WO2016058038A1 - Systems and methods for developing personal brands - Google Patents

Systems and methods for developing personal brands Download PDF

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Publication number
WO2016058038A1
WO2016058038A1 PCT/AU2015/050571 AU2015050571W WO2016058038A1 WO 2016058038 A1 WO2016058038 A1 WO 2016058038A1 AU 2015050571 W AU2015050571 W AU 2015050571W WO 2016058038 A1 WO2016058038 A1 WO 2016058038A1
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WO
WIPO (PCT)
Prior art keywords
brand
module
personal
modules
passion
Prior art date
Application number
PCT/AU2015/050571
Other languages
French (fr)
Inventor
Jacek PERLINSKI
Original Assignee
Jackperlinski.Com Holdings Pty Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2014904123A external-priority patent/AU2014904123A0/en
Application filed by Jackperlinski.Com Holdings Pty Ltd filed Critical Jackperlinski.Com Holdings Pty Ltd
Priority to AU2015333581A priority Critical patent/AU2015333581A1/en
Publication of WO2016058038A1 publication Critical patent/WO2016058038A1/en

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/06Resources, workflows, human or project management; Enterprise or organisation planning; Enterprise or organisation modelling
    • G06Q10/063Operations research, analysis or management
    • G06Q10/0631Resource planning, allocation, distributing or scheduling for enterprises or organisations
    • G06Q10/06316Sequencing of tasks or work
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/10Office automation; Time management
    • G06Q10/101Collaborative creation, e.g. joint development of products or services

Definitions

  • the present invention relates to systems and methods for developing personal brands.
  • the present invention a method of developing a personal brand including the steps of: providing a number of activity modules, the activity modules are provided online and are arranged to be carried out by a user in a sequence to develop their personal brand; receiving inputs from users during the course of carrying out a module; generating a module output based on the received inputs; and wherein the module output serves as the input to one or more subsequent modules.
  • the module output may include at least one a brand element, a brand promise, a brand ethic or a brand theme.
  • the module output may include any one of a personal passion, a professional passion or a global passion.
  • the present invention provides a system for developing personal brands including: means for providing a number of activity modules online, the activity modules are arranged to be carried out by users in a sequence to develop their personal brands; means for receiving inputs from users during the course of carrying out a module; means for generating a module output based on the received inputs; and wherein the module output serves as the input to one or more subsequent modules.
  • Figure 1 is a schematic illustration of a system for developing personal brands
  • Figure 2 illustrates a programme delivered by the system of figure 1;
  • Figure 3 shows a BrandMe Window generated by the system of figure 1 ; and Figure 4 shows a Passion Frame generated by the system of figure 1.
  • a system 10 for developing personal brands.
  • the system 10 is embodied in an internet connected server computer 12 running suitably configured software under control of an operating system by way of a typical processor and memory architecture 14.
  • Server 12 is connected to database 16 used for storing and retrieving information used in operating the system.
  • Database 16 used for storing and retrieving information used in operating the system.
  • router 18 communicates via the internet 20 by way of router 18 to receive and transmit information used in the system as will be later described.
  • Server presents users with a guided programme which includes a series of activity modules.
  • the modules include a combination of instructional video, images and text which inform the user and guide them in developing their own personal brand. Users are required to provide inputs in response to tasks and requests for information. These inputs are used to generate one or more outputs from a module. The module outputs are used as inputs to subsequent modules.
  • a data map illustrates an example of a programme 100 delivered by system 10.
  • the programme includes a number of activity modules which are assigned names Workshop 50, Develop 60, Evolve 70, Formalise 80, Implement 90, Nurture 110 and Empower 120.
  • the Workshop activity module 50 a user is required to provide inputs to complete stages of the module.
  • the system 10 Upon completion of the module 50, the system 10 generates module outputs BrandMe Window 52 and Passion Frame 54.
  • BrandMe Window 52 An example of a BrandMe Window 52 is shown at figure 3 and includes four categories of information including Brand Element 52a, Brand Promise 52b, Brand Ethics 52c and Brand Theme 52d.
  • FIG. 4 An example of a Passion Frame is shown at figure 4 and includes three categories of information including Personal Passion 54a, Professional Passion 54b and Global Passion 54c.
  • module 50 the user provides inputs (A, B, C, D etc) in response to onscreen questions or requests for information such as by completing sentences, or choosing between previously provided responses. These inputs are used in preparing the module outputs shown in figures 3 and 4 as follows: Request Response Output
  • module 50 Upon completion of module 50, the user is provided with the module outputs BrandMe Window 52 and Passion Frame 54.
  • module 60 Develop This module builds upon module 50 Workshop.
  • the module outputs BrandMe Window 52 and Passion Frame 54 are used as inputs
  • module 60 a user is required to provide responses to onscreen requests for information and questions.
  • a good picture can be an excellent source of K Image 68 inspiration for your brand. Search the web, your
  • DEVELOP worksheet 66 is not shown. It is a collection of the users responses (H, I J etc).
  • Image 68 is an image which they have found or created.
  • system 10 By use of system 10, a user is instructed and guided to develop their own personal brand.

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  • Business, Economics & Management (AREA)
  • Human Resources & Organizations (AREA)
  • Engineering & Computer Science (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Strategic Management (AREA)
  • Economics (AREA)
  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Marketing (AREA)
  • Operations Research (AREA)
  • Quality & Reliability (AREA)
  • Tourism & Hospitality (AREA)
  • General Business, Economics & Management (AREA)
  • Game Theory and Decision Science (AREA)
  • Development Economics (AREA)
  • Educational Administration (AREA)
  • Data Mining & Analysis (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

A method and system for developing personal brands is described the method including the steps of: providing a number of activity modules, the activity modules are provided online and are arranged to be carried out by a user in a sequence to develop their personal brand; receiving inputs from users during the course of carrying out a module; generating a module output based on the received inputs; and wherein the module output serves as the input to one or more subsequent modules.

Description

SYSTEMS AND METHODS FOR DEVELOPING PERSONAL BRANDS
Technical Field
The present invention relates to systems and methods for developing personal brands.
Summary of the Invention
In a first aspect the present invention a method of developing a personal brand including the steps of: providing a number of activity modules, the activity modules are provided online and are arranged to be carried out by a user in a sequence to develop their personal brand; receiving inputs from users during the course of carrying out a module; generating a module output based on the received inputs; and wherein the module output serves as the input to one or more subsequent modules.
The module output may include at least one a brand element, a brand promise, a brand ethic or a brand theme.
The module output may include any one of a personal passion, a professional passion or a global passion.
In a second aspect the present invention provides a system for developing personal brands including: means for providing a number of activity modules online, the activity modules are arranged to be carried out by users in a sequence to develop their personal brands; means for receiving inputs from users during the course of carrying out a module; means for generating a module output based on the received inputs; and wherein the module output serves as the input to one or more subsequent modules.
Brief Description of the Drawings
An embodiment of the present invention will now be described, by way of example only, with reference to the accompanying drawings, in which:
Figure 1 is a schematic illustration of a system for developing personal brands; Figure 2 illustrates a programme delivered by the system of figure 1;
Figure 3 shows a BrandMe Window generated by the system of figure 1 ; and Figure 4 shows a Passion Frame generated by the system of figure 1. Detailed Description of the Preferred Embodiment
Referring to figure 1, a system 10 is shown for developing personal brands. The system 10 is embodied in an internet connected server computer 12 running suitably configured software under control of an operating system by way of a typical processor and memory architecture 14. Server 12 is connected to database 16 used for storing and retrieving information used in operating the system. Server 12
communicates via the internet 20 by way of router 18 to receive and transmit information used in the system as will be later described.
Users 30, 32, 34, 36 interact with system 10 by way of using their own computing devices, typically desktop or laptop computers, to communicate with server 12. Server presents users with a guided programme which includes a series of activity modules. The modules include a combination of instructional video, images and text which inform the user and guide them in developing their own personal brand. Users are required to provide inputs in response to tasks and requests for information. These inputs are used to generate one or more outputs from a module. The module outputs are used as inputs to subsequent modules.
Referring to figure 2, a data map illustrates an example of a programme 100 delivered by system 10. The programme includes a number of activity modules which are assigned names Workshop 50, Develop 60, Evolve 70, Formalise 80, Implement 90, Nurture 110 and Empower 120.
During the Workshop activity module 50 a user is required to provide inputs to complete stages of the module. Upon completion of the module 50, the system 10 generates module outputs BrandMe Window 52 and Passion Frame 54.
An example of a BrandMe Window 52 is shown at figure 3 and includes four categories of information including Brand Element 52a, Brand Promise 52b, Brand Ethics 52c and Brand Theme 52d.
An example of a Passion Frame is shown at figure 4 and includes three categories of information including Personal Passion 54a, Professional Passion 54b and Global Passion 54c.
During module 50, the user provides inputs (A, B, C, D etc) in response to onscreen questions or requests for information such as by completing sentences, or choosing between previously provided responses. These inputs are used in preparing the module outputs shown in figures 3 and 4 as follows: Request Response Output
If you were reincarnated as an object or element, A Brand Element 52a what would it be?
Enter 5 words used to describe you B1, B2, B3,
B5, B5
Choose one of Bl, B2, B3, B4, B5 which best B Brand Promise 52b represents how you want others to perceive you.
I promote/believe in ... CI Brand Ethics 52c
I am ... C2 Brand Ethics 52c
I will ... C3 Brand Ethics 52c
Choose two words from Bl, B2, B3, B4, B5, CI, D Brand Theme 52d C2, C3
If I could be doing anything right now I would E Personal Passion be ... 54a
How does your passion make you feel? What F Professional emotion or response does it evoke? Passion 54b
How could your passions influence or change the G Global Passion 54c world?
Upon completion of module 50, the user is provided with the module outputs BrandMe Window 52 and Passion Frame 54.
Preferably at a later date, the user continues with the programme 100 by undertaking module 60 Develop. This module builds upon module 50 Workshop. The module outputs BrandMe Window 52 and Passion Frame 54 are used as inputs
BrandMe Window 62 and Passion Frame 64 of module 60. During module 60, a user is required to provide responses to onscreen requests for information and questions.
These onscreen requests and questions refer to their BrandMe Window 62 and Passion Frame 64. The inputs provided by the user are used by system 10 to generate module outputs for this module DEVELOP Worksheet 66 and Image 68. Examples of these onscreen requests include the following: Request Response Output
How do you feel about your Brand Element? What H DEVELOP sort of emotion does it evoke? Worksheet 66
Not delivering on your Brand Promise is a big deal. I DEVELOP It's very important that it means something to you. Worksheet 66 What does it mean to you?
How would you use your theme to inspire yourself? J DEVELOP
Worksheet 66
A good picture can be an excellent source of K Image 68 inspiration for your brand. Search the web, your
personal photos, draw something, and save it.
You'll need it for the Evolve module.
These, and additional, responses are used to generate the module outputs DEVELOP worksheet 66 and Image 68. The DEVELOP Worksheet 66 is not shown. It is a collection of the users responses (H, I J etc). The Image 68 is an image which they have found or created.
Thereafter, the user progresses through the subsequent modules 70, 80, 90, 110 120 in sequence. Outputs from each module are used as inputs for the subsequent module.
By use of system 10, a user is instructed and guided to develop their own personal brand.
Any reference to prior art contained herein is not to be taken as an admission that the information is common general knowledge, unless otherwise indicated.
Finally, it is to be appreciated that various alterations or additions may be made to the parts previously described without departing from the spirit or ambit of the present invention.

Claims

A method of developing a personal brand including the steps of:
providing a number of activity modules, the activity modules are provided online and are arranged to be carried out by a user in a sequence to develop their personal brand;
receiving inputs from users during the course of carrying out a module;
generating a module output based on the received inputs; and
wherein the module output serves as the input to one or more subsequent modules.
A method according to claim 1 wherein the module output includes at least one a brand element, a brand promise, a brand ethic or a brand theme.
A method according to claim 1 wherein the module output includes any one of a personal passion, a professional passion or a global passion.
A system for developing personal brands including:
means for providing a number of activity modules online, the activity modules are arranged to be carried out by users in a sequence to develop their personal brands;
means for receiving inputs from users during the course of carrying out a module;
means for generating a module output based on the received inputs; and wherein the module output serves as the input to one or more subsequent modules.
PCT/AU2015/050571 2014-10-15 2015-09-23 Systems and methods for developing personal brands WO2016058038A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU2015333581A AU2015333581A1 (en) 2014-10-15 2015-09-23 Systems and methods for developing personal brands

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
AU2014904123 2014-10-15
AU2014904123A AU2014904123A0 (en) 2014-10-15 Systems and methods for developing personal brands

Publications (1)

Publication Number Publication Date
WO2016058038A1 true WO2016058038A1 (en) 2016-04-21

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Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090031217A1 (en) * 2006-05-16 2009-01-29 Tom Tysbo Device and a Method for Generating Trademarks
US20130290114A1 (en) * 2012-04-30 2013-10-31 PrestoBox Inc. Methods and systems for generating a brand using contextual information

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090031217A1 (en) * 2006-05-16 2009-01-29 Tom Tysbo Device and a Method for Generating Trademarks
US20130290114A1 (en) * 2012-04-30 2013-10-31 PrestoBox Inc. Methods and systems for generating a brand using contextual information

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
BAKER, L. ET AL.: "Portland startup offers online branding solution for small companies", OREGONBUSINESS.COM, February 2013 (2013-02-01), pages 1 - 2, Retrieved from the Internet <URL:http://www.oregonbusiness.com/articles/122-february-2013/9102-portland-startup-offers-online-branding-solution-for-small-companies> [retrieved on 20151019] *

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