WO2020192544A1 - Method for selecting interactive object on display medium of device - Google Patents

Method for selecting interactive object on display medium of device Download PDF

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Publication number
WO2020192544A1
WO2020192544A1 PCT/CN2020/080161 CN2020080161W WO2020192544A1 WO 2020192544 A1 WO2020192544 A1 WO 2020192544A1 CN 2020080161 W CN2020080161 W CN 2020080161W WO 2020192544 A1 WO2020192544 A1 WO 2020192544A1
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WIPO (PCT)
Prior art keywords
interactive object
interactive
reference position
display medium
display
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Application number
PCT/CN2020/080161
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French (fr)
Chinese (zh)
Inventor
牛旭恒
方俊
李江亮
Original Assignee
北京外号信息技术有限公司
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Publication of WO2020192544A1 publication Critical patent/WO2020192544A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04847Interaction techniques to control parameter settings, e.g. interaction with sliders or dials

Definitions

  • the present invention relates to an interaction method, and more specifically, to a method for selecting an interaction object on a display medium of a device.
  • One aspect of the present invention relates to a method for selecting interactive objects on a display medium of a device, wherein a position on the display medium is set as a reference position, and one or more interactive objects are displayed on the On the display medium and can be selected, the display position of the one or more interactive objects on the display medium will change as the position or posture of the device changes, and the method includes: obtaining the one or more The display position of the interactive object on the display medium; and automatically select the interactive object from the one or more interactive objects according to the obtained display position and the reference position.
  • the obtaining the display position of the one or more interactive objects on the display medium includes: determining the one or more interactive objects during and/or after the position or posture of the device changes The display position on the display medium.
  • the obtaining the display position of the one or more interactive objects on the display medium includes: repeatedly obtaining the display position of the one or more interactive objects on the display medium.
  • the automatically selecting an interactive object from the one or more interactive objects according to the obtained display position and the reference position includes: according to the last obtained display position of each interactive object and the The reference position determines the distance between the interactive object and the reference position; and the interactive object is automatically selected according to the determined distance.
  • the automatically selecting an interactive object according to the determined distance includes: if the distance between the interactive object and the reference position is less than a threshold, selecting the interactive object.
  • the interactive object closest to the reference position is selected.
  • said determining the distance between the interactive object and the reference position according to the last obtained display position of each interactive object and the reference position comprises: repeatedly according to the last obtained display of each interactive object The position and the reference position determine the distance between the interactive object and the reference position.
  • the automatically selecting an interactive object according to the determined distance includes: if the distance between the interactive object and the reference position continues to decrease, and the current distance is less than a threshold, then selecting the interactive object.
  • the automatically selecting an interactive object from the one or more interactive objects according to the obtained display position and the reference position includes: determining according to the display position of each interactive object on the display medium The direction of the reference position relative to the interactive object; determine the moving direction of the interactive object on the display medium according to the change of the display position of each interactive object on the display medium; and determine the direction of movement of the interactive object on the display medium according to the reference position relative to the interactive object The direction and the moving direction of the interactive object on the display medium are used to automatically select the interactive object.
  • the automatically selecting the interactive object according to the direction of the reference position relative to the interactive object and the moving direction of the interactive object on the display medium includes: if the moving direction of the interactive object on the display medium is consistent with the reference If the position is closest to the direction of the interactive object, the interactive object is selected.
  • the automatically selecting an interactive object from the one or more interactive objects according to the obtained display position and the reference position includes: determining according to the display position of each interactive object on the display medium The direction of the reference position relative to the interactive object; determine the moving direction of the interactive object on the display medium according to the change of the display position of each interactive object on the display medium; according to the last obtained display position of each interactive object And the reference position to determine the distance between the interactive object and the reference position; and according to the direction of the reference position relative to the interactive object, the moving direction of the interactive object on the display medium, and the distance between the interactive object and the reference position Distance to automatically select interactive objects.
  • the reference position is a fixed position on the display medium.
  • a position on the display medium is set as the reference position in the following manner: a certain preset or default position on the display medium is set as the reference position; according to the user's instruction To set the reference position; or set the reference position according to the display position of the currently selected interactive object on the display medium.
  • Another aspect of the present invention relates to a storage medium in which a computer program is stored, and when the computer program is executed by a processor, it can be used to implement the above method.
  • Another aspect of the present invention relates to an electronic device, which includes a processor and a memory, and a computer program is stored in the memory.
  • the computer program When the computer program is executed by the processor, the computer program can be used to implement the above method.
  • Figure 1 shows an exemplary optical label
  • Figure 2 shows an exemplary optical label network
  • Figure 3 shows a screenshot of the display medium of the device
  • Fig. 4 schematically shows a display medium of a device according to an embodiment
  • FIG. 5 shows a method for selecting interactive objects on the display medium shown in FIG. 4 according to an embodiment
  • Figure 6 schematically shows a display medium after changing the position or posture of the device according to an embodiment
  • FIG. 7 schematically shows the display medium shown in FIG. 6 with a virtual circle
  • Figure 8 schematically shows the display medium after changing the position or posture of the device according to an embodiment
  • FIG. 9 schematically shows a change diagram of the display position of the interactive object on the display medium when the position or posture of the device changes according to an embodiment
  • FIG. 10 schematically shows a change diagram of the display position of an interactive object on a display medium when the position or posture of the device is changed according to an embodiment
  • Figure 11 schematically shows a display medium according to an embodiment
  • FIG. 12 schematically shows a change diagram of the display position of the interactive object on the display medium when the position or posture of the device changes according to an embodiment
  • Figure 13 schematically shows a display medium according to an embodiment
  • Fig. 14 shows a method for selecting interactive objects on a display medium according to an embodiment.
  • interactive objects may refer to various objects displayed on the display medium of the device that can be operated by the user.
  • the display position of the interactive objects on the display medium will change with the change of the position or posture of the device.
  • the device may be various computing devices or electronic devices that have a display medium or can communicate with the display medium, such as mobile phones, tablet computers, smart glasses, smart helmets, smart watches, and so on.
  • the display medium can be integrated into the device and moved with the device.
  • the display medium can also be a separate component from the device and can communicate with the device (for example, the display medium can receive information about the scene to be presented from the device). In this case, when the device's position or posture changes, the display The scene presented on the medium will change accordingly, but the display medium itself can keep its position or posture unchanged.
  • the display medium may be, for example, an electronic screen, a curtain, etc., but it is not limited thereto, and it may be various media that can be used to display interactive objects. For example, in some smart glasses, an image containing an interactive object is projected onto a prism, lens, mirror, etc. through a projector, and finally projected into the human eye. These prisms, lenses, mirrors, etc. are also considered to be display media.
  • the interactive objects on the display medium of the device may be associated with actual objects in the real-world scene, but may also be virtual objects displayed on the display medium of the device (for example, virtual objects displayed in virtual reality or augmented reality applications) .
  • the expression form of the interactive object may be, for example, icons, signs, texts, graphics, virtual characters, virtual objects, etc. displayed on the display medium.
  • the following uses the icon of the optical communication device displayed on the device display medium as the interactive object for illustration.
  • Optical communication devices are also called optical tags, and these two terms can be used interchangeably in this article.
  • Optical tags can transmit information by emitting different lights. They have the advantages of long recognition distance, relaxed requirements for visible light conditions, and strong directivity, and the information transmitted by optical tags can change over time, which can provide large information capacity and flexibility Configuration capabilities. Compared with the traditional two-dimensional code, the optical label has a longer recognition distance and stronger information interaction capabilities, which can provide users with great convenience.
  • the optical tag usually includes a controller and at least one light source, and the controller can drive the light source through different driving modes to transmit different information outward.
  • Fig. 1 shows an exemplary optical label 100, which includes three light sources (respectively a first light source 101, a second light source 102, and a third light source 103).
  • the optical label 100 also includes a controller (not shown in FIG. 1) for selecting a corresponding driving mode for each light source according to the information to be transmitted.
  • the controller can use different driving signals to control the light emitting mode of the light source, so that when the light label 100 is photographed by a device with imaging function, the image of the light source therein can show a different appearance. (For example, different colors, patterns, brightness, etc.).
  • the driving mode of each light source at the moment can be analyzed, so as to analyze the information transmitted by the optical label 100 at the moment.
  • each optical tag can be assigned an identification information (ID), which is used to uniquely identify or identify the optical tag by the manufacturer, manager or user of the optical tag .
  • ID identification information
  • the controller in the optical tag can drive the light source to transmit the identification information outward, and the user can use the device to perform image capture on the optical tag to obtain the identification information transmitted by the optical tag, so that the corresponding identification information can be accessed based on the identification information.
  • Services for example, accessing a webpage associated with the identification information of the optical tag, obtaining other information associated with the identification information (for example, location information of the optical tag corresponding to the identification information), and so on.
  • the device can obtain multiple images containing the optical label through continuous image acquisition of the optical label through the camera on it, and identify the optical label by analyzing the imaging of the optical label (or each light source in the optical label) in each image Information passed.
  • the identification information (ID) of the optical tag and other information can be stored in the server.
  • Fig. 2 shows an exemplary optical label network.
  • the optical label network includes a plurality of optical labels and at least one server, wherein the information related to each optical label can be stored on the server.
  • the identification information (ID) or other information of each optical label can be saved on the server, such as service information related to the optical label, description information or attributes related to the optical label, such as the location information, physical Size information, physical shape information, orientation information, etc.
  • the device can use the identified identification information of the optical label to query the server to obtain other information related to the optical label.
  • the location information of the optical tag may refer to the actual location of the optical tag in the physical world, which may be indicated by geographic coordinate information.
  • the server may be a software program running on a computing device, a computing device, or a cluster composed of multiple computing devices.
  • Fig. 3 shows a screenshot of the display medium of the device.
  • the upper part of the display medium of the device is used to display the icon corresponding to the light label (as an interactive object).
  • two circular icons are shown in the upper part of the display medium, which correspond to two light labels in the field of view of the camera of the device.
  • Fig. 4 schematically shows a display medium of a device according to an embodiment.
  • the four interactive objects 41, 42, 43, 44 are shown as four circular icons on the display medium.
  • a cross-shaped mark is also displayed on the display medium, which is used to indicate a reference position on the display medium.
  • the reference position is the center position of the display medium. However, it is understandable that the reference position can also be other positions on the display medium. .
  • the reference position is preset or default, and can always remain unchanged.
  • the reference position may also be specified by the user of the device. For example, the user may specify a certain position on the display medium as the reference position by clicking on it. Once the reference position is determined and not specified again, it will not change as the position or posture of the device changes.
  • the four interactive objects 41, 42, 43, 44 can be associated with actual objects (such as light tags) in the real world scene, or virtual objects displayed on the device display medium (such as in virtual reality or augmented reality applications). Virtual objects shown in).
  • the display position of the interactive objects 41, 42, 43, 44 on the display medium will change as the position or posture of the device changes. For example, when the interactive objects 41, 42, 43, 44 correspond to actual objects in the real world scene, as the position or posture of the device changes, the field of view of the camera on them will change, so that the actual objects appear on the device display medium.
  • the display position of will change, and accordingly, the display position of the interactive objects 41, 42, 43, 44 corresponding to these actual objects will also change on the display medium.
  • the display positions of these virtual objects will change with the position or posture of the device (such as smart glasses, smart helmets, etc.) change.
  • the mark for indicating the reference position may not be displayed on the display medium to avoid interference with normal display.
  • Fig. 5 shows a method for selecting an interactive object on the display medium shown in Fig. 4 according to an embodiment, wherein a position in the display medium is determined as a reference position.
  • the center position of the display medium of the device is preset as the reference position.
  • the method shown in Figure 5 includes:
  • Step 501 Obtain the display position of each interactive object on the display medium.
  • the device can determine the display position of each interactive object on the display medium during or after the change of its position or posture.
  • the display position of the interactive object on the display medium can be determined according to the position of the actual object detected by the device in the field of view of the device.
  • the interactive object When the interactive object is a virtual object displayed on the display medium of the device (for example, a virtual object displayed in virtual reality or augmented reality applications), it can be based on various sensors (such as smart glasses, smart helmets, etc.) built in the device ( For example, accelerometers, gyroscopes, etc.) to track the position or posture changes of the device, so as to obtain the display position of the interactive object on the display medium of the device.
  • the interactive object usually occupies an area (such as a circular area) on the display medium. Therefore, in order to conveniently indicate its display position, in one embodiment, its center position can be selected as its display position. Of course, other methods are also feasible of.
  • Fig. 6 schematically shows the display medium after changing the position or posture of the device according to an embodiment.
  • the device may also periodically or repeatedly obtain the display position of each interactive object on the display medium.
  • the device can repeatedly obtain each interactive object in the display medium at a certain time interval (for example, every 0.05 seconds, every 0.1 seconds, every 0.2 seconds, every 0.3 seconds, every 0.5 seconds, every 1 second, etc.).
  • a certain time interval for example, every 0.05 seconds, every 0.1 seconds, every 0.2 seconds, every 0.3 seconds, every 0.5 seconds, every 1 second, etc.
  • some interactive objects may leave the display range of the display medium of the device (that is, leave the field of view of the device). In this case, the display of these leaving interactive objects may no longer be determined Position; and some interactive objects may enter the display range of the display medium of the device (that is, enter the field of view of the device), in this case, the display position of these entered interactive objects can be obtained.
  • Step 502 Select an interactive object according to the obtained display position and the reference position.
  • the device may select the interactive object according to the display position and the reference position. After determining the display position of the interactive object on the display medium each time, the device may select the interactive object according to the determined display position and the reference position. The device may also periodically or repeatedly select the interaction object according to the determined display position and the reference position.
  • the display position may be, for example, the final display position of the interactive object, or may be one, more, a part, or all of a series of display positions of the interactive object determined within a period of time.
  • the distance between the interactive object and the reference position can be determined according to the final display position and the reference position of each interactive object. If the distance between the interactive object and the reference position is less than a certain preset Set the threshold, then select the interactive object.
  • Fig. 7 schematically shows the display medium shown in Fig. 6 with a virtual circle.
  • the virtual circle 701 takes the reference position as the center and the preset threshold as the radius.
  • the virtual circle 701 may be displayed on the display medium to help the user better realize the selection of interactive objects, or it may not be displayed on the display medium.
  • the distance between the center of each interactive object and the reference position can be determined. If the distance between the center of an interactive object and the reference position is less than the preset Threshold, the center will enter the range of circle 701. As shown in Figure 7, the center of the interactive object 42 is within the range of the circle 701, which means that the distance between the interactive object 42 and the reference position is less than the preset threshold, so the device can automatically select the interactive object 42 for subsequent various Kind of operation. After the device selects the interactive object, the selected interactive object can be specially marked (for example, highlighted) to inform the user of the currently selected interactive object.
  • the interactive object is selected by judging whether the distance between the interactive object and the reference position is less than a certain threshold, it is possible that two or more interactive objects satisfy the condition at the same time.
  • the interactive object closest to the reference position can be selected.
  • these interactive objects can be selected at the same time.
  • the user of the device can be further instructed to select from these interactive objects that meet the conditions, for example, a prompt box can be displayed to the user, which contains a list of multiple interactive objects that meet the conditions, and the user can list them in it. Select an interactive object.
  • the device may further consider the changing trend of the distance. Specifically, the device may periodically or repeatedly determine the display position of each interactive object on the display medium, and repeatedly determine the interactive object and the reference position according to the final display position of each interactive object and the reference position the distance between. If the distance between the interactive object and the reference position continues to decrease, and the current distance is less than the threshold, the interactive object is automatically selected. For example, if the user wants to select the interactive object 41 after selecting the interactive object 42 (as shown in the display medium in FIG. 7), the user can translate or rotate the device so that the display position of the interactive object 41 on the display medium can be Closer to the reference position.
  • FIG. 8 schematically shows the display medium after changing the position or posture of the device according to an embodiment.
  • the display medium of FIG. 8 shows that the interactive object 41 is gradually approaching the reference position, but the distance from the reference position is still greater than the preset threshold, and the interactive object 42 is gradually moving away from the reference position, but with the reference position The distance is still less than the preset threshold.
  • the interactive objects 43 and 44 have left the display range of the display medium and are no longer displayed.
  • the device does not select the interactive object 42.
  • the distance between the interactive object 41 and the reference position continues to decrease and is less than the preset threshold, and the device can select the interactive object 41 at this time.
  • the device may select the interactive object according to the moving direction of the interactive object. Specifically, the device can determine the direction of the reference position relative to the interactive object according to the display position of each interactive object on the display medium; determine that the interactive object is displayed according to the change in the display position of each interactive object on the display medium The moving direction on the medium; and, selecting the interactive object according to the direction of the reference position relative to the interactive object and the moving direction of the interactive object on the display medium.
  • the device can select any one of a series of display positions of the interactive object on the display medium within a period of time as the display position of the interactive object on the display medium, for example, the beginning The display position of the interactive object on the display medium, the display position of the interactive object on the display medium at the end of a period of time, or the display position of the interactive object on the display medium at the middle of a period of time.
  • the device may also select the average value of a part or all of the above-mentioned series of display positions as the display position of the interactive object on the display medium.
  • the device can select any two or more of a series of display positions of the interactive object on the display medium within a period of time to determine the moving direction of the interactive object. If among one or more interactive objects, the moving direction of an interactive object on the display medium is closest to the direction of the reference position relative to the interactive object, then the interactive object can be selected.
  • FIG. 9 schematically shows a display position change diagram of interactive objects on the display medium when the position or posture of the device is changed according to an embodiment, wherein circles drawn by dotted lines are used to represent the interactive objects 41, 42 The initial display positions of, 43, and 44 use a circle drawn by a solid line to represent the display position of the interactive objects 41, 42, 43, 44 after the device changes its position or posture.
  • FIG. 9 schematically shows a display position change diagram of interactive objects on the display medium when the position or posture of the device is changed according to an embodiment, wherein circles drawn by dotted lines are used to represent the interactive objects 41, 42
  • the initial display positions of, 43, and 44 use a circle drawn by a
  • each interactive object is shown with a solid arrow
  • the direction of the reference position relative to the initial display position of each interactive object is shown with a dotted arrow. It can be seen from FIG. 9 that the moving direction of the interactive object 42 is closest to the direction of the reference position relative to it, so the interactive object 42 can be selected to perform corresponding operations on it.
  • the proximity for example, the angle
  • a predetermined condition for example, the angle is less than a certain A preset angle value, such as 10°
  • Selecting the interactive object by the reference position relative to the direction of the interactive object and the moving direction of the interactive object on the display medium can prevent the device from moving significantly in the process of selecting the interactive object, thereby greatly improving the efficiency of selecting the interactive object.
  • the user s interactive experience.
  • the device may select the interactive object according to the moving direction of the interactive object and the distance from the reference position. Specifically, the device can determine the direction of the reference position relative to the interactive object according to the display position of each interactive object on the display medium; determine that the interactive object is displayed according to the change in the display position of each interactive object on the display medium The direction of movement on the medium; the distance between the interactive object and the reference position is determined according to the final display position of each interactive object and the reference position; and, according to the direction of the reference position relative to the interactive object, where the interactive object is Display the moving direction on the medium and the distance between the interactive object and the reference position to select the interactive object.
  • the display medium in FIG. 10 also has an interactive object 45, and the direction of the reference position relative to the interactive object 45 is basically the same as the direction of the reference position relative to the interactive object 42.
  • the moving direction of the object 42 is also basically the same. In this case, it may be difficult to determine whether the interactive object 42 or the interactive object 45 should be selected by considering only the closeness of the moving direction of the interactive object to the reference position relative to it (for example, the closeness of the two directions may be the same or different. Not big). In this case, the distance between the interactive object and the reference position can be further considered. Since the interactive object 42 is closer to the reference position, the interactive object 42 can be selected to perform corresponding operations on it.
  • the reference position can be set according to the display position of the currently selected interactive object on the display medium. For example, after the interactive object is selected, the reference position can be changed to the display position of the currently selected interactive object on the display medium.
  • the selected interactive object may be specially marked (for example, highlighted) to inform the user that it is the currently selected interactive object and the reference position is currently located at the display position of the interactive object.
  • the reference position on the display medium may remain unchanged (for example, it does not change with the change of the position and posture of the device) until the next interactive object is selected.
  • FIG. 11 schematically shows the display medium after the display position of the interactive object shown in FIG.
  • a hexagon can be used to identify the currently selected interactive object 42, and the interactive object 42 or six
  • the current display position of the polygon on the display medium is set as the new reference position.
  • Fig. 12 schematically shows a change in the display position of the interactive object on the display medium when the position or posture of the device is changed according to an embodiment, where the user wants to select the interactive object after selecting the interactive object 42 41. To this end, the user can change the position or posture of the device to make the interactive object 41 move to the reference position on the display medium. According to the proximity between the moving direction of each interactive object on the display medium and the direction of the reference position relative to the interactive object on the display medium, it can be determined that the interactive object 41 should be selected.
  • FIG. 13 schematically shows the display medium after the interactive object 41 is selected.
  • a hexagon can be used to identify the currently selected interactive object 41, and the interactive object 41 or the hexagon can be currently displayed
  • the display position on the medium is set to the new reference position. This is very advantageous, because the user usually gazes at the currently selected interactive object, which allows the user to easily know the current reference position and move a small amount to the desired next interactive object (for example, make the device Make a small rotation in the direction where the next interactive object is located) to select the next interactive object, thereby improving the interaction efficiency and improving the user's interactive experience.
  • the amount of change in the distance between the display position of each interactive object and the reference position can be determined, and the interactive object with the fastest or most reduced distance can be selected.
  • This method is actually similar to the method of selecting the interactive object according to the direction of the reference position relative to the interactive object and the moving direction of the interactive object on the display medium shown in FIGS. 9 and 12.
  • the distance between the interactive object and the reference position is reduced. Small the fastest or reduce the most.
  • a distance reduction threshold or a distance reduction speed threshold may be set to avoid possible misoperation.
  • the reference position on the display medium can also be changed according to the user's instruction. For example, the user can click on the display medium to determine a new reference position.
  • the interactive objects presented on the display medium of the device may be objects with three-dimensional spatial positions, such as some virtual objects arranged in virtual reality or augmented reality scenes.
  • the positions of interactive objects may be determined by three-dimensional coordinates, for example. Said. Since the objects in the three-dimensional space can have different depths or distances relative to the device, it may sometimes be difficult to select interactive objects based on the presentation position of these interactive objects on the device display medium (for example, some interactive objects may be spaced more apart in space). Far, but may have a relatively close presentation position on the device display medium). This situation is especially serious when there are more interactive objects in the space.
  • a method for selecting interactive objects presented on the display medium of a device wherein one or more interactive objects are located in the space around the device and can be displayed in all the interactive objects. On the display medium, and wherein the position of the one or more interactive objects relative to the device will change as the position or posture of the device changes.
  • the method is shown in Figure 14, and can include the following steps:
  • Step 601 Set a selection area in a space around the device, wherein the position of the selection area relative to the device remains unchanged before being reset.
  • the selection area may be a three-dimensional structure, such as a sphere, a cylinder, a cube, or other regular or irregular three-dimensional structures.
  • Setting the selection area may include setting the position of the selection area relative to the device (for example, the distance and direction relative to the device), setting the shape of the selection area, setting the size of the selection area, and so on.
  • the shape, size, or position relative to the device of the selection area may also be preset or default.
  • the position of the selected area relative to the device remains unchanged before being reset. Therefore, the position of the selected area in space will change as the position or posture of the device changes, as if it is fixedly coupled to the device .
  • the direction of the selection area relative to the device can be set by selecting a certain position on the display medium of the device, and the distance of the selection area relative to the device can be set by dragging a sliding block, inputting a value, etc.
  • the position of the selected area relative to the device can be set according to the position of the currently selected interactive object in space.
  • Step 602 Obtain the position of the one or more interactive objects relative to the device according to the position and posture of the device and the position of the one or more interactive objects.
  • the position and/or posture changes of the device can be measured or tracked in various known ways.
  • the built-in acceleration sensor, magnetic sensor, direction sensor, gravity sensor, gyroscope can be used.
  • Cameras, etc. through methods known in the art (for example, inertial navigation, visual odometry, SLAM, VSLAM, SFM, etc.) to measure or track its position change and/or posture change.
  • the position of the one or more interactive objects relative to the device can be obtained.
  • Step 603 Automatically select an interactive object from the one or more interactive objects according to the location of the selection area relative to the device and the location of the one or more interactive objects relative to the device.
  • the interaction object may be selected.
  • the present invention can be implemented in the form of a computer program.
  • the computer program can be stored in various storage media (for example, a hard disk, an optical disk, a flash memory, etc.), and when the computer program is executed by a processor, it can be used to implement the method of the present invention.
  • the present invention can be implemented in the form of an electronic device.
  • the electronic device includes a processor and a memory, and a computer program is stored in the memory.
  • the computer program When the computer program is executed by the processor, it can be used to implement the method of the present invention.
  • references to "various embodiments”, “some embodiments”, “one embodiment”, or “an embodiment” herein refer to the specific features, structures, or properties described in connection with the embodiments included in In at least one embodiment. Therefore, the appearances of the phrases “in various embodiments”, “in some embodiments”, “in one embodiment”, or “in an embodiment” in various places throughout this document do not necessarily refer to the same implementation example.
  • specific features, structures, or properties can be combined in any suitable manner in one or more embodiments. Therefore, a specific feature, structure, or property shown or described in one embodiment can be combined in whole or in part with the feature, structure, or property of one or more other embodiments without limitation, as long as the combination is not non-limiting. Logical or not working.

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Abstract

Provided is a method for selecting an interactive object on a display medium of a device, wherein a position on the display medium is set to be a reference position, one or more interactive objects are displayed on the display medium and can be selected, and the display positions of the one or more interactive objects change along with a change in the position or posture of the device. The method comprises: obtaining the display positions, on a display medium, of one or more interactive objects; and automatically selecting, according to the obtained display positions and a reference position, an interactive object from the one or more interactive objects.

Description

用于选择在设备的显示媒介上的交互对象的方法Method for selecting interactive objects on display medium of equipment 技术领域Technical field
本发明涉及一种交互方法,更具体地涉及一种用于选择在设备的显示媒介上的交互对象的方法。The present invention relates to an interaction method, and more specifically, to a method for selecting an interaction object on a display medium of a device.
背景技术Background technique
本部分的陈述仅仅是为了提供与本发明相关的背景信息,以帮助理解本发明,这些背景信息并不一定构成现有技术。The statements in this section are only to provide background information related to the present invention to help understand the present invention, and this background information does not necessarily constitute prior art.
随着科技的进步,各种电子设备变得越来越普及。在电子设备的显示媒介上可以显示可供用户操作的各种交互对象,例如图标、标志、文字、图形、虚拟人物、虚拟物体、等等。用户在操作这些交互对象之前,通常都需要选中交互对象。在现有技术中,通常都是通过鼠标或用户手指点击显示媒介上的交互对象来实现对交互对象的选择,这在很多情况下是不方便的。特别是在用户用一只手持有电子设备的情况下,其必须使用另一只手才能实现对电子设备的显示媒介上的交互对象的选择。With the advancement of technology, various electronic devices have become more and more popular. Various interactive objects that can be operated by the user can be displayed on the display medium of the electronic device, such as icons, signs, text, graphics, virtual characters, virtual objects, and so on. Before operating these interactive objects, the user usually needs to select the interactive objects. In the prior art, the selection of the interactive object is usually achieved by clicking the interactive object on the display medium with a mouse or a user's finger, which is inconvenient in many cases. Especially when the user holds the electronic device with one hand, he must use the other hand to realize the selection of interactive objects on the display medium of the electronic device.
因此,需要一种能够快速方便地选择在设备的显示媒介上的交互对象的方法。Therefore, there is a need for a method for quickly and conveniently selecting interactive objects on the display medium of the device.
发明内容Summary of the invention
本发明的一个方面涉及一种用于选择在设备的显示媒介上的交互对象的方法,其中,所述显示媒介上的一个位置被设定为基准位置,一个或多个交互对象显示在所述显示媒介上并且能够被选择,所述一个或多个交互对象在显示媒介上的显示位置会随着所述设备的位置或姿态的改变而改变,所述方法包括:获得所述一个或多个交互对象在显示媒介上的显示位置;以及根据所获得的显示位置和所述基准位置来从所述一个或多个交互对象中自动选择交互对象。One aspect of the present invention relates to a method for selecting interactive objects on a display medium of a device, wherein a position on the display medium is set as a reference position, and one or more interactive objects are displayed on the On the display medium and can be selected, the display position of the one or more interactive objects on the display medium will change as the position or posture of the device changes, and the method includes: obtaining the one or more The display position of the interactive object on the display medium; and automatically select the interactive object from the one or more interactive objects according to the obtained display position and the reference position.
可选地,其中,所述获得所述一个或多个交互对象在显示媒介上的显 示位置包括:在所述设备的位置或姿态发生变化期间和/或之后确定所述一个或多个交互对象在显示媒介上的显示位置。Optionally, wherein the obtaining the display position of the one or more interactive objects on the display medium includes: determining the one or more interactive objects during and/or after the position or posture of the device changes The display position on the display medium.
可选地,其中,所述获得所述一个或多个交互对象在显示媒介上的显示位置包括:重复地获得所述一个或多个交互对象在显示媒介上的显示位置。Optionally, wherein the obtaining the display position of the one or more interactive objects on the display medium includes: repeatedly obtaining the display position of the one or more interactive objects on the display medium.
可选地,其中,所述根据所获得的显示位置和所述基准位置来从所述一个或多个交互对象中自动选择交互对象包括:根据每一个交互对象的最后获得的显示位置和所述基准位置来确定该交互对象与基准位置之间的距离;以及根据所确定的距离来自动选择交互对象。Optionally, wherein the automatically selecting an interactive object from the one or more interactive objects according to the obtained display position and the reference position includes: according to the last obtained display position of each interactive object and the The reference position determines the distance between the interactive object and the reference position; and the interactive object is automatically selected according to the determined distance.
可选地,其中,所述根据所确定的距离来自动选择交互对象包括:如果交互对象与所述基准位置之间的距离小于阈值,则选择该交互对象。Optionally, wherein the automatically selecting an interactive object according to the determined distance includes: if the distance between the interactive object and the reference position is less than a threshold, selecting the interactive object.
可选地,其中,如果多个交互对象中的每一个与所述基准位置之间的距离都小于所述阈值,则选择最接近所述基准位置的交互对象。Optionally, wherein, if the distance between each of the plurality of interactive objects and the reference position is less than the threshold, the interactive object closest to the reference position is selected.
可选地,其中,所述根据每一个交互对象的最后获得的显示位置和所述基准位置来确定该交互对象与基准位置之间的距离包括:重复地根据每一个交互对象的最后获得的显示位置和所述基准位置来确定该交互对象与基准位置之间的距离。Optionally, wherein said determining the distance between the interactive object and the reference position according to the last obtained display position of each interactive object and the reference position comprises: repeatedly according to the last obtained display of each interactive object The position and the reference position determine the distance between the interactive object and the reference position.
可选地,其中,所述根据所确定的距离来自动选择交互对象包括:如果交互对象与所述基准位置之间的距离持续减小,并且当前的距离小于阈值,则选择该交互对象。Optionally, wherein the automatically selecting an interactive object according to the determined distance includes: if the distance between the interactive object and the reference position continues to decrease, and the current distance is less than a threshold, then selecting the interactive object.
可选地,其中,所述根据所获得的显示位置和所述基准位置来从所述一个或多个交互对象中自动选择交互对象包括:根据每一个交互对象在显示媒介上的显示位置来确定所述基准位置相对于该交互对象的方向;根据每一个交互对象在显示媒介上的显示位置的变化来确定该交互对象在显示媒介上的移动方向;以及根据所述基准位置相对于交互对象的方向和交互对象在显示媒介上的移动方向来自动选择交互对象。Optionally, wherein the automatically selecting an interactive object from the one or more interactive objects according to the obtained display position and the reference position includes: determining according to the display position of each interactive object on the display medium The direction of the reference position relative to the interactive object; determine the moving direction of the interactive object on the display medium according to the change of the display position of each interactive object on the display medium; and determine the direction of movement of the interactive object on the display medium according to the reference position relative to the interactive object The direction and the moving direction of the interactive object on the display medium are used to automatically select the interactive object.
可选地,其中,所述根据所述基准位置相对于交互对象的方向和交互对象在显示媒介上的移动方向来自动选择交互对象包括:如果交互对象在显示媒介上的移动方向与所述基准位置相对于该交互对象的方向最接近,则选择该交互对象。Optionally, wherein the automatically selecting the interactive object according to the direction of the reference position relative to the interactive object and the moving direction of the interactive object on the display medium includes: if the moving direction of the interactive object on the display medium is consistent with the reference If the position is closest to the direction of the interactive object, the interactive object is selected.
可选地,其中,所述根据所获得的显示位置和所述基准位置来从所述一个或多个交互对象中自动选择交互对象包括:根据每一个交互对象在显示媒介上的显示位置来确定所述基准位置相对于该交互对象的方向;根据每一个交互对象在显示媒介上的显示位置的变化来确定该交互对象在显示媒介上的移动方向;根据每一个交互对象的最后获得的显示位置和所述基准位置来确定该交互对象与基准位置之间的距离;以及根据所述基准位置相对于交互对象的方向、交互对象在显示媒介上的移动方向、以及交互对象与基准位置之间的距离,来自动选择交互对象。Optionally, wherein the automatically selecting an interactive object from the one or more interactive objects according to the obtained display position and the reference position includes: determining according to the display position of each interactive object on the display medium The direction of the reference position relative to the interactive object; determine the moving direction of the interactive object on the display medium according to the change of the display position of each interactive object on the display medium; according to the last obtained display position of each interactive object And the reference position to determine the distance between the interactive object and the reference position; and according to the direction of the reference position relative to the interactive object, the moving direction of the interactive object on the display medium, and the distance between the interactive object and the reference position Distance to automatically select interactive objects.
可选地,其中,所述基准位置是显示媒介上的一个固定位置。Optionally, wherein the reference position is a fixed position on the display medium.
可选地,其中,所述基准位置在所述选择交互对象之前保持不变。Optionally, wherein the reference position remains unchanged before the selection of the interactive object.
可选地,其中,通过如下方式将所述显示媒介上的一个位置设定为基准位置:将显示媒介上的某个预设的或者默认的位置设定为所述基准位置;根据用户的指示来设定所述基准位置;或者根据当前所选择的交互对象在显示媒介上的显示位置来设定所述基准位置。Optionally, wherein, a position on the display medium is set as the reference position in the following manner: a certain preset or default position on the display medium is set as the reference position; according to the user's instruction To set the reference position; or set the reference position according to the display position of the currently selected interactive object on the display medium.
本发明的另一个方面涉及一种存储介质,其中存储有计算机程序,在所述计算机程序被处理器执行时,能够用于实现上述的方法。Another aspect of the present invention relates to a storage medium in which a computer program is stored, and when the computer program is executed by a processor, it can be used to implement the above method.
本发明的再一个方面涉及一种电子设备,其包括处理器和存储器,所述存储器中存储有计算机程序,在所述计算机程序被处理器执行时,能够用于实现上述的方法。Another aspect of the present invention relates to an electronic device, which includes a processor and a memory, and a computer program is stored in the memory. When the computer program is executed by the processor, the computer program can be used to implement the above method.
通过采用本发明的方案,可以实现对在设备的显示媒介上的交互对象的快速、方便的选择,提高了用户操作设备的效率,改善了用户的使用体验。By adopting the solution of the present invention, quick and convenient selection of interactive objects on the display medium of the device can be realized, the efficiency of the user operating the device is improved, and the user experience is improved.
附图说明Description of the drawings
以下参照附图对本发明的实施例作进一步说明,其中:The embodiments of the present invention will be further described below with reference to the drawings, in which:
图1示出了一种示例性的光标签;Figure 1 shows an exemplary optical label;
图2示出了一种示例性的光标签网络;Figure 2 shows an exemplary optical label network;
图3示出了设备的显示媒介的一个截屏;Figure 3 shows a screenshot of the display medium of the device;
图4示意性地示出了根据一个实施例的设备的显示媒介;Fig. 4 schematically shows a display medium of a device according to an embodiment;
图5示出了根据一个实施例的用于选择在图4所示的显示媒介上的交 互对象的方法;FIG. 5 shows a method for selecting interactive objects on the display medium shown in FIG. 4 according to an embodiment;
图6示意性地示出了根据一个实施例的、在改变设备的位置或姿态后的显示媒介;Figure 6 schematically shows a display medium after changing the position or posture of the device according to an embodiment;
图7示意性地示出了具有一个虚拟的圆的图6所示的显示媒介;FIG. 7 schematically shows the display medium shown in FIG. 6 with a virtual circle;
图8示意性地示出了根据一个实施例的、在改变设备的位置或姿态后的显示媒介;Figure 8 schematically shows the display medium after changing the position or posture of the device according to an embodiment;
图9示意性地示出了根据一个实施例的、当设备的位置或姿态发生改变时显示媒介上的交互对象的显示位置变化图;FIG. 9 schematically shows a change diagram of the display position of the interactive object on the display medium when the position or posture of the device changes according to an embodiment;
图10示意性地示出了根据一个实施例的、当设备的位置或姿态发生改变时显示媒介上的交互对象的显示位置变化图;FIG. 10 schematically shows a change diagram of the display position of an interactive object on a display medium when the position or posture of the device is changed according to an embodiment;
图11示意性地示出了根据一个实施例的显示媒介;Figure 11 schematically shows a display medium according to an embodiment;
图12示意性地示出了根据一个实施例的、当设备的位置或姿态发生改变时显示媒介上的交互对象的显示位置变化图;FIG. 12 schematically shows a change diagram of the display position of the interactive object on the display medium when the position or posture of the device changes according to an embodiment;
图13示意性地示出了根据一个实施例的显示媒介;Figure 13 schematically shows a display medium according to an embodiment;
图14示出了根据一个实施例的用于选择显示媒介上的交互对象的方法。Fig. 14 shows a method for selecting interactive objects on a display medium according to an embodiment.
具体实施方式detailed description
为了使本发明的目的,技术方案及优点更加清楚明白,以下结合附图通过具体实施例对本发明进一步详细说明。应当理解,此处所描述的具体实施例仅用以解释本发明,并不用于限定本发明。In order to make the objectives, technical solutions and advantages of the present invention clearer, the present invention will be further described in detail below through specific embodiments in conjunction with the accompanying drawings. It should be understood that the specific embodiments described here are only used to explain the present invention, but not to limit the present invention.
在本文中,交互对象可以指在设备的显示媒介上显示的可供用户操作的各种对象,该交互对象在显示媒介上的显示位置会随着设备的位置或姿态的改变而改变。设备可以是具有显示媒介或者能够与显示媒介通信的各种计算设备或电子设备,例如手机、平板电脑、智能眼镜、智能头盔、智能手表、等等。显示媒介可以集成到设备上并随着设备移动。显示媒介也可以是与设备分离的部件,并可以与设备进行通信(例如,显示媒介可以从设备接收要呈现的场景的信息),在这种情况下,在设备发生位置或姿态改变时,显示媒介上呈现的场景会发生相应的改变,但显示媒介本身可以保持其位置或姿态不变。显示媒介例如可以是电子屏幕、幕布等,但并 不局限于此,其可以是各种能够用于显示交互对象的媒介。例如,在一些智能眼镜中,通过投影仪将包含交互对象的图像投影到棱镜、透镜、反射镜等,并最终投射到人眼中。这些棱镜、透镜、反射镜等也被认为属于显示媒介。设备的显示媒介上的交互对象例如可以与现实世界场景中的实际物体相关联,但也可以是在设备显示媒介上显示的虚拟对象(例如,在虚拟现实或增强现实应用中显示的虚拟对象)。交互对象的表现形式例如可以是显示媒介上显示的图标、标志、文字、图形、虚拟人物、虚拟物体、等等。In this article, interactive objects may refer to various objects displayed on the display medium of the device that can be operated by the user. The display position of the interactive objects on the display medium will change with the change of the position or posture of the device. The device may be various computing devices or electronic devices that have a display medium or can communicate with the display medium, such as mobile phones, tablet computers, smart glasses, smart helmets, smart watches, and so on. The display medium can be integrated into the device and moved with the device. The display medium can also be a separate component from the device and can communicate with the device (for example, the display medium can receive information about the scene to be presented from the device). In this case, when the device's position or posture changes, the display The scene presented on the medium will change accordingly, but the display medium itself can keep its position or posture unchanged. The display medium may be, for example, an electronic screen, a curtain, etc., but it is not limited thereto, and it may be various media that can be used to display interactive objects. For example, in some smart glasses, an image containing an interactive object is projected onto a prism, lens, mirror, etc. through a projector, and finally projected into the human eye. These prisms, lenses, mirrors, etc. are also considered to be display media. The interactive objects on the display medium of the device may be associated with actual objects in the real-world scene, but may also be virtual objects displayed on the display medium of the device (for example, virtual objects displayed in virtual reality or augmented reality applications) . The expression form of the interactive object may be, for example, icons, signs, texts, graphics, virtual characters, virtual objects, etc. displayed on the display medium.
下文以在设备显示媒介上显示的光通信装置的图标作为交互对象进行举例说明。The following uses the icon of the optical communication device displayed on the device display medium as the interactive object for illustration.
光通信装置也称为光标签,这两个术语在本文中可以互换使用。光标签能够通过发出不同的光来传递信息,其具有识别距离远、可见光条件要求宽松、指向性强的优势,并且光标签所传递的信息可以随时间变化,从而可以提供大的信息容量和灵活的配置能力。相比于传统的二维码,光标签具有更远的识别距离和更强的信息交互能力,从而可以为用户提供巨大的便利性。在PCT专利申请PCT/CN2017/099642、中国专利申请CN201711374915.9、中国专利申请CN201811119052.5等中描述了一些种类的光标签,上述专利申请的全部内容通过引用被并入本文。Optical communication devices are also called optical tags, and these two terms can be used interchangeably in this article. Optical tags can transmit information by emitting different lights. They have the advantages of long recognition distance, relaxed requirements for visible light conditions, and strong directivity, and the information transmitted by optical tags can change over time, which can provide large information capacity and flexibility Configuration capabilities. Compared with the traditional two-dimensional code, the optical label has a longer recognition distance and stronger information interaction capabilities, which can provide users with great convenience. Some types of optical labels are described in PCT patent application PCT/CN2017/099642, Chinese patent application CN201711374915.9, Chinese patent application CN201811119052.5, etc., and the entire contents of the above patent applications are incorporated herein by reference.
光标签中通常可以包括控制器和至少一个光源,该控制器可以通过不同的驱动模式来驱动光源,以向外传递不同的信息。图1示出了一种示例性的光标签100,其包括三个光源(分别是第一光源101、第二光源102、第三光源103)。光标签100还包括控制器(在图1中未示出),其用于根据要传递的信息为每个光源选择相应的驱动模式。例如,在不同的驱动模式下,控制器可以使用不同的驱动信号来控制光源的发光方式,从而使得当使用具有成像功能的设备拍摄光标签100时,其中的光源的图像可以呈现出不同的外观(例如,不同的颜色、图案、亮度、等等)。通过分析光标签100中的光源的成像,可以解析出各个光源此刻的驱动模式,从而解析出光标签100此刻传递的信息。The optical tag usually includes a controller and at least one light source, and the controller can drive the light source through different driving modes to transmit different information outward. Fig. 1 shows an exemplary optical label 100, which includes three light sources (respectively a first light source 101, a second light source 102, and a third light source 103). The optical label 100 also includes a controller (not shown in FIG. 1) for selecting a corresponding driving mode for each light source according to the information to be transmitted. For example, in different driving modes, the controller can use different driving signals to control the light emitting mode of the light source, so that when the light label 100 is photographed by a device with imaging function, the image of the light source therein can show a different appearance. (For example, different colors, patterns, brightness, etc.). By analyzing the imaging of the light source in the optical label 100, the driving mode of each light source at the moment can be analyzed, so as to analyze the information transmitted by the optical label 100 at the moment.
为了基于光标签向用户提供相应的服务,每个光标签可以被分配一个标识信息(ID),该标识信息用于由光标签的制造者、管理者或使用者等 唯一地识别或标识光标签。通常,可由光标签中的控制器驱动光源以向外传递该标识信息,而用户可以使用设备对光标签进行图像采集来获得该光标签传递的标识信息,从而可以基于该标识信息来访问相应的服务,例如,访问与光标签的标识信息相关联的网页、获取与标识信息相关联的其他信息(例如,与该标识信息对应的光标签的位置信息)、等等。设备可以通过其上的摄像头对光标签进行连续的图像采集来获得包含光标签的多张图像,并通过分析每张图像中的光标签(或光标签中的各个光源)的成像以识别出光标签传递的信息。In order to provide users with corresponding services based on optical tags, each optical tag can be assigned an identification information (ID), which is used to uniquely identify or identify the optical tag by the manufacturer, manager or user of the optical tag . Generally, the controller in the optical tag can drive the light source to transmit the identification information outward, and the user can use the device to perform image capture on the optical tag to obtain the identification information transmitted by the optical tag, so that the corresponding identification information can be accessed based on the identification information. Services, for example, accessing a webpage associated with the identification information of the optical tag, obtaining other information associated with the identification information (for example, location information of the optical tag corresponding to the identification information), and so on. The device can obtain multiple images containing the optical label through continuous image acquisition of the optical label through the camera on it, and identify the optical label by analyzing the imaging of the optical label (or each light source in the optical label) in each image Information passed.
可以将光标签的标识信息(ID)以及其他信息(例如位置信息)存储于服务器中。在现实中,可以将大量的光标签构建成一个光标签网络。图2示出了一种示例性的光标签网络,该光标签网络包括多个光标签和至少一个服务器,其中,与每个光标签相关的信息可保存在服务器上。例如,可以在服务器上保存每个光标签的标识信息(ID)或其他信息,例如与该光标签相关的服务信息、与该光标签相关的描述信息或属性,如光标签的位置信息、物理尺寸信息、物理形状信息、朝向信息等。设备可以使用识别出的光标签的标识信息来从服务器查询获得与该光标签有关的其他信息。光标签的位置信息可以是指该光标签在物理世界中的实际位置,其可以通过地理坐标信息来指示。服务器可以是在计算装置上运行的软件程序、一台计算装置或者由多台计算装置构成的集群。The identification information (ID) of the optical tag and other information (such as location information) can be stored in the server. In reality, a large number of optical labels can be constructed into an optical label network. Fig. 2 shows an exemplary optical label network. The optical label network includes a plurality of optical labels and at least one server, wherein the information related to each optical label can be stored on the server. For example, the identification information (ID) or other information of each optical label can be saved on the server, such as service information related to the optical label, description information or attributes related to the optical label, such as the location information, physical Size information, physical shape information, orientation information, etc. The device can use the identified identification information of the optical label to query the server to obtain other information related to the optical label. The location information of the optical tag may refer to the actual location of the optical tag in the physical world, which may be indicated by geographic coordinate information. The server may be a software program running on a computing device, a computing device, or a cluster composed of multiple computing devices.
当用户使用设备识别出光标签时,可以在设备的显示媒介上显示出与这些光标签对应的图标。图3示出了设备的显示媒介的一个截屏,在该设备的显示媒介的上半部分用于显示与光标签对应的图标(作为交互对象)。如图3所示,在显示媒介的上半部分示出了两个圆形的图标,其对应于在设备的摄像头的视野中的两个光标签。当设备的位置或姿态改变时,两个光标签在设备视野中的位置会发生改变,相应地,与这两个光标签对应的两个图标的显示位置也会发生改变。When the user recognizes the optical labels using the device, the icons corresponding to the optical labels can be displayed on the display medium of the device. Fig. 3 shows a screenshot of the display medium of the device. The upper part of the display medium of the device is used to display the icon corresponding to the light label (as an interactive object). As shown in FIG. 3, two circular icons are shown in the upper part of the display medium, which correspond to two light labels in the field of view of the camera of the device. When the position or posture of the device changes, the position of the two light tags in the field of view of the device will change, and accordingly, the display positions of the two icons corresponding to the two light tags will also change.
图4示意性地示出了根据一个实施例的设备的显示媒介。在该显示媒介上以四个圆形图标示出了四个交互对象41、42、43、44。在显示媒介上还显示了一个十字形的标志,其用于指示显示媒介上的一个基准位置,该基准位置是显示媒介的中心位置,但是可以理解,基准位置也可以是显示 媒介上的其他位置。在一个实施例中,基准位置是预设的或默认的,并且可以始终保持不变。在一个实施例中,基准位置也可以由设备的用户来指定,例如,用户可以通过点击显示媒介上的某个位置来将其指定为基准位置。该基准位置一旦被确定并没有再次指定之前,并不会随着设备的位置或姿态的改变而改变。四个交互对象41、42、43、44可以与现实世界场景中的实际物体(例如光标签)相关联,也可以是在设备显示媒介上显示的虚拟对象(例如,在虚拟现实或增强现实应用中显示的虚拟对象)。交互对象41、42、43、44在显示媒介上的显示位置会随着设备的位置或姿态的改变而改变。例如,当交互对象41、42、43、44对应于现实世界场景中的实际物体时,随着设备的位置或姿态改变,其上的摄像头的视野会发生改变,从而实际物体在设备显示媒介上的显示位置会发生改变,相应地,与这些实际物体对应的交互对象41、42、43、44在显示媒介上的显示位置也会发生改变。当交互对象41、42、43、44是在虚拟现实或增强现实应用中显示的虚拟对象时,这些虚拟对象的显示位置会随着设备(例如智能眼镜、智能头盔等)的位置或姿态改变而改变。在一个实施例中,可以不在显示媒介上显示用于指示基准位置的标志,以避免干扰正常显示。Fig. 4 schematically shows a display medium of a device according to an embodiment. The four interactive objects 41, 42, 43, 44 are shown as four circular icons on the display medium. A cross-shaped mark is also displayed on the display medium, which is used to indicate a reference position on the display medium. The reference position is the center position of the display medium. However, it is understandable that the reference position can also be other positions on the display medium. . In one embodiment, the reference position is preset or default, and can always remain unchanged. In an embodiment, the reference position may also be specified by the user of the device. For example, the user may specify a certain position on the display medium as the reference position by clicking on it. Once the reference position is determined and not specified again, it will not change as the position or posture of the device changes. The four interactive objects 41, 42, 43, 44 can be associated with actual objects (such as light tags) in the real world scene, or virtual objects displayed on the device display medium (such as in virtual reality or augmented reality applications). Virtual objects shown in). The display position of the interactive objects 41, 42, 43, 44 on the display medium will change as the position or posture of the device changes. For example, when the interactive objects 41, 42, 43, 44 correspond to actual objects in the real world scene, as the position or posture of the device changes, the field of view of the camera on them will change, so that the actual objects appear on the device display medium. The display position of will change, and accordingly, the display position of the interactive objects 41, 42, 43, 44 corresponding to these actual objects will also change on the display medium. When the interactive objects 41, 42, 43, 44 are virtual objects displayed in virtual reality or augmented reality applications, the display positions of these virtual objects will change with the position or posture of the device (such as smart glasses, smart helmets, etc.) change. In one embodiment, the mark for indicating the reference position may not be displayed on the display medium to avoid interference with normal display.
图5示出了根据一个实施例的用于选择在图4所示的显示媒介上的交互对象的方法,其中,该显示媒介中的一个位置被确定为基准位置。在图4所示的实施例中,设备的显示媒介的中心位置被预设为基准位置。图5所示的方法包括:Fig. 5 shows a method for selecting an interactive object on the display medium shown in Fig. 4 according to an embodiment, wherein a position in the display medium is determined as a reference position. In the embodiment shown in FIG. 4, the center position of the display medium of the device is preset as the reference position. The method shown in Figure 5 includes:
步骤501:获得每一个交互对象在显示媒介上的显示位置。Step 501: Obtain the display position of each interactive object on the display medium.
设备可以在其位置或姿态的改变期间或改变后,确定每一个交互对象在显示媒介上的显示位置。当交互对象与现实世界场景中的实际物体(例如光标签)相关联时,可以根据设备所检测到的实际物体在设备视野中的位置来相应地确定交互对象在显示媒介上的显示位置。当交互对象是在设备显示媒介上显示的虚拟对象(例如,在虚拟现实或增强现实应用中显示的虚拟对象)时,可以根据设备(例如智能眼镜、智能头盔等)中内置的各种传感器(例如,加速度计、陀螺仪等等)来跟踪设备的位置或姿态变化,从而获得交互对象在设备的显示媒介上的显示位置。交互对象在显示 媒介上通常会占据一个区域(例如一个圆形区域),因此,为了方便地表示其显示位置,在一个实施例中可以选择其中心位置作为其显示位置,当然,其他方式也是可行的。The device can determine the display position of each interactive object on the display medium during or after the change of its position or posture. When the interactive object is associated with an actual object (such as a light tag) in the real world scene, the display position of the interactive object on the display medium can be determined according to the position of the actual object detected by the device in the field of view of the device. When the interactive object is a virtual object displayed on the display medium of the device (for example, a virtual object displayed in virtual reality or augmented reality applications), it can be based on various sensors (such as smart glasses, smart helmets, etc.) built in the device ( For example, accelerometers, gyroscopes, etc.) to track the position or posture changes of the device, so as to obtain the display position of the interactive object on the display medium of the device. The interactive object usually occupies an area (such as a circular area) on the display medium. Therefore, in order to conveniently indicate its display position, in one embodiment, its center position can be selected as its display position. Of course, other methods are also feasible of.
当用户希望选择显示媒介上的某个交互对象时,其可以通过对设备进行平移、旋转等来改变设备的位置或姿态。例如,如果用户希望选择显示媒介上的交互对象42,其可以平移或旋转设备,以使得交互对象42在显示媒介上的显示位置能够更靠近基准位置(在本实施例中为显示媒介的中心位置)。在平移或旋转设备的过程中,交互对象41、43、44的显示位置也会相应地发生改变。图6示意性地示出了根据一个实施例的、在改变设备的位置或姿态后的显示媒介。When the user wants to select an interactive object on the display medium, he can change the position or posture of the device by translation, rotation, etc. For example, if the user wants to select the interactive object 42 on the display medium, he can translate or rotate the device so that the display position of the interactive object 42 on the display medium can be closer to the reference position (in this embodiment, the center position of the display medium). ). In the process of shifting or rotating the device, the display positions of the interactive objects 41, 43, 44 will also change accordingly. Fig. 6 schematically shows the display medium after changing the position or posture of the device according to an embodiment.
在一个实施例中,设备也可以定期地或者重复地获得每一个交互对象在显示媒介上的显示位置。例如,设备可以以一定的时间间隔(例如,每0.05秒、每0.1秒、每0.2秒、每0.3秒、每0.5秒、每1秒、等等)来重复地获得每一个交互对象在显示媒介上的显示位置,从而获得每一个交互对象的在一系列时间点处的一系列显示位置。In an embodiment, the device may also periodically or repeatedly obtain the display position of each interactive object on the display medium. For example, the device can repeatedly obtain each interactive object in the display medium at a certain time interval (for example, every 0.05 seconds, every 0.1 seconds, every 0.2 seconds, every 0.3 seconds, every 0.5 seconds, every 1 second, etc.). In order to obtain a series of display positions of each interactive object at a series of time points.
在设备的位置或姿态发生改变时,有些交互对象可能会离开设备的显示媒介的显示范围(也即,离开设备的视野),在这种情况下,可以不再确定这些离开的交互对象的显示位置;而有些交互对象可能会进入设备的显示媒介的显示范围(也即,进入设备的视野),在这种情况下,可以获得这些进入的交互对象的显示位置。When the position or posture of the device changes, some interactive objects may leave the display range of the display medium of the device (that is, leave the field of view of the device). In this case, the display of these leaving interactive objects may no longer be determined Position; and some interactive objects may enter the display range of the display medium of the device (that is, enter the field of view of the device), in this case, the display position of these entered interactive objects can be obtained.
步骤502:根据所获得的显示位置和所述基准位置来选择交互对象。Step 502: Select an interactive object according to the obtained display position and the reference position.
在获得了交互对象在显示媒介上的显示位置之后,设备可以根据显示位置和所述基准位置来选择交互对象。设备可以在每次确定了交互对象在显示媒介上的显示位置之后,根据所确定的显示位置和所述基准位置来选择交互对象。设备也可以定期地或者重复地根据所确定的显示位置和所述基准位置来选择交互对象。所述显示位置例如可以是交互对象的最后确定的显示位置,也可以是在一段时间内确定的交互对象的一系列显示位置中的一个、多个、一部分或者全部。After obtaining the display position of the interactive object on the display medium, the device may select the interactive object according to the display position and the reference position. After determining the display position of the interactive object on the display medium each time, the device may select the interactive object according to the determined display position and the reference position. The device may also periodically or repeatedly select the interaction object according to the determined display position and the reference position. The display position may be, for example, the final display position of the interactive object, or may be one, more, a part, or all of a series of display positions of the interactive object determined within a period of time.
在一个实施例中,可以根据每一个交互对象的最后确定的显示位置和所述基准位置来确定该交互对象与基准位置之间的距离,如果交互对象与 基准位置之间的距离小于某个预设阈值,则选择该交互对象。In one embodiment, the distance between the interactive object and the reference position can be determined according to the final display position and the reference position of each interactive object. If the distance between the interactive object and the reference position is less than a certain preset Set the threshold, then select the interactive object.
图7示意性地示出了具有一个虚拟的圆的图6所示的显示媒介。该虚拟的圆701以基准位置为圆心,以预设阈值为半径。虚拟的圆701可以显示在显示媒介上,以帮助用户更好地实现对交互对象的选择,也可以不显示在显示媒介上。Fig. 7 schematically shows the display medium shown in Fig. 6 with a virtual circle. The virtual circle 701 takes the reference position as the center and the preset threshold as the radius. The virtual circle 701 may be displayed on the display medium to help the user better realize the selection of interactive objects, or it may not be displayed on the display medium.
在以交互对象41、42、43、44的中心作为其显示位置的情况下,可以确定每一个交互对象的中心与基准位置的距离,如果某个交互对象的中心与基准位置的距离小于预设阈值,则其中心会进入圆701的范围内。如图7所示,交互对象42的中心处于圆701的范围内,这意味着交互对象42与基准位置的距离小于预设阈值,因此设备可以自动选择交互对象42,以对其进行后续的各种操作。在设备选择了交互对象之后,可以对所选择的交互对象进行特殊标示(例如,高亮显示),以告知用户当前选择的交互对象。In the case of taking the center of interactive objects 41, 42, 43, 44 as its display position, the distance between the center of each interactive object and the reference position can be determined. If the distance between the center of an interactive object and the reference position is less than the preset Threshold, the center will enter the range of circle 701. As shown in Figure 7, the center of the interactive object 42 is within the range of the circle 701, which means that the distance between the interactive object 42 and the reference position is less than the preset threshold, so the device can automatically select the interactive object 42 for subsequent various Kind of operation. After the device selects the interactive object, the selected interactive object can be specially marked (for example, highlighted) to inform the user of the currently selected interactive object.
在上述通过判断交互对象与基准位置之间的距离是否小于某个阈值来选择交互对象的实施例中,有可能同时有两个或更多个交互对象满足条件。在一个实施例中,可以选择最接近基准位置的交互对象。在一个实施例中,可以同时选择这些交互对象。在一个实施例中,可以进一步指示设备的用户从这些满足条件的交互对象中进行选择,例如,可以给用户显示一个提示框,其中包含满足条件的多个交互对象的列表,并由用户在其中选择某一个交互对象。In the foregoing embodiment in which the interactive object is selected by judging whether the distance between the interactive object and the reference position is less than a certain threshold, it is possible that two or more interactive objects satisfy the condition at the same time. In one embodiment, the interactive object closest to the reference position can be selected. In one embodiment, these interactive objects can be selected at the same time. In one embodiment, the user of the device can be further instructed to select from these interactive objects that meet the conditions, for example, a prompt box can be displayed to the user, which contains a list of multiple interactive objects that meet the conditions, and the user can list them in it. Select an interactive object.
在一个实施例中,除了考虑交互对象与基准位置之间的距离之外,设备还可以进一步考虑距离的变化趋势。具体地,设备可以定期地或者重复地确定每一个交互对象在显示媒介上的显示位置,并且重复地根据每一个交互对象的最后确定的显示位置和所述基准位置来确定该交互对象与基准位置之间的距离。如果交互对象与基准位置之间的距离持续减小,并且当前的距离小于阈值,则自动选择该交互对象。例如,如果用户在选择了交互对象42(如图7所示的显示媒介)之后,希望选择交互对象41,则该用户可以平移或旋转设备,以使得交互对象41在显示媒介上的显示位置能够更靠近基准位置。在平移或旋转设备的过程中,交互对象42、43、44的显示位置也会相应地发生改变。图8示意性地示出了根据一个实施例 的、在改变设备的位置或姿态后的显示媒介。与图7所示的显示媒介相比,图8的显示媒介显示出交互对象41逐渐接近基准位置,但与基准位置的距离仍大于预设阈值,交互对象42逐渐远离基准位置,但与基准位置的距离仍小于预设阈值。交互对象43和44离开了显示媒介的显示范围,不再显示。在这种情况下,尽管交互对象42与基准位置的距离小于预设阈值,但由于其逐渐远离基准位置,因此,设备并不选择交互对象42。在用户进一步平移或旋转设备后,交互对象41与基准位置的距离继续减小并小于预设阈值,此时设备可以选择交互对象41。In one embodiment, in addition to considering the distance between the interactive object and the reference position, the device may further consider the changing trend of the distance. Specifically, the device may periodically or repeatedly determine the display position of each interactive object on the display medium, and repeatedly determine the interactive object and the reference position according to the final display position of each interactive object and the reference position the distance between. If the distance between the interactive object and the reference position continues to decrease, and the current distance is less than the threshold, the interactive object is automatically selected. For example, if the user wants to select the interactive object 41 after selecting the interactive object 42 (as shown in the display medium in FIG. 7), the user can translate or rotate the device so that the display position of the interactive object 41 on the display medium can be Closer to the reference position. In the process of shifting or rotating the device, the display positions of the interactive objects 42, 43, 44 will also change accordingly. Fig. 8 schematically shows the display medium after changing the position or posture of the device according to an embodiment. Compared with the display medium shown in FIG. 7, the display medium of FIG. 8 shows that the interactive object 41 is gradually approaching the reference position, but the distance from the reference position is still greater than the preset threshold, and the interactive object 42 is gradually moving away from the reference position, but with the reference position The distance is still less than the preset threshold. The interactive objects 43 and 44 have left the display range of the display medium and are no longer displayed. In this case, although the distance between the interactive object 42 and the reference position is less than the preset threshold value, since it gradually moves away from the reference position, the device does not select the interactive object 42. After the user further translates or rotates the device, the distance between the interactive object 41 and the reference position continues to decrease and is less than the preset threshold, and the device can select the interactive object 41 at this time.
如果同时有两个或更多个交互对象与基准位置之间的距离都持续减小,并且当前的距离都小于阈值,则可以选择最接近基准位置的交互对象,或者同时选择这些交互对象,或者进一步指示设备的用户从这些满足条件的交互对象中进行选择。If the distance between two or more interactive objects and the reference position at the same time continues to decrease, and the current distance is less than the threshold, you can select the interactive object closest to the reference position, or select these interactive objects at the same time, or The user of the device is further instructed to select from these interactive objects that meet the conditions.
在一个实施例中,设备可以根据交互对象的移动方向来选择交互对象。具体地,设备可以根据每一个交互对象在显示媒介上的显示位置来确定基准位置相对于该交互对象的方向;根据每一个交互对象在显示媒介上的显示位置的变化来确定该交互对象在显示媒介上的移动方向;以及,根据基准位置相对于交互对象的方向和交互对象在显示媒介上的移动方向来选择交互对象。在确定基准位置相对于交互对象的方向时,设备可以选择一段时间内交互对象在显示媒介上的一系列显示位置中的任意一个来作为交互对象在显示媒介上的显示位置,例如,一段时间开始时交互对象在显示媒介上的显示位置,一段时间结束时交互对象在显示媒介上的显示位置,或者一段时间的中间时刻时交互对象在显示媒介上的显示位置。设备也可以选择上述一系列显示位置中的一部分或全部显示位置的均值来作为交互对象在显示媒介上的显示位置。设备可以选择一段时间内交互对象在显示媒介上的一系列显示位置中的任意两个或更多个来确定交互对象的移动方向。如果在一个或多个交互对象中,某个交互对象在显示媒介上的移动方向与基准位置相对于该交互对象的方向最接近,则可以选择该交互对象。图9示意性地示出了根据一个实施例的、当设备的位置或姿态发生改变时显示媒介上的交互对象的显示位置变化图,其中,使用由虚线绘制的圆来表示交互对象41、42、43、44的初始显示位置,使用由实线 绘制的圆来表示交互对象41、42、43、44在设备改变位置或姿态之后的显示位置。另外,在图9中用实线箭头示出了各个交互对象的移动方向,用虚线箭头示出了基准位置相对于各个交互对象的初始显示位置的方向。从图9可以看出,交互对象42的移动方向与基准位置相对于其的方向最接近,因此可以选择交互对象42,以对其进行相应的操作。In one embodiment, the device may select the interactive object according to the moving direction of the interactive object. Specifically, the device can determine the direction of the reference position relative to the interactive object according to the display position of each interactive object on the display medium; determine that the interactive object is displayed according to the change in the display position of each interactive object on the display medium The moving direction on the medium; and, selecting the interactive object according to the direction of the reference position relative to the interactive object and the moving direction of the interactive object on the display medium. When determining the direction of the reference position relative to the interactive object, the device can select any one of a series of display positions of the interactive object on the display medium within a period of time as the display position of the interactive object on the display medium, for example, the beginning The display position of the interactive object on the display medium, the display position of the interactive object on the display medium at the end of a period of time, or the display position of the interactive object on the display medium at the middle of a period of time. The device may also select the average value of a part or all of the above-mentioned series of display positions as the display position of the interactive object on the display medium. The device can select any two or more of a series of display positions of the interactive object on the display medium within a period of time to determine the moving direction of the interactive object. If among one or more interactive objects, the moving direction of an interactive object on the display medium is closest to the direction of the reference position relative to the interactive object, then the interactive object can be selected. FIG. 9 schematically shows a display position change diagram of interactive objects on the display medium when the position or posture of the device is changed according to an embodiment, wherein circles drawn by dotted lines are used to represent the interactive objects 41, 42 The initial display positions of, 43, and 44 use a circle drawn by a solid line to represent the display position of the interactive objects 41, 42, 43, 44 after the device changes its position or posture. In addition, in FIG. 9, the moving direction of each interactive object is shown with a solid arrow, and the direction of the reference position relative to the initial display position of each interactive object is shown with a dotted arrow. It can be seen from FIG. 9 that the moving direction of the interactive object 42 is closest to the direction of the reference position relative to it, so the interactive object 42 can be selected to perform corresponding operations on it.
在一个实施例中,如果某个交互对象在显示媒介上的移动方向与基准位置相对于该交互对象的方向之间的接近程度(例如,夹角)满足预定条件(例如该夹角小于某个预设的角度值,例如10°),则可以选择该交互对象。In one embodiment, if the proximity (for example, the angle) between the moving direction of an interactive object on the display medium and the reference position relative to the direction of the interactive object meets a predetermined condition (for example, the angle is less than a certain A preset angle value, such as 10°), can select the interactive object.
通过基准位置相对于交互对象的方向以及交互对象在显示媒介上的移动方向来选择交互对象,可以避免设备在选择交互对象的过程中的大幅度移动,从而极大地提升选择交互对象的效率,改善用户的交互体验。Selecting the interactive object by the reference position relative to the direction of the interactive object and the moving direction of the interactive object on the display medium can prevent the device from moving significantly in the process of selecting the interactive object, thereby greatly improving the efficiency of selecting the interactive object. The user’s interactive experience.
在一个实施例中,设备可以根据交互对象的移动方向以及其与基准位置的距离来选择交互对象。具体地,设备可以根据每一个交互对象在显示媒介上的显示位置来确定基准位置相对于该交互对象的方向;根据每一个交互对象在显示媒介上的显示位置的变化来确定该交互对象在显示媒介上的移动方向;根据每一个交互对象的最后确定的显示位置和所述基准位置来确定该交互对象与基准位置之间的距离;以及,根据基准位置相对于交互对象的方向、交互对象在显示媒介上的移动方向、以及交互对象与基准位置之间的距离,来选择交互对象。图10示意性地示出了根据一个实施例的、当设备的位置或姿态发生改变时显示媒介上的交互对象的显示位置变化图。与图9相比,图10中的显示媒介上还具有交互对象45,且基准位置相对于交互对象45的方向与基准位置相对于交互对象42的方向基本相同,交互对象45的移动方向与交互对象42的移动方向也基本相同。在这种情况下,仅考虑交互对象的移动方向与基准位置相对于其的方向的接近程度可能很难确定应选择交互对象42还是交互对象45(例如,两者的方向接近程度可能相同或差别不大),在这种情况下,可以进一步考虑交互对象与基准位置之间的距离。由于交互对象42更接近基准位置,因此可以选择交互对象42,以对其进行相应的操作。In one embodiment, the device may select the interactive object according to the moving direction of the interactive object and the distance from the reference position. Specifically, the device can determine the direction of the reference position relative to the interactive object according to the display position of each interactive object on the display medium; determine that the interactive object is displayed according to the change in the display position of each interactive object on the display medium The direction of movement on the medium; the distance between the interactive object and the reference position is determined according to the final display position of each interactive object and the reference position; and, according to the direction of the reference position relative to the interactive object, where the interactive object is Display the moving direction on the medium and the distance between the interactive object and the reference position to select the interactive object. Fig. 10 schematically shows a change diagram of the display position of the interactive object on the display medium when the position or posture of the device changes according to an embodiment. Compared with FIG. 9, the display medium in FIG. 10 also has an interactive object 45, and the direction of the reference position relative to the interactive object 45 is basically the same as the direction of the reference position relative to the interactive object 42. The moving direction of the object 42 is also basically the same. In this case, it may be difficult to determine whether the interactive object 42 or the interactive object 45 should be selected by considering only the closeness of the moving direction of the interactive object to the reference position relative to it (for example, the closeness of the two directions may be the same or different. Not big). In this case, the distance between the interactive object and the reference position can be further considered. Since the interactive object 42 is closer to the reference position, the interactive object 42 can be selected to perform corresponding operations on it.
在一个实施例中,在设备选择交互对象后,可以根据当前所选择的交 互对象在显示媒介上的显示位置来设定基准位置。例如,在选择交互对象后,基准位置可以改变到当前所选择的交互对象在显示媒介上的显示位置。所选择的交互对象可以被特殊标示(例如,高亮显示),以告知用户其是当前选择的交互对象并且基准位置当前位于该交互对象的显示位置。之后,在选择下一个交互对象的过程中,显示媒介上的基准位置可以保持不变(例如,不随设备的位置和姿态的改变而改变),直到选择了下一个交互对象。图11示意性地示出了在图9所示的交互对象显示位置变化之后的显示媒介,其中,可以使用一个六边形来标识当前所选中的交互对象42,并可以将交互对象42或者六边形当前在显示媒介上的显示位置设定为新的基准位置。图12示意性地示出了根据一个实施例的、当设备的位置或姿态发生改变时显示媒介上的交互对象的显示位置变化图,其中,用户在选择了交互对象42后,想选择交互对象41,为此,用户可以改变设备的位置或姿态以使得交互对象41向显示媒介上的基准位置移动。根据显示媒介上的各个交互对象在显示媒介上的移动方向与基准位置相对于交互对象的方向之间的接近程度,可以判断出应当选择交互对象41。图13示意性地示出了在选择了交互对象41之后的显示媒介,其中,可以使用一个六边形来标识当前所选中的交互对象41,并可以将交互对象41或者六边形当前在显示媒介上的显示位置设定为新的基准位置。这是非常有利地,因为用户通常会注视当前所选择的交互对象,这样可以使得用户能够方便地知悉当前的基准位置,并通过向期望的下一交互对象进行小幅度的移动(例如,使得设备向下一交互对象所在的方向进行小幅度的转动)来选择下一交互对象,从而提高交互效率,改善用户的交互体验。In one embodiment, after the device selects the interactive object, the reference position can be set according to the display position of the currently selected interactive object on the display medium. For example, after the interactive object is selected, the reference position can be changed to the display position of the currently selected interactive object on the display medium. The selected interactive object may be specially marked (for example, highlighted) to inform the user that it is the currently selected interactive object and the reference position is currently located at the display position of the interactive object. Afterwards, in the process of selecting the next interactive object, the reference position on the display medium may remain unchanged (for example, it does not change with the change of the position and posture of the device) until the next interactive object is selected. FIG. 11 schematically shows the display medium after the display position of the interactive object shown in FIG. 9 is changed, in which a hexagon can be used to identify the currently selected interactive object 42, and the interactive object 42 or six The current display position of the polygon on the display medium is set as the new reference position. Fig. 12 schematically shows a change in the display position of the interactive object on the display medium when the position or posture of the device is changed according to an embodiment, where the user wants to select the interactive object after selecting the interactive object 42 41. To this end, the user can change the position or posture of the device to make the interactive object 41 move to the reference position on the display medium. According to the proximity between the moving direction of each interactive object on the display medium and the direction of the reference position relative to the interactive object on the display medium, it can be determined that the interactive object 41 should be selected. Fig. 13 schematically shows the display medium after the interactive object 41 is selected. A hexagon can be used to identify the currently selected interactive object 41, and the interactive object 41 or the hexagon can be currently displayed The display position on the medium is set to the new reference position. This is very advantageous, because the user usually gazes at the currently selected interactive object, which allows the user to easily know the current reference position and move a small amount to the desired next interactive object (for example, make the device Make a small rotation in the direction where the next interactive object is located) to select the next interactive object, thereby improving the interaction efficiency and improving the user's interactive experience.
在一个实施例中,在设备的移动期间,可以确定每个交互对象的显示位置与所述基准位置之间的距离变化量,并可以选择距离减小最快或者减小最多的交互对象。该方式实际上与图9和图12所示的根据基准位置相对于交互对象的方向和交互对象在显示媒介上的移动方向来选择交互对象的方式类似。通常,在设备移动期间,如果某个交互对象在显示媒介上的移动方向与基准位置相对于该交互对象的方向之间的接近程度最高,则该交互对象与所述基准位置之间的距离减小最快或者减小最多。在一些实施例中,可以设定距离减小量阈值或者距离减小速度阈值来避免可能的误 操作。In one embodiment, during the movement of the device, the amount of change in the distance between the display position of each interactive object and the reference position can be determined, and the interactive object with the fastest or most reduced distance can be selected. This method is actually similar to the method of selecting the interactive object according to the direction of the reference position relative to the interactive object and the moving direction of the interactive object on the display medium shown in FIGS. 9 and 12. Generally, during the movement of the device, if the moving direction of an interactive object on the display medium is closest to the reference position relative to the direction of the interactive object, the distance between the interactive object and the reference position is reduced. Small the fastest or reduce the most. In some embodiments, a distance reduction threshold or a distance reduction speed threshold may be set to avoid possible misoperation.
在另一个实施例中,显示媒介上的基准位置也可以根据用户的指示而改变,例如,用户可以在显示媒介上点击来确定新的基准位置。In another embodiment, the reference position on the display medium can also be changed according to the user's instruction. For example, the user can click on the display medium to determine a new reference position.
在一些情况中,在设备的显示媒介上呈现的交互对象可能是一些具有三维空间位置的对象,例如在虚拟现实或者增强现实场景中布置的一些虚拟对象,交互对象的位置例如可以由三维坐标来表示。由于三维空间中的对象相对于设备可以具有不同的深度或者距离,因此有时可能难以根据这些交互对象在设备显示媒介上的呈现位置来选择交互对象(例如,某些交互对象尽管在空间中间隔较远,但是可能在设备显示媒介上具有比较接近的呈现位置),这种情况在空间中的交互对象比较多时尤为严重。为此,在一个实施例中,提供了一种用于选择在设备的显示媒介上呈现的交互对象的方法,其中,一个或多个交互对象位于所述设备周围的空间中并且能够显示在所述显示媒介上,以及其中,所述一个或多个交互对象相对于所述设备的位置会随着所述设备的位置或姿态的改变而改变。该方法如图14所示,并可以包括如下步骤:In some cases, the interactive objects presented on the display medium of the device may be objects with three-dimensional spatial positions, such as some virtual objects arranged in virtual reality or augmented reality scenes. The positions of interactive objects may be determined by three-dimensional coordinates, for example. Said. Since the objects in the three-dimensional space can have different depths or distances relative to the device, it may sometimes be difficult to select interactive objects based on the presentation position of these interactive objects on the device display medium (for example, some interactive objects may be spaced more apart in space). Far, but may have a relatively close presentation position on the device display medium). This situation is especially serious when there are more interactive objects in the space. To this end, in one embodiment, a method for selecting interactive objects presented on the display medium of a device is provided, wherein one or more interactive objects are located in the space around the device and can be displayed in all the interactive objects. On the display medium, and wherein the position of the one or more interactive objects relative to the device will change as the position or posture of the device changes. The method is shown in Figure 14, and can include the following steps:
步骤601:设置位于所述设备周围的空间中的选择区域,其中,所述选择区域相对于所述设备的位置在被重新设置之前保持不变。Step 601: Set a selection area in a space around the device, wherein the position of the selection area relative to the device remains unchanged before being reset.
选择区域可以是三维立体结构,例如球体、圆柱体、立方体或者其他规则或不规则立体结构。设置选择区域可以包括设置选择区域相对于设备的位置(例如,相对于设备的距离和方向)、设置选择区域的形状、设置选择区域的大小、等等。但可以理解,选择区域的形状、大小、或者相对于设备的位置等也可以是预设的或者默认的。选择区域相对于所述设备的位置在被重新设置之前保持不变,因此,该选择区域在空间中的位置会随着设备的位置或姿态改变而改变,就好像其被固定耦接到设备一样。在一个实施例中,例如可以通过选择设备显示媒介上的某个位置来设置选择区域相对于设备的方向,并可以通过拖动滑动块、输入数值等方式来设置选择区域相对于设备的距离。类似地,可以根据当前所选择的交互对象在空间中的位置来设定选择区域相对于设备的位置。The selection area may be a three-dimensional structure, such as a sphere, a cylinder, a cube, or other regular or irregular three-dimensional structures. Setting the selection area may include setting the position of the selection area relative to the device (for example, the distance and direction relative to the device), setting the shape of the selection area, setting the size of the selection area, and so on. However, it can be understood that the shape, size, or position relative to the device of the selection area may also be preset or default. The position of the selected area relative to the device remains unchanged before being reset. Therefore, the position of the selected area in space will change as the position or posture of the device changes, as if it is fixedly coupled to the device . In an embodiment, for example, the direction of the selection area relative to the device can be set by selecting a certain position on the display medium of the device, and the distance of the selection area relative to the device can be set by dragging a sliding block, inputting a value, etc. Similarly, the position of the selected area relative to the device can be set according to the position of the currently selected interactive object in space.
步骤602:根据所述设备的位置和姿态以及所述一个或多个交互对象的位置,获得所述一个或多个交互对象相对于所述设备的位置。Step 602: Obtain the position of the one or more interactive objects relative to the device according to the position and posture of the device and the position of the one or more interactive objects.
在设备的移动或者旋转过程中,可以通过已知的各种方式测量或者跟踪设备的位置和/或姿态变化,例如,可以使用设备内置的加速度传感器、磁力传感器、方向传感器、重力传感器、陀螺仪、摄像头等通过本领域已知的方法(例如,惯性导航、视觉里程计、SLAM、VSLAM、SFM等)来测量或跟踪其位置变化和/或姿态变化。根据设备的位置和姿态以及一个或多个交互对象的位置,可以获得所述一个或多个交互对象相对于所述设备的位置。During the movement or rotation of the device, the position and/or posture changes of the device can be measured or tracked in various known ways. For example, the built-in acceleration sensor, magnetic sensor, direction sensor, gravity sensor, gyroscope can be used. , Cameras, etc., through methods known in the art (for example, inertial navigation, visual odometry, SLAM, VSLAM, SFM, etc.) to measure or track its position change and/or posture change. According to the position and posture of the device and the position of one or more interactive objects, the position of the one or more interactive objects relative to the device can be obtained.
步骤603:根据所述选择区域相对于所述设备的位置以及所述一个或多个交互对象相对于所述设备的位置来从所述一个或多个交互对象中自动选择交互对象。Step 603: Automatically select an interactive object from the one or more interactive objects according to the location of the selection area relative to the device and the location of the one or more interactive objects relative to the device.
在一个实施例中,如果根据所述选择区域相对于所述设备的位置以及所述交互对象相对于所述设备的位置判断所述交互对象位于所述选择区域内,则可以选择该交互对象。In one embodiment, if it is determined that the interaction object is located in the selection area according to the location of the selection area relative to the device and the location of the interaction object relative to the device, the interaction object may be selected.
在本发明的一个实施例中,可以以计算机程序的形式来实现本发明。计算机程序可以存储于各种存储介质(例如,硬盘、光盘、闪存等)中,当该计算机程序被处理器执行时,能够用于实现本发明的方法。In an embodiment of the present invention, the present invention can be implemented in the form of a computer program. The computer program can be stored in various storage media (for example, a hard disk, an optical disk, a flash memory, etc.), and when the computer program is executed by a processor, it can be used to implement the method of the present invention.
在本发明的另一个实施例中,可以以电子设备的形式来实现本发明。该电子设备包括处理器和存储器,在存储器中存储有计算机程序,当该计算机程序被处理器执行时,能够用于实现本发明的方法。In another embodiment of the present invention, the present invention can be implemented in the form of an electronic device. The electronic device includes a processor and a memory, and a computer program is stored in the memory. When the computer program is executed by the processor, it can be used to implement the method of the present invention.
本文中针对“各个实施例”、“一些实施例”、“一个实施例”、或“实施例”等的参考指代的是结合所述实施例所描述的特定特征、结构、或性质包括在至少一个实施例中。因此,短语“在各个实施例中”、“在一些实施例中”、“在一个实施例中”、或“在实施例中”等在整个本文中各处的出现并非必须指代相同的实施例。此外,特定特征、结构、或性质可以在一个或多个实施例中以任何合适方式组合。因此,结合一个实施例中所示出或描述的特定特征、结构或性质可以整体地或部分地与一个或多个其他实施例的特征、结构、或性质无限制地组合,只要该组合不是非逻辑性的或不能工作。本文中出现的类似于“根据A”或“基于A”的表述意指非排他性的,也即,“根据A”可以涵盖“仅仅根据A”,也可以涵盖“根据A和B”,除非特别声明或者根据上下文明确可知其含义为“仅仅根据A”。 在方法流程中按照一定顺序进行描述的各个步骤并非必须按照该顺序执行,相反,其中的一些步骤的执行顺序可以改变,并且一些步骤可以并发执行,只要不影响方案的实现即可。另外,本申请附图中的各个元素仅仅为了示意说明,并非按比例绘制。References to "various embodiments", "some embodiments", "one embodiment", or "an embodiment" herein refer to the specific features, structures, or properties described in connection with the embodiments included in In at least one embodiment. Therefore, the appearances of the phrases "in various embodiments", "in some embodiments", "in one embodiment", or "in an embodiment" in various places throughout this document do not necessarily refer to the same implementation example. In addition, specific features, structures, or properties can be combined in any suitable manner in one or more embodiments. Therefore, a specific feature, structure, or property shown or described in one embodiment can be combined in whole or in part with the feature, structure, or property of one or more other embodiments without limitation, as long as the combination is not non-limiting. Logical or not working. Expressions similar to "according to A" or "based on A" appearing in this article mean non-exclusive, that is, "according to A" can cover "only according to A" or "according to A and B" unless specifically The statement or the context clearly knows its meaning as "only based on A". The steps described in a certain order in the method flow do not have to be executed in this order. On the contrary, the execution order of some of the steps can be changed, and some steps can be executed concurrently, as long as it does not affect the realization of the solution. In addition, the various elements in the drawings of the present application are for illustrative purposes only, and are not drawn to scale.
由此描述了本发明的至少一个实施例的几个方面,可以理解,对本领域技术人员来说容易地进行各种改变、修改和改进。这种改变、修改和改进意于在本发明的精神和范围内。虽然本发明已经通过优选实施例进行了描述,然而本发明并非局限于这里所描述的实施例,在不脱离本发明范围的情况下还包括所作出的各种改变以及变化。Thus, several aspects of at least one embodiment of the present invention have been described, and it can be understood that various changes, modifications and improvements can be easily made by those skilled in the art. Such changes, modifications and improvements are intended to be within the spirit and scope of the present invention. Although the present invention has been described through preferred embodiments, the present invention is not limited to the embodiments described here, and also includes various changes and changes made without departing from the scope of the present invention.

Claims (20)

  1. 一种用于选择在设备的显示媒介上呈现的交互对象的方法,其中,所述显示媒介上的一个位置被设定为基准位置,一个或多个交互对象显示在所述显示媒介上并且能够被选择,所述一个或多个交互对象在显示媒介上的显示位置会随着所述设备的位置或姿态的改变而改变,所述方法包括:A method for selecting interactive objects presented on a display medium of a device, wherein a position on the display medium is set as a reference position, and one or more interactive objects are displayed on the display medium and can When selected, the display position of the one or more interactive objects on the display medium will change as the position or posture of the device changes, and the method includes:
    获得所述一个或多个交互对象在显示媒介上的显示位置;以及Obtaining the display position of the one or more interactive objects on the display medium; and
    根据所获得的显示位置和所述基准位置来从所述一个或多个交互对象中自动选择交互对象。The interactive object is automatically selected from the one or more interactive objects according to the obtained display position and the reference position.
  2. 根据权利要求1所述的方法,其中,所述获得所述一个或多个交互对象在显示媒介上的显示位置包括:The method according to claim 1, wherein said obtaining the display position of the one or more interactive objects on the display medium comprises:
    在所述设备的位置或姿态发生变化期间和/或之后确定所述一个或多个交互对象在显示媒介上的显示位置。The display position of the one or more interactive objects on the display medium is determined during and/or after the position or posture of the device changes.
  3. 根据权利要求1所述的方法,其中,在选择交互对象后,根据当前所选择的交互对象在显示媒介上的显示位置来设定所述基准位置。The method according to claim 1, wherein after the interactive object is selected, the reference position is set according to the display position of the currently selected interactive object on the display medium.
  4. 根据权利要求1-3中任一项所述的方法,其中,所述根据所获得的显示位置和所述基准位置来从所述一个或多个交互对象中自动选择交互对象包括:The method according to any one of claims 1 to 3, wherein the automatically selecting an interactive object from the one or more interactive objects according to the obtained display position and the reference position comprises:
    根据每一个交互对象的最后获得的显示位置和所述基准位置来确定该交互对象与基准位置之间的距离;以及Determine the distance between the interactive object and the reference position according to the last obtained display position of each interactive object and the reference position; and
    根据所确定的距离来自动选择交互对象。The interactive object is automatically selected according to the determined distance.
  5. 根据权利要求4所述的方法,其中,所述根据所确定的距离来自动选择交互对象包括:The method according to claim 4, wherein said automatically selecting an interactive object according to the determined distance comprises:
    如果交互对象与所述基准位置之间的距离小于阈值,则选择该交互对象。If the distance between the interactive object and the reference position is less than the threshold, the interactive object is selected.
  6. 根据权利要求5所述的方法,其中,如果多个交互对象中的每一 个与所述基准位置之间的距离都小于所述阈值,则选择最接近所述基准位置的交互对象。The method according to claim 5, wherein if the distance between each of the plurality of interactive objects and the reference position is less than the threshold value, the interactive object closest to the reference position is selected.
  7. 根据权利要求4所述的方法,其中,所述根据每一个交互对象的最后获得的显示位置和所述基准位置来确定该交互对象与基准位置之间的距离包括:重复地根据每一个交互对象的最后获得的显示位置和所述基准位置来确定该交互对象与基准位置之间的距离。The method according to claim 4, wherein said determining the distance between the interactive object and the reference position according to the last obtained display position of each interactive object and the reference position comprises: repeatedly according to each interactive object The last obtained display position and the reference position determine the distance between the interactive object and the reference position.
  8. 根据权利要求7所述的方法,其中,所述根据所确定的距离来自动选择交互对象包括:The method according to claim 7, wherein the automatically selecting an interactive object according to the determined distance comprises:
    如果交互对象与所述基准位置之间的距离持续减小,并且当前的距离小于阈值,则选择该交互对象。If the distance between the interactive object and the reference position continues to decrease, and the current distance is less than the threshold, the interactive object is selected.
  9. 根据权利要求1-3中任一项所述的方法,其中,所述根据所获得的显示位置和所述基准位置来从所述一个或多个交互对象中自动选择交互对象包括:The method according to any one of claims 1 to 3, wherein the automatically selecting an interactive object from the one or more interactive objects according to the obtained display position and the reference position comprises:
    根据每一个交互对象在显示媒介上的显示位置来确定所述基准位置相对于该交互对象的方向;Determine the direction of the reference position relative to the interactive object according to the display position of each interactive object on the display medium;
    根据每一个交互对象在显示媒介上的显示位置的变化来确定该交互对象在显示媒介上的移动方向;以及Determine the moving direction of each interactive object on the display medium according to the change of the display position of each interactive object on the display medium; and
    根据所述基准位置相对于交互对象的方向和交互对象在显示媒介上的移动方向来自动选择交互对象。The interactive object is automatically selected according to the direction of the reference position relative to the interactive object and the moving direction of the interactive object on the display medium.
  10. 根据权利要求9所述的方法,其中,所述根据所述基准位置相对于交互对象的方向和交互对象在显示媒介上的移动方向来自动选择交互对象包括:The method according to claim 9, wherein the automatically selecting the interactive object according to the direction of the reference position relative to the interactive object and the moving direction of the interactive object on the display medium comprises:
    确定每个交互对象在显示媒介上的移动方向与所述基准位置相对于该交互对象的方向的接近程度,并选择具有最高接近程度的交互对象;或者Determine the degree of proximity of the moving direction of each interactive object on the display medium to the reference position relative to the direction of the interactive object, and select the interactive object with the highest degree of proximity; or
    如果交互对象在显示媒介上的移动方向与所述基准位置相对于该交互对象的方向之间的接近程度满足预定条件,则选择该交互对象。If the proximity between the moving direction of the interactive object on the display medium and the direction of the reference position relative to the interactive object satisfies a predetermined condition, the interactive object is selected.
  11. 根据权利要求1-3中任一项所述的方法,其中,所述根据所获得的显示位置和所述基准位置来从所述一个或多个交互对象中自动选择交互对象包括:The method according to any one of claims 1 to 3, wherein the automatically selecting an interactive object from the one or more interactive objects according to the obtained display position and the reference position comprises:
    确定每个交互对象的显示位置与所述基准位置之间的距离变化量;以及Determine the distance change between the display position of each interactive object and the reference position; and
    选择距离减小最快或者减小最多的交互对象。Select the interactive object whose distance decreases the fastest or most.
  12. 根据权利要求1-3中任一项所述的方法,其中,所述根据所获得的显示位置和所述基准位置来从所述一个或多个交互对象中自动选择交互对象包括:The method according to any one of claims 1 to 3, wherein the automatically selecting an interactive object from the one or more interactive objects according to the obtained display position and the reference position comprises:
    根据每一个交互对象在显示媒介上的显示位置来确定所述基准位置相对于该交互对象的方向;Determine the direction of the reference position relative to the interactive object according to the display position of each interactive object on the display medium;
    根据每一个交互对象在显示媒介上的显示位置的变化来确定该交互对象在显示媒介上的移动方向;Determine the moving direction of each interactive object on the display medium according to the change of the display position of each interactive object on the display medium;
    根据每一个交互对象的最后获得的显示位置和所述基准位置来确定该交互对象与基准位置之间的距离;以及Determine the distance between the interactive object and the reference position according to the last obtained display position of each interactive object and the reference position; and
    根据所述基准位置相对于交互对象的方向、交互对象在显示媒介上的移动方向、以及交互对象与基准位置之间的距离,来自动选择交互对象。The interactive object is automatically selected according to the direction of the reference position relative to the interactive object, the moving direction of the interactive object on the display medium, and the distance between the interactive object and the reference position.
  13. 根据权利要求1-3中任一项所述的方法,其中,所述基准位置不随着所述设备的位置或姿态的改变而改变。The method according to any one of claims 1-3, wherein the reference position does not change with the change of the position or posture of the device.
  14. 根据权利要求1或2所述的方法,其中,通过如下方式将所述显示媒介上的一个位置设定为基准位置:The method according to claim 1 or 2, wherein a position on the display medium is set as a reference position by:
    将显示媒介上的某个预设的或者默认的位置设定为所述基准位置;或者Set a certain preset or default position on the display medium as the reference position; or
    根据用户的指示来设定所述基准位置。The reference position is set according to the user's instruction.
  15. 一种用于选择在设备的显示媒介上呈现的交互对象的方法,其中,一个或多个交互对象位于所述设备周围的空间中并且能够显示在所述显示媒介上,以及其中,所述一个或多个交互对象相对于所述设备的位置会随着所述设备的位置或姿态的改变而改变,所述方法包括:A method for selecting interactive objects presented on a display medium of a device, wherein one or more interactive objects are located in the space around the device and can be displayed on the display medium, and wherein, the one The position of or multiple interactive objects relative to the device will change as the position or posture of the device changes, and the method includes:
    设置位于所述设备周围的空间中的选择区域,其中,所述选择区域相对于所述设备的位置在被重新设置之前保持不变;Setting a selection area in a space around the device, wherein the position of the selection area relative to the device remains unchanged before being reset;
    根据所述设备的位置和姿态以及所述一个或多个交互对象的位置,获得所述一个或多个交互对象相对于所述设备的位置;以及Obtaining the position of the one or more interactive objects relative to the device according to the position and posture of the device and the position of the one or more interactive objects; and
    根据所述选择区域相对于所述设备的位置以及所述一个或多个交互对象相对于所述设备的位置来从所述一个或多个交互对象中自动选择交互对象。The interactive object is automatically selected from the one or more interactive objects according to the location of the selection area relative to the device and the location of the one or more interactive objects relative to the device.
  16. 根据权利要求15所述的方法,其中,所述选择区域是三维立体结构。The method according to claim 15, wherein the selected area is a three-dimensional structure.
  17. 根据权利要求15所述的方法,其中,所述根据所述选择区域相对于所述设备的位置以及所述一个或多个交互对象相对于所述设备的位置来从所述一个或多个交互对象中自动选择交互对象包括:The method according to claim 15, wherein the one or more interaction objects are determined based on the location of the selection area relative to the device and the location of the one or more interaction objects relative to the device. The automatically selected interactive objects include:
    如果根据所述选择区域相对于所述设备的位置以及所述交互对象相对于所述设备的位置判断所述交互对象位于所述选择区域内,则选择该交互对象。If it is determined that the interaction object is located in the selection area according to the location of the selection area relative to the device and the location of the interaction object relative to the device, then the interaction object is selected.
  18. 一种存储介质,其中存储有计算机程序,当所述计算机程序被处理器执行时,能够用于实现权利要求1-17中任一项所述的方法。A storage medium in which a computer program is stored, and when the computer program is executed by a processor, it can be used to implement the method according to any one of claims 1-17.
  19. 一种电子设备,包括处理器和存储器,所述存储器中存储有计算机程序,在所述计算机程序被处理器执行时,能够用于实现权利要求1-17中任一项所述的方法。An electronic device comprising a processor and a memory, and a computer program is stored in the memory, and when the computer program is executed by the processor, it can be used to implement the method according to any one of claims 1-17.
  20. 一种计算机程序产品,当所述计算机程序产品被处理器执行时,能够用于实现权利要求1-17中任一项所述的方法。A computer program product, when the computer program product is executed by a processor, it can be used to implement the method of any one of claims 1-17.
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