクを維持する処理を行う。そして評価の処理は終了する。4回~5回不合格ではなかった場合には(ステップS307:N)、評価の処理はステップS309へ進み、サーバーコンピュータ51は、当該使用者Pについてのランクを維持する処理を行う。そして評価の処理は終了する。 If the result is not rejected 2 to 3 times (step S305: N), the evaluation process proceeds to step S307. Next, in step S307, the server computer 51 determines whether or not the user P has failed the game 4 to 5 times, that is, has not been able to obtain a "good" judgment 4 to 5 times. Make a decision. If it fails 4 to 5 times (step S307: Y), the evaluation process proceeds to step S308, and the server computer 51 subtracts 1 from the number obtained as "good". Set as the number of new "good" judgments. Then, the evaluation process proceeds to step S309, and the server computer 51 performs a process of maintaining the rank of the user P. Then, the evaluation process is completed. If it is not rejected 4 to 5 times (step S307: N), the evaluation process proceeds to step S309, and the server computer 51 performs a process of maintaining the rank of the user P. Then, the evaluation process is completed.
 引き続き、初心者ではない使用者P、即ち、ゲームを行った回数が3回を超える使用者Pについて、チャレンジフラグがONに設定されていない場合における、ゲームを行う際の処理について説明する。先ず、図5に示すように、ステップS101においてサーバーコンピュータ51は、ランクアップするための表示をスマホ30の画面上に表示しないように、スマホ30に対して制御を行う。次に、ステップS102においてサーバーコンピュータ51は、スマホ30において使用者Pにより、ゲームが選択されたこと及びゲーム開始されたことの信号をスマホ30から入力し、使用者Pにゲームを行わせるように、スマホ30に対する制御を行う。次に、ステップS103においてサーバーコンピュータ51は、スマホ30において10問のゲームが終了した旨の信号を入力する。そして、評価の処理はステップS104へ進む。 Next, for a user P who is not a beginner, that is, a user P who has played the game more than three times, the processing when playing the game when the challenge flag is not set to ON will be described. First, as shown in FIG. 5, in step S101, the server computer 51 controls the smartphone 30 so that the display for rank-up is not displayed on the screen of the smartphone 30. Next, in step S102, the server computer 51 inputs a signal from the smartphone 30 that the game has been selected and the game has been started by the user P on the smartphone 30, so that the user P can play the game. , Controls the smartphone 30. Next, in step S103, the server computer 51 inputs a signal indicating that the 10-question game has been completed on the smartphone 30. Then, the evaluation process proceeds to step S104.
 次に、ステップS104においてサーバーコンピュータ51は、10問のゲームを行った結果について、正答率が60%未満であったか否かの判断を行う。正答率が60%未満であった場合には(ステップS104:Y)、評価の処理はステップS109へ進み、当該使用者Pに対するゲームの読み上げ速度を0.1落として0.9倍の速度とする処理を行う。そして評価の処理はステップS12(図4参照)へ戻る。 Next, in step S104, the server computer 51 determines whether or not the correct answer rate is less than 60% for the result of playing the game of 10 questions. If the correct answer rate is less than 60% (step S104: Y), the evaluation process proceeds to step S109, and the reading speed of the game for the user P is reduced by 0.1 to 0.9 times faster. Perform the processing. Then, the evaluation process returns to step S12 (see FIG. 4).
 正答率が60%以上であった場合には(ステップS104:N)、評価の処理はステップS105へ進む。次に、ステップS105においてサーバーコンピュータ51は、10問のゲームを行った結果について、正答率が80%以上であったか否かの判断を行う。正答率が80%以上であった場合には(ステップS105:Y)、評価の処理はステップS106へ進む。正答率が80%未満であった場合には(ステップS105:N)、評価の処理はステップS12(図4参照)へ戻る。 If the correct answer rate is 60% or more (step S104: N), the evaluation process proceeds to step S105. Next, in step S105, the server computer 51 determines whether or not the correct answer rate is 80% or more for the result of playing the game of 10 questions. If the correct answer rate is 80% or more (step S105: Y), the evaluation process proceeds to step S106. If the correct answer rate is less than 80% (step S105: N), the evaluation process returns to step S12 (see FIG. 4).
 次に、ステップS106においてサーバーコンピュータ51は、当該使用者Pによる、ゲーム出題から解答までの時間である反応速度が、予め設定している「良」と判定される閾値である所定の時間のX秒未満か否かの判断を行う。反応速度が所定の時間であるX秒未満であった場合であって(ステップS106:Y)、その時間(反応速度)が当該使用者Pの級(又は段)における最短時間(最高速度)であった場合(ステップS110:Y)、評価の処理はステップS107へ進み、サーバーコンピュータ51は、チャレンジフラグをONに設定する。そして、評価の処理はステップS108へ進み、当該使用者Pに対するゲームの読み上げ速度を0.1早めて1.1倍の速度とする処理を行う。そして評価の処理はステップS12へ戻る。 Next, in step S106, the server computer 51 determines that the reaction speed, which is the time from the game question to the answer by the user P, is a preset threshold value of "good", which is X for a predetermined time. Determine if it is less than a second. When the reaction rate is less than X seconds, which is a predetermined time (step S106: Y), the time (reaction rate) is the shortest time (maximum rate) in the class (or stage) of the user P. If there is (step S110: Y), the evaluation process proceeds to step S107, and the server computer 51 sets the challenge flag to ON. Then, the evaluation process proceeds to step S108, and the process of speeding up the reading speed of the game for the user P by 0.1 to 1.1 times the speed is performed. Then, the evaluation process returns to step S12.
 また、ステップS106において、所定の時間であるX秒未満であった場合であって(ステップS106:Y)、その時間(反応速度)が当該使用者Pの級(又は段)における最短時間(最高速度)ではなかった場合(ステップS110:N)、評価の処理はステップS111へ進み、サーバーコンピュータ51は、当該使用者Pの級(又は段)を1つ上にレベルアップさせる処理を行う。そして評価の処理は終了する。 Further, in step S106, when it is less than X seconds, which is a predetermined time (step S106: Y), the time (reaction rate) is the shortest time (maximum) in the class (or stage) of the user P. If it is not (speed) (step S110: N), the evaluation process proceeds to step S111, and the server computer 51 performs a process of raising the level (or stage) of the user P to the next level. Then, the evaluation process is completed.
 また、ステップS106において、所定の時間であるX秒以上であった場合には(ステップS106:N)、評価の処理はステップS12へ戻る。 Further, in step S106, if it is X seconds or more, which is a predetermined time (step S106: N), the evaluation process returns to step S12.
 上記構成の本実施形態による操作状況評価装置1によれば、以下のような効果を得ることができる。 According to the operation status evaluation device 1 according to the present embodiment having the above configuration, the following effects can be obtained.
 本実施形態による操作状況評価装置1において、端末装置としてのスマホ30は、使用者Pに対して音声で問題を出題し、使用者Pからの問題に対する解答を、使用者Pによる操作装置としてのウォーキングポール10のグリップ部13のボタンスイッチ132の操作によるウォーキングポール10のボタンスイッチ132からスマホ30へ出力される情報として受信し、評価装置としてのサーバー装置50へ送信し、サーバー装置50は、使用者Pからの問題に対する解答に基づき、スマホ30が出題する問題の解きやすさを決定する制御を行う。 In the operation status evaluation device 1 according to the present embodiment, the smartphone 30 as a terminal device gives a question by voice to the user P, and the answer to the problem from the user P is given as the operation device by the user P. Received as information output from the button switch 132 of the walking pole 10 to the smartphone 30 by the operation of the button switch 132 of the grip portion 13 of the walking pole 10, transmitted to the server device 50 as the evaluation device, and the server device 50 is used. Based on the answer to the question from the person P, the smartphone 30 controls to determine the ease of solving the question.
 これにより、使用者Pの問題に対する解答に基づいて、出題される問題の解きやすさが決定されるため、例えば、使用者Pのモチベーションが下がらない程度に難易度が高すぎず使用者Pが解ける問題であって、且つ、難易度が低すぎて簡単すぎて飽きてしまうようなことがない問題を出題することが可能となる。また、スマホ30は、使用者Pに対して音声で問題を出題するため、有酸素運動をしている最中に、スマホ30の画面表示を見なくて済み、使用者Pが障害物等に衝突ことを回避することが可能となり、安全に有酸素運動を行うことが可能となる。 As a result, the ease of solving the question to be asked is determined based on the answer to the problem of the user P. Therefore, for example, the difficulty level is not too high to the extent that the motivation of the user P does not decrease, and the user P It is possible to ask questions that are solvable and that are not too difficult and too easy to get bored. In addition, since the smartphone 30 gives a question to the user P by voice, it is not necessary to look at the screen display of the smartphone 30 while performing aerobic exercise, and the user P becomes an obstacle or the like. It is possible to avoid collisions and to safely perform aerobic exercise.
 また、本実施形態による操作状況評価装置1は、使用者Pによる問題の解答の正答率、使用者Pによる問題の解答のスピードに基づき、問題の解きやすさを決定し、決定した解きやすさで問題を出題する。これにより、例えば、予め具体的に各問題の難易度を設定しておくことで、使用者Pの解答のレベルを、正答率及び解答のスピードで認識し、当該使用者Pに適した問題を出題することが可能となる。 Further, the operation status evaluation device 1 according to the present embodiment determines the ease of solving the problem based on the correct answer rate of the answer of the problem by the user P and the speed of answering the problem by the user P, and the determined ease of solving. Ask questions with. As a result, for example, by setting the difficulty level of each question specifically in advance, the level of the answer of the user P is recognized by the correct answer rate and the speed of the answer, and the question suitable for the user P is recognized. It will be possible to ask questions.
 また、本実施形態による操作状況評価装置1においては、問題の解きやすさは、問題の音声による読み上げ速度を含む。これにより、読み上げ速度が速すぎて、問題を理解できない使用者Pの場合も鑑みて、当該使用者Pに適した問題を出題することが可能となる。 Further, in the operation status evaluation device 1 according to the present embodiment, the ease of solving the problem includes the reading speed of the problem by voice. As a result, it is possible to ask a question suitable for the user P in consideration of the case where the user P cannot understand the problem because the reading speed is too fast.
 また、本実施形態による操作状況評価装置1においては、問題の解きやすさは、問題の難易度を含む。これにより、問題そのものの難易度に基づいて、当該使用者Pに適した問題を出題することが可能となる。 Further, in the operation status evaluation device 1 according to the present embodiment, the ease of solving the problem includes the difficulty level of the problem. As a result, it is possible to set a question suitable for the user P based on the difficulty level of the question itself.
 また、本実施形態による操作状況評価装置1においては、サーバー装置50は、問題の音声による読み上げ速度を決定し、次に、問題の難易度を決定することにより、問題の解きやすさを決定する。これにより、確実に使用者Pが理解できる速度で問題を出題できるように問題の解きやすさを決定することが可能となるため、問題を聞き取れずに問題を解答できないということが発生することを抑えることが可能となる。 Further, in the operation status evaluation device 1 according to the present embodiment, the server device 50 determines the reading speed of the problem by voice, and then determines the difficulty level of the problem to determine the ease of solving the problem. .. This makes it possible to determine the ease of solving the problem so that the user P can ask the question at a speed that can be understood by the user P, so that the problem cannot be answered without being able to hear the problem. It becomes possible to suppress it.
 また、本実施形態による操作状況評価装置1においては、スマホ30から出題される複数の問題を、難易度が一定でなく難易度の低い問題と難易度の高い問題とが混在した状態としてスマホ30から出題させる制御を行う。これにより、難易度が一定の場合には、ゲームの問題を解く使用者Pが飽きてしまいモチベーションが低下することが考えられるが、このようなことを回避することが可能となる。 Further, in the operation status evaluation device 1 according to the present embodiment, the smartphone 30 is a state in which a plurality of problems to be asked from the smartphone 30 are a mixture of low-difficulty problems and high-difficulty problems whose difficulty level is not constant. Control to ask questions from. As a result, when the difficulty level is constant, it is conceivable that the user P who solves the problem of the game gets tired and the motivation is lowered, but it is possible to avoid such a situation.
 また、本実施形態による操作状況評価装置1においては、グリップ部13のボタンスイッチ132及び通信装置135は、ウォーキングポール10に装着される。これにより、ウォーキングを行うことによる有酸素運動を行いながら、ゲームを行うことが可能となる。特に、屋外でウォーキングを行う際には、周囲の障害物等を目視により確認して安全を確保する必要があるが、端末装置としてのスマホ30は、使用者Pに対して音声で問題を出題し、使用者Pからの問題に対する解答を、使用者Pによる操作装置としてのウォーキングポール10のグリップ部13のボタンスイッチ132の操作により行うため、周囲の安全を目視により十分確認することが可能であり、安全に有酸素運動及びゲームを行うことが可能となる。 Further, in the operation status evaluation device 1 according to the present embodiment, the button switch 132 and the communication device 135 of the grip portion 13 are mounted on the walking pole 10. This makes it possible to play the game while performing aerobic exercise by walking. In particular, when walking outdoors, it is necessary to visually check surrounding obstacles to ensure safety, but the smartphone 30 as a terminal device asks the user P a problem by voice. However, since the answer to the problem from the user P is performed by the operation of the button switch 132 of the grip portion 13 of the walking pole 10 as the operation device by the user P, it is possible to sufficiently visually confirm the safety of the surroundings. Yes, it is possible to safely perform aerobic exercise and games.
 また、本実施形態による操作状況評価装置1においては、グリップ部13はボタンスイッチ132を備え使用者Pの歩行中に押下可能なスイッチ装置である。これにより、グリップ部13本体を使用者Pが把持した状態で、容易にボタンスイッチ132を押下することが可能であり、ウォーキング中に視線をスイッチ操作に集中する必要がなくなり、歩行中の安全を担保することが可能となる。また、本実施形態による操作状況評価装置1においては、有酸素運動は、屋外で行われる有酸素運動である。これにより、十分な有酸素運動を行うことが可能となる。 Further, in the operation status evaluation device 1 according to the present embodiment, the grip portion 13 is a switch device provided with a button switch 132 and can be pressed while the user P is walking. As a result, it is possible to easily press the button switch 132 while the user P grips the grip portion 13 main body, and it is not necessary to concentrate the line of sight on the switch operation during walking, so that safety during walking is ensured. It will be possible to secure it. Further, in the operation status evaluation device 1 according to the present embodiment, the aerobic exercise is an aerobic exercise performed outdoors. This makes it possible to perform sufficient aerobic exercise.
 本発明は、上述した実施形態に限定されることはなく、特許請求の範囲に記載された技術的範囲において変形が可能である。例えば、操作状況評価装置の各構成については、本実施形態における操作状況評価装置1の各構成に限定されない。 The present invention is not limited to the above-described embodiment, and can be modified within the technical scope described in the claims. For example, each configuration of the operation status evaluation device is not limited to each configuration of the operation status evaluation device 1 in the present embodiment.
 例えば、本実施形態においては、操作装置としてのボタンスイッチ132は、ウォーキングポール10に装着されたが、操作装置はボタンスイッチ132に限定されず、また、操作装置が装着される対象はウォーキングポール10に限定されない。例えば、操作装置が装着される対象は、使用者Pの手に固定されて使用者Pにより押下られるスイッチにより構成されてもよく、または、エルゴメータやトレッドミル等の屋内で行われる有酸素運動で用いられるものに装着されてもよい。 For example, in the present embodiment, the button switch 132 as the operating device is mounted on the walking pole 10, but the operating device is not limited to the button switch 132, and the target to which the operating device is mounted is the walking pole 10. Not limited to. For example, the object to which the operating device is attached may be configured by a switch that is fixed to the hand of the user P and pressed by the user P, or in an aerobic exercise performed indoors such as an ergometer or a treadmill. It may be attached to what is used.
 また、例えば、本実施形態においては、評価装置としてのサーバー装置50は、使用者Pによる問題の解答の正答率、及び、使用者Pによる問題の解答のスピードに基づき、問題の解きやすさを決定し、決定した解きやすさで問題を出題する制御を行ったが、これに限定されない。例えば、評価装置は、使用者Pによる問題の解答の正答率、使用者Pによる問題の解答のスピード、の少なくとも1つに基づき、問題の解きやすさを決定し、決定した解きやすさで問題を出題する制御を行ってもよい。 Further, for example, in the present embodiment, the server device 50 as the evaluation device determines the ease of solving the problem based on the correct answer rate of the answer of the question by the user P and the speed of the answer of the question by the user P. It was decided, and the question was controlled by the decided ease of solving, but it is not limited to this. For example, the evaluation device determines the easiness of solving the problem based on at least one of the correct answer rate of the answer of the question by the user P and the speed of the answer of the question by the user P, and the problem is determined by the easiness of solving. You may control to ask questions.
 また、例えば、本実施形態においては、評価装置としてのサーバー装置50は、端末装置としてのスマホ30とは別に設けられたが、一体として設けられてもよい。即ち、例えば、スマホが評価装置を有する構成として、スマホに対して独立したサーバを設けない構成としてもよい。これにより、インターネット回線を用いない構成で、操作状況評価装置を構成することが可能となる。 Further, for example, in the present embodiment, the server device 50 as the evaluation device is provided separately from the smartphone 30 as the terminal device, but may be provided integrally. That is, for example, as a configuration in which the smartphone has an evaluation device, a configuration in which an independent server is not provided for the smartphone may be used. This makes it possible to configure the operation status evaluation device without using an internet line.
1  操作状況評価装置
10  ウォーキングポール
13  グリップ部(操作装置)
30  スマホ(端末装置)
50  サーバー装置(評価装置)
132 ボタンスイッチ(操作装置、スイッチ装置)
P   使用者
1 Operation status evaluation device 10 Walking pole 13 Grip part (operation device)
30 Smartphone (terminal device)
50 Server equipment (evaluation equipment)
132 Button switch (operation device, switch device)
P user

Claims (9)

  1.  使用者が有酸素運動をしながら意図的に操作することにより目視していない状態で操作可能な操作装置と、
     前記使用者が携帯可能であり、前記操作装置と通信し、前記操作装置から出力される前記使用者による前記操作装置の操作の情報を入力する端末装置と、
     前記端末装置と通信し、前記端末装置から出力される、前記使用者による前記操作装置の操作の情報を入力し、前記使用者による前記操作装置の操作についての評価を行う評価装置と、を備え、
     前記端末装置は、前記使用者に対して音声で問題を出題し、前記使用者からの前記問題に対する解答を、前記使用者による前記操作装置の操作による前記操作装置から前記端末装置へ出力される情報として受信し、前記評価装置へ送信し、
     前記評価装置は、前記使用者からの前記問題に対する解答に基づき、前記端末装置が出題する問題の解きやすさを決定する制御を行う操作状況評価装置。
    An operating device that can be operated without visual observation by the user intentionally operating while performing aerobic exercise,
    A terminal device that is portable to the user, communicates with the operating device, and inputs information on the operation of the operating device by the user, which is output from the operating device.
    It is provided with an evaluation device that communicates with the terminal device, inputs information on the operation of the operation device by the user, and evaluates the operation of the operation device by the user, which is output from the terminal device. ,
    The terminal device gives a question to the user by voice, and outputs an answer to the question from the user from the operating device to the terminal device by operating the operating device by the user. Receive as information, send to the evaluation device,
    The evaluation device is an operation status evaluation device that controls to determine the ease of solving the problem to be asked by the terminal device based on the answer to the problem from the user.
  2.  前記評価装置は、前記使用者による前記問題の解答の正答率、前記使用者による前記問題の解答のスピード、の少なくとも1つに基づき、前記問題の解きやすさを決定し、決定した解きやすさで前記問題を出題する制御を行う請求項1に記載の操作状況評価装置。 The evaluation device determines the easiness of solving the problem based on at least one of the correct answer rate of the answer of the question by the user and the speed of answering the question by the user, and the determined easiness of solving. The operation status evaluation device according to claim 1, which controls the questioning in the above-mentioned problem.
  3.  前記問題の解きやすさは、前記問題の音声による読み上げ速度を含む請求項1又は請求項2に記載の操作状況評価装置。 The operation status evaluation device according to claim 1 or 2, wherein the ease of solving the problem includes the reading speed of the problem by voice.
  4.  前記問題の解きやすさは、前記問題の難易度を含む請求項3に記載の操作状況評価装置。 The ease of solving the problem is the operation status evaluation device according to claim 3, which includes the difficulty level of the problem.
  5.  前記評価装置は、前記問題の音声による読み上げ速度を決定し、次に、前記問題の難易度を決定することにより、前記問題の解きやすさを決定する請求項4に記載の操作状況評価装置。 The operation status evaluation device according to claim 4, wherein the evaluation device determines the reading speed of the problem by voice, and then determines the difficulty level of the problem to determine the ease of solving the problem.
  6.  前記評価装置は、前記端末装置から出題される複数の前記問題を、前記難易度が一定でなく前記難易度の低い問題と前記難易度の高い問題とが混在した状態として前記端末装置から出題させる制御を行う請求項5に記載の操作状況評価装置。 The evaluation device causes the terminal device to give a plurality of questions from the terminal device in a state where the difficulty level is not constant and the low difficulty level problem and the high difficulty level problem are mixed. The operation status evaluation device according to claim 5, which is controlled.
  7.  前記操作装置は、ウォーキングポールに装着される請求項1~請求項6のいずれかに記載の操作状況評価装置。 The operation device is the operation status evaluation device according to any one of claims 1 to 6, which is attached to the walking pole.
  8.  前記操作装置は、スイッチを備え歩行中に押下可能なスイッチ装置である請求項1~請求項6のいずれかに記載の操作状況評価装置。 The operation status evaluation device according to any one of claims 1 to 6, wherein the operation device is a switch device provided with a switch and can be pressed while walking.
  9.  前記有酸素運動は、屋内又は屋外で行われる有酸素運動である請求項1~請求項8のいずれかに記載の操作状況評価装置。 The operation status evaluation device according to any one of claims 1 to 8, wherein the aerobic exercise is an aerobic exercise performed indoors or outdoors.
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