WO2020093599A1 - Peripheral system for dynamically controlling device end touch screen - Google Patents

Peripheral system for dynamically controlling device end touch screen Download PDF

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Publication number
WO2020093599A1
WO2020093599A1 PCT/CN2019/072378 CN2019072378W WO2020093599A1 WO 2020093599 A1 WO2020093599 A1 WO 2020093599A1 CN 2019072378 W CN2019072378 W CN 2019072378W WO 2020093599 A1 WO2020093599 A1 WO 2020093599A1
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Prior art keywords
control
touch screen
var
parameter
coordinate
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PCT/CN2019/072378
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French (fr)
Chinese (zh)
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金刚
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上海艾狮达半导体科技有限公司
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Publication of WO2020093599A1 publication Critical patent/WO2020093599A1/en

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • G06F3/0383Signal control means within the pointing device
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/0416Control or interface arrangements specially adapted for digitisers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

Definitions

  • the invention relates to the field of peripheral configuration, in particular to a peripheral system that dynamically controls the touch screen at the device end.
  • the configuration method is to use the touchpad and mobile phone one One correspondence, there is no need for dynamic configuration, in other words, this type of configuration method is to achieve a game and a game peripheral configuration; for different games on the market and different game peripherals, these configuration methods greatly limit the use Scenes and user experience.
  • the present invention provides a peripheral system that dynamically controls the touch screen on the device side.
  • different gamepads can be adapted to different games, that is, more For many configuration methods, users can control the device side through peripheral devices, completely replacing the finger's manipulation on the touch screen of the device side; improving the user's experience.
  • the present invention provides a peripheral system that dynamically controls the touch screen on the device side, characterized in that the peripheral system includes a communication unit, a main control unit, and a configuration unit;
  • the communication unit is used to connect the peripheral device system with the device side and perform data information transmission and interaction;
  • the configuration unit is used to collect peripheral component information on the peripheral device and transmit the information to the main control unit
  • the main control unit is used to process data, integrate the parameter information of the touch screen of the device side with the parameter information of the configuration unit, and convert into two-dimensional coordinate information of the touch screen of the device side;
  • the communication unit, the main control unit and the configuration unit cooperate and cooperate with each other. After the two-dimensional coordinate information is finally transmitted to the device, the corresponding coordinates are triggered to make the touch screen respond, so that all touch buttons on the touch screen of the device can use peripherals.
  • the device is used to control, and the purpose of using peripheral devices to control the touch screen on the device side is achieved.
  • it further includes a coordinate dividing unit that divides the coordinates of the touch screen on the device side so that all touch keys on the touch screen have specific coordinate values corresponding to each other, and transmits these coordinate values to the main control unit.
  • a coordinate dividing unit that divides the coordinates of the touch screen on the device side so that all touch keys on the touch screen have specific coordinate values corresponding to each other, and transmits these coordinate values to the main control unit.
  • the communication unit adopts both wired connection and wireless connection; wired uses USB communication or other wired media, and in wireless connection, one or more combinations of 2.4G, infrared, Bluetooth or WiFi connection are used.
  • the main control unit adopts a special algorithm process for the data processing process, and adopts different algorithms for different types of controls, and finally obtains the two-dimensional coordinate information of the touch screen on the device side, so that the direction and action in the game And the degree of exercise to control.
  • the type of the control is divided into a click control, a one-dimensional control, a two-dimensional control, and a coordinate control.
  • the calculation formula of the control needs to consider the control operation range, parameter coefficients, and coordinates of the control position on the touch screen of the device.
  • the click control has no range parameters
  • the one-dimensional control also needs to consider the angle parameter of the control
  • the operation range Var of the one-dimensional control is the length parameter of the drag
  • the angle parameter of the control is ⁇
  • X and Y are the parameters of the length starting point of the control length parameter
  • the corresponding control is moved
  • the position to be controlled is the end point
  • V 2 (Y) + (cos ⁇ ) * Var.
  • the operating range Var of the two-dimensional control is the length parameter set by the user, the parameter information a of the control is 1, and b is 1.
  • the X and Y coordinates are the center point of the control coordinates, and the drag space sets the parameters of the final position range of the length.
  • the operating range Var of the coordinate control is the user's operating coordinates according to different operating objects on the game software
  • the parameter information of the control is the output data of the game peripheral components and the corresponding coordinates of the game control object.
  • the invention adopts a peripheral system and device for dynamically controlling the touch screen of the device side, uses the communication unit to establish the connection between the game peripheral and the device side, and then uses the main control unit to process the data, and converts the data of the game peripheral to the touch screen of the device side
  • the two-dimensional coordinates are finally sent to the device.
  • the device obtains the two-dimensional coordinates and triggers the corresponding coordinates to make the touch screen respond, so that the peripheral can be used to control the device, and the peripheral can be used to simulate finger manipulation on the touch screen of the device. Make the player's gaming experience better.
  • Figure 1 is a system framework diagram of the present invention
  • FIG. 2 is a circuit diagram of a main control chip of the present invention
  • Figure 3 is the circuit diagram of the click control
  • Figure 4 is a one-dimensional control circuit diagram
  • Figure 5 is a circuit diagram of a two-dimensional control of the joystick type
  • Fig. 6 is a circuit diagram of a two-dimensional control of a touch screen.
  • the game peripheral components refers to the devices used to control the game, including buttons, joysticks, triggers, touch pads, trackballs and mice, and a series of devices capable of external control .
  • Mobile phone set game peripheral component control (referred to as control): classify existing game peripheral components, summarize the representative elements implemented on the mobile phone software interface, different controls correspond to different game peripheral components during operation.
  • the present invention discloses a peripheral system for dynamically controlling the touch screen at the device end, which is characterized in that the peripheral system includes a communication unit, a main control unit, and a configuration unit;
  • the communication unit uses both wired connection and wireless connection to connect the peripheral system to the device side for data information transmission and interaction. It uses both wired connection and wireless connection; wired uses USB communication or other wired media. In, one or more combinations of 2.4G, infrared, Bluetooth or WiFi connection are used; the configuration unit is used to collect peripheral component information on the peripheral device and transmit the information to the main control unit; the main control unit uses In order to process the data, the parameter information of the touch screen of the device and the parameter information of the configuration unit are integrated and converted into two-dimensional coordinate information of the touch screen of the device; the communication unit, the main control unit and the configuration unit cooperate with each other, and finally will After the two-dimensional coordinate information is transmitted to the device, the corresponding coordinates are triggered to make the touch screen respond, so that all touch buttons on the touch screen of the device can be controlled by the peripheral device, and the purpose of using the peripheral device to control the touch screen of the device .
  • the touch screen it is also necessary to divide the coordinates of the touch screen on the device side, so that all touch buttons on the touch screen have specific coordinate values corresponding to each other, and these coordinate values are transmitted to the main control unit. More specifically, there are two types of coordinates Area division method: the first method uses the corners of the device-side touch screen as the coordinate origin to establish the coordinate system, and the second method uses the center point of the device-side touch screen as the coordinate origin to establish the coordinate system.
  • the touch screens are divided into coordinate systems, and all the touch points on the touch screen have corresponding coordinate values.
  • the operation buttons used on the touch screen can use specific coordinate data to correspond, so as to obtain subsequent Steps provide coordinate support.
  • the main control unit adopts a special algorithm process for the data processing process, and adopts different algorithms for different types of controls, and finally obtains the two-dimensional coordinate information of the touch screen on the device side, so as to control the direction, movement and degree of movement in the game
  • the types of controls are divided into click controls, one-dimensional controls, two-dimensional controls, and coordinate controls.
  • the calculation formula of the control needs to consider the control operation range, parameter coefficients, and coordinates of the control device to control the touch screen coordinates of the device.
  • the click control has no range parameter
  • the one-dimensional control also needs to consider the angle parameter of the control
  • the operating range of the one-dimensional control Var is the length parameter of the drag
  • the control angle parameter is ⁇
  • X, Y starting point control parameter length is the length parameter of the corresponding control position of the control to the desired end point
  • V 2 (Y) + (cos ⁇ ) * Var
  • the control parameter information is a 1, b is 1
  • X, Y-coordinate For the center point of the coordinate coordinates of the control, the parameter formula for
  • the output data point information corresponds to the transmitted parameter information one by one.
  • the invention discloses a peripheral device for dynamically controlling the touch screen on the device side.
  • the peripheral device is provided with a peripheral system including the above-mentioned dynamic control device-side touch screen.
  • the peripheral device can be a handle, a mouse, a keyboard or a switch It can be used to control the device on the device side.
  • the standard master chip iStarChip is used in the peripheral device GSPA064 performs information processing on the data, and converts the parameters transmitted from the device side and the standard output data of the game peripheral components into the two-dimensional coordinates of the touch screen on the device side.
  • the GSPA064 chip contains standard input and output digital pins (GPIO), which are used to sample the components of game peripheral components with data formats of 0 and 1. It is used to process click-type controls; it includes an analog-to-digital conversion interface (ADC), which is used to The sampling game peripheral components are analog output components, which are used to process one-dimensional controls; including digital serial interface (SPI) and two-wire digital serial interface (IIC), which are used to sample game peripheral components as digital quantities.
  • the output component is used to process the two-dimensional control.
  • the components in the game peripheral components have a data format of 0 and 1. They are composed of pull-up resistors, buttons and filter capacitors, corresponding to the buttons in the game peripherals.
  • the key 1 parameter is X 200 Y100, when the key 1 is pressed, the main control unit sends X 200 Y 100 through the transmission unit, and does not send it without pressing;
  • the key 2 parameter is X 200 Y300, when the key 2 is pressed, The main control unit sends X 200 Y 300 through the transmission unit, and does not send it without pressing it.
  • the game peripheral component is an analog output component, it corresponds to a one-dimensional control, which is generally composed of a potentiometer.
  • the analog to digital conversion interface (ADC) converts the output from 0 to 255.
  • the host uses a one-dimensional control to transmit
  • the corresponding control is a two-dimensional control, generally composed of two right-angle potentiometers, which is composed of an analog-to-digital conversion interface (ADC) Convert the two sets of output from 0 to 255, for example, using a two-dimensional control to transmit the following data:
  • the joystick ID corresponds to the coordinate X 227 Y227
  • V1 (X)-(a * Var)
  • V2 (X) + (a * Var)
  • V3 (Y)-(b * Var)
  • V4 (Y) + (b * Var)
  • the two-wire digital serial interface is connected to the main control to convert and output the touchpad coordinates.
  • a 1, b be 1
  • Var range 100
  • V1 be 200
  • V2 400
  • V3 200
  • V4 (Y) + (b * Var ).
  • the main control unit transmits data X200Y200 to the device side according to the formula
  • the sampling data is X200Y200
  • the main control unit transmits data to the device side according to the formula X 400Y 400.
  • the mouse is corresponding to the click control and the two-dimensional component in the peripheral component.
  • the left and right state of the mouse button 0 and 1 are relative coordinates of the sensor X -127 to 127 and the Y coordinate -127 to 127.
  • the parameter is 0, and the left mouse button parameter is X 200 Y100, when the left mouse button is pressed, the main control unit sends X 200 through the transmission unit Y 100, do not send without pressing.
  • the right mouse button parameter X200Y300 when the right mouse button is pressed, the main control unit sends X 200 Y 300 through the transmission unit, and does not send it without pressing it.
  • a 1 and b be 1
  • Var range be 127
  • V1 be 100
  • V2 354
  • V3 be 100
  • V4 be 354.
  • the mouse coordinate parameters X 127 Y127, V1 is 100
  • V2 is 354
  • V3 100
  • V4 354.
  • the main control chip transmits data to the device side according to the formula X 100 Y 227; when the mouse moves at the maximum speed upward, the data of the two sensors is 0,127.
  • the main control chip transmits data to the host device according to the formula X 227 Y 354. That is, use the mouse to control the touch screen on the device side.
  • buttons not only can realize the configuration of buttons, but also can achieve one-dimensional or two-dimensional control in the game, and the user's gaming experience is better.

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Position Input By Displaying (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

Disclosed is a peripheral system for dynamically controlling a device end touch screen. In a configuration process, according to the fact that a game interface is controlled in different ways, different configuration methods are used for clicking control, one-dimensional control, two-dimensional control and coordinate control which are different from each other, such that a combination of control means required in all games and corresponding controls in a game peripheral device is realized, thus the game on the device end is controlled by using the game peripheral device, thereby acquiring a better game experience. By means of the technology provided by the present invention, many-to-many adaption can be realized, namely, one game peripheral device can satisfy different games; and the configuration is carried out for different games, thus the one-to-one corresponding pairing problem existing in the market at present is solved, and the game experience of players is better.

Description

动态控制设备端触摸屏的外设系统Peripheral system for dynamically controlling touch screen of equipment end 技术领域Technical field
本发明涉及外设配置领域,尤其涉及一种动态控制设备端触摸屏的外设系统。The invention relates to the field of peripheral configuration, in particular to a peripheral system that dynamically controls the touch screen at the device end.
背景技术Background technique
随着社会的不断发展,人们的生活节奏越来越快,人们的娱乐方式已经发生了改变,越来越多的人开始抛弃传统的电脑,在移动端上进行娱乐,多个游戏开发公司也将开发出了多种不同的移动端游戏供用户进行娱乐,满足人们的日常所需。With the continuous development of society, people's life rhythm is getting faster and faster, and people's entertainment methods have changed. More and more people are abandoning traditional computers and entertaining them on the mobile terminal. Many game development companies have also A variety of different mobile games will be developed for users to entertain and meet people's daily needs.
技术问题technical problem
为了更好的在移动端进行游戏,使得用户的游戏效果更佳,游戏公司推出了很多的游戏外设;利用外设进行游戏,满足用户的使用需求,配置的方式是利用触摸板和手机一一对应,没有动态配置的需求,换言之,这类配置方法是实现一款游戏与一款游戏外设进行配置;针对市面上不同的游戏以及不同的游戏外设,这些配置方式极大地限制了使用场景和使用体验。In order to better play games on the mobile terminal and make the user's game effect better, the game company has launched a lot of gaming peripherals; using peripherals to play games to meet the user's needs, the configuration method is to use the touchpad and mobile phone one One correspondence, there is no need for dynamic configuration, in other words, this type of configuration method is to achieve a game and a game peripheral configuration; for different games on the market and different game peripherals, these configuration methods greatly limit the use Scenes and user experience.
技术解决方案Technical solution
针对上述技术中存在的不足之处,本发明提供一种动态控制设备端触摸屏的外设系统,利用该系统中各个单元的相互配合,使得不同的游戏手柄能适应与不同的游戏,即实现多对多的配置方式,用户能通过外设来操控设备端,完全替代手指在设备端的触摸屏上的操控;提高了用户的使用体验。In view of the deficiencies in the above technology, the present invention provides a peripheral system that dynamically controls the touch screen on the device side. By using the cooperation of the various units in the system, different gamepads can be adapted to different games, that is, more For many configuration methods, users can control the device side through peripheral devices, completely replacing the finger's manipulation on the touch screen of the device side; improving the user's experience.
为实现上述目的,本发明提供一种动态控制设备端触摸屏的外设系统,其特征在于,所述外设系统中包括通讯单元、主控单元和配置单元;To achieve the above object, the present invention provides a peripheral system that dynamically controls the touch screen on the device side, characterized in that the peripheral system includes a communication unit, a main control unit, and a configuration unit;
所述通讯单元用于将外设系统与设备端进行连接,进行数据信息的传输交互;The communication unit is used to connect the peripheral device system with the device side and perform data information transmission and interaction;
所述配置单元用于收集外设装置上的外设组件信息,并将这些信息传输至主控单元The configuration unit is used to collect peripheral component information on the peripheral device and transmit the information to the main control unit
所述主控单元用于对数据进行处理,将设备端触摸屏的参数信息与配置单元的参数信息进行整合,转换为设备端触摸屏的二维坐标信息;The main control unit is used to process data, integrate the parameter information of the touch screen of the device side with the parameter information of the configuration unit, and convert into two-dimensional coordinate information of the touch screen of the device side;
通讯单元、主控单元和配置单元三者相互配合合作,最终将二维坐标信息传输至设备端后,触发对应坐标,使得触摸屏响应,从而设备端触摸屏上的所有触控按键都能采用外设装置来进行操控,达到利用外设装置来控制设备端触摸屏的目的。The communication unit, the main control unit and the configuration unit cooperate and cooperate with each other. After the two-dimensional coordinate information is finally transmitted to the device, the corresponding coordinates are triggered to make the touch screen respond, so that all touch buttons on the touch screen of the device can use peripherals. The device is used to control, and the purpose of using peripheral devices to control the touch screen on the device side is achieved.
作为优选,还包括坐标划分单元,所述坐标划分单元将设备端触摸屏进行坐标划分,使得触摸屏上所有的触控按键都具有具体的坐标值相对应,并将这些坐标值传输至主控单元。Preferably, it further includes a coordinate dividing unit that divides the coordinates of the touch screen on the device side so that all touch keys on the touch screen have specific coordinate values corresponding to each other, and transmits these coordinate values to the main control unit.
作为优选,所述通讯单元采用有线连接和无线连接两者方式;有线采用USB通讯或其它有线介质,在无线连接中,采用2.4G,红外,蓝牙或WiFi连接中的一种或多种组合。Preferably, the communication unit adopts both wired connection and wireless connection; wired uses USB communication or other wired media, and in wireless connection, one or more combinations of 2.4G, infrared, Bluetooth or WiFi connection are used.
作为优选,所述主控单元对数据处理的过程采用特殊的算法过程,针对控件的不同的类型,采用不同的算法,最终得到设备端触摸屏的二维坐标信息,从而对游戏中的方向、动作以及运动程度进行控制。Preferably, the main control unit adopts a special algorithm process for the data processing process, and adopts different algorithms for different types of controls, and finally obtains the two-dimensional coordinate information of the touch screen on the device side, so that the direction and action in the game And the degree of exercise to control.
作为优选,所述控件的类型分为点击控件、一维控件、二维控件和坐标控件,所述控件的计算公式中需要考虑控件操作范围、参数系数以及控件位置在设备端触摸屏的坐标。Preferably, the type of the control is divided into a click control, a one-dimensional control, a two-dimensional control, and a coordinate control. The calculation formula of the control needs to consider the control operation range, parameter coefficients, and coordinates of the control position on the touch screen of the device.
作为优选,点击控件没有范围参数,控件操作范围Var为0,参数系数a=0,b=0,控件位置在触摸屏上的坐标为X、Y,因此点击控件的参数的数据信息V的公式计算为V=(X)*a*Var+(Y)*b*Var。As a preference, the click control has no range parameters, the control operating range Var is 0, the parameter coefficients a = 0, b = 0, the coordinates of the control position on the touch screen are X, Y, so the formula of the data information V of the parameter of the click control is calculated It is V = (X) * a * Var + (Y) * b * Var.
作为优选,一维控件还需要考虑控件的角度参数,一维控件的操作范围Var为拖动的长度参数,控件角度参数为α,X,Y为控件长度参数的长度起点的参数,移动对应控件至需要控制的位置为终点,终点位置的参数计算公式为V 1=(X)+(sinα)*Var,V 2=(Y)+(cosα)*Var。 As a preference, the one-dimensional control also needs to consider the angle parameter of the control, the operation range Var of the one-dimensional control is the length parameter of the drag, the angle parameter of the control is α, X and Y are the parameters of the length starting point of the control length parameter, and the corresponding control is moved The position to be controlled is the end point, and the parameter calculation formula of the end position is V 1 = (X) + (sinα) * Var, V 2 = (Y) + (cosα) * Var.
作为优选,二维控件的操作范围Var为用户设置的长度参数,控件的参数信息a为1,b为1;X,Y坐标为控件坐标中心点,拖动空间设置长度的最终位置范围的参数技术公式为V 1=(X)-(a*Var),V 2=(X)+(a*Var),V 3=(Y)-(b*Var),V 4=(Y)+(b*Var)。 Preferably, the operating range Var of the two-dimensional control is the length parameter set by the user, the parameter information a of the control is 1, and b is 1. The X and Y coordinates are the center point of the control coordinates, and the drag space sets the parameters of the final position range of the length The technical formula is V 1 = (X)-(a * Var), V 2 = (X) + (a * Var), V 3 = (Y)-(b * Var), V 4 = (Y) + ( b * Var).
作为优选,坐标控件的操作范围Var为用户根据游戏软件上不同操作对象的操作坐标,控件的参数信息为游戏外设组件输出数据与游戏需控制对象对应坐标,这两者为一组参数信息,输出的数据点信息与传输的参数信息一一对应,第n个游戏外设组件原始输出X坐标数据 Vxon = Xon;第n个游戏外设组件原始输出Y坐标数据Vyon = Yon;第n个游戏需控制对象X坐标数据Vxgn = Xgn;第n个游戏需控制对象Y坐标数据Vygn = Ygn。Preferably, the operating range Var of the coordinate control is the user's operating coordinates according to different operating objects on the game software, and the parameter information of the control is the output data of the game peripheral components and the corresponding coordinates of the game control object. These two are a set of parameter information, The output data point information corresponds to the transmitted parameter information one by one, the nth game peripheral component original output X coordinate data Vxon = Xon; the nth game peripheral component original output Y coordinate data Vyon = Yon; nth game Need to control the object X coordinate data Vxgn = Xgn; the nth game needs to control the object Y coordinate data Vygn = Ygn.
有益效果Beneficial effect
本发明采用动态控制设备端触摸屏的外设系统和装置,利用通讯单元将游戏外设与设备端建立连接,然后利用主控单元进行数据的处理,将游戏外设的数据转化为匹配设备端触摸屏二维坐标,最后发送至设备端,设备端获得该二维坐标,触发对应坐标,使得触摸屏响应,从而实现利用外设来控制设备端,利用外设来模拟手指在设备端触摸屏上进行操控,使得玩家的游戏体验更佳。The invention adopts a peripheral system and device for dynamically controlling the touch screen of the device side, uses the communication unit to establish the connection between the game peripheral and the device side, and then uses the main control unit to process the data, and converts the data of the game peripheral to the touch screen of the device side The two-dimensional coordinates are finally sent to the device. The device obtains the two-dimensional coordinates and triggers the corresponding coordinates to make the touch screen respond, so that the peripheral can be used to control the device, and the peripheral can be used to simulate finger manipulation on the touch screen of the device. Make the player's gaming experience better.
附图说明BRIEF DESCRIPTION
图1为本发明的系统框架图;Figure 1 is a system framework diagram of the present invention;
图2为本发明的一个主控芯片电路图;2 is a circuit diagram of a main control chip of the present invention;
图3为点击控件电路图;Figure 3 is the circuit diagram of the click control;
图4为一维控件电路图;Figure 4 is a one-dimensional control circuit diagram;
图5为摇杆类二维控件电路图;Figure 5 is a circuit diagram of a two-dimensional control of the joystick type;
图6为触摸屏类二维控件电路图。Fig. 6 is a circuit diagram of a two-dimensional control of a touch screen.
本发明的实施方式Embodiments of the invention
为了更清楚地表述本发明,下面结合附图对本发明作进一步地描述,下面采用具体的实施例作为举例说明,值得注意的是,本发明所例举的实施例仅为一个具体实施方式,并不代表本发明的全部保护范围。In order to describe the present invention more clearly, the present invention will be further described below with reference to the drawings. The following uses specific embodiments as examples. It is worth noting that the embodiments exemplified by the present invention are only a specific embodiment, and It does not represent the entire protection scope of the present invention.
还需补充说明的是游戏外设组件(简称组件):是指用来对游戏进行操控的设备,包括按键、摇杆、扳机、触摸板、轨迹球和鼠标等一系列能够实现外部操控的设备。It also needs to be added that the game peripheral components (components for short): refers to the devices used to control the game, including buttons, joysticks, triggers, touch pads, trackballs and mice, and a series of devices capable of external control .
手机设置游戏外设组件控件(简称控件):对现有游戏外设组件进行分类,总结在手机软件界面实现的代表元素,不同控件在操作时对应不同的游戏外设组件。Mobile phone set game peripheral component control (referred to as control): classify existing game peripheral components, summarize the representative elements implemented on the mobile phone software interface, different controls correspond to different game peripheral components during operation.
请参阅图1,本发明公开了一种动态控制设备端触摸屏的外设系统,其特征在于,外设系统中包括通讯单元、主控单元和配置单元;Referring to FIG. 1, the present invention discloses a peripheral system for dynamically controlling the touch screen at the device end, which is characterized in that the peripheral system includes a communication unit, a main control unit, and a configuration unit;
通讯单元采用有线连接和无线连接两者方式将外设系统与设备端进行连接,进行数据信息的传输交互,采用有线连接和无线连接两者方式;有线采用USB通讯或其它有线介质,在无线连接中,采用2.4G,红外,蓝牙或WiFi连接中的一种或多种组合;配置单元用于收集外设装置上的外设组件信息,并将这些信息传输至主控单元;主控单元用于对数据进行处理,将设备端触摸屏的参数信息与配置单元的参数信息进行整合,转换为设备端触摸屏的二维坐标信息;通讯单元、主控单元和配置单元三者相互配合合作,最终将二维坐标信息传输至设备端后,触发对应坐标,使得触摸屏响应,从而设备端触摸屏上的所有触控按键都能采用外设装置来进行操控,达到利用外设装置来控制设备端触摸屏的目的。The communication unit uses both wired connection and wireless connection to connect the peripheral system to the device side for data information transmission and interaction. It uses both wired connection and wireless connection; wired uses USB communication or other wired media. In, one or more combinations of 2.4G, infrared, Bluetooth or WiFi connection are used; the configuration unit is used to collect peripheral component information on the peripheral device and transmit the information to the main control unit; the main control unit uses In order to process the data, the parameter information of the touch screen of the device and the parameter information of the configuration unit are integrated and converted into two-dimensional coordinate information of the touch screen of the device; the communication unit, the main control unit and the configuration unit cooperate with each other, and finally will After the two-dimensional coordinate information is transmitted to the device, the corresponding coordinates are triggered to make the touch screen respond, so that all touch buttons on the touch screen of the device can be controlled by the peripheral device, and the purpose of using the peripheral device to control the touch screen of the device .
当然,还需要对设备端触摸屏进行坐标划分,使得触摸屏上所有的触控按键都具有具体的坐标值相对应,并将这些坐标值传输至主控单元,更为具体的是,具有两种坐标区域划分方式:第一种以设备端触摸屏的边角作为坐标原点建立坐标系,第二种以设备端触摸屏的中心点作为坐标原点建立坐标系,无论采用何种方式,建立坐标系之后,整个触摸屏都划分至坐标系中,触摸屏的所有的触控点都有相应的坐标值对应,在进行游戏操控时,触摸屏上所使用的操作按键都能采用具体的坐标数据进行对应,从而为后续获取步骤提供坐标支持。Of course, it is also necessary to divide the coordinates of the touch screen on the device side, so that all touch buttons on the touch screen have specific coordinate values corresponding to each other, and these coordinate values are transmitted to the main control unit. More specifically, there are two types of coordinates Area division method: the first method uses the corners of the device-side touch screen as the coordinate origin to establish the coordinate system, and the second method uses the center point of the device-side touch screen as the coordinate origin to establish the coordinate system. The touch screens are divided into coordinate systems, and all the touch points on the touch screen have corresponding coordinate values. During game control, the operation buttons used on the touch screen can use specific coordinate data to correspond, so as to obtain subsequent Steps provide coordinate support.
主控单元对数据处理的过程采用特殊的算法过程,针对控件的不同的类型,采用不同的算法,最终得到设备端触摸屏的二维坐标信息,从而对游戏中的方向、动作以及运动程度进行控制;在本实施例中,控件的类型分为点击控件、一维控件、二维控件和坐标控件,控件的计算公式中需要考虑控件操作范围、参数系数以及控件位置操控设备端触摸屏的坐标,更为具体的是:点击控件没有范围参数,控件操作范围Var为0,参数系数a=0,b=0,控件位置在触摸屏上的坐标为X、Y,因此点击控件的参数的数据信息V的公式计算为V=(X)*a*Var+(Y)*b*Var,一维控件还需要考虑控件的角度参数,一维控件的操作范围Var为拖动的长度参数,控件角度参数为α,X,Y为控件长度参数的长度起点的参数,移动对应控件至需要控制的位置为终点,终点位置的参数计算公式为V 1=(X)+(sinα)*Var,V 2=(Y)+(cosα)*Var,二维控件的操作范围Var为用户设置的长度参数,控件的参数信息a为1,b为1;X,Y坐标为控件坐标中心点,拖动空间设置长度的最终位置范围的参数技术公式为V 1=(X)-(a*Var),V 2=(X)+(a*Var),V 3=(Y)-(b*Var),V 4=(Y)+(b*Var),坐标控件的操作范围Var为用户根据游戏软件上不同操作对象的操作坐标,控件的参数信息为游戏外设组件输出数据与游戏需控制对象对应坐标,这两者为一组参数信息,输出的数据点信息与传输的参数信息一一对应,第n个游戏外设组件原始输出X坐标数据 Vxon = Xon;第n个游戏外设组件原始输出Y坐标数据Vyon = Yon;第n个游戏需控制对象X坐标数据Vxgn = Xgn;第n个游戏需控制对象Y坐标数据Vygn = Ygn。 The main control unit adopts a special algorithm process for the data processing process, and adopts different algorithms for different types of controls, and finally obtains the two-dimensional coordinate information of the touch screen on the device side, so as to control the direction, movement and degree of movement in the game In this embodiment, the types of controls are divided into click controls, one-dimensional controls, two-dimensional controls, and coordinate controls. The calculation formula of the control needs to consider the control operation range, parameter coefficients, and coordinates of the control device to control the touch screen coordinates of the device. To be specific: the click control has no range parameter, the control operating range Var is 0, the parameter coefficients a = 0, b = 0, the coordinates of the control position on the touch screen are X, Y, so the data information V of the parameter of the click control The formula is calculated as V = (X) * a * Var + (Y) * b * Var, the one-dimensional control also needs to consider the angle parameter of the control, the operating range of the one-dimensional control Var is the length parameter of the drag, the control angle parameter is α , X, Y starting point control parameter length is the length parameter of the corresponding control position of the control to the desired end point, the end position parameter is calculated as V 1 = (X + (Sinα) * Var, V 2 = (Y) + (cosα) * Var, the operating range of the two-dimensional control Var length parameter set by the user, the control parameter information is a 1, b is 1; X, Y-coordinate For the center point of the coordinate coordinates of the control, the parameter formula for setting the final position range of the length of the drag space is V 1 = (X)-(a * Var), V 2 = (X) + (a * Var), V 3 = ( Y)-(b * Var), V 4 = (Y) + (b * Var), the operating range of the coordinate control Var is the operating coordinates of the user according to different operating objects on the game software, and the parameter information of the control is the game peripheral component The output data corresponds to the coordinates of the game control object. These two are a set of parameter information. The output data point information corresponds to the transmitted parameter information one by one. The nth game peripheral component original output X coordinate data Vxon = Xon; n game peripheral components originally output Y coordinate data Vyon = Yon; nth game needs to control object X coordinate data Vxgn = Xgn; nth game needs to control object Y coordinate data Vygn = Ygn.
本发明公开了一种动态控制设备端触摸屏的外设装置,外设装置中设有包括上文所述的动态控制设备端触摸屏的外设系统,外设装置可以为手柄、鼠标、键盘或者转换器等可用于控制设备端的装置。The invention discloses a peripheral device for dynamically controlling the touch screen on the device side. The peripheral device is provided with a peripheral system including the above-mentioned dynamic control device-side touch screen. The peripheral device can be a handle, a mouse, a keyboard or a switch It can be used to control the device on the device side.
请参阅图2,在外设装置内采用标准主控芯片iStarChip GSPA064对数据进行信息处理,将设备端传输过来的参数与游戏外设组件标准输出数据转化为设备端触摸屏的二维坐标,在iStarChip GSPA064芯片中,包含标准输入输出数字管脚(GPIO),用于采样游戏外设组件数据格式为 0和1的组件,用于对点击类控件进行处理;包含模拟数字转换接口(ADC),用于采样游戏外设组件为模拟量输出组件,用于对一维控件进行处理;包含数字串行接口(SPI)和两线数字串行接口(IIC),用于采样游戏外设组件为数字量输出组件,用于对二维控件进行处理。Please refer to Fig. 2, the standard master chip iStarChip is used in the peripheral device GSPA064 performs information processing on the data, and converts the parameters transmitted from the device side and the standard output data of the game peripheral components into the two-dimensional coordinates of the touch screen on the device side. The GSPA064 chip contains standard input and output digital pins (GPIO), which are used to sample the components of game peripheral components with data formats of 0 and 1. It is used to process click-type controls; it includes an analog-to-digital conversion interface (ADC), which is used to The sampling game peripheral components are analog output components, which are used to process one-dimensional controls; including digital serial interface (SPI) and two-wire digital serial interface (IIC), which are used to sample game peripheral components as digital quantities. The output component is used to process the two-dimensional control.
请参阅图3,更为具体的是,游戏外设组件中的按键类数据格式为0与1的组件,采用上拉电阻、按键和滤波电容组成,对应在游戏外设中的按键上,当把按键按下时,输出为0;当松开按键时,输出为1,例如设备端采用点击控件传下数据,按键ID 对应坐为XY,根据默认公式V=(X)*a*Var+(Y)*b*Var,参数为0。按键1 参数为X 200 Y100, 则当按键1 按下时,主控单元通过传输单元发送 X 200 Y 100 ,不按下就不发送;按键2 参数为X 200 Y300 则当按键2 按下时,主控单元通过传输单元发送 X 200 Y 300,不按下就不发送。Please refer to FIG. 3, more specifically, the components in the game peripheral components have a data format of 0 and 1. They are composed of pull-up resistors, buttons and filter capacitors, corresponding to the buttons in the game peripherals. When the button is pressed, the output is 0; when the button is released, the output is 1, for example, the device uses a click control to transmit data, and the button ID corresponds to XY, according to the default formula V = (X) * a * Var + ( Y) * b * Var, the parameter is 0. The key 1 parameter is X 200 Y100, when the key 1 is pressed, the main control unit sends X 200 Y 100 through the transmission unit, and does not send it without pressing; the key 2 parameter is X 200 Y300, when the key 2 is pressed, The main control unit sends X 200 Y 300 through the transmission unit, and does not send it without pressing it.
请参团图4,当游戏外设组件为模拟量输出组件时,对应为一维控件,一般由电位器组成,由模拟数字转化接口(ADC)转换输出0到255,主机采用一维控件传下数据 扳机ID 对应坐标X 100 Y100 ,根据公式V1=(X)+(sinα)*Var,V2=(Y)+(cosα)*Var。 设α为90度 ,Var范围 为255,V1为355, V2 为100,所以一维控件坐标参数 X 100 Y100, 当电位器在起点时采样为0 ,主控单元根据公式向设备端传送数据X 100 Y 100;当电位器在终点时采样为255,主控单元根据公式向主机设备端传送数据X 355 Y 100。Please refer to Figure 4. When the game peripheral component is an analog output component, it corresponds to a one-dimensional control, which is generally composed of a potentiometer. The analog to digital conversion interface (ADC) converts the output from 0 to 255. The host uses a one-dimensional control to transmit The lower data trigger ID corresponds to the coordinate X 100 Y100 according to the formula V1 = (X) + (sinα) * Var, V2 = (Y) + (cosα) * Var. Set α to 90 degrees, Var range to 255, V1 to 355, and V2 to 100, so the coordinate parameter of one-dimensional control X 100 Y100, when the potentiometer samples at the starting point is 0, the main control unit transmits data to the device side according to the formula X 100 Y 100; when the potentiometer samples at the end point as 255, the main control unit transmits data to the host device according to the formula X 355 Y 100.
请参阅图5和图6,当游戏外设组件为模拟量输出组件时,对于摇杆类,控制的对应为二维控件,一般由两个直角电位器组成,由模拟数字转换接口(ADC)转换两组 输出0到255,例如采用二维控件传输下列数据:摇杆ID对应坐标X 227 Y227 根据公式V1=(X)-(a*Var),V2=(X)+(a*Var),V3=(Y)-(b*Var),V4=(Y)+(b*Var);设a为1 b为1, Var范围 为127 ,V1为100 ,V2 为354 ,V3为100, V4为354;所以摇杆坐标参数 X 127 Y127 ,V1为100, V2为354, V3为100 ,V4为354;对于触摸板一类时,也对应为二维控件,由两线数字串行接口(IIC)连接主控转换输出触控板坐标,例如采用二维控件传下数据:触控板ID 对应坐标X 300 Y300,根据公式V1=(X)-(a*Var),V2=(X)+(a*Var),V3=(Y)-(b*Var),V4=(Y)+(b*Var)。设a为1, b为1, Var范围 为100, V1为200,V2 为400,V3为200,V4为400。所以触摸板坐标参数 X 300 Y300, V1为200 ,V2为400,V3为200,V4为400。当触摸板手点击在左下角,采样数据为X0Y0,主控单元根据公式向设备端传送数据X200Y200,当触摸板手点击在右上角,采样数据为X200Y200,主控单元根据公式向设备端传送数据X 400Y 400。Please refer to Figure 5 and Figure 6, when the game peripheral component is an analog output component, for the joystick type, the corresponding control is a two-dimensional control, generally composed of two right-angle potentiometers, which is composed of an analog-to-digital conversion interface (ADC) Convert the two sets of output from 0 to 255, for example, using a two-dimensional control to transmit the following data: the joystick ID corresponds to the coordinate X 227 Y227 According to the formula V1 = (X)-(a * Var), V2 = (X) + (a * Var), V3 = (Y)-(b * Var), V4 = (Y) + (b * Var) ; Set a to 1 b to 1, Var range to 127, V1 to 100, V2 to 354, V3 to 100, V4 to 354; so the joystick coordinate parameters X 127 Y127, V1 to 100, V2 to 354, V3 to 100 , V4 is 354; for the type of touchpad, it also corresponds to a two-dimensional control. The two-wire digital serial interface (IIC) is connected to the main control to convert and output the touchpad coordinates. For example, the two-dimensional control is used to transfer data: touch Board ID corresponds to coordinate X 300 Y300, according to the formula V1 = (X)-(a * Var), V2 = (X) + (a * Var), V3 = (Y)-(b * Var), V4 = (Y) + (b * Var ). Let a be 1, b be 1, Var range be 100, V1 be 200, V2 be 400, V3 be 200, and V4 be 400. Therefore, the touch panel coordinate parameters X 300 Y300, V1 is 200, V2 is 400, V3 is 200, V4 is 400. When the touchpad hand clicks on the lower left corner, the sampling data is X0Y0, the main control unit transmits data X200Y200 to the device side according to the formula, when the touchpad hand clicks on the upper right corner, the sampling data is X200Y200, the main control unit transmits data to the device side according to the formula X 400Y 400.
以鼠标类作为具体实施例,将鼠标对应为外设组件中的点击控件以及二维组件,鼠标按键的左右键状态 0 和 1 传感器相对坐标X -127到127 ,Y坐标-127到127。Taking the mouse class as a specific embodiment, the mouse is corresponding to the click control and the two-dimensional component in the peripheral component. The left and right state of the mouse button 0 and 1 are relative coordinates of the sensor X -127 to 127 and the Y coordinate -127 to 127.
当采用鼠标进行点击操作时,主控芯片采用点击控件配置,按键ID 对应坐标 根据默认公式V=(X)*a*Var+(Y)*b*Var。 参数为0,鼠标左键参数为X 200 Y100,则当鼠标左键按下时,主控单元通过传输单元发送 X 200 Y 100,不按下就不发送。鼠标右键参数X200Y300,则当鼠标右键按下时,主控单元通过传输单元发送X 200 Y 300,不按下就不发送。When the mouse is used for the click operation, the main control chip is configured with the click control, and the coordinates of the button ID correspond to the default formula V = (X) * a * Var + (Y) * b * Var. The parameter is 0, and the left mouse button parameter is X 200 Y100, when the left mouse button is pressed, the main control unit sends X 200 through the transmission unit Y 100, do not send without pressing. The right mouse button parameter X200Y300, when the right mouse button is pressed, the main control unit sends X 200 Y 300 through the transmission unit, and does not send it without pressing it.
当需要采用鼠标拖动进行控制时,主控芯片采用二维控件配置,鼠标ID 对应坐标X227Y227,根据公式V1=(X)-(a*Var),V2=(X)+(a*Var),V3=(Y)-(b*Var),V4=(Y)+(b*Var)。 设a为1 b为1 ,Var范围 为127, V1为100 ,V2 为354, V3为100 ,V4为354。所以鼠标坐标参数 X 127 Y127 ,V1为100 ,V2为354, V3为100 ,V4为354。 当鼠标向左最大速度移动,即两个传感器数据为-127 ,0 。主控芯片根据公式向设备端传送数据X 100 Y 227;当鼠标向上最大速度移动,即两个传感器数据为0 ,127。主控芯片根据公式向主机设备端传送数据X 227 Y 354。即利用鼠标对设备端触摸屏进行控制。When you need to use mouse drag to control, the main control chip adopts two-dimensional control configuration, the mouse ID corresponds to the coordinate X227Y227, according to the formula V1 = (X)-(a * Var), V2 = (X) + (a * Var) , V3 = (Y)-(b * Var), V4 = (Y) + (b * Var). Let a be 1 and b be 1, Var range be 127, V1 be 100, V2 be 354, V3 be 100, and V4 be 354. So the mouse coordinate parameters X 127 Y127, V1 is 100, V2 is 354, V3 is 100, V4 is 354. When the mouse moves to the maximum speed to the left, the data of the two sensors is -127,0. The main control chip transmits data to the device side according to the formula X 100 Y 227; when the mouse moves at the maximum speed upward, the data of the two sensors is 0,127. The main control chip transmits data to the host device according to the formula X 227 Y 354. That is, use the mouse to control the touch screen on the device side.
工业实用性Industrial applicability
本发明的优势在于:The advantages of the present invention are:
1)针对不同的游戏进行不同的配置,无论是MOBA类游戏还是射击类游戏,都能进行配置从而更好进行游戏;1) Different configurations for different games, whether it is MOBA games or shooting games, can be configured to better play games;
2)不仅能够实现按键方面的配置,还可以实现在游戏中的一维或者二维程度的控制,用户的游戏体验更佳。2) Not only can realize the configuration of buttons, but also can achieve one-dimensional or two-dimensional control in the game, and the user's gaming experience is better.
序列表自由内容Sequence listing free content
以上公开的仅为本发明的几个具体实施例,但是本发明并非局限于此,任何本领域的技术人员能思之的变化都应落入本发明的保护范围。The above discloses only a few specific embodiments of the present invention, but the present invention is not limited to this, and any changes that can be thought by those skilled in the art should fall within the protection scope of the present invention.

Claims (9)

  1. [根据细则26改正15.02.2019]
    一种动态控制设备端触摸屏的外设系统,其特征在于,所述外设系统中包括通讯单元、主控单元和配置单元;
    所述通讯单元用于将外设系统与设备端进行连接,进行数据信息的传输交互;
    所述配置单元用于收集外设装置上的外设组件信息,并将这些信息传输至主控单元;
    所述主控单元用于对数据进行处理,将设备端触摸屏的参数信息与配置单元的参数信息进行整合,转换为设备端触摸屏的二维坐标信息;
    通讯单元、主控单元和配置单元三者相互配合合作,最终将二维坐标信息传输至设备端后,触发对应坐标,使得触摸屏响应,从而设备端触摸屏上的所有触控按键都能采用外设装置来进行操控,达到利用外设装置来控制设备端触摸屏的目的。
    [Corrected in accordance with Rule 26 15.02.2019]
    A peripheral system for dynamically controlling the touch screen on the device side, characterized in that the peripheral system includes a communication unit, a main control unit and a configuration unit;
    The communication unit is used to connect the peripheral device system with the device side and perform data information transmission and interaction;
    The configuration unit is used to collect peripheral component information on the peripheral device and transmit the information to the main control unit;
    The main control unit is used to process data, integrate the parameter information of the touch screen of the device side with the parameter information of the configuration unit, and convert into two-dimensional coordinate information of the touch screen of the device side;
    The communication unit, the main control unit and the configuration unit cooperate and cooperate with each other. After the two-dimensional coordinate information is finally transmitted to the device, the corresponding coordinates are triggered to make the touch screen respond, so that all touch buttons on the touch screen of the device can use peripherals. The device is used to control, and the purpose of using peripheral devices to control the touch screen on the device side is achieved.
  2. [根据细则26改正15.02.2019] 
    根据权利要求1所述的动态控制设备端触摸屏的外设系统,其特征在于,还包括坐标划分单元,所述坐标划分单元将设备端触摸屏进行坐标划分,使得触摸屏上所有的触控按键都具有具体的坐标值相对应,并将这些坐标值传输至主控单元。
    [Corrected in accordance with Rule 26 15.02.2019]
    The peripheral system for dynamically controlling the touch screen on the device side according to claim 1, further comprising a coordinate dividing unit that divides the coordinate of the touch screen on the device side so that all touch buttons on the touch screen have Corresponding specific coordinate values, and transfer these coordinate values to the main control unit.
  3. [根据细则26改正15.02.2019] 
    根据权利要求1所述的动态控制设备端触摸屏的外设系统,其特征在于,所述通讯单元采用有线连接和无线连接两者方式;有线采用USB通讯连接或其它有线介质,在无线连接中,采用2.4G,红外,蓝牙或WiFi连接中的一种或多种组合。
    [Corrected in accordance with Rule 26 15.02.2019]
    The peripheral system of the dynamic control device touch screen according to claim 1, wherein the communication unit adopts both wired connection and wireless connection; the wired connection adopts USB communication connection or other wired media. In the wireless connection, Use one or more combinations of 2.4G, infrared, Bluetooth or WiFi connection.
  4. [根据细则26改正15.02.2019] 
    根据权利要求1所述的动态控制设备端触摸屏的外设系统,其特征在于,所述主控单元对数据处理的过程采用特殊的算法过程,针对控件的不同的类型,采用不同的算法,最终得到设备端触摸屏的二维坐标信息,从而对游戏中的方向、动作以及运动程度进行控制。
    [Corrected in accordance with Rule 26 15.02.2019]
    The peripheral system for dynamically controlling the touch screen of the device according to claim 1, wherein the main control unit uses a special algorithm process for the data processing process, and uses different algorithms for different types of controls. Obtain the two-dimensional coordinate information of the touch screen on the device side, so as to control the direction, action and movement degree in the game.
  5. [根据细则26改正15.02.2019] 
    根据权利要求4所述的动态控制设备端触摸屏的外设系统,其特征在于,所述控件的类型分为点击控件、一维控件、二维控件和坐标控件,所述控件的计算公式中需要考虑控件操作范围、参数系数以及控件位置在设备端触摸屏的坐标。
    [Corrected in accordance with Rule 26 15.02.2019]
    The peripheral system for dynamically controlling the touch screen of the device according to claim 4, wherein the types of the controls are divided into a click control, a one-dimensional control, a two-dimensional control, and a coordinate control. The calculation formula of the control requires Consider the control operating range, parameter coefficients, and coordinates of the control position on the touch screen of the device.
  6. [根据细则26改正15.02.2019] 
    根据权利要求5所述的动态控制设备端触摸屏的外设系统,其特征在于,点击控件没有范围参数,控件操作范围Var为0,参数系数a=0,b=0,控件位置在触摸屏上的坐标为X、Y,因此点击控件的参数的数据信息V的公式计算为V=(X)*a*Var+(Y)*b*Var。
    [Corrected in accordance with Rule 26 15.02.2019]
    The peripheral system for dynamically controlling the touch screen of the device according to claim 5, wherein the click control has no range parameter, the control operation range Var is 0, the parameter coefficients a = 0, b = 0, and the position of the control on the touch screen The coordinates are X and Y, so the formula of the data information V of the parameter of the click control is calculated as V = (X) * a * Var + (Y) * b * Var.
  7. [根据细则26改正15.02.2019] 
    根据权利要求5所述的动态控制设备端触摸屏的外设系统,其特征在于,一维控件还需要考虑控件的角度参数,一维控件的操作范围Var为拖动的长度参数,控件角度参数为α,X,Y为控件长度参数的长度起点的参数,移动对应控件至需要控制的位置为终点,终点位置的参数计算公式为V 1=(X)+(sinα)*Var,V 2=(Y)+(cosα)*Var。
    [Corrected in accordance with Rule 26 15.02.2019]
    The peripheral system of the dynamic control device touch screen according to claim 5, wherein the one-dimensional control also needs to consider the angle parameter of the control, the operation range Var of the one-dimensional control is the length parameter of the drag, and the control angle parameter is α, X, Y are the parameters of the length starting point of the control length parameter, move the corresponding control to the position to be controlled as the end point, the parameter calculation formula of the end position is V 1 = (X) + (sinα) * Var, V 2 = ( Y) + (cosα) * Var.
  8. [根据细则26改正15.02.2019] 
    根据权利要求5所述的动态控制设备端触摸屏的外设系统,其特征在于,二维控件的操作范围Var为用户设置的长度参数,控件的参数信息a为1,b为1;X,Y坐标为控件坐标中心点,拖动空间设置长度的最终位置范围的参数技术公式为V 1=(X)-(a*Var),V 2=(X)+(a*Var),V 3=(Y)-(b*Var),V 4=(Y)+(b*Var)。
    [Corrected in accordance with Rule 26 15.02.2019]
    The peripheral system for dynamically controlling the touch screen of the device according to claim 5, wherein the operating range Var of the two-dimensional control is a length parameter set by the user, and the parameter information a of the control is 1, and b is 1; X, Y The coordinate is the center point of the control coordinate, and the parameter technical formula of the final position range of the length of the drag space is V 1 = (X)-(a * Var), V 2 = (X) + (a * Var), V 3 = (Y)-(b * Var), V 4 = (Y) + (b * Var).
  9. [根据细则26改正15.02.2019]
    根据权利要求5所述的动态控制设备端触摸屏的外设系统,其特征在于,坐标控件的操作范围Var为用户根据游戏软件上不同操作对象的操作坐标,控件的参数信息为游戏外设组件输出数据与游戏需控制对象对应坐标,这两者为一组参数信息,输出的数据点信息与传输的参数信息一一对应,第n个游戏外设组件原始输出X坐标数据 Vxon = Xon;第n个游戏外设组件原始输出Y坐标数据Vyon = Yon;第n个游戏需控制对象X坐标数据Vxgn = Xgn;第n个游戏需控制对象Y坐标数据Vygn = Ygn。
     
    [Corrected in accordance with Rule 26 15.02.2019]
    The peripheral system for dynamically controlling the touch screen of the device according to claim 5, wherein the operating range of the coordinate control Var is the operating coordinates of the user according to different operating objects on the game software, and the parameter information of the control is output for the game peripheral component The data corresponds to the coordinates of the game control object. The two are a set of parameter information. The output data point information corresponds to the transmitted parameter information one by one. The nth game peripheral component original output X coordinate data Vxon = Xon; n Game peripheral components originally output Y coordinate data Vyon = Yon; the nth game needs to control the object X coordinate data Vxgn = Xgn; the nth game needs to control the object Y coordinate data Vygn = Ygn.
PCT/CN2019/072378 2018-11-06 2019-01-18 Peripheral system for dynamically controlling device end touch screen WO2020093599A1 (en)

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