WO2021140872A1 - Management system - Google Patents

Management system Download PDF

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Publication number
WO2021140872A1
WO2021140872A1 PCT/JP2020/047404 JP2020047404W WO2021140872A1 WO 2021140872 A1 WO2021140872 A1 WO 2021140872A1 JP 2020047404 W JP2020047404 W JP 2020047404W WO 2021140872 A1 WO2021140872 A1 WO 2021140872A1
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WO
WIPO (PCT)
Prior art keywords
sportsbook
sports
information
card
pts
Prior art date
Application number
PCT/JP2020/047404
Other languages
French (fr)
Japanese (ja)
Inventor
淳 ▲配▼島
重彦 北川
Original Assignee
株式会社ユニバーサルエンターテインメント
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by 株式会社ユニバーサルエンターテインメント filed Critical 株式会社ユニバーサルエンターテインメント
Priority to CN202080089163.5A priority Critical patent/CN115066707A/en
Publication of WO2021140872A1 publication Critical patent/WO2021140872A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • A63F5/04Disc roulettes; Dial roulettes; Teetotums; Dice-tops
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/34Betting or bookmaking, e.g. Internet betting

Definitions

  • a management server is connected to a plurality of gaming machines via a communication line, and the result information associated with the execution result of the game on each gaming machine is collected in the management server, and the result is based on the result information.
  • a management system for managing a game in which a ranking is determined and a ranking is competed between gaming machines (players) or between groups such as stores to which the gaming machine belongs is disclosed.
  • Patent Document 2 describes a method in a game system for holding a user profile including information such as user preferences in the game system.
  • the above-mentioned conventional casino may be equipped with a terminal for making a sports book to bet on the result of sports. Since sportsbooks have a long betting period and a long period of sports to be bet, I forgot to bet on the sportsbook or watch the sportsbook I was betting on while playing a gaming machine at the casino. There was a problem of doing it.
  • an object of the present invention is to provide a management system capable of solving the above problems.
  • the management system of the present invention An information management unit that is attached to the gaming machine and is equipped with a reader that acquires a member ID, and is connected to a sportsbook server that accepts bets on sportsbooks and distributes sports broadcasts subject to the bets, and data communication is possible.
  • the parameters of the sportsbook to be bet are weighted, and the storage unit is cumulatively stored as profile information associated with the member ID.
  • the information management department Obtain the sportsbook candidate being held from the sportsbook server and From the acquired sportsbook candidates, a sportsbook having a highly weighted parameter in the profile information associated with the read member ID is selected.
  • the sports broadcast data from the sportsbook server of the selected sportsbook is transmitted to the accompanying gaming machine and displayed on the display. It is characterized by that.
  • the storage unit weights the parameters of the sportsbook on which the bet is made in the profile information associated with the member ID and accumulates them.
  • the information management department attached to each gaming machine acquires sportsbook candidates being held, selects a sportsbook having a highly weighted parameter in the profile information associated with the member ID, and games the sports broadcast. Display on the machine.
  • the sports broadcast displayed on the display when the user plays on the gaming machine is selected from the history of bets on the past sports book by the user.
  • the sports broadcast of the sportsbook of the user's interest can be displayed, and it is possible to reduce the possibility of betting on the sportsbook or forgetting to watch the sportsbook that was bet. It will be possible.
  • the information management unit may select a plurality of sports books from the acquired sports book candidates, and switch and display the sports broadcasts of the plurality of sports books on the display.
  • the information management unit may set the display time in the switching display of the plurality of selected sportsbooks longer as the weighting of the parameters in the profile information is higher.
  • the information management unit may be fixedly displayed on one of a plurality of sports books that are switched and displayed according to the input to the input device.
  • the management system A1 of the present embodiment includes a plurality of information management devices A21 and a management server A3.
  • the plurality of information management devices A21 are attached so as to be able to communicate with each of the plurality of gaming machines A2 in which the game is started based on the bet of the game value.
  • the gaming machine A2 has a display A22 for displaying a game.
  • the information management device A21 is connected to the sportsbook server A4 via the management server A3 so as to be capable of data communication.
  • the information management device A21 may be directly connected to the sportsbook server A4 so as to be capable of data communication.
  • the information management device A21 has a reading device A211, and the reading device 211 reads a membership card or the like held by the user and acquires a member ID.
  • the sportsbook server A4 accepts bets on sportsbooks and distributes sports broadcasts subject to the bets.
  • a plurality of sportsbook servers A4 are illustrated, but the present invention is not limited to this.
  • the "game value” is information related to the cache, and may be a tangible object having the game value information, or an intangible object obtained by converting the game value information into electronic data.
  • Game value information is non-valuable information such as coins, banknotes, electronic valuable information corresponding to these, and game points that do not include valuable information.
  • Examples of the "game value” of tangible objects include chips, medals, tokens, electronic money cards, plaques, and tickets.
  • the ticket is, for example, a ticket with a barcode.
  • the game value includes a convertible game value that can be exchanged for currency and a non-convertible game value that cannot be exchanged for currency.
  • the game value of a tangible object corresponds to a configuration in which the game value information is stored in electronic data or an external form, and the game value information can be read from the outside by wireless communication, image recognition, or the like.
  • the outer surface form is a form that can be identified from the outside such as a color, a pattern, a character, an image, and a shape.
  • the "gaming machine A2" is exemplified by a slot machine configured to be able to output game information including bet number data and payout number data and player identification information.
  • the gaming machine A2 may be a table game device such as a baccarat game device as long as the game value information can be read from the outside such as a chip by wireless communication, image recognition, or the like. Examples of wireless communication include RFID (radio frequency identification) that transmits and receives information by short-range wireless communication using an electromagnetic field, radio waves, and the like.
  • the gaming machine A2 may be provided with a function capable of outputting game information and player identification information by hardware or software. In this case, a mobile terminal device such as a smartphone or a stationary terminal device such as a desktop computer can be used as the gaming machine A2.
  • the “information management device A21" is configured so that game information including game value bet number data and payout number data output from the gaming machine A2 and player identification information of a player who plays a single game can be transmitted to the outside. It suffices if it is done. Therefore, the information management device A21 may be configured to cause a computer of a general information processing device to execute a process of transmitting game information and player identification information, or a computer that controls a gaming machine A2. It may be configured to execute a process of transmitting game information and player identification information. In this embodiment, the player tracking system (PTS) device described later will be used for description.
  • PTS player tracking system
  • the information management device A21 is built in the gaming machine A2, but the present embodiment is not limited to this.
  • the management server A3 functions as a storage unit, and has a management server controller A32, a storage device A33, and a communication device 34.
  • the storage device A33 has a memory for rewritably storing data and information.
  • the memory is a non-transient storage medium for storing a program for executing a process described later and various data.
  • the storage device A33 stores information for managing the user in the casino.
  • the storage device A33 has, for example, a storage area for storing a member ID, member information associated with the member information, profile information, sportsbook candidates, sports relay data, sportsbook user information, and the like.
  • the storage device A33 stores the member ID, profile information, sportsbook candidate, sports relay data, and sportsbook user information.
  • the stored member ID is information that identifies a user who plays the gaming machine A2, and is collated with the member ID read by the information management device A21.
  • the member ID is associated with the profile information and the sportsbook user information.
  • the management server controller A32 accepts sportsbook bets from the information management device A21 and the sportsbook Kyosk (not shown) via the communication device 34. Based on the bet received, the management server controller A32 logs in to the system for voting for the sportsbook by using the sportsbook user information stored in the storage device A33 in advance, and the sportsbook responds to the request from the user. To vote for.
  • Authentication information such as a password may be stored in the storage device A33 in advance, or is configured to perform password input and biometrics authentication in the information management device A21 or the like when betting on a sports book. May be good.
  • the information management device A21 is configured to accept the bet of the sports book and vote for the sports book, but the present invention is not limited to this. That is, the gaming machine A2 may be configured so that voting for sports books is not possible.
  • the management server A3 weights the parameters of the sportsbook to be bet and cumulatively stores the profile information associated with the member ID in the storage device A33.
  • the parameters of the sports book are sports type, tournament type, team type, player type, and the like. In this way, the management server A3 as the storage unit stores the profile information associated with each member ID.
  • the management server A3 acquires the sportsbook being held from each sportsbook server A4 and has a list of sportsbook candidates.
  • the sports book being held includes a sports book for which a bet has been completed and a sports broadcast is being distributed.
  • each of the sportsbook candidates is data having parameters related to sports in the sportsbook.
  • the management server A3 periodically accesses the sportsbook server A4 and updates the sportsbook candidates. In addition, the management server A3 acquires sports broadcast data for displaying the sports broadcast being distributed from each sports book server A4.
  • the sports relay data may be video data or connection information for accessing the video data.
  • the information management device A21 receives the sports broadcast delivered from the sports book server via the management server A3 and displays it on the display A22 of the accompanying gaming machine A2. Specifically, the information management device A21 acquires the profile information associated with the member ID and the sportsbook candidate from the management server A3. Then, the information management device A21 selects a sportsbook having a parameter having a high weighting in the profile information from the sportsbook candidates. Then, the information management device A21 transmits the sports relay data from the sports book server of the selected sports book to the accompanying gaming machine and displays it on the display.
  • the information management device A21 may have a program for causing the computer to execute the above-mentioned processing. The program may be distributed by wire or wirelessly, or may be distributed in a state of being recorded on a recording medium.
  • the management system A1 is attached to each of the plurality of gaming machines A2 having the display A22 for displaying the game, and includes the reading device A211 for acquiring the member ID, and accepts bets on sports books and targets the bets.
  • the information management unit connected to the sports book server A4 that distributes the sports broadcast to be bet
  • the parameters of the sports book to be bet are weighted and associated with the member ID.
  • It has a management server A3 that is cumulatively stored as profile information.
  • the information management device A21 acquires the sportsbook candidate being held from the sportsbook server A4, and from the acquired sportsbook candidate, obtains a sportsbook having a highly weighted parameter in the profile information associated with the read member ID.
  • the selected sportsbook is transmitted from the sportsbook server A4 of the selected sportsbook to the accompanying gaming machine A2 and displayed on the display A22.
  • the management server A3 weights and accumulates the parameters of the sportsbook to be bet in the profile information associated with the member ID.
  • the information management device A21 attached to each gaming machine A2 acquires sportsbook candidates being held, selects a sportsbook having a highly weighted parameter in the profile information associated with the member ID, and broadcasts sports. Is displayed on the gaming machine A2.
  • the sports broadcast displayed on the display A22 when the user plays on the gaming machine A2 is selected from the history of bets on the past sportsbook by the user.
  • the sports broadcast of the sportsbook of the user's interest can be displayed, and it is possible to reduce the possibility of betting on the sportsbook or forgetting to watch the sportsbook that was bet. It will be possible.
  • the management system A1 is provided with a slot machine as the gaming machine A2 and the PTS device 1700 is provided as the information management device A21 will be specifically described.
  • the slot machine 1010 which is the gaming machine A2 includes a player tracking system device (Player Tracking System Device) 1700.
  • the player tracking device 1700 is a terminal for realizing a player tracking system (Player Tracking System), and in the present specification, this device is hereinafter referred to as a PTS terminal 1700.
  • the PTS terminal 1700 has a PTS control unit 1700A, a PTS user interface unit 1700B, and a mixing device 1790.
  • the PTS control unit 1700A controls various processing operations of the PTS terminal 1700 and is connected to various external devices so as to be capable of data communication.
  • the PTS user interface unit 1700B is configured to enable input processing and output processing mainly with an operator such as a user.
  • the mixing device 1790 synthesizes a game image received from the controller 1100 described later of the slot machine 1010 and a sports relay image received by relaying the management server A3 from the sports book server A4, and displays the display (upper side) of the slot machine 1010. It is displayed on the image display panel 1131 and the lower image display panel 1141).
  • the display mode on the display is preferably, but is not limited to, a picture-in-picture mode in which the sports broadcast is displayed in a predetermined area in the game image. For example, when there are a plurality of displays, one may be occupied by the display of the sports broadcast.
  • a board on which a CPU or the like constituting the slot machine is installed is connected to a PTS terminal 1700 by an HDMI (registered trademark) cable or the like, and data can be transmitted and received.
  • the mixing device 1790 is not limited to that of the PTS terminal 1700, and may be built in the slot machine 1010 or the like. Details of the PTS control unit 1700A and the PTS user interface unit 1700B will be described later.
  • the slot machine 1010 is equipped with a payment machine 1868.
  • the slot machine 1010 is connected to the management server A3 via the PTS control unit 1700A of the PTS terminal 1700 and the network.
  • the PTS control unit 1700A is connected to the banknote classifier 1022 via a communication line (or slot machine 1010). Further, the PTS control unit 1700A transmits / receives data to / from the controller 1100 based on a predetermined protocol, and also performs data communication with the management server A3 or the like connected via the network.
  • the PTS control unit 1700A sends the credit information required to start the game to the controller 1100, a stop command instructing the stop of the unit game at the time of interlocking production, and the like, and the controller 1100 sends the PTS.
  • Information on credits as a result of the game, notification of the start of the unit game, notification of the end of the unit game, and the like can be transmitted to the control unit 1700A.
  • the PTS control unit 1700A of the PTS terminal 1700 can be used for membership card import notification and withdrawal notification, unit game start notification and end notification, lottery result, bet information, game information such as the number of payouts, bonus winning notification, and member's. Send and receive credit information, etc.
  • the game flow for members is as follows. First, membership registration is performed using a membership card ticketing terminal, and at that time, a membership card (IC card) is issued. After that, the player inserts the membership card into the PTS terminal 1700 (PTS user interface unit 1700B) of the slot machine 1010, and inserts cash there. When a bill is inserted, the bill classifier 1022 identifies the denomination and the amount of money, and as a result of the identification, the denomination data and the amount of money data are transmitted to the PTS control unit 1700A. The PTS control unit 1700A obtains a credit for a game from the denomination data and the amount data, and transmits this to the controller 1100.
  • a membership card IC card
  • the player inserts the membership card into the PTS terminal 1700 (PTS user interface unit 1700B) of the slot machine 1010, and inserts cash there.
  • the bill classifier 1022 identifies the denomination and the amount of money, and as a result of the identification, the denomination data and the amount of
  • the controller 1100 executes a single game based on the credits transmitted from the PTS control unit 1700A. Credits according to the game result are transmitted from the controller 1100 to the PTS control unit 1700A, and the PTS control unit 1700A calculates the payout of the dividend based on the game result to determine the amount to be paid to the player.
  • the PTS terminal 1700 PTS user interface unit 1700B
  • the determined amount of money is written as it is on the membership card, and the membership card is ejected.
  • a predetermined point is given to the membership card according to the execution of the game or the like.
  • the PTS control unit 1700A When the player who is a member plays the game next time, the PTS control unit 1700A reads the inserted membership card and reads the amount of money stored in the membership card. The read amount is converted into credits and sent to the controller 1100. Credits according to the game result are transmitted from the controller 1100 to the PTS control unit 1700A in the same manner as described above, and the PTS control unit 1700A performs a payout calculation based on the game result to determine the amount to be paid out to the player. At this time, this is updated by adding the amount obtained as a result of the game to the amount of the inserted membership card.
  • the PTS control unit 1700A further transmits the identification code (or player identification code) read from the membership card and the updated amount to the member management server 13, and the member management server 13 is transmitted from the PTS control unit 1700A.
  • the amount of money is added to the amount of money of the member specified by the above identification code and stored. By this process, the amount of money held by the member is always managed.
  • the player who is a member can make a payment based on the amount stored in the membership card at a cashier counter or the like as necessary. If the slot machine 1010 is provided with a payment machine 1868, the slot machine 1010 can be used for payment with a membership card.
  • the game flow for non-members is as follows.
  • the player inserts cash into the PTS terminal 1700 (PTS user interface unit 1700B) of the slot machine 1010.
  • the bill classifier 1022 identifies the denomination and the amount of money, and as a result of the identification, the denomination data and the amount of money data are transmitted to the PTS control unit 1700A.
  • the PTS control unit 1700A obtains a credit for a game from the denomination data and the amount data, and transmits this to the controller 1100.
  • the controller executes the game based on the credits transmitted from the PTS control unit 1700A. Credits according to the game result are transmitted from the controller 1100 to the PTS control unit 1700A, and the PTS control unit 1700A performs a payout calculation based on the game result to determine the amount to be paid out to the player.
  • the PTS terminal 1700 PTS user interface unit 1700B
  • the determined amount of money is written in a new IC card stocked in the slot machine 1010, and the IC card is ejected. Non-members will get an IC card for the first time here.
  • the non-member player can make a payment based on the amount stored in the IC card with a cashier counter or the like, if necessary.
  • the slot machine 1010 is provided with a payment machine 1868, the slot machine 1010 can be used for payment using an IC card.
  • the slot machine 1010 uses a membership card (IC card), banknotes, or electronic valuable information corresponding thereto as a game medium.
  • IC card membership card
  • banknotes banknotes
  • electronic valuable information corresponding thereto a game medium.
  • credit-related data such as cash data stored in the IC card 1500 is used.
  • the slot machine 1010 includes a cabinet 1011 and a top box 1012 installed on the upper side of the cabinet 1011 and a main door 1013 provided on the front surface of the cabinet 1011.
  • the main door 1013 is provided with a symbol display device 1016 called a lower image display panel 1141.
  • the symbol display device 1016 is formed of a transparent liquid crystal panel.
  • the screen displayed by the symbol display device 1016 has a display window 1150 in the center.
  • the display window 1150 is composed of 20 display blocks 1028 in 5 columns and 4 rows.
  • the four display blocks 1028 in each row form pseudo reels 1151 to 1155 and rotate according to the operation of the player. In each of the pseudo reels 1151 to 1155, the four display blocks 1028 are moved and displayed downward while changing the speed as a whole, so that the symbol 1501 displayed on each display block 1028 is rotated in the vertical direction. It makes it possible to perform a relocation that stops later.
  • “relocation” means a state in which the symbol 1501 is relocated after the placement of the symbol 1501 is released.
  • Arrangement means that the symbol 1501 is in a state where it can be visually confirmed by an external player.
  • the slot machine 1010 executes a so-called slot game in which a payout according to a winning combination (winning combination) is given according to the arrangement state of the symbols 1501 when the rotated pseudo reels 1151 to 1155 are stopped.
  • the slot machine 1010 is a so-called video slot machine in the present embodiment
  • the slot machine 1010 of the present invention may employ a so-called mechanical reel or some pseudo reels. It may be substituted for 1151 to 1155.
  • a touch panel 1069 is provided on the front surface of the symbol display device 1016, and the player can operate the touch panel 1069 to input various instructions.
  • An input signal is transmitted from the touch panel 1069 to the main CPU.
  • An upper image display panel 1131 is provided on the front surface of the top box 1012.
  • the upper image display panel 1131 is composed of a liquid crystal panel and constitutes a display.
  • the upper image display panel 1131 displays an image related to the effect, an image showing the content of the game and an explanation of the rules.
  • the top box 1012 is provided with a lamp 1111.
  • a credit number display unit (not shown) is displayed above the display window 1150, and the current credit number is displayed.
  • the "credit” is a virtual game medium on the game used when the player bets.
  • the credit number display unit displays the total number of credits currently owned by the player.
  • Fraction cash is cash that has not been converted into credit because the amount invested is insufficient.
  • the PTS terminal 1700 is incorporated in the cabinet 1011. Further, speakers 1112 are provided on the left and right sides of the PTS terminal 1700, respectively.
  • the production of the unit game is executed by displaying an image on the upper image display panel 1131, outputting sound by the speaker 1112, outputting light by the lamp 1111, and the like.
  • the PTS terminal 1700 can be incorporated into various types of gaming machines of various manufacturers by exchanging data using a data interface shared with the slot machine 1010. As a result, in the game system 1 having various gaming machines including the slot machine 1010, the management system A1 can be easily constructed by mounting the PTS terminal 1700 on the gaming machine.
  • the PTS terminal 1700 has a PTS control unit 1700A and a PTS user interface unit 1700B.
  • the PTS control unit 1700A has a PTS controller 1750.
  • the PTS controller 1750 has a CPU, ROM, and RAM.
  • the CPU of the PTS controller 1750 controls the execution of each component of the PTS terminal 1700, and also executes and calculates various programs stored in the ROM. For example, the CPU executes a credit update program to update the credit-related data stored in the IC card 1500.
  • the PTS controller 1750 has a storage device 1770 composed of a ROM or a RAM.
  • the ROM of the PTS controller 1750 is composed of a memory device such as a flash memory, and stores permanent data executed by the CPU.
  • the ROM contains a credit update program that rewrites credit-related data stored in the IC card 1500, an interlocking effect control program that is executed in response to a request from the bonus server 11, and a request (notification information, etc.) from the management server A3.
  • the RAM of the PTS controller 1750 temporarily stores data necessary for executing various programs stored in the ROM.
  • the PTS control unit 1700A includes a server I / F (interface) 1755, a gaming machine I / F (interface) 1756, a banknote acceptor I / F (interface) 1757, and a checkout machine I / F (interface) 1758 as an external device. It has as a communication interface with.
  • the server I / F1755 realizes data communication between a server such as the management server A3 and the PTS terminal 1700.
  • the gaming machine I / F1756 realizes data communication between the controller 1100 of the slot machine 1010 and the PTS terminal 1700, and a specified protocol may be used for the data communication.
  • the banknote classifier I / F1757 is connected to the banknote acceptor 1022.
  • the settlement machine I / F1758 is connected to the settlement machine 1868.
  • the PTS control unit 1700A has a USB control unit 1759.
  • the USB control unit 1759 determines whether to supply power from the power supply unit at the USB terminal, and enables the USB terminal to be charged when a predetermined condition is satisfied.
  • the player can connect an electronic device to the USB terminal and charge the electronic device when a predetermined condition is satisfied.
  • the PTS control unit 1700A has a control unit connected to each part of the PTS user interface unit 1700B.
  • the PTS user interface unit 1700B includes full-color LEDs 1721a and 1721b, an LCD 1719 having a touch panel, a card unit 1741, a card stacker 1742, an inkjet button 1732, a touch unit 1745, a human body detection camera 1713, a microphone 1715 and 1717, and a speaker. It has 1707 and 1709, and an audio terminal 1738. Details of the PTS user interface unit 1700B will be described with reference to FIG.
  • the PTS control unit 1700A has an LED drive unit 1761, an LCD control unit 1762, an IC card control unit 1763, a touch unit control unit 1764, a camera control unit 1766, and a DSP 1765.
  • the LED drive unit 1761 controls the full-color LED 1721a and the full-color LED 1721b of the PTS user interface unit 1700B to be turned on at a predetermined timing in response to a notification request or the like from the management server A3.
  • the full-color LED 1721a causes the light emitting plate 1720a on the upper side of the LCD 1719 in the PTS user interface unit 1700B of FIG. 5 to emit light.
  • the full-color LED 1721b causes the light emitting plate 1720b on the lower side of the LCD 1719 to emit light.
  • the LCD control unit 1762 controls the LCD 1719 to display information about the game, member information, member information, etc., and to display the data read from the IC card 1500 and the data input by the player.
  • the LCD 1719 has a touch panel function, and when the touch panel is operated by the player, a predetermined signal is transmitted to the CPU of the PTS controller 1750.
  • the IC card control unit 1763 controls insertion, ejection, writing of credit data, etc. of the IC card 1500.
  • the IC card control unit 1763 includes an IC card R / W (reader / writer) control unit, an IC card suction / discharge control unit, and an LED control unit.
  • the IC card R / W control unit of the IC card control unit 1763 controls the card unit 1741 to update the credit-related data stored in the IC card 1500. Further, when a new IC card 1500 is issued, credit-related data corresponding to the settled amount is stored.
  • the card unit 1741 has an antenna unit for reading or writing data on the IC card 1500 by NFC or the like.
  • the card unit 1741 has a function of an IC card reader that reads information stored in the IC card 1500 and an IC card writer that writes information in the IC card 1500, but it is assumed that the card unit 1741 has either function as necessary. May be good.
  • the IC card suction / discharge control unit of the IC card control unit 1763 controls the suction and discharge of the IC card 1500.
  • the IC card 1500 is inserted into the card insertion slot 1730 of FIG. 5 by the player, the IC card is controlled to be held in the card unit 1741 while the player is executing the game. Further, after the credit-related data is written to the IC card 1500 at the time of payment, the IC card 1500 is controlled to be ejected. Further, when the eject button 1732 is pressed, the IC card 1500 is ejected.
  • a new IC card 1500 is issued, the IC card 1500 is newly taken out from the card stacker 1742, and the IC card 1500 is supplied to the card unit 1741 in order to store credit-related data.
  • the LED control unit of the IC card control unit 1763 controls to light the LED provided in the vicinity of the card insertion slot 1730 of the card unit 1741, and also controls to light the LED provided in the vicinity of the eject button 1732. ..
  • the touch unit control unit 1764 controls data transmission / reception associated with touch operations of the IC card 1500, mobile phones, smartphones, and the like.
  • the touch unit control unit 1764 includes a non-contact R / W (reader / writer) control unit and an LED control unit.
  • the non-contact R / W control unit of the touch unit control unit 1764 determines whether or not the IC card 1500 or the mobile phone is close to a predetermined distance (for example, there is a touch operation) by the touch unit 1745, and determines whether or not the touch unit has been operated. When the distance is close, the reading result or the like is acquired from the touch unit 1745.
  • the touch unit 1745 has an antenna unit for transmitting / receiving data to / from the IC card 1500 or a mobile phone by NFC or the like.
  • the touch unit 1745 has a function of an IC card reader that reads information stored in the IC card 1500 or a mobile phone, and an IC card writer that writes information in the IC card 1500 or the mobile phone. It may have the function of.
  • the LED control unit 1764b of the touch unit control unit 1764 controls the LEDs arranged at the four front corners of the touch unit 1745 and lights them at a predetermined timing.
  • the camera control unit 1766 acquires an image of a player or the like captured by the human body detection camera 1713, performs predetermined image processing as necessary, and transmits the processed data to the CPU of the PTS controller 1750.
  • the data is transmitted to the management server A3 or the like via the server I / F1755, for example. Further, the camera control unit 1766 transmits the image pickup information captured by the human body detection camera 1713 to the management server A3 or the like.
  • the DSP1765 receives the voice data acquired from the microphones 1715 and 1717, performs predetermined voice processing, and then transmits the data to the CPU of the PTS controller 1750. Further, the DSP1765 transmits the received voice data to the speakers 1707 and 1709. Further, the DSP1765 outputs the received sound to the headphones to the connected audio terminal of the headset, processes the sound received from the microphone, and transmits the sound to the CPU of the PTS controller 1750. Note that the schematic configuration is shown here, and the A / D converter, D / A converter, amplifier, and the like are omitted.
  • the PTS control unit 1700A has a mixing device 1790.
  • the mixing device 1790 is connected to the upper image display panel 1131 and the lower image display panel 1141 via an HDMI (registered trademark) cable or the like.
  • the mixing device 1790 is based on the game image received from the controller 1100 via the gaming machine I / F1756 and the sports broadcast image received from the management server A3 via the server I / F1755, and the upper image display panel 1131 and the lower image.
  • the image to be displayed on the display panel 1141 is configured.
  • the PTS user interface unit 1700B has a panel 1710. Each part arranged on the front surface of the panel 1710 is visible to the player. On the other hand, the members arranged on the back surface of the panel 1710 are housed inside the slot machine 1010 so that they cannot be seen by the player.
  • An LCD 1719 having a touch panel function is provided on the right side of the front surface of the panel 1710.
  • An LCD cover 1719a is provided around the LCD 1719.
  • the LCD 1719 is configured to have a touch panel function, but the player's instructions may be input by another input device such as a keyboard or a mouse.
  • a light emitting plate 1720a that is connected to an LED and emits light is provided above the LCD 1719 and the LCD cover 1719a.
  • the light emitting plate 1720a is made of, for example, polycarbonate, is connected to a plurality of (for example, seven) full-color LEDs 1721a arranged on the back side of the panel 1710, and emits light in response to the light emission of the full-color LEDs 1721a.
  • a light emitting plate 1720b that is connected to an LED and emits light is provided below the LCD 1719 and the LCD cover 1719a.
  • the light emitting plate 1720b is made of, for example, polycarbonate, is connected to a plurality of (for example, seven) full-color LEDs (not shown) arranged on the back side of the panel 1710, and emits light in response to the light emission of these full-color LEDs.
  • An imaging window 1712 is provided on the right side of the LCD 1719, and a human body detection camera arranged inside the LCD cover 1719a or behind the panel 1710 images a player or the like through the imaging window 1712.
  • the image pickup window 1712 may be, for example, a half mirror material that has been shielded by smoke or the like.
  • a home button 1722 is provided on the LCD cover 1719a at the lower right of the LCD 1719.
  • the home button 1722 is a button for transitioning the screen displayed on the LCD 1719 to a predetermined upper screen.
  • a speaker duct 1706 is provided on the LCD cover 1719a on the right side of the LCD 1719, and a bass reflex type (bass reflex type) speaker 1707 is provided at a position on the back side of the panel 1710 corresponding to the duct 1706. ..
  • a speaker duct 1708 is provided on the left side of the LCD 1719, and a bass reflex type (bass reflex type) speaker 1709 is provided at a position on the back side of the panel 1710 corresponding to the duct 1708.
  • These speakers 1707 and 1708 are dedicated speakers for the PTS terminal 1700, and are provided separately from the speakers for slot machine games provided in the slot machine 1010.
  • These speakers 1707 and 1708 realize interlocking effects, voice calls, output notification sounds due to forgetting to remove the IC card 1500, and output sounds and voices related to various notification information and winning information. Can be done.
  • the LCD cover 1719a at the lower left of the LCD 1719 is provided with a microphone opening 1714 and a microphone opening 1716, and microphones 1715 and 1717 are provided inside the corresponding LCD cover 1719a, respectively. ..
  • a card insertion slot 1730 into which the IC card 1500 can be inserted or taken out is provided.
  • a full-color LED is provided in the card insertion portion of the card insertion slot 1730, and by lighting in a plurality of colors, it is possible to notify the remaining number of IC cards 1500 accumulated in the card stacker 1742.
  • the card insertion slot 1730 is provided with an eject button 1732, and a red LED provided in the vicinity of the eject button 1732 lights up so that the position of the eject button 1732 and the process of the eject operation can be understood. ing.
  • a card unit 1741 and a card stacker 1742 are provided at positions on the back side of the panel 1710 corresponding to the card insertion slot 1730, and the card insertion slot 1730 is configured as a part of the card unit 1741.
  • About 30 IC cards 1500 can be stored in the card stacker 1742, and when a player who has newly played a unit game pays for credits, the IC card 1500 stored in the card stacker 1742 can be stored. It is taken out and discharged to the card insertion slot 1730.
  • the IC card 1500 taken in from the card insertion slot 1730 and held in the card unit 1741 updates the credit information by NFC or the like at the time of credit settlement, and then ejects the IC card 1500 from the card insertion slot 1730.
  • the IC card 1500 is completely stored inside the card unit 1741 while the player is playing a unit game.
  • the IC card 1500 can be stored in the card stacker 1742. .. As a result, for example, even if the player leaves the seat with the IC card 1500 knowing that the remaining credits are low, or simply forgets to take the IC card 1500 and leaves the seat, the IC card 1500 Will not remain held in the card unit 1741 for an extended period of time.
  • a USB terminal 1737 and an audio terminal 1738 are provided on the upper left of the front surface of the panel 1710.
  • the USB terminal 1737 is configured so that a USB device can be connected to the USB terminal 1737 for charging or the like.
  • the audio terminal 1738 is, for example, a 4-pole terminal, and a headset can be inserted into the audio terminal 1738 to talk with the other party using headphones and a microphone. Further, the audio terminal 1738 can be used as a 2-pole or 3-pole terminal so that audio can be heard with headphones.
  • a touch unit 1745 is provided on the front side of the panel 1710 and on the left side of the LCD 1719.
  • the touch unit 1745 is a writer that writes data by data communication to an IC device including an IC chip (for example, a non-contact IC card, a mobile phone or a smartphone having a communication function by NFC), or data from the IC device. It contains an RFID module that can function as a reader that reads data via communication. In addition, LEDs are arranged at the four front corners of the touch unit 1745.
  • an information recording medium reading device for reading information stored in an information recording medium such as a magnetic card may be provided. In this case, a magnetic card can be used as a membership card instead of the IC card 1500.
  • the IC card 1500 is inserted, the number of credits stored in the IC card is displayed on the credit number display unit, and the fractional cash display unit is displayed. , Fractional cash stored in the IC card is displayed. These numerical values are stored in the member management server 13 in association with the identification code of the membership card.
  • the IC card 1500 is a non-contact IC card and incorporates an IC (Integrated Circuit) for recording and calculating various data such as credits.
  • an RFID Radio Frequency Identification
  • NFC Near Field Communication
  • Short-range wireless communication using technology is possible.
  • the player can own the credit-related data by using the IC card 1500, and can freely carry it between different slot machines. Then, the player inserts the IC card 1500 into the PTS terminal 1700 of the slot machine 1010, and uses the credit-related data (amount data) stored in the IC card 1500 to play a unit game or the like on the slot machine 1010. You can play games.
  • the IC card 1500 may store player-specific usage value data.
  • the lower image display panel 1141 displays the game image of the slot machine 1010, and also displays the sports broadcast image in the form of a picture-in-picture.
  • the sports broadcast video is configured so that a plurality of types are switched and displayed, but the present invention is not limited to this.
  • those determined based on the profile information are configured to be displayed for a long time, but the present invention is not limited to this.
  • one of the sports broadcast images to be switched and displayed can be fixedly displayed, but the present invention is not limited to this.
  • the lower image display panel 1141 of the slot machine 1010 is provided with a display window 1150 in which symbols are variable and stopped in the center, and a sports broadcast is displayed in the upper right.
  • a relay display area 1142 is provided. In the present embodiment, a plurality of sports broadcasts are switched and displayed in the sports broadcast display area 1142.
  • the LCD 1719 of the PTS terminal 1700 is provided with a plurality of sports relay display units 1719a for explaining the sports relay to be switched and displayed for each sports broadcast, and is provided with a fixed display operation unit 1719b for each of the sports relay display units 1719a.
  • a fixed display release operation unit 1719c is provided.
  • the fixed display operation unit 1719b and the fixed display release operation unit 1719c are areas where the touch panel of the LCD 1719 receives input. That is, when the user touch-operates the fixed display operation unit 1719b, the sports relay corresponding to the fixed display operation unit 1719b is fixedly displayed on the sports relay display unit 1719a. Further, when the user touch-operates the fixed display release operation unit 1719c, the fixed display of the sports relay corresponding to the fixed display release operation unit 1719c is released, and the sports relay display unit 1719a switches and displays the display.
  • the LCD 1719 of the PTS terminal 1700 is provided with a game information display unit 1719d at the bottom.
  • the game information display unit 1719d displays the game result of the slot machine 1010, event information related to the game, and the like.
  • the management server A3 is an information processing device as a storage unit having a communication device A34, a storage device A33, and a management server controller A32.
  • the storage device A33 of the management server A3 stores various data and various data tables in which various data and information are associated with each other.
  • FIG. 7 is a profile information table that stores profile information associated with each member ID.
  • the profile information is information based on the history of the sportsbook performed by the member in the past, and is data in which weights are cumulatively stored for the parameters of the sportsbook.
  • the profile information table has a member ID column, a main parameter column, and a sub parameter column.
  • the profile information table has a weight column corresponding to each of the main parameter column and the sub parameter column.
  • the main parameter column stores information indicating the competition in the sports book, and the sub-parameter column contains various attributes for each competition.
  • the profile information table is updated when a member places a bet on a sportsbook. That is, when a member makes a bet on a sportsbook, the parameters of the sportsbook are determined, and the weight is incremented with respect to the corresponding parameters.
  • the parameters of the sports book may be determined in advance from the data provided from the sports book server A4, or may be manually input by the management server A3.
  • the management server A3 acquires the main parameter and the sub-parameter from the parameter data of the sports book bet by the member, and weights the same parameter in the profile information table corresponding to the member ID.
  • the total value of the weights of the sub-parameters belonging to the main parameter is the weight of the main parameter.
  • the profile information table is referred to when the user plays a game on the slot machine 1010. Specifically, when the user inserts the membership card into the PTS terminal 1700 in the slot machine 1010, the PTS terminal 1700 inquires to the management server A3 with the member ID obtained from the membership card. Then, the management server A3 refers to the profile information table, and responds to the slot machine 1010 that has made an inquiry with the profile information associated with the member ID together with the sportsbook candidate.
  • FIG. 8 is a sportsbook candidate table in which a list of sportsbook relay candidates acquired from each sportsbook server A4 is stored.
  • the management server A3 acquires a list of sportsbooks that can be relayed from each sportsbook server A4 at a predetermined timing, and updates the sportsbook candidate table.
  • the sportsbook candidate table has a sportsbook server column, an ID column, a consultation column, a title column, and a tag column.
  • the sportsbook server column information for identifying the sportsbook server A4 that manages the sportsbook is stored.
  • the ID column identification information for identifying a sports book that can be relayed is stored.
  • Information indicating the competition in the sports book is stored in the competition column.
  • Information indicating the contents of the sports book broadcast is stored in the title column.
  • the information of the competition column and the title column is used for the sports relay display unit 1719a displayed on the LCD 1719.
  • specific features indicating sports broadcasts are stored. For example, the tournament name, team name, player name, etc. of the sports broadcast are stored.
  • the sportsbook candidate table is acquired from the PTS terminal 1700 when selecting a sports broadcast to be displayed on the lower image display panel 1141.
  • FIG. 9 is a flowchart of a sportsbook execution process executed by the management server controller A32 of the management server A3 in the management system A1.
  • the management server controller A32 executes the processing described below based on the betting operation on the sportsbook from the sportsbook terminal such as the slot machine 1010 or the sportsbook Kyosk (not shown) and the distribution from the sportsbook server A4. To do.
  • the sportsbook terminal executes a login process of transmitting the member information to the management server A3 and receiving authentication from the management server A3 (SQ12).
  • the sportsbook terminal executes a bet acceptance process (SQ13) that accepts the bet target and the bet amount from the user, and transmits the bet information including these information to the management server A3.
  • a bet acceptance process SQ13
  • the sportsbook terminal executes the bet acceptance completion process (SQ14). That is, the sportsbook terminal displays information based on the bet completion information on the screen to notify that the bet has been officially made.
  • the sportsbook terminal executes a log-off process based on the input from the user (SQ15), and erases the temporarily stored member information and bet information from the storage area.
  • the management server controller A32 executes a user authentication process (S11) based on the member information received from the sportsbook terminal, and responds to the sportsbook terminal with information indicating the authentication. Then, when the management server controller A32 receives the bet information from the sportsbook terminal, the management server controller A32 executes the bet acceptance process (S12). In the bet acceptance process, the management server controller A32 transmits the sportsbook user information associated with the member ID to the sportsbook server A4, and logs in to the sportsbook server A4. Then, the management server controller A32 transmits the received bet information to the sportsbook server A4, and executes a bet process for placing a bet on the sportsbook (S13). Then, the management server controller A32 acquires information such as competition from the bet sports book, and executes a bet history accumulation process that weights the profile information table (see FIG. 7) (S14).
  • S11 user authentication process
  • S12 the management server controller A32 transmits the sportsbook user information associated with the member ID to the sportsbook
  • the management server controller A32 refers to the sportsbook candidate table (FIG. 8) when the sportsbook server A4 distributes the sports relay list, and updates the sportsbook candidate table when there is a change.
  • Do (S15) Specifically, a list extracted from the sportsbook of the sportsbook server A4 that has distributed the sports broadcast list from the sportsbook candidate table is generated, and if it is different from the distributed sports broadcast list, it is rewritten.
  • the sportsbook server A4 executes a login process based on the sportsbook user information from the management server A3 and executes a login process for responding the authentication information (SR12). Then, based on the bet information from the management server A3, the bet acceptance process is executed (SR13), the bet acceptance completion process is executed (SR4), and the bet completion information is returned to the management server A3.
  • the sports book server A4 updates the sports broadcast list (SR15) and distributes the sports broadcast list to the management server A3 (SR16) when the sports broadcast is terminated or the sports broadcast is started.
  • the profile information related to the member ID is updated on the management server A3, and the sports broadcast candidates that can be viewed on the slot machine 1010 are updated.
  • the PTS control unit 1700A determines whether or not the user has logged in (S51). That is, in the PTS control unit 1700A, the card unit 1741 reads the membership card, the IC card control unit 1763 accepts the member ID, and determines whether or not the management server A3 has authenticated. If the user is not logged in (S51: NO), the PTS control unit 1700A executes step S51 again to shift to a state of waiting for login.
  • the PTS control unit 1700A transmits the received member ID to the management server A3, and requests the sportsbook candidate and the profile information associated with this member ID (S51: YES). S52). Then, the PTS control unit 1700A selects a sportsbook for sports broadcasting from the sportsbook candidates based on the profile information associated with the member ID from the management server A3 (S53).
  • the PTS control unit 1700A calculates the scores of all sportsbooks included in the sportsbook candidates in this process.
  • each sportsbook contains information indicating the competition and information (tags) indicating the characteristics of the competition.
  • Profile information is searched for each of these pieces of information, and if there is matching information, the corresponding weight is added as a score.
  • the scores of all sports books included in the sports book candidates are calculated, and the top three sports books are targeted for sports broadcasting.
  • the PTS control unit 1700A determines the switching time according to the score for the sports broadcast target (S54).
  • Various methods can be considered for determining the switching time.
  • the PTS control unit 1700A uses a predetermined time allocation (for example, 15 minutes, 10 minutes, 5 minutes, etc.) for a sport with a high score. It may be assigned to a relay, or a predetermined time (for example, 30 minutes) may be distributed in proportion to the score.
  • the PTS terminal 1700 can select a plurality of sportsbooks from the acquired sportsbook candidates and switch and display the sports broadcasts of these plurality of sportsbooks on the lower image display panel 1141. As a result, since a plurality of sports broadcasts are switched and displayed, it is possible to further reduce the possibility of forgetting to bet on a sports book or watch a sports book that has been bet.
  • the higher the weighting of the parameters in the profile information the longer the display time in the switching display of the selected sports book is set. This makes it possible to display sports that are considered to be of great interest to the user for a longer period of time.
  • the PTS control unit 1700A transmits the sports relay data from the management server A3 to the lower image display panel 1141 via the mixing device 1790, and starts the sports relay (S55).
  • a timer is set according to the switching time.
  • the PTS control unit 1700A determines whether or not it is the switching time (S56). When the switching time is reached (S56: YES), the PTS control unit 1700A changes to the next sports broadcast (S57). That is, the PTS control unit 1700A switches the sports relay by transmitting the next sports relay data to the lower image display panel 1141.
  • the PTS control unit 1700A determines whether or not the fixed display operation has been performed (S58). That is, the PTS control unit 1700A determines whether or not a touch operation has been performed on any of the fixed display operation units 1719b displayed on the LCD 1719 of the PTS terminal 1700. Then, when the fixed display operation is performed (S58: YES), the PTS control unit 1700A displays the sports relay data corresponding to the operated fixed display operation unit 1719b (see FIG. 6) on the lower image display panel. It is transmitted to 1141 to display the sports broadcast fixedly (S59).
  • the PTS terminal 1700 can be fixedly displayed on one of the plurality of sports books that are switched and displayed according to the input to the LCD 1719.
  • the PTS control unit 1700A determines whether or not the fixing release operation has been performed (S60). That is, the PTS control unit 1700A determines whether or not a touch operation has been performed on any of the fixed display release operation units 1719c displayed on the LCD 1719 of the PTS terminal 1700. Then, when the fixing release operation is performed (S60: YES), the PTS control unit 1700A releases the fixed display of the sports broadcast, returns to the switching display of the sports book selected in step S54, and restarts the switching time. Set (S61).
  • the PTS control unit 1700A determines whether or not any of the sports broadcasts has ended, or whether or not the sportsbook candidate has been changed (S62). When any of these conditions is satisfied (S62: YES), the PTS control unit 1700A shifts the process to step S52, acquires a sportsbook candidate again, and selects a target for sports broadcasting.
  • step S62 determines whether or not there is a logoff request from the user (S63). If the user does not request to log off, the PTS control unit 1700A shifts the process to step S56 and continues the sports broadcast. When a log-off request is made (S63: YES), the PTS control unit 1700A erases temporary files such as member information including profile information from the memory and ends this routine.

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Abstract

Provided is a management system which reduces the likelihood of forgetting to bet on a sportsbook or to watch a sportsbook on which one has bet. In a management system A1, a PTS terminal 1700: acquires, from a sportsbook server A4, sportsbook candidates that are in progress; selects, from the acquired sportsbook candidates, a sportsbook having a parameter with a high weighting in profile information associated with a member ID that has been read; and transmits sports broadcast data relating to the selected sportsbook from the sportsbook server A4 to an accompanying gaming machine A2, and displays the same on a lower display panel 1141.

Description

管理システムManagement system
 複数のゲーミングマシンを管理する管理システムに関する。 Regarding a management system that manages multiple gaming machines.
 従来、複数のスロットマシン等のゲーミングマシンを管理するシステムがある。例えば、特許文献1のように、複数のゲーミングマシンに通信回線を介して管理サーバを接続し、各ゲーミングマシンにおけるゲームの実行結果に伴う成績情報を管理サーバに集約し、成績情報に基づいて成績の順位を決定し、ゲーミングマシン(プレーヤ)間やゲーミングマシンの所属する店舗等のグループ間で順位を競うゲームを管理する管理システムが開示されている。 Conventionally, there is a system that manages gaming machines such as multiple slot machines. For example, as in Patent Document 1, a management server is connected to a plurality of gaming machines via a communication line, and the result information associated with the execution result of the game on each gaming machine is collected in the management server, and the result is based on the result information. A management system for managing a game in which a ranking is determined and a ranking is competed between gaming machines (players) or between groups such as stores to which the gaming machine belongs is disclosed.
 一般的に、ゲーミングマシンはカジノ等に設置され、管理システムにおいてゲーミングマシンが遊技場の発行する会員カードに紐づけられた会員情報を読み取ることによって、プレーヤに適したプレイ環境の提供が試みられる。例えば、特許文献2には、ゲームシステムにおいて、ゲームシステムでユーザの嗜好等の情報を含むユーザプロファイルを保持する方法が記載されている。 Generally, a gaming machine is installed in a casino or the like, and the management system attempts to provide a play environment suitable for the player by reading the member information associated with the membership card issued by the game hall. For example, Patent Document 2 describes a method in a game system for holding a user profile including information such as user preferences in the game system.
特表2008-512189公報Special Table 2008-512189 米国特許出願公開2007-0060305号明細書U.S. Patent Application Publication No. 2007-0060305
 ところで、上記従来のカジノにはスポーツの結果にベットするスポーツブックを行うための端末が設置されている場合がある。スポーツブックは、ベットの期間や、ベット対象となるスポーツの開催期間が長いため、カジノでゲーミングマシン等をプレイしている間に、スポーツブックへのベットやベットしていたスポーツブックの観戦を失念してしまうという問題があった。 By the way, the above-mentioned conventional casino may be equipped with a terminal for making a sports book to bet on the result of sports. Since sportsbooks have a long betting period and a long period of sports to be bet, I forgot to bet on the sportsbook or watch the sportsbook I was betting on while playing a gaming machine at the casino. There was a problem of doing it.
 そこで、本発明は、上記のような問題を解決することが可能な管理システムを提供することを目的とする。 Therefore, an object of the present invention is to provide a management system capable of solving the above problems.
 本発明の管理システムは、
 ゲーミングマシンに付帯され、会員IDを取得する読取装置を備え、スポーツブックのベットの受け付け及び当該ベットの対象となるスポーツ中継を配信するスポーツブックサーバとデータ通信可能に接続された情報管理部と、
 前記ベットが行われた場合、前記ベット対象のスポーツブックが有するパラメータに重み付けを行い、前記会員IDに関連付けたプロファイル情報として、累積的に記憶する記憶部と、
を有し、
 前記情報管理部は、
 前記スポーツブックサーバから開催中のスポーツブック候補を取得し、
 取得した前記スポーツブック候補から、読み取った会員IDに関連付けられたプロファイル情報において重み付けが高いパラメータを有するスポーツブックを選択し、
 選択した前記スポーツブックの前記スポーツブックサーバからのスポーツ中継データを付帯するゲーミングマシンに送信し、ディスプレイに表示させる、
ことを特徴とする。
The management system of the present invention
An information management unit that is attached to the gaming machine and is equipped with a reader that acquires a member ID, and is connected to a sportsbook server that accepts bets on sportsbooks and distributes sports broadcasts subject to the bets, and data communication is possible.
When the bet is made, the parameters of the sportsbook to be bet are weighted, and the storage unit is cumulatively stored as profile information associated with the member ID.
Have,
The information management department
Obtain the sportsbook candidate being held from the sportsbook server and
From the acquired sportsbook candidates, a sportsbook having a highly weighted parameter in the profile information associated with the read member ID is selected.
The sports broadcast data from the sportsbook server of the selected sportsbook is transmitted to the accompanying gaming machine and displayed on the display.
It is characterized by that.
 上記構成によれば、記憶部は、スポーツブックへのベットが行われる毎に、会員IDに関連付けられたプロファイル情報において、ベット対象となったスポーツブックが有するパラメータに対して重み付けを行って累積的に記憶する。各ゲーミングマシンに付帯された情報管理部は、開催中のスポーツブック候補を取得し、その中から会員IDに関連付けられたプロファイル情報において重み付けが高いパラメータを有するスポーツブックを選択してスポーツ中継をゲーミングマシンに表示させる。これにより、ユーザによる過去のスポーツブックへのベットの履歴から、ユーザがゲーミングマシンでプレイしたときにディスプレイに表示されるスポーツ中継が選択される。その結果、ユーザがゲーミングマシンをプレイ中でも、ユーザの興味のあるスポーツブックのスポーツ中継を表示し、スポーツブックへのベットやベットしていたスポーツブックの観戦を失念してしまうことを軽減することが可能となる。 According to the above configuration, each time a bet is made on the sportsbook, the storage unit weights the parameters of the sportsbook on which the bet is made in the profile information associated with the member ID and accumulates them. Remember in. The information management department attached to each gaming machine acquires sportsbook candidates being held, selects a sportsbook having a highly weighted parameter in the profile information associated with the member ID, and games the sports broadcast. Display on the machine. As a result, the sports broadcast displayed on the display when the user plays on the gaming machine is selected from the history of bets on the past sports book by the user. As a result, even while the user is playing the gaming machine, the sports broadcast of the sportsbook of the user's interest can be displayed, and it is possible to reduce the possibility of betting on the sportsbook or forgetting to watch the sportsbook that was bet. It will be possible.
 また、本発明の管理システムにおいて、
 前記情報管理部は、取得した前記スポーツブック候補から複数のスポーツブックを選択し、前記ディスプレイに、これら複数のスポーツブックのスポーツ中継を切り替え表示させてもよい。
Further, in the management system of the present invention,
The information management unit may select a plurality of sports books from the acquired sports book candidates, and switch and display the sports broadcasts of the plurality of sports books on the display.
 上記構成によれば、複数のスポーツ中継が切り替え表示されるため、スポーツブックへのベットやベットしていたスポーツブックの観戦を失念してしまうことをより軽減することが可能となる。 According to the above configuration, since a plurality of sports broadcasts are switched and displayed, it is possible to further reduce the possibility of betting on a sports book or forgetting to watch the sports book that was bet.
 また、本発明の管理システムにおいて、
 前記情報管理部は、前記プロファイル情報における前記パラメータの重み付けが高いほど、選択した前記複数のスポーツブックの切り替え表示における表示時間を長く設定してもよい。
Further, in the management system of the present invention,
The information management unit may set the display time in the switching display of the plurality of selected sportsbooks longer as the weighting of the parameters in the profile information is higher.
 上記構成によれば、切替え表示においてユーザの関心が高いと思われるスポーツをより長く表示することができる。 According to the above configuration, it is possible to display sports that are considered to be of high interest to the user for a longer period of time in the switching display.
 また、本発明の管理システムにおいて、
 入力装置をさらに有し、
 前記情報管理部は、前記入力装置への入力に応じて、切り替え表示している複数のスポーツブックのうちの1つに固定表示してもよい。
Further, in the management system of the present invention,
Has more input devices,
The information management unit may be fixedly displayed on one of a plurality of sports books that are switched and displayed according to the input to the input device.
 上記構成によれば、切替え表示においてユーザの関心が高いと思われるスポーツを固定的に表示できる。 According to the above configuration, sports that are considered to be of high interest to the user can be fixedly displayed in the switching display.
管理システムのブロック図である。It is a block diagram of a management system. スロットマシンのブロック図である。It is a block diagram of a slot machine. スロットマシンの斜視図である。It is a perspective view of a slot machine. PTS端末のブロック図である。It is a block diagram of a PTS terminal. PTS端末の斜視図である。It is a perspective view of a PTS terminal. PTS端末とスロットマシンとの表示画面の一例を示す説明図である。It is explanatory drawing which shows an example of the display screen of a PTS terminal and a slot machine. プロファイル情報テーブルを示すデータテーブルである。It is a data table showing a profile information table. スポーツブック候補テーブルを示すデータテーブルである。It is a data table showing a sportsbook candidate table. スポーツブック実行処理のフローチャートである。It is a flowchart of a sportsbook execution process. スポーツ中継処理のフローチャートである。It is a flowchart of sports relay processing.
 先ず、図1を参照して、管理システムの概要について説明する。図1に示すように、本実施形態の管理システムA1は、複数の情報管理装置A21と、管理サーバA3と、を備えている。 First, the outline of the management system will be described with reference to FIG. As shown in FIG. 1, the management system A1 of the present embodiment includes a plurality of information management devices A21 and a management server A3.
 それぞれが情報管理部として機能する複数の情報管理装置A21には、遊技価値のベットに基づきゲームが開始される複数のゲーミングマシンA2それぞれに通信可能に付帯されている。ゲーミングマシンA2は、ゲームを表示するディスプレイA22を有している。本実施形態では、情報管理装置A21は、管理サーバA3を介して、スポーツブックサーバA4とデータ通信可能に接続される。なお、これに限定されず、情報管理装置A21が直接スポーツブックサーバA4とデータ通信可能に接続されるものであってもよい。情報管理装置A21は、読取装置A211を有しており、読取装置211がユーザが有する会員カード等を読み取り会員IDを取得する。スポーツブックサーバA4は、スポーツブックのベットの受け付け及び当該ベットの対象となるスポーツ中継を配信する。複数のスポーツブックサーバA4を例示しているが、これに限定されない。 The plurality of information management devices A21, each of which functions as an information management unit, are attached so as to be able to communicate with each of the plurality of gaming machines A2 in which the game is started based on the bet of the game value. The gaming machine A2 has a display A22 for displaying a game. In the present embodiment, the information management device A21 is connected to the sportsbook server A4 via the management server A3 so as to be capable of data communication. The information management device A21 may be directly connected to the sportsbook server A4 so as to be capable of data communication. The information management device A21 has a reading device A211, and the reading device 211 reads a membership card or the like held by the user and acquires a member ID. The sportsbook server A4 accepts bets on sportsbooks and distributes sports broadcasts subject to the bets. A plurality of sportsbook servers A4 are illustrated, but the present invention is not limited to this.
 ここで、『遊技価値』は、キャッシュに関する情報であり、遊技価値情報を有する有体物であってもよいし、遊技価値情報を電子データ化した無体物であってもよい。『遊技価値情報』は、コインや紙幣、これらに相当する電子的な有価情報や、有価情報を含まないゲームポイント等の非有価情報である。有体物の『遊技価値』としては、チップやメダル、トークン、電子マネーカード、プラーク、チケットが例示される。尚、チケットは、例えばバーコード付きチケットである。遊技価値は、通貨に交換可能な兌換遊技価値や通貨に交換不能な不換遊技価値を含む。また、有体物の遊技価値は、遊技価値情報を電子データや外面形態で有し、この遊技価値情報を外部から無線通信や画像認識等により読み取り可能にされた構成が該当する。尚、外面形態とは、色や模様、文字、画像、形状等の外部から識別可能な形態である。 Here, the "game value" is information related to the cache, and may be a tangible object having the game value information, or an intangible object obtained by converting the game value information into electronic data. "Game value information" is non-valuable information such as coins, banknotes, electronic valuable information corresponding to these, and game points that do not include valuable information. Examples of the "game value" of tangible objects include chips, medals, tokens, electronic money cards, plaques, and tickets. The ticket is, for example, a ticket with a barcode. The game value includes a convertible game value that can be exchanged for currency and a non-convertible game value that cannot be exchanged for currency. Further, the game value of a tangible object corresponds to a configuration in which the game value information is stored in electronic data or an external form, and the game value information can be read from the outside by wireless communication, image recognition, or the like. The outer surface form is a form that can be identified from the outside such as a color, a pattern, a character, an image, and a shape.
 『ゲーミングマシンA2』は、ベット数データ及び払出数データを含む遊技情報とプレーヤ識別情報とを出力可能に構成されたスロットマシンが例示される。また、ゲーミングマシンA2は、遊技価値情報をチップ等の外部から無線通信や画像認識等により読み取り可能に構成されていれば、バカラゲーム装置等のテーブルゲーム装置であってもよい。尚、無線通信としては、電磁界や電波等を用いた近距離の無線により情報を送受信するRFID(radio frequency identifier)が例示される。さらに、ゲーミングマシンA2は、遊技情報とプレーヤ識別情報とを出力可能な機能をハードウエアやソフトウエアにより備えていてもよい。この場合は、スマートフォン等の携帯端末装置やデスクトップコンピュータ等の据置型端末装置をゲーミングマシンA2とすることができる。 The "gaming machine A2" is exemplified by a slot machine configured to be able to output game information including bet number data and payout number data and player identification information. Further, the gaming machine A2 may be a table game device such as a baccarat game device as long as the game value information can be read from the outside such as a chip by wireless communication, image recognition, or the like. Examples of wireless communication include RFID (radio frequency identification) that transmits and receives information by short-range wireless communication using an electromagnetic field, radio waves, and the like. Further, the gaming machine A2 may be provided with a function capable of outputting game information and player identification information by hardware or software. In this case, a mobile terminal device such as a smartphone or a stationary terminal device such as a desktop computer can be used as the gaming machine A2.
 『情報管理装置A21』は、ゲーミングマシンA2から出力される遊技価値のベット数データ及び払出数データを含む遊技情報と、単独ゲームをプレイするプレーヤのプレーヤ識別情報とを外部にデータ送信可能に構成されていればよい。従って、情報管理装置A21は、一般的な情報処理装置のコンピュータに、遊技情報とプレーヤ識別情報とを送信する処理を実行させるように構成されていてもよいし、ゲーミングマシンA2を制御するコンピュータに遊技情報とプレーヤ識別情報とを送信する処理を実行させるように構成されていてもよい。尚、本実施形態においては、後述のプレーヤトラッキングシステム(PTS)装置を用いて説明する。 The "information management device A21" is configured so that game information including game value bet number data and payout number data output from the gaming machine A2 and player identification information of a player who plays a single game can be transmitted to the outside. It suffices if it is done. Therefore, the information management device A21 may be configured to cause a computer of a general information processing device to execute a process of transmitting game information and player identification information, or a computer that controls a gaming machine A2. It may be configured to execute a process of transmitting game information and player identification information. In this embodiment, the player tracking system (PTS) device described later will be used for description.
 『情報管理装置A21がゲーミングマシンA2に付帯される』とは、少なくともゲーミングマシンA2から情報管理装置A21へデータ通信可能に、ゲーミングマシンA2に情報管理装置A21が設置されることを示す。本実施形態では、情報管理装置A21がゲーミングマシンA2に内蔵される形態であるがこれに限定されない。 "The information management device A21 is attached to the gaming machine A2" means that the information management device A21 is installed in the gaming machine A2 so that at least data communication is possible from the gaming machine A2 to the information management device A21. In the present embodiment, the information management device A21 is built in the gaming machine A2, but the present embodiment is not limited to this.
 管理サーバA3は、記憶部として機能し、管理サーバコントローラA32と、記憶装置A33と、通信装置34とを有している。記憶装置A33は、データや情報を書き換え可能に記憶するメモリを有している。メモリは、後述する処理を実行するためのプログラムや各種データを格納する非一過性の記憶媒体である。記憶装置A33は、カジノにおいて、ユーザを管理するための情報を記憶する。記憶装置A33は、例えば、会員IDやそれに関連付けられる会員情報、プロファイル情報、スポーツブック候補、スポーツ中継データ、スポーツブックユーザ情報等をそれぞれ記憶する記憶領域を有している。具体的に、記憶装置A33は、会員ID、プロファイル情報、スポーツブック候補、スポーツ中継データ、スポーツブックユーザ情報を記憶する。記憶される会員IDは、ゲーミングマシンA2をプレイするユーザを識別する情報であり、情報管理装置A21が読み取った会員IDと照合される。記憶装置A33において、会員IDは、プロファイル情報およびスポーツブックユーザ情報と関連づけられている。 The management server A3 functions as a storage unit, and has a management server controller A32, a storage device A33, and a communication device 34. The storage device A33 has a memory for rewritably storing data and information. The memory is a non-transient storage medium for storing a program for executing a process described later and various data. The storage device A33 stores information for managing the user in the casino. The storage device A33 has, for example, a storage area for storing a member ID, member information associated with the member information, profile information, sportsbook candidates, sports relay data, sportsbook user information, and the like. Specifically, the storage device A33 stores the member ID, profile information, sportsbook candidate, sports relay data, and sportsbook user information. The stored member ID is information that identifies a user who plays the gaming machine A2, and is collated with the member ID read by the information management device A21. In the storage device A33, the member ID is associated with the profile information and the sportsbook user information.
 管理サーバコントローラA32は、通信装置34を介して、情報管理装置A21や図示しないスポーツブックキヨスクからのスポーツブックのベットを受け付ける。管理サーバコントローラA32は、受け付けたベットに基づいて、予め記憶装置A33に記憶されるスポーツブックユーザ情報を用いて、スポーツブックへ投票するためのシステムへログインし、ユーザからの求めに応じたスポーツブックへの投票処理を行う。パスワード等の認証情報は、予め記憶装置A33に記憶されるものであってもよいし、スポーツブックへのベットの際に情報管理装置A21等においてパスワード入力やバイオメトリクス認証を行うよう構成されていてもよい。このように、本実施形態では、情報管理装置A21が、スポーツブックのベットを受け付けて、スポーツブックへの投票が可能に構成されているがこれに限定されない。すなわち、ゲーミングマシンA2は、スポーツブックへの投票が不可に構成されていてもよい。 The management server controller A32 accepts sportsbook bets from the information management device A21 and the sportsbook Kyosk (not shown) via the communication device 34. Based on the bet received, the management server controller A32 logs in to the system for voting for the sportsbook by using the sportsbook user information stored in the storage device A33 in advance, and the sportsbook responds to the request from the user. To vote for. Authentication information such as a password may be stored in the storage device A33 in advance, or is configured to perform password input and biometrics authentication in the information management device A21 or the like when betting on a sports book. May be good. As described above, in the present embodiment, the information management device A21 is configured to accept the bet of the sports book and vote for the sports book, but the present invention is not limited to this. That is, the gaming machine A2 may be configured so that voting for sports books is not possible.
 管理サーバA3は、スポーツブックへのベットが行われた場合、ベット対象のスポーツブックが有するパラメータに重み付けを行い、前記会員IDに関連付けたプロファイル情報として、累積的に記憶装置A33に記憶する。例えば、スポーツブックが有するパラメータとは、スポーツ種別、大会種別、チーム種別、および、選手種別等である。このように、記憶部としての管理サーバA3は、会員IDごとに関連付けられたプロファイル情報を、記憶する。 When a bet is placed on the sportsbook, the management server A3 weights the parameters of the sportsbook to be bet and cumulatively stores the profile information associated with the member ID in the storage device A33. For example, the parameters of the sports book are sports type, tournament type, team type, player type, and the like. In this way, the management server A3 as the storage unit stores the profile information associated with each member ID.
 また、管理サーバA3は、各スポーツブックサーバA4から、開催中のスポーツブックを取得し、リスト化したスポーツブック候補を有する。ここで、開催中のスポーツブックとは、ベットが完了してスポーツ中継が配信中であるスポーツブックを含む。また、スポーツブック候補のそれぞれは、スポーツブックのスポーツに関連するパラメータを有したデータである。 In addition, the management server A3 acquires the sportsbook being held from each sportsbook server A4 and has a list of sportsbook candidates. Here, the sports book being held includes a sports book for which a bet has been completed and a sports broadcast is being distributed. In addition, each of the sportsbook candidates is data having parameters related to sports in the sportsbook.
 管理サーバA3は、定期的にスポーツブックサーバA4へアクセスし、スポーツブック候補を更新する。また、管理サーバA3は、各スポーツブックサーバA4から、配信中のスポーツ中継を表示するためのスポーツ中継データを取得する。なお、スポーツ中継データとは、映像データであってもよいし、映像データにアクセスするための接続情報であってもよい。 The management server A3 periodically accesses the sportsbook server A4 and updates the sportsbook candidates. In addition, the management server A3 acquires sports broadcast data for displaying the sports broadcast being distributed from each sports book server A4. The sports relay data may be video data or connection information for accessing the video data.
 情報管理装置A21は、管理サーバA3を介して、スポーツブックサーバから配信されるスポーツ中継を受信し、付帯するゲーミングマシンA2のディスプレイA22に表示させる。具体的に、情報管理装置A21は、管理サーバA3から、会員IDに関連付けられたプロファイル情報と、スポーツブック候補と、を取得する。そして、情報管理装置A21は、スポーツブック候補から、プロファイル情報において重み付けが高いパラメータを有するスポーツブックを選択する。そして、情報管理装置A21は、選択したスポーツブックのスポーツブックサーバからのスポーツ中継データを付帯するゲーミングマシンに送信し、前記ディスプレイに表示させる。尚、情報管理装置A21は、上述した処理をコンピュータに実行させるプログラムを有してもよい。プログラムは、有線や無線により配布されてもよいし、記録媒体に記録された状態で配布されてもよい。 The information management device A21 receives the sports broadcast delivered from the sports book server via the management server A3 and displays it on the display A22 of the accompanying gaming machine A2. Specifically, the information management device A21 acquires the profile information associated with the member ID and the sportsbook candidate from the management server A3. Then, the information management device A21 selects a sportsbook having a parameter having a high weighting in the profile information from the sportsbook candidates. Then, the information management device A21 transmits the sports relay data from the sports book server of the selected sports book to the accompanying gaming machine and displays it on the display. The information management device A21 may have a program for causing the computer to execute the above-mentioned processing. The program may be distributed by wire or wirelessly, or may be distributed in a state of being recorded on a recording medium.
 このように、管理システムA1は、ゲームを表示するディスプレイA22を有する複数のゲーミングマシンA2のそれぞれに付帯され、会員IDを取得する読取装置A211を備え、スポーツブックのベットの受け付け及び当該ベットの対象となるスポーツ中継を配信するスポーツブックサーバA4とデータ通信可能に接続された情報管理部と、ベットが行われた場合、ベット対象のスポーツブックが有するパラメータに重み付けを行い、前記会員IDに関連付けたプロファイル情報として、累積的に記憶する管理サーバA3と、を有している。そして、情報管理装置A21は、スポーツブックサーバA4から開催中のスポーツブック候補を取得し、取得したスポーツブック候補から、読み取った会員IDに関連付けられたプロファイル情報において重み付けが高いパラメータを有するスポーツブックを選択し、選択したスポーツブックのスポーツブックサーバA4からのスポーツ中継データを付帯するゲーミングマシンA2に送信し、ディスプレイA22に表示させる。 As described above, the management system A1 is attached to each of the plurality of gaming machines A2 having the display A22 for displaying the game, and includes the reading device A211 for acquiring the member ID, and accepts bets on sports books and targets the bets. When a bet is made with the information management unit connected to the sports book server A4 that distributes the sports broadcast to be bet, the parameters of the sports book to be bet are weighted and associated with the member ID. It has a management server A3 that is cumulatively stored as profile information. Then, the information management device A21 acquires the sportsbook candidate being held from the sportsbook server A4, and from the acquired sportsbook candidate, obtains a sportsbook having a highly weighted parameter in the profile information associated with the read member ID. The selected sportsbook is transmitted from the sportsbook server A4 of the selected sportsbook to the accompanying gaming machine A2 and displayed on the display A22.
 上記構成によれば、管理サーバA3は、スポーツブックへのベットが行われる毎に、会員IDに関連付けられたプロファイル情報において、ベット対象となったスポーツブックが有するパラメータに対して重み付けを行って累積的に記憶する。各ゲーミングマシンA2に付帯された情報管理装置A21は、開催中のスポーツブック候補を取得し、その中から会員IDに関連付けられたプロファイル情報において重み付けが高いパラメータを有するスポーツブックを選択してスポーツ中継をゲーミングマシンA2に表示させる。これにより、ユーザによる過去のスポーツブックへのベットの履歴から、ユーザがゲーミングマシンA2でプレイしたときにディスプレイA22に表示されるスポーツ中継が選択される。その結果、ユーザがゲーミングマシンをプレイ中でも、ユーザの興味のあるスポーツブックのスポーツ中継を表示し、スポーツブックへのベットやベットしていたスポーツブックの観戦を失念してしまうことを軽減することが可能となる。 According to the above configuration, each time a bet is made on the sportsbook, the management server A3 weights and accumulates the parameters of the sportsbook to be bet in the profile information associated with the member ID. Remember. The information management device A21 attached to each gaming machine A2 acquires sportsbook candidates being held, selects a sportsbook having a highly weighted parameter in the profile information associated with the member ID, and broadcasts sports. Is displayed on the gaming machine A2. As a result, the sports broadcast displayed on the display A22 when the user plays on the gaming machine A2 is selected from the history of bets on the past sportsbook by the user. As a result, even while the user is playing the gaming machine, the sports broadcast of the sportsbook of the user's interest can be displayed, and it is possible to reduce the possibility of betting on the sportsbook or forgetting to watch the sportsbook that was bet. It will be possible.
 管理システムの具体例として、管理システムA1がゲーミングマシンA2としてスロットマシンを備えると共に、情報管理装置A21としてPTS装置1700を備えた場合について具体的に説明する。 As a specific example of the management system, a case where the management system A1 is provided with a slot machine as the gaming machine A2 and the PTS device 1700 is provided as the information management device A21 will be specifically described.
 図2に示すように、ゲーミングマシンA2であるスロットマシン1010は、プレーヤトラッキングシステム装置(Player Tracking System Device)1700を備えている。プレーヤトラッキング装置1700は、プレーヤトラッキングシステム(Player Tracking System)を実現するための端末であり、本明細書では、この装置を以降、PTS端末1700と称する。 As shown in FIG. 2, the slot machine 1010, which is the gaming machine A2, includes a player tracking system device (Player Tracking System Device) 1700. The player tracking device 1700 is a terminal for realizing a player tracking system (Player Tracking System), and in the present specification, this device is hereinafter referred to as a PTS terminal 1700.
 PTS端末1700は、PTSコントロールユニット1700AとPTSユーザインターフェースユニット1700Bと、ミキシング装置1790を有している。PTSコントロールユニット1700Aは、PTS端末1700の各種の処理動作を制御すると共に、外部の各種装置にデータ通信可能に接続されている。また、PTSユーザインターフェースユニット1700Bは、主にユーザ等の操作者との間で入力処理や出力処理を可能にするように構成されている。ミキシング装置1790は、スロットマシン1010の後述するコントローラ1100から受信するゲーム映像と、スポーツブックサーバA4から管理サーバA3を中継して受信するスポーツ中継映像とを合成し、スロットマシン1010が有するディスプレイ(上側画像表示パネル1131、下側画像表示パネル1141)に表示させる。ディスプレイでの表示態様は、ゲーム映像における所定の領域にスポーツ中継が表示されるピクチャインピクチャの態様が好ましいがこれに限定されない。例えば、ディスプレイが複数ある場合には、1つをスポーツ中継の表示で占有してもよい。スロットマシンのコントローラ1100は、これを構成するCPU等が設置される基板が、PTS端末1700と、HDMI(登録商標)ケーブル等で接続されており、データの送受信が可能に構成される。なお、ミキシング装置1790は、PTS端末1700が有することに限定されず、スロットマシン1010等に内蔵されるものであってもよい。PTSコントロールユニット1700A及びPTSユーザインターフェースユニット1700Bの詳細は、後述する。 The PTS terminal 1700 has a PTS control unit 1700A, a PTS user interface unit 1700B, and a mixing device 1790. The PTS control unit 1700A controls various processing operations of the PTS terminal 1700 and is connected to various external devices so as to be capable of data communication. Further, the PTS user interface unit 1700B is configured to enable input processing and output processing mainly with an operator such as a user. The mixing device 1790 synthesizes a game image received from the controller 1100 described later of the slot machine 1010 and a sports relay image received by relaying the management server A3 from the sports book server A4, and displays the display (upper side) of the slot machine 1010. It is displayed on the image display panel 1131 and the lower image display panel 1141). The display mode on the display is preferably, but is not limited to, a picture-in-picture mode in which the sports broadcast is displayed in a predetermined area in the game image. For example, when there are a plurality of displays, one may be occupied by the display of the sports broadcast. In the slot machine controller 1100, a board on which a CPU or the like constituting the slot machine is installed is connected to a PTS terminal 1700 by an HDMI (registered trademark) cable or the like, and data can be transmitted and received. The mixing device 1790 is not limited to that of the PTS terminal 1700, and may be built in the slot machine 1010 or the like. Details of the PTS control unit 1700A and the PTS user interface unit 1700B will be described later.
 また、スロットマシン1010は、精算機1868を備えている。スロットマシン1010は、PTS端末1700のPTSコントロールユニット1700A及びネットワークを介して管理サーバA3に接続されている。PTSコントロールユニット1700Aは、通信回線(又はスロットマシン1010)を介して、紙幣識別器1022と接続されている。また、PTSコントロールユニット1700Aは、所定のプロトコルに基づいて、コントローラ1100とデータの送受信を行うと共に、ネットワークを介して接続されている管理サーバA3等とデータ通信を行う。例えば、PTSコントロールユニット1700Aからコントローラ1100に対しては、ゲームを開始するのに必要なクレジットの情報や、連動演出の際に単位ゲームの停止を指示する停止コマンドなどが送信され、コントローラ1100からPTSコントロールユニット1700Aに対しては、ゲーム結果としてのクレジットの情報や単位ゲームの開始通知、終了通知などが送信されうる。 In addition, the slot machine 1010 is equipped with a payment machine 1868. The slot machine 1010 is connected to the management server A3 via the PTS control unit 1700A of the PTS terminal 1700 and the network. The PTS control unit 1700A is connected to the banknote classifier 1022 via a communication line (or slot machine 1010). Further, the PTS control unit 1700A transmits / receives data to / from the controller 1100 based on a predetermined protocol, and also performs data communication with the management server A3 or the like connected via the network. For example, the PTS control unit 1700A sends the credit information required to start the game to the controller 1100, a stop command instructing the stop of the unit game at the time of interlocking production, and the like, and the controller 1100 sends the PTS. Information on credits as a result of the game, notification of the start of the unit game, notification of the end of the unit game, and the like can be transmitted to the control unit 1700A.
 また、PTS端末1700のPTSコントロールユニット1700Aは、会員カードの取込通知や取出通知、単位ゲームの開始通知や終了通知、抽籤結果、ベット情報、払出数等の遊技情報、ボーナス当選通知、会員のクレジットの情報等を送受信する。 In addition, the PTS control unit 1700A of the PTS terminal 1700 can be used for membership card import notification and withdrawal notification, unit game start notification and end notification, lottery result, bet information, game information such as the number of payouts, bonus winning notification, and member's. Send and receive credit information, etc.
 ここで、会員の場合の遊技フローは概略以下のようになる。最初に、会員カード発券端末によって会員登録を行い、その際に、会員カード(ICカード)が発券される。その後、プレーヤは、スロットマシン1010のPTS端末1700(PTSユーザインターフェースユニット1700B)に会員カードを挿入し、そこで、現金を投入する。紙幣識別器1022は、紙幣が投入されると、金種および金額を識別し、その識別結果として、金種データおよび金額データがPTSコントロールユニット1700Aへ送信する。PTSコントロールユニット1700Aは、金種データおよび金額データから、ゲーム用のクレジットを求め、これをコントローラ1100に送信する。 Here, the game flow for members is as follows. First, membership registration is performed using a membership card ticketing terminal, and at that time, a membership card (IC card) is issued. After that, the player inserts the membership card into the PTS terminal 1700 (PTS user interface unit 1700B) of the slot machine 1010, and inserts cash there. When a bill is inserted, the bill classifier 1022 identifies the denomination and the amount of money, and as a result of the identification, the denomination data and the amount of money data are transmitted to the PTS control unit 1700A. The PTS control unit 1700A obtains a credit for a game from the denomination data and the amount data, and transmits this to the controller 1100.
 コントローラ1100は、PTSコントロールユニット1700Aから送信されたクレジットに基づいて単独ゲームを実行する。ゲーム結果に応じたクレジットは、コントローラ1100からPTSコントロールユニット1700Aへ送信され、PTSコントロールユニット1700Aにおいて、ゲーム結果に基づく配当の払出し計算が行われ、プレーヤに払い出される金額が決定される。PTS端末1700(PTSユーザインターフェースユニット1700B)では、この決定された金額をそのまま会員カードに書き込み、会員カードを排出する。また、会員カードには、ゲームの実行等に応じて、所定のポイントが付与される。 The controller 1100 executes a single game based on the credits transmitted from the PTS control unit 1700A. Credits according to the game result are transmitted from the controller 1100 to the PTS control unit 1700A, and the PTS control unit 1700A calculates the payout of the dividend based on the game result to determine the amount to be paid to the player. In the PTS terminal 1700 (PTS user interface unit 1700B), the determined amount of money is written as it is on the membership card, and the membership card is ejected. In addition, a predetermined point is given to the membership card according to the execution of the game or the like.
 会員であるプレーヤが次にゲームを行う場合、PTSコントロールユニット1700Aは、挿入された会員カードを読み込むと、会員カードに記憶されている金額を読み取る。読み取られた金額は、クレジットに変換され、コントローラ1100に送信される。ゲーム結果に応じたクレジットは、上記と同様に、コントローラ1100からPTSコントロールユニット1700Aへ送信され、PTSコントロールユニット1700Aにおいて、ゲーム結果に基づく払出し計算が行われ、プレーヤに払い出される金額が決定される。このとき、挿入されている会員カードの金額に対して、ゲームの結果得られた金額を加算することによりこれを更新する。 When the player who is a member plays the game next time, the PTS control unit 1700A reads the inserted membership card and reads the amount of money stored in the membership card. The read amount is converted into credits and sent to the controller 1100. Credits according to the game result are transmitted from the controller 1100 to the PTS control unit 1700A in the same manner as described above, and the PTS control unit 1700A performs a payout calculation based on the game result to determine the amount to be paid out to the player. At this time, this is updated by adding the amount obtained as a result of the game to the amount of the inserted membership card.
 このときさらに、PTSコントロールユニット1700Aは、会員カードから読み取った識別コード(又はプレーヤ識別コード)と更新された金額を会員管理サーバ13に送信し、会員管理サーバ13は、PTSコントロールユニット1700Aから送信された金額を、上記の識別コードで特定される会員の金額に加算し記憶する。この処理により、会員の保持する金額が常に管理される。 At this time, the PTS control unit 1700A further transmits the identification code (or player identification code) read from the membership card and the updated amount to the member management server 13, and the member management server 13 is transmitted from the PTS control unit 1700A. The amount of money is added to the amount of money of the member specified by the above identification code and stored. By this process, the amount of money held by the member is always managed.
 会員であるプレーヤはその後必要に応じて、キャッシャーカウンタ等で、会員カードに記憶されている金額に基づいて精算を行うことができる。また、スロットマシン1010が精算機1868を備える場合は、当該スロットマシン1010において会員カードによる精算を行うことができる。 After that, the player who is a member can make a payment based on the amount stored in the membership card at a cashier counter or the like as necessary. If the slot machine 1010 is provided with a payment machine 1868, the slot machine 1010 can be used for payment with a membership card.
 一方、非会員の場合の遊技フローは概略以下のようになる。プレーヤは、スロットマシン1010のPTS端末1700(PTSユーザインターフェースユニット1700B)に現金を投入する。紙幣識別器1022は、紙幣が投入されると、金種および金額を識別し、その識別結果として、金種データおよび金額データがPTSコントロールユニット1700Aへ送信される。PTSコントロールユニット1700Aは、金種データおよび金額データから、ゲーム用のクレジットを求め、これをコントローラ1100へ送信する。 On the other hand, the game flow for non-members is as follows. The player inserts cash into the PTS terminal 1700 (PTS user interface unit 1700B) of the slot machine 1010. When a bill is inserted, the bill classifier 1022 identifies the denomination and the amount of money, and as a result of the identification, the denomination data and the amount of money data are transmitted to the PTS control unit 1700A. The PTS control unit 1700A obtains a credit for a game from the denomination data and the amount data, and transmits this to the controller 1100.
 コントローラは、PTSコントロールユニット1700Aから送信されたクレジットに基づいてゲームを実行する。ゲーム結果に応じたクレジットは、コントローラ1100からPTSコントロールユニット1700Aに送信され、PTSコントロールユニット1700Aにおいて、ゲーム結果に基づく払出し計算が行われ、プレーヤに払い出される金額が決定される。PTS端末1700(PTSユーザインターフェースユニット1700B)では、この決定された金額を、スロットマシン1010にストックされている新たなICカードに書き込み、そのICカードを排出する。非会員は、ここで初めてICカードを手にすることになる。 The controller executes the game based on the credits transmitted from the PTS control unit 1700A. Credits according to the game result are transmitted from the controller 1100 to the PTS control unit 1700A, and the PTS control unit 1700A performs a payout calculation based on the game result to determine the amount to be paid out to the player. In the PTS terminal 1700 (PTS user interface unit 1700B), the determined amount of money is written in a new IC card stocked in the slot machine 1010, and the IC card is ejected. Non-members will get an IC card for the first time here.
 非会員であるプレーヤはその後必要に応じて、キャッシャーカウンタ等で、ICカードに記憶されている金額に基づいて精算を行うことができる。また、スロットマシン1010が精算機1868を備える場合は、当該スロットマシン1010においてICカードによる精算を行うことができる。 After that, the non-member player can make a payment based on the amount stored in the IC card with a cashier counter or the like, if necessary. When the slot machine 1010 is provided with a payment machine 1868, the slot machine 1010 can be used for payment using an IC card.
 次に、図3を参照して、管理システムA1のゲーミングマシンA2としてスロットマシンを採用した場合について説明する。図3に示すように、スロットマシン1010は、遊技媒体として、会員カード(ICカード)、紙幣又はこれらに相当する電子的な有価情報が用いられる。特に、本実施形態では、ICカード1500に記憶された現金データなどのクレジット関連データが用いられている。 Next, a case where a slot machine is adopted as the gaming machine A2 of the management system A1 will be described with reference to FIG. As shown in FIG. 3, the slot machine 1010 uses a membership card (IC card), banknotes, or electronic valuable information corresponding thereto as a game medium. In particular, in this embodiment, credit-related data such as cash data stored in the IC card 1500 is used.
 スロットマシン1010は、キャビネット1011と、キャビネット1011の上側に設置されたトップボックス1012と、キャビネット1011の前面に設けられたメインドア1013と、を備えている。 The slot machine 1010 includes a cabinet 1011 and a top box 1012 installed on the upper side of the cabinet 1011 and a main door 1013 provided on the front surface of the cabinet 1011.
 メインドア1013には、下側画像表示パネル1141と称されるシンボル表示装置1016が設けられている。シンボル表示装置1016は、透明液晶パネルにより形成されている。シンボル表示装置1016が表示する画面では、中央部に表示窓1150を有している。表示窓1150は、5列、4行の20個の表示ブロック1028により構成されている。各列の4個の表示ブロック1028は、擬似リール1151~1155を形成し、プレーヤの操作に応じて回転するようになっている。各擬似リール1151~1155は、4個の表示ブロック1028が全体的に速度を変更しながら下方向に移動表示されることによって、各表示ブロック1028に表示されたシンボル1501を縦方向に回転させた後に停止する再配置を行うことを可能にしている。 The main door 1013 is provided with a symbol display device 1016 called a lower image display panel 1141. The symbol display device 1016 is formed of a transparent liquid crystal panel. The screen displayed by the symbol display device 1016 has a display window 1150 in the center. The display window 1150 is composed of 20 display blocks 1028 in 5 columns and 4 rows. The four display blocks 1028 in each row form pseudo reels 1151 to 1155 and rotate according to the operation of the player. In each of the pseudo reels 1151 to 1155, the four display blocks 1028 are moved and displayed downward while changing the speed as a whole, so that the symbol 1501 displayed on each display block 1028 is rotated in the vertical direction. It makes it possible to perform a relocation that stops later.
 ここで、「再配置」とは、シンボル1501の配置が解除された後、再びシンボル1501が配置される状態を意味する。「配置」とは、シンボル1501が外部のプレーヤに対して目視により確認可能な状態であることを意味する。スロットマシン1010は、回転した擬似リール1151~1155が停止することによるシンボル1501の配置状態によって、ウィニングコンビネーション(入賞役)に応じた配当を付与する所謂スロットゲームを実行する。 Here, "relocation" means a state in which the symbol 1501 is relocated after the placement of the symbol 1501 is released. “Arrangement” means that the symbol 1501 is in a state where it can be visually confirmed by an external player. The slot machine 1010 executes a so-called slot game in which a payout according to a winning combination (winning combination) is given according to the arrangement state of the symbols 1501 when the rotated pseudo reels 1151 to 1155 are stopped.
 尚、本実施形態では、スロットマシン1010が所謂ビデオスロットマシンである場合について説明しているが、本発明のスロットマシン1010は、所謂機械式リールを採用してもよいし、一部の擬似リール1151~1155に代用してもよい。 Although the slot machine 1010 is a so-called video slot machine in the present embodiment, the slot machine 1010 of the present invention may employ a so-called mechanical reel or some pseudo reels. It may be substituted for 1151 to 1155.
 さらに、シンボル表示装置1016の前面には、タッチパネル1069が設けられていて、プレーヤはタッチパネル1069を操作して各種の指示を入力することができる。タッチパネル1069から入力信号がメインCPUに対して送信される。 Further, a touch panel 1069 is provided on the front surface of the symbol display device 1016, and the player can operate the touch panel 1069 to input various instructions. An input signal is transmitted from the touch panel 1069 to the main CPU.
 トップボックス1012の前面には、上側画像表示パネル1131が設けられている。上側画像表示パネル1131は、液晶パネルからなり、ディスプレイを構成する。上側画像表示パネル1131は、演出にかかる画像や、遊技の内容の紹介やルールの説明を示す画像が表示される。また、トップボックス1012には、ランプ1111が設けられている。 An upper image display panel 1131 is provided on the front surface of the top box 1012. The upper image display panel 1131 is composed of a liquid crystal panel and constitutes a display. The upper image display panel 1131 displays an image related to the effect, an image showing the content of the game and an explanation of the rules. Further, the top box 1012 is provided with a lamp 1111.
 表示窓1150の上方には、クレジット数表示部(不図示)が表示されており、現在のクレジット数が表示されている。ここで、「クレジット」とは、プレーヤがBETする際に使用するゲーム上での仮想の遊技媒体である。尚、クレジット数表示部には、プレーヤが現在所有するクレジットの合計数が表示されるようになっている。 A credit number display unit (not shown) is displayed above the display window 1150, and the current credit number is displayed. Here, the "credit" is a virtual game medium on the game used when the player bets. The credit number display unit displays the total number of credits currently owned by the player.
 また、クレジット数表示部の下方には、端数現金表示部(不図示)が表示されている。端数現金表示部には、端数現金が表示されている。「端数現金」とは、投入された金額が足らないために、クレジットに換算されなかった現金の事である。 In addition, a fractional cash display (not shown) is displayed below the credit number display. Fractional cash is displayed on the fractional cash display unit. "Fraction cash" is cash that has not been converted into credit because the amount invested is insufficient.
 また、下側画像表示パネル1141の下方には、キャビネット1011にPTS端末1700が組み込まれている。さらに、PTS端末1700の左右には、それぞれ、スピーカ1112が設けられている。スロットマシン1010は、上側画像表示パネル1131による画像の表示、スピーカ1112による音の出力、および、ランプ1111による光の出力等によって単位ゲームの演出が実行される。 Further, below the lower image display panel 1141, the PTS terminal 1700 is incorporated in the cabinet 1011. Further, speakers 1112 are provided on the left and right sides of the PTS terminal 1700, respectively. In the slot machine 1010, the production of the unit game is executed by displaying an image on the upper image display panel 1131, outputting sound by the speaker 1112, outputting light by the lamp 1111, and the like.
 PTS端末1700は、スロットマシン1010との間で共通化されたデータインターフェースを用いてデータのやりとりを行うことによって、様々なメーカの様々なタイプのゲーミングマシンに組み込むことが可能である。これにより、スロットマシン1010を含む各種のゲーミングマシンを有したゲームシステム1において、PTS端末1700のゲーミングマシンへの装着により容易に管理システムA1を構築することが可能になっている。 The PTS terminal 1700 can be incorporated into various types of gaming machines of various manufacturers by exchanging data using a data interface shared with the slot machine 1010. As a result, in the game system 1 having various gaming machines including the slot machine 1010, the management system A1 can be easily constructed by mounting the PTS terminal 1700 on the gaming machine.
 次に、図4を参照して、管理システムA1において、情報管理装置A21としてPTS端末1700を採用した場合について説明する。図4に示すように、PTS端末1700は、PTSコントロールユニット1700AとPTSユーザインターフェースユニット1700Bとを有している。 Next, with reference to FIG. 4, a case where the PTS terminal 1700 is adopted as the information management device A21 in the management system A1 will be described. As shown in FIG. 4, the PTS terminal 1700 has a PTS control unit 1700A and a PTS user interface unit 1700B.
 PTSコントロールユニット1700Aは、PTSコントローラ1750を有している。PTSコントローラ1750は、CPU、ROM、およびRAMを有する。PTSコントローラ1750のCPUは、PTS端末1700の各構成部の実行制御を行うと共に、ROMに格納された各種プログラムを実行したり、演算したりする。例えば、CPUは、クレジット更新プログラムを実行して、ICカード1500に記憶されたクレジット関連データを更新する。 The PTS control unit 1700A has a PTS controller 1750. The PTS controller 1750 has a CPU, ROM, and RAM. The CPU of the PTS controller 1750 controls the execution of each component of the PTS terminal 1700, and also executes and calculates various programs stored in the ROM. For example, the CPU executes a credit update program to update the credit-related data stored in the IC card 1500.
 PTSコントローラ1750は、ROMやRAMからなる記憶装置1770を有している。PTSコントローラ1750のROMは、フラッシュメモリなどのメモリデバイスからなり、CPUにより実行される恒久的なデータが記憶されている。例えば、ROMには、ICカード1500に記憶されたクレジット関連データを書き換えるクレジット更新プログラムや、ボーナスサーバ11からの要求に応じて実行される連動演出制御プログラム、管理サーバA3からの要求(報知情報など)に応じて実行される報知プログラム等が記憶される。また、PTSコントローラ1750のRAMは、ROMに記憶された各種プログラムを実行する際に必要なデータを一時的に記憶する。 The PTS controller 1750 has a storage device 1770 composed of a ROM or a RAM. The ROM of the PTS controller 1750 is composed of a memory device such as a flash memory, and stores permanent data executed by the CPU. For example, the ROM contains a credit update program that rewrites credit-related data stored in the IC card 1500, an interlocking effect control program that is executed in response to a request from the bonus server 11, and a request (notification information, etc.) from the management server A3. ) Is stored in the notification program or the like to be executed. Further, the RAM of the PTS controller 1750 temporarily stores data necessary for executing various programs stored in the ROM.
 PTSコントロールユニット1700Aは、サーバI/F(インターフェース)1755とゲーミングマシンI/F(インターフェース)1756と紙幣識別器I/F(インターフェース)1757と精算機I/F(インターフェース)1758とを、外部装置との通信インターフェースとして有している。 The PTS control unit 1700A includes a server I / F (interface) 1755, a gaming machine I / F (interface) 1756, a banknote acceptor I / F (interface) 1757, and a checkout machine I / F (interface) 1758 as an external device. It has as a communication interface with.
 サーバI/F1755は、管理サーバA3等のサーバとPTS端末1700とのデータ通信を実現する。ゲーミングマシンI/F1756は、スロットマシン1010のコントローラ1100とPTS端末1700とのデータ通信を実現するものであり、当該データ通信には、規定のプロトコルが使用されうる。紙幣識別器I/F1757は、紙幣識別器1022に接続されている。精算機I/F1758は、精算機1868と接続されている。 The server I / F1755 realizes data communication between a server such as the management server A3 and the PTS terminal 1700. The gaming machine I / F1756 realizes data communication between the controller 1100 of the slot machine 1010 and the PTS terminal 1700, and a specified protocol may be used for the data communication. The banknote classifier I / F1757 is connected to the banknote acceptor 1022. The settlement machine I / F1758 is connected to the settlement machine 1868.
 また、PTSコントロールユニット1700Aは、USB制御部1759を有している。USB制御部1759は、USB端子において電源ユニットからの電源を供給するかどうかを判定し、所定の条件を満たす場合に、USB端子を充電可能にする。プレーヤは、所定条件を満たす場合に、USB端子に電子機器を接続し、当該電子機器を充電することができる。 Further, the PTS control unit 1700A has a USB control unit 1759. The USB control unit 1759 determines whether to supply power from the power supply unit at the USB terminal, and enables the USB terminal to be charged when a predetermined condition is satisfied. The player can connect an electronic device to the USB terminal and charge the electronic device when a predetermined condition is satisfied.
 さらに、PTSコントロールユニット1700Aは、PTSユーザインターフェースユニット1700Bの各部に接続された制御部を有している。具体的には、PTSユーザインターフェースユニット1700Bは、フルカラーLED1721a・1721b、タッチパネルを有したLCD1719、カードユニット1741、カードスタッカー1742、インクジェットボタン1732、タッチユニット1745、人体検出カメラ1713、マイク1715・1717、スピーカ1707・1709、オーディオ端子1738を有している。PTSユーザインターフェースユニット1700Bの詳細は、図5において説明する。一方、PTSコントロールユニット1700Aは、LED駆動部1761とLCD制御部1762とICカード制御部1763とタッチユニット制御部1764とカメラ制御部1766とDSP1765とを有している。 Further, the PTS control unit 1700A has a control unit connected to each part of the PTS user interface unit 1700B. Specifically, the PTS user interface unit 1700B includes full- color LEDs 1721a and 1721b, an LCD 1719 having a touch panel, a card unit 1741, a card stacker 1742, an inkjet button 1732, a touch unit 1745, a human body detection camera 1713, a microphone 1715 and 1717, and a speaker. It has 1707 and 1709, and an audio terminal 1738. Details of the PTS user interface unit 1700B will be described with reference to FIG. On the other hand, the PTS control unit 1700A has an LED drive unit 1761, an LCD control unit 1762, an IC card control unit 1763, a touch unit control unit 1764, a camera control unit 1766, and a DSP 1765.
 LED駆動部1761は、管理サーバA3からの報知要求等に応じて、PTSユーザインターフェースユニット1700BのフルカラーLED1721a及びフルカラーLED1721bを所定のタイミングで点灯させるように制御する。フルカラーLED1721aは、図5のPTSユーザインターフェースユニット1700BにおけるLCD1719の上側の発光板1720aを発光させる。フルカラーLED1721bは、LCD1719の下側の発光板1720bを発光させる。 The LED drive unit 1761 controls the full-color LED 1721a and the full-color LED 1721b of the PTS user interface unit 1700B to be turned on at a predetermined timing in response to a notification request or the like from the management server A3. The full-color LED 1721a causes the light emitting plate 1720a on the upper side of the LCD 1719 in the PTS user interface unit 1700B of FIG. 5 to emit light. The full-color LED 1721b causes the light emitting plate 1720b on the lower side of the LCD 1719 to emit light.
 LCD制御部1762は、ゲームに関する情報や会員情報、会員向け情報等をLCD1719に表示させたり、ICカード1500から読み取ったデータや、プレーヤによって入力されたデータを表示させたりするように制御する。尚、LCD1719はタッチパネル機能を備えており、プレーヤによってタッチパネルが操作されたとき、所定の信号がPTSコントローラ1750のCPUに送信される。 The LCD control unit 1762 controls the LCD 1719 to display information about the game, member information, member information, etc., and to display the data read from the IC card 1500 and the data input by the player. The LCD 1719 has a touch panel function, and when the touch panel is operated by the player, a predetermined signal is transmitted to the CPU of the PTS controller 1750.
 ICカード制御部1763は、ICカード1500の挿入、排出、クレジットデータの書き込み等を制御する。ICカード制御部1763は、ICカードR/W(リーダライタ)制御部、ICカード吸入排出制御部、LED制御部を備える。 The IC card control unit 1763 controls insertion, ejection, writing of credit data, etc. of the IC card 1500. The IC card control unit 1763 includes an IC card R / W (reader / writer) control unit, an IC card suction / discharge control unit, and an LED control unit.
 ICカード制御部1763のICカードR/W制御部は、カードユニット1741を制御して、ICカード1500に記憶されているクレジット関連データを更新する。また、新たにICカード1500を発行する場合は、精算された金額に対応するクレジット関連データを記憶する。カードユニット1741は、ICカード1500にNFC等によりデータを読み取り、又は書き込むためのアンテナ部を有する。カードユニット1741は、ICカード1500に記憶された情報を読み取るICカードリーダ、および、ICカード1500に情報を書き込むICカードライタの機能を備えるが、必要に応じてどちらか一方の機能を有するものとしてもよい。 The IC card R / W control unit of the IC card control unit 1763 controls the card unit 1741 to update the credit-related data stored in the IC card 1500. Further, when a new IC card 1500 is issued, credit-related data corresponding to the settled amount is stored. The card unit 1741 has an antenna unit for reading or writing data on the IC card 1500 by NFC or the like. The card unit 1741 has a function of an IC card reader that reads information stored in the IC card 1500 and an IC card writer that writes information in the IC card 1500, but it is assumed that the card unit 1741 has either function as necessary. May be good.
 ICカード制御部1763のICカード吸入排出制御部は、ICカード1500の吸入および排出の制御を行う。プレーヤによって図5のカード挿入口1730にICカード1500が挿入されると、プレーヤがゲームを実行している間、ICカードをカードユニット1741の中に保持するよう制御する。また、精算時にクレジット関連データがICカード1500に書き込まれた後、そのICカード1500を排出するよう制御する。さらに、イジェクトボタン1732が押された場合に、ICカード1500の排出を行う。また、新たにICカード1500を発行する場合は、カードスタッカー1742からICカード1500を新たに取り出して、クレジット関連データを記憶させるために、ICカード1500をカードユニット1741に供給する。 The IC card suction / discharge control unit of the IC card control unit 1763 controls the suction and discharge of the IC card 1500. When the IC card 1500 is inserted into the card insertion slot 1730 of FIG. 5 by the player, the IC card is controlled to be held in the card unit 1741 while the player is executing the game. Further, after the credit-related data is written to the IC card 1500 at the time of payment, the IC card 1500 is controlled to be ejected. Further, when the eject button 1732 is pressed, the IC card 1500 is ejected. When a new IC card 1500 is issued, the IC card 1500 is newly taken out from the card stacker 1742, and the IC card 1500 is supplied to the card unit 1741 in order to store credit-related data.
 ICカード制御部1763のLED制御部は、カードユニット1741のカード挿入口1730の近傍に設けられたLEDを点灯するよう制御すると共に、イジェクトボタン1732の近傍に設けられたLEDを点灯するよう制御する。 The LED control unit of the IC card control unit 1763 controls to light the LED provided in the vicinity of the card insertion slot 1730 of the card unit 1741, and also controls to light the LED provided in the vicinity of the eject button 1732. ..
 タッチユニット制御部1764は、ICカード1500、携帯電話、スマートフォン等のタッチ操作に伴うデータ送受信を制御する。タッチユニット制御部1764は、非接触R/W(リーダライタ)制御部とLED制御部を備えている。 The touch unit control unit 1764 controls data transmission / reception associated with touch operations of the IC card 1500, mobile phones, smartphones, and the like. The touch unit control unit 1764 includes a non-contact R / W (reader / writer) control unit and an LED control unit.
 タッチユニット制御部1764の非接触R/W制御部は、タッチユニット1745でICカード1500や携帯電話が所定の距離に近接した(例えば、タッチ操作があった)か否かを判定し、所定の距離に近接した場合に、タッチユニット1745から読み取り結果等を取得する。タッチユニット1745は、ICカード1500や携帯電話との間でNFC等によりデータ送受信を行うためのアンテナ部を有する。 The non-contact R / W control unit of the touch unit control unit 1764 determines whether or not the IC card 1500 or the mobile phone is close to a predetermined distance (for example, there is a touch operation) by the touch unit 1745, and determines whether or not the touch unit has been operated. When the distance is close, the reading result or the like is acquired from the touch unit 1745. The touch unit 1745 has an antenna unit for transmitting / receiving data to / from the IC card 1500 or a mobile phone by NFC or the like.
 タッチユニット1745は、ICカード1500や携帯電話に記憶された情報を読み取るICカードリーダ、および、ICカード1500や携帯電話に情報を書き込むICカードライタの機能を備えるが、必要に応じてどちらか一方の機能を有するものとしてもよい。 The touch unit 1745 has a function of an IC card reader that reads information stored in the IC card 1500 or a mobile phone, and an IC card writer that writes information in the IC card 1500 or the mobile phone. It may have the function of.
 タッチユニット制御部1764のLED制御部1764bは、タッチユニット1745の前面4隅に配置されているLEDを制御し、所定のタイミングで点灯させる。 The LED control unit 1764b of the touch unit control unit 1764 controls the LEDs arranged at the four front corners of the touch unit 1745 and lights them at a predetermined timing.
 カメラ制御部1766は、人体検出カメラ1713により撮像されたプレーヤ等の画像を取得し、必要に応じて所定の画像処理を施し、処理後のデータをPTSコントローラ1750のCPUに送信する。当該データは、例えば、サーバI/F1755を介して、管理サーバA3等に送信される。また、カメラ制御部1766は、人体検出カメラ1713により撮像された撮像情報を管理サーバA3などに送信する。 The camera control unit 1766 acquires an image of a player or the like captured by the human body detection camera 1713, performs predetermined image processing as necessary, and transmits the processed data to the CPU of the PTS controller 1750. The data is transmitted to the management server A3 or the like via the server I / F1755, for example. Further, the camera control unit 1766 transmits the image pickup information captured by the human body detection camera 1713 to the management server A3 or the like.
 DSP1765は、マイク1715・1717から取得した音声データを受信し、所定の音声処理を行った後、そのデータをPTSコントローラ1750のCPUに送信する。また、DSP1765は、受信した音声データをスピーカ1707・1709に送信する。さらに、DSP1765は、ヘッドセットの接続されたオーディオ端子に対して、受信した音声をヘッドフォンに出力すると共に、マイクから受信した音声を処理してPTSコントローラ1750のCPUに送信する。なお、ここでは概略の構成を示すものであり、A/D変換器、D/A変換器、アンプ等は省略してある。 The DSP1765 receives the voice data acquired from the microphones 1715 and 1717, performs predetermined voice processing, and then transmits the data to the CPU of the PTS controller 1750. Further, the DSP1765 transmits the received voice data to the speakers 1707 and 1709. Further, the DSP1765 outputs the received sound to the headphones to the connected audio terminal of the headset, processes the sound received from the microphone, and transmits the sound to the CPU of the PTS controller 1750. Note that the schematic configuration is shown here, and the A / D converter, D / A converter, amplifier, and the like are omitted.
 また、上述のようにPTSコントロールユニット1700Aは、ミキシング装置1790を有している。ミキシング装置1790は、上側画像表示パネル1131および下側画像表示パネル1141にHDMI(登録商標)ケーブル等を介して接続されている。ミキシング装置1790は、ゲーミングマシンI/F1756を介してコントローラ1100から受信するゲーム映像や、サーバI/F1755を介して管理サーバA3から受信するスポーツ中継映像に基づき、上側画像表示パネル1131および下側画像表示パネル1141に表示する映像を構成する。 Further, as described above, the PTS control unit 1700A has a mixing device 1790. The mixing device 1790 is connected to the upper image display panel 1131 and the lower image display panel 1141 via an HDMI (registered trademark) cable or the like. The mixing device 1790 is based on the game image received from the controller 1100 via the gaming machine I / F1756 and the sports broadcast image received from the management server A3 via the server I / F1755, and the upper image display panel 1131 and the lower image. The image to be displayed on the display panel 1141 is configured.
 図5に示すように、PTSユーザインターフェースユニット1700Bは、パネル1710を有している。パネル1710の前面に配置された各部は、プレーヤによって視認できるようになっている。一方、パネル1710の裏面に配置された部材は、スロットマシン1010の内部に収納され、プレーヤからは視認できないようになっている。 As shown in FIG. 5, the PTS user interface unit 1700B has a panel 1710. Each part arranged on the front surface of the panel 1710 is visible to the player. On the other hand, the members arranged on the back surface of the panel 1710 are housed inside the slot machine 1010 so that they cannot be seen by the player.
 パネル1710の前面右側には、タッチパネル機能を有したLCD1719が設けられている。 An LCD 1719 having a touch panel function is provided on the right side of the front surface of the panel 1710.
 LCD1719の周囲には、LCDカバー1719aが設けられている。尚、この例では、LCD1719がタッチパネル機能を有するように構成されるが、キーボードやマウスといった他の入力装置によってプレーヤの指示を入力するようにしてもよい。 An LCD cover 1719a is provided around the LCD 1719. In this example, the LCD 1719 is configured to have a touch panel function, but the player's instructions may be input by another input device such as a keyboard or a mouse.
 また、LCD1719、LCDカバー1719aの上方には、LEDに接続されて発光する発光板1720aが設けられている。発光板1720aは、例えば、ポリカーボネートで構成され、パネル1710の裏側に配置された複数の(例えば、7つの)フルカラーLED1721aに接続され、フルカラーLED1721aの発光に応じて発光する。 Further, above the LCD 1719 and the LCD cover 1719a, a light emitting plate 1720a that is connected to an LED and emits light is provided. The light emitting plate 1720a is made of, for example, polycarbonate, is connected to a plurality of (for example, seven) full-color LEDs 1721a arranged on the back side of the panel 1710, and emits light in response to the light emission of the full-color LEDs 1721a.
 LCD1719、LCDカバー1719aの下方には、同様に、LEDに接続されて発光する発光板1720bが設けられている。発光板1720bは、例えば、ポリカーボネートで構成され、パネル1710の裏側に配置された複数の(例えば、7つの)フルカラーLED(不図示)に接続され、これらのフルカラーLEDの発光に応じて発光する。 Similarly, a light emitting plate 1720b that is connected to an LED and emits light is provided below the LCD 1719 and the LCD cover 1719a. The light emitting plate 1720b is made of, for example, polycarbonate, is connected to a plurality of (for example, seven) full-color LEDs (not shown) arranged on the back side of the panel 1710, and emits light in response to the light emission of these full-color LEDs.
 LCD1719の右側には、撮像窓1712が設けられており、LCDカバー1719aの内部又はパネル1710の裏側に配置された人体検出カメラが、この撮像窓1712を介してプレーヤなどを撮像する。撮像窓1712は、例えば、スモーク等のシールド処理がなされたハーフミラー材であってもよい。 An imaging window 1712 is provided on the right side of the LCD 1719, and a human body detection camera arranged inside the LCD cover 1719a or behind the panel 1710 images a player or the like through the imaging window 1712. The image pickup window 1712 may be, for example, a half mirror material that has been shielded by smoke or the like.
 LCD1719の右下のLCDカバー1719aには、ホームボタン1722が設けられている。ホームボタン1722は、LCD1719に表示された画面を所定の上位画面に遷移させるためのボタンである。 A home button 1722 is provided on the LCD cover 1719a at the lower right of the LCD 1719. The home button 1722 is a button for transitioning the screen displayed on the LCD 1719 to a predetermined upper screen.
 LCD1719の右側のLCDカバー1719aには、スピーカ用ダクト1706が設けられており、これに対応するパネル1710の裏側の位置には、バスレフ型(バス・レフレックス型)のスピーカ1707が設けられている。同様に、LCD1719の左側には、スピーカ用ダクト1708が設けられており、これに対応するパネル1710の裏側の位置には、バスレフ型(バス・レフレックス型)のスピーカ1709が設けられている。これらのスピーカ1707・1708は、PTS端末1700の専用スピーカであり、スロットマシン1010に設けられたスロットマシンゲーム用のスピーカとは別に設けられている。これらのスピーカ1707・1708は、連動演出や、音声による通話を実現したり、ICカード1500の抜き忘れによる報知音を出力したり、各種の告知情報や入賞情報等に関する音や音声を出力することができる。 A speaker duct 1706 is provided on the LCD cover 1719a on the right side of the LCD 1719, and a bass reflex type (bass reflex type) speaker 1707 is provided at a position on the back side of the panel 1710 corresponding to the duct 1706. .. Similarly, a speaker duct 1708 is provided on the left side of the LCD 1719, and a bass reflex type (bass reflex type) speaker 1709 is provided at a position on the back side of the panel 1710 corresponding to the duct 1708. These speakers 1707 and 1708 are dedicated speakers for the PTS terminal 1700, and are provided separately from the speakers for slot machine games provided in the slot machine 1010. These speakers 1707 and 1708 realize interlocking effects, voice calls, output notification sounds due to forgetting to remove the IC card 1500, and output sounds and voices related to various notification information and winning information. Can be done.
 LCD1719の左下のLCDカバー1719aには、マイク用開口部1714と、マイク用開口部1716が設けられており、これらに対応するLCDカバー1719aの内部には、それぞれマイク1715・1717が設けられている。 The LCD cover 1719a at the lower left of the LCD 1719 is provided with a microphone opening 1714 and a microphone opening 1716, and microphones 1715 and 1717 are provided inside the corresponding LCD cover 1719a, respectively. ..
 パネル1710の前面左下には、ICカード1500を挿入又は取り出すことができるカード挿入口1730が設けられている。カード挿入口1730のカード挿入部には、フルカラーLEDが設けられており、複数色に点灯することによって、カードスタッカー1742に溜まったICカード1500の残数を報知することができる。カード挿入口1730には、イジェクトボタン1732が設けられており、イジェクトボタン1732の位置や、イジェクト操作の工程がわかるように、イジェクトボタン1732の近傍に設けられた赤色のLEDが点灯するようになっている。 At the lower left of the front surface of the panel 1710, a card insertion slot 1730 into which the IC card 1500 can be inserted or taken out is provided. A full-color LED is provided in the card insertion portion of the card insertion slot 1730, and by lighting in a plurality of colors, it is possible to notify the remaining number of IC cards 1500 accumulated in the card stacker 1742. The card insertion slot 1730 is provided with an eject button 1732, and a red LED provided in the vicinity of the eject button 1732 lights up so that the position of the eject button 1732 and the process of the eject operation can be understood. ing.
 また、カード挿入口1730に対応するパネル1710の裏側の位置には、カードユニット1741とカードスタッカー1742が設けられており、カード挿入口1730は、カードユニット1741の一部として構成されている。カードスタッカー1742には、ICカード1500を30枚程度保管しておくことができ、新たに単位ゲームを行ったプレーヤがクレジットの精算を行う場合に、カードスタッカー1742に保管してあるICカード1500が取り出され、カード挿入口1730に排出される。 Further, a card unit 1741 and a card stacker 1742 are provided at positions on the back side of the panel 1710 corresponding to the card insertion slot 1730, and the card insertion slot 1730 is configured as a part of the card unit 1741. About 30 IC cards 1500 can be stored in the card stacker 1742, and when a player who has newly played a unit game pays for credits, the IC card 1500 stored in the card stacker 1742 can be stored. It is taken out and discharged to the card insertion slot 1730.
 カード挿入口1730から取り込まれ、カードユニット1741において保持されているICカード1500は、クレジットの精算時において、NFC等によりクレジット情報を更新し、その後、ICカード1500をカード挿入口1730から排出する。ICカード1500は、プレーヤが単位ゲームを行っている間は、完全にカードユニット1741の内部に格納されている。 The IC card 1500 taken in from the card insertion slot 1730 and held in the card unit 1741 updates the credit information by NFC or the like at the time of credit settlement, and then ejects the IC card 1500 from the card insertion slot 1730. The IC card 1500 is completely stored inside the card unit 1741 while the player is playing a unit game.
 また、クレジットの精算時において、ICカード1500が残っているにもかかわらず人体検出カメラ等によってプレーヤの不在が検出された場合、ICカード1500をカードスタッカー1742に保管するように構成することもできる。これにより、例えば、プレーヤが、残りクレジットが少ないことを知った上でICカード1500を放置して席を立った場合や、単にICカード1500を取り忘れて席を離れた場合でも、ICカード1500が長時間に亘ってカードユニット1741に保持されたままになることがない。 Further, when the absence of the player is detected by the human body detection camera or the like even though the IC card 1500 remains at the time of credit settlement, the IC card 1500 can be stored in the card stacker 1742. .. As a result, for example, even if the player leaves the seat with the IC card 1500 knowing that the remaining credits are low, or simply forgets to take the IC card 1500 and leaves the seat, the IC card 1500 Will not remain held in the card unit 1741 for an extended period of time.
 パネル1710の前面左上には、USB端子1737とオーディオ端子1738が設けられている。USB端子1737は、ここにUSB機器を接続して充電等を行うことができるように構成されている。また、オーディオ端子1738は、例えば、4極の端子であり、ここにヘッドセットを挿入して、ヘッドフォンとマイクで相手と通話をすることができる。また、オーディオ端子1738を2極又は3極の端子として、ヘッドフォンで音声を聴くことができるようにもできる。 A USB terminal 1737 and an audio terminal 1738 are provided on the upper left of the front surface of the panel 1710. The USB terminal 1737 is configured so that a USB device can be connected to the USB terminal 1737 for charging or the like. Further, the audio terminal 1738 is, for example, a 4-pole terminal, and a headset can be inserted into the audio terminal 1738 to talk with the other party using headphones and a microphone. Further, the audio terminal 1738 can be used as a 2-pole or 3-pole terminal so that audio can be heard with headphones.
 パネル1710の前面で、LCD1719の左側には、タッチユニット1745が設けられている。タッチユニット1745は、ICチップを含んだICデバイス(例えば、非接触ICカードやNFCによる通信機能を備えた携帯電話やスマートフォン等)に対してデータ通信によりデータを書き込むライタや、当該ICデバイスからデータ通信によりデータを読み取るリーダとして機能することが可能なRFIDモジュールを含んでいる。また、タッチユニット1745の前面4隅には、それぞれLEDが配置されている。また、タッチユニット1745の他に、あるいはタッチユニット1745に替えて、磁気カードのような情報記録媒体に記憶された情報を読み取るための情報記録媒体読取装置を備えるようにしてもよい。この場合、ICカード1500の代わりに、磁気カードを会員カードとすることができる。 A touch unit 1745 is provided on the front side of the panel 1710 and on the left side of the LCD 1719. The touch unit 1745 is a writer that writes data by data communication to an IC device including an IC chip (for example, a non-contact IC card, a mobile phone or a smartphone having a communication function by NFC), or data from the IC device. It contains an RFID module that can function as a reader that reads data via communication. In addition, LEDs are arranged at the four front corners of the touch unit 1745. Further, in addition to the touch unit 1745, or instead of the touch unit 1745, an information recording medium reading device for reading information stored in an information recording medium such as a magnetic card may be provided. In this case, a magnetic card can be used as a membership card instead of the IC card 1500.
 上記のように構成されたPTS端末1700(PTSユーザインターフェースユニット1700B)は、ICカード1500が挿入され、クレジット数表示部に、ICカードに記憶されていたクレジット数が表示され、端数現金表示部に、ICカードに記憶されていた端数現金が表示される。尚、これらの数値は、会員カードの識別コードに対応付けて、会員管理サーバ13に記憶される。 In the PTS terminal 1700 (PTS user interface unit 1700B) configured as described above, the IC card 1500 is inserted, the number of credits stored in the IC card is displayed on the credit number display unit, and the fractional cash display unit is displayed. , Fractional cash stored in the IC card is displayed. These numerical values are stored in the member management server 13 in association with the identification code of the membership card.
 ICカード1500は、非接触ICカードであり、クレジットなどの各種データの記録や演算をするためのIC(Integrated Circuit)を組み込まれ、例えば、NFC(Near Field Communication)のようなRFID(Radio Frequency Identification)技術を用いた近距離無線通信が可能となっている。プレーヤは、ICカード1500を用いることによりクレジット関連データを所有でき、さらに、異なるスロットマシン間において、これを自由に持ち運びすることができる。そして、プレーヤは、スロットマシン1010のPTS端末1700にICカード1500を挿入することにより、ICカード1500内に記憶されたクレジット関連データ(金額データ)を使用して、スロットマシン1010で単位ゲーム等の遊技を行うことができる。尚、ICカード1500には、プレーヤ固有の使用量値のデータが記憶されていてもよい。 The IC card 1500 is a non-contact IC card and incorporates an IC (Integrated Circuit) for recording and calculating various data such as credits. For example, an RFID (Radio Frequency Identification) such as NFC (Near Field Communication) is incorporated. ) Short-range wireless communication using technology is possible. The player can own the credit-related data by using the IC card 1500, and can freely carry it between different slot machines. Then, the player inserts the IC card 1500 into the PTS terminal 1700 of the slot machine 1010, and uses the credit-related data (amount data) stored in the IC card 1500 to play a unit game or the like on the slot machine 1010. You can play games. The IC card 1500 may store player-specific usage value data.
 次に、図6を参照して、スロットマシン1010の下側画像表示パネル1141と、PTS端末1700のLCD1719とに表示される表示画面について説明する。本実施形態では、下側画像表示パネル1141には、スロットマシン1010のゲーム映像が表示されるとともに、ピクチャインピクチャの態様でスポーツ中継映像が表示される。また、スポーツ中継映像は、複数種類が切り替え表示されるように構成されるがこれに限定されない。また、切り替え表示されるスポーツ中継映像のうち、プロファイル情報に基づき決定されるものが長く表示されるように構成されるがこれに限定されない。また、切り替え表示されるスポーツ中継映像のうち1つを固定表示可能に構成されるがこれに限定されない。 Next, with reference to FIG. 6, the display screens displayed on the lower image display panel 1141 of the slot machine 1010 and the LCD 1719 of the PTS terminal 1700 will be described. In the present embodiment, the lower image display panel 1141 displays the game image of the slot machine 1010, and also displays the sports broadcast image in the form of a picture-in-picture. Further, the sports broadcast video is configured so that a plurality of types are switched and displayed, but the present invention is not limited to this. Further, among the sports broadcast images to be switched and displayed, those determined based on the profile information are configured to be displayed for a long time, but the present invention is not limited to this. Further, one of the sports broadcast images to be switched and displayed can be fixedly displayed, but the present invention is not limited to this.
 図6に示すように、スロットマシン1010の下側画像表示パネル1141には、中央部にシンボルが変動表示および停止表示される表示窓1150が設けられるとともに、右上部にスポーツ中継が表示されるスポーツ中継表示領域1142が設けられる。本実施形態では、スポーツ中継表示領域1142において複数のスポーツ中継が切り替え表示される。 As shown in FIG. 6, the lower image display panel 1141 of the slot machine 1010 is provided with a display window 1150 in which symbols are variable and stopped in the center, and a sports broadcast is displayed in the upper right. A relay display area 1142 is provided. In the present embodiment, a plurality of sports broadcasts are switched and displayed in the sports broadcast display area 1142.
 また、PTS端末1700のLCD1719には、切り替え表示されるスポーツ中継を説明するスポーツ中継表示部1719aがスポーツ中継ごとに複数設けられるとともに、スポーツ中継表示部1719aの夫々に対して固定表示操作部1719bと固定表示解除操作部1719cとが設けられる。固定表示操作部1719bと固定表示解除操作部1719cとは、LCD1719のタッチパネルが入力を受け付ける領域である。すなわち、ユーザが固定表示操作部1719bをタッチ操作することで、当該固定表示操作部1719bに対応するスポーツ中継がスポーツ中継表示部1719aに固定表示されることになる。また、ユーザが固定表示解除操作部1719cをタッチ操作することで、当該固定表示解除操作部1719cに対応するスポーツ中継の固定表示が解除され、スポーツ中継表示部1719aにおいて切り替え表示されることになる。 Further, the LCD 1719 of the PTS terminal 1700 is provided with a plurality of sports relay display units 1719a for explaining the sports relay to be switched and displayed for each sports broadcast, and is provided with a fixed display operation unit 1719b for each of the sports relay display units 1719a. A fixed display release operation unit 1719c is provided. The fixed display operation unit 1719b and the fixed display release operation unit 1719c are areas where the touch panel of the LCD 1719 receives input. That is, when the user touch-operates the fixed display operation unit 1719b, the sports relay corresponding to the fixed display operation unit 1719b is fixedly displayed on the sports relay display unit 1719a. Further, when the user touch-operates the fixed display release operation unit 1719c, the fixed display of the sports relay corresponding to the fixed display release operation unit 1719c is released, and the sports relay display unit 1719a switches and displays the display.
 また、PTS端末1700のLCD1719には、下部にゲーム情報表示部1719dが設けられる。ゲーム情報表示部1719dには、スロットマシン1010におけるゲーム結果やゲームに関するイベント情報等が表示される。 Further, the LCD 1719 of the PTS terminal 1700 is provided with a game information display unit 1719d at the bottom. The game information display unit 1719d displays the game result of the slot machine 1010, event information related to the game, and the like.
 図1に示すように、管理サーバA3は、通信装置A34と記憶装置A33と管理サーバコントローラA32とを有した記憶部としての情報処理装置である。管理サーバA3の記憶装置A33には、各種のデータ及び情報が互いに紐付けられた各種のデータテーブルが記憶されている。 As shown in FIG. 1, the management server A3 is an information processing device as a storage unit having a communication device A34, a storage device A33, and a management server controller A32. The storage device A33 of the management server A3 stores various data and various data tables in which various data and information are associated with each other.
 図7は、各会員IDに関連付けられたプロファイル情報を記憶するプロファイル情報テーブルである。上述のように、プロファイル情報は、会員が過去に行ったスポーツブックの履歴に基づく情報であり、スポーツブックが有するパラメータに対して重みづけを累積的に記憶したデータである。具体的に、プロファイル情報テーブルは、会員ID欄と、メインパラメータ欄と、サブパラメータ欄とを有している。そして、プロファイル情報テーブルは、メインパラメータ欄、および、サブパラメータ欄のそれぞれに対応したウェイト欄を有している。メインパラメータ欄には、スポーツブックの競技を示す情報が格納され、サブパラメータ欄には、競技ごとの各種の属性が含まれる。 FIG. 7 is a profile information table that stores profile information associated with each member ID. As described above, the profile information is information based on the history of the sportsbook performed by the member in the past, and is data in which weights are cumulatively stored for the parameters of the sportsbook. Specifically, the profile information table has a member ID column, a main parameter column, and a sub parameter column. The profile information table has a weight column corresponding to each of the main parameter column and the sub parameter column. The main parameter column stores information indicating the competition in the sports book, and the sub-parameter column contains various attributes for each competition.
 プロファイル情報テーブルは、会員がスポーツブックへのベットを行った際に更新される。すなわち、会員がスポーツブックへのベットを行った際に、そのスポーツブックのパラメータが判定され、該当するパラメータに対してウェイトがインクリメントされる。スポーツブックのパラメータは、予めスポーツブックサーバA4から提供されるデータから判定されるものであってもよいし、管理サーバA3において、手動で入力するものであってもよい。 The profile information table is updated when a member places a bet on a sportsbook. That is, when a member makes a bet on a sportsbook, the parameters of the sportsbook are determined, and the weight is incremented with respect to the corresponding parameters. The parameters of the sports book may be determined in advance from the data provided from the sports book server A4, or may be manually input by the management server A3.
 管理サーバA3は、会員がベットしたスポーツブックのパラメータデータから、メインパラメータと、サブパラメータとを取得し、会員IDに対応するプロファイル情報テーブルの同じパラメータに重みづけを行う。なお、本実施形態では、メインパラメータに属するサブパラメータのウェイトの合計値が、メインパラメータのウェイトとなる。 The management server A3 acquires the main parameter and the sub-parameter from the parameter data of the sports book bet by the member, and weights the same parameter in the profile information table corresponding to the member ID. In the present embodiment, the total value of the weights of the sub-parameters belonging to the main parameter is the weight of the main parameter.
 また、プロファイル情報テーブルは、ユーザがスロットマシン1010においてゲームを行う際に参照される。具体的に、ユーザがスロットマシン1010においてPTS端末1700に会員カードを挿入した場合、PTS端末1700は会員カードから取得した会員IDで管理サーバA3に問い合わせる。そして、管理サーバA3は、プロファイル情報テーブルを参照し、会員IDに関連付けられたプロファイル情報を、スポーツブック候補と共に、問い合わせを行ったスロットマシン1010へ応答することになる。 Further, the profile information table is referred to when the user plays a game on the slot machine 1010. Specifically, when the user inserts the membership card into the PTS terminal 1700 in the slot machine 1010, the PTS terminal 1700 inquires to the management server A3 with the member ID obtained from the membership card. Then, the management server A3 refers to the profile information table, and responds to the slot machine 1010 that has made an inquiry with the profile information associated with the member ID together with the sportsbook candidate.
 図8は、各スポーツブックサーバA4から取得したスポーツブック中継の候補のリストが格納されるスポーツブック候補テーブルである。図示しないが、管理サーバA3は、所定のタイミングで、各スポーツブックサーバA4から中継可能なスポーツブックのリストを取得し、スポーツブック候補テーブルを更新する。 FIG. 8 is a sportsbook candidate table in which a list of sportsbook relay candidates acquired from each sportsbook server A4 is stored. Although not shown, the management server A3 acquires a list of sportsbooks that can be relayed from each sportsbook server A4 at a predetermined timing, and updates the sportsbook candidate table.
 具体的に、スポーツブック候補テーブルは、スポーツブックサーバ欄と、ID欄と、協議欄と、タイトル欄と、タグ欄とを有している。スポーツブックサーバ欄には、スポーツブックを管理するスポーツブックサーバA4を識別する情報が格納される。ID欄には、中継可能なスポーツブックを識別する識別情報が格納される。競技欄には、スポーツブックの競技を示す情報が格納される。タイトル欄には、スポーツブックの中継の内容を示す情報が格納される。競技欄とタイトル欄との情報は、LCD1719に表示されるスポーツ中継表示部1719aに用いられる。タグ欄には、スポーツ中継を示す具体的な特徴が格納される。例えば、スポーツ中継の大会名、チーム名、選手名等が格納される。スポーツブック候補テーブルは、下側画像表示パネル1141に表示するスポーツ中継を選択する際に、PTS端末1700から取得される。 Specifically, the sportsbook candidate table has a sportsbook server column, an ID column, a consultation column, a title column, and a tag column. In the sportsbook server column, information for identifying the sportsbook server A4 that manages the sportsbook is stored. In the ID column, identification information for identifying a sports book that can be relayed is stored. Information indicating the competition in the sports book is stored in the competition column. Information indicating the contents of the sports book broadcast is stored in the title column. The information of the competition column and the title column is used for the sports relay display unit 1719a displayed on the LCD 1719. In the tag field, specific features indicating sports broadcasts are stored. For example, the tournament name, team name, player name, etc. of the sports broadcast are stored. The sportsbook candidate table is acquired from the PTS terminal 1700 when selecting a sports broadcast to be displayed on the lower image display panel 1141.
 次に管理システムA1の動作を説明する。 Next, the operation of the management system A1 will be described.
 図9は、管理システムA1における管理サーバA3の管理サーバコントローラA32によって実行されるスポーツブック実行処理のフローチャートである。管理サーバコントローラA32は、スロットマシン1010や図示しないスポーツブックキヨスク等のスポーツブック端末からのスポーツブックへのベット操作や、スポーツブックサーバA4からの配信に基づいて、以下に説明するような処理を実行する。 FIG. 9 is a flowchart of a sportsbook execution process executed by the management server controller A32 of the management server A3 in the management system A1. The management server controller A32 executes the processing described below based on the betting operation on the sportsbook from the sportsbook terminal such as the slot machine 1010 or the sportsbook Kyosk (not shown) and the distribution from the sportsbook server A4. To do.
 具体的に、ユーザがスポーツブックへのベットを行う場合、スポーツブック端末において、会員カードを読み込ませたり会員IDを入力することによりカジノサーバへのログインを行う。すなわち、スポーツブック端末は、その会員情報を管理サーバA3へ送信して認証を管理サーバA3から受けるログイン処理を実行する(SQ12)。 Specifically, when a user makes a bet on a sportsbook, he / she logs in to the casino server by reading a membership card or entering a member ID on the sportsbook terminal. That is, the sportsbook terminal executes a login process of transmitting the member information to the management server A3 and receiving authentication from the management server A3 (SQ12).
 スポーツブック端末は、ユーザからベット対象とベット額とを受け付けるベット受付処理を実行し(SQ13)、管理サーバA3へこれらの情報を含むベット情報を送信する。管理サーバA3からベットの完了が正式に行われたことを示すベット完了情報を受信した場合、スポーツブック端末は、ベット受付完了処理を実行する(SQ14)。すなわち、スポーツブック端末は、ベット完了情報に基づく情報を画面に表示し正式にベットが行われたことを報知する。その後、スポーツブック端末は、ユーザからの入力に基づきログオフ処理を実行し(SQ15)、一時的に記憶した会員情報やベット情報を記憶領域から消去する。 The sportsbook terminal executes a bet acceptance process (SQ13) that accepts the bet target and the bet amount from the user, and transmits the bet information including these information to the management server A3. When the bet completion information indicating that the bet has been officially completed is received from the management server A3, the sportsbook terminal executes the bet acceptance completion process (SQ14). That is, the sportsbook terminal displays information based on the bet completion information on the screen to notify that the bet has been officially made. After that, the sportsbook terminal executes a log-off process based on the input from the user (SQ15), and erases the temporarily stored member information and bet information from the storage area.
 一方、管理サーバA3において、管理サーバコントローラA32は、スポーツブック端末から受信した会員情報に基づき、ユーザ認証処理を実行し(S11)、認証した旨を示す情報をスポーツブック端末へ応答する。そして、管理サーバコントローラA32は、スポーツブック端末からベット情報を受信した場合、ベット受付処理を実行する(S12)。ベット受付処理において、管理サーバコントローラA32は、会員IDに関連付けられるスポーツブックユーザ情報をスポーツブックサーバA4へ送信し、スポーツブックサーバA4へのログインを行う。そして、管理サーバコントローラA32は、受け付けたベット情報をスポーツブックサーバA4へ送信して、スポーツブックへのベットを行うベット処理を実行する(S13)。そして、管理サーバコントローラA32は、ベットしたスポーツブックから競技等の情報を取得し、プロファイル情報テーブル(図7参照)に重み付けを行うベット履歴累積処理を実行する(S14)。 On the other hand, in the management server A3, the management server controller A32 executes a user authentication process (S11) based on the member information received from the sportsbook terminal, and responds to the sportsbook terminal with information indicating the authentication. Then, when the management server controller A32 receives the bet information from the sportsbook terminal, the management server controller A32 executes the bet acceptance process (S12). In the bet acceptance process, the management server controller A32 transmits the sportsbook user information associated with the member ID to the sportsbook server A4, and logs in to the sportsbook server A4. Then, the management server controller A32 transmits the received bet information to the sportsbook server A4, and executes a bet process for placing a bet on the sportsbook (S13). Then, the management server controller A32 acquires information such as competition from the bet sports book, and executes a bet history accumulation process that weights the profile information table (see FIG. 7) (S14).
 また、管理サーバコントローラA32は、スポーツブックサーバA4からスポーツ中継リストの配信がある場合には、スポーツブック候補テーブル(図8)を参照して、変更がある場合にはスポーツブック候補テーブルの更新を行う(S15)。具体的に、スポーツブック候補テーブルからスポーツ中継リストを配信したスポーツブックサーバA4のスポーツブックを抽出したリストを生成し、配信されたスポーツ中継リストと異なる場合には、それを書き換える。 Further, the management server controller A32 refers to the sportsbook candidate table (FIG. 8) when the sportsbook server A4 distributes the sports relay list, and updates the sportsbook candidate table when there is a change. Do (S15). Specifically, a list extracted from the sportsbook of the sportsbook server A4 that has distributed the sports broadcast list from the sportsbook candidate table is generated, and if it is different from the distributed sports broadcast list, it is rewritten.
 また、スポーツブックサーバA4は、管理サーバA3からのスポーツブックユーザ情報に基づいてログイン処理を実行して認証情報を応答するログイン処理を実行する(SR12)。そして、管理サーバA3からのベット情報に基づいて、ベット受付処理を実行し(SR13)、ベット受付完了処理を実行して(SR4)、ベット完了情報を管理サーバA3へ応答する。 Further, the sportsbook server A4 executes a login process based on the sportsbook user information from the management server A3 and executes a login process for responding the authentication information (SR12). Then, based on the bet information from the management server A3, the bet acceptance process is executed (SR13), the bet acceptance completion process is executed (SR4), and the bet completion information is returned to the management server A3.
 また、スポーツブックサーバA4は、スポーツ中継を終了したり、スポーツ中継を開始したりする場合は、スポーツ中継リストを更新して(SR15)、スポーツ中継リストを管理サーバA3へ配信する(SR16)。 In addition, the sports book server A4 updates the sports broadcast list (SR15) and distributes the sports broadcast list to the management server A3 (SR16) when the sports broadcast is terminated or the sports broadcast is started.
 このように、管理サーバA3において、会員IDに関連するプロファイル情報が更新され、スロットマシン1010で閲覧可能なスポーツ中継の候補が更新される。 In this way, the profile information related to the member ID is updated on the management server A3, and the sports broadcast candidates that can be viewed on the slot machine 1010 are updated.
 次に、図10を参照して、PTS端末1700のPTSコントロールユニット1700Aが実行するスポーツブック中継処理のフローチャートについて説明する。 Next, with reference to FIG. 10, a flowchart of sportsbook relay processing executed by the PTS control unit 1700A of the PTS terminal 1700 will be described.
 先ず、PTSコントロールユニット1700Aは、ユーザによるログインがあったか否かを判定する(S51)。すなわち、PTSコントロールユニット1700Aは、カードユニット1741が会員カードを読み取り、ICカード制御部1763が会員IDを受け付け、管理サーバA3で認証されたか否かを判定する。ログインされない場合(S51:NO)、PTSコントロールユニット1700Aは、再度ステップS51を実行し、ログインを待機する状態へ移行する。 First, the PTS control unit 1700A determines whether or not the user has logged in (S51). That is, in the PTS control unit 1700A, the card unit 1741 reads the membership card, the IC card control unit 1763 accepts the member ID, and determines whether or not the management server A3 has authenticated. If the user is not logged in (S51: NO), the PTS control unit 1700A executes step S51 again to shift to a state of waiting for login.
 一方、ログインがあった場合(S51:YES)、PTSコントロールユニット1700Aは、受け付けた会員IDを管理サーバA3へ送信し、スポーツブック候補と、この会員IDに関連付けられたプロファイル情報とを要求する(S52)。そして、PTSコントロールユニット1700Aは、管理サーバA3からの会員IDに関連付けられたプロファイル情報に基づき、スポーツブック候補からスポーツ中継を行うスポーツブックを選択する(S53)。 On the other hand, when there is a login (S51: YES), the PTS control unit 1700A transmits the received member ID to the management server A3, and requests the sportsbook candidate and the profile information associated with this member ID (S51: YES). S52). Then, the PTS control unit 1700A selects a sportsbook for sports broadcasting from the sportsbook candidates based on the profile information associated with the member ID from the management server A3 (S53).
 具体的に、PTSコントロールユニット1700Aは、この処理において、スポーツブック候補に含まれる全てのスポーツブックのスコアを算出する。スポーツブック候補テーブル(図8参照)に示されるように、各スポーツブックには、競技を示す情報と、競技の特徴を示す情報(タグ)とが含まれている。これら情報のそれぞれについてプロファイル情報を検索し、合致する情報がある場合にはそれに対応するウェイトをスコアとして加算する。本実施形態では、スポーツブック候補に含まれる全てのスポーツブックのスコアを算出して、上位3つのスポーツブックをスポーツ中継対象とする。 Specifically, the PTS control unit 1700A calculates the scores of all sportsbooks included in the sportsbook candidates in this process. As shown in the sportsbook candidate table (see FIG. 8), each sportsbook contains information indicating the competition and information (tags) indicating the characteristics of the competition. Profile information is searched for each of these pieces of information, and if there is matching information, the corresponding weight is added as a score. In the present embodiment, the scores of all sports books included in the sports book candidates are calculated, and the top three sports books are targeted for sports broadcasting.
 そして、PTSコントロールユニット1700Aは、スポーツ中継対象について、スコアに応じた切り替え時間を決定する(S54)。切り替え時間の決定方法については、種々の方法が考えられるが、例えば、PTSコントロールユニット1700Aは、予め定められている時間配分(例えば、15分、10分、5分等)を、スコアの高いスポーツ中継に割り当ててもよいし、予め定められている時間(例えば、30分)をスコアの割合で分配してもよい。 Then, the PTS control unit 1700A determines the switching time according to the score for the sports broadcast target (S54). Various methods can be considered for determining the switching time. For example, the PTS control unit 1700A uses a predetermined time allocation (for example, 15 minutes, 10 minutes, 5 minutes, etc.) for a sport with a high score. It may be assigned to a relay, or a predetermined time (for example, 30 minutes) may be distributed in proportion to the score.
 このように、PTS端末1700は、取得したスポーツブック候補から複数のスポーツブックを選択し、下側画像表示パネル1141に、これら複数のスポーツブックのスポーツ中継を切り替え表示することができる。これにより、複数のスポーツ中継が切り替え表示されるため、スポーツブックへのベットやベットしていたスポーツブックの観戦を失念してしまうことをより軽減することが可能となる。 In this way, the PTS terminal 1700 can select a plurality of sportsbooks from the acquired sportsbook candidates and switch and display the sports broadcasts of these plurality of sportsbooks on the lower image display panel 1141. As a result, since a plurality of sports broadcasts are switched and displayed, it is possible to further reduce the possibility of forgetting to bet on a sports book or watch a sports book that has been bet.
 また、PTS端末1700は、プロファイル情報におけるパラメータの重み付けが高いほど、選択したスポーツブックの切り替え表示における表示時間を長く設定する。これにより、ユーザの関心が高いと思われるスポーツをより長く表示することができる。 Further, in the PTS terminal 1700, the higher the weighting of the parameters in the profile information, the longer the display time in the switching display of the selected sports book is set. This makes it possible to display sports that are considered to be of great interest to the user for a longer period of time.
 その後、PTSコントロールユニット1700Aは、ミキシング装置1790を介して、管理サーバA3からのスポーツ中継データを下側画像表示パネル1141に送信してスポーツ中継を開始する(S55)。なお、図示しないが、切替え時間に応じたタイマーをセットする。 After that, the PTS control unit 1700A transmits the sports relay data from the management server A3 to the lower image display panel 1141 via the mixing device 1790, and starts the sports relay (S55). Although not shown, a timer is set according to the switching time.
 そして、PTSコントロールユニット1700Aは、切り替え時間であるか否かを判定する(S56)。切り替え時間に達した場合(S56:YES)、PTSコントロールユニット1700Aは、次のスポーツ中継へ変更する(S57)。すなわち、PTSコントロールユニット1700Aは、次のスポーツ中継データを下側画像表示パネル1141に送信することによりスポーツ中継を切り替える。 Then, the PTS control unit 1700A determines whether or not it is the switching time (S56). When the switching time is reached (S56: YES), the PTS control unit 1700A changes to the next sports broadcast (S57). That is, the PTS control unit 1700A switches the sports relay by transmitting the next sports relay data to the lower image display panel 1141.
 その後、PTSコントロールユニット1700Aは、固定表示の操作が行われたか否かを判定する(S58)。すなわち、PTSコントロールユニット1700Aは、PTS端末1700のLCD1719に表示された固定表示操作部1719bのいずれかへのタッチ操作が行われたか否かを判定する。そして、固定表示の操作が行われた場合(S58:YES)、PTSコントロールユニット1700Aは、操作が行われた固定表示操作部1719b(図6参照)に対応するスポーツ中継データを下側画像表示パネル1141に送信して当該スポーツ中継を固定表示する(S59)。 After that, the PTS control unit 1700A determines whether or not the fixed display operation has been performed (S58). That is, the PTS control unit 1700A determines whether or not a touch operation has been performed on any of the fixed display operation units 1719b displayed on the LCD 1719 of the PTS terminal 1700. Then, when the fixed display operation is performed (S58: YES), the PTS control unit 1700A displays the sports relay data corresponding to the operated fixed display operation unit 1719b (see FIG. 6) on the lower image display panel. It is transmitted to 1141 to display the sports broadcast fixedly (S59).
 このように、PTS端末1700は、LCD1719への入力に応じて、切り替え表示している複数のスポーツブックのうちの1つに固定表示することができる。 In this way, the PTS terminal 1700 can be fixedly displayed on one of the plurality of sports books that are switched and displayed according to the input to the LCD 1719.
 その後、PTSコントロールユニット1700Aは、固定解除の操作が行われたか否かを判定する(S60)。すなわち、PTSコントロールユニット1700Aは、PTS端末1700のLCD1719に表示された固定表示解除操作部1719cのいずれかへのタッチ操作が行われたか否かを判定する。そして、固定解除の操作が行われた場合(S60:YES)、PTSコントロールユニット1700Aは、スポーツ中継の固定表示を解除して、ステップS54で選択したスポーツブックの切り替え表示に戻し、切り替え時間を再設定する(S61)。 After that, the PTS control unit 1700A determines whether or not the fixing release operation has been performed (S60). That is, the PTS control unit 1700A determines whether or not a touch operation has been performed on any of the fixed display release operation units 1719c displayed on the LCD 1719 of the PTS terminal 1700. Then, when the fixing release operation is performed (S60: YES), the PTS control unit 1700A releases the fixed display of the sports broadcast, returns to the switching display of the sports book selected in step S54, and restarts the switching time. Set (S61).
 その後、PTSコントロールユニット1700Aは、いずれかのスポーツ中継が終了したか否か、または、スポーツブック候補が変更されたか否かを判定する(S62)。これらのいずれかの条件が満足される場合(S62:YES)、PTSコントロールユニット1700Aは、処理をステップS52へ移行し、再度スポーツブック候補を取得してスポーツ中継する対象を選択する。 After that, the PTS control unit 1700A determines whether or not any of the sports broadcasts has ended, or whether or not the sportsbook candidate has been changed (S62). When any of these conditions is satisfied (S62: YES), the PTS control unit 1700A shifts the process to step S52, acquires a sportsbook candidate again, and selects a target for sports broadcasting.
 一方、ステップS62において、いずれの条件も満足されない場合(S62:NO)、PTSコントロールユニット1700Aは、ユーザからログオフの要求があったか否かを判定する(S63)。ユーザがログオフの要求が無い場合、PTSコントロールユニット1700Aは、処理をステップS56へ移行し、スポーツ中継を継続する。また、ログオフの要求があった場合には(S63:YES)、PTSコントロールユニット1700Aは、プロファイル情報を含む会員情報等の一時ファイルをメモリから消去して本ルーチンを終了する。 On the other hand, if none of the conditions are satisfied in step S62 (S62: NO), the PTS control unit 1700A determines whether or not there is a logoff request from the user (S63). If the user does not request to log off, the PTS control unit 1700A shifts the process to step S56 and continues the sports broadcast. When a log-off request is made (S63: YES), the PTS control unit 1700A erases temporary files such as member information including profile information from the memory and ends this routine.
 以上、本発明の実施形態を説明したが、具体例を例示したに過ぎず、特に本発明を限定するものではなく、各手段等の具体的構成は、適宜設計変更可能である。また、本発明の実施形態に記載された効果は、本発明から生じる最も好適な効果を列挙したに過ぎず、本発明による効果は、本発明の実施形態に記載されたものに限定されるものではない。 Although the embodiments of the present invention have been described above, they merely exemplify specific examples and do not particularly limit the present invention, and the specific configuration of each means and the like can be appropriately redesigned. In addition, the effects described in the embodiments of the present invention merely list the most preferable effects arising from the present invention, and the effects according to the present invention are limited to those described in the embodiments of the present invention. is not it.
1010        スロットマシン
1500        ICカード
1700        PTS端末
A1    管理システム
A2    ゲーミングマシン
A21  情報管理装置
A3    管理サーバ
A32  管理サーバコントローラ
A33  記憶装置
1010 Slot machine 1500 IC card 1700 PTS terminal A1 Management system A2 Gaming machine A21 Information management device A3 Management server A32 Management server controller A33 Storage device

Claims (4)

  1.  ゲーミングマシンに付帯され、会員IDを取得する読取装置を備え、スポーツブックのベットの受け付け及び当該ベットの対象となるスポーツ中継を配信するスポーツブックサーバとデータ通信可能に接続された情報管理部と、
     前記ベットが行われた場合、前記ベット対象のスポーツブックが有するパラメータに重み付けを行い、前記会員IDに関連付けたプロファイル情報として、累積的に記憶する記憶部と、
    を有し、
     前記情報管理部は、
     前記スポーツブックサーバから開催中のスポーツブック候補を取得し、
     取得した前記スポーツブック候補から、読み取った会員IDに関連付けられたプロファイル情報において重み付けが高いパラメータを有するスポーツブックを選択し、
     選択した前記スポーツブックの前記スポーツブックサーバからのスポーツ中継データを付帯するゲーミングマシンに送信し、ディスプレイに表示させる、
    ことを特徴とする管理システム。
    An information management unit that is attached to the gaming machine and is equipped with a reader that acquires a member ID, and is connected to a sportsbook server that accepts bets on sportsbooks and distributes sports broadcasts subject to the bets, and data communication is possible.
    When the bet is made, the parameters of the sportsbook to be bet are weighted, and the storage unit is cumulatively stored as profile information associated with the member ID.
    Have,
    The information management department
    Obtain the sportsbook candidate being held from the sportsbook server and
    From the acquired sportsbook candidates, a sportsbook having a highly weighted parameter in the profile information associated with the read member ID is selected.
    The sports broadcast data from the sportsbook server of the selected sportsbook is transmitted to the accompanying gaming machine and displayed on the display.
    A management system characterized by that.
  2.  前記情報管理部は、取得した前記スポーツブック候補から複数のスポーツブックを選択し、前記ディスプレイに、これら複数のスポーツブックのスポーツ中継を切り替え表示させることを特徴とする請求項1に記載の管理システム。 The management system according to claim 1, wherein the information management unit selects a plurality of sports books from the acquired sports book candidates, and switches and displays the sports broadcasts of the plurality of sports books on the display. ..
  3.  前記情報管理部は、前記プロファイル情報における前記パラメータの重み付けが高いほど、選択した前記複数のスポーツブックの切り替え表示における表示時間を長く設定することを特徴とする請求項2に記載の管理システム。 The management system according to claim 2, wherein the information management unit sets a longer display time in the switching display of the plurality of selected sports books as the weighting of the parameters in the profile information is higher.
  4.  入力装置をさらに有し、
     前記情報管理部は、前記入力装置への入力に応じて、切り替え表示している複数のスポーツブックのうちの1つに固定表示することを特徴とする請求項2に記載の管理システム。
    Has more input devices,
    The management system according to claim 2, wherein the information management unit is fixedly displayed on one of a plurality of sports books that are switched and displayed in response to input to the input device.
PCT/JP2020/047404 2020-01-07 2020-12-18 Management system WO2021140872A1 (en)

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Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH08131610A (en) * 1994-11-09 1996-05-28 Yukinobu Torikai Slot machine
JP2002052116A (en) * 2000-08-10 2002-02-19 Konami Parlor Entertainment Kk Game machine

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH08131610A (en) * 1994-11-09 1996-05-28 Yukinobu Torikai Slot machine
JP2002052116A (en) * 2000-08-10 2002-02-19 Konami Parlor Entertainment Kk Game machine

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CN115066707A (en) 2022-09-16
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