WO2017173990A1 - Method for planning shortest path in robot obstacle avoidance - Google Patents

Method for planning shortest path in robot obstacle avoidance Download PDF

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WO2017173990A1
WO2017173990A1 PCT/CN2017/079488 CN2017079488W WO2017173990A1 WO 2017173990 A1 WO2017173990 A1 WO 2017173990A1 CN 2017079488 W CN2017079488 W CN 2017079488W WO 2017173990 A1 WO2017173990 A1 WO 2017173990A1
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raster
grid
probability
map
shortest path
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PCT/CN2017/079488
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French (fr)
Chinese (zh)
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王玉亮
王晓刚
乔涛
王巍
薛林
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北京进化者机器人科技有限公司
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    • GPHYSICS
    • G01MEASURING; TESTING
    • G01CMEASURING DISTANCES, LEVELS OR BEARINGS; SURVEYING; NAVIGATION; GYROSCOPIC INSTRUMENTS; PHOTOGRAMMETRY OR VIDEOGRAMMETRY
    • G01C21/00Navigation; Navigational instruments not provided for in groups G01C1/00 - G01C19/00
    • G01C21/20Instruments for performing navigational calculations
    • GPHYSICS
    • G01MEASURING; TESTING
    • G01CMEASURING DISTANCES, LEVELS OR BEARINGS; SURVEYING; NAVIGATION; GYROSCOPIC INSTRUMENTS; PHOTOGRAMMETRY OR VIDEOGRAMMETRY
    • G01C21/00Navigation; Navigational instruments not provided for in groups G01C1/00 - G01C19/00
    • G01C21/26Navigation; Navigational instruments not provided for in groups G01C1/00 - G01C19/00 specially adapted for navigation in a road network
    • G01C21/34Route searching; Route guidance

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  • the invention belongs to the field of robot obstacle avoidance technology, and particularly relates to a shortest path planning method in robot obstacle avoidance.
  • Robot obstacle avoidance path planning refers to selecting a path from the starting point to the target point under given environmental obstacle conditions, so that the robot can pass all obstacles safely and without collision. This method of autonomously avoiding obstacles and completing work tasks is an important part of robot research and application.
  • researchers have developed many different algorithms, such as A* algorithm, Dijkstra algorithm, genetic algorithm, particle swarm algorithm and artificial potential field. Law and so on.
  • the A* algorithm is the best priority algorithm based on the Dijkstra algorithm.
  • the heuristic information related to the problem is added to the search to guide the search in the most promising direction.
  • the optimal path planned by the A* algorithm tends to be close to obstacles and there is no buffer zone between the robots. People prefer to increase the length of the path slightly so that the robot avoids the surrounding obstacles and makes the robot move safely and reliably.
  • the artificial potential field method is one of the few robot obstacle avoidance path planning methods that considers safety issues.
  • the path planned by the artificial potential field method is generally smooth and safe, but this method has local optimization, that is, the problem of local convergence is easy to occur; and when the positions of the two obstacles are relatively close, according to According to the rules of artificial potential field method, the channel between them cannot pass. Therefore, the path planning using the artificial potential field method at this time either causes the planning to fail due to the obstacles being too close, or it is necessary to surround the obstacles, which leads to planning.
  • the path is too long.
  • the paths planned by the artificial potential field method are mostly irregular curves, which do not conform to the robot's exercise habits.
  • the present invention provides a shortest path planning method in robot obstacle avoidance.
  • a shortest path planning method in robot obstacle avoidance which includes the following steps:
  • g(n) represents the actual cost from the starting point S to the node n, representing the preferential trend of the search breadth
  • h(n) represents the estimated cost of the best path from the node n to the target point D, Contains the heuristic information in the search
  • k(n) represents the probability value corresponding to the grid in the probability raster map
  • k 1 is the weight corresponding to the cost g(n)
  • k 2 is the weight corresponding to the cost h(n)
  • the improved A* algorithm is used to search for the shortest path from the start point to the end point.
  • the raster types in the custom raster map are: FREE, OBSTACLE, START, END, and PROBABILITY; FREE means no obstacles at all, OBSTACLE means there are obstacles, START means starting point, END means end point; PROBABILITY is high to low Indicates the likelihood of the presence of an obstacle. The greater the value of PROBABILITY, the greater the likelihood that an obstacle will be present;
  • s_x and s_y represent the coordinates of a grid in the map
  • s_g and s_h represent the two cost distances in the A* algorithm plan
  • s_style represents the raster type
  • struct AStarNode*s_parent defines a pointer of the same type
  • the two-dimensional array is represented as:
  • the convolution kernel is expressed as:
  • the probability value of the center raster of the probability raster map is:
  • the original raster map is expanded, that is, it is expanded outward from the original raster map. ring;
  • the probability value of each raster in the boundary part of the original raster map is obtained by the same method as the non-edge part raster probability in the raster map.
  • the search positions of the upper, lower, left, right, upper left, lower left, upper right, and lower right directions are specified on the probability raster map.
  • the cost function of the improved A* algorithm is used to calculate the generation. Value, the position corresponding to the minimum generation value is defined as the position of the next moment;
  • a m*m probability raster map there are 8 adjacent grids around the center grid z; the 8 adjacent grids are divided into two categories, one is a horizontal or vertical grid, one The class is a diagonal grid; look for a grid b with the smallest distance from the center grid in the eight adjacent grids around the center grid z, and mark the center grid z as the crossed grid To draw a path from the center grid z to the next grid b, and then repeat the above process with the grid b as the parent node;
  • the next raster search When performing the next raster search, first determine whether the sum of the distance from the parent node of the current raster to the current grid and the distance from the parent node of the last raster to the last raster is less than the parent node of the last raster to the current The distance of the raster, if it is, the last node of the last raster to the current raster to the current raster as the shortest path, otherwise the shortest path needs to be re-planned; the parent of the current raster is the last raster.
  • the beneficial effects of the present invention are: the present invention improves the original raster map to obtain a probability raster map, and based on the probability raster map, adopts an improved A* algorithm.
  • the path obtained by the planning of the present invention enables the robot to avoid a certain distance of the obstacle and make the robot move safely and reliably.
  • FIG. 1 is a flowchart of a shortest path planning method in a robot obstacle avoidance provided in an embodiment of the present invention
  • FIG. 2 is a schematic diagram of a convolution kernel in a raster map
  • 3 is a schematic diagram showing the relative positional relationship between the starting point S, the node n, the target point D, and the obstacle;
  • FIG. 4 is a schematic diagram showing the relative positional relationship between the center grid z and its surrounding grid
  • Figure 5 is a schematic diagram showing the relative positional relationship between the center grid z and the obstacle
  • Figure 6 is a schematic diagram of a robot path obtained by using the original A* algorithm and the improved A* algorithm; wherein, (a) is a schematic diagram of the robot path planned by the original A* algorithm; and (b) is an improved Schematic diagram of the robot path obtained by the A* algorithm.
  • the present invention provides a shortest path planning method in robot obstacle avoidance, which includes the following steps:
  • the raster types in the custom raster map are: FREE, OBSTACLE, START, END, and PROBABILITY.
  • FREE means no obstacles at all
  • OBSTACLE means that there are obstacles
  • START means starting point
  • END means end point
  • PROBABILITY indicates the possibility of obstacles from high to low
  • the larger value of PROBABILITY indicates the possibility of obstacles. The greater the sex.
  • s_x and s_y represent the coordinates of a grid in the map
  • s_g and s_h represent the two cost distances in the A* algorithm plan
  • s_style represents the grid type.
  • Struct AStarNode*s_parent defines a pointer of the same type, so that you can define a linked list to represent the nodes to be stored, which is convenient for computer memory management.
  • the two-dimensional array is represented as:
  • the convolution kernel is expressed as:
  • the probability value of the center raster of the probability raster map is:
  • the probability value of the center raster of the probability raster map is:
  • the original raster map is expanded, that is, it is expanded outward around the original raster map. ring. For example, if the original raster map has 90 rows and the number of columns is 100, that is, 90X100, the expanded raster map has 92 rows and the number of columns is 102, that is, 92X102.
  • the probability value of each raster in the boundary part of the original raster map is obtained by the same method as the non-edge part raster probability in the raster map.
  • the values of each raster in the raster map are changed from the original FREE or OBSTACLE values to PROBABILITY (including FREE and OBSTACLE), and the values of the grids in the probability raster map. Not only can it indicate whether there is an obstacle in a certain grid, but also the possibility that there is an obstacle in the grid. The larger the value of the grid, the greater the probability that the grid has obstacles.
  • g(n) represents the actual cost from the starting point S to the node n, and represents a preferential trend of the search breadth.
  • h(n) represents the estimated cost of the best path from node n to target point D, including the heuristic information in the search.
  • k(n) represents the probability value corresponding to the raster in the probability raster map.
  • k 1 is the weight corresponding to the cost g(n)
  • k 2 is the weight corresponding to the cost h(n)
  • Simultaneous adjustment of the three weights k 1 , k 2 and k 3 can more effectively adjust the planned robot path. For example, it is possible to control whether the planned route is the shortest distance, whether it is kept at a certain distance from the obstacle, and the robot is safer, etc., as needed.
  • the two generation values of g(n) and h(n) mainly determine whether the planned path is the shortest, and k(n) mainly determines whether the planned robot path keeps a certain distance from the obstacle.
  • the improved A* algorithm is used to search for the shortest path from the start point to the end point.
  • the improved A* algorithm is a raster map-based search algorithm. After converting a raster map into a probability raster map, each raster type includes a start point, an end point, a completely barrier-free area, an obstacle area, and a suspected Obstacle area.
  • the search positions of the upper, lower, left, right, upper left, lower left, upper right, and lower right directions are specified on the probability raster map.
  • the cost function of the improved A* algorithm is used to calculate the generation.
  • Value the position corresponding to the minimum generation value is defined as the position of the next moment.
  • the next raster search When performing the next raster search, first determine whether the distance between the parent node of the current raster (that is, the last raster) to the current raster and the distance from the parent node of the last raster to the last raster is less than the last time. Grid The distance of the parent node to the current raster. If it is, the parent node of the last raster to the last raster to the current raster is the shortest path, otherwise the shortest path needs to be re-planned.
  • FIG. 4 As shown in FIG. 4, during the search process, there are 8 adjacent grids around the grid z, and 8 adjacent grids are divided into two categories, one of which is a horizontal or vertical grid, and the current grid
  • the grid has a distance of 10 from the horizontal or vertical grid; the other is a diagonal grid with a distance of 14 from the current grid to its diagonal grid.
  • the black part is an obstacle
  • the generation value of the grid 1 is the smallest in the first search, but the obstacle on the right side of the grid 1 is the obstacle in the second search.
  • Can not cross can only move up or down from the grid 1, for example, choose to move down to the grid 8
  • the cost value directly from grid z to grid 8 is 14. Obviously, 14 ⁇ 20, therefore, the path from grid z to grid 1 to grid 8 is not the shortest path and the shortest path needs to be re-planned.
  • FIG. a is a schematic diagram of a robot path planned by using the original A* algorithm, and it can be seen from FIG. a that the planned path is always along the obstacle.
  • Figure b is a schematic diagram of the robot path obtained by the improved A* algorithm. It can be seen from Figure b that the robot path obtained by the improved A* algorithm avoids the problem that the path always follows the obstacle and gives the robot motion. A certain safety distance is set in the process to make the robot movement safer.

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  • Remote Sensing (AREA)
  • Automation & Control Theory (AREA)
  • Physics & Mathematics (AREA)
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Abstract

Provided is a method for planning a shortest path in robot obstacle avoidance, comprising the following steps: using a convolution operation to obtain a probability grid map by; improving an original A* algorithm and obtaining a cost function of the improved A* algorithm; using the improved A* algorithm to search for, on the basis of the probability grid map, the shortest path from a starting point to an end point. The method of the present invention for planning a shortest path in robot obstacle avoidance improves an original grid map to obtain a probability grid map, and uses an improved A* algorithm to search for, on the basis of the probability grid map, a shortest path, so that a robot can avoid an obstacle by a certain distance and move more safely and reliably on a path obtained after planning.

Description

一种机器人避障中的最短路径规划方法Shortest path planning method for robot obstacle avoidance
本申请要求于2016年04月7日提交中国专利局的申请号为CN201610213569.5、名称为“一种机器人避障中的最短路径规划方法”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。This application claims priority to Chinese Patent Application No. CN201610213569.5, entitled "A Shortest Path Planning Method for Robotic Obstacle Avoidance", filed on April 7, 2016, the entire contents of which are hereby incorporated by reference. Combined in this application.
技术领域Technical field
本发明属于机器人避障技术领域,具体涉及一种机器人避障中的最短路径规划方法。The invention belongs to the field of robot obstacle avoidance technology, and particularly relates to a shortest path planning method in robot obstacle avoidance.
背景技术Background technique
机器人避障路径规划是指在给定的环境障碍条件下,选择一条从起始点到目标点的路径,使机器人可以安全、无碰撞地通过所有的障碍。这种自主地躲避障碍物并完成作业任务的方法,是机器人研究和应用中的一个重要内容。目前,为了能够快速地找到一条从起始点到目标点的最优或最短路径,研究者们已经开发出很多不同的算法,例如A*算法、Dijkstra算法、遗传算法、粒子群算法和人工势场法等。Robot obstacle avoidance path planning refers to selecting a path from the starting point to the target point under given environmental obstacle conditions, so that the robot can pass all obstacles safely and without collision. This method of autonomously avoiding obstacles and completing work tasks is an important part of robot research and application. At present, in order to quickly find an optimal or shortest path from the starting point to the target point, researchers have developed many different algorithms, such as A* algorithm, Dijkstra algorithm, genetic algorithm, particle swarm algorithm and artificial potential field. Law and so on.
与A*算法相比,Dijkstra算法、遗传算法和粒子群算法都存在数据复杂、计算量大等缺点。A*算法是在Dijkstra算法基础上加了约束条件的最好优先算法,在搜索中加入了与问题有关的启发性信息,指导搜索朝最有希望的方向进行,用于搜索状态空间的最短路径,这比无方向性的Dijkstra算法理论上更加迅速。然而,采用A*算法规划出的最优路径往往与障碍物紧挨,与机器人之间缺少缓冲地带。人们更希望略微增加路径长度而使机器人避开周围障碍物,使机器人更加安全可靠地运动。Compared with the A* algorithm, Dijkstra algorithm, genetic algorithm and particle swarm algorithm all have the disadvantages of complex data and large computational complexity. The A* algorithm is the best priority algorithm based on the Dijkstra algorithm. The heuristic information related to the problem is added to the search to guide the search in the most promising direction. The shortest path for searching the state space. This is theoretically faster than the non-directional Dijkstra algorithm. However, the optimal path planned by the A* algorithm tends to be close to obstacles and there is no buffer zone between the robots. People prefer to increase the length of the path slightly so that the robot avoids the surrounding obstacles and makes the robot move safely and reliably.
人工势场法是为数不多的考虑了安全问题的机器人避障路径规划方法。采用人工势场法规划出来的路径一般是比较平滑且安全的,但这种方法存在局部最优,即容易出现局部收敛的问题;而且当两个障碍物位置比较接近时,根据 人工势场法规则,它们之间的通道是不能通过的,因而此时利用人工势场法进行路径规划要么由于障碍物过近导致规划失败,要么就要沿障碍物外围绕远,导致规划出来的路径过长。此外,采用人工势场法规划出来的路径多为不规则曲线,不符合机器人的运动习惯。The artificial potential field method is one of the few robot obstacle avoidance path planning methods that considers safety issues. The path planned by the artificial potential field method is generally smooth and safe, but this method has local optimization, that is, the problem of local convergence is easy to occur; and when the positions of the two obstacles are relatively close, according to According to the rules of artificial potential field method, the channel between them cannot pass. Therefore, the path planning using the artificial potential field method at this time either causes the planning to fail due to the obstacles being too close, or it is necessary to surround the obstacles, which leads to planning. The path is too long. In addition, the paths planned by the artificial potential field method are mostly irregular curves, which do not conform to the robot's exercise habits.
发明内容Summary of the invention
为了解决现有技术存在的上述问题,本发明提供了一种机器人避障中的最短路径规划方法。In order to solve the above problems existing in the prior art, the present invention provides a shortest path planning method in robot obstacle avoidance.
为实现上述目的,本发明采取以下技术方案:一种机器人避障中的最短路径规划方法,其包括以下步骤:To achieve the above objective, the present invention adopts the following technical solution: a shortest path planning method in robot obstacle avoidance, which includes the following steps:
采用卷积运算获得概率栅格地图;Obtain a probability raster map using a convolution operation;
对原始的A*算法进行改进,得到改进后的A*算法的代价函数为:The original A* algorithm is improved, and the cost function of the improved A* algorithm is:
f(n)=k1*g(n)+k2*h(n)+k3*k(n),f(n)=k 1 *g(n)+k 2 *h(n)+k 3 *k(n),
式中,g(n)表示从起点S到节点n之间的实际代价,代表了搜索广度的优先趋势;h(n)表示从节点n到目标点D之间的最佳路径的估计代价,包含了搜索中的启发信息;k(n)表示概率栅格地图中栅格对应的概率值;k1为代价g(n)对应的权重,k2为代价h(n)对应的权重,k3为概率值k(n)对应的权重,其中0<ki<1(i=1,2,3);Where g(n) represents the actual cost from the starting point S to the node n, representing the preferential trend of the search breadth; h(n) represents the estimated cost of the best path from the node n to the target point D, Contains the heuristic information in the search; k(n) represents the probability value corresponding to the grid in the probability raster map; k 1 is the weight corresponding to the cost g(n), and k 2 is the weight corresponding to the cost h(n), k 3 is the weight corresponding to the probability value k(n), where 0<k i <1(i=1, 2, 3);
在概率栅格地图的基础上,采用改进后的A*算法进行从起点到终点的最短路径搜索。Based on the probability raster map, the improved A* algorithm is used to search for the shortest path from the start point to the end point.
进一步地,所述采用卷积运算获得概率栅格地图的过程为:Further, the process of obtaining a probability raster map by using a convolution operation is:
(1)利用二维数组定义栅格地图,其包括:(1) Defining a raster map using a two-dimensional array, which includes:
自定义栅格地图中的栅格类型为:FREE、OBSTACLE、START、END和PROBABILITY;FREE代表表示完全没有障碍物,OBSTACLE表示确定有障碍物,START表示起点,END表示终点;PROBABILITY从高到低表示障碍物存在的可能性大小,PROBABILITY的值越大表示障碍物存在的可能性越大;The raster types in the custom raster map are: FREE, OBSTACLE, START, END, and PROBABILITY; FREE means no obstacles at all, OBSTACLE means there are obstacles, START means starting point, END means end point; PROBABILITY is high to low Indicates the likelihood of the presence of an obstacle. The greater the value of PROBABILITY, the greater the likelihood that an obstacle will be present;
自定义二维数组的数据类型如下: The data types of custom 2D arrays are as follows:
Figure PCTCN2017079488-appb-000001
Figure PCTCN2017079488-appb-000001
其中,s_x和s_y表示某个栅格在地图中的坐标,s_g和s_h表示A*算法规划中的两个代价距离,s_style表示栅格类型;struct AStarNode*s_parent定义了一个相同类型的指针;int s_is_in_closetable和int s_is_in_opentable表示某一个栅格在搜索过程中是否已经遍历过,如果已经遍历过,则s_is_in_closetable=1,s_is_in_opentable=0;否则,s_is_in_closetable=0,s_is_in_opentable=1;Where s_x and s_y represent the coordinates of a grid in the map, s_g and s_h represent the two cost distances in the A* algorithm plan, s_style represents the raster type; struct AStarNode*s_parent defines a pointer of the same type; S_is_in_closetable and int s_is_in_opentable indicate whether a raster has been traversed during the search. If it has been traversed, s_is_in_closetable=1, s_is_in_opentable=0; otherwise, s_is_in_closetable=0, s_is_in_opentable=1;
根据自定义的二维数组的数据类型,将二维数组表示为:According to the data type of the custom two-dimensional array, the two-dimensional array is represented as:
AStarNode map_maze[ROW][COLUMN];AStarNode map_maze[ROW][COLUMN];
(2)对栅格地图做卷积运算,得到概率栅格地图,其具体过程为:(2) Convolution operation on the grid map to obtain a probability raster map, the specific process is:
对于栅格地图中非边缘部分进行栅格概率化,其具体过程为:For raster probabilization of non-edge parts in a raster map, the specific process is:
选择一个行数和列数均为m且m为奇数的权矩阵作为卷积核,卷积核表示为:Select a weight matrix whose number of rows and columns is m and m is an odd number as the convolution kernel. The convolution kernel is expressed as:
Figure PCTCN2017079488-appb-000002
Figure PCTCN2017079488-appb-000002
在原始栅格地图中对应选择一个行数和列数均为m且m为奇数的矩阵G: In the original raster map, select a matrix G with the number of rows and the number of columns being m and m being an odd number:
Figure PCTCN2017079488-appb-000003
Figure PCTCN2017079488-appb-000003
则概率栅格地图的中心栅格的概率值为:The probability value of the center raster of the probability raster map is:
Figure PCTCN2017079488-appb-000004
Figure PCTCN2017079488-appb-000004
对于栅格地图中边缘部分进行栅格概率化,其具体过程为:For the raster probability of the edge part of the raster map, the specific process is:
首先,对原有栅格地图做膨胀处理,即在原有栅格地图的四周向外扩充
Figure PCTCN2017079488-appb-000005
圈;
First, the original raster map is expanded, that is, it is expanded outward from the original raster map.
Figure PCTCN2017079488-appb-000005
ring;
其次,采用与栅格地图中非边缘部分栅格概率化相同的方法得到原始栅格地图的边界部分中各栅格的概率值。Secondly, the probability value of each raster in the boundary part of the original raster map is obtained by the same method as the non-edge part raster probability in the raster map.
进一步地,所述采用改进后的A*算法进行从起点到终点的最短路径搜索的过程为:Further, the process of performing the shortest path search from the start point to the end point using the improved A* algorithm is:
在概率栅格地图上规定上、下、左、右、左上、左下、右上和右下八个方向的搜索位置,对于每个方向的搜索位置均使用改进后的A*算法的代价函数计算代价值,将最小代价值所对应的位置定为下一时刻的位置;The search positions of the upper, lower, left, right, upper left, lower left, upper right, and lower right directions are specified on the probability raster map. For each search position, the cost function of the improved A* algorithm is used to calculate the generation. Value, the position corresponding to the minimum generation value is defined as the position of the next moment;
对于一个m*m的概率栅格地图,其中心栅格z周围有8个相邻的栅格;将这8个相邻的栅格分为两类,一类是水平或垂直栅格,一类是对角栅格;在中心栅格z周围的8个相邻的栅格中寻找一个与中心栅格之间距离值最小的栅格b,将中心栅格z标注为已走过的栅格,画出从中心栅格z到下一个栅格b之间的路径,然后以栅格b作为父节点,重复上述过程;For a m*m probability raster map, there are 8 adjacent grids around the center grid z; the 8 adjacent grids are divided into two categories, one is a horizontal or vertical grid, one The class is a diagonal grid; look for a grid b with the smallest distance from the center grid in the eight adjacent grids around the center grid z, and mark the center grid z as the crossed grid To draw a path from the center grid z to the next grid b, and then repeat the above process with the grid b as the parent node;
进行下一次栅格搜索时,首先判断当前栅格的父节点到当前栅格的距离与上次栅格的父节点到上次栅格的距离之和是否小于上次栅格的父节点到当前栅格的距离,如果是,则将上次栅格的父节点到上次栅格到当前栅格作为最短路径,否则需要重新规划最短路径;当前栅格的父节点即为上次栅格。When performing the next raster search, first determine whether the sum of the distance from the parent node of the current raster to the current grid and the distance from the parent node of the last raster to the last raster is less than the parent node of the last raster to the current The distance of the raster, if it is, the last node of the last raster to the current raster to the current raster as the shortest path, otherwise the shortest path needs to be re-planned; the parent of the current raster is the last raster.
由于采用以上技术方案,本发明的有益效果为:本发明对原有栅格地图进行改进得到概率栅格地图,并在概率栅格地图的基础上,采用改进的A*算法 进行最短路径搜索,采用本发明规划得到的路径能够使机器人避开障碍物一定距离,使机器人更加安全可靠地运动。Due to the adoption of the above technical solution, the beneficial effects of the present invention are: the present invention improves the original raster map to obtain a probability raster map, and based on the probability raster map, adopts an improved A* algorithm. By performing the shortest path search, the path obtained by the planning of the present invention enables the robot to avoid a certain distance of the obstacle and make the robot move safely and reliably.
附图说明DRAWINGS
图1是本发明一实施例中提供的机器人避障中的最短路径规划方法的流程图;1 is a flowchart of a shortest path planning method in a robot obstacle avoidance provided in an embodiment of the present invention;
图2是栅格地图中卷积核的示意图;2 is a schematic diagram of a convolution kernel in a raster map;
图3是起点S、节点n、目标点D以及障碍物之间的相对位置关系示意图;3 is a schematic diagram showing the relative positional relationship between the starting point S, the node n, the target point D, and the obstacle;
图4是中心栅格z与其周围栅格之间的相对位置关系示意图;4 is a schematic diagram showing the relative positional relationship between the center grid z and its surrounding grid;
图5是中心栅格z与障碍物之间的相对位置关系示意图;Figure 5 is a schematic diagram showing the relative positional relationship between the center grid z and the obstacle;
图6是采用原始A*算法和改进后的A*算法规划得到的机器人路径示意图;中,图(a)是采用原始A*算法规划得到的机器人路径示意图;图(b)是采用改进后的A*算法规划得到的机器人路径示意图。Figure 6 is a schematic diagram of a robot path obtained by using the original A* algorithm and the improved A* algorithm; wherein, (a) is a schematic diagram of the robot path planned by the original A* algorithm; and (b) is an improved Schematic diagram of the robot path obtained by the A* algorithm.
具体实施方式detailed description
下面结合附图和实施例对本发明的技术方案进行详细的说明。The technical solution of the present invention will be described in detail below with reference to the accompanying drawings and embodiments.
如图1所示,本发明提供了一种机器人避障中的最短路径规划方法,其包括以下步骤:As shown in FIG. 1 , the present invention provides a shortest path planning method in robot obstacle avoidance, which includes the following steps:
1)采用卷积运算获得概率栅格地图,其具体过程为:1) Using a convolution operation to obtain a probability raster map, the specific process is:
(1)利用二维数组定义栅格地图,其包括:(1) Defining a raster map using a two-dimensional array, which includes:
自定义栅格地图中的栅格类型为:FREE、OBSTACLE、START、END和PROBABILITY。其中,FREE代表表示完全没有障碍物,OBSTACLE表示确定有障碍物,START表示起点,END表示终点;PROBABILITY从高到低表示障碍物存在的可能性大小,PROBABILITY的值越大表示障碍物存在的可能性越大。The raster types in the custom raster map are: FREE, OBSTACLE, START, END, and PROBABILITY. Among them, FREE means no obstacles at all, OBSTACLE means that there are obstacles, START means starting point, END means end point; PROBABILITY indicates the possibility of obstacles from high to low, and the larger value of PROBABILITY indicates the possibility of obstacles. The greater the sex.
自定义二维数组的数据类型如下:The data types of custom 2D arrays are as follows:
Figure PCTCN2017079488-appb-000006
Figure PCTCN2017079488-appb-000006
Figure PCTCN2017079488-appb-000007
Figure PCTCN2017079488-appb-000007
其中,s_x和s_y表示某个栅格在地图中的坐标,s_g和s_h表示A*算法规划中的两个代价距离,s_style表示栅格类型。struct AStarNode*s_parent定义了一个相同类型的指针,从而可以定义一个链表来表示所要存储的节点,方便计算机内存管理。int s_is_in_closetable和int s_is_in_opentable表示某一个栅格在搜索过程中是否已经遍历过,如果已经遍历过,则s_is_in_closetable=1,s_is_in_opentable=0;否则,s_is_in_closetable=0,s_is_in_opentable=1。Where s_x and s_y represent the coordinates of a grid in the map, s_g and s_h represent the two cost distances in the A* algorithm plan, and s_style represents the grid type. Struct AStarNode*s_parent defines a pointer of the same type, so that you can define a linked list to represent the nodes to be stored, which is convenient for computer memory management. Int s_is_in_closetable and int s_is_in_opentable indicates whether a raster has been traversed during the search. If it has been traversed, s_is_in_closetable=1, s_is_in_opentable=0; otherwise, s_is_in_closetable=0, s_is_in_opentable=1.
根据自定义的二维数组的数据类型,将二维数组表示为:According to the data type of the custom two-dimensional array, the two-dimensional array is represented as:
AStarNode map_maze[ROW][COLUMN]。AStarNode map_maze[ROW][COLUMN].
(2)对栅格地图做卷积运算,得到概率栅格地图,其具体过程为:(2) Convolution operation on the grid map to obtain a probability raster map, the specific process is:
对于栅格地图中非边缘部分进行栅格概率化,其具体过程为:For raster probabilization of non-edge parts in a raster map, the specific process is:
选择一个行数和列数均为m且m为奇数的权矩阵作为卷积核,卷积核表示为:Select a weight matrix whose number of rows and columns is m and m is an odd number as the convolution kernel. The convolution kernel is expressed as:
Figure PCTCN2017079488-appb-000008
Figure PCTCN2017079488-appb-000008
在原始栅格地图中对应选择一个行数和列数均为m且m为奇数的矩阵G: In the original raster map, select a matrix G with the number of rows and the number of columns being m and m being an odd number:
Figure PCTCN2017079488-appb-000009
Figure PCTCN2017079488-appb-000009
则概率栅格地图的中心栅格的概率值为:The probability value of the center raster of the probability raster map is:
Figure PCTCN2017079488-appb-000010
Figure PCTCN2017079488-appb-000010
例如,如图2所示,选择一个行数和列数均为m=3的权矩阵作为卷积核,卷积核表示为:For example, as shown in FIG. 2, a weight matrix having a row number and a column number of m=3 is selected as a convolution kernel, and the convolution kernel is expressed as:
Figure PCTCN2017079488-appb-000011
Figure PCTCN2017079488-appb-000011
在原始栅格地图中对应选择一个行数和列数均为m=3的矩阵G:In the original raster map, select a matrix G with a row number and a column number of m=3:
Figure PCTCN2017079488-appb-000012
Figure PCTCN2017079488-appb-000012
则概率栅格地图的中心栅格的概率值为:The probability value of the center raster of the probability raster map is:
Figure PCTCN2017079488-appb-000013
Figure PCTCN2017079488-appb-000013
对于栅格地图中边缘部分进行栅格概率化,其具体过程为:For the raster probability of the edge part of the raster map, the specific process is:
首先,对原有栅格地图做膨胀处理,即在原有栅格地图的四周各向外扩充
Figure PCTCN2017079488-appb-000014
圈。例如,原有栅格地图的行数为90,列数为100,即90X100,则扩充后的栅格地图的行数为92,列数为102,即92X102。
First, the original raster map is expanded, that is, it is expanded outward around the original raster map.
Figure PCTCN2017079488-appb-000014
ring. For example, if the original raster map has 90 rows and the number of columns is 100, that is, 90X100, the expanded raster map has 92 rows and the number of columns is 102, that is, 92X102.
其次,采用与栅格地图中非边缘部分栅格概率化相同的方法得到原始栅格地图的边界部分中各栅格的概率值。Secondly, the probability value of each raster in the boundary part of the original raster map is obtained by the same method as the non-edge part raster probability in the raster map.
通过上述对初始栅格地图的卷积运算,栅格地图中各个栅格的值由原来的FREE或OBSTACLE两个值变为PROBABILITY(包括FREE和OBSTACLE),概率栅格地图中各栅格的值不仅能够表示某个栅格有没有障碍物,还能表示该栅格存在障碍物的可能性,栅格的值越大,表示该栅格存在障碍物的概率越大。 Through the above convolution operation on the initial raster map, the values of each raster in the raster map are changed from the original FREE or OBSTACLE values to PROBABILITY (including FREE and OBSTACLE), and the values of the grids in the probability raster map. Not only can it indicate whether there is an obstacle in a certain grid, but also the possibility that there is an obstacle in the grid. The larger the value of the grid, the greater the probability that the grid has obstacles.
2)对原始的A*算法进行改进,得到改进后的A*算法的代价函数为:2) The original A* algorithm is improved, and the cost function of the improved A* algorithm is:
f(n)=k1*g(n)+k2*h(n)+k3*k(n),f(n)=k 1 *g(n)+k 2 *h(n)+k 3 *k(n),
式中,如图3所示,g(n)表示从起点S到节点n之间的实际代价,代表了搜索广度的优先趋势。h(n)表示从节点n到目标点D之间的最佳路径的估计代价,包含了搜索中的启发信息。k(n)表示概率栅格地图中栅格对应的概率值。k1为代价g(n)对应的权重,k2为代价h(n)对应的权重,k3为概率值k(n)对应的权重,其中0<ki<1(i=1,2,3)。In the formula, as shown in FIG. 3, g(n) represents the actual cost from the starting point S to the node n, and represents a preferential trend of the search breadth. h(n) represents the estimated cost of the best path from node n to target point D, including the heuristic information in the search. k(n) represents the probability value corresponding to the raster in the probability raster map. k 1 is the weight corresponding to the cost g(n), k 2 is the weight corresponding to the cost h(n), and k 3 is the weight corresponding to the probability value k(n), where 0<k i <1(i=1, 2 , 3).
同时调节k1、k2和k3三个权重可以更加有效的调节规划出的机器人路径。例如,可以根据需要控制所规划出的路径是否是距离最短,是否与障碍物保持一定距离,使机器人更安全等。其中g(n)和h(n)两个代价值主要决定所规划的路径是否最短,而k(n)主要决定所规划的机器人路径是否与障碍物保持一定距离。因此,若想得到最短路径,调节k1和k2的值,使k1和k2均略大于k3;若想得到离障碍物较远的路径,调节k1和k2的值,使k1和k2均略小于k3Simultaneous adjustment of the three weights k 1 , k 2 and k 3 can more effectively adjust the planned robot path. For example, it is possible to control whether the planned route is the shortest distance, whether it is kept at a certain distance from the obstacle, and the robot is safer, etc., as needed. The two generation values of g(n) and h(n) mainly determine whether the planned path is the shortest, and k(n) mainly determines whether the planned robot path keeps a certain distance from the obstacle. Therefore, to obtain the shortest path, adjusting the value of k 1 and k 2, k 1 and k 2 so that both slightly larger than k 3; you want to get away from the obstacle farther path, adjusting the value of k 1 and k 2, k 1 so and k 2 are slightly smaller than k 3.
3)在概率栅格地图的基础上,采用改进后的A*算法进行从起点到终点的最短路径搜索。3) Based on the probability raster map, the improved A* algorithm is used to search for the shortest path from the start point to the end point.
改进后的A*算法是基于栅格地图的搜索算法,将栅格地图转变成概率栅格地图之后,每个栅格的种类便包含起点、终点、完全无障碍区域、确定障碍物区域和疑似障碍物区域。The improved A* algorithm is a raster map-based search algorithm. After converting a raster map into a probability raster map, each raster type includes a start point, an end point, a completely barrier-free area, an obstacle area, and a suspected Obstacle area.
在概率栅格地图上规定上、下、左、右、左上、左下、右上和右下八个方向的搜索位置,对于每个方向的搜索位置均使用改进后的A*算法的代价函数计算代价值,将最小代价值所对应的位置定为下一时刻的位置。The search positions of the upper, lower, left, right, upper left, lower left, upper right, and lower right directions are specified on the probability raster map. For each search position, the cost function of the improved A* algorithm is used to calculate the generation. Value, the position corresponding to the minimum generation value is defined as the position of the next moment.
搜索过程中,对于一个m*m的概率栅格地图,其中心栅格z周围有8个相邻的栅格。将这8个相邻的栅格分为两类,一类是水平或垂直栅格,一类是对角栅格。在中心栅格z周围的8个相邻的栅格中寻找一个与中心栅格之间距离值最小的栅格b,将中心栅格z标注为已走过的栅格,画出从中心栅格z到下一个栅格b之间的路径,然后以栅格b作为父节点,重复上述过程。During the search, for a m*m probability raster map, there are 8 adjacent grids around the center grid z. The eight adjacent grids are divided into two categories, one is a horizontal or vertical grid, and the other is a diagonal grid. Find a grid b with the smallest distance between the center grid and the center grid z, mark the center grid z as the crossed grid, and draw the center grid. Repeat the above process from grid z to the path between the next grid b and then with grid b as the parent node.
进行下一次栅格搜索时,首先判断当前栅格的父节点(即上次栅格)到当前栅格的距离与上次栅格的父节点到上次栅格的距离之和是否小于上次栅格 的父节点到当前栅格的距离,如果是,则将上次栅格的父节点到上次栅格到当前栅格作为最短路径,否则需要重新规划最短路径。When performing the next raster search, first determine whether the distance between the parent node of the current raster (that is, the last raster) to the current raster and the distance from the parent node of the last raster to the last raster is less than the last time. Grid The distance of the parent node to the current raster. If it is, the parent node of the last raster to the last raster to the current raster is the shortest path, otherwise the shortest path needs to be re-planned.
下面对以上描述进行举例说明。The above description is exemplified below.
如图4所示,搜索过程中,在栅格z的周围有8个相邻的栅格,8个相邻的栅格分为两大类,其中一类为水平或垂直栅格,当前栅格到与之水平或竖直的栅格的距离为10;另一类为对角栅格,当前栅格到其对角栅格的距离为14。在栅格z周围的8个相邻的栅格中寻找一个与之距离值最短的栅格,例如栅格1。然后,把栅格z标注为已走过的栅格,画出从栅格z到下一个栅格1之间的路径,然后以栅格1为父节点,重复这一过程。As shown in FIG. 4, during the search process, there are 8 adjacent grids around the grid z, and 8 adjacent grids are divided into two categories, one of which is a horizontal or vertical grid, and the current grid The grid has a distance of 10 from the horizontal or vertical grid; the other is a diagonal grid with a distance of 14 from the current grid to its diagonal grid. Look for a grid with the shortest distance value, such as grid 1, among the eight adjacent grids around the grid z. Then, mark the grid z as the crossed grid, draw the path from the grid z to the next grid 1, and then repeat the process with the grid 1 as the parent node.
如图5所示,从栅格z开始搜索,黑色部分为障碍物,在第一次搜索过程中栅格1的代价值最小,但第二次搜索时栅格1的右侧为障碍物,不能穿越,只能从栅格1向上或者向下运动,例如选择向下运动到栅格8,此时从栅格z经过栅格1到达栅格8的代价值为10+10=20。而直接从栅格z到栅格8的代价值为14。显然,14<20,因此,从栅格z到栅格1再到栅格8的路径不是最短路径,需要重新规划最短路径。As shown in FIG. 5, starting from the grid z, the black part is an obstacle, and the generation value of the grid 1 is the smallest in the first search, but the obstacle on the right side of the grid 1 is the obstacle in the second search. Can not cross, can only move up or down from the grid 1, for example, choose to move down to the grid 8, the cost value from the grid z through the grid 1 to the grid 8 is 10 + 10 = 20. The cost value directly from grid z to grid 8 is 14. Obviously, 14<20, therefore, the path from grid z to grid 1 to grid 8 is not the shortest path and the shortest path needs to be re-planned.
原始的A*算法虽然能够保证搜索到全局最优路径,这也正是机器人领域中路径规划时寻找最短路径所想要的结果,但是考虑到机器人在运动过程中要避障,而且机器人本身车体有一定宽度,当机器人沿着最短路径行走时往往面临着与障碍物相碰的情况。此外,当机器人通过狭窄通道时,人们往往希望机器人能够沿着通道中间的道路行走,但是实际规划的路径可能紧紧沿着某一侧的墙运动,这往往会带来不可预知的危险。Although the original A* algorithm can guarantee the search for the global optimal path, this is the desired result of finding the shortest path in path planning in the robot field, but considering that the robot should avoid obstacles during the movement, and the robot itself The body has a certain width, and when the robot walks along the shortest path, it often faces the situation of colliding with obstacles. In addition, when the robot passes through a narrow passage, people often want the robot to walk along the road in the middle of the passage, but the actual planned path may move closely along the wall on one side, which often brings unpredictable danger.
如图6所示,其中,图a为采用原始A*算法规划得到的机器人路径示意图,从图a中可以看到规划出的路径一直沿着障碍物。图b为采用改进后的A*算法规划得到的机器人路径示意图,从图b中可以看出采用改进后的A*算法规划得到的机器人路径避免了路径一直沿着障碍物这个问题,给机器人运动过程中留出了一定的安全距离,使机器人运动更安全。As shown in FIG. 6 , FIG. a is a schematic diagram of a robot path planned by using the original A* algorithm, and it can be seen from FIG. a that the planned path is always along the obstacle. Figure b is a schematic diagram of the robot path obtained by the improved A* algorithm. It can be seen from Figure b that the robot path obtained by the improved A* algorithm avoids the problem that the path always follows the obstacle and gives the robot motion. A certain safety distance is set in the process to make the robot movement safer.
本发明不局限于上述最佳实施方式,本领域技术人员在本发明的启示下都可得出其他各种形式的产品,但不论在其形状或结构上作任何变化,凡是具有 与本申请相同或相近似的技术方案,均落在本发明的保护范围之内。 The present invention is not limited to the above-described preferred embodiments, and those skilled in the art can derive other various forms of products under the suggestion of the present invention, but with any changes in shape or structure, The technical solutions that are the same as or similar to the present application are all within the scope of the present invention.

Claims (3)

  1. 一种机器人避障中的最短路径规划方法,其特征在于,所述最短路径规划方法包括以下步骤:A shortest path planning method in robot obstacle avoidance, characterized in that the shortest path planning method comprises the following steps:
    采用卷积运算获得概率栅格地图;Obtain a probability raster map using a convolution operation;
    对原始的A*算法进行改进,得到改进后的A*算法的代价函数为:The original A* algorithm is improved, and the cost function of the improved A* algorithm is:
    f(n)=k1*g(n)+k2*h(n)+k3*k(n),f(n)=k 1 *g(n)+k 2 *h(n)+k 3 *k(n),
    式中,g(n)表示从起点S到节点n之间的实际代价,代表了搜索广度的优先趋势;h(n)表示从节点n到目标点D之间的最佳路径的估计代价,包含了搜索中的启发信息;k(n)表示概率栅格地图中栅格对应的概率值;k1为代价g(n)对应的权重,k2为代价h(n)对应的权重,k3为概率值k(n)对应的权重,其中0<ki<1(i=1,2,3);Where g(n) represents the actual cost from the starting point S to the node n, representing the preferential trend of the search breadth; h(n) represents the estimated cost of the best path from the node n to the target point D, Contains the heuristic information in the search; k(n) represents the probability value corresponding to the grid in the probability raster map; k 1 is the weight corresponding to the cost g(n), and k 2 is the weight corresponding to the cost h(n), k 3 is the weight corresponding to the probability value k(n), where 0<k i <1(i=1, 2, 3);
    在概率栅格地图的基础上,采用改进后的A*算法进行从起点到终点的最短路径搜索。Based on the probability raster map, the improved A* algorithm is used to search for the shortest path from the start point to the end point.
  2. 如权利要求1所述的一种机器人避障中的最短路径规划方法,其特征在于:所述采用卷积运算获得概率栅格地图的过程为:The shortest path planning method for obstacle avoidance in a robot according to claim 1, wherein the process of obtaining a probability raster map by using a convolution operation is:
    (1)利用二维数组定义栅格地图,其包括:(1) Defining a raster map using a two-dimensional array, which includes:
    自定义栅格地图中的栅格类型为:FREE、OBSTACLE、START、END和PROBABILITY;FREE代表表示完全没有障碍物,OBSTACLE表示确定有障碍物,START表示起点,END表示终点;PROBABILITY从高到低表示障碍物存在的可能性大小,PROBABILITY的值越大表示障碍物存在的可能性越大;The raster types in the custom raster map are: FREE, OBSTACLE, START, END, and PROBABILITY; FREE means no obstacles at all, OBSTACLE means there are obstacles, START means starting point, END means end point; PROBABILITY is high to low Indicates the likelihood of the presence of an obstacle. The greater the value of PROBABILITY, the greater the likelihood that an obstacle will be present;
    自定义二维数组的数据类型如下:The data types of custom 2D arrays are as follows:
    Figure PCTCN2017079488-appb-100001
    Figure PCTCN2017079488-appb-100001
    Figure PCTCN2017079488-appb-100002
    Figure PCTCN2017079488-appb-100002
    其中,s_x和s_y表示某个栅格在地图中的坐标,s_g和s_h表示A*算法规划中的两个代价距离,s_style表示栅格类型;struct AStarNode*s_parent定义了一个相同类型的指针;int s_is_in_closetable和int s_is_in_opentable表示某一个栅格在搜索过程中是否已经遍历过,如果已经遍历过,则s_is_in_closetable=1,s_is_in_opentable=0;否则,s_is_in_closetable=0,s_is_in_opentable=1;Where s_x and s_y represent the coordinates of a grid in the map, s_g and s_h represent the two cost distances in the A* algorithm plan, s_style represents the raster type; struct AStarNode*s_parent defines a pointer of the same type; S_is_in_closetable and int s_is_in_opentable indicate whether a raster has been traversed during the search. If it has been traversed, s_is_in_closetable=1, s_is_in_opentable=0; otherwise, s_is_in_closetable=0, s_is_in_opentable=1;
    根据自定义的二维数组的数据类型,将二维数组表示为:According to the data type of the custom two-dimensional array, the two-dimensional array is represented as:
    AStarNode map_maze[ROW][COLUMN];AStarNode map_maze[ROW][COLUMN];
    (2)对栅格地图做卷积运算,得到概率栅格地图,其具体过程为:(2) Convolution operation on the grid map to obtain a probability raster map, the specific process is:
    对于栅格地图中非边缘部分进行栅格概率化,其具体过程为:For raster probabilization of non-edge parts in a raster map, the specific process is:
    选择一个行数和列数均为m且m为奇数的权矩阵作为卷积核,卷积核表示为:Select a weight matrix whose number of rows and columns is m and m is an odd number as the convolution kernel. The convolution kernel is expressed as:
    Figure PCTCN2017079488-appb-100003
    Figure PCTCN2017079488-appb-100003
    在原始栅格地图中对应选择一个行数和列数均为m且m为奇数的矩阵G:In the original raster map, select a matrix G with the number of rows and the number of columns being m and m being an odd number:
    Figure PCTCN2017079488-appb-100004
    Figure PCTCN2017079488-appb-100004
    则概率栅格地图的中心栅格的概率值为:The probability value of the center raster of the probability raster map is:
    Figure PCTCN2017079488-appb-100005
    Figure PCTCN2017079488-appb-100005
    对于栅格地图中边缘部分进行栅格概率化,其具体过程为:For the raster probability of the edge part of the raster map, the specific process is:
    首先,对原有栅格地图做膨胀处理,即在原有栅格地图的四周向外扩充
    Figure PCTCN2017079488-appb-100006
    圈;
    First, the original raster map is expanded, that is, it is expanded outward from the original raster map.
    Figure PCTCN2017079488-appb-100006
    ring;
    其次,采用与栅格地图中非边缘部分栅格概率化相同的方法得到原始栅格地图的边界部分中各栅格的概率值。Secondly, the probability value of each raster in the boundary part of the original raster map is obtained by the same method as the non-edge part raster probability in the raster map.
  3. 如权利要求1或2所述的一种机器人避障中的最短路径规划方法,其特征在于:所述采用改进后的A*算法进行从起点到终点的最短路径搜索的过程为:The shortest path planning method in robot obstacle avoidance according to claim 1 or 2, wherein the process of using the improved A* algorithm to perform the shortest path search from the start point to the end point is:
    在概率栅格地图上规定上、下、左、右、左上、左下、右上和右下八个方向的搜索位置,对于每个方向的搜索位置均使用改进后的A*算法的代价函数计算代价值,将最小代价值所对应的位置定为下一时刻的位置;The search positions of the upper, lower, left, right, upper left, lower left, upper right, and lower right directions are specified on the probability raster map. For each search position, the cost function of the improved A* algorithm is used to calculate the generation. Value, the position corresponding to the minimum generation value is defined as the position of the next moment;
    对于一个m*m的概率栅格地图,其中心栅格z周围有8个相邻的栅格;将这8个相邻的栅格分为两类,一类是水平或垂直栅格,一类是对角栅格;在中心栅格z周围的8个相邻的栅格中寻找一个与中心栅格之间距离值最小的栅格b,将中心栅格z标注为已走过的栅格,画出从中心栅格z到下一个栅格b之间的路径,然后以栅格b作为父节点,重复上述过程;For a m*m probability raster map, there are 8 adjacent grids around the center grid z; the 8 adjacent grids are divided into two categories, one is a horizontal or vertical grid, one The class is a diagonal grid; look for a grid b with the smallest distance from the center grid in the eight adjacent grids around the center grid z, and mark the center grid z as the crossed grid To draw a path from the center grid z to the next grid b, and then repeat the above process with the grid b as the parent node;
    进行下一次栅格搜索时,首先判断当前栅格的父节点到当前栅格的距离与上次栅格的父节点到上次栅格的距离之和是否小于上次栅格的父节点到当前栅格的距离,如果是,则将上次栅格的父节点到上次栅格到当前栅格作为最短路径,否则需要重新规划最短路径;当前栅格的父节点即为上次栅格。 When performing the next raster search, first determine whether the sum of the distance from the parent node of the current raster to the current grid and the distance from the parent node of the last raster to the last raster is less than the parent node of the last raster to the current The distance of the raster, if it is, the last node of the last raster to the current raster to the current raster as the shortest path, otherwise the shortest path needs to be re-planned; the parent of the current raster is the last raster.
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