WO2016095074A1 - Method for inputting game instruction and gamepad - Google Patents

Method for inputting game instruction and gamepad Download PDF

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Publication number
WO2016095074A1
WO2016095074A1 PCT/CN2014/093789 CN2014093789W WO2016095074A1 WO 2016095074 A1 WO2016095074 A1 WO 2016095074A1 CN 2014093789 W CN2014093789 W CN 2014093789W WO 2016095074 A1 WO2016095074 A1 WO 2016095074A1
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Prior art keywords
fingerprint
button
game
handle
matching list
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PCT/CN2014/093789
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French (fr)
Chinese (zh)
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刘一佳
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刘一佳
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Priority to PCT/CN2014/093789 priority Critical patent/WO2016095074A1/en
Publication of WO2016095074A1 publication Critical patent/WO2016095074A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/023Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes

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  • the invention belongs to the technical field of multimedia terminals, and in particular relates to a method for inputting game instructions and a game controller.
  • Embodiments of the present invention provide a method for inputting a game instruction, which aims to make no Personalized operation with the user can quickly be implemented on a gamepad without additional settings.
  • the present invention is implemented in such a manner that a method of inputting a game instruction includes the following steps:
  • the corresponding matching list is called according to the fingerprint of the human hand when the touch is made, and the corresponding game instruction is output according to the matching list.
  • the method further includes the following steps:
  • the corresponding matching list is called according to the fingerprint of the human hand when the touch is made, and the corresponding game instruction is output according to the matching list;
  • the matching list of the button and the game instruction is called.
  • the corresponding game instruction is output according to the matching list of the button and the game instruction.
  • the method further includes the following steps:
  • the corresponding matching list is called according to the fingerprint of the human hand when the touch is made, and the corresponding game instruction is output according to the matching list;
  • the invention also provides a game handle, the handle comprising:
  • the matching unit records the matching relationship between the fingerprint of the human hand, the button on the game handle, and the game instruction one by one, and generates a matching list;
  • the switching unit is connected to the output end of the matching unit, and is used to call a corresponding matching list according to the fingerprint of the human hand when the touched button is touched, and output a corresponding game instruction according to the matching list. .
  • the handle further includes:
  • the fingerprint determining unit has an input end connected to the matching unit, and an output end connected to the switching unit, configured to determine whether a fingerprint of a hand when a button on the handle is touched is an already recorded fingerprint.
  • the present invention by manually matching the fingerprint of the human hand, the keys on the gamepad, and the game instructions, it is possible to facilitate the personalized operation that can be quickly realized by a different user on a gamepad without additional settings.
  • 1 is a setting interface of a handle button and a game instruction in the prior art
  • FIG. 2 is a schematic flowchart of a method for inputting a game instruction according to an embodiment of the present invention
  • FIG. 3 is a schematic flow chart of a second method for inputting a game instruction according to an embodiment of the present invention.
  • FIG. 4 is a schematic flow chart of a third method for inputting a game instruction according to an embodiment of the present invention.
  • FIG. 5 is a schematic structural diagram of a game controller according to an embodiment of the present invention.
  • FIG. 6 is a schematic structural diagram of a second game controller according to an embodiment of the present invention.
  • FIG. 2 is a schematic flowchart diagram of a method for inputting a game instruction according to an embodiment of the present invention. For convenience of description, only parts related to the embodiment of the present invention are shown.
  • step S101 a matching relationship between the fingerprint of the human hand, the button on the gamepad, and the game instruction is recorded one by one, and a matching list is generated.
  • the current fingerprint recognition technology has been developed, and it can meet the needs of reality in terms of cost, response time and accuracy.
  • the user can match the fingerprints of the players, the keys on the gamepad, and the game instructions one by one in the setup phase, and produce a matching list as shown in the following table:
  • step S102 when a certain button on the handle is touched, the corresponding matching list is called according to the fingerprint of the human hand when the touch is made, and the corresponding game instruction is output according to the matching list. More specifically, when Zhang San uses the "triangle" button on the handle with his finger, the handle detects the fingerprint of Zhang San, and directly issues the game command of "passing the ball after the ball” according to the matching relationship of the "fingerprint-"triangle” button. When Li Si presses the same button with his finger, the handle detects the fingerprint of Li Si, and then issues a “shooting” command according to the new matching relationship.
  • buttons described above include, but are not limited to, physical numeric keys, numeric keys displayed on different areas of the touch panel.
  • the personal fingerprints, the buttons on the gamepad, and the game commands are correspondingly matched one by one, so that different users can perform personalized operations quickly on one gamepad without additional settings.
  • FIG. 3 is a schematic flowchart diagram of a second method for inputting a game instruction according to an embodiment of the present invention to solve the problem.
  • step S201 is added to determine whether the fingerprint of the hand when a button on the handle is touched is the fingerprint that has been recorded.
  • the corresponding matching list is called according to the fingerprint of the human hand when the touch is made, and the corresponding game instruction is output according to the matching list;
  • the matching list of the button and the game instruction is called.
  • the corresponding game instruction is output according to the matching list of the button and the game instruction.
  • the matching list of "fingerprint-key-game instruction" is not retrieved, but according to the preset "key-game instruction” Match the list to issue game instructions.
  • FIG. 4 is a schematic flowchart diagram of a third method for inputting a game instruction according to an embodiment of the present invention.
  • step S301 is added to determine that a button on the handle is touched. Whether the fingerprint of the human hand is the fingerprint that has been recorded, and if so, when a certain button on the handle is touched, the corresponding matching list is called according to the fingerprint of the human hand when the touch is made, and the corresponding game instruction is output according to the matching list. If not, no signal is output.
  • FIG. 5 is a schematic structural diagram of a game controller according to an embodiment of the present invention, where the handle includes:
  • the matching unit 401 records a matching relationship between the fingerprint of the human hand, the button on the game handle, and the game instruction, and generates a matching list;
  • the switching unit 402 is connected to the output end of the matching unit 401, and is used to call up a corresponding matching list according to the fingerprint of the human hand when the touched button is touched, and output the corresponding matching list according to the matching list. Game instructions.
  • the working principle is that the user sets the correspondence between each player's fingerprint, the button on the game handle, and the game instruction one by one, and keeps it in the matching unit 401.
  • the specific user's fingerprint is used as a clue, and the corresponding game instruction is issued according to the button pressed by the user.
  • FIG. 6 shows a schematic structural diagram of a second game controller according to an embodiment of the present invention.
  • a fingerprint determination unit 501 is added, the input end of which is connected to the matching unit 401, and the output end is connected to the switching unit 402 for determining whether the fingerprint of a human hand when a button on the handle is touched is The fingerprint that has been recorded.
  • the working principle is that it is determined whether the fingerprint corresponding to the finger pressing the button is pre-recorded in the system. If it is not recorded in the system in advance, according to specific requirements, the preset "key-game instruction" matching table is called. Signal switching. Either do not generate any switching signals.

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

A method for inputting a game instruction and a gamepad, which relate to the technical field of multimedia terminals. The method comprises: recording a one-to-one corresponding matching relationship among human fingerprints, keys on a gamepad and game instructions, and generating a matching list (S101); and when a certain key on the gamepad is touched, bringing up the corresponding matching list according to a human fingerprint during the touch, and outputting a corresponding game instruction according to the matching list (S102). By means of the method, different users can rapidly realize a personalized operation on a gamepad without an extra setting.

Description

一种输入游戏指令的方法以及游戏手柄Method for inputting game instructions and game controller 技术领域Technical field
本发明属于多媒体终端技术领域,尤其是涉及一种输入游戏指令的方法以及游戏手柄。The invention belongs to the technical field of multimedia terminals, and in particular relates to a method for inputting game instructions and a game controller.
背景技术Background technique
随着我国长达十几年的游戏相关禁令的解禁,我国必将迎来一股大的发展,相关的产品和服务将产生很大的市场。With the lifting of the ban on game-related bans in China for more than a decade, China will surely usher in a big development, and related products and services will generate a large market.
现在的游戏日趋复杂化,多样化,具体案例如图一所示,我们可以通过手柄完成足球场上的“停、传、带、射”等动作,在绿茵场上操作一只心仪的球队,经常三五好友在一起通过手柄电子竞技。Nowadays, the game is becoming more and more complicated and diverse. As shown in Figure 1, we can use the handle to complete the "stop, pass, take, shoot" actions on the football field, and operate a favorite team on the pitch. , often three or five friends together through the handle e-sports.
在实践中,往往遇到这样的麻烦问题:各人有各人的操作习惯。比如图一所示案例中,张三习惯将“圈键”对应为“长传”指令,将“方框键”设为“射门指令”;李四习惯将“圈键”对应为“射门”指令,将“方框键”设为“长传”指令。如果游玩中张三和李四换手时,就不得不退出当下的游戏,回到设置画面,费力又费时的进行按键设置。In practice, you often encounter such troubles: everyone has their own operating habits. For example, in the case shown in Figure 1, Zhang San used to associate the "circle key" with the "long pass" command and the "box key" as the "shooting command"; Li Si used to associate the "circle key" with "shooting". Command, set the "box key" to the "long pass" command. If Zhang San and Li Si change hands during the game, they will have to quit the current game and return to the setting screen, which is laborious and time-consuming to set the button.
发明内容Summary of the invention
本发明实施例提供了一种输入游戏指令的方法,目的在于使不 同用户可以在一个游戏手柄上快速实现的个性化操作,而无需额外设置。Embodiments of the present invention provide a method for inputting a game instruction, which aims to make no Personalized operation with the user can quickly be implemented on a gamepad without additional settings.
本发明是这样实现的:一种输入游戏指令的方法,包括以下步骤:The present invention is implemented in such a manner that a method of inputting a game instruction includes the following steps:
记录人手指纹、游戏手柄上的按键、游戏指令逐一对应的匹配关系,并生成匹配列表;Recording the matching relationship between the fingerprint of the human hand, the button on the game handle, and the game instruction one by one, and generating a matching list;
当手柄上的某一按键被触碰时,根据触碰时的人手指纹调出相应的匹配列表,并根据匹配列表输出相应的游戏指令。When a certain button on the handle is touched, the corresponding matching list is called according to the fingerprint of the human hand when the touch is made, and the corresponding game instruction is output according to the matching list.
进一步地,所述方法还包括如下步骤:Further, the method further includes the following steps:
判断手柄上某按键被触碰时的人手指纹是否为已经记录的指纹,Determine whether the fingerprint of the hand when a button on the handle is touched is the fingerprint that has been recorded.
若是,则当手柄上的某一按键被触碰时,根据触碰时的人手指纹调出相应的匹配列表,并根据匹配列表输出相应的游戏指令;If yes, when a button on the handle is touched, the corresponding matching list is called according to the fingerprint of the human hand when the touch is made, and the corresponding game instruction is output according to the matching list;
若否,则调用预设的按键与游戏指令的匹配列表,当手柄上的某一按键被触碰时,根据所述按键与游戏指令的匹配列表,输出相应的游戏指令。If not, the matching list of the button and the game instruction is called. When a button on the handle is touched, the corresponding game instruction is output according to the matching list of the button and the game instruction.
进一步地,所述方法还包括如下步骤:Further, the method further includes the following steps:
判断手柄上某按键被触碰时的人手指纹是否为已经记录的指纹,Determine whether the fingerprint of the hand when a button on the handle is touched is the fingerprint that has been recorded.
若是,则当手柄上的某一按键被触碰时,根据触碰时的人手指纹调出相应的匹配列表,并根据匹配列表输出相应的游戏指令; If yes, when a button on the handle is touched, the corresponding matching list is called according to the fingerprint of the human hand when the touch is made, and the corresponding game instruction is output according to the matching list;
若否,则不输出任何信号。If not, no signal is output.
本发明还提供了一种游戏手柄,该手柄包括:The invention also provides a game handle, the handle comprising:
匹配单元,记录人手指纹、游戏手柄上的按键、游戏指令逐一对应的匹配关系,并生成匹配列表;The matching unit records the matching relationship between the fingerprint of the human hand, the button on the game handle, and the game instruction one by one, and generates a matching list;
切换单元,与所述匹配单元的输出端连接,用于当手柄上的某一按键被触碰时,根据触碰时的人手指纹调出相应的匹配列表,并根据匹配列表输出相应的游戏指令。The switching unit is connected to the output end of the matching unit, and is used to call a corresponding matching list according to the fingerprint of the human hand when the touched button is touched, and output a corresponding game instruction according to the matching list. .
进一步地,所述手柄还包括:Further, the handle further includes:
指纹判断单元,其输入端与所述匹配单元连接,输出端与所述切换单元连接,用于判断手柄上某按键被触碰时的人手指纹是否为已经记录的指纹。The fingerprint determining unit has an input end connected to the matching unit, and an output end connected to the switching unit, configured to determine whether a fingerprint of a hand when a button on the handle is touched is an already recorded fingerprint.
在本发明中,通过将人手指纹、游戏手柄上的按键、游戏指令逐一对应,以便于不同用户可以在一个游戏手柄上快速实现的个性化操作,而无需额外设置。In the present invention, by manually matching the fingerprint of the human hand, the keys on the gamepad, and the game instructions, it is possible to facilitate the personalized operation that can be quickly realized by a different user on a gamepad without additional settings.
附图说明DRAWINGS
图1是现有技术中的手柄按键和游戏指令的设置界面;1 is a setting interface of a handle button and a game instruction in the prior art;
图2是本发明实施例提供的输入游戏指令的方法的流程示意图;2 is a schematic flowchart of a method for inputting a game instruction according to an embodiment of the present invention;
图3是本发明实施例提供的第二种输入游戏指令的方法的流程示意图;3 is a schematic flow chart of a second method for inputting a game instruction according to an embodiment of the present invention;
图4是本发明实施例提供的第三种输入游戏指令的方法的流程示意图; 4 is a schematic flow chart of a third method for inputting a game instruction according to an embodiment of the present invention;
图5是本发明实施例提供的游戏手柄的结构示意图;FIG. 5 is a schematic structural diagram of a game controller according to an embodiment of the present invention; FIG.
图6是本发明实施例提供的第二种游戏手柄的结构示意图。FIG. 6 is a schematic structural diagram of a second game controller according to an embodiment of the present invention.
具体实施方式detailed description
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。The present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It is understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
图2示出了本发明实施例提供的一种输入游戏指令的方法的流程示意图,为了便于说明,只示出了与本发明实施例相关的部分。FIG. 2 is a schematic flowchart diagram of a method for inputting a game instruction according to an embodiment of the present invention. For convenience of description, only parts related to the embodiment of the present invention are shown.
在步骤S101中,记录人手指纹、游戏手柄上的按键、游戏指令逐一对应的匹配关系,并生成匹配列表。In step S101, a matching relationship between the fingerprint of the human hand, the button on the gamepad, and the game instruction is recorded one by one, and a matching list is generated.
当前的指纹识别技术已经比较发达,在成本、响应时间以及精确性上都能满足现实的需要。在本实施例中,用户可以在设置阶段,将各玩家的指纹、游戏手柄上的按键以及各游戏指令一一匹配,并生产如下表所示的匹配列表:The current fingerprint recognition technology has been developed, and it can meet the needs of reality in terms of cost, response time and accuracy. In this embodiment, the user can match the fingerprints of the players, the keys on the gamepad, and the game instructions one by one in the setup phase, and produce a matching list as shown in the following table:
谁的指纹Whose fingerprint 按键button 游戏指令Game instruction
张三Zhang San 三角Triangle 身后球Behind the ball
张三Zhang San 方框Box 射门Shot
张三Zhang San 圆圈Circle 长传Long pass
张三Zhang San 叉叉Fork 短传Short pass
李四Li Si 三角Triangle 射门Shot
李四Li Si 方框Box 长传Long pass
李四Li Si 圆圈Circle 短传Short pass
李四Li Si 叉叉Fork 身后球Behind the ball
王五Wang Wu 三角Triangle 短传Short pass
王五Wang Wu 方框Box 射门Shot
王五Wang Wu 圆圈Circle 身后球Behind the ball
王五Wang Wu 叉叉Fork 产传Produce
在步骤S102中,当手柄上的某一按键被触碰时,根据触碰时的人手指纹调出相应的匹配列表,并根据匹配列表输出相应的游戏指令。更具体地,当张三用手指按手柄上的“三角”按键时,手柄检测到张三的指纹,并根据“指纹—“三角”按键的匹配关系,直接发出“传身后球”的游戏指令。而当李四用手指按上同一个按键时,手柄检测到李四的指纹,则根据新的匹配关系,发出“射门”的指令。In step S102, when a certain button on the handle is touched, the corresponding matching list is called according to the fingerprint of the human hand when the touch is made, and the corresponding game instruction is output according to the matching list. More specifically, when Zhang San uses the "triangle" button on the handle with his finger, the handle detects the fingerprint of Zhang San, and directly issues the game command of "passing the ball after the ball" according to the matching relationship of the "fingerprint-"triangle" button. When Li Si presses the same button with his finger, the handle detects the fingerprint of Li Si, and then issues a “shooting” command according to the new matching relationship.
上述遥控器按键的类型包括但不限于实体的数字键、触摸板上以不同区域显示的数字键。The types of remote control buttons described above include, but are not limited to, physical numeric keys, numeric keys displayed on different areas of the touch panel.
在本实施例中,通过将人手指纹、游戏手柄上的按键、游戏指令逐一对应,以便于不同用户可以在一个游戏手柄上快速实现的个性化操作,而无需额外设置。In the present embodiment, the personal fingerprints, the buttons on the gamepad, and the game commands are correspondingly matched one by one, so that different users can perform personalized operations quickly on one gamepad without additional settings.
在实践中,也有非经常在一起游戏、偶尔才来玩玩的玩家,这时候如果需要设置才能使用的话,未免太过麻烦。针对这一问题,图3示出本发明实施例提供的第二种输入游戏指令的方法的流程示意图,以解决该问题。 In practice, there are also players who are not often playing together and occasionally playing. If you need to set up to use it, it is too much trouble. To solve this problem, FIG. 3 is a schematic flowchart diagram of a second method for inputting a game instruction according to an embodiment of the present invention to solve the problem.
在图2对应的实施例的基础上,加入步骤S201判断手柄上某按键被触碰时的人手指纹是否为已经记录的指纹,On the basis of the embodiment corresponding to FIG. 2, step S201 is added to determine whether the fingerprint of the hand when a button on the handle is touched is the fingerprint that has been recorded.
若是,则当手柄上的某一按键被触碰时,根据触碰时的人手指纹调出相应的匹配列表,并根据匹配列表输出相应的游戏指令;If yes, when a button on the handle is touched, the corresponding matching list is called according to the fingerprint of the human hand when the touch is made, and the corresponding game instruction is output according to the matching list;
若否,则调用预设的按键与游戏指令的匹配列表,当手柄上的某一按键被触碰时,根据所述按键与游戏指令的匹配列表,输出相应的游戏指令。If not, the matching list of the button and the game instruction is called. When a button on the handle is touched, the corresponding game instruction is output according to the matching list of the button and the game instruction.
在该步骤中,如果按压按键的手指所对应的指纹没有在系统中记录时,则无从调取“指纹—按键—游戏指令”的匹配列表,而是根据预设的“按键—游戏指令”的匹配列表来发出游戏指令。In this step, if the fingerprint corresponding to the finger pressing the button is not recorded in the system, the matching list of "fingerprint-key-game instruction" is not retrieved, but according to the preset "key-game instruction" Match the list to issue game instructions.
实践中也存在一种情况,一个手柄,只愿意自己操作或自己愿意的人操作。针对这种情况,图4示出了本发明实施例提供的第三种输入游戏指令的方法的流程示意图,在图2对应的实施例的基础上,加入步骤S301,判断手柄上某按键被触碰时的人手指纹是否为已经记录的指纹,若是,则当手柄上的某一按键被触碰时,根据触碰时的人手指纹调出相应的匹配列表,并根据匹配列表输出相应的游戏指令;若否,则不输出任何信号。There is also a situation in practice, a handle, only people who are willing to operate by themselves or who they are willing to operate. For this situation, FIG. 4 is a schematic flowchart diagram of a third method for inputting a game instruction according to an embodiment of the present invention. On the basis of the embodiment corresponding to FIG. 2, step S301 is added to determine that a button on the handle is touched. Whether the fingerprint of the human hand is the fingerprint that has been recorded, and if so, when a certain button on the handle is touched, the corresponding matching list is called according to the fingerprint of the human hand when the touch is made, and the corresponding game instruction is output according to the matching list. If not, no signal is output.
图5示出了本发明实施例提供的游戏手柄的结构示意图,所述手柄包括:FIG. 5 is a schematic structural diagram of a game controller according to an embodiment of the present invention, where the handle includes:
匹配单元401,记录人手指纹、游戏手柄上的按键、游戏指令逐一对应的匹配关系,并生成匹配列表; The matching unit 401 records a matching relationship between the fingerprint of the human hand, the button on the game handle, and the game instruction, and generates a matching list;
切换单元402,与所述匹配单元401的输出端连接,用于当手柄上的某一按键被触碰时,根据触碰时的人手指纹调出相应的匹配列表,并根据匹配列表输出相应的游戏指令。The switching unit 402 is connected to the output end of the matching unit 401, and is used to call up a corresponding matching list according to the fingerprint of the human hand when the touched button is touched, and output the corresponding matching list according to the matching list. Game instructions.
其工作原理在于:在用户设置时用户将各玩家的指纹—游戏手柄上的按键—游戏指令的对应关系一一设置,并保持在匹配单元401中。当用户使用时,以特定用户的指纹为线索,根据用户按下的按键,发出相应的游戏指令。The working principle is that the user sets the correspondence between each player's fingerprint, the button on the game handle, and the game instruction one by one, and keeps it in the matching unit 401. When the user uses, the specific user's fingerprint is used as a clue, and the corresponding game instruction is issued according to the button pressed by the user.
在实践中,也会出现有的玩家没有事先记录自己的指纹信息的情况,针对此,图6示出了本发明实施例提供的第二种游戏手柄的结构示意图。In practice, there is also a case where some players do not record their own fingerprint information in advance. For this reason, FIG. 6 shows a schematic structural diagram of a second game controller according to an embodiment of the present invention.
在图5的基础上,加入指纹判断单元501,其输入端与所述匹配单元401连接,输出端与所述切换单元402连接,用于判断手柄上某按键被触碰时的人手指纹是否为已经记录的指纹。On the basis of FIG. 5, a fingerprint determination unit 501 is added, the input end of which is connected to the matching unit 401, and the output end is connected to the switching unit 402 for determining whether the fingerprint of a human hand when a button on the handle is touched is The fingerprint that has been recorded.
其工作原理是,判断即时按压按键的手指所对应的指纹是否预先记录在系统内,若没有预先记录在系统内,则根据具体的需求,要么调用预设的“按键—游戏指令”匹配表进行信号切换。要么不产生任何切换信号。The working principle is that it is determined whether the fingerprint corresponding to the finger pressing the button is pre-recorded in the system. If it is not recorded in the system in advance, according to specific requirements, the preset "key-game instruction" matching table is called. Signal switching. Either do not generate any switching signals.
以上仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。 The above are only the preferred embodiments of the present invention, and are not intended to limit the present invention. Any modifications, equivalents, and improvements made within the spirit and scope of the present invention should be included in the scope of the present invention. Inside.

Claims (5)

  1. 一种输入游戏指令的方法,其特征在于,所述方法包括如下步骤:A method of inputting game instructions, the method comprising the steps of:
    记录人手指纹、游戏手柄上的按键、游戏指令逐一对应的匹配关系,并生成匹配列表;Recording the matching relationship between the fingerprint of the human hand, the button on the game handle, and the game instruction one by one, and generating a matching list;
    当手柄上的某一按键被触碰时,根据触碰时的人手指纹调出相应的匹配列表,并根据匹配列表输出相应的游戏指令。When a certain button on the handle is touched, the corresponding matching list is called according to the fingerprint of the human hand when the touch is made, and the corresponding game instruction is output according to the matching list.
  2. 如权利要求1所述的输入游戏指令的方法,其特征在于:A method of inputting game instructions as claimed in claim 1 wherein:
    所述方法还包括如下步骤:The method further includes the following steps:
    判断手柄上某按键被触碰时的人手指纹是否为已经记录的指纹,Determine whether the fingerprint of the hand when a button on the handle is touched is the fingerprint that has been recorded.
    若是,则当手柄上的某一按键被触碰时,根据触碰时的人手指纹调出相应的匹配列表,并根据匹配列表输出相应的游戏指令;If yes, when a button on the handle is touched, the corresponding matching list is called according to the fingerprint of the human hand when the touch is made, and the corresponding game instruction is output according to the matching list;
    若否,则调用预设的按键与游戏指令的匹配列表,当手柄上的某一按键被触碰时,根据所述按键与游戏指令的匹配列表,输出相应的游戏指令。If not, the matching list of the button and the game instruction is called. When a button on the handle is touched, the corresponding game instruction is output according to the matching list of the button and the game instruction.
  3. 如权利要求1所述的输入游戏指令的方法,其特征在于:A method of inputting game instructions as claimed in claim 1 wherein:
    所述方法还包括如下步骤:The method further includes the following steps:
    判断手柄上某按键被触碰时的人手指纹是否为已经记录的指纹,Determine whether the fingerprint of the hand when a button on the handle is touched is the fingerprint that has been recorded.
    若是,则当手柄上的某一按键被触碰时,根据触碰时的人手 指纹调出相应的匹配列表,并根据匹配列表输出相应的游戏指令;If yes, when a button on the handle is touched, according to the hand when touching The fingerprint calls up the corresponding matching list, and outputs corresponding game instructions according to the matching list;
    若否,则不输出任何信号。If not, no signal is output.
  4. 一种游戏手柄,包括游戏按键,其特征在于:A gamepad, including a game button, characterized by:
    所述手柄还包括:The handle further includes:
    匹配单元,记录人手指纹、游戏手柄上的按键、游戏指令逐一对应的匹配关系,并生成匹配列表;The matching unit records the matching relationship between the fingerprint of the human hand, the button on the game handle, and the game instruction one by one, and generates a matching list;
    切换单元,与所述匹配单元的输出端连接,用于当手柄上的某一按键被触碰时,根据触碰时的人手指纹调出相应的匹配列表,并根据匹配列表输出相应的游戏指令。The switching unit is connected to the output end of the matching unit, and is used to call a corresponding matching list according to the fingerprint of the human hand when the touched button is touched, and output a corresponding game instruction according to the matching list. .
  5. 如权利要求4所述的游戏手柄,其特征在于:A game pad according to claim 4, wherein:
    所述手柄还包括:The handle further includes:
    指纹判断单元,其输入端与所述匹配单元连接,输出端与所述切换单元连接,判断手柄上某按键被触碰时的人手指纹是否为已经记录的指纹。 The fingerprint judging unit has an input end connected to the matching unit, and an output end connected to the switching unit to determine whether the fingerprint of the hand when a button on the handle is touched is an already recorded fingerprint.
PCT/CN2014/093789 2014-12-14 2014-12-14 Method for inputting game instruction and gamepad WO2016095074A1 (en)

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US20130324089A1 (en) * 2012-06-04 2013-12-05 Samsung Electronics Co., Ltd. Method for providing fingerprint-based shortcut key, machine-readable storage medium, and portable terminal
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CN103686274A (en) * 2013-12-04 2014-03-26 康佳集团股份有限公司 Android smart television remote controller with fingerprint identification function and remote control processing method of remote controller
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