WO2020093599A1 - Peripheral system for dynamically controlling device end touch screen - Google Patents
Peripheral system for dynamically controlling device end touch screen Download PDFInfo
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- WO2020093599A1 WO2020093599A1 PCT/CN2019/072378 CN2019072378W WO2020093599A1 WO 2020093599 A1 WO2020093599 A1 WO 2020093599A1 CN 2019072378 W CN2019072378 W CN 2019072378W WO 2020093599 A1 WO2020093599 A1 WO 2020093599A1
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/038—Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
- G06F3/0383—Signal control means within the pointing device
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/0416—Control or interface arrangements specially adapted for digitisers
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
Definitions
- the invention relates to the field of peripheral configuration, in particular to a peripheral system that dynamically controls the touch screen at the device end.
- the configuration method is to use the touchpad and mobile phone one One correspondence, there is no need for dynamic configuration, in other words, this type of configuration method is to achieve a game and a game peripheral configuration; for different games on the market and different game peripherals, these configuration methods greatly limit the use Scenes and user experience.
- the present invention provides a peripheral system that dynamically controls the touch screen on the device side.
- different gamepads can be adapted to different games, that is, more For many configuration methods, users can control the device side through peripheral devices, completely replacing the finger's manipulation on the touch screen of the device side; improving the user's experience.
- the present invention provides a peripheral system that dynamically controls the touch screen on the device side, characterized in that the peripheral system includes a communication unit, a main control unit, and a configuration unit;
- the communication unit is used to connect the peripheral device system with the device side and perform data information transmission and interaction;
- the configuration unit is used to collect peripheral component information on the peripheral device and transmit the information to the main control unit
- the main control unit is used to process data, integrate the parameter information of the touch screen of the device side with the parameter information of the configuration unit, and convert into two-dimensional coordinate information of the touch screen of the device side;
- the communication unit, the main control unit and the configuration unit cooperate and cooperate with each other. After the two-dimensional coordinate information is finally transmitted to the device, the corresponding coordinates are triggered to make the touch screen respond, so that all touch buttons on the touch screen of the device can use peripherals.
- the device is used to control, and the purpose of using peripheral devices to control the touch screen on the device side is achieved.
- it further includes a coordinate dividing unit that divides the coordinates of the touch screen on the device side so that all touch keys on the touch screen have specific coordinate values corresponding to each other, and transmits these coordinate values to the main control unit.
- a coordinate dividing unit that divides the coordinates of the touch screen on the device side so that all touch keys on the touch screen have specific coordinate values corresponding to each other, and transmits these coordinate values to the main control unit.
- the communication unit adopts both wired connection and wireless connection; wired uses USB communication or other wired media, and in wireless connection, one or more combinations of 2.4G, infrared, Bluetooth or WiFi connection are used.
- the main control unit adopts a special algorithm process for the data processing process, and adopts different algorithms for different types of controls, and finally obtains the two-dimensional coordinate information of the touch screen on the device side, so that the direction and action in the game And the degree of exercise to control.
- the type of the control is divided into a click control, a one-dimensional control, a two-dimensional control, and a coordinate control.
- the calculation formula of the control needs to consider the control operation range, parameter coefficients, and coordinates of the control position on the touch screen of the device.
- the click control has no range parameters
- the one-dimensional control also needs to consider the angle parameter of the control
- the operation range Var of the one-dimensional control is the length parameter of the drag
- the angle parameter of the control is ⁇
- X and Y are the parameters of the length starting point of the control length parameter
- the corresponding control is moved
- the position to be controlled is the end point
- V 2 (Y) + (cos ⁇ ) * Var.
- the operating range Var of the two-dimensional control is the length parameter set by the user, the parameter information a of the control is 1, and b is 1.
- the X and Y coordinates are the center point of the control coordinates, and the drag space sets the parameters of the final position range of the length.
- the operating range Var of the coordinate control is the user's operating coordinates according to different operating objects on the game software
- the parameter information of the control is the output data of the game peripheral components and the corresponding coordinates of the game control object.
- the invention adopts a peripheral system and device for dynamically controlling the touch screen of the device side, uses the communication unit to establish the connection between the game peripheral and the device side, and then uses the main control unit to process the data, and converts the data of the game peripheral to the touch screen of the device side
- the two-dimensional coordinates are finally sent to the device.
- the device obtains the two-dimensional coordinates and triggers the corresponding coordinates to make the touch screen respond, so that the peripheral can be used to control the device, and the peripheral can be used to simulate finger manipulation on the touch screen of the device. Make the player's gaming experience better.
- Figure 1 is a system framework diagram of the present invention
- FIG. 2 is a circuit diagram of a main control chip of the present invention
- Figure 3 is the circuit diagram of the click control
- Figure 4 is a one-dimensional control circuit diagram
- Figure 5 is a circuit diagram of a two-dimensional control of the joystick type
- Fig. 6 is a circuit diagram of a two-dimensional control of a touch screen.
- the game peripheral components refers to the devices used to control the game, including buttons, joysticks, triggers, touch pads, trackballs and mice, and a series of devices capable of external control .
- Mobile phone set game peripheral component control (referred to as control): classify existing game peripheral components, summarize the representative elements implemented on the mobile phone software interface, different controls correspond to different game peripheral components during operation.
- the present invention discloses a peripheral system for dynamically controlling the touch screen at the device end, which is characterized in that the peripheral system includes a communication unit, a main control unit, and a configuration unit;
- the communication unit uses both wired connection and wireless connection to connect the peripheral system to the device side for data information transmission and interaction. It uses both wired connection and wireless connection; wired uses USB communication or other wired media. In, one or more combinations of 2.4G, infrared, Bluetooth or WiFi connection are used; the configuration unit is used to collect peripheral component information on the peripheral device and transmit the information to the main control unit; the main control unit uses In order to process the data, the parameter information of the touch screen of the device and the parameter information of the configuration unit are integrated and converted into two-dimensional coordinate information of the touch screen of the device; the communication unit, the main control unit and the configuration unit cooperate with each other, and finally will After the two-dimensional coordinate information is transmitted to the device, the corresponding coordinates are triggered to make the touch screen respond, so that all touch buttons on the touch screen of the device can be controlled by the peripheral device, and the purpose of using the peripheral device to control the touch screen of the device .
- the touch screen it is also necessary to divide the coordinates of the touch screen on the device side, so that all touch buttons on the touch screen have specific coordinate values corresponding to each other, and these coordinate values are transmitted to the main control unit. More specifically, there are two types of coordinates Area division method: the first method uses the corners of the device-side touch screen as the coordinate origin to establish the coordinate system, and the second method uses the center point of the device-side touch screen as the coordinate origin to establish the coordinate system.
- the touch screens are divided into coordinate systems, and all the touch points on the touch screen have corresponding coordinate values.
- the operation buttons used on the touch screen can use specific coordinate data to correspond, so as to obtain subsequent Steps provide coordinate support.
- the main control unit adopts a special algorithm process for the data processing process, and adopts different algorithms for different types of controls, and finally obtains the two-dimensional coordinate information of the touch screen on the device side, so as to control the direction, movement and degree of movement in the game
- the types of controls are divided into click controls, one-dimensional controls, two-dimensional controls, and coordinate controls.
- the calculation formula of the control needs to consider the control operation range, parameter coefficients, and coordinates of the control device to control the touch screen coordinates of the device.
- the click control has no range parameter
- the one-dimensional control also needs to consider the angle parameter of the control
- the operating range of the one-dimensional control Var is the length parameter of the drag
- the control angle parameter is ⁇
- X, Y starting point control parameter length is the length parameter of the corresponding control position of the control to the desired end point
- V 2 (Y) + (cos ⁇ ) * Var
- the control parameter information is a 1, b is 1
- X, Y-coordinate For the center point of the coordinate coordinates of the control, the parameter formula for
- the output data point information corresponds to the transmitted parameter information one by one.
- the invention discloses a peripheral device for dynamically controlling the touch screen on the device side.
- the peripheral device is provided with a peripheral system including the above-mentioned dynamic control device-side touch screen.
- the peripheral device can be a handle, a mouse, a keyboard or a switch It can be used to control the device on the device side.
- the standard master chip iStarChip is used in the peripheral device GSPA064 performs information processing on the data, and converts the parameters transmitted from the device side and the standard output data of the game peripheral components into the two-dimensional coordinates of the touch screen on the device side.
- the GSPA064 chip contains standard input and output digital pins (GPIO), which are used to sample the components of game peripheral components with data formats of 0 and 1. It is used to process click-type controls; it includes an analog-to-digital conversion interface (ADC), which is used to The sampling game peripheral components are analog output components, which are used to process one-dimensional controls; including digital serial interface (SPI) and two-wire digital serial interface (IIC), which are used to sample game peripheral components as digital quantities.
- the output component is used to process the two-dimensional control.
- the components in the game peripheral components have a data format of 0 and 1. They are composed of pull-up resistors, buttons and filter capacitors, corresponding to the buttons in the game peripherals.
- the key 1 parameter is X 200 Y100, when the key 1 is pressed, the main control unit sends X 200 Y 100 through the transmission unit, and does not send it without pressing;
- the key 2 parameter is X 200 Y300, when the key 2 is pressed, The main control unit sends X 200 Y 300 through the transmission unit, and does not send it without pressing it.
- the game peripheral component is an analog output component, it corresponds to a one-dimensional control, which is generally composed of a potentiometer.
- the analog to digital conversion interface (ADC) converts the output from 0 to 255.
- the host uses a one-dimensional control to transmit
- the corresponding control is a two-dimensional control, generally composed of two right-angle potentiometers, which is composed of an analog-to-digital conversion interface (ADC) Convert the two sets of output from 0 to 255, for example, using a two-dimensional control to transmit the following data:
- the joystick ID corresponds to the coordinate X 227 Y227
- V1 (X)-(a * Var)
- V2 (X) + (a * Var)
- V3 (Y)-(b * Var)
- V4 (Y) + (b * Var)
- the two-wire digital serial interface is connected to the main control to convert and output the touchpad coordinates.
- a 1, b be 1
- Var range 100
- V1 be 200
- V2 400
- V3 200
- V4 (Y) + (b * Var ).
- the main control unit transmits data X200Y200 to the device side according to the formula
- the sampling data is X200Y200
- the main control unit transmits data to the device side according to the formula X 400Y 400.
- the mouse is corresponding to the click control and the two-dimensional component in the peripheral component.
- the left and right state of the mouse button 0 and 1 are relative coordinates of the sensor X -127 to 127 and the Y coordinate -127 to 127.
- the parameter is 0, and the left mouse button parameter is X 200 Y100, when the left mouse button is pressed, the main control unit sends X 200 through the transmission unit Y 100, do not send without pressing.
- the right mouse button parameter X200Y300 when the right mouse button is pressed, the main control unit sends X 200 Y 300 through the transmission unit, and does not send it without pressing it.
- a 1 and b be 1
- Var range be 127
- V1 be 100
- V2 354
- V3 be 100
- V4 be 354.
- the mouse coordinate parameters X 127 Y127, V1 is 100
- V2 is 354
- V3 100
- V4 354.
- the main control chip transmits data to the device side according to the formula X 100 Y 227; when the mouse moves at the maximum speed upward, the data of the two sensors is 0,127.
- the main control chip transmits data to the host device according to the formula X 227 Y 354. That is, use the mouse to control the touch screen on the device side.
- buttons not only can realize the configuration of buttons, but also can achieve one-dimensional or two-dimensional control in the game, and the user's gaming experience is better.
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Abstract
Description
Claims (9)
- [根据细则26改正15.02.2019]
一种动态控制设备端触摸屏的外设系统,其特征在于,所述外设系统中包括通讯单元、主控单元和配置单元;所述通讯单元用于将外设系统与设备端进行连接,进行数据信息的传输交互;所述配置单元用于收集外设装置上的外设组件信息,并将这些信息传输至主控单元;所述主控单元用于对数据进行处理,将设备端触摸屏的参数信息与配置单元的参数信息进行整合,转换为设备端触摸屏的二维坐标信息;通讯单元、主控单元和配置单元三者相互配合合作,最终将二维坐标信息传输至设备端后,触发对应坐标,使得触摸屏响应,从而设备端触摸屏上的所有触控按键都能采用外设装置来进行操控,达到利用外设装置来控制设备端触摸屏的目的。[Corrected in accordance with Rule 26 15.02.2019]
A peripheral system for dynamically controlling the touch screen on the device side, characterized in that the peripheral system includes a communication unit, a main control unit and a configuration unit;The communication unit is used to connect the peripheral device system with the device side and perform data information transmission and interaction;The configuration unit is used to collect peripheral component information on the peripheral device and transmit the information to the main control unit;The main control unit is used to process data, integrate the parameter information of the touch screen of the device side with the parameter information of the configuration unit, and convert into two-dimensional coordinate information of the touch screen of the device side;The communication unit, the main control unit and the configuration unit cooperate and cooperate with each other. After the two-dimensional coordinate information is finally transmitted to the device, the corresponding coordinates are triggered to make the touch screen respond, so that all touch buttons on the touch screen of the device can use peripherals. The device is used to control, and the purpose of using peripheral devices to control the touch screen on the device side is achieved. - [根据细则26改正15.02.2019]
根据权利要求1所述的动态控制设备端触摸屏的外设系统,其特征在于,还包括坐标划分单元,所述坐标划分单元将设备端触摸屏进行坐标划分,使得触摸屏上所有的触控按键都具有具体的坐标值相对应,并将这些坐标值传输至主控单元。 [Corrected in accordance with Rule 26 15.02.2019]
The peripheral system for dynamically controlling the touch screen on the device side according to claim 1, further comprising a coordinate dividing unit that divides the coordinate of the touch screen on the device side so that all touch buttons on the touch screen have Corresponding specific coordinate values, and transfer these coordinate values to the main control unit. - [根据细则26改正15.02.2019]
根据权利要求1所述的动态控制设备端触摸屏的外设系统,其特征在于,所述通讯单元采用有线连接和无线连接两者方式;有线采用USB通讯连接或其它有线介质,在无线连接中,采用2.4G,红外,蓝牙或WiFi连接中的一种或多种组合。 [Corrected in accordance with Rule 26 15.02.2019]
The peripheral system of the dynamic control device touch screen according to claim 1, wherein the communication unit adopts both wired connection and wireless connection; the wired connection adopts USB communication connection or other wired media. In the wireless connection, Use one or more combinations of 2.4G, infrared, Bluetooth or WiFi connection. - [根据细则26改正15.02.2019]
根据权利要求1所述的动态控制设备端触摸屏的外设系统,其特征在于,所述主控单元对数据处理的过程采用特殊的算法过程,针对控件的不同的类型,采用不同的算法,最终得到设备端触摸屏的二维坐标信息,从而对游戏中的方向、动作以及运动程度进行控制。 [Corrected in accordance with Rule 26 15.02.2019]
The peripheral system for dynamically controlling the touch screen of the device according to claim 1, wherein the main control unit uses a special algorithm process for the data processing process, and uses different algorithms for different types of controls. Obtain the two-dimensional coordinate information of the touch screen on the device side, so as to control the direction, action and movement degree in the game. - [根据细则26改正15.02.2019]
根据权利要求4所述的动态控制设备端触摸屏的外设系统,其特征在于,所述控件的类型分为点击控件、一维控件、二维控件和坐标控件,所述控件的计算公式中需要考虑控件操作范围、参数系数以及控件位置在设备端触摸屏的坐标。 [Corrected in accordance with Rule 26 15.02.2019]
The peripheral system for dynamically controlling the touch screen of the device according to claim 4, wherein the types of the controls are divided into a click control, a one-dimensional control, a two-dimensional control, and a coordinate control. The calculation formula of the control requires Consider the control operating range, parameter coefficients, and coordinates of the control position on the touch screen of the device. - [根据细则26改正15.02.2019]
根据权利要求5所述的动态控制设备端触摸屏的外设系统,其特征在于,点击控件没有范围参数,控件操作范围Var为0,参数系数a=0,b=0,控件位置在触摸屏上的坐标为X、Y,因此点击控件的参数的数据信息V的公式计算为V=(X)*a*Var+(Y)*b*Var。 [Corrected in accordance with Rule 26 15.02.2019]
The peripheral system for dynamically controlling the touch screen of the device according to claim 5, wherein the click control has no range parameter, the control operation range Var is 0, the parameter coefficients a = 0, b = 0, and the position of the control on the touch screen The coordinates are X and Y, so the formula of the data information V of the parameter of the click control is calculated as V = (X) * a * Var + (Y) * b * Var. - [根据细则26改正15.02.2019]
根据权利要求5所述的动态控制设备端触摸屏的外设系统,其特征在于,一维控件还需要考虑控件的角度参数,一维控件的操作范围Var为拖动的长度参数,控件角度参数为α,X,Y为控件长度参数的长度起点的参数,移动对应控件至需要控制的位置为终点,终点位置的参数计算公式为V 1=(X)+(sinα)*Var,V 2=(Y)+(cosα)*Var。 [Corrected in accordance with Rule 26 15.02.2019]
The peripheral system of the dynamic control device touch screen according to claim 5, wherein the one-dimensional control also needs to consider the angle parameter of the control, the operation range Var of the one-dimensional control is the length parameter of the drag, and the control angle parameter is α, X, Y are the parameters of the length starting point of the control length parameter, move the corresponding control to the position to be controlled as the end point, the parameter calculation formula of the end position is V 1 = (X) + (sinα) * Var, V 2 = ( Y) + (cosα) * Var. - [根据细则26改正15.02.2019]
根据权利要求5所述的动态控制设备端触摸屏的外设系统,其特征在于,二维控件的操作范围Var为用户设置的长度参数,控件的参数信息a为1,b为1;X,Y坐标为控件坐标中心点,拖动空间设置长度的最终位置范围的参数技术公式为V 1=(X)-(a*Var),V 2=(X)+(a*Var),V 3=(Y)-(b*Var),V 4=(Y)+(b*Var)。 [Corrected in accordance with Rule 26 15.02.2019]
The peripheral system for dynamically controlling the touch screen of the device according to claim 5, wherein the operating range Var of the two-dimensional control is a length parameter set by the user, and the parameter information a of the control is 1, and b is 1; X, Y The coordinate is the center point of the control coordinate, and the parameter technical formula of the final position range of the length of the drag space is V 1 = (X)-(a * Var), V 2 = (X) + (a * Var), V 3 = (Y)-(b * Var), V 4 = (Y) + (b * Var). - [根据细则26改正15.02.2019]
根据权利要求5所述的动态控制设备端触摸屏的外设系统,其特征在于,坐标控件的操作范围Var为用户根据游戏软件上不同操作对象的操作坐标,控件的参数信息为游戏外设组件输出数据与游戏需控制对象对应坐标,这两者为一组参数信息,输出的数据点信息与传输的参数信息一一对应,第n个游戏外设组件原始输出X坐标数据 Vxon = Xon;第n个游戏外设组件原始输出Y坐标数据Vyon = Yon;第n个游戏需控制对象X坐标数据Vxgn = Xgn;第n个游戏需控制对象Y坐标数据Vygn = Ygn。
The peripheral system for dynamically controlling the touch screen of the device according to claim 5, wherein the operating range of the coordinate control Var is the operating coordinates of the user according to different operating objects on the game software, and the parameter information of the control is output for the game peripheral component The data corresponds to the coordinates of the game control object. The two are a set of parameter information. The output data point information corresponds to the transmitted parameter information one by one. The nth game peripheral component original output X coordinate data Vxon = Xon; n Game peripheral components originally output Y coordinate data Vyon = Yon; the nth game needs to control the object X coordinate data Vxgn = Xgn; the nth game needs to control the object Y coordinate data Vygn = Ygn.
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CN201811315206.8A CN109491576B (en) | 2018-11-06 | 2018-11-06 | Peripheral system for dynamically controlling equipment-side touch screen |
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CN112269518A (en) * | 2020-11-17 | 2021-01-26 | 三星电子(中国)研发中心 | Touch control method and device |
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CN110275666A (en) * | 2019-06-21 | 2019-09-24 | 深圳市七熊科技有限公司 | Smart machine control method and system based on touch tablet |
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CN109491576A (en) | 2019-03-19 |
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