WO2017086413A1 - テーブルゲームの管理システムおよび遊技用代用貨幣 - Google Patents
テーブルゲームの管理システムおよび遊技用代用貨幣 Download PDFInfo
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- WO2017086413A1 WO2017086413A1 PCT/JP2016/084180 JP2016084180W WO2017086413A1 WO 2017086413 A1 WO2017086413 A1 WO 2017086413A1 JP 2016084180 W JP2016084180 W JP 2016084180W WO 2017086413 A1 WO2017086413 A1 WO 2017086413A1
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- Prior art keywords
- game
- layer
- substitute money
- gaming
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Images
Classifications
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- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
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Definitions
- the present invention relates to a table game management system in a game arcade.
- the amusement hall is equipped with a surveillance camera to monitor dealer chip handling mistakes, and prevents mistakes and frauds caused by collecting or redeeming gaming substitutes that are different from the winning / losing results from images obtained from the surveillance camera. I am doing.
- gaming substitutes are piled up bulky and placed on the gaming table, but the IC tag reader provided below the gaming table has a problem that the total amount cannot be read accurately.
- the sensitivity of the device is increased, there is a problem that the game substitute coins placed in different positions (the winning and losing depends on the position) are added together and the total amount of game substitute coins at each position cannot be grasped.
- the pattern of gaming substitute money (chips) T is complicated, and if a large number of chips are stacked, the number of chips stacked accurately by the camera cannot be grasped. There is a problem.
- the dealer needs to collect or redeem gaming substitutes placed on the gaming table according to the outcome of the win. Whether or not the dealer correctly redeemed the chip corresponding to the betted chip because the pattern of the game substitute money (chip) is complicated even if trying to determine this by analyzing the image of the chip This cannot be determined by the existing practical image analysis technology, and there is a problem that the prevention of mistakes is not sufficient.
- the table game management system of the present invention provides: A card distribution device for determining and displaying the outcome of each game in the game table; A measuring device for measuring the type and number of gaming substitute coins placed on the gaming table using a camera; A management control device that identifies and stores the position, type and number of gaming substitutes placed on the gaming table by a game participant using the measurement result of the measuring device in each game;
- the game substitute money has a multilayer structure in which a plurality of plastic layers of different colors are laminated, a colored layer is provided at least in the middle, and a white layer or a light colored layer is laminated on both sides of the intermediate colored layer.
- a striped pattern in the stacking direction is formed on the side surface, and the colored layer has a configuration capable of specifying the type of game substitute money,
- the management control device determines the winner and loser of each participant in each game using the result of winning and losing obtained from the card distribution device and the measurement result of the position, type and number of game substitutes placed by the game participant.
- a calculation function for calculating the balance on the casino side in the game table for each game is provided.
- the management control device determines the number of gaming substitute coins by measuring the number of colored layers or white or light colored layers of gaming substitute coins placed by each game participant. It is the structure provided with.
- the game substitute coin of the present invention has a plurality of layers of plastics of different colors, and has a colored layer at least in the middle, and a white layer or a thin layer on both sides of the colored layer.
- the color layers are stacked to form a striped pattern in the stacking direction on the side surface, and the colored layer can be used to identify the type of game substitute money.
- the gaming money is printed on the surface of the white layer or the light-colored layer indicating the type of gaming money, the outermost layer is provided with a transparent layer, and each layer is thermocompression-bonded to at least five layers. Make a structure.
- the game substitute coins are provided with a mark of UV or carbon black ink on the surface of the white layer or light color layer, or the outermost transparent layer is embossed, or the outermost layer.
- the end of the transparent layer may be R-processed, or the colored layer may be formed of a plurality of layers, and further the RFID may be incorporated in the colored layer.
- an inspection device for inspecting game substitute money comprises: A passage having an inlet and an outlet through which a gaming money can pass in a radial direction; A chip type determination device that images the side surface of the game substitute money passing through the passage and determines the color of the stripe pattern in the stacking direction of the side surface; A mark reading device for reading a mark with UV ink or carbon black ink provided on the surface of the game substitute money passing therethrough, A print inspection device that reads a print representing a type provided on the surface of the game substitute money from a direction perpendicular to the passage; A control device for the entire device, The control device is configured to inspect whether or not the chip type determined by the chip type determination device matches the printing content representing the type obtained from the print inspection device.
- the number of chips can be determined by image analysis, and the total amount of gaming substitute coins is grasped by the position and color. be able to.
- FIG. 1 is a plan view showing an outline of the entire management system for a game room table game according to an embodiment of the present invention.
- FIG. 2 is a perspective view of a conventional game substitute currency.
- FIG. 3 is a front sectional view of the game substitute money according to the embodiment of the present invention.
- FIG. 4 is a perspective view showing a state in which game substitute coins grasped in the embodiment of the present invention are stacked.
- FIG. 5A is a front view of game substitute money according to the embodiment of the present invention.
- FIG. 5B is a plan view of the game substitute money according to the embodiment of the present invention.
- FIG. 6 is a side cross-sectional view of the game substitute money inspection device according to the embodiment of the present invention.
- FIG. 7 is a perspective explanatory photographic view showing a state in which different types of game substitute coins are stacked according to the embodiment of the present invention.
- FIG. 1 is a diagram showing an overview of the entire system.
- a management system for a table game in a game hall having a plurality of game tables 1 shows the progress of a game performed on the game table 1 as a game participant 2 and a dealer. 3 is recorded as a video through a plurality of cameras 4 including 3 and a measuring device 6 having an image analysis device 5 for analyzing the recorded video of the progress of the game, and the game table 1 shows the winning / losing results of each game.
- a card distribution device 7 for determining and displaying is provided. The card distribution device 7 is already used and known by those skilled in the art.
- the management control device 9 reads the information (rank and suit) of the card C obtained from the card distribution device 7 to determine the outcome of each game, and the game substitute money 100 (chip T placed by the game participant 2) ), The winner 2W and the loser 2L among the participants 2 in each game are determined. Furthermore, the balance calculation on the casino side in the gaming table 1 (gaming substitute money 100 (chip T) redeemed from the total amount of gaming substitute money 100 (chip T) betted by the loser 2L to the winner 2W of the participant 2 The calculation function is provided for each game.
- the image analysis device 5, the measurement device 6, and the management control device 9 in this detection system have a structure in which a computer, a program, and a memory composed of one or a plurality of components are combined.
- FIG. 3 is a front cross-sectional view of the game substitute money (chip T) 100 used in the present detection system, in which a plurality of layers of plastics of different colors are laminated and a colored layer 101 is provided at least in the middle.
- a multi-layer structure in which a white layer 102 or a light-colored layer (not shown) may be a layer having a lighter color than the colored layer 101 on both sides of the colored layer 101 is formed.
- the color layer 101 is provided, and a multilayer structure in which a white layer 102 or a light color layer (not shown, but a layer having a lighter color than the color layer 101) is laminated on both sides of the intermediate color layer 101 is provided.
- a white layer 102 or a light color layer not shown, but a layer having a lighter color than the color layer 101
- the types of game substitute money 100 10 points, 20 points
- 100 points, 1000 points, etc. by forming a stripe pattern in the stacking direction on the side surface and changing the color of the colored layer 101 (red, green, yellow, blue, etc.).
- the game substitute money 100 is provided with a print 103 (100 points or the like) representing the type of the game substitute money 100 on the surface (upper surface and lower surface) of the white layer 102, and the outermost layer.
- a transparent layer 104 is provided on each layer, and each layer is thermocompression bonded to form at least a five-layer structure.
- These gaming coins 100 are made of a long and thin plastic material, and in a long state, the layers (colored layer 101, white layer 102, transparent layer 104) are thermocompression-bonded and in close contact (5 A layer structure or the like), and thereafter punched into a circle or a rectangle by a press or the like.
- the dimensions of the die and punch of the die for punching are designed, and R processing (round corner) is applied to the end of the outermost transparent layer 104.
- the game substitute money 100 is provided with a mark M made of UV ink or carbon black ink on the surface of the white layer 102.
- the mark M represents the authenticity of the game substitute money 100.
- the ultraviolet ray or infrared ray
- a transparent layer 104 is thermocompression-bonded or coated (applied) on the outermost layer so as to cover the print 103 and the mark M.
- the transparent layer 104 is embossed so that the game substitute money 100 is in close contact with each other. Is prevented.
- the edge of the outermost transparent layer 104 on which printing 103 (100 points or the like) has been applied is R-processed (R), and the surface of the white layer 102 is deformed in the punching process of the game substitute money 100 to the side surface. Prevents it from appearing.
- the game substitute money 100 prevents sharp edges from damaging the remaining hands and other chips T.
- the colored layer 101 may be formed of a plurality of colored layers (three layers in FIG. 3). Since the plurality of colored layers (three layers in FIG. 3) are thermocompression bonded to each other, the three-layer structure is not visible as shown in FIG. 3, and FIG. 3 represents three layers for explanation. Further, a hollow B is partially provided in the middle layer of the three layers of the colored layer 101, and an RFID is incorporated therein.
- the management control device 9 captures the gaming substitute money 100 placed by the game participant 2 on the gaming table 1 with the camera 4, and puts on the area 24 (betting on a bunker, betting on a player, or pairing).
- a bet on (PAIR) or a bet on tie (TIE)) is measured by the measuring device 6 including the image analysis device 5, and the colored layer 101 of the game substitute money 100 (chip T) stacked in each area is measured.
- the measuring device 6 (using information obtained by the image analysis device 5) analyzes and measures the number and color of the (or light-colored layers) or white layers 102, and determines the type and number of gaming substitute coins 100.
- the management control device 9 may be a control device having an artificial intelligence utilization type or a deep learning structure.
- the management control device 9 uses the camera 4 and the image analysis device 5 to place the position 24 of the game substitute money T betted by each participant 2 (the player, the bunker or the position bet on the pair) and the type (game substitute money). 100 is assigned a different value for each color) and the number of sheets can be grasped.
- artificial intelligence-based computers or control systems deep learning (structure) technology, using the self-learning function, etc., the position 24 of the game substitute currency T (the position where the player, bunker or pair bet), the type (The game substitute money is assigned a different value for each color) and the number of pieces can be ascertained.
- the game result is the recovery of the betting game substitute money 100 of the losing participant 2L (indicated by an arrow L) and the redemption of the winning game participant 2W to the winning game substitute money 100 (payment (TW)).
- the management control device 9 determines whether or not the game has been properly performed by analyzing the video of the progress of the game via the image analysis device 5.
- FIG. 4 compared to the conventional chip shown in FIG. 2
- a multilayer structure is formed, and the stripe pattern in the stacking direction is clearly formed on the side surface.
- the measuring device 6 including 5 can easily measure the type and number of chips accurately. Furthermore, if an artificial intelligence utilizing computer or control system or deep learning (structure) technology is used, image analysis and determination can be performed more accurately. Artificial intelligence utilizing computers or control systems and deep learning (structural) technology are already known and available to those skilled in the art, and therefore will not be described in detail.
- the management control device 9 can analyze and grasp the total amount of the game substitute money T in the game substitute money tray 10 of the dealer 3 of the game table 1 using the image analysis device 5, and after each game is settled, The game substitute in the game substitute money tray 10 is collected in accordance with the amount of the pay TW for the winning game substitute to the winning game participant 2W, and the collection of the losing game substitute coin T of the game participant 2 Whether the total amount of money T has increased or decreased can be compared and calculated according to the result of the game. Even if the total amount of the game substitute money T in the game substitute money tray 10 is always grasped by means of RFID or the like, the management control device 9 determines whether the increase / decrease amount is correct or not. To determine by analyzing the video of the progress of the game. Artificial intelligence utilization type or deep learning structure may be utilized for these.
- the management control device 9 grasps the position (the player, the banker, or the position bet on the pair) and the amount (type and number) of the game substitute money bet at each play position 22 of the game table 1, and Comparing the winning / losing history of each game participant 2 obtained by winning / losing results and the amount of game substitute money (the amount won) with statistical data of many past (big data) games (casino It may be an artificial intelligence utilizing type or deep learning structure that can be extracted.
- a winning amount of a certain amount ($ 1 million) or more is generated, or at the play position 22 of a certain gaming table 1, the amount of betting gaming substitute money is small, and the betting gaming when winning is A state in which a large amount of substitute money continues for several games, which can be extracted as a unique situation compared to past game statistical data (big data, etc.) 9 is provided.
- the management control device 9 performs the settlement of the total amount of the game substitute money 100 in the game substitute money tray 10 of the dealer 3 of the game table 1 with the game substitute money 100 betted by each participant 2 after each game. After being liquidated, it is possible to compare and calculate whether or not the increase / decrease in game substitute money corresponding to liquidation is correct.
- the chip tray 10 for holding the game substitute money 100 of the dealer 3 shown in FIG. 1 the number and color of the colored layers 101 or the white layers 102 of the game substitute money 100 (chips T) stacked in the horizontal direction are set. Analysis and measurement by the measuring device 6 (using information obtained by the image analyzing device 5) makes it possible to determine the type and number of gaming substitute coins 100.
- the total amount of game substitute money 100 in the holding chip tray 10 is always grasped in this way (or at predetermined time intervals).
- the management control device 9 redeemed the settlement amount of each game (the casino balance in the gaming table 1 (the total amount of gaming substitute money 100 (chip T) betted by the loser 2L) to the winner 2W of the participants 2 (The amount obtained by subtracting the total amount of gaming substitute money 100 (chip T))) for each game (see paragraph 0018), the total amount of gaming substitute money 100 in the chip tray 10 is always (or predetermined).
- Are verified That is, it is verified whether the increase / decrease in the game substitute money matches the settlement amount of each game by the image analysis result dealer 3 by the image analysis device 5.
- the inspection device 200 includes a passage 203 having an inlet 201 and an outlet 201 through which the game substitute money 100 can pass in the radial direction (the direction of the arrow Y).
- the passage 203 is inclined and the game substitute money 100 passes in the arrow Y direction.
- a chip type determination device 204 that photographs the side surface of the game substitute money 100 and determines the color of the stripe pattern in the stacking direction of the side surface, and UV ink provided on the surface of the game substitute money 100 that passes therethrough
- a mark reading device 205 for reading the mark M made of carbon black ink a print inspection device 206 for reading the print 103 representing the type provided on the surface of the game substitute money from the direction perpendicular to the passage 203
- a control device for the entire device 207 and the control device 207 is configured to inspect whether or not the chip type determined by the chip type determination device 204 matches the print content representing the type obtained from the print inspection device 206.
- This inspection apparatus 200 makes it possible to inspect whether or not the manufactured print 103 of the game substitute money 100 is correctly printed in accordance with the chip type of the game substitute money 100 according to the stripe pattern color.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Computer Security & Cryptography (AREA)
- Educational Technology (AREA)
- Theoretical Computer Science (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Quality & Reliability (AREA)
- Image Analysis (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Inspection Of Paper Currency And Valuable Securities (AREA)
- Pinball Game Machines (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Credit Cards Or The Like (AREA)
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Abstract
Description
遊技テーブルにおいて各ゲームの勝敗結果を判定し表示するカード配布装置と、
前記遊技テーブル上に置いた遊技用代用貨幣の種類と枚数をカメラを用いて測定する測定装置と、
各ゲームにおいて前記測定装置の測定結果を用いて、ゲーム参加人が前記遊技テーブル上に置いた遊技用代用貨幣の位置と種類と枚数とを特定し記憶する管理制御装置と、を有し、
前記遊技用代用貨幣は、複数の色の異なるプラスチックの層が積層され、少なくとも中間に着色層を備え、前記中間の着色層の両側に白色層もしくは薄色層を積層した多層構造とすることで側面に積層方向の縞模様を形成し、前記着色層により遊技用代用貨幣の種類が特定可能な構成を有し、
前記管理制御装置は、前記カード配布装置から得た勝敗結果及びゲーム参加人が置いた遊技用代用貨幣の位置と種類と枚数の測定結果を用いて、各ゲームにおける参加人の勝者および敗者を判定するとともに前記遊技テーブルにおけるカジノ側の収支計算を各ゲーム毎に行う計算機能を備える。
遊技用代用貨幣が半径方向に通過可能な入口と出口を有する通路と、
前記通路を通過する遊技用代用貨幣の側面を撮影して側面の積層方向の縞模様の色を判定するチップ種類の判定装置と、
通過する遊技用代用貨幣の表面に設けたUVインクまたはカーボンブラックインクによるマークを読み取るマーク読取り装置と、
前記通路に対して垂直方向から遊技用代用貨幣の表面に設けた種類を表す印刷を読取る印刷検査装置と、
装置全体の制御装置と、を備え、
前記制御装置は、前記チップ種類の判定装置が判定したチップ種類と、前記印刷検査装置から得た種類を表す印刷の内容とが一致するか否かを検査する構成である。
2 プレーヤ、
3 ディーラ、
4 カメラ、
5 画像分析装置、
6 計測装置、
7 ゲームの勝敗結果を判定し表示するカード配布装置、
9 管理制御装置、
10 遊技用代用貨幣トレイ、
100(T) 遊技用代用貨幣、
200 検査装置。
Claims (11)
- テーブルゲームの管理システムであり、
遊技テーブルにおいて各ゲームの勝敗結果を判定し表示するカード配布装置と、
前記遊技テーブル上に置いた遊技用代用貨幣の種類と枚数をカメラを用いて測定する測定装置と、
各ゲームにおいて前記測定装置の測定結果を用いて、ゲーム参加人が前記遊技テーブル上に置いた遊技用代用貨幣の位置と種類と枚数とを特定し記憶する管理制御装置と、を有し、
前記遊技用代用貨幣は、複数の色の異なるプラスチックの層が積層され、少なくとも中間に着色層を備え、前記中間の着色層の両側に白色層もしくは薄色層を積層した多層構造とすることで側面に積層方向の縞模様を形成し、前記着色層により遊技用代用貨幣の種類が特定可能な構成を有し、
前記管理制御装置は、前記カード配布装置から得た勝敗結果及びゲーム参加人が置いた遊技用代用貨幣の位置と種類と枚数の測定結果を用いて、各ゲームにおける参加人の勝者および敗者を判定するとともに前記遊技テーブルにおけるカジノ側の収支計算を各ゲーム毎に行う計算機能を備えた、
テーブルゲームの管理システム。 - 前記管理制御装置は、各ゲーム参加人が置いた遊技用代用貨幣の着色層又は白色層もしくは薄色層の数を計測して遊技用代用貨幣の枚数を判定する機能を備えた、請求項1に記載のテーブルゲームの管理システム。
- 前記遊技用代用貨幣をその種類毎に保持するチップトレイをさらに備え、前記管理制御装置は、前記チップトレイ上の前記遊技用代用貨幣の種類と枚数を計測して、前記チップトレイ上の前記遊技用代用貨幣の総額を計測可能な構成である、請求項1または2に記載のテーブルゲームの管理システム。
- 複数の色の異なるプラスチックの層が積層され、少なくとも中間に着色層を備え、前記着色層を挟んで両側に白色層もしくは薄色層を積層して、側面に積層方向の縞模様を形成し、前記着色層により遊技用代用貨幣の種類が特定可能な構成を有する、遊技用代用貨幣。
- 前記白色層もしくは薄色層の表面には遊技用代用貨幣の種類を表す印刷が施され、最外層に透明層が設けられ、各層間が熱圧着されて少なくとも5層構造をなす、請求項4に記載の遊技用代用貨幣。
- 前記白色層もしくは薄色層の表面にUVインクまたはカーボンブラックインクによるマークが設けられている、請求項4もしくは5に記載の遊技用代用貨幣。
- 前記最外層の透明層にはエンボス加工が施された、請求項4から6のいずれかに記載の遊技用代用貨幣。
- 前記最外層の透明層の端にはR加工が施された、請求項4から7のいずれかに記載の遊技用代用貨幣。
- 前記着色層が複数の層により形成されている、請求項4から8のいずれかに記載の遊技用代用貨幣。
- 着色層にはRFIDが内臓されている、請求項4から9のいずれかに記載の遊技用代用貨幣。
- 請求項4から10に記載の遊技用代用貨幣を検査する検査装置であって、
遊技用代用貨幣が半径方向に通過可能な入口と出口を有する通路と、
前記通路を通過する遊技用代用貨幣の側面を撮影して側面の積層方向の縞模様の色を判定するチップ種類の判定装置と、
通過する遊技用代用貨幣の表面に設けたUVインクまたはカーボンブラックインクによるマークを読み取るマーク読取り装置と、
前記通路に対して垂直方向から遊技用代用貨幣の表面に設けた種類を表す印刷を読取る印刷検査装置と、
装置全体の制御装置と、を備え、
前記制御装置は、前記チップ種類の判定装置が判定したチップ種類と、前記印刷検査装置から得た種類を表す印刷の内容とが一致するか否かを検査する構成である、検査装置。
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EP23196464.4A EP4268910A3 (en) | 2015-11-19 | 2016-11-17 | Management system for table games and substitute currency for gaming |
CN201680022511.0A CN107614071B (zh) | 2015-11-19 | 2016-11-17 | 桌面游戏的管理系统及游艺用代用货币 |
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