WO2018109569A1 - Board game with a mathematical combination of 256 plurality number pattern board game layout design and new interactive mechanism tools - Google Patents
Board game with a mathematical combination of 256 plurality number pattern board game layout design and new interactive mechanism tools Download PDFInfo
- Publication number
- WO2018109569A1 WO2018109569A1 PCT/IB2017/050691 IB2017050691W WO2018109569A1 WO 2018109569 A1 WO2018109569 A1 WO 2018109569A1 IB 2017050691 W IB2017050691 W IB 2017050691W WO 2018109569 A1 WO2018109569 A1 WO 2018109569A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- player
- board
- power
- ladder
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00214—Three-dimensional game boards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/0023—Foldable, rollable, collapsible or segmented boards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/0052—Characteristics of game boards, alone or in relation to supporting structures or playing piece with a plurality of boards used during one game, i.e. separate game boards or playing areas
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
- A63F2003/00018—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track played along an endless track
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00359—Modular units
Definitions
- This invention relates to board' game apparatus and is intended primarily to provide a game of fun activity along with team skill building learning, thus involving team skills and the new invention involves new mechanism device and set of rules as a completely new game.
- the present invention relates to a board game based on traditional India ancient game of snake and ladder and Ludo but it standout and separates the invented game from traditional game.
- Active learning refers to learning that involves more activity on the part of the learner than simply listening and watching. Without active learning, students may not be engaging in learning material beyond simple memorization. Active learning often emphasizes learner/player working in cooperative and collaborative groups and requires students to take increased responsibility for their learning. A sense of competition and one's status in the group(s) encourages learner/player to work hard. The recognition and respect that come from successful participation in an active learning session "fuel participation and invest the participants in the experience because it transforms knowledge into social capital”. Not only do participants "own” their learning because they participated actively in the process, but also ownership is worth something in a social context where one's status is derived from peer acknowledgment, i.e., by other participants. This incentive may be more powerful than grade point average or teacher approval.
- Games may foster active learning by requiring interactivity, peer-learning, and teamwork, promoting collaboration, and increasing motivation. Games can be used to address cognitive psychomotor and affective domains of learning and to support different learning styles. Perhaps most significantly, games respect a performance-based environment. One cannot be passive when playing a game. Learning through performance requires active discovery, analysis, interpretation, problem-solving, memory and physical activity which result in the sort of extensive cognitive process that deeply roots learning in a well-developed neural network. To some extent, this approach is followed in higher education and professional education, with the teacher or mentor providing guidance.
- Trivial PursuitTM by Hasbro S.A., Switzerland which comprises a game board and a set of playing cards containing questions about "trivia". Replacement sets of question cards are available for different topics.
- Trivia implies, the questions and answers in any particular set, however, as formulated, are not constrained to a specific course of study or predetermined subject matter to be learned by the player(s). While players might learn from answers given during play, such learning would be incidental. Also, the questions are randomly selected, so learning is somewhat, Unsystematic.
- FIG. 1 is a plan view of one form or arrangement of one board for playing Power Ludo for the game, the lettering on the respective spaces or areas' being clearly represented and the distinctive colors being indicated thereon according to the chart for draftsmen in the Patent Office Rules of Practice;
- FIG. 2 is a design of Funny Gulel (Funny slingshot) shows an embodiment of a present design and layout, represents in perspective the slingshot used to determine the outcome to move over black hole hurdle in Power Ludo game while moves of the players along the path or course;
- Fig. 3 is a plan view of one form with 4 section, and different number pattern board arrangement under one board for playing Snake o ladder for the game after using mechanism, the lettering on the respective spaces or areas' being clearly represented and the distinctive colors and layout pattern being indicated thereon according to the chart for draftsmen in the Patent Office Rules of Practice
- FIG. 4 is a design of mechanism in working formation of multiple combination patterns of Figure 3, by using switch which runs on motor or hand lever mechanism an opponent player can create different board game layout of Snake- O- ladder is shown in Figure 3, as per mathematical calculation up to 256 different patterns can be created with a one board game layout. Layout pattern being indicated thereon according to the chart for draftsmen in the Patent Office Rules of Practice
- FIG. 5 is design of diceBox tool mechanism device shows an embodiment of a present design and layout, represents in perspective the diceBox used to score a number to determine the extent or length of the moves of the players along the path or course; layout pattern being indicated thereon according to the chart for draftsmen in the Patent Office Rules of Practice.
- FIG. 6 is design of Player ring tool mechanism device shows an embodiment of a present design and layout, represents in perspective the player ring used to stop another player the extent or length of the moves of the players along the path or course through challenging him in player ring; layout pattern being indicated thereon according to the chart for draftsmen in the Patent Office Rules of Practice
- FIG. 7 is a plan view of one form of "card” to be used as power under Snake o ladder board game, the lettering on the respective spaces or areas' being clearly represented and the distinctive colors and layout pattern being indicated thereon according to the chart for draftsmen in the Patent Office Rules of Practice.
- Fig. 1 The board as a whole is indicated in Fig. 1 is known upon the market as Power Ludo, that name is indicated at Fig 3 will know as Snake-O Ladder, Now I will move on the Regulation & features and other properties of the game.
- the board in figure 1 (Power Ludo) will be played by and include a minimum of 2 players and maximum 4 players at a time to complete the game.
- Power Ludo board game will play in a team, all four players independently competing for each other or 4 players can divide themselves into two teams of 2 players each forming as one team, let's say two player form team A and other form team B, and compete with each other.
- Each team can support to another team player. If there is only two player than this two player can also take two section in game of opposite sides as one team and can play and compete with each other
- the team refers here as two opposite diagonal color player (i.e. blue and green mark as one team and rest pink and orange as one team) can play as a team or they can play as an independent team competing for each other. If there are 2 players then among these 2 players, one player each will play from two opposites diagonal color box as one team or player, and All player will give 2 marks/coin. Each player have their own marker (counter) with different color, shapes, coins, stones etc. which make it good markers may be qualified.
- Play begins with stage 1 and moves his marker towards arrow directed him to take path movement and complete stage 1 and 2 and 3 to reach win box first.
- Power Ludo wining for Individual Player is to reach first in victory box with all his similar color marks and if the game is between team than if any one of team player reach first in victory box with its color mark or team each player one-one mark totalling two points mark reached first in victory box, will be declared as winner.
- Third winning case if Team 2 (C & D), if player C & D one mark's each reach the victory box and that total number of 2 marks of team in victory box also count as winner.
- third score number of 6 will not be valid and no additional chance will be given.
- the reason to introduce player step movement so the opponent player (i.e. who is next player waiting for its turn) use his right to change the layout pattern as much as an opponent player can before the mark of other player reach its final destination. Step movement let both player the time lapse they have with them.
- Player and player team member can give power to the player who needs the power to overcome hurdle during any stage of the game.
- Stone Milk power Milk gives calcium and iron and other major protein to strong bones (Milk power can break the stones, promotes consumption of milk and for stronger and healthy mind).
- BhoolBhulaiya (Maze) Walnut power Walnut and almond sharp the mind shape, it sharps you mind and player with sharp mind only can come out of bhoolbhulaiya (maze), (Eat walnut, almond, cashew nuts to sharp your mind-promotes healthy living) .
- Black hole Funny Gulel power (sling Player used Funny short power)* Gulel to clear black hole obstacles. Player will be given 3 chances and the player will win power only when his dice ball will come out first position. Player will compete with other player. If funny gulel (sling shot) is not available with the player then card power can used.
- Funny Gulel (Funny slingshot) will use by a player to overcome the hurdle named as a black hole.
- Rule of play to Funny gulel (Funny slingshot) All players will place the ball as shown in FIG 2 and stretch the bend while placing a ball in it and one person or APP will announce "Goli" to start the game. And all player need to release their ball on same time aiming to take out their ball in the first position however will take out ball first will be the winner, whose ball will come first out of ball plate will win that chance.
- Power Ludo is played in the total of three stages and differentiates from other than tradition Ludo.
- traditional Ludo the player makes move as per diceBox outcome and reach its final destination completing the path in a board game and move into a safe house (of the same home color of player).
- Power Ludo has the first stage with similar features but if the player after taking the path at stage 1 reaches the same home color box while reaching safe house the player promoted to stage 3 and otherwise will play continuously as traditional play and complete stage 1 to reach stage 2 and complete stage 2 to reach stage 3.
- Power Ludo diceBox is different from the traditional dice, in the diceBox a player can start getting path movement based on number player score while using diceBox, the preliminary condition of diceBox a player can start only if he pushes the dice with his finger in start hole, on the other hand, the opposite player used sword as obstacles for striker player to get the desired number DiceBox mechanism and how to use explain in Para 53 to Para 54 28.
- Change to Stages The stages can be changed after completing path of first stages only and a player can move to next stage 2, if player moving path at stage 1 reach the same home color box while reaching safe house i.e home picture box, then the player promoted to stage 3 directly and will play continuously as traditional play. During player path movement, if the player land on any hurdle you will back directly to the first stage and the player can avoid such event by using the power obtain from APP or by using power from its other team member.
- Stage 1 to 2 The entry to the second stage and third stage are marked with a box of multiple colors of player mark/coins on board game as box and or can be identified with multiple colors box, if player mark colors are within multiple colors box then player can go to the second stage from that box as direction to the second stage.
- stage 1 if a player reaches it's marked to a safe house (home picture box) then the player mark directly promotes to third stage's safe house.
- Stage 2 to 3 The player can reach to stage 3 through entry box as directed by path arrows. The player can enter in stage 3 from any directed route path there is no restriction of color combination, player can proceed to the stage 3, Illustration: if player mark is on 2nd stage and from its position the entry for 3rd stage is at four more box and if player get 4 number in diceBox player reach 3rd stage if not or player get 3 or another number in diceBox then the player has to rotate in that stage and can make entry from other two entry point. (Home Rule: if player wish they have freedom to their own comfort and can stay at same box or nearest box to entry point but by doing so the player has to forfeit his path movement or his dice turn will not be available for path movement)
- the invention game of Snakes O Ladders is for a minimum of 2 or maximum of 4 players any additional player above 4 players can play a role of APP (Authority of Power & Points) i.e. 5th person who is willing to involve game can act as APP.
- the APP role also can be played by any of mutually chosen person among player. For details refer to Para 18thor read 38thpara.
- the Character and name of four players are Chhota Narayan , Sajili Souni , Chisten Madhav and Chitu-mitthu.
- the Snakes O Ladders game and is played on a board game as shown in FIG 3 (drawings) with 100 squares numbered 1 to 100. Play begins on square number 1 at the bottom left-hand corner of the board and finishes on square 100 at the top left- hand corner. Each player has their own marker (counter) with different color, shapes, coins, stones etc. that make qualified it as a good marker. 36. To decide who goes first, the player whoever scores the first start in diceBox will start the game first. All player will make his path movement step by step, the player is not allowed to fly over the path and reach direct movement box as per number.
- Players take turns to roll a score a dice number through diceBox as shown in FIG. 5 and move along the number score with diceBox. If a player lands on a square that has the base of a ladder upon it then they automatically advance their position by moving up to the top of the ladder. Similarly, if a player lands on a square that has the head of a snake or earthworm or centipede or any other hurdle described in this patent application, upon it then the player must automatically follow down to the tail of the snake thereby losing position. The winner is the player who is first to land on square number 100 with win power. You must get the exact number needed to land on 100 and finish the game by winning.
- step down box from
- Power & Points exchange points represent a set of power cards, all of them can be bought from APP by exchanging the player earned game points.
- Power card used in board game will be as shown in FIG 7, as total and carry different points and their description within the card.
- the player can purchase power from APP by exchanging earned points in the game, all player will start with 10 points as default in a game.
- the player can purchase power only when the player started it's marked on board game box point.
- Post that player can buy power from APP by exchanging game points earned by the player on the board game also a player can earn the same power free or without exchanging game points when they land or their mark reaches such point power box.
- the player is forbidden to buy power at hurdle point i.e. the player cannot buy power when the player reached hurdle point or box.
- the player cannot buy power at the very point of a hurdle the player has to buy power before such event occurs in the game that's how one develop its strategic skills while playing this game.
- the board game has Mini power that provides players earn a point in bonus, the player can be earned this points by crossing the point box or when it reach its mark in such box point.
- the crossing here in Snake-O-ladder game refer to the player movement where a player from point 20th box moving to point 26th box based on his score on diceBox, while between 20th to 26th box point, if any of box point have mini power and player cross over such points or fly over as in home rule such player will earn mini power points, but wherein player cross mini power box, while taking ladder or hurdle or bite by snake, anaconda, centipede, earthworm, slider player, will not get these points.
- Snake in Snake-O-ladder game refers mainly as hurdle and player loose the points and slide down to the tail of snake box point.
- Snake-O-ladder board game has some snakes which give player positive points. If player land on Non- Poisonous snake box then player have two choices first the player can move his mark to tail box of snake and without Losing points and second if player chooses to stay at the snake head point box the player can do so by losing points. On the other hand if player reaches on naughty snake player has chance to earn additional points. Player may earn these points, only if player follow the instructions of box point i.e. as decided mutually between themselves can set home rule for such player to act or sing and other activity based on instruction given by Opponent. If a snake has multiple tails then a player can decide and choose the tail box. The opponent has no right or decision in choosing the striking player mark tail box. The same can be avoided if a player has the power to avoid the event.
- player mark will go below to tail box but if the player wishes to retain the same position then the player has to use anaconda veto power and master net to stay at same anaconda head box & make his move to next point from same anaconda box. If a player has only veto power the player mark will go to nearest rest point and miss two dicebox turns. If a player has master net power and anaconda veto power both power combined immune the player mark to stay on head box point on anaconda and make his next move from the head box point.
- the master net power and mini power are within the board game layout and player can earn the same by reaching its mark on master net box point. If you reach snake tail box where such tail box has another snake and then the player mark will go further down to continuing snake tail box or as per instruction of box if any.
- the snake tail box and head box have different indication or instructions the tail box instruction will always follow for points or action whatever the case apply. The same can be avoided if a player has the power to avoid the event.
- the Opponent player can stop a player who is on strike, if the opponents player has the power to instruct the player on strike to go downwards or whatever opponent wish and if opponent uses such power the player on strike has to follow instructions of opponent player, as well as such player, will not get the additional points, player reach on the any head of earthworm he has to move to opposite head.
- DICEBOX In invention Snake-O-ladder board game, the player will use the diceBox instead of traditional dice box to mark the movement number on a board game. The player will use his finger (refer to FIG 5) to strike the ball and aim to score the number. If the player using diceBox to start the game then the player need to score start by striking the small ball in diceBox, if a player fails to score start while starting the game then the player cannot move his color mark, until player score start. Once he started the game the start number rule for starting player will not apply, every time a player scored 6 number for his movement will get additional chance to strike the diceBox ball again as additional chance, But before taking this additional chance the player has to finish his last scored number movement and then only he can use additional chance. If a player scores 6 number in diceBox more then twice then player dice score will be forfeited.
- the current invention board game layout has been divided into four layers see FIG 4 i.e. four different section by assembling make the entire board game. These layout name as “Anaconda”, section 2 will name and known as “tri-face”, section 3 name as “S Shape”, and lasts section name known as "Easy” and each section has marked a level 1 to 2.
- the Snake o ladder board game layer divided into four changing layout. In invention Snake-O ladder game these layouts are interchangeable or layout screen can be changed and reset in the different complete layout of Snake-O-ladder number pattern board game layout design.
- the Snake-O-ladder four changing layer section is a mathematical and calculated combination of up to 256 different layout board game screens which makes its different unique and novel board game invention.
- the opponent player can change this layout screen of the board game by using liver or motor provide to change the complete layout of Snake o ladder game at any time and any number of times while the player marks his movement.
- the opponent player using the layout changing option limited to the time the striking player making his movement.
- the opponent player has to change the layout before the striking player finish his move once the striking player finishes his move he cannot change the layout, so both players have to act fast to win the favourable layout.
- the layout will move forward or downward will decide by level 1 to 2, as to be seen on every layout section mark as LI, and L2 in the board game (drawings FIG 4). If level cross the any of one marking point (given on top and bottom of layout outside design) will move upwards and if fail to do so will move downwards. If a player playing with APP as an independent person can decide the outcome of layout section going up or down. In any decision, the Snake-O-ladder board game layout must form square board includes 1 to 100 points in the parallel alignment as shown in FIG 2 & interchanging in FIG 4.
- Player Ring The player can use player ring when a striking player reaches on snake or ladder box and player on strike can challenge to avoid reaching snake tail box point and on other hand opponent player also use the challenge to the striking player for the player ring to stop him climbing the ladder.
- the player ring has two components as per Snake-O-ladder board game. If player's mark reaches snake box point then in the ring box the opponent will hold the Snake in hand and another player will have a sword in hand, all player have three chances to attack and defend.
- the striking Player who like to avoid snake tail box will win if he touches sword to the face of snake and opponent will win if he touches any place of player. In a case of tie general rules will be applicable.
Abstract
Description
Claims
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
IN201611039317 | 2016-12-17 | ||
IN201611039317 | 2016-12-17 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2018109569A1 true WO2018109569A1 (en) | 2018-06-21 |
Family
ID=62559692
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/IB2017/050691 WO2018109569A1 (en) | 2016-12-17 | 2017-02-08 | Board game with a mathematical combination of 256 plurality number pattern board game layout design and new interactive mechanism tools |
Country Status (1)
Country | Link |
---|---|
WO (1) | WO2018109569A1 (en) |
Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20100090401A1 (en) * | 2006-11-01 | 2010-04-15 | Karl Martin Jacklin | Method and apparatus for a board game |
-
2017
- 2017-02-08 WO PCT/IB2017/050691 patent/WO2018109569A1/en active Application Filing
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20100090401A1 (en) * | 2006-11-01 | 2010-04-15 | Karl Martin Jacklin | Method and apparatus for a board game |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Brathwaite et al. | Challenges for game designers | |
Ferrara | Playful design: Creating game experiences in everyday interfaces | |
Church | Formal abstract | |
US5607160A (en) | Three talent boardgame | |
Hägglund | Taking gamification to the next level | |
Nicholson | Exploring the endgame of gamification | |
US7708279B2 (en) | Logical board game and game of chance on a star-shaped board | |
Schreiber | Game design concepts | |
US9539493B2 (en) | Story based card game | |
US20080054569A1 (en) | Trading chip game method of play and playing surface designed for game | |
Bradshaw | The University of Greenwich Maths Arcade | |
Kraaijenbrink et al. | Balancing skills to optimize fun in interactive board games | |
US20070284819A1 (en) | Card game | |
Hinebaugh | More Board Game Education: Inspiring Students Through Board Games | |
WO2018109569A1 (en) | Board game with a mathematical combination of 256 plurality number pattern board game layout design and new interactive mechanism tools | |
Posamentier et al. | Strategy games to enhance problem-solving ability in mathematics | |
US20180169512A1 (en) | Memory stimulating board game system and method | |
US20140178842A1 (en) | GD & T LANDTM Geometric Dimensioning & Tolerancing Fundamentals Board Game | |
US7163402B1 (en) | Game for stimulating reading interest | |
US20200306617A1 (en) | A game board apparatus | |
US20070182095A1 (en) | Long live the emperor | |
US20090230623A1 (en) | Judo games | |
Larsson et al. | Physical vs Digital Tabletop Games | |
Evans | Game Categories and Mechanics | |
Huntley | Games for learning mathematics |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 17880736 Country of ref document: EP Kind code of ref document: A1 |
|
NENP | Non-entry into the national phase |
Ref country code: DE |
|
122 | Ep: pct application non-entry in european phase |
Ref document number: 17880736 Country of ref document: EP Kind code of ref document: A1 |
|
32PN | Ep: public notification in the ep bulletin as address of the adressee cannot be established |
Free format text: NOTING OF LOSS OF RIGHTS PURSUANT TO RULE 112(1) EPC (EPO FORM 1205A DATED 06/12/2019) |
|
122 | Ep: pct application non-entry in european phase |
Ref document number: 17880736 Country of ref document: EP Kind code of ref document: A1 |