WO2016095074A1 - Method for inputting game instruction and gamepad - Google Patents
Method for inputting game instruction and gamepad Download PDFInfo
- Publication number
- WO2016095074A1 WO2016095074A1 PCT/CN2014/093789 CN2014093789W WO2016095074A1 WO 2016095074 A1 WO2016095074 A1 WO 2016095074A1 CN 2014093789 W CN2014093789 W CN 2014093789W WO 2016095074 A1 WO2016095074 A1 WO 2016095074A1
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- WIPO (PCT)
- Prior art keywords
- fingerprint
- button
- game
- handle
- matching list
- Prior art date
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
- G06F3/023—Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
Definitions
- the invention belongs to the technical field of multimedia terminals, and in particular relates to a method for inputting game instructions and a game controller.
- Embodiments of the present invention provide a method for inputting a game instruction, which aims to make no Personalized operation with the user can quickly be implemented on a gamepad without additional settings.
- the present invention is implemented in such a manner that a method of inputting a game instruction includes the following steps:
- the corresponding matching list is called according to the fingerprint of the human hand when the touch is made, and the corresponding game instruction is output according to the matching list.
- the method further includes the following steps:
- the corresponding matching list is called according to the fingerprint of the human hand when the touch is made, and the corresponding game instruction is output according to the matching list;
- the matching list of the button and the game instruction is called.
- the corresponding game instruction is output according to the matching list of the button and the game instruction.
- the method further includes the following steps:
- the corresponding matching list is called according to the fingerprint of the human hand when the touch is made, and the corresponding game instruction is output according to the matching list;
- the invention also provides a game handle, the handle comprising:
- the matching unit records the matching relationship between the fingerprint of the human hand, the button on the game handle, and the game instruction one by one, and generates a matching list;
- the switching unit is connected to the output end of the matching unit, and is used to call a corresponding matching list according to the fingerprint of the human hand when the touched button is touched, and output a corresponding game instruction according to the matching list. .
- the handle further includes:
- the fingerprint determining unit has an input end connected to the matching unit, and an output end connected to the switching unit, configured to determine whether a fingerprint of a hand when a button on the handle is touched is an already recorded fingerprint.
- the present invention by manually matching the fingerprint of the human hand, the keys on the gamepad, and the game instructions, it is possible to facilitate the personalized operation that can be quickly realized by a different user on a gamepad without additional settings.
- 1 is a setting interface of a handle button and a game instruction in the prior art
- FIG. 2 is a schematic flowchart of a method for inputting a game instruction according to an embodiment of the present invention
- FIG. 3 is a schematic flow chart of a second method for inputting a game instruction according to an embodiment of the present invention.
- FIG. 4 is a schematic flow chart of a third method for inputting a game instruction according to an embodiment of the present invention.
- FIG. 5 is a schematic structural diagram of a game controller according to an embodiment of the present invention.
- FIG. 6 is a schematic structural diagram of a second game controller according to an embodiment of the present invention.
- FIG. 2 is a schematic flowchart diagram of a method for inputting a game instruction according to an embodiment of the present invention. For convenience of description, only parts related to the embodiment of the present invention are shown.
- step S101 a matching relationship between the fingerprint of the human hand, the button on the gamepad, and the game instruction is recorded one by one, and a matching list is generated.
- the current fingerprint recognition technology has been developed, and it can meet the needs of reality in terms of cost, response time and accuracy.
- the user can match the fingerprints of the players, the keys on the gamepad, and the game instructions one by one in the setup phase, and produce a matching list as shown in the following table:
- step S102 when a certain button on the handle is touched, the corresponding matching list is called according to the fingerprint of the human hand when the touch is made, and the corresponding game instruction is output according to the matching list. More specifically, when Zhang San uses the "triangle" button on the handle with his finger, the handle detects the fingerprint of Zhang San, and directly issues the game command of "passing the ball after the ball” according to the matching relationship of the "fingerprint-"triangle” button. When Li Si presses the same button with his finger, the handle detects the fingerprint of Li Si, and then issues a “shooting” command according to the new matching relationship.
- buttons described above include, but are not limited to, physical numeric keys, numeric keys displayed on different areas of the touch panel.
- the personal fingerprints, the buttons on the gamepad, and the game commands are correspondingly matched one by one, so that different users can perform personalized operations quickly on one gamepad without additional settings.
- FIG. 3 is a schematic flowchart diagram of a second method for inputting a game instruction according to an embodiment of the present invention to solve the problem.
- step S201 is added to determine whether the fingerprint of the hand when a button on the handle is touched is the fingerprint that has been recorded.
- the corresponding matching list is called according to the fingerprint of the human hand when the touch is made, and the corresponding game instruction is output according to the matching list;
- the matching list of the button and the game instruction is called.
- the corresponding game instruction is output according to the matching list of the button and the game instruction.
- the matching list of "fingerprint-key-game instruction" is not retrieved, but according to the preset "key-game instruction” Match the list to issue game instructions.
- FIG. 4 is a schematic flowchart diagram of a third method for inputting a game instruction according to an embodiment of the present invention.
- step S301 is added to determine that a button on the handle is touched. Whether the fingerprint of the human hand is the fingerprint that has been recorded, and if so, when a certain button on the handle is touched, the corresponding matching list is called according to the fingerprint of the human hand when the touch is made, and the corresponding game instruction is output according to the matching list. If not, no signal is output.
- FIG. 5 is a schematic structural diagram of a game controller according to an embodiment of the present invention, where the handle includes:
- the matching unit 401 records a matching relationship between the fingerprint of the human hand, the button on the game handle, and the game instruction, and generates a matching list;
- the switching unit 402 is connected to the output end of the matching unit 401, and is used to call up a corresponding matching list according to the fingerprint of the human hand when the touched button is touched, and output the corresponding matching list according to the matching list. Game instructions.
- the working principle is that the user sets the correspondence between each player's fingerprint, the button on the game handle, and the game instruction one by one, and keeps it in the matching unit 401.
- the specific user's fingerprint is used as a clue, and the corresponding game instruction is issued according to the button pressed by the user.
- FIG. 6 shows a schematic structural diagram of a second game controller according to an embodiment of the present invention.
- a fingerprint determination unit 501 is added, the input end of which is connected to the matching unit 401, and the output end is connected to the switching unit 402 for determining whether the fingerprint of a human hand when a button on the handle is touched is The fingerprint that has been recorded.
- the working principle is that it is determined whether the fingerprint corresponding to the finger pressing the button is pre-recorded in the system. If it is not recorded in the system in advance, according to specific requirements, the preset "key-game instruction" matching table is called. Signal switching. Either do not generate any switching signals.
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- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
谁的指纹Whose fingerprint | 按键button | 游戏指令Game instruction |
张三Zhang San | 三角Triangle | 身后球Behind the ball |
张三Zhang San | 方框Box | 射门Shot |
张三Zhang San | 圆圈Circle | 长传Long pass |
张三Zhang San | 叉叉Fork | 短传Short pass |
李四Li Si | 三角Triangle | 射门Shot |
李四Li Si | 方框Box | 长传Long pass |
李四Li Si | 圆圈Circle | 短传Short pass |
李四Li Si | 叉叉Fork | 身后球Behind the ball |
王五Wang Wu | 三角Triangle | 短传Short pass |
王五Wang Wu | 方框Box | 射门Shot |
王五Wang Wu | 圆圈Circle | 身后球Behind the ball |
王五Wang Wu | 叉叉Fork | 产传Produce |
Claims (5)
- 一种输入游戏指令的方法,其特征在于,所述方法包括如下步骤:A method of inputting game instructions, the method comprising the steps of:记录人手指纹、游戏手柄上的按键、游戏指令逐一对应的匹配关系,并生成匹配列表;Recording the matching relationship between the fingerprint of the human hand, the button on the game handle, and the game instruction one by one, and generating a matching list;当手柄上的某一按键被触碰时,根据触碰时的人手指纹调出相应的匹配列表,并根据匹配列表输出相应的游戏指令。When a certain button on the handle is touched, the corresponding matching list is called according to the fingerprint of the human hand when the touch is made, and the corresponding game instruction is output according to the matching list.
- 如权利要求1所述的输入游戏指令的方法,其特征在于:A method of inputting game instructions as claimed in claim 1 wherein:所述方法还包括如下步骤:The method further includes the following steps:判断手柄上某按键被触碰时的人手指纹是否为已经记录的指纹,Determine whether the fingerprint of the hand when a button on the handle is touched is the fingerprint that has been recorded.若是,则当手柄上的某一按键被触碰时,根据触碰时的人手指纹调出相应的匹配列表,并根据匹配列表输出相应的游戏指令;If yes, when a button on the handle is touched, the corresponding matching list is called according to the fingerprint of the human hand when the touch is made, and the corresponding game instruction is output according to the matching list;若否,则调用预设的按键与游戏指令的匹配列表,当手柄上的某一按键被触碰时,根据所述按键与游戏指令的匹配列表,输出相应的游戏指令。If not, the matching list of the button and the game instruction is called. When a button on the handle is touched, the corresponding game instruction is output according to the matching list of the button and the game instruction.
- 如权利要求1所述的输入游戏指令的方法,其特征在于:A method of inputting game instructions as claimed in claim 1 wherein:所述方法还包括如下步骤:The method further includes the following steps:判断手柄上某按键被触碰时的人手指纹是否为已经记录的指纹,Determine whether the fingerprint of the hand when a button on the handle is touched is the fingerprint that has been recorded.若是,则当手柄上的某一按键被触碰时,根据触碰时的人手 指纹调出相应的匹配列表,并根据匹配列表输出相应的游戏指令;If yes, when a button on the handle is touched, according to the hand when touching The fingerprint calls up the corresponding matching list, and outputs corresponding game instructions according to the matching list;若否,则不输出任何信号。If not, no signal is output.
- 一种游戏手柄,包括游戏按键,其特征在于:A gamepad, including a game button, characterized by:所述手柄还包括:The handle further includes:匹配单元,记录人手指纹、游戏手柄上的按键、游戏指令逐一对应的匹配关系,并生成匹配列表;The matching unit records the matching relationship between the fingerprint of the human hand, the button on the game handle, and the game instruction one by one, and generates a matching list;切换单元,与所述匹配单元的输出端连接,用于当手柄上的某一按键被触碰时,根据触碰时的人手指纹调出相应的匹配列表,并根据匹配列表输出相应的游戏指令。The switching unit is connected to the output end of the matching unit, and is used to call a corresponding matching list according to the fingerprint of the human hand when the touched button is touched, and output a corresponding game instruction according to the matching list. .
- 如权利要求4所述的游戏手柄,其特征在于:A game pad according to claim 4, wherein:所述手柄还包括:The handle further includes:指纹判断单元,其输入端与所述匹配单元连接,输出端与所述切换单元连接,判断手柄上某按键被触碰时的人手指纹是否为已经记录的指纹。 The fingerprint judging unit has an input end connected to the matching unit, and an output end connected to the switching unit to determine whether the fingerprint of the hand when a button on the handle is touched is an already recorded fingerprint.
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CN103686279A (en) * | 2013-12-09 | 2014-03-26 | 京东方科技集团股份有限公司 | Intelligent remote controller and realizing method thereof |
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US20130324089A1 (en) * | 2012-06-04 | 2013-12-05 | Samsung Electronics Co., Ltd. | Method for providing fingerprint-based shortcut key, machine-readable storage medium, and portable terminal |
CN203204634U (en) * | 2013-02-22 | 2013-09-18 | 系统电子工业股份有限公司 | Input device having fingerprint induction and identification function |
CN103686274A (en) * | 2013-12-04 | 2014-03-26 | 康佳集团股份有限公司 | Android smart television remote controller with fingerprint identification function and remote control processing method of remote controller |
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