WO2017039026A1 - Method of generating virtual reality on head mounted display and head mounted display performing the same - Google Patents
Method of generating virtual reality on head mounted display and head mounted display performing the same Download PDFInfo
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- WO2017039026A1 WO2017039026A1 PCT/KR2015/009162 KR2015009162W WO2017039026A1 WO 2017039026 A1 WO2017039026 A1 WO 2017039026A1 KR 2015009162 W KR2015009162 W KR 2015009162W WO 2017039026 A1 WO2017039026 A1 WO 2017039026A1
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- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
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- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
- G02B2027/014—Head-up displays characterised by optical features comprising information/image processing systems
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- This disclosure relates to a virtual reality technique and, more particularly, to a method of generating virtual reality on a head mounted display and a head mounted display capable of using a ray tracing to implement a virtual reality on a head mounted display.
- Virtual Reality which can be referred to as immersive multimedia or computer-simulated life, replicates an environment that simulates physical presence in places in the real world or imagined worlds and lets the user interact in that world.
- Virtual reality artificially creates sensory experiences, which can include sight, hearing, touch, smell, and taste.
- virtual reality environments are displayed either on a computer screen or with special stereoscopic displays, and some simulations include additional sensory information and focus on real sound through speakers or headphones targeted towards VR users.
- Some advanced, haptic, systems now include tactile information, generally known as force feedback in medical, gaming and military applications.
- virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove or omnidirectional treadmills.
- VA virtual artifact
- the simulated environment can be similar to the real world in order to create a lifelike experience ⁇ for example, in simulations for pilot or combat training ⁇ or it differs significantly from reality, such as in VR games.
- Korean Patent Publication NO. 10-0453225 is related to a three dimensional VR (Virtual Reality) implementing client system and method.
- the client system comprises an applet, a communication module, a browser, and an ASP(Active Server Page) support module.
- the applet enables the client system to communicate the X3D data with a server.
- the communication module connected to the applet, makes possible the communication between the client system and the server.
- the browser parses the X3D data transmitted via the communication module by the server, constructs a scene graph, renders the scene graph according to a preset type, and displays the rendered scene graph on a display.
- the ASP support module processes the data, transmitted by the server, on an external window according to a user event, generated in the VR implemented by the browser.
- One embodiment of the present invention proposes a head mounted display technology capable of using a ray tracing to implement a virtual reality on a head mounted display.
- One embodiment of the present invention proposes a head mounted display technology capable of using one eyeline image as an eye ray in a ray tracing to generate another eyeline image, thereby decreasing an operation complexity.
- one eyeline image may be an image shown by one eye (e.g., a left eye) and another eyeline image may be an image shown by another eye (e.g., a right eye).
- One embodiment of the present invention proposes a head mounted display technology capable of providing a real-time interface to reduce eyestrain.
- a method of generating virtual reality on an HMD includes (a) generating a reference image associated with a first eye through a ray tracing, (b) generating a temporary image associated with a second eye, the temporary image being generated by transforming the reference image and (c) performing a ray tracing on a below threshold pixel among pixels in the temporary image to generate a virtual image.
- the method further may include obtaining a viewpoint including a first and a second eyelines and a parallax and the viewpoint is generated by both eyes before the step (a).
- the step (a) may include associating a first eyeline with an eye ray used in a ray tracing to generate the reference image.
- the step (b) may include reflecting a parallax generated by both eyes on the reference image to warp the reference image.
- the step (c) may include associating a second eyeline with an eye ray used in a ray tracing to perform a ray tracing on an empty region, the empty region corresponding to anti-dimensional region being not visually displayed through the first eyeline when the reference image is dimensionally displayed.
- the step (b) may include (b1) partitioning the reference image into a plurality of sub-reference images and (b2) reflecting a parallax generated by both eyes in each of the plurality of the sub-reference images to warp the reference image.
- the step (b1) may further include variably partitioning into the plurality of the sub-reference images through a combination of a plurality of sub-windows, the combination thereof completing the reference window.
- the step (c) may include (c1) associating a second eyeline with an eye ray used in a ray tracing to perform a ray tracing on at least one sub-reference image, the at least one sub-reference image including an empty region corresponding to an anti-dimensional region among the plurality of the warped sub-reference images.
- the step (c1) may further include performing the ray tracing on the plurality of the warped sub-reference images in parallel.
- the step (b) may include (b1) classifying a plurality of first sub-reference images with an anti-dimensional region and a plurality of second sub-reference images with a dimensional region, before or after partitioning the reference images into a plurality of sub-reference images and (b2) reflecting a parallax generated by both eyes in each of the plurality of the second sub-reference images to warp the plurality of the second sub-reference images.
- the step (c) may include (c1) associating a second eyeline with an eye ray used in a ray tracing to perform a ray tracing on the plurality of the first sub-reference images.
- the step (c) may further include (c2) combining the plurality of the first sub-reference images generated through the ray tracing and the plurality of the warped second sub-reference images to generate the virtual image.
- a head mounted display includes a viewpoint obtaining unit configured to obtain a viewpoint that is generated by both eyes and includes a first and a second eyelines and a parallax, a reference generation unit configured to generate a reference image associated with a first eye through a ray tracing, a temporary image generation unit configured to generate a temporary image associated with a second eye, the temporary image being generated by transforming the reference image and a ray tracing unit configured to perform a ray tracing on a below threshold pixel among pixels in the temporary image.
- a head mounted display technology may use a ray tracing to implement a virtual reality on a head mounted display.
- a head mounted display technology may use one eyeline image as an eye ray in a ray tracing to generate another eyeline image, thereby decreasing an operation complexity.
- one eyeline image may be an image shown by one eye (e.g., a left eye) and another eyeline image may be an image shown by another eye (e.g., a right eye).
- a head mounted display technology may provide a real-time interface to reduce eyestrain.
- FIG. 1 is a conceptual diagram illustrating a head mounted display system according to an example embodiment of the present invention.
- FIG. 2 is a block diagram illustrating one control unit in a head mounted display in FIG. 1.
- FIG. 3 is a block diagram illustrating another control unit in a head mounted display in FIG. 1.
- FIG. 4 is a flowchart illustrating procedures for generating virtual reality on a head mounted display system in FIG. 1.
- FIG. 5 is a conceptual diagram illustrating dimensional and anti-dimensional regions.
- first and second may be used to describe various components, such components must not be understood as being limited to the above terms.
- the above terms are used to distinguish one component from another.
- a first component may be referred to as a second component without departing from the scope of rights of the present invention, and likewise a second component may be referred to as a first component.
- the present invention may be implemented as machine-readable codes on a machine-readable medium.
- the machine-readable medium includes any type of recording device for storing machine-readable data. Examples of the machine readable recording medium include a read-only memory (ROM), a random access memory (RAM), a compact disk-read only memory (CD-ROM), a magnetic tape, a floppy disk, and optical data storage.
- the medium may also be carrier waves (e.g., Internet transmission).
- the computer-readable recording medium may be distributed among networked machine systems which store and execute machine-readable codes in a de-centralized manner.
- the present invention is supported by Seoul Industry Promotion Institute in 2013 as ⁇ Technology Development Supporting Project For Patent Technology Commercialization ⁇ and is a result of the project "Software Kit Development For Developing Ray Tracing Rendering Contents" from September 1, 2013 to August 31, 2014 by SILICONARTS, INC.
- FIG. 1 is a conceptual diagram illustrating a head mounted display system according to an example embodiment of the present invention.
- a head mounted display (HMD) system 10 includes a virtual object 50 and an HMD 100.
- the virtual object 50 may correspond to a virtual focusing region generated by the HMD 100. That is, the virtual object 50 may be a 3D object that is not real but be dimensionally drawn by the HMD 100. In one embodiment, the virtual object 50 may be totally generated by the HMD 100. In another embodiment, the virtual object 50 may be generated by combining a real object positioned in a front of the HMD 100 and a partially drawn object generated by the HMD 100.
- the HMD 100 includes a left display unit 110, a right display unit 120, a network interface unit 130 and a control unit 140.
- the HMD 100 may be worn on the head or as part of a helmet and has a small display optic in front of each eye (binocular HMD).
- the left and right display units 110 and 120 may correspond to display optics in front of corresponding eyes.
- the left display unit 110 may generate a left-side image for a left eye and the right display unit 120 may generate a right-side image for a right eye, thereby the left and right display units 110 and 120 may virtually generate a dimensional image.
- the network interface unit 130 may transmit left and right images to an external device. Also, the network interface unit 130 may receive a dimensional image or left and right images from an external device. In one embodiment, the network interface unit 130 may be implemented as a Bluetooth, a WiFi and so on.
- the control unit 140 may generate one side image for one eye as a reference image associated with a first eye through a ray tracing.
- the control unit 140 may generate a temporary image associated with a second eye by transforming the reference image and then may complete another side image for another eye through a ray tracing on an error pixel (i.e., a below threshold pixel) in the temporary image.
- the control unit 140 may combine one side image and another side image to generate a virtual image.
- the control unit 140 will be described with references with FIGS 2 and 3.
- FIG. 2 is a block diagram illustrating one control unit in a head mounted display in FIG. 1.
- the HMD 100 includes a viewpoint obtaining unit 210, a reference image generation unit 220, a temporary image generation unit 230, a ray tracing unit 240 and an HMD display unit 250.
- the viewpoint obtaining unit 210 obtains a viewpoint including first and second eyelines generated by both eyes and a parallax.
- the first eyeline may correspond to a left eyeline and the second eyeline may correspond to a right eyeline.
- the parallax may correspond to an apparent displacement of the virtual object 50 as seen from both eyes that are not on a line with the virtual object 50.
- the reference image generation unit 220 generates a reference image associated with a first eye through a ray tracing.
- the reference image generation unit 220 associates the first eyeline with an eye ray used in a ray tracing to generate the reference image. That is, the reference image generation unit 220 may perform a ray tracing through using the first eyeline (e.g., left eye) as an eye ray to generate the reference image.
- the ray tracing is a rendering technique with a rendering object, a light source and an eyeline, which may simulate a reflection generated on the virtual object 50 by a ray from a light source to generate a pixel color in the virtual object 50.
- the temporary image generation unit 230 transforms the reference image to generate a temporary image for a second eye.
- the temporary image generation unit 230 may change a point of view from the first eye into the second eye for the reference image to generate the temporary image.
- the temporary image may be incomplete for the second eye due to some regions viewed only from the first eye (i.e., not viewed from the second eye).
- the temporary image generation unit 230 may warp the reference image through reflecting the parallax generated by both eyes on the reference image to generate the temporary image.
- the temporary image generation unit 230 may pervert the reference image into the temporary image, which may use the parallax for changing a point of view from the first eye to the second eye. This may lead to calculating dimensional directions and light effects on the virtual object 50. That is, the temporary image generation unit 230 may perform an image warping on the reference image to generate the temporary image, which may reflect distortions due to the parallax on the reference image.
- the ray tracing unit 240 associates the second eyeline with an eye ray to perform a ray tracing on an error pixel (i.e., below threshold pixel) in the temporary image.
- the error pixel may include a pixel inadequately reflecting a color value or a pixel inadequately reflecting a dimensional direction.
- the error pixel When the temporary image is generated by warping the reference image, the error pixel may be generated due to the parallax. Then the ray tracing unit 240 may perform a ray tracing on a pixel below a pre-determined threshold among pixels in the temporary image to obtain a pixel value, thereby compensating for the error pixel.
- the error pixel due to the parallax may be plural and grouped into some areas. One of the some areas corresponds to an empty region indicating anti-dimensional region being not visually displayed through the first eyeline when the warped reference image (i.e., the temporary image) is generated.
- An HMD display unit 250 may combine the reference image generated from the reference image generation unit 220 for the first eye and the ray-traced warped reference image generated from the ray tracing unit 240 to provide the virtual image to a user.
- FIG. 3 is a block diagram illustrating another control unit in a head mounted display in FIG. 1.
- FIG.3 is an example implementation for firstly partitioning a reference image into a plurality of sub-reference images and secondly warping each of the partitioned sub-reference images and compensating through a ray tracing to generate the virtual image.
- the HMD 100 includes a viewpoint obtaining unit 310, a reference image generation unit 320, a temporary image generation unit 330 including an image partitioning unit 332 and a temporary partition image generation unit 332, a ray tracing unit 340 and an HMD display unit 350.
- the viewpoint obtaining unit 310, the reference image generation unit 320, the ray tracing unit 340 and the HMD display unit 350 may be substantially equal thereto in FIG.2. For convenience's sake, the main differences therebetween will be explained.
- the temporary image generation unit 330 may include the image partitioning unit 332 and the temporary partition image generation unit 334.
- the image partitioning unit 332 partitions the reference image (e.g., left-side image) into a plurality of sub-reference images.
- the image partitioning unit 332 may variably partitions the reference image into the plurality of the sub-reference images through a combination of a plurality of sub-windows and the combination thereof may complete the reference window. For example, when a size of the reference window corresponds to 16X16 pixels, a size of the plurality of the sub-reference windows may be correspond to 4X4, 8X8 and 16X16 pixels.
- the image partitioning unit 332 may use one type of the plurality of the sub-windows to partition the reference image. For example, the image partitioning unit 332 may use a size of 8X8 sub-window to partition the reference image into four sub-reference images. In another embodiment, the image partitioning unit 332 may use various types of the plurality of the sub-windows to partition the reference image. For example, the image partitioning unit 332 may use a size of 8X8 sub-window and a size of 4X4 sub-window to partition the reference image into three 8X8 sub-reference images and four 4X4 sub-reference images.
- the temporary partition image generation unit 334 reflects the parallax generated by both eyes 330 to warp the plurality of the sub-reference images, thereby generating the temporary image. That is, the temporary partition image unit 334 may perform an image warping on each of the plurality of the sub-reference images to generate the temporary image.
- the ray tracing unit 340 associates the second eyeline with the eye ray to perform a ray tracing on an error pixel (i.e., a below threshold pixel) in the plurality of the warped sub-reference images or on a warped sub-reference image with the error pixel.
- the ray tracing unit 340 may perform a ray tracing in parallel. Because a ray tracing procedure for the error pixel is described in the ray tracing unit 240, a ray tracing procedure for the warped sub-reference image with the error pixel will be described.
- the ray tracing unit 340 may associate the second eyeline with an eye ray to perform a ray tracing on at least one of the sub-reference image including an error pixel or an empty region (e.g., region including the below threshold pixel) to generate the ray-traced warped image.
- the empty region may include an anti-dimensional region in the plurality of the warped sub-reference images that indicates an area viewed from one eye and not viewed from another from another eye in the reference image.
- the image partitioning unit 332 may classify a plurality of first sub-reference images with anti-dimensional regions and a plurality of second sub-reference images with dimensional regions before or after partitioning the reference image into the plurality of the sub-reference images.
- the temporary partition image generation unit 334 may reflect the parallax generated by both eyes to warp the plurality of the second sub-reference images to generate the temporary image.
- the ray tracing unit 340 may associate the second eyeline with an eye ray used in a ray tracing to perform the ray tracing on the plurality of the first sub-reference images and may combine the plurality of the first sub-reference images and the plurality of the warped second sub-reference images to generate the ray-traced warped image.
- FIG. 4 is a flowchart illustrating procedures for generating virtual reality on a head mounted display system in FIG. 1 and
- FIG. 5 is a conceptual diagram illustrating dimensional and anti-dimensional regions.
- the reference image generation unit 220 or 320 generates a reference image associated with a first eye through a ray tracing (Step S410).
- the temporary image generation unit 230 or 330 transforms the reference image to generate the temporary image associated with a second eye (Step S420).
- the temporary image generation unit 230 or 330 may reflect the parallax generated by both eyes on the reference image and may warp the reference image to generate the temporary image.
- the temporary image generation unit 230 or 330 may wholly or partly transform the reference image.
- the ray tracing unit 240 or 340 performs a ray tracing by using the second eyeline as an eye ray on the error pixel (i.e., below threshold pixel) in the temporary image (Step S430). In one embodiment, the ray tracing unit 240 or 340 performs a ray tracing on each of error pixels in the temporary image or on each of error sub-blocks therein, each indicating a partitioned and transformed reference image with an error pixel. Finally, the ray tracing unit 240 or 340 generates the ray-traced transformed reference image.
- the temporary image generation unit 230 or 330 transforms the reference image to generate the temporary image for a right eye.
- a dimensional region 510 may include a region viewed from both eyes and be adequately transformed.
- An anti-dimensional region 520 may include a region viewed from the right eye and not viewed from the left eye and be inadequately transformed.
- the ray tracing unit 240 or 340 searches for the error pixel in the temporary image, which is included in the anti-dimensional region 520 and performed a ray tracing thereon.
- the error pixel may be used as a sub-block including the error pixel.
- the HMD display unit 250 or 350 generates the virtual image for both eyes. That is, the HMD display unit 250 or 350 respectively provides the reference image to one display unit (e.g., the left display unit 110) and the ray-traced transformed reference image to another display unit (e.g., the right display unit 120).
- one display unit e.g., the left display unit 110
- another display unit e.g., the right display unit 120
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Abstract
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Claims (13)
- A method of generating virtual reality on an HMD (Head-Mounted Display) comprising:(a) generating a reference image associated with a first eye through a ray tracing;(b) generating a temporary image associated with a second eye, the temporary image being generated by transforming the reference image; and(c) performing a ray tracing on a below threshold pixel among pixels in the temporary image to generate a virtual image.
- The method of claim 1, further comprising:before the step (a), obtaining a viewpoint including a first and a second eyelines and a parallax, the viewpoint being generated by both eyes.
- The method of claim 1, wherein the step (a) includes associating a first eyeline with an eye ray used in a ray tracing to generate the reference image.
- The method of claim 1, wherein the step (b) includes reflecting a parallax generated by both eyes on the reference image to warp the reference image.
- The method of claim 4, wherein the step (c) includes associating a second eyeline with an eye ray used in a ray tracing to perform a ray tracing on an empty region, the empty region corresponding to anti-dimensional region being not visually displayed through the first eyeline when the reference image is dimensionally displayed.
- The method of claim 1, wherein the step (b) includes(b1) partitioning the reference image into a plurality of sub-reference images; and(b2) reflecting a parallax generated by both eyes in each of the plurality of the sub-reference images to warp the reference image.
- The method of claim 6, wherein the step (b1) further includes variably partitioning into the plurality of the sub-reference images through a combination of a plurality of sub-windows, the combination thereof completing the reference window.
- The method of claim 6, wherein the step (c) includes(c1) associating a second eyeline with an eye ray used in a ray tracing to perform a ray tracing on at least one sub-reference image, the at least one sub-reference image including an empty region corresponding to an anti-dimensional region among the plurality of the warped sub-reference images.
- The method of claim 8, wherein the step (c1) further includes performing the ray tracing on the plurality of the warped sub-reference images in parallel.
- The method of claim 1, wherein the step (b) includes(b1) classifying a plurality of first sub-reference images with an anti-dimensional region and a plurality of second sub-reference images with a dimensional region, before or after partitioning the reference images into a plurality of sub-reference images; and(b2) reflecting a parallax generated by both eyes in each of the plurality of the second sub-reference images to warp the plurality of the second sub-reference images.
- The method of claim 10, the step (c) includes(c1) associating a second eyeline with an eye ray used in a ray tracing to perform a ray tracing on the plurality of the first sub-reference images.
- The method of claim 11, the step (c) further includes(c2) combining the plurality of the first sub-reference images generated through the ray tracing and the plurality of the warped second sub-reference images to generate the virtual image.
- A head mounted display comprising:a viewpoint obtaining unit configured to obtain a viewpoint that is generated by both eyes and includes a first and a second eyelines and a parallax;a reference generation unit configured to generate a reference image associated with a first eye through a ray tracing;a temporary image generation unit configured to generate a temporary image associated with a second eye, the temporary image being generated by transforming the reference image; anda ray tracing unit configured to perform a ray tracing on a below threshold pixel among pixels in the temporary image.
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KR100453225B1 (en) | 2001-12-26 | 2004-10-15 | 한국전자통신연구원 | Client system for embodying 3-dimension virtual reality and method for embodying virtual reality using same |
KR101334187B1 (en) * | 2011-07-25 | 2013-12-02 | 삼성전자주식회사 | Apparatus and method for rendering |
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US20020061131A1 (en) * | 2000-10-18 | 2002-05-23 | Sawhney Harpreet Singh | Method and apparatus for synthesizing new video and/or still imagery from a collection of real video and/or still imagery |
US20090128552A1 (en) * | 2007-11-07 | 2009-05-21 | Canon Kabushiki Kaisha | Image processing apparatus for combining real object and virtual object and processing method therefor |
US20110050853A1 (en) * | 2008-01-29 | 2011-03-03 | Thomson Licensing Llc | Method and system for converting 2d image data to stereoscopic image data |
KR20140090968A (en) * | 2013-01-09 | 2014-07-18 | 엘지전자 주식회사 | Head Mounted Display and controlling method for eye-gaze calibration |
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