WO2021012900A1 - Vibration control method and apparatus, mobile terminal, and computer-readable storage medium - Google Patents

Vibration control method and apparatus, mobile terminal, and computer-readable storage medium Download PDF

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Publication number
WO2021012900A1
WO2021012900A1 PCT/CN2020/099037 CN2020099037W WO2021012900A1 WO 2021012900 A1 WO2021012900 A1 WO 2021012900A1 CN 2020099037 W CN2020099037 W CN 2020099037W WO 2021012900 A1 WO2021012900 A1 WO 2021012900A1
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WO
WIPO (PCT)
Prior art keywords
preset
information
target
scene information
sound
Prior art date
Application number
PCT/CN2020/099037
Other languages
French (fr)
Chinese (zh)
Inventor
唐志伟
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维沃移动通信有限公司
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Publication date
Application filed by 维沃移动通信有限公司 filed Critical 维沃移动通信有限公司
Publication of WO2021012900A1 publication Critical patent/WO2021012900A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L17/00Speaker identification or verification techniques
    • G10L17/06Decision making techniques; Pattern matching strategies
    • G10L17/08Use of distortion metrics or a particular distance between probe pattern and reference templates
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L25/00Speech or voice analysis techniques not restricted to a single one of groups G10L15/00 - G10L21/00
    • G10L25/48Speech or voice analysis techniques not restricted to a single one of groups G10L15/00 - G10L21/00 specially adapted for particular use
    • G10L25/51Speech or voice analysis techniques not restricted to a single one of groups G10L15/00 - G10L21/00 specially adapted for particular use for comparison or discrimination

Definitions

  • the present disclosure relates to the field of mobile terminals, and in particular to a method, a device, a mobile terminal, and a computer-readable storage medium for controlling vibration.
  • Linear motors can be used to create a variety of realistic vibration effects, which can provide users with a good tactile experience when applied to games and video and audio.
  • the inventor found that the current mobile terminal can make each different object emit different vibrations in the corresponding scene, but it is only limited to individual games with preset vibration information. If a certain game is not preset with vibration information, the mobile terminal will not vibrate when the user experiences the game. It can be seen that the coverage of the existing game vibration is not enough, and it cannot bring a good interactive experience to the user.
  • the present disclosure provides a method, a device, a terminal device, and a computer-readable storage medium for controlling vibration, and aims to solve the problem of insufficient coverage of the existing game vibration.
  • embodiments of the present disclosure provide a method for controlling vibration, which is applied to a mobile terminal, and the method includes:
  • the embodiments of the present disclosure provide a vibration control device applied to a mobile terminal, the device including:
  • the acquisition module is used to acquire target scene information
  • a matching module configured to match the target scene information with preset scene information if there is no preset vibration signal in the target scene information
  • a vibration signal obtaining module configured to obtain a preset vibration signal corresponding to the preset scene information if the matching is successful
  • the vibration control module is used to control the vibration motor of the mobile terminal to vibrate according to the preset vibration signal.
  • the embodiments of the present disclosure provide a mobile terminal, including a processor, a memory, and a computer program stored on the memory and running on the processor, the computer program being executed by the processor When realizing the steps of the method for controlling vibration as described in the first aspect.
  • an embodiment of the present disclosure provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the vibration control system described in the first aspect is implemented. Method steps.
  • the target scene information is acquired; if the target scene information does not have a preset vibration signal, the target scene information is matched with the preset scene information; if the matching is successful, the A preset vibration signal corresponding to the preset scene information; controlling the vibration motor of the mobile terminal to vibrate according to the preset vibration signal.
  • the vibration motor can be made to vibrate according to the preset vibration signal corresponding to the preset scene information, which is equivalent to the target scene information.
  • the scene information also has a corresponding vibration signal, which expands the coverage of the game vibration and brings a good interactive experience for users.
  • FIG. 1 is one of the flowcharts of the method for controlling vibration provided in an embodiment of the present disclosure
  • FIG. 2 is the second flowchart of the method for controlling vibration provided in an embodiment of the present disclosure
  • FIG. 3 is a schematic diagram of acquiring target sound information provided in an embodiment of the present disclosure
  • FIG. 4 is a schematic diagram of obtaining preset sound information provided in an embodiment of the present disclosure.
  • FIG. 5 is a schematic diagram of providing target scene information to match a preset vibration signal in an embodiment of the present disclosure
  • FIG. 6 is one of the structural block diagrams of the vibration control device provided in the embodiment of the present disclosure.
  • FIG. 7 is the second structural block diagram of the vibration control device provided in the embodiment of the present disclosure.
  • FIG. 8 is a schematic diagram of the hardware structure of a terminal device in various embodiments of the present disclosure.
  • the mobile terminal may be, but not limited to, a mobile phone or a tablet.
  • Computers MP3/MP4, smart watches, smart bracelets, personal digital assistants (PDAs), car computers, etc.
  • the method for controlling vibration may specifically include the following steps:
  • Step 101 Obtain target scene information.
  • the mobile terminal when the mobile terminal detects that the user is playing the game using the client of the game a, it can acquire the target scene information in the game a.
  • the target scene information may be scene picture information in the game interface, or sound information in the current game.
  • the embodiments of the present disclosure can be applied not only to scenes where users play games, but also to scenes where users watch 4D movies, 4D TV, and so on.
  • Step 102 If there is no preset vibration signal in the target scene information, match the target scene information with the preset scene information.
  • the mobile terminal after acquiring the target scene information, the mobile terminal detects whether the target scene information has a preset vibration signal, that is, whether the target scene information matches a vibration signal.
  • the scene information is the sound information as an example.
  • weapons such as pistols, rifles, sniper guns, etc.
  • the game manufacturer or mobile terminal manufacturer has already set the vibration signals corresponding to different gun sounds If it is stored in the game, the mobile terminal will vibrate according to the preset vibration signal as long as a certain gun sound is emitted during the user's game. In this case, the target scene information matches the vibration signal. If a certain game is not preset with a vibration signal, the mobile terminal will not vibrate when the user experiences the game.
  • the target scene information is matched with preset scene information, where the preset scene information may be the scene information of game b, and the preset scene information exists Pre-set vibration signal. Specifically, when the target scene information is the scene picture information in game a, it is matched with the scene picture preset in game b; when the target scene information is the sound information in game a, it is Match with the preset sound information in game b.
  • Step 103 If the matching is successful, obtain a preset vibration signal corresponding to the preset scene information.
  • the target scene information matches the preset scene information successfully, it means that the target scene information and the preset scene information have a high degree of similarity.
  • the target scene information is the target sound information in the game
  • Match a1 and b1 that is, compare the similarity between a1 and b1. If the similarity is If it is very high, it means that a1 and b1 may be the sound made by the same weapon, and the same weapon can correspond to the same vibration signal, then the vibration signal corresponding to b1 is obtained.
  • Step 104 Control the vibration motor of the mobile terminal to vibrate according to the preset vibration signal.
  • the mobile terminal after acquiring the preset vibration signal, the mobile terminal sends the preset vibration signal to the vibration motor, and the vibration motor vibrates according to the preset vibration signal after receiving the preset vibration signal, wherein
  • the vibration motor is a linear motor used to achieve a vibration effect in a mobile terminal.
  • the target scene without a preset vibration signal can also be vibrated.
  • the target scene information vibrates according to the vibration signal of the preset scene information, the vibration mode and frequency of the target scene information are the same as the preset scene information, and because the target scene information is the same as the preset scene information when the matching is successful. Therefore, when the scenes are consistent, the same vibration signal is used, so that the vibration timing and vibration mode of the target scene information and the vibration timing and vibration mode of the manually set preset image information match the scene information as well.
  • the target scene information is acquired; if the target scene information does not have a preset vibration signal, the target scene information is matched with the preset scene information; if the matching is successful , Acquiring the preset vibration signal corresponding to the preset scene information; controlling the vibration motor of the mobile terminal to vibrate according to the preset vibration signal.
  • the vibration motor can be made to vibrate according to the preset vibration signal corresponding to the preset scene information, which is equivalent to the target scene information.
  • the scene information also has a corresponding vibration signal, which expands the coverage of the game vibration and brings a good interactive experience for users.
  • FIG. 2 there is shown the second flow chart of the method for controlling vibration provided in an embodiment of the present disclosure.
  • the method is applied to a mobile terminal and may specifically include the following steps.
  • Step 201 Obtain target scene information.
  • step 201 can refer to step 101, which will not be repeated here.
  • the target scene information includes at least one of target sound information and target image information.
  • step 201 when the target scene information is target sound information, step 202-step 204 can be performed; when the target scene information is target image information, step 205-step 208 can be performed; In the case where the target sound information and the target image information are included, step 202-step 204, and step 205-step 208 can be performed simultaneously.
  • Step 202 Obtain the target sound information and the preset sound information respectively.
  • the target scene information is target sound information
  • the preset sound information included in the preset scene information is acquired.
  • FIG. 3 a schematic diagram of acquiring target sound information provided in the embodiment of the present invention is shown.
  • Figure 3 shows scene a1, scene a2, and scene a3 included in game a.
  • the three scenes are target scene information.
  • the target scenes are obtained respectively: scene a1, scene a2, and target sound information included in scene a3 to obtain the sound a1, sound a2, sound a3.
  • FIG. 4 shows a schematic diagram of obtaining preset sound information provided in an embodiment of the present invention.
  • FIG. 4 shows scene b1, scene b2, and scene b3 included in game b, and the three scenes are preset scene information.
  • Step 203 Determine the similarity between the target sound information and the preset sound information.
  • the similarity between the two can be determined according to the characteristics of the target sound information and the characteristics of the preset sound information. For example, the similarity can be determined based on the timbre, loudness, voiceprint, and frequency of the target sound information. In FIGS. 3 and 4, the similarity between the sound a1, the sound a2, the sound a3 and the sound b1, the sound b2, and the sound b3 is determined.
  • the determining the similarity between the target sound information and the preset sound information includes: determining the voiceprint information included in the target sound information and the voiceprint information included in the preset sound information The similarity between.
  • the voiceprint is a sound wave spectrum carrying speech information displayed by an electroacoustic instrument.
  • the voiceprint is specific, that is, the voiceprint of each sound is specific. According to the specific characteristics of the voiceprint information, the similarity between the voiceprint information included in the target voice information and the voiceprint information included in the preset voice information can be determined through the voiceprint recognition technology. Compared with judging similarity by other features of sound, the result of judging similarity by voiceprint is more accurate.
  • Step 204 If the similarity is greater than or equal to a preset first similarity threshold, it is determined that the target scene information matches the preset scene information successfully.
  • a first similarity threshold may be preset, and if the similarity determined in step 203 is greater than or equal to the first similarity threshold, it is determined that the target scene information matches the preset scene information successfully.
  • Step 205 Obtain target image information included in the target scene information; the target image information is image information of a preset object in the target scene.
  • the target scene information is target image information
  • the target scene information is a certain frame of image information of a certain character, weapon, etc. in the game screen, wherein a certain character or weapon is a preset object.
  • Step 206 Obtain preset image information of the preset object in the preset scene information.
  • the preset image information of the preset object is extracted from the preset scene information.
  • the target image information in step 205 is the picture of the face of the game character p hitting the wall in game a, then all the image information of the game character p is searched in the preset image information game b, and all the image information of the game character p is As preset image information.
  • Step 207 Determine the similarity between the target image information and the preset image information in the preset scene information.
  • the target image information is compared with the preset image information to determine the similarity between the two. For example, compare the picture of the face of the game character p hitting the wall in game a with all the image information of the game character p in game b to calculate the similarity.
  • Step 208 If the similarity is greater than or equal to a preset second similarity threshold, it is determined that the target scene information matches the preset scene information successfully.
  • the second similarity threshold may be preset. If the similarity determined in step 206 is greater than or equal to the second similarity threshold, it is determined that the target scene information matches the preset scene information successfully. For example, in all image information of game character p in game b, there is an image with a similarity greater than or equal to the second similarity threshold with the image information of the face of game character p hitting the wall in game a, then the target scene information and the prediction are determined Suppose the scene information matches successfully.
  • Step 209 If the matching is successful, obtain a preset vibration signal corresponding to the preset scene information
  • step 209 can refer to step 103, which will not be repeated here.
  • Step 210 Control the vibration motor of the mobile terminal to vibrate according to the preset vibration signal.
  • step 210 can refer to step 104, which will not be repeated here.
  • Step 211 Record the correspondence between the target scene information and the preset vibration signal, so that when the mobile terminal detects the target scene information next time, it controls the vibration motor of the mobile terminal according to the The vibration signal is preset to vibrate.
  • the corresponding relationship between the target scene information and the preset vibration signal can be recorded and set in the mobile terminal.
  • the vibration motor of the mobile terminal can be controlled to vibrate according to the corresponding preset vibration signal.
  • the target scene information without the preset vibration signal can also be vibrated.
  • FIG. 5 a schematic diagram of matching the target scene information provided in an embodiment of the present disclosure with a preset vibration signal is shown.
  • game a and game b there are game a and game b respectively.
  • a vibration signal library Between game a and game b is a vibration signal library.
  • Scene b1, scene b2 and scene b3 of game b are preset scene information, corresponding to vibration signals respectively 1.
  • Vibration signal 3. In the case that scene a1, scene a2, and scene a3 of game a are successfully matched with scene b1, scene b2, and scene b3 of game b, respectively, vibration signal 1, vibration signal 2, and vibration signal 3 can be matched with scene a1 and scene respectively.
  • a2, scene a3 corresponds.
  • the corresponding relationship can be recorded in the mobile terminal, so that when entering the scene a1, scene a2, and scene a3 of game a next time, the vibration motor of the mobile terminal vibrates according to the vibration signal 1, the
  • the method for controlling vibration has the beneficial effects of the method for controlling vibration in FIG. 1, and also when the target scene information is target sound information, the target sound information is combined with the preset Suppose the sound information is matched.
  • the target scene information is the target image information
  • the target image information is matched with the preset image information, so that the target scene information matches the sound information of the preset scene information, and
  • the mobile terminal can vibrate according to the preset vibration signal, which further expands the coverage of game vibration and increases the degree of vibration matching.
  • the vibration control device 300 is applied to a mobile terminal and may specifically include:
  • the obtaining module 301 is used to obtain target scene information
  • the matching module 302 is configured to match the target scene information with preset scene information if there is no preset vibration signal in the target scene information;
  • the vibration signal obtaining module 303 is configured to obtain a preset vibration signal corresponding to the preset scene information if the matching is successful;
  • the vibration control module 304 is configured to control the vibration motor of the mobile terminal to vibrate according to the preset vibration signal.
  • the vibration control device provided by the embodiment of the present disclosure can implement each process implemented in the method embodiment of FIG. 1, and to avoid repetition, details are not described herein again.
  • the vibration control device obtains target scene information; if the target scene information does not have a preset vibration signal, the target scene information is matched with the preset scene information; if the matching is successful , Acquiring the preset vibration signal corresponding to the preset scene information; controlling the vibration motor of the mobile terminal to vibrate according to the preset vibration signal.
  • the vibration motor can be made to vibrate according to the preset vibration signal corresponding to the preset scene information, which is equivalent to the target scene information.
  • the scene information also has a corresponding vibration signal, which expands the coverage of the game vibration and brings a good interactive experience for users.
  • the target scene information includes at least one of target sound information and target image information.
  • the matching module 302 includes:
  • the sound acquisition submodule 3021 is configured to respectively acquire the target sound information included in the target scene information and the preset sound information included in the preset scene information;
  • the first similarity determination sub-module 3022 is configured to determine the similarity between the target sound information and the preset sound information
  • the first matching determination sub-module 3023 is configured to determine that the target scene information matches the preset scene information successfully if the similarity is greater than or equal to a preset first similarity threshold.
  • the matching module includes:
  • the target image acquisition submodule 3024 is configured to acquire target image information included in the target scene information; the target image information is image information of a preset object;
  • the preset image acquisition sub-module 3025 is configured to acquire preset image information of the preset object in the preset scene information
  • the second similarity determination submodule 3026 determines the similarity between the target image information and the preset image information in the preset scene information
  • the second matching determination submodule 3027 determines that the target scene information matches the preset scene information successfully.
  • the device also includes:
  • the recording module 305 is configured to record the correspondence between the target scene information and the preset vibration signal so that the mobile terminal controls the vibration motor of the mobile terminal when the target scene information is detected next time Vibrate according to the preset vibration signal.
  • the first similarity determination submodule 3022 includes:
  • the voiceprint determining unit is configured to determine the similarity between the voiceprint information included in the target sound information and the voiceprint information included in the preset sound information.
  • the vibration control device provided by the embodiment of the present disclosure can implement the various processes implemented in the method embodiment of FIG. 2. To avoid repetition, details are not described herein again.
  • the vibration control device provided in the embodiment of the present disclosure has the beneficial effects of the vibration control device in FIG. 6, and also matches the target sound information with the preset sound information when the target scene information is target sound information.
  • the target scene information is the target image information
  • the target image information is matched with the preset image information, so that the target scene information matches the sound information of the preset scene information and the image with the preset scene information.
  • all mobile terminals can vibrate according to a preset vibration signal, which further expands the coverage of game vibration and increases the degree of vibration matching.
  • FIG. 8 is a schematic diagram of the hardware structure of a terminal device in various embodiments of the present disclosure.
  • the terminal device 400 includes but is not limited to: a radio frequency unit 401, a network module 402, a sound output unit 403, an input unit 404, a sensor 405, a display unit 406, a user input unit 407, an interface unit 408, a memory 409, a processor 410, and Power supply 411 and other components.
  • a radio frequency unit 401 includes but is not limited to: a radio frequency unit 401, a network module 402, a sound output unit 403, an input unit 404, a sensor 405, a display unit 406, a user input unit 407, an interface unit 408, a memory 409, a processor 410, and Power supply 411 and other components.
  • Those skilled in the art can understand that the structure of the terminal device shown in FIG. 8 does not constitute a limitation on the terminal device.
  • the terminal device may include more or less components than shown in the figure, or combine certain components, or different components. Layout.
  • terminal devices include, but are not limited to, mobile phones, tablet computers, notebook computers,
  • the processor 410 is used for:
  • the target scene information is acquired; if the target scene information does not have a preset vibration signal, the target scene information is matched with the preset scene information; if the matching is successful, the A preset vibration signal corresponding to the preset scene information; controlling the vibration motor of the mobile terminal to vibrate according to the preset vibration signal.
  • the vibration motor can be made to vibrate according to the preset vibration signal corresponding to the preset scene information, which is equivalent to the target scene information.
  • the scene information also has a corresponding vibration signal, which expands the coverage of the game vibration and brings a good interactive experience for users.
  • the radio frequency unit 401 can be used for receiving and sending signals in the process of sending and receiving information or talking. Specifically, the downlink data from the base station is received and processed by the processor 410; in addition, Uplink data is sent to the base station.
  • the radio frequency unit 401 includes but is not limited to an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like.
  • the radio frequency unit 401 can also communicate with the network and other devices through a wireless communication system.
  • the terminal device provides users with wireless broadband Internet access through the network module 402, such as helping users to send and receive emails, browse web pages, and access streaming media.
  • the sound output unit 403 may convert the sound data received by the radio frequency unit 401 or the network module 402 or stored in the memory 409 into a sound signal and output it as sound. Moreover, the sound output unit 403 may also provide sound output related to a specific function performed by the terminal device 400 (for example, call signal reception sound, message reception sound, etc.).
  • the sound output unit 403 includes a speaker, a buzzer, a receiver, and the like.
  • the input unit 404 is used to receive audio or video signals.
  • the input unit 404 may include a graphics processing unit (GPU) 4041 and a microphone 4042.
  • the graphics processor 4041 is configured to monitor images of still pictures or videos obtained by an image capture device (such as a camera) in a video capture mode or an image capture mode. Data is processed.
  • the processed image frame can be displayed on the display unit 406.
  • the image frame processed by the graphics processor 4041 may be stored in the memory 409 (or other storage medium) or sent via the radio frequency unit 401 or the network module 402.
  • the microphone 4042 can receive sound, and can process such sound into sound data.
  • the processed sound data can be converted into a format that can be sent to a mobile communication base station via the radio frequency unit 401 in the case of a telephone conversation mode.
  • the terminal device 400 also includes at least one sensor 405, such as a light sensor, a motion sensor, and other sensors.
  • the light sensor includes an ambient light sensor and a proximity sensor.
  • the ambient light sensor can adjust the brightness of the display panel 4061 according to the brightness of the ambient light.
  • the proximity sensor can close the display panel 4061 when the terminal device 400 is moved to the ear. Backlight.
  • the accelerometer sensor can detect the magnitude of acceleration in various directions (usually three-axis), and can detect the magnitude and direction of gravity when it is stationary, and can be used to identify the posture of the terminal device (such as horizontal and vertical screen switching, related games) , Magnetometer attitude calibration), vibration recognition related functions (such as pedometer, percussion), etc.; sensor 405 can also include fingerprint sensors, pressure sensors, iris sensors, molecular sensors, gyroscopes, barometers, hygrometers, thermometers, Infrared sensors, etc., will not be repeated here.
  • the display unit 406 is used to display information input by the user or information provided to the user.
  • the display unit 406 may include a display panel 4061, and the display panel 4061 may be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc.
  • LCD liquid crystal display
  • OLED organic light-emitting diode
  • the user input unit 407 may be used to receive inputted numeric or character information, and generate key signal input related to user settings and function control of the terminal device.
  • the user input unit 407 includes a touch panel 4071 and other input devices 4072.
  • the touch panel 4071 also called a touch screen, can collect user touch operations on or near it (for example, the user uses any suitable objects or accessories such as fingers, stylus, etc.) on the touch panel 4071 or near the touch panel 4071. operating).
  • the touch panel 4071 may include two parts: a touch detection device and a touch controller.
  • the touch detection device detects the user's touch position, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into contact coordinates, and then sends it To the processor 410, the command sent by the processor 410 is received and executed.
  • the touch panel 4071 can be implemented in multiple types such as resistive, capacitive, infrared, and surface acoustic wave.
  • the user input unit 407 may also include other input devices 4072.
  • other input devices 4072 may include, but are not limited to, a physical keyboard, function keys (such as volume control buttons, switch buttons, etc.), trackball, mouse, and joystick, which will not be repeated here.
  • the touch panel 4071 can cover the display panel 4061. When the touch panel 4071 detects a touch operation on or near it, it transmits it to the processor 410 to determine the type of the touch event. The type of event provides corresponding visual output on the display panel 4061.
  • the touch panel 4071 and the display panel 4061 are used as two independent components to implement the input and output functions of the terminal device, in some embodiments, the touch panel 4071 and the display panel 4061 can be integrated
  • the implementation of the input and output functions of the terminal device is not specifically limited here.
  • the interface unit 408 is an interface for connecting an external device with the terminal device 400.
  • the external device may include a wired or wireless headset port, an external power source (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device with an identification module, sound input/output (I/O) port, video I/O port, headphone port, etc.
  • the interface unit 408 may be used to receive input (for example, data information, power, etc.) from an external device and transmit the received input to one or more elements in the terminal device 400 or may be used to connect to the terminal device 400 and external Transfer data between devices.
  • the memory 409 can be used to store software programs and various data.
  • the memory 409 may mainly include a storage program area and a storage data area.
  • the storage program area may store an operating system, an application program required by at least one function (such as a sound playback function, an image playback function, etc.), etc.; Data (such as voice data, phone book, etc.) created by the use of mobile phones.
  • the memory 409 may include a high-speed random access memory, and may also include a non-volatile memory, such as at least one magnetic disk storage device, a flash memory device, or other volatile solid-state storage devices.
  • the processor 410 is the control center of the terminal device. It uses various interfaces and lines to connect the various parts of the entire terminal device. Various functions and processing data of terminal equipment, so as to monitor the terminal equipment as a whole.
  • the processor 410 may include one or more processing units; optionally, the processor 410 may integrate an application processor and a modem processor, where the application processor mainly processes the operating system, user interface, and application programs, etc.
  • the adjustment processor mainly deals with wireless communication. It can be understood that the foregoing modem processor may not be integrated into the processor 110.
  • the terminal device 400 may also include a power supply 411 (such as a battery) for supplying power to various components.
  • a power supply 411 (such as a battery) for supplying power to various components.
  • the power supply 411 may be logically connected to the processor 410 through a power management system, so as to manage charging, discharging, and power consumption through the power management system. Management and other functions.
  • the terminal device 400 includes some functional modules not shown, which will not be repeated here.
  • an embodiment of the present disclosure further provides a terminal device, including a processor 410, a memory 409, a computer program stored on the memory 409 and running on the processor 410, when the computer program is executed by the processor 410
  • a terminal device including a processor 410, a memory 409, a computer program stored on the memory 409 and running on the processor 410, when the computer program is executed by the processor 410
  • the embodiment of the present disclosure also provides a computer-readable storage medium, and a computer program is stored on the computer-readable storage medium.
  • a computer program is stored on the computer-readable storage medium.
  • the above-mentioned computer-readable storage medium such as read-only memory (Read-Only Memory, ROM for short), random access memory (Random Access Memory, RAM for short), magnetic disks, or optical disks, etc.
  • the method of the above embodiments can be implemented by means of software plus the necessary general hardware platform. Of course, it can also be implemented by hardware, but in many cases the former is better. ⁇
  • the technical solution of the present disclosure essentially or the part that contributes to the related technology can be embodied in the form of a software product, and the computer software product is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk). ) Includes several instructions to make a terminal (which can be a mobile phone, a computer, a server, an air conditioner, or a network device, etc.) execute the method described in each embodiment of the present disclosure.

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Abstract

Disclosed are a vibration control method and apparatus, a terminal device, and a computer-readable storage medium. The vibration control method comprises: acquiring target scenario information (step 101); if there is no preset vibration signal in the target scenario information, matching the target scenario information with preset scenario information (step 102); if the matching is successful, acquiring a preset vibration signal corresponding to the preset scenario information (step 103); and controlling a vibration motor of a mobile terminal to vibrate according to the preset vibration signal (step 104).

Description

控制振动的方法、装置、移动终端及计算机可读存储介质Method, device, mobile terminal and computer readable storage medium for controlling vibration
相关申请的交叉引用Cross references to related applications
本申请主张在2019年07月25日在中国提交的中国专利申请号201910678381.1的优先权,其全部内容通过引用包含于此。This application claims the priority of Chinese Patent Application No. 201910678381.1 filed in China on July 25, 2019, the entire content of which is incorporated herein by reference.
技术领域Technical field
本公开涉及移动终端领域,特别是涉及一种控制振动的方法、装置、移动终端及计算机可读存储介质。The present disclosure relates to the field of mobile terminals, and in particular to a method, a device, a mobile terminal, and a computer-readable storage medium for controlling vibration.
背景技术Background technique
随着用户对于移动终端的体验需求越来越高,移动终端加入了触觉反馈模块-线性马达。线性马达可以用于做出各种逼真的振动效果,应用于游戏、影音都能给用户带来很好的触觉体验。As users have higher and higher experience demands for mobile terminals, mobile terminals have added a tactile feedback module-linear motors. Linear motors can be used to create a variety of realistic vibration effects, which can provide users with a good tactile experience when applied to games and video and audio.
发明人在对相关技术的研究过程中发现,目前移动终端可以做到令每种不同的对象在对应场景下发出不同的振动,但是仅仅限于个别已经预设振动信息的游戏。如果某个游戏未被预设振动信息,用户在体验该游戏时移动终端就不会振动。可见,现有的游戏振动的覆盖度还不够,不能为用户带来良好的交互体验乐趣。In the process of research on related technologies, the inventor found that the current mobile terminal can make each different object emit different vibrations in the corresponding scene, but it is only limited to individual games with preset vibration information. If a certain game is not preset with vibration information, the mobile terminal will not vibrate when the user experiences the game. It can be seen that the coverage of the existing game vibration is not enough, and it cannot bring a good interactive experience to the user.
发明内容Summary of the invention
本公开提供一种控制振动的方法、装置、终端设备及计算机可读存储介质,旨在解决现有的游戏振动的覆盖度还不够的问题。The present disclosure provides a method, a device, a terminal device, and a computer-readable storage medium for controlling vibration, and aims to solve the problem of insufficient coverage of the existing game vibration.
第一方面,本公开实施例提供了一种控制振动的方法,应用于移动终端,所述方法包括:In the first aspect, embodiments of the present disclosure provide a method for controlling vibration, which is applied to a mobile terminal, and the method includes:
获取目标场景信息;Obtain target scene information;
若所述目标场景信息不存在预先设定的振动信号,则将所述目标场景信息与预设场景信息进行匹配;If there is no preset vibration signal in the target scene information, matching the target scene information with the preset scene information;
若匹配成功,则获取所述预设场景信息对应的预设振动信号;If the matching is successful, obtain the preset vibration signal corresponding to the preset scene information;
控制所述移动终端的振动马达根据所述预设振动信号进行振动。Control the vibration motor of the mobile terminal to vibrate according to the preset vibration signal.
第二方面,本公开实施例提供了一种控制振动装置,应用于移动终端,所述装置包括:In the second aspect, the embodiments of the present disclosure provide a vibration control device applied to a mobile terminal, the device including:
获取模块,用于获取目标场景信息;The acquisition module is used to acquire target scene information;
匹配模块,用于若所述目标场景信息不存在预先设定的振动信号,则将所述目标场景信息与预设场景信息进行匹配;A matching module, configured to match the target scene information with preset scene information if there is no preset vibration signal in the target scene information;
振动信号获取模块,用于若匹配成功,则获取所述预设场景信息对应的预设振动信号;A vibration signal obtaining module, configured to obtain a preset vibration signal corresponding to the preset scene information if the matching is successful;
控制振动模块,用于控制所述移动终端的振动马达根据所述预设振动信号进行振动。The vibration control module is used to control the vibration motor of the mobile terminal to vibrate according to the preset vibration signal.
第三方面,本公开实施例提供了一种移动终端,包括处理器、存储器及存储在所述存储器上并可在所述处理器上运行的计算机程序,所述计算机程序被所述处理器执行时实现如第一方面所述的控制振动的方法的步骤。In a third aspect, the embodiments of the present disclosure provide a mobile terminal, including a processor, a memory, and a computer program stored on the memory and running on the processor, the computer program being executed by the processor When realizing the steps of the method for controlling vibration as described in the first aspect.
第四方面,本公开实施例提供了一种计算机可读存储介质,所述计算机可读存储介质上存储计算机程序,所述计算机程序被处理器执行时实现如第一方面所述的控制振动的方法的步骤。In a fourth aspect, an embodiment of the present disclosure provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the vibration control system described in the first aspect is implemented. Method steps.
本公开实施例具有以下有益效果:The embodiments of the present disclosure have the following beneficial effects:
在本公开实施例中,获取目标场景信息;若所述目标场景信息不存在预先设定的振动信号,则将所述目标场景信息与预设场景信息进行匹配;若匹配成功,则获取所述预设场景信息对应的预设振动信号;控制所述移动终端的振动马达根据所述预设振动信号进行振动。在上述方法中,对于未设置振动信号的目标场景信息,在与预设场景信息匹配成功的情况下,可以使振动马达按照预设场景信息对应的预设振动信号进行振动,这样,相当于目标场景信息也有了对应的振动信号,扩大了游戏振动的覆盖度,为用户带来了良好的交互体验乐趣。In the embodiment of the present disclosure, the target scene information is acquired; if the target scene information does not have a preset vibration signal, the target scene information is matched with the preset scene information; if the matching is successful, the A preset vibration signal corresponding to the preset scene information; controlling the vibration motor of the mobile terminal to vibrate according to the preset vibration signal. In the above method, for the target scene information for which no vibration signal is set, if the matching with the preset scene information is successful, the vibration motor can be made to vibrate according to the preset vibration signal corresponding to the preset scene information, which is equivalent to the target scene information. The scene information also has a corresponding vibration signal, which expands the coverage of the game vibration and brings a good interactive experience for users.
附图说明Description of the drawings
图1是本公开实施例中提供的控制振动的方法的流程图之一;FIG. 1 is one of the flowcharts of the method for controlling vibration provided in an embodiment of the present disclosure;
图2是本公开实施例中提供的控制振动的方法的流程图之二;FIG. 2 is the second flowchart of the method for controlling vibration provided in an embodiment of the present disclosure;
图3是本公开实施例中提供的获取目标声音信息的示意图;FIG. 3 is a schematic diagram of acquiring target sound information provided in an embodiment of the present disclosure;
图4是本公开实施例中提供的获取预设声音信息的示意图;4 is a schematic diagram of obtaining preset sound information provided in an embodiment of the present disclosure;
图5是本公开实施例中提供目标场景信息与预设振动信号进行匹配的示意图;FIG. 5 is a schematic diagram of providing target scene information to match a preset vibration signal in an embodiment of the present disclosure;
图6是本公开实施例中提供的控制振动装置的结构框图之一;6 is one of the structural block diagrams of the vibration control device provided in the embodiment of the present disclosure;
图7是本公开实施例中提供的控制振动装置的结构框图之二;FIG. 7 is the second structural block diagram of the vibration control device provided in the embodiment of the present disclosure;
图8是实现本公开各个实施例中的一种终端设备的硬件结构示意图。FIG. 8 is a schematic diagram of the hardware structure of a terminal device in various embodiments of the present disclosure.
具体实施方式Detailed ways
下面将结合本公开实施例中的附图,对本公开实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例是本公开一部分实施例,而不是全部的实施例。基于本公开中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本公开保护的范围。The technical solutions in the embodiments of the present disclosure will be described clearly and completely with reference to the accompanying drawings in the embodiments of the present disclosure. Obviously, the described embodiments are part of the embodiments of the present disclosure, rather than all of the embodiments. Based on the embodiments in the present disclosure, all other embodiments obtained by those of ordinary skill in the art without creative work shall fall within the protection scope of the present disclosure.
参照图1,示出了本公开实施例中提供的控制振动的方法的流程图之一,所述方法应用于移动终端,在本公开实施例中,该移动终端可以是但不限于手机、平板电脑、MP3/MP4、智能手表、智能手环、个人数字助理(Personal Digital Assistant,PDA)、车载电脑等等。1, there is shown one of the flowcharts of the method for controlling vibration provided in the embodiment of the present disclosure. The method is applied to a mobile terminal. In the embodiment of the present disclosure, the mobile terminal may be, but not limited to, a mobile phone or a tablet. Computers, MP3/MP4, smart watches, smart bracelets, personal digital assistants (PDAs), car computers, etc.
该控制振动的方法具体可以包括如下步骤:The method for controlling vibration may specifically include the following steps:
步骤101,获取目标场景信息。Step 101: Obtain target scene information.
在本公开实施例中,移动终端在检测到用户正在使用游戏a的客户端玩游戏时,可以获取游戏a中的目标场景信息。该目标场景信息可以是游戏界面中的场景画面信息,也可以是当前游戏中的声音信息。此外,本公开实施例可以不仅仅应用在用户玩游戏的场景,也可以应用在用户观看4D电影、4D电视等场景。In the embodiment of the present disclosure, when the mobile terminal detects that the user is playing the game using the client of the game a, it can acquire the target scene information in the game a. The target scene information may be scene picture information in the game interface, or sound information in the current game. In addition, the embodiments of the present disclosure can be applied not only to scenes where users play games, but also to scenes where users watch 4D movies, 4D TV, and so on.
步骤102,若所述目标场景信息不存在预先设定的振动信号,则将所述目标场景信息与预设场景信息进行匹配。Step 102: If there is no preset vibration signal in the target scene information, match the target scene information with the preset scene information.
在本公开实施例中,在获取目标场景信息后,移动终端检测该目标场景信息是否存在预先设定的振动信号,即该目标场景信息是否匹配有振动信号。In the embodiment of the present disclosure, after acquiring the target scene information, the mobile terminal detects whether the target scene information has a preset vibration signal, that is, whether the target scene information matches a vibration signal.
以场景信息为声音信息的情况为例,在刺激战场上,有多种武器可以选择使用,如手 枪、步枪,狙击枪等等,若游戏厂商或者移动终端厂商已经将不同枪支声音对应的振动信号存储在游戏中,则在用户游戏的过程中,只要发出某种枪支的声音,移动终端就会按照预设的振动信号进行振动。这种情况即为目标场景信息匹配有振动信号的情况。若某个游戏未被预设振动信号,用户在体验该游戏时移动终端就不会振动。Take the situation where the scene information is the sound information as an example. In the exciting battlefield, there are a variety of weapons to choose from, such as pistols, rifles, sniper guns, etc., if the game manufacturer or mobile terminal manufacturer has already set the vibration signals corresponding to different gun sounds If it is stored in the game, the mobile terminal will vibrate according to the preset vibration signal as long as a certain gun sound is emitted during the user's game. In this case, the target scene information matches the vibration signal. If a certain game is not preset with a vibration signal, the mobile terminal will not vibrate when the user experiences the game.
若检测到目标场景信息不存在预先设定的振动信号,则将该目标场景信息与预设场景信息进行匹配,其中,该预设场景信息可以是游戏b的场景信息,该预设场景信息存在预先设定的振动信号。具体地,在目标场景信息是游戏a中的场景画面信息的情况下,将其与游戏b中预设的场景画面进行匹配;在目标场景信息是游戏a中的声音信息的情况下,将其与游戏b中预设的声音信息进行匹配。If it is detected that the target scene information does not have a preset vibration signal, the target scene information is matched with preset scene information, where the preset scene information may be the scene information of game b, and the preset scene information exists Pre-set vibration signal. Specifically, when the target scene information is the scene picture information in game a, it is matched with the scene picture preset in game b; when the target scene information is the sound information in game a, it is Match with the preset sound information in game b.
步骤103,若匹配成功,则获取所述预设场景信息对应的预设振动信号。Step 103: If the matching is successful, obtain a preset vibration signal corresponding to the preset scene information.
在本公开实施例中,若目标场景信息与预设场景信息匹配成功,则说明目标场景信息与预设场景信息的相似度很高。例如,在目标场景信息是游戏中的目标声音信息的情况下,设目标声音信息为a1,预设声音信息为b1,将a1和b1进行匹配,即比较a1和b1的相似度,若相似度很高,则说明a1和b1可能是同一种武器发出的声音,同一种武器可以对应同一种振动信号,则获取b1对应的振动信号。In the embodiment of the present disclosure, if the target scene information matches the preset scene information successfully, it means that the target scene information and the preset scene information have a high degree of similarity. For example, when the target scene information is the target sound information in the game, set the target sound information to a1 and the preset sound information to b1. Match a1 and b1, that is, compare the similarity between a1 and b1. If the similarity is If it is very high, it means that a1 and b1 may be the sound made by the same weapon, and the same weapon can correspond to the same vibration signal, then the vibration signal corresponding to b1 is obtained.
步骤104,控制所述移动终端的振动马达根据所述预设振动信号进行振动。Step 104: Control the vibration motor of the mobile terminal to vibrate according to the preset vibration signal.
在本公开实施例中,在获取到预设振动信号后,移动终端向振动马达发送预设振动信号,振动马达在接收到预设振动信号后,按照该预设振动信号进行振动,其中所述振动马达为移动终端中用于实现振动效果的线性马达。此时,没有预设振动信号的目标场景也可以进行振动了。并且,因为目标场景信息按照预设场景信息的振动信号进行振动,使得目标场景信息的振动方式和频率与预设场景信息相同,又因为在匹配成功的情况下,目标场景信息与预设场景信息的场景一致,所以在场景一致的情况下,使用相同的振动信号,使得目标场景信息的振动时机与振动方式和经过人工设置的预设图像信息的振动时机与振动方式一样与场景信息匹配。In the embodiment of the present disclosure, after acquiring the preset vibration signal, the mobile terminal sends the preset vibration signal to the vibration motor, and the vibration motor vibrates according to the preset vibration signal after receiving the preset vibration signal, wherein The vibration motor is a linear motor used to achieve a vibration effect in a mobile terminal. At this time, the target scene without a preset vibration signal can also be vibrated. Moreover, because the target scene information vibrates according to the vibration signal of the preset scene information, the vibration mode and frequency of the target scene information are the same as the preset scene information, and because the target scene information is the same as the preset scene information when the matching is successful. Therefore, when the scenes are consistent, the same vibration signal is used, so that the vibration timing and vibration mode of the target scene information and the vibration timing and vibration mode of the manually set preset image information match the scene information as well.
综上所述,在本公开实施例中,获取目标场景信息;若所述目标场景信息不存在预先设定的振动信号,则将所述目标场景信息与预设场景信息进行匹配;若匹配成功,则获取所述预设场景信息对应的预设振动信号;控制所述移动终端的振动马达根据所述预设振动 信号进行振动。在上述方法中,对于未设置振动信号的目标场景信息,在与预设场景信息匹配成功的情况下,可以使振动马达按照预设场景信息对应的预设振动信号进行振动,这样,相当于目标场景信息也有了对应的振动信号,扩大了游戏振动的覆盖度,为用户带来了良好的交互体验乐趣。To sum up, in the embodiment of the present disclosure, the target scene information is acquired; if the target scene information does not have a preset vibration signal, the target scene information is matched with the preset scene information; if the matching is successful , Acquiring the preset vibration signal corresponding to the preset scene information; controlling the vibration motor of the mobile terminal to vibrate according to the preset vibration signal. In the above method, for the target scene information for which no vibration signal is set, if the matching with the preset scene information is successful, the vibration motor can be made to vibrate according to the preset vibration signal corresponding to the preset scene information, which is equivalent to the target scene information. The scene information also has a corresponding vibration signal, which expands the coverage of the game vibration and brings a good interactive experience for users.
参照图2,示出了本公开实施例中提供的控制振动的方法的流程图之二,所述方法应用于移动终端,具体可以包括如下步骤。Referring to FIG. 2, there is shown the second flow chart of the method for controlling vibration provided in an embodiment of the present disclosure. The method is applied to a mobile terminal and may specifically include the following steps.
步骤201,获取目标场景信息。Step 201: Obtain target scene information.
在本公开实施例中,步骤201可以参照步骤101,此处不再赘述。In the embodiment of the present disclosure, step 201 can refer to step 101, which will not be repeated here.
所述目标场景信息包括目标声音信息和目标图像信息中的至少一种。在步骤201之后,在目标场景信息是目标声音信息的情况下,可以执行步骤202-步骤204;在目标场景信息是目标图像信息的情况下,可以执行步骤205-步骤208;在目标场景信息既包括目标声音信息又包括目标图像信息的情况下,可以同时执行步骤202-步骤204,和,步骤205-步骤208。The target scene information includes at least one of target sound information and target image information. After step 201, when the target scene information is target sound information, step 202-step 204 can be performed; when the target scene information is target image information, step 205-step 208 can be performed; In the case where the target sound information and the target image information are included, step 202-step 204, and step 205-step 208 can be performed simultaneously.
步骤202,分别获取所述目标声音信息和所述预设声音信息。Step 202: Obtain the target sound information and the preset sound information respectively.
在本公开实施例中,若目标场景信息为目标声音信息,则获取预设场景信息包括的预设声音信息。In the embodiment of the present disclosure, if the target scene information is target sound information, the preset sound information included in the preset scene information is acquired.
参照图3,示出了本发实施例中提供的获取目标声音信息的示意图。在图3中示出了游戏a包括的场景a1、场景a2、场景a3,该三个场景为目标场景信息,分别获取目标场景:场景a1、场景a2、场景a3包括的目标声音信息,得到声音a1、声音a2、声音a3。Referring to FIG. 3, a schematic diagram of acquiring target sound information provided in the embodiment of the present invention is shown. Figure 3 shows scene a1, scene a2, and scene a3 included in game a. The three scenes are target scene information. The target scenes are obtained respectively: scene a1, scene a2, and target sound information included in scene a3 to obtain the sound a1, sound a2, sound a3.
参照图4,示出了本发实施例中提供的获取预设声音信息的示意图。在图4中示出了游戏b包括的场景b1、场景b2、场景b3,该三个场景为预设场景信息。分别获取预设场景:场景b1、场景b2、场景b3包括的预设声音信息,得到声音b1、声音b2、声音b3。4, it shows a schematic diagram of obtaining preset sound information provided in an embodiment of the present invention. FIG. 4 shows scene b1, scene b2, and scene b3 included in game b, and the three scenes are preset scene information. Acquire preset scenes: scene b1, scene b2, and preset sound information included in scene b3, respectively, to obtain sound b1, sound b2, and sound b3.
步骤203,确定所述目标声音信息与所述预设声音信息之间的相似度。Step 203: Determine the similarity between the target sound information and the preset sound information.
具体地,可以根据目标声音信息的特征和预设声音信息的特征确定两者之间的相似度。例如,可以根据目标声音信息的音色、响度、声纹和频率等确定相似度。在图3和图4中,即确定声音a1、声音a2、声音a3和声音b1、声音b2、声音b3两两之间的相似度。Specifically, the similarity between the two can be determined according to the characteristics of the target sound information and the characteristics of the preset sound information. For example, the similarity can be determined based on the timbre, loudness, voiceprint, and frequency of the target sound information. In FIGS. 3 and 4, the similarity between the sound a1, the sound a2, the sound a3 and the sound b1, the sound b2, and the sound b3 is determined.
可选地,所述确定所述目标声音信息与所述预设声音信息之间的相似度,包括:确定 所述目标声音信息包括的声纹信息与所述预设声音信息包括的声纹信息之间的相似度。Optionally, the determining the similarity between the target sound information and the preset sound information includes: determining the voiceprint information included in the target sound information and the voiceprint information included in the preset sound information The similarity between.
在本公开实施例中,声纹,是用电声学仪器显示的携带言语信息的声波频谱,声纹具有特定性,即每一个声音的声纹都是特定的。根据声纹信息特定性的特点,可以通过声纹识别技术确定目标声音信息包括的声纹信息与预设声音信息包括的声纹信息之间的相似度。相比于通过声音的其他特征判定相似度,通过声纹判定相似度的结果更为精确。In the embodiments of the present disclosure, the voiceprint is a sound wave spectrum carrying speech information displayed by an electroacoustic instrument. The voiceprint is specific, that is, the voiceprint of each sound is specific. According to the specific characteristics of the voiceprint information, the similarity between the voiceprint information included in the target voice information and the voiceprint information included in the preset voice information can be determined through the voiceprint recognition technology. Compared with judging similarity by other features of sound, the result of judging similarity by voiceprint is more accurate.
步骤204,若所述相似度大于或等于预设第一相似度阈值,则确定所述目标场景信息与所述预设场景信息匹配成功。Step 204: If the similarity is greater than or equal to a preset first similarity threshold, it is determined that the target scene information matches the preset scene information successfully.
在本公开实施例中,可以预先设置第一相似度阈值,若步骤203中判定的相似度大于或等于该第一相似度阈值,则确定目标场景信息与预设场景信息匹配成功。In the embodiment of the present disclosure, a first similarity threshold may be preset, and if the similarity determined in step 203 is greater than or equal to the first similarity threshold, it is determined that the target scene information matches the preset scene information successfully.
在图3和图4中,若声音a1与声音b1的相似度大于或等于预设第一相似度阈值,则确定声音a1与声音b1匹配成功;若声音a2与声音b2的相似度大于或等于预设第一相似度阈值,则确定声音a2与声音b2匹配成功;若声音a3与声音b3的相似度大于或等于预设第一相似度阈值,则确定声音a3与声音b3匹配成功。In Figures 3 and 4, if the similarity between the sound a1 and the sound b1 is greater than or equal to the preset first similarity threshold, it is determined that the sound a1 matches the sound b1 successfully; if the similarity between the sound a2 and the sound b2 is greater than or equal to If the first similarity threshold is preset, it is determined that the sound a2 is successfully matched with the sound b2; if the similarity between the sound a3 and the sound b3 is greater than or equal to the preset first similarity threshold, it is determined that the sound a3 and the sound b3 are matched successfully.
步骤205,获取所述目标场景信息包括的目标图像信息;所述目标图像信息为所述目标场景中预设对象的图像信息。Step 205: Obtain target image information included in the target scene information; the target image information is image information of a preset object in the target scene.
在本公开实施例中,目标场景信息为目标图像信息,例如目标场景信息为游戏画面中某一个人物、武器等对象的某一帧图像信息,其中,某一个人物或武器为预设对象。In the embodiments of the present disclosure, the target scene information is target image information, for example, the target scene information is a certain frame of image information of a certain character, weapon, etc. in the game screen, wherein a certain character or weapon is a preset object.
步骤206,获取所述预设场景信息中所述预设对象的预设图像信息。Step 206: Obtain preset image information of the preset object in the preset scene information.
在本公开实施例中,根据步骤205中的预设对象,在预设场景信息中提取该预设对象的预设图像信息。例如,步骤205中的目标图像信息为游戏a中游戏人物p面部撞墙的画面,则在预设图像信息游戏b中查找该游戏人物p的所有图像信息,将该游戏人物p的所有图像信息均作为预设图像信息。In the embodiment of the present disclosure, according to the preset object in step 205, the preset image information of the preset object is extracted from the preset scene information. For example, the target image information in step 205 is the picture of the face of the game character p hitting the wall in game a, then all the image information of the game character p is searched in the preset image information game b, and all the image information of the game character p is As preset image information.
步骤207,确定所述目标图像信息与所述预设场景信息中的所述预设图像信息之间的相似度。Step 207: Determine the similarity between the target image information and the preset image information in the preset scene information.
在本公开实施例中,将目标图像信息与预设图像信息进行比对,确定两者之间的相似度。例如,将游戏a中游戏人物p面部撞墙的画面与游戏b中该游戏人物p的所有图像信息进行对比,计算相似度。In the embodiment of the present disclosure, the target image information is compared with the preset image information to determine the similarity between the two. For example, compare the picture of the face of the game character p hitting the wall in game a with all the image information of the game character p in game b to calculate the similarity.
步骤208,若所述相似度大于或等于预设第二相似度阈值,则确定所述目标场景信息与所述预设场景信息匹配成功。Step 208: If the similarity is greater than or equal to a preset second similarity threshold, it is determined that the target scene information matches the preset scene information successfully.
在本公开实施例中,可以预先设置第二相似度阈值,若步骤206中判定的相似度大于或等于该第二相似度阈值,则确定目标场景信息与预设场景信息匹配成功。例如,游戏b中游戏人物p的所有图像信息中存在与游戏a中游戏人物p面部撞墙的画面图像信息之间的相似度大于或等于第二相似度阈值的图像,则确定目标场景信息与预设场景信息匹配成功。In the embodiment of the present disclosure, the second similarity threshold may be preset. If the similarity determined in step 206 is greater than or equal to the second similarity threshold, it is determined that the target scene information matches the preset scene information successfully. For example, in all image information of game character p in game b, there is an image with a similarity greater than or equal to the second similarity threshold with the image information of the face of game character p hitting the wall in game a, then the target scene information and the prediction are determined Suppose the scene information matches successfully.
步骤209,若匹配成功,则获取所述预设场景信息对应的预设振动信号;Step 209: If the matching is successful, obtain a preset vibration signal corresponding to the preset scene information;
在本公开实施例中,步骤209可以参照步骤103,此处不再赘述。In the embodiment of the present disclosure, step 209 can refer to step 103, which will not be repeated here.
步骤210,控制所述移动终端的振动马达根据所述预设振动信号进行振动。Step 210: Control the vibration motor of the mobile terminal to vibrate according to the preset vibration signal.
在本公开实施例中,步骤210可以参照步骤104,此处不再赘述。In the embodiment of the present disclosure, step 210 can refer to step 104, which will not be repeated here.
步骤211,记录所述目标场景信息与所述预设振动信号之间的对应关系,以使所述移动终端下一次检测到所述目标场景信息时,控制所述移动终端的振动马达根据所述预设振动信号进行振动。Step 211: Record the correspondence between the target scene information and the preset vibration signal, so that when the mobile terminal detects the target scene information next time, it controls the vibration motor of the mobile terminal according to the The vibration signal is preset to vibrate.
在本公开实施例中,可以将目标场景信息与预设振动信号的对应关系进行记录,并设置在移动终端中。这样,当下一次检测到目标场景信息时,可以控制移动终端的振动马达按照对应的预设振动信号进行振动,这样,未设置预设振动信号的目标场景信息也可以进行振动。In the embodiment of the present disclosure, the corresponding relationship between the target scene information and the preset vibration signal can be recorded and set in the mobile terminal. In this way, when the target scene information is detected next time, the vibration motor of the mobile terminal can be controlled to vibrate according to the corresponding preset vibration signal. In this way, the target scene information without the preset vibration signal can also be vibrated.
参照图5,示出了本公开实施例中提供的目标场景信息与预设振动信号进行匹配的示意图。在图5左侧和右侧,分别为游戏a和游戏b,游戏a和游戏b中间为振动信号库,游戏b的场景b1、场景b2、场景b3为预设场景信息,分别对应有振动信号1、振动信号2、振动信号3。在游戏a的场景a1、场景a2、场景a3分别与游戏b的场景b1、场景b2、场景b3匹配成功的情况下,可以将振动信号1、振动信号2、振动信号3分别与场景a1、场景a2、场景a3进行对应。在移动终端中可以记录该对应关系,以方便在下一次进入游戏a的场景a1、场景a2、场景a3时,移动终端的振动马达分别按照振动信号1、振动信号2、振动信号3进行振动。Referring to FIG. 5, a schematic diagram of matching the target scene information provided in an embodiment of the present disclosure with a preset vibration signal is shown. On the left and right sides of Figure 5, there are game a and game b respectively. Between game a and game b is a vibration signal library. Scene b1, scene b2 and scene b3 of game b are preset scene information, corresponding to vibration signals respectively 1. Vibration signal 2. Vibration signal 3. In the case that scene a1, scene a2, and scene a3 of game a are successfully matched with scene b1, scene b2, and scene b3 of game b, respectively, vibration signal 1, vibration signal 2, and vibration signal 3 can be matched with scene a1 and scene respectively. a2, scene a3 corresponds. The corresponding relationship can be recorded in the mobile terminal, so that when entering the scene a1, scene a2, and scene a3 of game a next time, the vibration motor of the mobile terminal vibrates according to the vibration signal 1, the vibration signal 2, and the vibration signal 3 respectively.
综上所述,本公开实施例提供的控制振动的方法,除具有图1中的控制振动的方法的 有益效果外,还在目标场景信息是目标声音信息的情况下,将目标声音信息与预设声音信息进行匹配,在目标场景信息是目标图像信息的情况下,将目标图像信息与预设图像信息进行匹配,使得目标场景信息在与预设场景信息的声音信息匹配的情况下,和与预设场景信息的图像信息匹配的情况下,移动终端均可以根据预设振动信号进行振动,进一步扩大了游戏振动的覆盖度,且增加了振动的匹配度。In summary, the method for controlling vibration provided by the embodiments of the present disclosure has the beneficial effects of the method for controlling vibration in FIG. 1, and also when the target scene information is target sound information, the target sound information is combined with the preset Suppose the sound information is matched. When the target scene information is the target image information, the target image information is matched with the preset image information, so that the target scene information matches the sound information of the preset scene information, and When the image information of the preset scene information matches, the mobile terminal can vibrate according to the preset vibration signal, which further expands the coverage of game vibration and increases the degree of vibration matching.
参照图6,为本公开实施例提供的控制振动装置的结构框图之一,该控制振动装置300应用于移动终端,具体可以包括:6, which is one of the structural block diagrams of a vibration control device provided by an embodiment of the present disclosure. The vibration control device 300 is applied to a mobile terminal and may specifically include:
获取模块301,用于获取目标场景信息;The obtaining module 301 is used to obtain target scene information;
匹配模块302,用于若所述目标场景信息不存在预先设定的振动信号,则将所述目标场景信息与预设场景信息进行匹配;The matching module 302 is configured to match the target scene information with preset scene information if there is no preset vibration signal in the target scene information;
振动信号获取模块303,用于若匹配成功,则获取所述预设场景信息对应的预设振动信号;The vibration signal obtaining module 303 is configured to obtain a preset vibration signal corresponding to the preset scene information if the matching is successful;
控制振动模块304,用于控制所述移动终端的振动马达根据所述预设振动信号进行振动。The vibration control module 304 is configured to control the vibration motor of the mobile terminal to vibrate according to the preset vibration signal.
本公开实施例提供的控制振动装置能够实现图1的方法实施例中实现的各个过程,为避免重复,这里不再赘述。The vibration control device provided by the embodiment of the present disclosure can implement each process implemented in the method embodiment of FIG. 1, and to avoid repetition, details are not described herein again.
这样,本公开实施例提供的控制振动装置,获取目标场景信息;若所述目标场景信息不存在预先设定的振动信号,则将所述目标场景信息与预设场景信息进行匹配;若匹配成功,则获取所述预设场景信息对应的预设振动信号;控制所述移动终端的振动马达根据所述预设振动信号进行振动。在上述方法中,对于未设置振动信号的目标场景信息,在与预设场景信息匹配成功的情况下,可以使振动马达按照预设场景信息对应的预设振动信号进行振动,这样,相当于目标场景信息也有了对应的振动信号,扩大了游戏振动的覆盖度,为用户带来了良好的交互体验乐趣。In this way, the vibration control device provided by the embodiment of the present disclosure obtains target scene information; if the target scene information does not have a preset vibration signal, the target scene information is matched with the preset scene information; if the matching is successful , Acquiring the preset vibration signal corresponding to the preset scene information; controlling the vibration motor of the mobile terminal to vibrate according to the preset vibration signal. In the above method, for the target scene information for which no vibration signal is set, if the matching with the preset scene information is successful, the vibration motor can be made to vibrate according to the preset vibration signal corresponding to the preset scene information, which is equivalent to the target scene information. The scene information also has a corresponding vibration signal, which expands the coverage of the game vibration and brings a good interactive experience for users.
参照图7,在上述图6的基础上,示出了本公开实施例的控制振动装置的结构框图之二,其中,所述目标场景信息包括目标声音信息和目标图像信息中的至少一种。Referring to FIG. 7, on the basis of the above-mentioned FIG. 6, the second structural block diagram of the vibration control device of an embodiment of the present disclosure is shown, wherein the target scene information includes at least one of target sound information and target image information.
所述匹配模块302,包括:The matching module 302 includes:
声音获取子模块3021,用于分别获取所述目标场景信息包括的目标声音信息和所述预 设场景信息包括的预设声音信息;The sound acquisition submodule 3021 is configured to respectively acquire the target sound information included in the target scene information and the preset sound information included in the preset scene information;
第一相似度确定子模块3022,用于确定所述目标声音信息与所述预设声音信息之间的相似度;The first similarity determination sub-module 3022 is configured to determine the similarity between the target sound information and the preset sound information;
第一匹配确定子模块3023,用于若所述相似度大于或等于预设第一相似度阈值,则确定所述目标场景信息与所述预设场景信息匹配成功。The first matching determination sub-module 3023 is configured to determine that the target scene information matches the preset scene information successfully if the similarity is greater than or equal to a preset first similarity threshold.
所述匹配模块,包括:The matching module includes:
目标图像获取子模块3024,用于获取所述目标场景信息包括的目标图像信息;所述目标图像信息为预设对象的图像信息;The target image acquisition submodule 3024 is configured to acquire target image information included in the target scene information; the target image information is image information of a preset object;
预设图像获取子模块3025,用于获取所述预设场景信息中所述预设对象的预设图像信息;The preset image acquisition sub-module 3025 is configured to acquire preset image information of the preset object in the preset scene information;
第二相似度确定子模块3026,确定所述目标图像信息与所述预设场景信息中的所述预设图像信息之间的相似度;The second similarity determination submodule 3026 determines the similarity between the target image information and the preset image information in the preset scene information;
第二匹配确定子模块3027,若所述相似度大于或等于预设第二相似度阈值,则确定所述目标场景信息与所述预设场景信息匹配成功。The second matching determination submodule 3027, if the similarity is greater than or equal to a preset second similarity threshold, determines that the target scene information matches the preset scene information successfully.
所述装置还包括:The device also includes:
记录模块305,用于记录所述目标场景信息与所述预设振动信号之间的对应关系,以使所述移动终端下一次检测到所述目标场景信息时,控制所述移动终端的振动马达根据所述预设振动信号进行振动。The recording module 305 is configured to record the correspondence between the target scene information and the preset vibration signal so that the mobile terminal controls the vibration motor of the mobile terminal when the target scene information is detected next time Vibrate according to the preset vibration signal.
所述第一相似度确定子模块3022包括:The first similarity determination submodule 3022 includes:
声纹确定单元,用于确定所述目标声音信息包括的声纹信息与所述预设声音信息包括的声纹信息之间的相似度。The voiceprint determining unit is configured to determine the similarity between the voiceprint information included in the target sound information and the voiceprint information included in the preset sound information.
本公开实施例提供的控制振动装置能够实现图2的方法实施例中实现的各个过程,为避免重复,这里不再赘述。The vibration control device provided by the embodiment of the present disclosure can implement the various processes implemented in the method embodiment of FIG. 2. To avoid repetition, details are not described herein again.
本公开实施例中提供的控制振动装置,除具有图6中的控制振动装置的有益效果外,还在目标场景信息是目标声音信息的情况下,将目标声音信息与预设声音信息进行匹配,在目标场景信息是目标图像信息的情况下,将目标图像信息与预设图像信息进行匹配,使得目标场景信息在与预设场景信息的声音信息匹配的情况下,和与预设场景信息的图像信 息匹配的情况下,移动终端均可以根据预设振动信号进行振动,进一步扩大了游戏振动的覆盖度,且增加了振动的匹配度。The vibration control device provided in the embodiment of the present disclosure has the beneficial effects of the vibration control device in FIG. 6, and also matches the target sound information with the preset sound information when the target scene information is target sound information. When the target scene information is the target image information, the target image information is matched with the preset image information, so that the target scene information matches the sound information of the preset scene information and the image with the preset scene information. In the case of information matching, all mobile terminals can vibrate according to a preset vibration signal, which further expands the coverage of game vibration and increases the degree of vibration matching.
图8为实现本公开各个实施例中的一种终端设备的硬件结构示意图。FIG. 8 is a schematic diagram of the hardware structure of a terminal device in various embodiments of the present disclosure.
该终端设备400包括但不限于:射频单元401、网络模块402、声音输出单元403、输入单元404、传感器405、显示单元406、用户输入单元407、接口单元408、存储器409、处理器410、以及电源411等部件。本领域技术人员可以理解,图8中示出的终端设备结构并不构成对终端设备的限定,终端设备可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。在本公开实施例中,终端设备包括但不限于手机、平板电脑、笔记本电脑、掌上电脑、车载终端、可穿戴设备、以及计步器等。The terminal device 400 includes but is not limited to: a radio frequency unit 401, a network module 402, a sound output unit 403, an input unit 404, a sensor 405, a display unit 406, a user input unit 407, an interface unit 408, a memory 409, a processor 410, and Power supply 411 and other components. Those skilled in the art can understand that the structure of the terminal device shown in FIG. 8 does not constitute a limitation on the terminal device. The terminal device may include more or less components than shown in the figure, or combine certain components, or different components. Layout. In the embodiments of the present disclosure, terminal devices include, but are not limited to, mobile phones, tablet computers, notebook computers, palmtop computers, vehicle-mounted terminals, wearable devices, and pedometers.
其中,处理器410,用于:Among them, the processor 410 is used for:
获取目标场景信息;Obtain target scene information;
若所述目标场景信息不存在预先设定的振动信号,则将所述目标场景信息与预设场景信息进行匹配;If there is no preset vibration signal in the target scene information, matching the target scene information with the preset scene information;
若匹配成功,则获取所述预设场景信息对应的预设振动信号;If the matching is successful, obtain the preset vibration signal corresponding to the preset scene information;
控制所述移动终端的振动马达根据所述预设振动信号进行振动。Control the vibration motor of the mobile terminal to vibrate according to the preset vibration signal.
在本公开实施例中,获取目标场景信息;若所述目标场景信息不存在预先设定的振动信号,则将所述目标场景信息与预设场景信息进行匹配;若匹配成功,则获取所述预设场景信息对应的预设振动信号;控制所述移动终端的振动马达根据所述预设振动信号进行振动。在上述方法中,对于未设置振动信号的目标场景信息,在与预设场景信息匹配成功的情况下,可以使振动马达按照预设场景信息对应的预设振动信号进行振动,这样,相当于目标场景信息也有了对应的振动信号,扩大了游戏振动的覆盖度,为用户带来了良好的交互体验乐趣。In the embodiment of the present disclosure, the target scene information is acquired; if the target scene information does not have a preset vibration signal, the target scene information is matched with the preset scene information; if the matching is successful, the A preset vibration signal corresponding to the preset scene information; controlling the vibration motor of the mobile terminal to vibrate according to the preset vibration signal. In the above method, for the target scene information for which no vibration signal is set, if the matching with the preset scene information is successful, the vibration motor can be made to vibrate according to the preset vibration signal corresponding to the preset scene information, which is equivalent to the target scene information. The scene information also has a corresponding vibration signal, which expands the coverage of the game vibration and brings a good interactive experience for users.
应理解的是,本公开实施例中,射频单元401可用于收发信息或通话过程中,信号的接收和发送,具体的,将来自基站的下行数据接收后,给处理器410处理;另外,将上行的数据发送给基站。通常,射频单元401包括但不限于天线、至少一个放大器、收发信机、耦合器、低噪声放大器、双工器等。此外,射频单元401还可以通过无线通信系统与网络和其他设备通信。It should be understood that, in the embodiment of the present disclosure, the radio frequency unit 401 can be used for receiving and sending signals in the process of sending and receiving information or talking. Specifically, the downlink data from the base station is received and processed by the processor 410; in addition, Uplink data is sent to the base station. Generally, the radio frequency unit 401 includes but is not limited to an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like. In addition, the radio frequency unit 401 can also communicate with the network and other devices through a wireless communication system.
终端设备通过网络模块402为用户提供了无线的宽带互联网访问,如帮助用户收发电子邮件、浏览网页和访问流式媒体等。The terminal device provides users with wireless broadband Internet access through the network module 402, such as helping users to send and receive emails, browse web pages, and access streaming media.
声音输出单元403可以将射频单元401或网络模块402接收的或者在存储器409中存储的声音数据转换成声音信号并且输出为声音。而且,声音输出单元403还可以提供与终端设备400执行的特定功能相关的声音输出(例如,呼叫信号接收声音、消息接收声音等等)。声音输出单元403包括扬声器、蜂鸣器以及受话器等。The sound output unit 403 may convert the sound data received by the radio frequency unit 401 or the network module 402 or stored in the memory 409 into a sound signal and output it as sound. Moreover, the sound output unit 403 may also provide sound output related to a specific function performed by the terminal device 400 (for example, call signal reception sound, message reception sound, etc.). The sound output unit 403 includes a speaker, a buzzer, a receiver, and the like.
输入单元404用于接收声音或视频信号。输入单元404可以包括图形处理器(Graphics Processing Unit,GPU)4041和麦克风4042,图形处理器4041对在视频捕获模式或图像捕获模式中由图像捕获装置(如摄像头)获得的静态图片或视频的图像数据进行处理。处理后的图像帧可以显示在显示单元406上。经图形处理器4041处理后的图像帧可以存储在存储器409(或其它存储介质)中或者经由射频单元401或网络模块402进行发送。麦克风4042可以接收声音,并且能够将这样的声音处理为声音数据。处理后的声音数据可以在电话通话模式的情况下转换为可经由射频单元401发送到移动通信基站的格式输出。The input unit 404 is used to receive audio or video signals. The input unit 404 may include a graphics processing unit (GPU) 4041 and a microphone 4042. The graphics processor 4041 is configured to monitor images of still pictures or videos obtained by an image capture device (such as a camera) in a video capture mode or an image capture mode. Data is processed. The processed image frame can be displayed on the display unit 406. The image frame processed by the graphics processor 4041 may be stored in the memory 409 (or other storage medium) or sent via the radio frequency unit 401 or the network module 402. The microphone 4042 can receive sound, and can process such sound into sound data. The processed sound data can be converted into a format that can be sent to a mobile communication base station via the radio frequency unit 401 in the case of a telephone conversation mode.
终端设备400还包括至少一种传感器405,比如光传感器、运动传感器以及其他传感器。具体地,光传感器包括环境光传感器及接近传感器,其中,环境光传感器可根据环境光线的明暗来调节显示面板4061的亮度,接近传感器可在终端设备400移动到耳边时,关闭显示面板4061或背光。作为运动传感器的一种,加速计传感器可检测各个方向上(一般为三轴)加速度的大小,静止时可检测出重力的大小及方向,可用于识别终端设备姿态(比如横竖屏切换、相关游戏、磁力计姿态校准)、振动识别相关功能(比如计步器、敲击)等;传感器405还可以包括指纹传感器、压力传感器、虹膜传感器、分子传感器、陀螺仪、气压计、湿度计、温度计、红外线传感器等,在此不再赘述。The terminal device 400 also includes at least one sensor 405, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor and a proximity sensor. The ambient light sensor can adjust the brightness of the display panel 4061 according to the brightness of the ambient light. The proximity sensor can close the display panel 4061 when the terminal device 400 is moved to the ear. Backlight. As a kind of motion sensor, the accelerometer sensor can detect the magnitude of acceleration in various directions (usually three-axis), and can detect the magnitude and direction of gravity when it is stationary, and can be used to identify the posture of the terminal device (such as horizontal and vertical screen switching, related games) , Magnetometer attitude calibration), vibration recognition related functions (such as pedometer, percussion), etc.; sensor 405 can also include fingerprint sensors, pressure sensors, iris sensors, molecular sensors, gyroscopes, barometers, hygrometers, thermometers, Infrared sensors, etc., will not be repeated here.
显示单元406用于显示由用户输入的信息或提供给用户的信息。显示单元406可包括显示面板4061,可以采用液晶显示器(Liquid Crystal Display,LCD)、有机发光二极管(Organic Light-Emitting Diode,OLED)等形式来配置显示面板4061。The display unit 406 is used to display information input by the user or information provided to the user. The display unit 406 may include a display panel 4061, and the display panel 4061 may be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc.
用户输入单元407可用于接收输入的数字或字符信息,以及产生与终端设备的用户设置以及功能控制有关的键信号输入。具体地,用户输入单元407包括触控面板4071以及其他输入设备4072。触控面板4071,也称为触摸屏,可收集用户在其上或附近的触摸操 作(比如用户使用手指、触笔等任何适合的物体或附件在触控面板4071上或在触控面板4071附近的操作)。触控面板4071可包括触摸检测装置和触摸控制器两个部分。其中,触摸检测装置检测用户的触摸方位,并检测触摸操作带来的信号,将信号传送给触摸控制器;触摸控制器从触摸检测装置上接收触摸信息,并将它转换成触点坐标,再送给处理器410,接收处理器410发来的命令并加以执行。此外,可以采用电阻式、电容式、红外线以及表面声波等多种类型实现触控面板4071。除了触控面板4071,用户输入单元407还可以包括其他输入设备4072。具体地,其他输入设备4072可以包括但不限于物理键盘、功能键(比如音量控制按键、开关按键等)、轨迹球、鼠标、操作杆,在此不再赘述。The user input unit 407 may be used to receive inputted numeric or character information, and generate key signal input related to user settings and function control of the terminal device. Specifically, the user input unit 407 includes a touch panel 4071 and other input devices 4072. The touch panel 4071, also called a touch screen, can collect user touch operations on or near it (for example, the user uses any suitable objects or accessories such as fingers, stylus, etc.) on the touch panel 4071 or near the touch panel 4071. operating). The touch panel 4071 may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch position, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into contact coordinates, and then sends it To the processor 410, the command sent by the processor 410 is received and executed. In addition, the touch panel 4071 can be implemented in multiple types such as resistive, capacitive, infrared, and surface acoustic wave. In addition to the touch panel 4071, the user input unit 407 may also include other input devices 4072. Specifically, other input devices 4072 may include, but are not limited to, a physical keyboard, function keys (such as volume control buttons, switch buttons, etc.), trackball, mouse, and joystick, which will not be repeated here.
进一步的,触控面板4071可覆盖在显示面板4061上,当触控面板4071检测到在其上或附近的触摸操作后,传送给处理器410以确定触摸事件的类型,随后处理器410根据触摸事件的类型在显示面板4061上提供相应的视觉输出。虽然在图8中,触控面板4071与显示面板4061是作为两个独立的部件来实现终端设备的输入和输出功能,但是在某些实施例中,可以将触控面板4071与显示面板4061集成而实现终端设备的输入和输出功能,具体此处不做限定。Further, the touch panel 4071 can cover the display panel 4061. When the touch panel 4071 detects a touch operation on or near it, it transmits it to the processor 410 to determine the type of the touch event. The type of event provides corresponding visual output on the display panel 4061. Although in FIG. 8, the touch panel 4071 and the display panel 4061 are used as two independent components to implement the input and output functions of the terminal device, in some embodiments, the touch panel 4071 and the display panel 4061 can be integrated The implementation of the input and output functions of the terminal device is not specifically limited here.
接口单元408为外部装置与终端设备400连接的接口。例如,外部装置可以包括有线或无线头戴式耳机端口、外部电源(或电池充电器)端口、有线或无线数据端口、存储卡端口、用于连接具有识别模块的装置的端口、声音输入/输出(I/O)端口、视频I/O端口、耳机端口等等。接口单元408可以用于接收来自外部装置的输入(例如,数据信息、电力等等)并且将接收到的输入传输到终端设备400内的一个或多个元件或者可以用于在终端设备400和外部装置之间传输数据。The interface unit 408 is an interface for connecting an external device with the terminal device 400. For example, the external device may include a wired or wireless headset port, an external power source (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device with an identification module, sound input/output (I/O) port, video I/O port, headphone port, etc. The interface unit 408 may be used to receive input (for example, data information, power, etc.) from an external device and transmit the received input to one or more elements in the terminal device 400 or may be used to connect to the terminal device 400 and external Transfer data between devices.
存储器409可用于存储软件程序以及各种数据。存储器409可主要包括存储程序区和存储数据区,其中,存储程序区可存储操作系统、至少一个功能所需的应用程序(比如声音播放功能、图像播放功能等)等;存储数据区可存储根据手机的使用所创建的数据(比如声音数据、电话本等)等。此外,存储器409可以包括高速随机存取存储器,还可以包括非易失性存储器,例如至少一个磁盘存储器件、闪存器件、或其他易失性固态存储器件。The memory 409 can be used to store software programs and various data. The memory 409 may mainly include a storage program area and a storage data area. The storage program area may store an operating system, an application program required by at least one function (such as a sound playback function, an image playback function, etc.), etc.; Data (such as voice data, phone book, etc.) created by the use of mobile phones. In addition, the memory 409 may include a high-speed random access memory, and may also include a non-volatile memory, such as at least one magnetic disk storage device, a flash memory device, or other volatile solid-state storage devices.
处理器410是终端设备的控制中心,利用各种接口和线路连接整个终端设备的各个部分,通过运行或执行存储在存储器409内的软件程序或模块,以及调用存储在存储器409 内的数据,执行终端设备的各种功能和处理数据,从而对终端设备进行整体监控。处理器410可包括一个或多个处理单元;可选地,处理器410可集成应用处理器和调制解调处理器,其中,应用处理器主要处理操作系统、用户界面和应用程序等,调制解调处理器主要处理无线通信。可以理解的是,上述调制解调处理器也可以不集成到处理器110中。The processor 410 is the control center of the terminal device. It uses various interfaces and lines to connect the various parts of the entire terminal device. Various functions and processing data of terminal equipment, so as to monitor the terminal equipment as a whole. The processor 410 may include one or more processing units; optionally, the processor 410 may integrate an application processor and a modem processor, where the application processor mainly processes the operating system, user interface, and application programs, etc. The adjustment processor mainly deals with wireless communication. It can be understood that the foregoing modem processor may not be integrated into the processor 110.
终端设备400还可以包括给各个部件供电的电源411(比如电池),可选地,电源411可以通过电源管理系统与处理器410逻辑相连,从而通过电源管理系统实现管理充电、放电、以及功耗管理等功能。The terminal device 400 may also include a power supply 411 (such as a battery) for supplying power to various components. Optionally, the power supply 411 may be logically connected to the processor 410 through a power management system, so as to manage charging, discharging, and power consumption through the power management system. Management and other functions.
另外,终端设备400包括一些未示出的功能模块,在此不再赘述。In addition, the terminal device 400 includes some functional modules not shown, which will not be repeated here.
可选地,本公开实施例还提供一种终端设备,包括处理器410,存储器409,存储在存储器409上并可在上述处理器410上运行的计算机程序,该计算机程序被处理器410执行时实现上述显示方法实施例的各个过程,且能达到相同的技术效果,为避免重复,这里不再赘述。Optionally, an embodiment of the present disclosure further provides a terminal device, including a processor 410, a memory 409, a computer program stored on the memory 409 and running on the processor 410, when the computer program is executed by the processor 410 Each process of the foregoing display method embodiment is implemented, and the same technical effect can be achieved. In order to avoid repetition, details are not repeated here.
基于上述终端设备的硬件结构,以下对本公开各实施例进行详细详述。Based on the above-mentioned hardware structure of the terminal device, each embodiment of the present disclosure will be described in detail below.
本公开实施例还提供一种计算机可读存储介质,计算机可读存储介质上存储有计算机程序,该计算机程序被处理器执行时实现上述显示方法实施例的各个过程,且能达到相同的技术效果,为避免重复,这里不再赘述。其中,上述的计算机可读存储介质,如只读存储器(Read-Only Memory,简称ROM)、随机存取存储器(Random Access Memory,简称RAM)、磁碟或者光盘等。The embodiment of the present disclosure also provides a computer-readable storage medium, and a computer program is stored on the computer-readable storage medium. When the computer program is executed by a processor, each process of the foregoing display method embodiment is realized, and the same technical effect can be achieved. To avoid repetition, I won’t repeat it here. Among them, the above-mentioned computer-readable storage medium, such as read-only memory (Read-Only Memory, ROM for short), random access memory (Random Access Memory, RAM for short), magnetic disks, or optical disks, etc.
需要说明的是,在本文中,术语“包括”、“包含”或者其任何其他变体意在涵盖非排他性的包含,从而使得包括一系列要素的过程、方法、物品或者装置不仅包括那些要素,而且还包括没有明确列出的其他要素,或者是还包括为这种过程、方法、物品或者装置所固有的要素。在没有更多限制的情况下,由语句“包括一个……”限定的要素,并不排除在包括该要素的过程、方法、物品或者装置中还存在另外的相同要素。It should be noted that in this article, the terms "include", "include" or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements not only includes those elements, It also includes other elements not explicitly listed, or elements inherent to the process, method, article, or device. If there are no more restrictions, the element defined by the sentence "including a..." does not exclude the existence of other identical elements in the process, method, article or device that includes the element.
通过以上的实施方式的描述,本领域的技术人员可以清楚地了解到上述实施例方法可借助软件加必需的通用硬件平台的方式来实现,当然也可以通过硬件,但很多情况下前者是更佳的实施方式。基于这样的理解,本公开的技术方案本质上或者说对相关技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质(如 ROM/RAM、磁碟、光盘)中,包括若干指令用以使得一台终端(可以是手机,计算机,服务器,空调器,或者网络设备等)执行本公开各个实施例所述的方法。Through the description of the above embodiments, those skilled in the art can clearly understand that the method of the above embodiments can be implemented by means of software plus the necessary general hardware platform. Of course, it can also be implemented by hardware, but in many cases the former is better.的实施方式。 Based on this understanding, the technical solution of the present disclosure essentially or the part that contributes to the related technology can be embodied in the form of a software product, and the computer software product is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk). ) Includes several instructions to make a terminal (which can be a mobile phone, a computer, a server, an air conditioner, or a network device, etc.) execute the method described in each embodiment of the present disclosure.
上面结合附图对本公开的实施例进行了描述,但是本公开并不局限于上述的具体实施方式,上述的具体实施方式仅仅是示意性的,而不是限制性的,本领域的普通技术人员在本公开的启示下,在不脱离本公开宗旨和权利要求所保护的范围情况下,还可做出很多形式,这些均属于本公开的保护之内。The embodiments of the present disclosure are described above with reference to the accompanying drawings, but the present disclosure is not limited to the above-mentioned specific embodiments. The above-mentioned specific embodiments are only illustrative and not restrictive. Those of ordinary skill in the art are Under the enlightenment of the present disclosure, many forms can be made without departing from the purpose of the present disclosure and the protection scope of the claims, and these are all protected by the present disclosure.

Claims (14)

  1. 一种控制振动的方法,应用于移动终端,所述方法包括:A method for controlling vibration is applied to a mobile terminal, and the method includes:
    获取目标场景信息;Obtain target scene information;
    若所述目标场景信息不存在预先设定的振动信号,则将所述目标场景信息与预设场景信息进行匹配;If there is no preset vibration signal in the target scene information, matching the target scene information with the preset scene information;
    若匹配成功,则获取所述预设场景信息对应的预设振动信号;If the matching is successful, obtain the preset vibration signal corresponding to the preset scene information;
    控制所述移动终端的振动马达根据所述预设振动信号进行振动。Control the vibration motor of the mobile terminal to vibrate according to the preset vibration signal.
  2. 根据权利要求1所述的方法,其中,所述目标场景信息包括目标声音信息和目标图像信息中的至少一种。The method according to claim 1, wherein the target scene information includes at least one of target sound information and target image information.
  3. 根据权利要求1或2所述的方法,其中,所述目标场景信息包括目标声音信息,所述预设场景信息包括预设声音信息,所述将所述目标场景信息与预设场景信息进行匹配,包括:The method according to claim 1 or 2, wherein the target scene information includes target sound information, the preset scene information includes preset sound information, and the target scene information is matched with the preset scene information ,include:
    分别获取所述目标声音信息和所述预设声音信息;Acquiring the target sound information and the preset sound information respectively;
    确定所述目标声音信息与所述预设声音信息之间的相似度;Determining the similarity between the target sound information and the preset sound information;
    若所述相似度大于或等于预设第一相似度阈值,则确定所述目标场景信息与所述预设场景信息匹配成功。If the similarity is greater than or equal to the preset first similarity threshold, it is determined that the target scene information matches the preset scene information successfully.
  4. 根据权利要求1或2所述的方法,其中,所述目标场景信息包括目标图像信息,所述将所述目标场景信息与预设场景信息进行匹配,包括:The method according to claim 1 or 2, wherein the target scene information includes target image information, and the matching of the target scene information with preset scene information includes:
    获取所述目标场景信息包括的目标图像信息;所述目标图像信息为预设对象的图像信息;Acquiring target image information included in the target scene information; the target image information is image information of a preset object;
    获取所述预设场景信息中所述预设对象的预设图像信息;Acquiring preset image information of the preset object in the preset scene information;
    确定所述目标图像信息与所述预设场景信息中的所述预设图像信息之间的相似度;Determining the similarity between the target image information and the preset image information in the preset scene information;
    若所述相似度大于或等于预设第二相似度阈值,则确定所述目标场景信息与所述预设场景信息匹配成功。If the similarity is greater than or equal to the preset second similarity threshold, it is determined that the target scene information matches the preset scene information successfully.
  5. 根据权利要求1或2所述的方法,其中,在控制所述移动终端的振动马达根据所述预设振动信号进行振动之后,还包括:The method according to claim 1 or 2, wherein after controlling the vibration motor of the mobile terminal to vibrate according to the preset vibration signal, the method further comprises:
    记录所述目标场景信息与所述预设振动信号之间的对应关系,以使所述移动终端 下一次检测到所述目标场景信息时,控制所述移动终端的振动马达根据所述预设振动信号进行振动。The correspondence between the target scene information and the preset vibration signal is recorded, so that when the mobile terminal detects the target scene information next time, the vibration motor of the mobile terminal is controlled to vibrate according to the preset vibration signal. The signal vibrates.
  6. 根据权利要求3所述的方法,其中,所述确定所述目标声音信息与所述预设声音信息之间的相似度,包括:The method according to claim 3, wherein the determining the similarity between the target sound information and the preset sound information comprises:
    确定所述目标声音信息包括的声纹信息与所述预设声音信息包括的声纹信息之间的相似度。The similarity between the voiceprint information included in the target sound information and the voiceprint information included in the preset sound information is determined.
  7. 一种控制振动装置,应用于移动终端,所述装置包括:A device for controlling vibration, applied to a mobile terminal, the device comprising:
    获取模块,用于获取目标场景信息;The acquisition module is used to acquire target scene information;
    匹配模块,用于若所述目标场景信息不存在预先设定的振动信号,则将所述目标场景信息与预设场景信息进行匹配;A matching module, configured to match the target scene information with preset scene information if there is no preset vibration signal in the target scene information;
    振动信号获取模块,用于若匹配成功,则获取所述预设场景信息对应的预设振动信号;A vibration signal obtaining module, configured to obtain a preset vibration signal corresponding to the preset scene information if the matching is successful;
    控制振动模块,用于控制所述移动终端的振动马达根据所述预设振动信号进行振动。The vibration control module is used to control the vibration motor of the mobile terminal to vibrate according to the preset vibration signal.
  8. 根据权利要求7所述的装置,其中,所述目标场景信息包括目标声音信息和目标图像信息中的至少一种。The apparatus according to claim 7, wherein the target scene information includes at least one of target sound information and target image information.
  9. 根据权利要求7或8所述的装置,其中,所述目标场景信息包括目标声音信息,所述匹配模块,包括:The device according to claim 7 or 8, wherein the target scene information includes target sound information, and the matching module includes:
    声音获取子模块,用于分别获取所述目标场景信息包括的目标声音信息和所述预设场景信息包括的预设声音信息;A sound acquisition sub-module, configured to respectively acquire target sound information included in the target scene information and preset sound information included in the preset scene information;
    第一相似度确定子模块,用于确定所述目标声音信息与所述预设声音信息之间的相似度;The first similarity determination sub-module is configured to determine the similarity between the target sound information and the preset sound information;
    第一匹配确定子模块,用于若所述相似度大于或等于预设第一相似度阈值,则确定所述目标场景信息与所述预设场景信息匹配成功。The first matching determination sub-module is configured to determine that the target scene information matches the preset scene information successfully if the similarity is greater than or equal to a preset first similarity threshold.
  10. 根据权利要求7或8所述的装置,其中,所述匹配模块,包括:The device according to claim 7 or 8, wherein the matching module comprises:
    目标图像获取子模块,用于获取所述目标场景信息包括的目标图像信息;所述目标图像信息为预设对象的图像信息;The target image acquisition sub-module is configured to acquire target image information included in the target scene information; the target image information is image information of a preset object;
    预设图像获取子模块,用于获取所述预设场景信息中所述预设对象的预设图像信息;A preset image acquisition sub-module, configured to acquire preset image information of the preset object in the preset scene information;
    第二相似度确定子模块,确定所述目标图像信息与所述预设场景信息中的所述预设图像信息之间的相似度;The second similarity determination sub-module determines the similarity between the target image information and the preset image information in the preset scene information;
    第二匹配确定子模块,若所述相似度大于或等于预设第二相似度阈值,则确定所述目标场景信息与所述预设场景信息匹配成功。The second matching determination submodule determines that the target scene information matches the preset scene information successfully if the similarity is greater than or equal to a preset second similarity threshold.
  11. 根据权利要求7或8所述的装置,其中,所述装置还包括:The device according to claim 7 or 8, wherein the device further comprises:
    记录模块,用于记录所述目标场景信息与所述预设振动信号之间的对应关系,以使所述移动终端下一次检测到所述目标场景信息时,控制所述移动终端的振动马达根据所述预设振动信号进行振动。The recording module is used to record the corresponding relationship between the target scene information and the preset vibration signal, so that the next time the mobile terminal detects the target scene information, it controls the vibration motor of the mobile terminal according to The preset vibration signal vibrates.
  12. 根据权利要求9所述的装置,其中,所述第一相似度确定子模块包括:The device according to claim 9, wherein the first similarity determination sub-module comprises:
    声纹确定单元,用于确定所述目标声音信息包括的声纹信息与所述预设声音信息包括的声纹信息之间的相似度。The voiceprint determining unit is configured to determine the similarity between the voiceprint information included in the target sound information and the voiceprint information included in the preset sound information.
  13. 一种终端设备,包括处理器、存储器及存储在所述存储器上并可在所述处理器上运行的计算机程序,所述计算机程序被所述处理器执行时实现如权利要求1至6中任一项所述的控制振动的方法的步骤。A terminal device, comprising a processor, a memory, and a computer program stored on the memory and capable of running on the processor. The computer program is executed by the processor to implement any of claims 1 to 6 One of the steps of the method of controlling vibration.
  14. 一种计算机可读存储介质,所述计算机可读存储介质上存储计算机程序,所述计算机程序被处理器执行时实现如权利要求1至6中任一项所述的控制振动的方法的步骤。A computer-readable storage medium storing a computer program on the computer-readable storage medium, and when the computer program is executed by a processor, the steps of the method for controlling vibration according to any one of claims 1 to 6 are realized.
PCT/CN2020/099037 2019-07-25 2020-06-29 Vibration control method and apparatus, mobile terminal, and computer-readable storage medium WO2021012900A1 (en)

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