WO2017122232A1 - Content delivery system, content delivery method, terminal device, and program - Google Patents

Content delivery system, content delivery method, terminal device, and program Download PDF

Info

Publication number
WO2017122232A1
WO2017122232A1 PCT/JP2016/000208 JP2016000208W WO2017122232A1 WO 2017122232 A1 WO2017122232 A1 WO 2017122232A1 JP 2016000208 W JP2016000208 W JP 2016000208W WO 2017122232 A1 WO2017122232 A1 WO 2017122232A1
Authority
WO
WIPO (PCT)
Prior art keywords
content
game
terminal device
distribution server
content distribution
Prior art date
Application number
PCT/JP2016/000208
Other languages
French (fr)
Japanese (ja)
Inventor
仁 西本
Original Assignee
株式会社ハイスピードボーイズ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社ハイスピードボーイズ filed Critical 株式会社ハイスピードボーイズ
Priority to PCT/JP2016/000208 priority Critical patent/WO2017122232A1/en
Publication of WO2017122232A1 publication Critical patent/WO2017122232A1/en

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F13/00Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units

Definitions

  • the present invention relates to a content distribution system, a content distribution method, a terminal device, and a program.
  • the present invention has been made in view of such problems, and it is an object of the present invention to provide a content distribution system, a terminal device, and a program capable of distributing content to be played during game execution without special preparation.
  • a content distribution system provides: A terminal device that executes a game, and a content distribution server that is connected to the terminal device via a network and stores a content group independent of the game, The terminal device transmits a content request to the content distribution server when the game is executed, The content distribution server selects corresponding content corresponding to the content request from the content group and transmits the selected content to the terminal device, The terminal device reproduces the corresponding content during execution of the game; It is characterized by that.
  • a content distribution method includes: A content distribution method in a content distribution system comprising: a terminal device that executes a game; and a content distribution server that is connected to the terminal device via a network and stores a content group independent of the game, The terminal device transmitting a content request to the content distribution server when the game is executed; The content distribution server reading corresponding content corresponding to the content request from the content group and transmitting the content to the terminal device; The terminal device playing the corresponding content during execution of the game; It is characterized by including.
  • the terminal device which concerns on this invention is A terminal device for executing a game connected to a content distribution server for distributing content independent of the game via a network, A content request is transmitted to the content distribution server when the game is executed; When the corresponding content corresponding to the content request is received from the content distribution server, the corresponding content is reproduced during execution of the game. It is characterized by that.
  • a program provides: A terminal device that executes a game, connected to a content distribution server that distributes content independent of the game via a network, Transmitting a content request to the content distribution server during execution of the game; Receiving corresponding content corresponding to the content request from the content distribution server, playing the corresponding content during execution of the game; Is executed.
  • the content distribution system the content distribution method, the terminal device, and the program according to the present invention, it is possible to distribute the content that is played during the execution of the game without special preparation.
  • FIG. 1 It is a figure which shows schematic structure of the content delivery system which concerns on one Embodiment of this invention. It is a figure which shows schematic structure of the terminal device which concerns on one Embodiment of this invention. It is a figure which shows schematic structure of a content delivery server. It is a figure which shows schematic structure of a game delivery server. It is a figure which shows an example of the content condition information which a terminal memory
  • FIG. 1 is a diagram showing a schematic configuration of a content distribution system 1 according to an embodiment of the present invention.
  • the content distribution system 1 mainly includes a terminal device 100, a content distribution server 200, and a game distribution server 300.
  • the terminal device 100, the content distribution server 200, and the game distribution server 300 are connected to be communicable with each other via a network 400 such as the Internet.
  • the terminal device 100 may execute the game without using the game distribution server 300, and in this case, the content distribution system 1 does not necessarily include the game distribution server 300.
  • the terminal device 100 includes a terminal communication unit 110, a display unit 120, an audio output unit 130, an input unit 140, a terminal storage unit 150, and a terminal control unit 160.
  • a terminal communication unit 110 for example, a smartphone, a mobile phone, a tablet terminal, a personal computer (personal computer), or the like is used.
  • the terminal communication unit 110 is an interface that is connected to the network 400 in a wired or wireless manner and transmits / receives information to / from an external device connected to the network 400.
  • the terminal communication unit 110 communicates with the content distribution server 200 and the game distribution server 300 via the network 400.
  • the display unit 120 is a display device such as a liquid crystal display or an organic EL display, and displays various screens related to processing such as a game executed in the terminal device 100.
  • the audio output unit 130 is a speaker, for example, and outputs various audio information and music information related to processing such as a game executed in the terminal device 100 as sound waves.
  • the input unit 140 is an input interface such as a keyboard or a touch panel provided integrally with the display unit 120, and receives input from the user of the terminal device 100.
  • the terminal storage unit 150 is configured with, for example, a hard disk, a nonvolatile memory, or the like, but is not particularly limited thereto.
  • the terminal storage unit 150 stores a game program 151, game-related information 152, and terminal user information 153, and also stores various information and programs necessary for the operation of the terminal device 100.
  • the game program 151 stored in the terminal storage unit 150 is a program for the terminal device 100 to execute a game.
  • the game program 151 causes the terminal device 100 to execute a game in cooperation with a game program 321 and game contractor information 322 stored in a game distribution server storage unit 320 of the game distribution server 300 described later, as necessary. .
  • the content of the game executed by the terminal device 100 is not particularly limited, and can be an arbitrary video game.
  • a predetermined event occurs when a predetermined condition is satisfied.
  • One or more events are prepared for one game, and any state in the game can be used as an event. For example, battle, shopping, bonus stage, title screen, end credit, etc. can be used as an event. it can.
  • the terminal device 100 may execute the game using only the game program 321 stored in the game distribution server storage unit 320 to be described later. In this case, the terminal storage unit 150 does not necessarily store the game program 151. May be.
  • the game related information 152 stored in the terminal storage unit 150 stores one or more event related information in association with each event as shown in FIG.
  • the event related information is data used to select content corresponding to each event in a one-to-one correspondence with content related information included in a content group 221 stored in the content distribution server 200 described later.
  • the event-related information holds information such as genre, music tone, and tempo as data such as keywords.
  • event-related information that matches the atmosphere of the event can be associated with a battle event, such as event-related information indicating that the tempo is fast and the tune is up-tempo.
  • the terminal user information 153 stored in the terminal storage unit 150 is information relating to the user of the terminal device 100, and includes setting information of the terminal device 100, usage information such as other applications executed on the terminal device 100, The usage history information of the terminal device 100 is included.
  • the terminal user information 153 is information reflecting the preferences of the terminal user.
  • the terminal user information 153 is information corresponding to content contractor information 222 stored in the content distribution server 200 described later and game contractor information 322 stored in the game distribution server 300, that is, presence / absence of content contract and contract type. Information such as the presence / absence of a game contract and contract type.
  • the terminal control unit 160 is a processor that realizes a specific function by reading various information and programs stored in the terminal storage unit 150, for example, a specific program such as the game program 151, and the terminal control unit 160 Control the behavior.
  • the content distribution server 200 includes a content distribution server communication unit 210, a content distribution server storage unit 220, and a content distribution server control unit 230.
  • the content distribution server 200 is a server device capable of distributing content independent from the game executed by the terminal device 100, and may be, for example, a server device related to an existing content distribution service.
  • an existing content distribution service for example, a music distribution service such as iTunes (registered trademark), SoundCloud (registered trademark), Youtube (registered trademark), Spotify (registered trademark), or LINE MUSIC (registered trademark) can be used.
  • an API Application Programming Interface
  • the existing content distribution service is stored in the terminal storage unit 150 of the terminal device 100 in advance. By storing a program using this API in the terminal storage unit 150, communication between the terminal device 100 and the content distribution server 200 can be easily performed.
  • the content distribution server communication unit 210 is an interface that is connected to the network 400 by wire or wirelessly and transmits / receives information to / from an external device connected to the network 400.
  • the content distribution server communication unit 210 performs communication with the terminal device 100 via the network 400.
  • the content distribution server storage unit 220 is configured with, for example, a hard disk, a nonvolatile memory, or the like, but is not particularly limited thereto.
  • the content distribution server storage unit 220 stores the content group 221 and the content contractor information 222, and also stores various information and programs necessary for the operation of the content distribution server 200.
  • the content group 221 stored in the content distribution server storage unit 220 stores one or more pieces of content related information in association with each content.
  • the content-related information has one-to-one correspondence with the event-related information included in the game-related information 152 stored in the terminal storage unit 150.
  • the content-related information holds information such as genre, tune, and tempo as data such as keywords.
  • the content related information may be editable on the content distribution server 200.
  • the content group 221 may be a set of content transmitted from an arbitrary communication device connected to the content distribution server 200 via the network 400. That is, not only the user of the terminal device 100 but also a user who is interested in content can configure the content group 221 by uploading content created by the user, for example.
  • the content contractor information 222 stored in the content distribution server storage unit 220 is information about a contractor (content contractor) of the content distribution service provided by the content distribution server 200.
  • the content contractor information 222 includes, for example, a contract type such as a free member or a paid member (monthly billing contractor) for each content contractor, the number of playbacks for each content, and the number of playbacks for each content provider (artist). , Keep information such as payment method.
  • the content distribution server 200 can restrict the content distributed to the terminal device 100 or select the content to be distributed with priority.
  • the content distribution server control unit 230 is a processor that realizes a specific function by reading a specific program, for example, and controls the operation of the entire content distribution server 200.
  • the game distribution server 300 includes a game distribution server communication unit 310, a game distribution server storage unit 320, and a game distribution server control unit 330.
  • the game distribution server communication unit 310 is an interface that is connected to the network 400 in a wired or wireless manner and transmits / receives information to / from an external device connected to the network 400.
  • the game distribution server communication unit 310 communicates with the terminal device 100 via the network 400.
  • the game distribution server storage unit 320 is configured with, for example, a hard disk, a nonvolatile memory, or the like, but is not particularly limited thereto.
  • the game distribution server storage unit 320 stores a game program 321 and game contractor information 322, and also stores various information and programs necessary for the operation of the game distribution server 300.
  • the game program 321 stored in the game distribution server storage unit 320 is a program for the terminal device 100 to execute a game.
  • the game program 321 causes the terminal device 100 to execute a game in cooperation with the game program 151 stored in the terminal storage unit 150 as necessary.
  • the game program 321 can also be used, for example, for updating the game program 151 stored in the terminal storage unit 150 and for backing up game data.
  • the game contractor information 322 stored in the game distribution server storage unit 320 is information on a contractor (game contractor) of a game distributed by the game distribution server 300.
  • the game contractor information 322 holds, for each game contractor, information such as a contract type such as a free member or a paying member (monthly billing contractor, etc.), a payment method, and the like.
  • the game contractor information 322 is stored in the content contractor information 222 stored in the content distribution server storage unit 220 of the content distribution server 200 by the game distribution server 300 via the terminal device 100 or directly from the content distribution server 200. By acquiring some or all of the information, the information may be included.
  • the game contractor information 322 includes, for each content played back in the game (for example, music content) and the provider (for example, artist) of the content, the number of playbacks for each game contractor and the game contract based on the number of playbacks Information on the ranking of the person (for example, ranking data) may be included.
  • the game distribution server control unit 330 is a processor that realizes a specific function by reading a specific program, for example, and controls the overall operation of the game distribution server 300.
  • the terminal device 100 executes a game (step S101). For example, when an operation for starting execution of a game is input via the input unit 140, the terminal control unit 160 reads and executes the game program 151 stored in the terminal storage unit 150.
  • a predetermined event in the game occurs in the terminal device 100 (step S102). For example, when a game being executed progresses according to a user operation via the input unit 140 and a predetermined condition is satisfied, the terminal control unit 160 generates a predetermined event.
  • the terminal device 100 refers to the terminal user information 153 and confirms whether or not there is a content contract (step S103).
  • the terminal device 100 does not have a content contract (NO in step S103)
  • normal game processing is performed according to the game program 151.
  • the process proceeds to step S104.
  • the terminal device 100 stops outputting the same type of information (content type information) as the content in the event occurring in the game (step S104). For example, if the content is a music content, the audio output of the sound other than the conversation or the sound effect in the event occurring in the game (for example, music such as BGM) is stopped. For example, if the content is image content, display of a specific image (for example, a background image) in the game is stopped. Thereby, instead of the content-in-kind information in the game, the corresponding content described later can be reproduced as if it were content in the game.
  • content type information content type information
  • the terminal device 100 performs content request creation processing (step S105). Details of the content request creation process will be described later with reference to the flowcharts of FIGS. 9, 10, and 11.
  • the process of step S105 may be performed before or simultaneously with the process of steps S103 and S104, or may be performed before the process of step S102, that is, before the occurrence of an event. Thereby, the terminal device 100 can execute the process of step S109 described later at a timing close to the occurrence of the event.
  • the terminal device 100 transmits the created content request to the content distribution server 200 via the network 400 (step S106).
  • the content distribution server 200 reads the corresponding content corresponding to the received content request (step 107). Specifically, when the content distribution server 200 receives a content request from the terminal device 100 via the network 400, the content group 221 stored in the content distribution server storage unit 220 is a content corresponding to the received content request. To retrieve the corresponding content.
  • the content distribution server 200 transmits the read corresponding content to the terminal device 100 via the network 400 (step S108). There may be at least one corresponding content.
  • the terminal device 100 When the terminal device 100 receives the corresponding content, the terminal device 100 proceeds with the current event and reproduces the corresponding content (step S109). Specifically, for example, when the corresponding content is music content and the event that is occurring is a battle event, a battle screen as shown in FIG. The music content that is the corresponding content is reproduced via the audio output unit 130. When there are a plurality of corresponding contents, the corresponding contents may be reproduced sequentially, and a plurality of corresponding contents may be reproduced at the same time depending on the type of contents. Note that the playback of the corresponding content may be started after the reception of the corresponding content is completed, or may be a so-called streaming distribution that starts before the reception of the corresponding content is completed.
  • the terminal device 100 ends the event in response to a user operation or the like via the input unit 140 (step S110).
  • the playback of the corresponding content may also be terminated at the end of the event.
  • the terminal device 100 receives an instruction to obtain the corresponding content via the input unit 140 (step S111).
  • the corresponding content is music content and the end event is a battle event, as shown in FIG. 8B
  • the music corresponding to the reproduced corresponding content is displayed together with the battle end screen.
  • an instruction to obtain the corresponding content via the input unit 140 is accepted.
  • the process of step S111 may be executed between the process of step S109 and the process of step S110, or may be executed after a predetermined time has elapsed from the process of step S110.
  • the terminal device 100 obtains the corresponding content instructed to be obtained (step S112).
  • the acquisition of the corresponding content means that the corresponding content can be used even after the user of the terminal device 100 finishes the game being executed.
  • the corresponding content data may be stored in the terminal storage unit 150, or the corresponding content data itself is not stored in the terminal storage unit 150, but the corresponding content acquisition information is stored in the terminal storage unit 150.
  • the content distribution server 200 may be in a state where download or streaming distribution is possible.
  • the corresponding content may be obtained for a fee or free of charge.
  • the corresponding content that can be used by obtaining the corresponding content may be data that uses the corresponding content data reproduced in step S109 as it is, or may be received from the content distribution server 200 again.
  • the corresponding content to be played back in the process of step S109 may be a trial version (for example, if it is a music content, the playback time is limited for trial listening or the sound quality is lowered), and step S112.
  • the regular version may be obtained by obtaining the corresponding content in.
  • step S111 If there is no instruction to obtain the corresponding content via the input unit 140 (NO in step S111), or if a predetermined event in the game further occurs after the processing in step S112 (YES in step S113), the terminal device 100 returns to step S104 and repeats the subsequent processing. Note that the corresponding content that has not been instructed to be acquired may be deleted from the terminal device 100 after the end of the event in which the corresponding content is reproduced.
  • the terminal device 100 reads the game related information 152 from the terminal storage unit 150 (step S201).
  • the terminal device 100 creates a content condition based on the read game related information 152 (step S202). Specifically, event-related information associated with the event that is occurring in the game-related information 152 is set as the content condition.
  • the terminal device 100 creates a content request including the created content condition (step S203), and ends the process. Accordingly, when the content request is transmitted from the terminal device 100 to the content distribution server 200 in step S104 in FIG. 7, the content distribution server 200 in step S105 in FIG. 7 causes the content that matches the content condition included in the content request. A content having related information is selected as a corresponding content.
  • the terminal device 100 acquires operation information via the input unit 140 that is generating an event (step S301).
  • the operation information is information indicating the frequency and intensity of input from the input unit 140 during the occurrence of an event.
  • the terminal device 100 creates a content condition based on the operation information (step S302). Specifically, for example, when the content is music content, if the operation information indicates that the input frequency is high, the content condition is set to a fast tempo, and if the operation information indicates that the input strength is large, The content condition can be a strong tone.
  • the terminal device 100 creates a content request including the created content condition (step S303), and ends the process.
  • the terminal device 100 reads the terminal user information 153 from the terminal storage unit 150 (step S401).
  • the terminal device 100 creates a content condition based on the terminal user information 153 (step S402). Specifically, based on the terminal user information 153, a content condition for selecting content that reflects the taste of the terminal user is created.
  • the terminal device 100 creates a content request including the created content condition (step S403), and ends the process.
  • the terminal device 100 transmits a content request to the content distribution server 200 when a game is executed and an event in the game occurs.
  • the content distribution server 200 selects the corresponding content corresponding to the content request from the content group 221 and transmits the selected content to the terminal device 100.
  • the terminal device 100 reproduces the corresponding content during the occurrence of the event, via the input unit 140.
  • the corresponding content can be obtained. Therefore, it is possible to distribute the content to be played back during the execution of the game without special preparation. If the user of the terminal desires, the corresponding content can be obtained as content independent of the game.
  • the present invention has been described based on the drawings and embodiments, it should be noted that those skilled in the art can easily make various modifications and corrections based on the present disclosure. Therefore, it should be noted that these variations and modifications are included in the scope of the present invention.
  • the functions included in each component, each step, etc. can be rearranged so that there is no logical contradiction, and multiple components, steps, etc. can be combined or divided into one It is.
  • the present invention has been described mainly with respect to the content distribution system 1 and the terminal device 100.
  • the present invention is a method, program, or storage in which a program that is executed by a computer that functions as the content distribution system 1 and the terminal device 100 is recorded. It can be realized as a medium, and it should be understood that these are also included in the scope of the present invention.
  • the terminal device 100 and the content distribution server 200 may communicate via the game distribution server 300 without directly communicating with each other.
  • the content distribution server 200 and the game distribution server 300 were demonstrated as a separate server, these may be an integrated server.
  • the content request does not necessarily include the content condition
  • the content distribution server 200 that has received the content request selects a terminal from the content group 221 at random or at the judgment of the content distribution server 200. You may transmit to the apparatus 100.
  • a content purchase selection screen provided by the content distribution server 200 is displayed without acquiring the target content immediately. It is possible to display the target content and the related content. Further, for example, the processes of step S103, step S104, step S111, and step S113 may not be executed. Further, the output of the content type information may be stopped regardless of whether or not there is a content contract.
  • the content distribution server 200 and the game distribution server 300 may be a collective term for a plurality of server devices connected via the network 400, and the content distribution server storage unit 220 and the game distribution server storage unit 320 are distributed. It may be a database.
  • the game related information 152 may be stored in association with one or more pieces of related information of the entire game instead of or in addition to storing one or more pieces of event related information for each event. . Thereby, it is possible to select content that matches the atmosphere of the entire game.
  • the game content may be changed based on the contract type of the content contractor information 222.
  • a paid subscriber content contractor may make a difference, such as a stronger character in the game than a free member content contractor.
  • the terminal device 100 may display various rankings based on the game contractor information 322 by being distributed from the game distribution server 300. For example, the ranking of fans in music content (song) units played in the game, the ranking of fans in music content provider (artist) units, etc. are displayed as the ranking of a specific division such as a game division. Also good.
  • information such as how many times each content has been played for each terminal device 100 may be accumulated, and the accumulated content list may be transmitted to other terminal devices 100 as a playlist. Further, such a content list and the number of times of reproduction may be announced on a message transmission / reception service such as a chat service.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The objective of the present invention is to provide a content delivery system with which content to be played back during the execution of a game can be delivered without special preparation. A content delivery system 1 according to the present invention is provided with a terminal device 100 that executes a game, and a content delivery server 200 that is connected to the terminal device 100 via a network and stores a content group 221 that is independent from the game, wherein the terminal device 100 transmits a content request to the content delivery server 200 at the time of execution of the game, the content delivery server 200 selects corresponding content that corresponds to the content request from the content group 221 and transmits said content to the terminal device 100, and the terminal device plays back said corresponding content during execution of the game.

Description

コンテンツ配信システム、コンテンツ配信方法、端末装置及びプログラムCONTENT DISTRIBUTION SYSTEM, CONTENT DISTRIBUTION METHOD, TERMINAL DEVICE, AND PROGRAM
 本発明は、コンテンツ配信システム、コンテンツ配信方法、端末装置及びプログラムに関する。 The present invention relates to a content distribution system, a content distribution method, a terminal device, and a program.
 近年、携帯電話、スマートフォン、パーソナルコンピュータなどの端末装置を用いて、インターネットなどのネットワークを介した通信を利用したゲームが普及している。例えば、プレイヤのゲーム機に画像、音楽、動画、文字等のゲームに関するコンテンツを配信し、配信されたコンテンツをゲームの実行中に再生することで、プレイヤの嗜好に合わせてゲーム内容を変化させるゲームが提案されている(例えば、特許文献1参照)。 In recent years, games using communication via a network such as the Internet using terminal devices such as mobile phones, smartphones, and personal computers have become widespread. For example, a game in which content relating to a game such as images, music, videos, characters, etc. is distributed to a game machine of the player, and the distributed content is played back during execution of the game, thereby changing the game content according to the preference of the player. Has been proposed (see, for example, Patent Document 1).
特開2007-82751号公報JP 2007-82751 A
 しかしながら、従来のゲームにおいては、そのゲームのために予め用意されたコンテンツしか再生することができなかった。そのため、ゲームのために特別にコンテンツを用意する必要があった。 However, in the conventional game, only contents prepared in advance for the game can be reproduced. Therefore, it was necessary to prepare content specially for the game.
 本発明は、このような課題に鑑みてなされたもので、ゲームの実行中に再生されるコンテンツを、特別に用意することなく配信可能なコンテンツ配信システム、端末装置及びプログラムを提供することを目的とする。 The present invention has been made in view of such problems, and it is an object of the present invention to provide a content distribution system, a terminal device, and a program capable of distributing content to be played during game execution without special preparation. And
 上記課題を解決するため、本発明に係るコンテンツ配信システムは、
 ゲームを実行する端末装置と、ネットワークを介して当該端末装置と接続され、前記ゲームから独立したコンテンツ群を記憶するコンテンツ配信サーバと、を備え、
 前記端末装置は、前記ゲームの実行時に前記コンテンツ配信サーバにコンテンツ要求を送信し、
 前記コンテンツ配信サーバは、前記コンテンツ要求に対応する対応コンテンツを前記コンテンツ群から選択して前記端末装置に送信し、
 前記端末装置は、前記ゲームの実行中に前記対応コンテンツを再生する、
ことを特徴とする。
In order to solve the above problems, a content distribution system according to the present invention provides:
A terminal device that executes a game, and a content distribution server that is connected to the terminal device via a network and stores a content group independent of the game,
The terminal device transmits a content request to the content distribution server when the game is executed,
The content distribution server selects corresponding content corresponding to the content request from the content group and transmits the selected content to the terminal device,
The terminal device reproduces the corresponding content during execution of the game;
It is characterized by that.
 また、上記課題を解決するため、本発明に係るコンテンツ配信方法は、
 ゲームを実行する端末装置と、ネットワークを介して当該端末装置と接続され前記ゲームから独立したコンテンツ群を記憶するコンテンツ配信サーバと、を備えるコンテンツ配信システムにおける、コンテンツ配信方法であって、
 前記端末装置が、前記ゲームの実行時に前記コンテンツ配信サーバにコンテンツ要求を送信するステップと、
 前記コンテンツ配信サーバが、前記コンテンツ要求に対応する対応コンテンツを前記コンテンツ群から読み出して前記端末装置に送信するステップと、
 前記端末装置が、前記ゲームの実行中に前記対応コンテンツを再生するステップと、
を含むことを特徴とする。
In addition, in order to solve the above problems, a content distribution method according to the present invention includes:
A content distribution method in a content distribution system comprising: a terminal device that executes a game; and a content distribution server that is connected to the terminal device via a network and stores a content group independent of the game,
The terminal device transmitting a content request to the content distribution server when the game is executed;
The content distribution server reading corresponding content corresponding to the content request from the content group and transmitting the content to the terminal device;
The terminal device playing the corresponding content during execution of the game;
It is characterized by including.
 また、上記課題を解決するため、本発明に係る端末装置は、
 ネットワークを介してゲームから独立したコンテンツを配信するコンテンツ配信サーバと接続される、ゲームを実行する端末装置であって、
 前記ゲームの実行時に前記コンテンツ配信サーバにコンテンツ要求を送信し、
 前記コンテンツ配信サーバから前記コンテンツ要求に対応する対応コンテンツを受信すると、前記ゲームの実行中に前記対応コンテンツを再生する、
ことを特徴とする。
Moreover, in order to solve the said subject, the terminal device which concerns on this invention is
A terminal device for executing a game connected to a content distribution server for distributing content independent of the game via a network,
A content request is transmitted to the content distribution server when the game is executed;
When the corresponding content corresponding to the content request is received from the content distribution server, the corresponding content is reproduced during execution of the game.
It is characterized by that.
 さらに、上記課題を解決するため、本発明に係るプログラムは、
 ネットワークを介してゲームから独立したコンテンツを配信するコンテンツ配信サーバと接続される、ゲームを実行する端末装置に、
 前記ゲームの実行時に前記コンテンツ配信サーバにコンテンツ要求を送信するステップと、
 前記コンテンツ配信サーバから前記コンテンツ要求に対応する対応コンテンツを受信すると、前記ゲームの実行中に前記対応コンテンツを再生するステップと、
を実行させることを特徴とする。
Furthermore, in order to solve the above-described problem, a program according to the present invention provides:
A terminal device that executes a game, connected to a content distribution server that distributes content independent of the game via a network,
Transmitting a content request to the content distribution server during execution of the game;
Receiving corresponding content corresponding to the content request from the content distribution server, playing the corresponding content during execution of the game;
Is executed.
 本発明に係るコンテンツ配信システム、コンテンツ配信方法、端末装置及びプログラムによれば、ゲームの実行中に再生されるコンテンツを特別に用意することなく配信することができる。 According to the content distribution system, the content distribution method, the terminal device, and the program according to the present invention, it is possible to distribute the content that is played during the execution of the game without special preparation.
本発明の一実施形態に係るコンテンツ配信システムの概略構成を示す図である。It is a figure which shows schematic structure of the content delivery system which concerns on one Embodiment of this invention. 本発明の一実施形態に係る端末装置の概略構成を示す図である。It is a figure which shows schematic structure of the terminal device which concerns on one Embodiment of this invention. コンテンツ配信サーバの概略構成を示す図である。It is a figure which shows schematic structure of a content delivery server. ゲーム配信サーバの概略構成を示す図である。It is a figure which shows schematic structure of a game delivery server. 端末記憶部が記憶するコンテンツ条件情報の一例を示す図である。It is a figure which shows an example of the content condition information which a terminal memory | storage part memorize | stores. コンテンツ配信サーバ記憶部が記憶するコンテンツ群の一例を示す図である。It is a figure which shows an example of the content group which a content delivery server memory | storage part memorize | stores. コンテンツ配信システムが実行する処理を示すフローチャートである。It is a flowchart which shows the process which a content delivery system performs. 図7に示す処理に伴う端末装置の表示画面の例を示す図である。It is a figure which shows the example of the display screen of the terminal device accompanying the process shown in FIG. 端末装置が実行するコンテンツ要求作成処理1を示すフローチャートである。It is a flowchart which shows the content request creation process 1 which a terminal device performs. 端末装置が実行するコンテンツ要求作成処理2を示すフローチャートである。It is a flowchart which shows the content request creation process 2 which a terminal device performs. 端末装置が実行するコンテンツ要求作成処理3を示すフローチャートである。It is a flowchart which shows the content request creation process 3 which a terminal device performs.
 以下、本発明に係る実施形態について、図面を参照して説明する。 Embodiments according to the present invention will be described below with reference to the drawings.
 図1は、本発明の一実施形態に係るコンテンツ配信システム1の概略構成を示す図である。図1に示すように、本実施形態に係るコンテンツ配信システム1は、主として、端末装置100と、コンテンツ配信サーバ200と、ゲーム配信サーバ300とを備える。図1では、簡便のため、端末装置100を3つのみ図示しているが、1つ以上の端末装置100が備えられていればよい。端末装置100と、コンテンツ配信サーバ200と、ゲーム配信サーバ300とは、例えばインターネット等のネットワーク400を介して、相互に通信可能に接続される。なお、端末装置100は、ゲーム配信サーバ300を利用せずにゲームを実行してもよく、その場合、コンテンツ配信システム1はゲーム配信サーバ300を必ずしも備えなくてもよい。 FIG. 1 is a diagram showing a schematic configuration of a content distribution system 1 according to an embodiment of the present invention. As shown in FIG. 1, the content distribution system 1 according to the present embodiment mainly includes a terminal device 100, a content distribution server 200, and a game distribution server 300. In FIG. 1, only three terminal devices 100 are illustrated for simplicity, but it is sufficient that one or more terminal devices 100 are provided. The terminal device 100, the content distribution server 200, and the game distribution server 300 are connected to be communicable with each other via a network 400 such as the Internet. Note that the terminal device 100 may execute the game without using the game distribution server 300, and in this case, the content distribution system 1 does not necessarily include the game distribution server 300.
 次に、端末装置100の各構成要素の詳細について説明する。端末装置100は、図2に示すように、端末通信部110と、表示部120と、音声出力部130と、入力部140と、端末記憶部150と、端末制御部160とを備える。端末装置100としては、例えばスマートフォン、携帯電話やタブレット型端末、パーソナルコンピュータ(パソコン)などの装置が用いられる。 Next, details of each component of the terminal device 100 will be described. As illustrated in FIG. 2, the terminal device 100 includes a terminal communication unit 110, a display unit 120, an audio output unit 130, an input unit 140, a terminal storage unit 150, and a terminal control unit 160. As the terminal device 100, for example, a smartphone, a mobile phone, a tablet terminal, a personal computer (personal computer), or the like is used.
 端末通信部110は、有線又は無線でネットワーク400に接続され、ネットワーク400に接続された外部装置との間で情報の送受信を行うインターフェースである。端末通信部110は、ネットワーク400を介して、コンテンツ配信サーバ200及びゲーム配信サーバ300との間で通信を行う。 The terminal communication unit 110 is an interface that is connected to the network 400 in a wired or wireless manner and transmits / receives information to / from an external device connected to the network 400. The terminal communication unit 110 communicates with the content distribution server 200 and the game distribution server 300 via the network 400.
 表示部120は、例えば液晶ディスプレイ又は有機ELディスプレイ等の表示デバイスであって、端末装置100において実行されるゲーム等の処理に係る種々の画面を表示する。 The display unit 120 is a display device such as a liquid crystal display or an organic EL display, and displays various screens related to processing such as a game executed in the terminal device 100.
 音声出力部130は、例えばスピーカであって、端末装置100において実行されるゲーム等の処理に係る種々の音声情報や音楽情報を音波として出力する。 The audio output unit 130 is a speaker, for example, and outputs various audio information and music information related to processing such as a game executed in the terminal device 100 as sound waves.
 入力部140は、例えばキーボード又は表示部120に一体的に設けられるタッチパネル等の入力インターフェースであり、端末装置100の利用者からの入力を受け付ける。 The input unit 140 is an input interface such as a keyboard or a touch panel provided integrally with the display unit 120, and receives input from the user of the terminal device 100.
 端末記憶部150は、例えばハードディスク、不揮発性メモリ等で構成されるが、特にこれらに限定されるものではない。端末記憶部150は、ゲームプログラム151と、ゲーム関連情報152と、端末利用者情報153とを記憶し、また、端末装置100の動作に必要な種々の情報及びプログラムも記憶する。 The terminal storage unit 150 is configured with, for example, a hard disk, a nonvolatile memory, or the like, but is not particularly limited thereto. The terminal storage unit 150 stores a game program 151, game-related information 152, and terminal user information 153, and also stores various information and programs necessary for the operation of the terminal device 100.
 端末記憶部150に記憶されたゲームプログラム151は、端末装置100がゲームを実行するためのプログラムである。ゲームプログラム151は、必要に応じて、後述するゲーム配信サーバ300のゲーム配信サーバ記憶部320に記憶されたゲームプログラム321及びゲーム契約者情報322と協働して、端末装置100にゲームを実行させる。端末装置100が実行するゲームの内容は特に限定されず、任意のビデオゲームとすることができる。端末装置100が実行するゲーム内では、所定の条件が満たされると所定のイベントが発生する。イベントは1つのゲームに対して1つ以上用意され、ゲーム内の任意の状態をイベントとして用いることができるが、例えば、戦闘、買い物、ボーナスステージ、タイトル画面、エンドクレジット等をイベントとして用いることができる。なお、端末装置100は、後述するゲーム配信サーバ記憶部320に記憶されたゲームプログラム321のみを用いてゲームを実行してもよく、その場合、端末記憶部150は必ずしもゲームプログラム151を記憶しなくてもよい。 The game program 151 stored in the terminal storage unit 150 is a program for the terminal device 100 to execute a game. The game program 151 causes the terminal device 100 to execute a game in cooperation with a game program 321 and game contractor information 322 stored in a game distribution server storage unit 320 of the game distribution server 300 described later, as necessary. . The content of the game executed by the terminal device 100 is not particularly limited, and can be an arbitrary video game. In a game executed by the terminal device 100, a predetermined event occurs when a predetermined condition is satisfied. One or more events are prepared for one game, and any state in the game can be used as an event. For example, battle, shopping, bonus stage, title screen, end credit, etc. can be used as an event. it can. Note that the terminal device 100 may execute the game using only the game program 321 stored in the game distribution server storage unit 320 to be described later. In this case, the terminal storage unit 150 does not necessarily store the game program 151. May be.
 端末記憶部150に記憶されるゲーム関連情報152は、図5に示すように、イベント毎に1つ以上のイベント関連情報を対応付けて記憶する。イベント関連情報は、後述するコンテンツ配信サーバ200に記憶されるコンテンツ群221に含まれるコンテンツ関連情報と一対一で対応し、各イベントに対応するコンテンツを選択するのに用いるデータである。イベント関連情報は、具体的には、例えば対応するコンテンツが音楽コンテンツであれば、ジャンル、曲調、テンポ等の情報を、例えばキーワード等のデータとして保持する。例えば、戦闘のイベントに対しては、テンポが速く曲調がアップテンポであるとするイベント関連情報を対応付ける等、イベントの雰囲気に合致したイベント関連情報を対応付けることができる。 The game related information 152 stored in the terminal storage unit 150 stores one or more event related information in association with each event as shown in FIG. The event related information is data used to select content corresponding to each event in a one-to-one correspondence with content related information included in a content group 221 stored in the content distribution server 200 described later. Specifically, for example, if the corresponding content is music content, the event-related information holds information such as genre, music tone, and tempo as data such as keywords. For example, event-related information that matches the atmosphere of the event can be associated with a battle event, such as event-related information indicating that the tempo is fast and the tune is up-tempo.
 端末記憶部150に記憶される端末利用者情報153は、端末装置100の利用者に関する情報であり、端末装置100の設定情報や、端末装置100で実行される他のアプリケーション等の利用情報や、端末装置100の利用履歴情報等を含む。端末利用者情報153は、端末の利用者の趣向を反映した情報である。 The terminal user information 153 stored in the terminal storage unit 150 is information relating to the user of the terminal device 100, and includes setting information of the terminal device 100, usage information such as other applications executed on the terminal device 100, The usage history information of the terminal device 100 is included. The terminal user information 153 is information reflecting the preferences of the terminal user.
 また、端末利用者情報153は、後述するコンテンツ配信サーバ200が記憶するコンテンツ契約者情報222やゲーム配信サーバ300が記憶するゲーム契約者情報322に対応する情報、すなわち、コンテンツ契約の有無や契約種別等の情報、ゲーム契約の有無や契約種別等の情報を含む。 The terminal user information 153 is information corresponding to content contractor information 222 stored in the content distribution server 200 described later and game contractor information 322 stored in the game distribution server 300, that is, presence / absence of content contract and contract type. Information such as the presence / absence of a game contract and contract type.
 端末制御部160は、端末記憶部150に記憶された種々の情報及びプログラム、例えばゲームプログラム151等の特定のプログラムを読み込むことにより、特定の機能を実現するプロセッサであって、端末装置100全体の動作を制御する。 The terminal control unit 160 is a processor that realizes a specific function by reading various information and programs stored in the terminal storage unit 150, for example, a specific program such as the game program 151, and the terminal control unit 160 Control the behavior.
 次に、コンテンツ配信サーバ200の各構成要素の詳細について説明する。コンテンツ配信サーバ200は、図3に示すように、コンテンツ配信サーバ通信部210と、コンテンツ配信サーバ記憶部220と、コンテンツ配信サーバ制御部230とを備える。 Next, details of each component of the content distribution server 200 will be described. As shown in FIG. 3, the content distribution server 200 includes a content distribution server communication unit 210, a content distribution server storage unit 220, and a content distribution server control unit 230.
 ここで、コンテンツ配信サーバ200は、端末装置100が実行するゲームからは独立したコンテンツを配信することができるサーバ装置であり、例えば既存のコンテンツ配信サービスに係るサーバ装置であってよい。既存のコンテンツ配信サービスとしては、例えば、iTunes(登録商標)、SoundCloud(登録商標)、YouTube(登録商標)、Spotify(登録商標)、LINE MUSIC(登録商標)等の音楽配信サービスを用いることができる。これらの既存のコンテンツ配信サービスに係るサーバ装置をコンテンツ配信サーバ200として用いる場合、例えば、既存のコンテンツ配信サービスが提供するAPI(アプリケーションプログラミングインターフェース)を予め端末装置100の端末記憶部150に記憶し、このAPIを用いたプログラムを端末記憶部150に記憶しておくことで、端末装置100とコンテンツ配信サーバ200との間の通信を容易に行うことができる。 Here, the content distribution server 200 is a server device capable of distributing content independent from the game executed by the terminal device 100, and may be, for example, a server device related to an existing content distribution service. As an existing content distribution service, for example, a music distribution service such as iTunes (registered trademark), SoundCloud (registered trademark), Youtube (registered trademark), Spotify (registered trademark), or LINE MUSIC (registered trademark) can be used. . When the server device related to these existing content distribution services is used as the content distribution server 200, for example, an API (Application Programming Interface) provided by the existing content distribution service is stored in the terminal storage unit 150 of the terminal device 100 in advance. By storing a program using this API in the terminal storage unit 150, communication between the terminal device 100 and the content distribution server 200 can be easily performed.
 コンテンツ配信サーバ通信部210は、有線又は無線でネットワーク400に接続され、ネットワーク400に接続された外部装置との間で情報の送受信を行うインターフェースである。コンテンツ配信サーバ通信部210は、ネットワーク400を介して、端末装置100との間で通信を行う。 The content distribution server communication unit 210 is an interface that is connected to the network 400 by wire or wirelessly and transmits / receives information to / from an external device connected to the network 400. The content distribution server communication unit 210 performs communication with the terminal device 100 via the network 400.
 コンテンツ配信サーバ記憶部220は、例えばハードディスク、不揮発性メモリ等で構成されるが、特にこれらに限定されるものではない。コンテンツ配信サーバ記憶部220は、コンテンツ群221及びコンテンツ契約者情報222を記憶し、また、コンテンツ配信サーバ200の動作に必要な種々の情報及びプログラムも記憶する。 The content distribution server storage unit 220 is configured with, for example, a hard disk, a nonvolatile memory, or the like, but is not particularly limited thereto. The content distribution server storage unit 220 stores the content group 221 and the content contractor information 222, and also stores various information and programs necessary for the operation of the content distribution server 200.
 コンテンツ配信サーバ記憶部220が記憶するコンテンツ群221は、図6に示すように、コンテンツ毎に1つ以上のコンテンツ関連情報を対応付けて記憶する。コンテンツ関連情報は、前述の通り、端末記憶部150に記憶されるゲーム関連情報152に含まれるイベント関連情報と一対一で対応する。コンテンツ関連情報は、具体的には、例えばコンテンツが音楽コンテンツであれば、ジャンル、曲調、テンポ等の情報を、例えばキーワード等のデータとして保持する。なお、コンテンツ関連情報は、コンテンツ配信サーバ200上で編集可能であってもよい。 As shown in FIG. 6, the content group 221 stored in the content distribution server storage unit 220 stores one or more pieces of content related information in association with each content. As described above, the content-related information has one-to-one correspondence with the event-related information included in the game-related information 152 stored in the terminal storage unit 150. Specifically, for example, if the content is music content, the content-related information holds information such as genre, tune, and tempo as data such as keywords. Note that the content related information may be editable on the content distribution server 200.
 コンテンツ群221は、ネットワーク400を介してコンテンツ配信サーバ200と接続される任意の通信装置から送信されたコンテンツの集合であってもよい。すなわち、端末装置100の利用者に限らず、コンテンツに興味のあるユーザが、例えば自身で作成等したコンテンツをアップロードしてコンテンツ群221を構成することができる。 The content group 221 may be a set of content transmitted from an arbitrary communication device connected to the content distribution server 200 via the network 400. That is, not only the user of the terminal device 100 but also a user who is interested in content can configure the content group 221 by uploading content created by the user, for example.
 コンテンツ配信サーバ記憶部220が記憶するコンテンツ契約者情報222は、コンテンツ配信サーバ200が提供するコンテンツ配信サービスの契約者(コンテンツ契約者)についての情報である。コンテンツ契約者情報222は、例えば、コンテンツ契約者毎に、無料会員又は有料会員(月額課金契約者等)等の契約種別、コンテンツ毎の再生回数、コンテンツの提供者(アーティスト等)毎の再生回数、支払い方法等の情報を保持する。コンテンツ配信サーバ200は、コンテンツ契約者情報222に基づいて、端末装置100に配信するコンテンツを制限したり、優先的に配信するコンテンツを選択したりすることができる。 The content contractor information 222 stored in the content distribution server storage unit 220 is information about a contractor (content contractor) of the content distribution service provided by the content distribution server 200. The content contractor information 222 includes, for example, a contract type such as a free member or a paid member (monthly billing contractor) for each content contractor, the number of playbacks for each content, and the number of playbacks for each content provider (artist). , Keep information such as payment method. Based on the content contractor information 222, the content distribution server 200 can restrict the content distributed to the terminal device 100 or select the content to be distributed with priority.
 コンテンツ配信サーバ制御部230は、例えば特定のプログラムを読み込むことにより特定の機能を実現するプロセッサであって、コンテンツ配信サーバ200全体の動作を制御する。 The content distribution server control unit 230 is a processor that realizes a specific function by reading a specific program, for example, and controls the operation of the entire content distribution server 200.
 次に、ゲーム配信サーバ300の各構成要素の詳細について説明する。ゲーム配信サーバ300は、図4に示すように、ゲーム配信サーバ通信部310と、ゲーム配信サーバ記憶部320と、ゲーム配信サーバ制御部330とを備える。 Next, details of each component of the game distribution server 300 will be described. As shown in FIG. 4, the game distribution server 300 includes a game distribution server communication unit 310, a game distribution server storage unit 320, and a game distribution server control unit 330.
 ゲーム配信サーバ通信部310は、有線又は無線でネットワーク400に接続され、ネットワーク400に接続された外部装置との間で情報の送受信を行うインターフェースである。ゲーム配信サーバ通信部310は、ネットワーク400を介して、端末装置100との間で通信を行う。 The game distribution server communication unit 310 is an interface that is connected to the network 400 in a wired or wireless manner and transmits / receives information to / from an external device connected to the network 400. The game distribution server communication unit 310 communicates with the terminal device 100 via the network 400.
 ゲーム配信サーバ記憶部320は、例えばハードディスク、不揮発性メモリ等で構成されるが、特にこれらに限定されるものではない。ゲーム配信サーバ記憶部320は、ゲームプログラム321及びゲーム契約者情報322を記憶し、また、ゲーム配信サーバ300の動作に必要な種々の情報及びプログラムも記憶する。 The game distribution server storage unit 320 is configured with, for example, a hard disk, a nonvolatile memory, or the like, but is not particularly limited thereto. The game distribution server storage unit 320 stores a game program 321 and game contractor information 322, and also stores various information and programs necessary for the operation of the game distribution server 300.
 ゲーム配信サーバ記憶部320が記憶するゲームプログラム321は、端末装置100がゲームを実行するためのプログラムである。ゲームプログラム321は、必要に応じて、端末記憶部150に記憶されたゲームプログラム151と協働して、端末装置100にゲームを実行させる。ゲームプログラム321は、例えば端末記憶部150に記憶されたゲームプログラム151の更新や、ゲームデータのバックアップ等のためにも使用することができる。 The game program 321 stored in the game distribution server storage unit 320 is a program for the terminal device 100 to execute a game. The game program 321 causes the terminal device 100 to execute a game in cooperation with the game program 151 stored in the terminal storage unit 150 as necessary. The game program 321 can also be used, for example, for updating the game program 151 stored in the terminal storage unit 150 and for backing up game data.
 ゲーム配信サーバ記憶部320が記憶するゲーム契約者情報322は、ゲーム配信サーバ300が配信するゲームの契約者(ゲーム契約者)についての情報である。ゲーム契約者情報322は、例えば、ゲーム契約者毎に、無料会員又は有料会員(月額課金契約者等)等の契約種別、支払い方法等の情報を保持する。また、ゲーム契約者情報322は、ゲーム配信サーバ300が、端末装置100を介して、又はコンテンツ配信サーバ200から直接、コンテンツ配信サーバ200のコンテンツ配信サーバ記憶部220が記憶するコンテンツ契約者情報222の一部又は全ての情報を取得することで、その情報を含んでもよい。 The game contractor information 322 stored in the game distribution server storage unit 320 is information on a contractor (game contractor) of a game distributed by the game distribution server 300. The game contractor information 322 holds, for each game contractor, information such as a contract type such as a free member or a paying member (monthly billing contractor, etc.), a payment method, and the like. The game contractor information 322 is stored in the content contractor information 222 stored in the content distribution server storage unit 220 of the content distribution server 200 by the game distribution server 300 via the terminal device 100 or directly from the content distribution server 200. By acquiring some or all of the information, the information may be included.
 また、ゲーム契約者情報322は、ゲーム内で再生されたコンテンツ(例えば音楽コンテンツ)やそのコンテンツの提供者(例えばアーティスト)毎に、ゲーム契約者毎の再生回数、及びその再生回数に基づくゲーム契約者の順位の情報(例えばランキングデータ)を含んでもよい。 In addition, the game contractor information 322 includes, for each content played back in the game (for example, music content) and the provider (for example, artist) of the content, the number of playbacks for each game contractor and the game contract based on the number of playbacks Information on the ranking of the person (for example, ranking data) may be included.
 ゲーム配信サーバ制御部330は、例えば特定のプログラムを読み込むことにより特定の機能を実現するプロセッサであって、ゲーム配信サーバ300全体の動作を制御する。 The game distribution server control unit 330 is a processor that realizes a specific function by reading a specific program, for example, and controls the overall operation of the game distribution server 300.
 次に、図7のフローチャートを参照して、本実施形態に係るコンテンツ配信システム1が実行する処理について説明する。 Next, processing executed by the content distribution system 1 according to the present embodiment will be described with reference to the flowchart of FIG.
 まず、端末装置100がゲームを実行する(ステップS101)。例えば、入力部140を介してゲームの実行を開始する操作が入力されると、端末制御部160は、端末記憶部150に記憶されたゲームプログラム151を読み出し、実行する。 First, the terminal device 100 executes a game (step S101). For example, when an operation for starting execution of a game is input via the input unit 140, the terminal control unit 160 reads and executes the game program 151 stored in the terminal storage unit 150.
 続いて、端末装置100がゲームを実行中に、端末装置100においてゲーム内の所定のイベントが発生する(ステップS102)。例えば、実行中のゲームが入力部140を介した利用者の操作に応じて進行し、所定の条件が満たされると、端末制御部160は所定のイベントを発生させる。 Subsequently, while the terminal device 100 is executing the game, a predetermined event in the game occurs in the terminal device 100 (step S102). For example, when a game being executed progresses according to a user operation via the input unit 140 and a predetermined condition is satisfied, the terminal control unit 160 generates a predetermined event.
 端末装置100は、所定のイベントが発生すると、端末利用者情報153を参照して、コンテンツ契約の有無を確認する(ステップS103)。端末装置100がコンテンツ契約をしていない場合(ステップS103のNO)、ゲームプログラム151に従って通常のゲーム処理を行う。一方、端末装置100がコンテンツ契約をしている場合(ステップS103のYES)、ステップS104の処理に進む。 When the predetermined event occurs, the terminal device 100 refers to the terminal user information 153 and confirms whether or not there is a content contract (step S103). When the terminal device 100 does not have a content contract (NO in step S103), normal game processing is performed according to the game program 151. On the other hand, if the terminal device 100 has a content contract (YES in step S103), the process proceeds to step S104.
 端末装置100は、コンテンツ契約をしている場合、ゲーム内の発生イベントにおけるコンテンツと同種の情報(コンテンツ同種情報)の出力を停止する(ステップS104)。例えば、コンテンツが音楽コンテンツであれば、ゲーム内の発生イベントにおける会話や効果音以外の音声(例えばBGM等の音楽)の音声出力を停止する。また、例えばコンテンツが画像コンテンツであれば、ゲーム内の特定の画像(例えば背景画像)の表示を停止する。これにより、ゲーム内のコンテンツ同種情報に代えて、後述する対応コンテンツをあたかもゲーム内のコンテンツのように再生することができる。 When the terminal device 100 has a content contract, the terminal device 100 stops outputting the same type of information (content type information) as the content in the event occurring in the game (step S104). For example, if the content is a music content, the audio output of the sound other than the conversation or the sound effect in the event occurring in the game (for example, music such as BGM) is stopped. For example, if the content is image content, display of a specific image (for example, a background image) in the game is stopped. Thereby, instead of the content-in-kind information in the game, the corresponding content described later can be reproduced as if it were content in the game.
 端末装置100は、コンテンツ要求作成処理を行う(ステップS105)。なお、コンテンツ要求作成処理の詳細については、図9、図10及び図11のフローチャートを参照して後述する。ステップS105の処理は、ステップS103やS104の処理の前又は同時に実行してもよく、また、ステップS102の処理の前、すなわちイベント発生前に行ってもよい。これにより、端末装置100は、後述するステップS109の処理をイベントの発生と同時に近いタイミングで実行することができる。 The terminal device 100 performs content request creation processing (step S105). Details of the content request creation process will be described later with reference to the flowcharts of FIGS. 9, 10, and 11. The process of step S105 may be performed before or simultaneously with the process of steps S103 and S104, or may be performed before the process of step S102, that is, before the occurrence of an event. Thereby, the terminal device 100 can execute the process of step S109 described later at a timing close to the occurrence of the event.
 端末装置100は、コンテンツ要求の作成が完了すると、作成したコンテンツ要求をネットワーク400を介してコンテンツ配信サーバ200に送信する(ステップS106)。 When the creation of the content request is completed, the terminal device 100 transmits the created content request to the content distribution server 200 via the network 400 (step S106).
 コンテンツ配信サーバ200は、受信したコンテンツ要求に対応する対応コンテンツを読み出す(ステップ107)。具体的には、コンテンツ配信サーバ200は、コンテンツ要求を端末装置100からネットワーク400を介して受信すると、受信したコンテンツ要求に対応する対応コンテンツを、コンテンツ配信サーバ記憶部220に記憶されたコンテンツ群221から検索し、対応コンテンツを読み出す。 The content distribution server 200 reads the corresponding content corresponding to the received content request (step 107). Specifically, when the content distribution server 200 receives a content request from the terminal device 100 via the network 400, the content group 221 stored in the content distribution server storage unit 220 is a content corresponding to the received content request. To retrieve the corresponding content.
 コンテンツ配信サーバ200は、読み出した対応コンテンツをネットワーク400を介して端末装置100に送信する(ステップS108)。対応コンテンツは、1つ以上であればよい。 The content distribution server 200 transmits the read corresponding content to the terminal device 100 via the network 400 (step S108). There may be at least one corresponding content.
 端末装置100は、対応コンテンツを受信すると、発生中のイベントを進行すると共に、対応コンテンツを再生する(ステップS109)。具体的には、例えば対応コンテンツが音楽コンテンツであって、発生中のイベントが戦闘のイベントであった場合、図8(a)に示すような戦闘中の画面を表示部120に表示すると共に、対応コンテンツである音楽コンテンツを音声出力部130を介して再生する。対応コンテンツが複数であった場合、順次再生し、コンテンツの種類によっては同時に複数の対応コンテンツを再生してもよい。なお、対応コンテンツの再生は、対応コンテンツの受信が完了してから開始してもよいし、対応コンテンツの受信が完了する前に開始する、いわゆるストリーミング配信としてもよい。 When the terminal device 100 receives the corresponding content, the terminal device 100 proceeds with the current event and reproduces the corresponding content (step S109). Specifically, for example, when the corresponding content is music content and the event that is occurring is a battle event, a battle screen as shown in FIG. The music content that is the corresponding content is reproduced via the audio output unit 130. When there are a plurality of corresponding contents, the corresponding contents may be reproduced sequentially, and a plurality of corresponding contents may be reproduced at the same time depending on the type of contents. Note that the playback of the corresponding content may be started after the reception of the corresponding content is completed, or may be a so-called streaming distribution that starts before the reception of the corresponding content is completed.
 端末装置100は、入力部140を介した利用者の操作等に応じて、イベントを終了する(ステップS110)。イベントの終了に合わせて、対応コンテンツの再生も終了してもよい。 The terminal device 100 ends the event in response to a user operation or the like via the input unit 140 (step S110). The playback of the corresponding content may also be terminated at the end of the event.
 端末装置100は、イベントの終了後、入力部140を介して対応コンテンツの入手の指示を受け付ける(ステップS111)。具体的には、例えば対応コンテンツが音楽コンテンツであって、終了したイベントが戦闘のイベントであった場合、図8(b)に示すように、戦闘終了の画面と共に、再生した対応コンテンツである音楽コンテンツのリストを表示部120に表示することで、入力部140を介した対応コンテンツの入手の指示を受け付ける。なお、ステップS111の処理は、ステップS109の処理とステップS110の処理の間に実行してもよいし、ステップS110の処理から所定時間経過後に実行してもよい。 After the event ends, the terminal device 100 receives an instruction to obtain the corresponding content via the input unit 140 (step S111). Specifically, for example, when the corresponding content is music content and the end event is a battle event, as shown in FIG. 8B, the music corresponding to the reproduced corresponding content is displayed together with the battle end screen. By displaying the content list on the display unit 120, an instruction to obtain the corresponding content via the input unit 140 is accepted. Note that the process of step S111 may be executed between the process of step S109 and the process of step S110, or may be executed after a predetermined time has elapsed from the process of step S110.
 入力部140を介した対応コンテンツの入手の指示があった場合(ステップS111のYES)、端末装置100は、入手が指示された対応コンテンツを入手する(ステップS112)。ここで、対応コンテンツの入手とは、端末装置100の利用者が実行中のゲームを終了した後も対応コンテンツを利用できるようにすることである。対応コンテンツの入手によって、対応コンテンツのデータを端末記憶部150に記憶してもよいし、対応コンテンツのデータ自体は端末記憶部150に記憶せずに対応コンテンツの入手情報を端末記憶部150に記憶し、コンテンツ配信サーバ200からダウンロードやストリーミング配信可能な状態としてもよい。また、対応コンテンツの入手は、有償であってもよいし、無償であってもよい。さらに、対応コンテンツの入手によって利用可能となる対応コンテンツは、ステップS109の処理で再生した対応コンテンツのデータをそのまま利用したものであってもよいし、コンテンツ配信サーバ200から再び受信してもよい。また、ステップS109の処理で再生する対応コンテンツは、試用版(例えば、音楽コンテンツであれば、試聴用に再生時間を制限したり、音質を低下させたりしたもの)であってもよく、ステップS112における対応コンテンツの入手によって、正規版が入手できてもよい。 If there is an instruction to obtain the corresponding content via the input unit 140 (YES in step S111), the terminal device 100 obtains the corresponding content instructed to be obtained (step S112). Here, the acquisition of the corresponding content means that the corresponding content can be used even after the user of the terminal device 100 finishes the game being executed. By acquiring the corresponding content, the corresponding content data may be stored in the terminal storage unit 150, or the corresponding content data itself is not stored in the terminal storage unit 150, but the corresponding content acquisition information is stored in the terminal storage unit 150. Alternatively, the content distribution server 200 may be in a state where download or streaming distribution is possible. In addition, the corresponding content may be obtained for a fee or free of charge. Furthermore, the corresponding content that can be used by obtaining the corresponding content may be data that uses the corresponding content data reproduced in step S109 as it is, or may be received from the content distribution server 200 again. Further, the corresponding content to be played back in the process of step S109 may be a trial version (for example, if it is a music content, the playback time is limited for trial listening or the sound quality is lowered), and step S112. The regular version may be obtained by obtaining the corresponding content in.
 入力部140を介した対応コンテンツの入手の指示がなかった場合(ステップS111のNO)、又は、ステップS112の処理後、ゲーム内の所定のイベントがさらに発生すると(ステップS113のYES)、端末装置100は、ステップS104に戻り、以降の処理を繰り返す。なお、入手の指示がなかった対応コンテンツは、その対応コンテンツが再生されたイベントの終了後に、端末装置100から削除してもよい。 If there is no instruction to obtain the corresponding content via the input unit 140 (NO in step S111), or if a predetermined event in the game further occurs after the processing in step S112 (YES in step S113), the terminal device 100 returns to step S104 and repeats the subsequent processing. Note that the corresponding content that has not been instructed to be acquired may be deleted from the terminal device 100 after the end of the event in which the corresponding content is reproduced.
 以下、図9、図10及び図11のフローチャートを参照して、図7のフローチャートにおけるステップS105の処理であるコンテンツ要求作成処理の具体例について説明する。 Hereinafter, a specific example of the content request creation process which is the process of step S105 in the flowchart of FIG. 7 will be described with reference to the flowcharts of FIGS.
 まず、図9のフローチャートを参照して、コンテンツ要求作成処理1について説明する。 First, the content request creation process 1 will be described with reference to the flowchart of FIG.
 コンテンツ要求作成処理1が開始すると、端末装置100は、端末記憶部150からゲーム関連情報152を読み出す(ステップS201)。 When the content request creation process 1 starts, the terminal device 100 reads the game related information 152 from the terminal storage unit 150 (step S201).
 端末装置100は、読み出したゲーム関連情報152に基づいて、コンテンツ条件を作成する(ステップS202)。具体的には、ゲーム関連情報152のうち発生中のイベントに対応付けられたイベント関連情報を、コンテンツ条件とする。 The terminal device 100 creates a content condition based on the read game related information 152 (step S202). Specifically, event-related information associated with the event that is occurring in the game-related information 152 is set as the content condition.
 端末装置100は、作成したコンテンツ条件を含むコンテンツ要求を作成し(ステップS203)、処理を終了する。これにより、図7のステップS104においてコンテンツ要求が端末装置100からコンテンツ配信サーバ200に送信されると、図7のステップS105において、コンテンツ配信サーバ200は、コンテンツ要求に含まれるコンテンツ条件に合致するコンテンツ関連情報を持つコンテンツを、対応コンテンツとして選択する。 The terminal device 100 creates a content request including the created content condition (step S203), and ends the process. Accordingly, when the content request is transmitted from the terminal device 100 to the content distribution server 200 in step S104 in FIG. 7, the content distribution server 200 in step S105 in FIG. 7 causes the content that matches the content condition included in the content request. A content having related information is selected as a corresponding content.
 次に、図10のフローチャートを参照して、コンテンツ要求作成処理2について説明する。 Next, the content request creation process 2 will be described with reference to the flowchart of FIG.
 コンテンツ要求作成処理2が開始すると、端末装置100は、イベント発生中の入力部140を介した操作情報を取得する(ステップS301)。ここで、操作情報とは、イベント発生中における入力部140からの入力の頻度や強さ等を示す情報である。 When the content request creation process 2 starts, the terminal device 100 acquires operation information via the input unit 140 that is generating an event (step S301). Here, the operation information is information indicating the frequency and intensity of input from the input unit 140 during the occurrence of an event.
 端末装置100は、操作情報に基づくコンテンツ条件を作成する(ステップS302)。具体的には、例えば、コンテンツが音楽コンテンツの場合、入力の頻度が高いことを示す操作情報であれば、コンテンツ条件を速いテンポとし、入力の強さが大きいことを示す操作情報であれば、コンテンツ条件を力強い曲調とすることができる。 The terminal device 100 creates a content condition based on the operation information (step S302). Specifically, for example, when the content is music content, if the operation information indicates that the input frequency is high, the content condition is set to a fast tempo, and if the operation information indicates that the input strength is large, The content condition can be a strong tone.
 端末装置100は、作成したコンテンツ条件を含むコンテンツ要求を作成し(ステップS303)、処理を終了する。 The terminal device 100 creates a content request including the created content condition (step S303), and ends the process.
 次に、図11のフローチャートを参照して、コンテンツ要求作成処理3について説明する。 Next, the content request creation process 3 will be described with reference to the flowchart of FIG.
 コンテンツ要求作成処理3が開始すると、端末装置100は、端末記憶部150から端末利用者情報153を読み出す(ステップS401)。 When the content request creation process 3 starts, the terminal device 100 reads the terminal user information 153 from the terminal storage unit 150 (step S401).
 端末装置100は、端末利用者情報153に基づいてコンテンツ条件を作成する(ステップS402)。具体的には、端末利用者情報153に基づいて、端末の利用者の趣向を反映したコンテンツを選択するためのコンテンツ条件を作成する。 The terminal device 100 creates a content condition based on the terminal user information 153 (step S402). Specifically, based on the terminal user information 153, a content condition for selecting content that reflects the taste of the terminal user is created.
 端末装置100は、作成したコンテンツ条件を含むコンテンツ要求を作成し(ステップS403)、処理を終了する。 The terminal device 100 creates a content request including the created content condition (step S403), and ends the process.
 以上のように、本実施形態に係るコンテンツ配信システム1によると、端末装置100は、ゲームの実行時であって、ゲーム内のイベントが発生する際に、コンテンツ配信サーバ200にコンテンツ要求を送信し、コンテンツ配信サーバ200は、コンテンツ要求に対応する対応コンテンツをコンテンツ群221から選択して端末装置100に送信し、端末装置100は、イベントの発生中に対応コンテンツを再生し、入力部140を介して対応コンテンツの入手指示を受け付けると、対応コンテンツを入手することができる。よって、ゲームの実行中に再生されるコンテンツを特別に用意することなく配信することができ、端末の利用者が所望であれば、対応コンテンツをゲームとは独立したコンテンツとして入手することができる。 As described above, according to the content distribution system 1 according to the present embodiment, the terminal device 100 transmits a content request to the content distribution server 200 when a game is executed and an event in the game occurs. The content distribution server 200 selects the corresponding content corresponding to the content request from the content group 221 and transmits the selected content to the terminal device 100. The terminal device 100 reproduces the corresponding content during the occurrence of the event, via the input unit 140. When receiving an instruction to obtain corresponding content, the corresponding content can be obtained. Therefore, it is possible to distribute the content to be played back during the execution of the game without special preparation. If the user of the terminal desires, the corresponding content can be obtained as content independent of the game.
 本発明を諸図面や実施形態に基づき説明してきたが、当業者であれば本開示に基づき種々の変形や修正を行うことが容易であることに注意されたい。従って、これらの変形や修正は本発明の範囲に含まれることに留意されたい。例えば、各構成部、各ステップなどに含まれる機能などは論理的に矛盾しないように再配置可能であり、複数の構成部やステップなどを1つに組み合わせたり、或いは分割したりすることが可能である。また、本発明についてコンテンツ配信システム1及び端末装置100を中心に説明してきたが、本発明はコンテンツ配信システム1及び端末装置100として機能するコンピュータにより実行される方法、プログラム、またはプログラムを記録した記憶媒体としても実現し得るものであり、本発明の範囲にはこれらも包含されるものと理解されたい。 Although the present invention has been described based on the drawings and embodiments, it should be noted that those skilled in the art can easily make various modifications and corrections based on the present disclosure. Therefore, it should be noted that these variations and modifications are included in the scope of the present invention. For example, the functions included in each component, each step, etc. can be rearranged so that there is no logical contradiction, and multiple components, steps, etc. can be combined or divided into one It is. Further, the present invention has been described mainly with respect to the content distribution system 1 and the terminal device 100. However, the present invention is a method, program, or storage in which a program that is executed by a computer that functions as the content distribution system 1 and the terminal device 100 is recorded. It can be realized as a medium, and it should be understood that these are also included in the scope of the present invention.
 また、端末装置100とコンテンツ配信サーバ200とは、互いに直接的には通信せずに、ゲーム配信サーバ300を介して通信してもよい。また、コンテンツ配信サーバ200とゲーム配信サーバ300とを別個のサーバとして説明したが、これらは一体のサーバであってもよい。 Further, the terminal device 100 and the content distribution server 200 may communicate via the game distribution server 300 without directly communicating with each other. Moreover, although the content distribution server 200 and the game distribution server 300 were demonstrated as a separate server, these may be an integrated server.
 また、コンテンツ要求は、必ずしもコンテンツ条件を含まなくてもよく、コンテンツ要求を受信したコンテンツ配信サーバ200は、コンテンツ群221からコンテンツを無作為に、又はコンテンツ配信サーバ200の判断で、選択して端末装置100に送信してもよい。 Further, the content request does not necessarily include the content condition, and the content distribution server 200 that has received the content request selects a terminal from the content group 221 at random or at the judgment of the content distribution server 200. You may transmit to the apparatus 100.
 また、図7に示したフローチャートの処理において、対象コンテンツの入手指示によって(ステップS111のYES)、すぐに対象コンテンツを入手せずに、例えばコンテンツ配信サーバ200が提供するコンテンツの購入選択画面等を表示し、対象コンテンツ及びその関連するコンテンツの入手を選択可能としてもよい。また、例えばステップS103、ステップS104、ステップS111、及びステップS113の処理は実行しないものとしてもよい。また、コンテンツ契約の有無に依らずに、コンテンツ同種情報の出力を停止してもよい。 Further, in the processing of the flowchart shown in FIG. 7, in response to an instruction to acquire the target content (YES in step S111), for example, a content purchase selection screen provided by the content distribution server 200 is displayed without acquiring the target content immediately. It is possible to display the target content and the related content. Further, for example, the processes of step S103, step S104, step S111, and step S113 may not be executed. Further, the output of the content type information may be stopped regardless of whether or not there is a content contract.
 また、コンテンツ配信サーバ200やゲーム配信サーバ300は、それぞれネットワーク400を介して接続された複数のサーバ装置の総称であってもよく、コンテンツ配信サーバ記憶部220やゲーム配信サーバ記憶部320は、分散データベースであってもよい。 The content distribution server 200 and the game distribution server 300 may be a collective term for a plurality of server devices connected via the network 400, and the content distribution server storage unit 220 and the game distribution server storage unit 320 are distributed. It may be a database.
 また、ゲーム関連情報152は、イベント毎に1つ以上のイベント関連情報を対応付けて記憶することに代えて、又は加えて、ゲーム全体の関連情報を1つ以上対応付けて記憶してもよい。それにより、ゲーム全体の雰囲気に合致したコンテンツを選択することができる。 Further, the game related information 152 may be stored in association with one or more pieces of related information of the entire game instead of or in addition to storing one or more pieces of event related information for each event. . Thereby, it is possible to select content that matches the atmosphere of the entire game.
 また、コンテンツ契約者情報222の契約種別に基づいて、ゲーム内容を変更させてもよい。例えば、有料会員のコンテンツ契約者の方が、無料会員のコンテンツ契約者よりもゲーム内のキャラクターが強くなる等、差異を生じさせてもよい。 Further, the game content may be changed based on the contract type of the content contractor information 222. For example, a paid subscriber content contractor may make a difference, such as a stronger character in the game than a free member content contractor.
 また、端末装置100は、ゲーム配信サーバ300から配信されることで、ゲーム契約者情報322に基づく各種のランキングを表示してもよい。例えば、ゲーム内で再生された音楽コンテンツ(曲)単位のファンのランキング、その音楽コンテンツの提供者(アーティスト)単位のファンのランキング等を、例えばゲーム部門等の特定の部門のランキングとして表示してもよい。 Further, the terminal device 100 may display various rankings based on the game contractor information 322 by being distributed from the game distribution server 300. For example, the ranking of fans in music content (song) units played in the game, the ranking of fans in music content provider (artist) units, etc. are displayed as the ranking of a specific division such as a game division. Also good.
 さらに、端末装置100毎にどのコンテンツを何回再生したか等の情報を蓄積し、蓄積されたコンテンツのリストをプレイリストとして他の端末装置100に送信できるとしてもよい。また、このようなコンテンツのリストや再生回数を、例えばチャットサービス等のメッセージ送受信サービス上に公表してもよい。 Further, information such as how many times each content has been played for each terminal device 100 may be accumulated, and the accumulated content list may be transmitted to other terminal devices 100 as a playlist. Further, such a content list and the number of times of reproduction may be announced on a message transmission / reception service such as a chat service.
 1 コンテンツ配信システム
 100 端末装置
 110 端末通信部
 120 表示部
 130 音声出力部
 140 入力部
 150 端末記憶部
 151 ゲームプログラム
 152 ゲーム関連情報
 153 端末利用者情報
 160 端末制御部
 200 コンテンツ配信サーバ
 210 コンテンツ配信サーバ通信部
 220 コンテンツ配信サーバ記憶部
 221 コンテンツ群
 222 コンテンツ契約者情報
 230 コンテンツ配信サーバ制御部
 300 ゲーム配信サーバ
 310 ゲーム配信サーバ通信部
 320 ゲーム配信サーバ記憶部
 321 ゲームプログラム
 322 ゲーム契約者情報
 330 ゲーム配信サーバ制御部
 400 ネットワーク
 
 
DESCRIPTION OF SYMBOLS 1 Content delivery system 100 Terminal apparatus 110 Terminal communication part 120 Display part 130 Audio | voice output part 140 Input part 150 Terminal memory | storage part 151 Game program 152 Game related information 153 Terminal user information 160 Terminal control part 200 Content delivery server 210 Content delivery server communication Unit 220 Content distribution server storage unit 221 Content group 222 Content contractor information 230 Content distribution server control unit 300 Game distribution server 310 Game distribution server communication unit 320 Game distribution server storage unit 321 Game program 322 Game contractor information 330 Game distribution server control Department 400 network

Claims (13)

  1.  ゲームを実行する端末装置と、ネットワークを介して当該端末装置と接続され、前記ゲームから独立したコンテンツ群を記憶するコンテンツ配信サーバと、を備え、
     前記端末装置は、前記ゲームの実行時に前記コンテンツ配信サーバにコンテンツ要求を送信し、
     前記コンテンツ配信サーバは、前記コンテンツ要求に対応する対応コンテンツを前記コンテンツ群から選択して前記端末装置に送信し、
     前記端末装置は、前記ゲームの実行中に前記対応コンテンツを再生する、
    コンテンツ配信システム。
    A terminal device that executes a game, and a content distribution server that is connected to the terminal device via a network and stores a content group independent of the game,
    The terminal device transmits a content request to the content distribution server when the game is executed,
    The content distribution server selects corresponding content corresponding to the content request from the content group and transmits the selected content to the terminal device,
    The terminal device reproduces the corresponding content during execution of the game;
    Content distribution system.
  2.  前記端末装置は、前記ゲームの実行中に前記対応コンテンツを再生する際、前記ゲームにおける前記対応コンテンツと同種の情報の出力を停止する、
    請求項1に記載のコンテンツ配信システム。
    The terminal device stops outputting information of the same type as the corresponding content in the game when playing the corresponding content during the execution of the game;
    The content distribution system according to claim 1.
  3.  前記端末装置は、入力部を備え、前記入力部を介して前記対応コンテンツの入手指示を受け付けると、当該対応コンテンツを入手する、
    請求項1又は2に記載のコンテンツ配信システム。
    The terminal device includes an input unit, and upon receiving an instruction to obtain the corresponding content through the input unit, obtains the corresponding content.
    The content distribution system according to claim 1 or 2.
  4.  前記端末装置は、前記ゲームの実行時であって、前記ゲーム内の所定のイベントが発生する際に、前記コンテンツ配信サーバにコンテンツ要求を送信し、
     前記端末装置は、前記イベントの発生中に前記コンテンツを再生する、
    請求項1から3の何れか一項に記載のコンテンツ配信システム。
    The terminal device transmits a content request to the content distribution server when a predetermined event occurs in the game at the time of execution of the game,
    The terminal device reproduces the content during the event;
    The content distribution system according to any one of claims 1 to 3.
  5.  前記コンテンツ配信サーバが記憶するコンテンツ群は、ネットワークを介して前記コンテンツ配信サーバと接続される任意の通信装置から送信されたコンテンツからなる、
    請求項1から4の何れか一項に記載のコンテンツ配信システム。
    The content group stored in the content distribution server includes content transmitted from any communication device connected to the content distribution server via a network.
    The content delivery system according to any one of claims 1 to 4.
  6.  前記コンテンツ要求は、コンテンツ条件を含み、
     前記コンテンツ配信サーバは、前記コンテンツ要求に含まれる前記コンテンツ条件に合致するコンテンツを前記対応コンテンツとして前記コンテンツ群から選択して前記端末装置に送信する、
    請求項1から5の何れか一項に記載のコンテンツ配信システム。
    The content request includes a content condition,
    The content distribution server selects content that matches the content condition included in the content request as the corresponding content from the content group, and transmits the content to the terminal device.
    The content distribution system according to any one of claims 1 to 5.
  7.  前記端末装置は、ゲーム関連情報を記憶し、当該ゲーム関連情報に基づいて前記コンテンツ条件を作成する、
    請求項6に記載のコンテンツ配信システム。
    The terminal device stores game-related information, and creates the content condition based on the game-related information.
    The content distribution system according to claim 6.
  8.  前記端末装置は、前記ゲームの実行中の操作情報を取得し、当該操作情報に基づいて前記コンテンツ条件を作成する、
    請求項6に記載のコンテンツ配信システム。
    The terminal device acquires operation information during execution of the game, and creates the content condition based on the operation information;
    The content distribution system according to claim 6.
  9.  前記端末装置は、端末利用者情報を記憶し、当該端末利用者情報に基づいて前記コンテンツ条件を作成する、
    請求項6に記載のコンテンツ配信システム。
    The terminal device stores terminal user information and creates the content condition based on the terminal user information.
    The content distribution system according to claim 6.
  10.  前記コンテンツ群は、音楽コンテンツを含む、
    請求項1から9の何れか一項に記載のコンテンツ配信システム。
    The content group includes music content.
    The content distribution system according to any one of claims 1 to 9.
  11.  ゲームを実行する端末装置と、ネットワークを介して当該端末装置と接続され前記ゲームから独立したコンテンツ群を記憶するコンテンツ配信サーバと、を備えるコンテンツ配信システムにおける、コンテンツ配信方法であって、
     前記端末装置が、前記ゲームの実行時に前記コンテンツ配信サーバにコンテンツ要求を送信するステップと、
     前記コンテンツ配信サーバが、前記コンテンツ要求に対応する対応コンテンツを前記コンテンツ群から読み出して前記端末装置に送信するステップと、
     前記端末装置が、前記ゲームの実行中に前記対応コンテンツを再生するステップと、
    を含むコンテンツ配信方法。
    A content distribution method in a content distribution system comprising: a terminal device that executes a game; and a content distribution server that is connected to the terminal device via a network and stores a content group independent of the game,
    The terminal device transmitting a content request to the content distribution server when the game is executed;
    The content distribution server reading corresponding content corresponding to the content request from the content group and transmitting the content to the terminal device;
    The terminal device playing the corresponding content during execution of the game;
    Content delivery method including:
  12.  ネットワークを介してゲームから独立したコンテンツを配信するコンテンツ配信サーバと接続される、ゲームを実行する端末装置であって、
     前記ゲームの実行時に前記コンテンツ配信サーバにコンテンツ要求を送信し、
     前記コンテンツ配信サーバから前記コンテンツ要求に対応する対応コンテンツを受信すると、前記ゲームの実行中に前記対応コンテンツを再生する、
    端末装置。
    A terminal device for executing a game connected to a content distribution server for distributing content independent of the game via a network,
    A content request is transmitted to the content distribution server when the game is executed;
    When the corresponding content corresponding to the content request is received from the content distribution server, the corresponding content is reproduced during execution of the game.
    Terminal device.
  13.  ネットワークを介してゲームから独立したコンテンツを配信するコンテンツ配信サーバと接続される、ゲームを実行する端末装置に、
     前記ゲームの実行時に前記コンテンツ配信サーバにコンテンツ要求を送信するステップと、
     前記コンテンツ配信サーバから前記コンテンツ要求に対応する対応コンテンツを受信すると、前記ゲームの実行中に前記対応コンテンツを再生するステップと、
    を実行させるプログラム。
     
    A terminal device that executes a game, connected to a content distribution server that distributes content independent of the game via a network,
    Transmitting a content request to the content distribution server during execution of the game;
    Receiving corresponding content corresponding to the content request from the content distribution server, playing the corresponding content during execution of the game;
    A program that executes
PCT/JP2016/000208 2016-01-15 2016-01-15 Content delivery system, content delivery method, terminal device, and program WO2017122232A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/JP2016/000208 WO2017122232A1 (en) 2016-01-15 2016-01-15 Content delivery system, content delivery method, terminal device, and program

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP2016/000208 WO2017122232A1 (en) 2016-01-15 2016-01-15 Content delivery system, content delivery method, terminal device, and program

Publications (1)

Publication Number Publication Date
WO2017122232A1 true WO2017122232A1 (en) 2017-07-20

Family

ID=59312182

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2016/000208 WO2017122232A1 (en) 2016-01-15 2016-01-15 Content delivery system, content delivery method, terminal device, and program

Country Status (1)

Country Link
WO (1) WO2017122232A1 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108206862A (en) * 2017-12-27 2018-06-26 努比亚技术有限公司 The distribution method and diostribution device of Web content point

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001175679A (en) * 1999-12-20 2001-06-29 Indigo Corp Method and system for distributing music data
JP2004041249A (en) * 2002-07-08 2004-02-12 Taito Corp System and method for controlling game data
JP2006192138A (en) * 2005-01-14 2006-07-27 Aruze Corp Typing game apparatus and game system
JP2006301734A (en) * 2005-04-15 2006-11-02 Clearcube:Kk Content download system using game
JP2007140211A (en) * 2005-11-18 2007-06-07 Yamaha Corp Content distribution system, content reproducing device, content providing server, and program used for same
JP2009199438A (en) * 2008-02-22 2009-09-03 Sharp Corp Image acquisition system
JP2011206448A (en) * 2010-03-30 2011-10-20 Namco Bandai Games Inc Server system and game device

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001175679A (en) * 1999-12-20 2001-06-29 Indigo Corp Method and system for distributing music data
JP2004041249A (en) * 2002-07-08 2004-02-12 Taito Corp System and method for controlling game data
JP2006192138A (en) * 2005-01-14 2006-07-27 Aruze Corp Typing game apparatus and game system
JP2006301734A (en) * 2005-04-15 2006-11-02 Clearcube:Kk Content download system using game
JP2007140211A (en) * 2005-11-18 2007-06-07 Yamaha Corp Content distribution system, content reproducing device, content providing server, and program used for same
JP2009199438A (en) * 2008-02-22 2009-09-03 Sharp Corp Image acquisition system
JP2011206448A (en) * 2010-03-30 2011-10-20 Namco Bandai Games Inc Server system and game device

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108206862A (en) * 2017-12-27 2018-06-26 努比亚技术有限公司 The distribution method and diostribution device of Web content point

Similar Documents

Publication Publication Date Title
JP6543394B2 (en) System and method for automatically configuring user equipment devices with content consumption material
US20200201596A1 (en) Method and system for playback of audio content using wireless mobile device
US9438966B2 (en) System and/or method for distributing media content and providing an option to maintain an advertising experience
US9948970B2 (en) Systems, methods, and apparatus for accessing recordings of content items on multiple customer devices
US20120088477A1 (en) Mobile handset for media access and playback
US9537913B2 (en) Method and system for delivery of audio content for use on wireless mobile device
US20130173526A1 (en) Methods, systems, and means for automatically identifying content to be presented
US8832722B2 (en) Media asset voting
US20170111667A1 (en) System and method for distributing media content associated with an event
JP2014183574A (en) Intuitive image-based program guide for controlling display device such as television
EP2165509B1 (en) Subscriber preferred media system and method
US10389871B2 (en) Call alert options
JP6523691B2 (en) Digital signage system
WO2017122232A1 (en) Content delivery system, content delivery method, terminal device, and program
JP5160439B2 (en) A method for providing an interactive menu to a terminal coupled to a communication network upon request
CN106254956A (en) A kind of method and device choosing interactive information according to program key word
JP5002345B2 (en) Movie playback apparatus and movie playback method
JP4897603B2 (en) Information providing system, information receiving terminal, information providing apparatus, information providing method, and program
EP2472860A1 (en) Optimised content delivery
US20120246197A1 (en) Handling User-Specific Information for Content During Content-Altering Operations
KR102660807B1 (en) Method and system for providing additional content in process of updating application
CN112933596B (en) Display method, related device, equipment and storage medium of live broadcast resource
US9038111B2 (en) Smart channel tuning
US9414101B1 (en) System for providing multimedia content via a cable television distribution network in response to input from a personal communication device
KR20110042469A (en) System and method for same content cooperative buying, communication terminal and content cooperative buying offer server thereof

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 16884837

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 16884837

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: JP