WO2016022585A1 - Method and apparatus for beacon messaging point of sale messaging and delivery system - Google Patents

Method and apparatus for beacon messaging point of sale messaging and delivery system Download PDF

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Publication number
WO2016022585A1
WO2016022585A1 PCT/US2015/043648 US2015043648W WO2016022585A1 WO 2016022585 A1 WO2016022585 A1 WO 2016022585A1 US 2015043648 W US2015043648 W US 2015043648W WO 2016022585 A1 WO2016022585 A1 WO 2016022585A1
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WO
WIPO (PCT)
Prior art keywords
computing device
mobile computing
electronic kiosk
kiosk
messages
Prior art date
Application number
PCT/US2015/043648
Other languages
French (fr)
Inventor
Clayton Anthony PACELLI
John Joseph CASEY
Elan Benjamin SAMUEL
Original Assignee
Sony Computer Entertainment America Llc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Computer Entertainment America Llc filed Critical Sony Computer Entertainment America Llc
Publication of WO2016022585A1 publication Critical patent/WO2016022585A1/en

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/80Services using short range communication, e.g. near-field communication [NFC], radio-frequency identification [RFID] or low energy communication
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/08Payment architectures
    • G06Q20/18Payment architectures involving self-service terminals [SST], vending machines, kiosks or multimedia terminals
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/08Payment architectures
    • G06Q20/20Point-of-sale [POS] network systems
    • G06Q20/202Interconnection or interaction of plural electronic cash registers [ECR] or to host computer, e.g. network details, transfer of information from host to ECR or from ECR to ECR
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/08Payment architectures
    • G06Q20/20Point-of-sale [POS] network systems
    • G06Q20/204Point-of-sale [POS] network systems comprising interface for record bearing medium or carrier for electronic funds transfer or payment credit
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/30Payment architectures, schemes or protocols characterised by the use of specific devices or networks
    • G06Q20/32Payment architectures, schemes or protocols characterised by the use of specific devices or networks using wireless devices
    • G06Q20/321Payment architectures, schemes or protocols characterised by the use of specific devices or networks using wireless devices using wearable devices
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/30Payment architectures, schemes or protocols characterised by the use of specific devices or networks
    • G06Q20/32Payment architectures, schemes or protocols characterised by the use of specific devices or networks using wireless devices
    • G06Q20/322Aspects of commerce using mobile devices [M-devices]
    • G06Q20/3224Transactions dependent on location of M-devices
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/30Payment architectures, schemes or protocols characterised by the use of specific devices or networks
    • G06Q20/32Payment architectures, schemes or protocols characterised by the use of specific devices or networks using wireless devices
    • G06Q20/327Short range or proximity payments by means of M-devices
    • G06Q20/3278RFID or NFC payments by means of M-devices
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F9/00Details other than those peculiar to special kinds or types of apparatus
    • G07F9/001Interfacing with vending machines using mobile or wearable devices
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W88/00Devices specially adapted for wireless communication networks, e.g. terminals, base stations or access point devices
    • H04W88/02Terminal devices
    • H04W88/021Terminal devices adapted for Wireless Local Loop operation

Definitions

  • Embodiments of the present invention relate to communications between an electronic kiosk and a mobile computing device in proximity of the kiosk.
  • embodiments of the invention relate to passive and active transactions between the kiosk and the mobile computing device to guide or direct the actions of a user of the mobile computing device.
  • Today's interactive electronic kiosks bring together traditional vending machines with data communications and even complicated robotic and mechanical components.
  • Such interactive kiosks can include self-checkout lanes at grocery stores, e-ticketing kiosks at airports, information and way-finding kiosks in public places, and vending or retail sales kiosks in stores.
  • Electronic kiosks have become a larger part of the retail landscape.
  • mobile computing devices are ubiquitous, with vast majorities of individuals in developed and developing countries having an "always-on" smartphone or the like in their possession all the time. What is needed is a way to facilitate and improve the interaction between today's interactive electronic kiosks and users, taking advantage of the ubiquity, and always-on nature, of mobile computing devices.
  • Figure 1 illustrates an environment in which an embodiment of the invention may be practiced.
  • Figure 2 is a block diagram of a kiosk in keeping with an embodiment of the invention.
  • Figure 3 provides a flow diagram of an embodiment of the invention.
  • Figure 4 provides a flow diagram of an embodiment of the invention.
  • Figure 5 illustrates an embodiment of the invention.
  • Figure 6 illustrates an aspect of an embodiment of the invention.
  • an electronic retail system 100 includes an interactive electronic kiosk 110 located, for example, in a retail store.
  • An interactive kiosk is a computer terminal featuring hardware and software designed within a public exhibit that provides access to information and applications for such purposes as communication, commerce, entertainment, and education. While the kiosk depicted in Fig. 1 is free-standing, the kiosk may also be used while sitting on a bench, or chair.
  • Interactive kiosks are typically placed in high foot traffic settings such as hotel lobbies, airports, or commercial displays. Integration of technology allows kiosks to perform a wide range of functions, evolving into unattended, or self-service kiosks. For example, kiosks may enable users to enter an account number in order to perform an online transaction, or collect cash in exchange for merchandise. Customized components such as coin hoppers, bill acceptors, card readers and thermal printers enable kiosks to meet the specific needs.
  • the kiosk in electronic retail system of claim 1 may function as one or more of a point-of-sale system, a point-of-purchase system, a return- or customer-order system, an inventory management system, a customer relationship management (CRM) system, a financials management system, a warehousing system, or a self-diagnostics system.
  • a point-of-sale system a point-of-purchase system
  • a return- or customer-order system an inventory management system
  • CCM customer relationship management
  • financials management system a warehousing system
  • self-diagnostics system a self-diagnostics system.
  • Fig. 2 provides a block diagram 200 of many components of the kiosk 110, including: a processor 205 on which one or more software programs are executed to provide various features and applications for operation of the kiosk; input/output devices 210 such as a keyboard, mouse, scanner, microphone, gaming controller(s) as when the kiosk functions as a gaming console; communication components 215, such as a Local Area Network (LAN) connector or port (based on the IEEE 802.3 standards), Wi-Fi components (wireless local area network (WLAN) products that are based on the IEEE 802.11 standards), Bluetooth components (operating according to standards defined by the Bluetooth Special Interest Group (SIG)), and mobile or cellular telephone components; output devices 230 such as an electronic display screen, printer, and audio speakers; electronic or electromagnetic storage devices 225 such as a hard disk for recording and/or storing data or the above-mentioned software programs; and system memory 220, such a random-access memory (RAM).
  • LAN Local Area Network
  • Wi-Fi components wireless local area network (WLAN) products that are based on
  • a data input port such as a LAN or Wi-Fi port at 215 receives messages over a respective communication link 135, for delivery to mobile computing device 120 over a communications link 125.
  • These messages are targeted to a user of the mobile computing device as a prospective consumer of products or services offered by the product or service provider via the kiosk.
  • Fig. 1 illustrates a line 135 representing a communications link that connects kiosk 110 via Wi-Fi to a wireless router/broadband modem 130.
  • the router 130 provides access to a server 150 via an internetwork 145.
  • the internetwork may be a private network, a public network, of a virtual local area network via which the messages are transmitted from server 150 to kiosk 110.
  • server 150 is co-located or even integrated with kiosk 110 at a particular location, such as a retail store.
  • the server may be remotely located, for example, at corporate headquarters for the owner of the kiosk, or at a location for a third-party service provider that operates/communicates with the kiosk.
  • Kiosk 110 includes a data storage component in which to store the received messages.
  • the messages may be cached or temporarily stored in a dynamic memory at 220 or stored on a more permanent basis in a nonvolatile storage device at 225.
  • the set of radio communication technologies comprise a near field communications (NFC) set of short-range wireless radio communication technologies via which the transceiver is to detect and establish radio communication with the mobile computing device.
  • NFC near field communications
  • NFC Near field communication
  • RFID radio-frequency identification
  • FeliCa FeliCa is a contactless Radio Frequency Identification (RFID) smart card system from Sony Corporation, primarily used in electronic money cards
  • ISO/IEC 18092 further standards defined by the NFC Forum.
  • the kiosk's transceiver receives a tag, for example, an NFC tag, identifying the mobile computing device or a user thereof.
  • the application specific software program executing on the kiosk provides one or more of messages to the mobile computing device further depending on the identifying tag.
  • an application specific software program executes on the processor 205 to output one or more of the received messages depending on, at least, for example, the location of the mobile computing device 120 within proximity of the electronic kiosk.
  • the application specific software program displays one or more of the received messages on the display device at 230 depending on the location of the mobile computing device 120 within the proximity of the electronic kiosk 110.
  • the application specific software program further or alternatively transmits one or more of the received messages to the mobile computing device 120 within the proximity of the electronic kiosk 110 via the established radio communication link 125.
  • the mobile computing device 120 includes an application- specific software program to receive and output the transmitted one or more messages to a user of the mobile computing device. For example, the output may be transmitted visually to a display screen on the mobile computing device and/or transmitted aurally via a speaker in the mobile computing device.
  • While the embodiments described herein refer to a mobile computing device, it is understood that embodiments contemplate a variety of devices operating in this capacity, including but not limited to, smartphones, notebook computers, laptop computers, tablet computers, gaming devices/consoles such as a Sony PlayStation Vita gaming console, key fobs, and wearable computing devices.
  • Wearable computing devices are small or miniature electronic devices that are worn by a user under, with, in, or on top of, clothing, and in which there is a constant or near constant interaction between the wearable computer and user, i.e. there is no need to turn the device on or off.
  • Another feature of a wearable computing device is the ability of the device to multi-task, so it is not necessary to stop what the user is doing to use the device; it is augmented into all the user's actions making it an appropriate and useful device in embodiments of the invention.
  • the process 300 for communicating between the kiosk and a user of a mobile computing device in proximity of the kiosk starts at 305 with the kiosk powered up and operating, perhaps displaying a blank screen or initial message prompting a user to select one or more operations or functions to perform with the kiosk.
  • a user with a mobile computing device on or near his or her person for example, a user with a mobile phone situated in a pocket or purse or bag
  • Radio communications technology operating on the electronic kiosk detects the presence of the user's mobile computing device at 320 as, or soon after, the user approaches the kiosk.
  • a connection between the two devices occurs at 330.
  • an electronic leash, or pairing occurs between the kiosk and the mobile computing device without the user having to take any action on the mobile computing device.
  • the electronic leash establishes the ability measure the distance of the mobile computing device from the kiosk.
  • the electronic leash or pairing is best suited for "always-on" devices that are implemented according to appropriate specifications for the device to make use of proximity sensing capabilities.
  • BLE's proximity profile (PXP) feature allows a proximity monitor operating on the kiosk (or mobile computing device) to detect whether a proximity reporter operating on a mobile computing device (or the kiosk) is within a close range.
  • physical proximity of the mobile computing device to the kiosk can be estimated using the kiosk's radio receiver's received signal strength indication (RSSI) value, although such does not necessarily provide absolute calibration of distances.
  • RSSI received signal strength indication
  • a triggering event occurs when the distance between the devices falls within or exceeds a set or configurable threshold, thereby notifying the kiosk of the device's location.
  • the electronic leash or pairing can be accomplishing using near field communications (NFC).
  • NFC builds upon RFID systems by allowing two-way communication between endpoints, for example, the kiosk and the mobile computing device.
  • NFC is used to enable Bluetooth on both devices, instantly pair them, and then disable Bluetooth automatically on both devices once the desired task, such as the exchange of one or more messages, has completed.
  • NFC is used to share MAC Address and IP addresses between the kiosk and mobile computing device, and then Wi-Fi or other communications technology (e.g., Wi-Fi Direct) may be used to share messages, especially larger messages, or even files and documents.
  • Wi-Fi Direct Wi-Fi Direct
  • NFC can be used in electronic social networking situations, such as sharing activities, locations, contacts, photos, videos or files, and entering multiplayer mobile games.
  • the mobile computing device equipped with NFC
  • NFC tags electronic or physical
  • NFC-based applications can be programmed by NFC-based applications to automate tasks.
  • These programs can allow for a change of kiosk or mobile computing device settings, a text or other messages to be created and displayed or transmitted, an application to be launched, or any number of commands to be executed, as programmed by the NFC application and other applications executing on the kiosk and/or the mobile computing device.
  • such embodiments provide for the ability to the kiosk owner or operator to conduct real-time, customized advertising targeted directly to the user, based on the user's profile and preferences.
  • a programmed action may be undertaken, such as causing a website or other content to be displayed on either or both of the kiosk's and mobile computing device's display screen, the kiosk or mobile computing device switched to a particular mode or application, or many other possible actions.
  • use of NFC tags allows for an active-, as opposed to passive-user interaction with the kiosk and one or more applications executing thereon.
  • NFC tags are employed when the mobile computing device is in very close range of the kiosk, for example, when only a few inches away or almost touching the mobile computing device to a tag on the kiosk (or vice versa). In this manner, NFC tags have no effect unless there is a clear user action to trigger the tag.
  • NFC tags are considered to be a non-contact, or contactless, technology, and thus available for use in contactless payment systems such as credit cards and debit cards, key fobs, smartcards or other devices that use radio-frequency identification for making secure payments.
  • an embedded chip and antenna enable a user to wave their mobile computing device over a reader at the kiosk.
  • a first message 340 is transmitted to the mobile computing device and/or displayed on the kiosk's display screen.
  • the message may welcome the user of the mobile computing device to the kiosk.
  • the application specific software program executing on the kiosk's processor outputs the message depending on the location of the mobile computing device within the proximity of the electronic kiosk. For example, the message is sent with the mobile computing device first comes within range of the kiosk and is detected.
  • the kiosk can continue to monitor the location of the user/mobile computing device at 350 and if the user remains within proximity of the kiosk, or, for example, moves closer to the kiosk, a second message 340 may be output to the user (on the kiosk's and/or user's mobile computing device's display device). For example, the message may direct the user to a point of interest or activity in a retail environment in which the electronic kiosk is located. Yet a different message may be output if the user fails to change locations after a selected period of time, or moves away from the kiosk.
  • This process may continue, for example, the electronic kiosk may monitor at 350 and then transmit at 340 a third message that prompts the user to participate in the activity in a retail environment in which the electronic kiosk is located responsive to detecting a change in the location of the mobile computing device to within close or very close proximity of the kiosk, and so on.
  • FIG. 4 An example 400 of the embodiment described above is illustrated in Fig. 4.
  • the kiosk detects the presence of the user's mobile computing device when it first comes within a certain distance or perimeter or circumference of the kiosk at 410.
  • a connection between the two devices occurs, for example, according to one embodiment, an electronic leash or pairing occurs between the kiosk and the mobile computing device without the user having to take any action on the mobile computing device.
  • the electronic leash establishes the ability measure the distance of the mobile computing device from the kiosk.
  • a first welcome message is transmitted to the mobile computing device and/or displayed on the kiosk's display screen at 420. For example, the message may welcome, by name, the user of the mobile computing device to the kiosk..
  • the kiosk can continue to monitor the location of the user/mobile computing device at 430 and if the user remains within proximity of the kiosk, or, for example, moves close enough to the kiosk that a typical user of the mobile computing device can readily see the kiosk's display screen, a second message 440 may be output to the user (on the kiosk's and/or user's mobile computing device's display device).
  • the message may provide content that is considered to be specifically of interest to the identified user.
  • the kiosk may then transmit at 460 further content including a third message that prompts the user to participate in an activity with the kiosk.
  • the kiosk may receive messages from the mobile computing device.
  • the mobile computing device may transmit information about the user of the mobile computing device, such as profile information (e.g., shopping habits) or preferences information (e.g., user's mobile computing device currently in a "do not disturb" mode) for the user.
  • profile information e.g., shopping habits
  • preferences information e.g., user's mobile computing device currently in a "do not disturb" mode
  • the kiosk can perform operations based on, or responsive to, the exchange of messages with the mobile computing device, including, for example: providing, or not, information about a user of the mobile computing device to a social media software application; operations relating to a location-based services software application; providing, or not, information to the user including diagnostics, product version, or upgrade information about the electronic kiosk or mobile computing device; payment options or discounts relating to a retail purchase executed using the electronic kiosk or other point-of-service system in or accessible to the retail environment in which the electronic kiosk is located; customized information for output on an electronic display device of the electronic kiosk or the mobile computing device including selected advertising, awards, coupons, third party supplier information, and electronic gaming trophies.
  • an embodiment may "game-ify" a transaction between the kiosk and a user by transmitting or tagging to the user a trophy based on the transaction or outcome thereof, or transmit a coupon or Stock Keeping Unit (SKU) code to the user based on a transaction between the user and the kiosk that can be used in making an in-store or online purchase.
  • SKU Stock Keeping Unit
  • the mobile computing device 120 equipped with NFC technology, can be paired with NFC tags (electronic or physical) that can be programmed by NFC-based applications to automate tasks.
  • NFC tags electronic or physical
  • These programs can allow for a change of kiosk 110 or mobile computing device 120 settings, a text message or other messages to be created and displayed or transmitted, an application to be launched, or any number of commands to be executed, as programmed by an NFC -based or enabled application and other applications executing on the kiosk and/or the mobile computing device.
  • the kiosk owner or operator may conduct real-time, customized advertising 550 targeted directly to the user, based on the user's profile and preferences 510.
  • a user of mobile computing device 120 transmits a profile 510 that identifies a number of preferences, each depicted in one of columns 525-545 in Fig. 5.
  • the user is a gamer who plays video games or board games and the preferences define whether the user is interested in particular game features, as depicted by "yes" buttons in row 515 or not interested as depicted by "no" buttons in row 520.
  • preference 525 indicates the user is interested in games that involve shooting
  • preference 530 indicates the user in interested in games that do not depict excessive violence or provide the ability to configure such
  • preference 535 indicates the user is not interested in games that involve racing vehicles or such
  • preference 540 relating to sports-type games is not specified by the user
  • preference 545 indicates the user is interested in receiving content regarding new movie releases.
  • the kiosk 110 can output customized content at 550 for display on the kiosk's display screen and/or the user's mobile computing device display screen, including a welcome message specifically targeted to the user at 555, display content specific to the user based on the user's profile at 560, and seek interaction with the user at 565 by providing a window at 570 in which the user may enter input and means by which to submit such input such as a "submit" button at 575.
  • the location of the mobile computing device 120 within the proximity of the electronic kiosk may be determined according to one or more location-based services application executing on the mobile computing device, such as: a received signal strength indication (RSSI) of the mobile computing device, depicted at 605; global positioning system (GPS) data provided by or associated with the mobile computing device, depicted at 610; tracking of mobile phone radio signals between a plurality of cellular mobile radio towers of a cellular telephone network and the mobile computing device, depicted at 615.
  • the location of the mobile computing device may be determined according to other method as well, not depicted in Fig. 6, including Bluetooth Low Energy (BLE) beacons; social media check-ins; and grey-data (e.g., ATM, debit, or credit card transactions/payment information).
  • BLE Bluetooth Low Energy
  • An embodiment of the invention may be a machine-readable medium having stored thereon instructions that cause a programmable processor to perform operations as described above.
  • the operations might be performed by specific hardware components that contain hardwired logic. Those operations might alternatively be performed by any combination of programmed computer components and custom hardware components.
  • a machine-readable medium may include any mechanism for storing in non- transitory form, information in a form readable by a machine (e.g., a computer), including but not limited to Compact Disc Read-Only Memory (CD-ROM), Read-Only Memory (ROM), Random Access Memory (RAM), and [Electrically] Erasable Programmable Read-Only
  • a machine e.g., a computer
  • CD-ROM Compact Disc Read-Only Memory
  • ROM Read-Only Memory
  • RAM Random Access Memory
  • the content analysis function may be done remotely over a network by other devices and the signal output from the content analyzer may be transmitted over a WAN, LAN, wired or wireless it may be carried at or near the spectrum of the transmission and including but not limited to AM or FM broadcast bands, Cellular, Satellite bands, etc.
  • Data output from the content analyzer may be modulated in any fashion so long as the end-user device can be prompted of commercial events and discriminate to determine the commercial break status for a currently tuned channel or for a primary or a reference stream.
  • Content analysis function may broadcast signals for a plurality of channels on a signal or multiple channels, sidebands of channel or channels, etc.
  • the device may detect itself or receive from another device or process a notice of a commercial break then causing it to play a secondary stream during the break then resume back to the program upon notice of resumption event.
  • the secondary stream may be alternative set of advertisements.

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Abstract

An electronic kiosk receives a plurality of messages. The kiosk has a transceiver to utilize a set of radio communication technologies to detect and establish a radio communication link with a mobile computing device when the mobile computing device is located within proximity of the electronic kiosk. An application specific software program executes on a processor in the kiosk to provide as output one or more of the received plurality of messages depending on the location of the mobile computing device within the proximity of the electronic kiosk.

Description

METHOD AND APPARATUS FOR BEACON MESSAGING POINT OF SALE
MESSAGING AND DELIVERY SYSTEM
COPYRIGHT NOTICE
[0001] A portion of the disclosure of this patent document contains material that is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
TECHNICAL FIELD
[0002] Embodiments of the present invention relate to communications between an electronic kiosk and a mobile computing device in proximity of the kiosk. In particular, embodiments of the invention relate to passive and active transactions between the kiosk and the mobile computing device to guide or direct the actions of a user of the mobile computing device.
BACKGROUND
[0003] Today's interactive electronic kiosks bring together traditional vending machines with data communications and even complicated robotic and mechanical components. Such interactive kiosks can include self-checkout lanes at grocery stores, e-ticketing kiosks at airports, information and way-finding kiosks in public places, and vending or retail sales kiosks in stores. Electronic kiosks have become a larger part of the retail landscape. Additionally, mobile computing devices are ubiquitous, with vast majorities of individuals in developed and developing countries having an "always-on" smartphone or the like in their possession all the time. What is needed is a way to facilitate and improve the interaction between today's interactive electronic kiosks and users, taking advantage of the ubiquity, and always-on nature, of mobile computing devices.
BRIEF DESCRIPTION OF THE DRAWINGS
[0004] Embodiments are illustrated by way of example, and not by way of limitation, and can be more fully understood with reference to the following detailed description when considered in connection with the figures in which:
[0005] Figure 1 illustrates an environment in which an embodiment of the invention may be practiced.
[0006] Figure 2 is a block diagram of a kiosk in keeping with an embodiment of the invention.
[0007] Figure 3 provides a flow diagram of an embodiment of the invention.
[0008] Figure 4 provides a flow diagram of an embodiment of the invention.
[0009] Figure 5 illustrates an embodiment of the invention.
[0010] Figure 6 illustrates an aspect of an embodiment of the invention.
DETAILED DESCRIPTION
[0011] According to one embodiment of the invention, and as illustrated in the block diagram of Fig. 1, an electronic retail system 100 includes an interactive electronic kiosk 110 located, for example, in a retail store. An interactive kiosk is a computer terminal featuring hardware and software designed within a public exhibit that provides access to information and applications for such purposes as communication, commerce, entertainment, and education. While the kiosk depicted in Fig. 1 is free-standing, the kiosk may also be used while sitting on a bench, or chair. Interactive kiosks are typically placed in high foot traffic settings such as hotel lobbies, airports, or commercial displays. Integration of technology allows kiosks to perform a wide range of functions, evolving into unattended, or self-service kiosks. For example, kiosks may enable users to enter an account number in order to perform an online transaction, or collect cash in exchange for merchandise. Customized components such as coin hoppers, bill acceptors, card readers and thermal printers enable kiosks to meet the specific needs.
[0012] The kiosk in electronic retail system of claim 1 may function as one or more of a point-of-sale system, a point-of-purchase system, a return- or customer-order system, an inventory management system, a customer relationship management (CRM) system, a financials management system, a warehousing system, or a self-diagnostics system. As note above, however, the interactive kiosk, according to embodiments of the invention, has many uses outside the retail setting.
[0013] Fig. 2 provides a block diagram 200 of many components of the kiosk 110, including: a processor 205 on which one or more software programs are executed to provide various features and applications for operation of the kiosk; input/output devices 210 such as a keyboard, mouse, scanner, microphone, gaming controller(s) as when the kiosk functions as a gaming console; communication components 215, such as a Local Area Network (LAN) connector or port (based on the IEEE 802.3 standards), Wi-Fi components (wireless local area network (WLAN) products that are based on the IEEE 802.11 standards), Bluetooth components (operating according to standards defined by the Bluetooth Special Interest Group (SIG)), and mobile or cellular telephone components; output devices 230 such as an electronic display screen, printer, and audio speakers; electronic or electromagnetic storage devices 225 such as a hard disk for recording and/or storing data or the above-mentioned software programs; and system memory 220, such a random-access memory (RAM). These various components are connected and communicate with each other according to well-known computer architecture techniques, for example, using a communication bus 235.
[0014] In one embodiment, a data input port such as a LAN or Wi-Fi port at 215 receives messages over a respective communication link 135, for delivery to mobile computing device 120 over a communications link 125. These messages, according to one embodiment, are targeted to a user of the mobile computing device as a prospective consumer of products or services offered by the product or service provider via the kiosk. As an example, Fig. 1 illustrates a line 135 representing a communications link that connects kiosk 110 via Wi-Fi to a wireless router/broadband modem 130. The router 130, in turn, provides access to a server 150 via an internetwork 145. The internetwork may be a private network, a public network, of a virtual local area network via which the messages are transmitted from server 150 to kiosk 110. In one embodiment, server 150 is co-located or even integrated with kiosk 110 at a particular location, such as a retail store. In other embodiments, the server may be remotely located, for example, at corporate headquarters for the owner of the kiosk, or at a location for a third-party service provider that operates/communicates with the kiosk.
[0015] Kiosk 110 includes a data storage component in which to store the received messages. For example, the messages may be cached or temporarily stored in a dynamic memory at 220 or stored on a more permanent basis in a nonvolatile storage device at 225.
[0016] A transceiver at 215, according to an embodiment of the invention, utilizes a set of radio communication technologies to detect and establish a radio communication link 125 with the mobile computing device 120 when the mobile computing device is located within proximity of the kiosk. In one embodiment, the set of radio communication technologies comprise a near field communications (NFC) set of short-range wireless radio communication technologies via which the transceiver is to detect and establish radio communication with the mobile computing device.
[0017] Near field communication (NFC) is a set of personal area network standards for smartphones and similar mobile computing devices to establish radio communication with other similarly equipped devices by touching them together or bringing them into close proximity. Embodiments of the invention contemplate NFC applications such as contactless transactions, data exchange, and simplified setup of more complex communications such as Wi-Fi, with mobile computing device 120. Currently, NFC standards cover communications protocols and data exchange formats based on existing radio-frequency identification (RFID) standards including ISO/IEC 14443, FeliCa (FeliCa is a contactless Radio Frequency Identification (RFID) smart card system from Sony Corporation, primarily used in electronic money cards), ISO/IEC 18092, and further standards defined by the NFC Forum.
[0018] In one embodiment, the kiosk's transceiver receives a tag, for example, an NFC tag, identifying the mobile computing device or a user thereof. In such an embodiment, the application specific software program executing on the kiosk provides one or more of messages to the mobile computing device further depending on the identifying tag.
[0019] In one embodiment, an application specific software program executes on the processor 205 to output one or more of the received messages depending on, at least, for example, the location of the mobile computing device 120 within proximity of the electronic kiosk. In one embodiment, the application specific software program displays one or more of the received messages on the display device at 230 depending on the location of the mobile computing device 120 within the proximity of the electronic kiosk 110. In another embodiment, the application specific software program further or alternatively transmits one or more of the received messages to the mobile computing device 120 within the proximity of the electronic kiosk 110 via the established radio communication link 125. According to an embodiment, the mobile computing device 120 includes an application- specific software program to receive and output the transmitted one or more messages to a user of the mobile computing device. For example, the output may be transmitted visually to a display screen on the mobile computing device and/or transmitted aurally via a speaker in the mobile computing device.
[0020] While the embodiments described herein refer to a mobile computing device, it is understood that embodiments contemplate a variety of devices operating in this capacity, including but not limited to, smartphones, notebook computers, laptop computers, tablet computers, gaming devices/consoles such as a Sony PlayStation Vita gaming console, key fobs, and wearable computing devices. Wearable computing devices are small or miniature electronic devices that are worn by a user under, with, in, or on top of, clothing, and in which there is a constant or near constant interaction between the wearable computer and user, i.e. there is no need to turn the device on or off. Another feature of a wearable computing device is the ability of the device to multi-task, so it is not necessary to stop what the user is doing to use the device; it is augmented into all the user's actions making it an appropriate and useful device in embodiments of the invention.
[0021] With reference to Fig. 3, the process 300 for communicating between the kiosk and a user of a mobile computing device in proximity of the kiosk is now described. The process starts at 305 with the kiosk powered up and operating, perhaps displaying a blank screen or initial message prompting a user to select one or more operations or functions to perform with the kiosk. At 310, a user with a mobile computing device on or near his or her person (for example, a user with a mobile phone situated in a pocket or purse or bag) approaches the vicinity of the kiosk. Radio communications technology operating on the electronic kiosk detects the presence of the user's mobile computing device at 320 as, or soon after, the user approaches the kiosk.
[0022] Upon detection, a connection between the two devices occurs at 330. For example, according to one embodiment, an electronic leash, or pairing occurs between the kiosk and the mobile computing device without the user having to take any action on the mobile computing device. In one embodiment, the electronic leash establishes the ability measure the distance of the mobile computing device from the kiosk.
[0023] In one embodiment, the electronic leash or pairing is best suited for "always-on" devices that are implemented according to appropriate specifications for the device to make use of proximity sensing capabilities. For example, BLE's proximity profile (PXP) feature allows a proximity monitor operating on the kiosk (or mobile computing device) to detect whether a proximity reporter operating on a mobile computing device (or the kiosk) is within a close range. In one embodiment, physical proximity of the mobile computing device to the kiosk can be estimated using the kiosk's radio receiver's received signal strength indication (RSSI) value, although such does not necessarily provide absolute calibration of distances. Typically, a triggering event occurs when the distance between the devices falls within or exceeds a set or configurable threshold, thereby notifying the kiosk of the device's location.
[0024] In another embodiment, the electronic leash or pairing can be accomplishing using near field communications (NFC). NFC builds upon RFID systems by allowing two-way communication between endpoints, for example, the kiosk and the mobile computing device. In one embodiment, NFC is used to enable Bluetooth on both devices, instantly pair them, and then disable Bluetooth automatically on both devices once the desired task, such as the exchange of one or more messages, has completed. In another embodiment, NFC is used to share MAC Address and IP addresses between the kiosk and mobile computing device, and then Wi-Fi or other communications technology (e.g., Wi-Fi Direct) may be used to share messages, especially larger messages, or even files and documents. In one embodiment, NFC can be used in electronic social networking situations, such as sharing activities, locations, contacts, photos, videos or files, and entering multiplayer mobile games.
[0025] In one embodiment, the mobile computing device, equipped with NFC
technology, can be paired with NFC tags (electronic or physical) that can be programmed by NFC-based applications to automate tasks. These programs can allow for a change of kiosk or mobile computing device settings, a text or other messages to be created and displayed or transmitted, an application to be launched, or any number of commands to be executed, as programmed by the NFC application and other applications executing on the kiosk and/or the mobile computing device. For example, such embodiments provide for the ability to the kiosk owner or operator to conduct real-time, customized advertising targeted directly to the user, based on the user's profile and preferences. According to one embodiment, when an NFC- capable kiosk or mobile computing device is placed or 'tapped' on a physical tag, a programmed action may be undertaken, such as causing a website or other content to be displayed on either or both of the kiosk's and mobile computing device's display screen, the kiosk or mobile computing device switched to a particular mode or application, or many other possible actions. In particular, use of NFC tags allows for an active-, as opposed to passive-user interaction with the kiosk and one or more applications executing thereon.
[0026] According to one embodiment, NFC tags are employed when the mobile computing device is in very close range of the kiosk, for example, when only a few inches away or almost touching the mobile computing device to a tag on the kiosk (or vice versa). In this manner, NFC tags have no effect unless there is a clear user action to trigger the tag.
[0027] In one embodiment, although mobile computing devices are usually touched to tags, tagging does not necessarily require any docking or galvanic contact with the tag, so NFC tags are considered to be a non-contact, or contactless, technology, and thus available for use in contactless payment systems such as credit cards and debit cards, key fobs, smartcards or other devices that use radio-frequency identification for making secure payments. In one embodiment, an embedded chip and antenna enable a user to wave their mobile computing device over a reader at the kiosk.
[0028] After a connection or pairing is established between the kiosk and the computing device, a first message 340 is transmitted to the mobile computing device and/or displayed on the kiosk's display screen. For example, the message may welcome the user of the mobile computing device to the kiosk. In one embodiment, the application specific software program executing on the kiosk's processor outputs the message depending on the location of the mobile computing device within the proximity of the electronic kiosk. For example, the message is sent with the mobile computing device first comes within range of the kiosk and is detected.
[0029] The kiosk can continue to monitor the location of the user/mobile computing device at 350 and if the user remains within proximity of the kiosk, or, for example, moves closer to the kiosk, a second message 340 may be output to the user (on the kiosk's and/or user's mobile computing device's display device). For example, the message may direct the user to a point of interest or activity in a retail environment in which the electronic kiosk is located. Yet a different message may be output if the user fails to change locations after a selected period of time, or moves away from the kiosk. This process may continue, for example, the electronic kiosk may monitor at 350 and then transmit at 340 a third message that prompts the user to participate in the activity in a retail environment in which the electronic kiosk is located responsive to detecting a change in the location of the mobile computing device to within close or very close proximity of the kiosk, and so on.
[0030] An example 400 of the embodiment described above is illustrated in Fig. 4.
When a user with a mobile computing device approaches a kiosk, the kiosk detects the presence of the user's mobile computing device when it first comes within a certain distance or perimeter or circumference of the kiosk at 410. Upon detection, a connection between the two devices occurs, for example, according to one embodiment, an electronic leash or pairing occurs between the kiosk and the mobile computing device without the user having to take any action on the mobile computing device. In one embodiment, the electronic leash establishes the ability measure the distance of the mobile computing device from the kiosk. After a connection or pairing is established between the kiosk and the computing device, a first welcome message is transmitted to the mobile computing device and/or displayed on the kiosk's display screen at 420. For example, the message may welcome, by name, the user of the mobile computing device to the kiosk..
[0031] The kiosk can continue to monitor the location of the user/mobile computing device at 430 and if the user remains within proximity of the kiosk, or, for example, moves close enough to the kiosk that a typical user of the mobile computing device can readily see the kiosk's display screen, a second message 440 may be output to the user (on the kiosk's and/or user's mobile computing device's display device). For example, the message may provide content that is considered to be specifically of interest to the identified user. If the electronic kiosk detects at 450 that the user has advanced even further toward the kiosk so that the user is near enough to physically contact or touch an input device of the kiosk, such as an interactive display screen or keyboard, the kiosk may then transmit at 460 further content including a third message that prompts the user to participate in an activity with the kiosk.
[0032] In embodiments of the invention, the kiosk may receive messages from the mobile computing device. For example, the mobile computing device may transmit information about the user of the mobile computing device, such as profile information (e.g., shopping habits) or preferences information (e.g., user's mobile computing device currently in a "do not disturb" mode) for the user. The kiosk can perform operations based on, or responsive to, the exchange of messages with the mobile computing device, including, for example: providing, or not, information about a user of the mobile computing device to a social media software application; operations relating to a location-based services software application; providing, or not, information to the user including diagnostics, product version, or upgrade information about the electronic kiosk or mobile computing device; payment options or discounts relating to a retail purchase executed using the electronic kiosk or other point-of-service system in or accessible to the retail environment in which the electronic kiosk is located; customized information for output on an electronic display device of the electronic kiosk or the mobile computing device including selected advertising, awards, coupons, third party supplier information, and electronic gaming trophies. For example, an embodiment may "game-ify" a transaction between the kiosk and a user by transmitting or tagging to the user a trophy based on the transaction or outcome thereof, or transmit a coupon or Stock Keeping Unit (SKU) code to the user based on a transaction between the user and the kiosk that can be used in making an in-store or online purchase.
[0033] With reference to Fig. 5, in one embodiment 500, the mobile computing device 120, equipped with NFC technology, can be paired with NFC tags (electronic or physical) that can be programmed by NFC-based applications to automate tasks. These programs can allow for a change of kiosk 110 or mobile computing device 120 settings, a text message or other messages to be created and displayed or transmitted, an application to be launched, or any number of commands to be executed, as programmed by an NFC -based or enabled application and other applications executing on the kiosk and/or the mobile computing device. As mentioned above, the kiosk owner or operator may conduct real-time, customized advertising 550 targeted directly to the user, based on the user's profile and preferences 510.
[0034] For example, a user of mobile computing device 120 transmits a profile 510 that identifies a number of preferences, each depicted in one of columns 525-545 in Fig. 5. In one embodiment, the user is a gamer who plays video games or board games and the preferences define whether the user is interested in particular game features, as depicted by "yes" buttons in row 515 or not interested as depicted by "no" buttons in row 520. As examples, preference 525 indicates the user is interested in games that involve shooting, preference 530 indicates the user in interested in games that do not depict excessive violence or provide the ability to configure such, preference 535 indicates the user is not interested in games that involve racing vehicles or such, preference 540 relating to sports-type games is not specified by the user, and preference 545 indicates the user is interested in receiving content regarding new movie releases.
[0035] The kiosk 110 can output customized content at 550 for display on the kiosk's display screen and/or the user's mobile computing device display screen, including a welcome message specifically targeted to the user at 555, display content specific to the user based on the user's profile at 560, and seek interaction with the user at 565 by providing a window at 570 in which the user may enter input and means by which to submit such input such as a "submit" button at 575.
[0036] In one embodiment 600, with reference to Fig. 6, given the omni-connected nature of mobile computing devices, the location of the mobile computing device 120 within the proximity of the electronic kiosk may be determined according to one or more location-based services application executing on the mobile computing device, such as: a received signal strength indication (RSSI) of the mobile computing device, depicted at 605; global positioning system (GPS) data provided by or associated with the mobile computing device, depicted at 610; tracking of mobile phone radio signals between a plurality of cellular mobile radio towers of a cellular telephone network and the mobile computing device, depicted at 615. The location of the mobile computing device may be determined according to other method as well, not depicted in Fig. 6, including Bluetooth Low Energy (BLE) beacons; social media check-ins; and grey-data (e.g., ATM, debit, or credit card transactions/payment information).
[0037] An embodiment of the invention may be a machine-readable medium having stored thereon instructions that cause a programmable processor to perform operations as described above. In other embodiments, the operations might be performed by specific hardware components that contain hardwired logic. Those operations might alternatively be performed by any combination of programmed computer components and custom hardware components.
[0038] A machine-readable medium may include any mechanism for storing in non- transitory form, information in a form readable by a machine (e.g., a computer), including but not limited to Compact Disc Read-Only Memory (CD-ROM), Read-Only Memory (ROM), Random Access Memory (RAM), and [Electrically] Erasable Programmable Read-Only
Memory ([E]EPROM).
[0039] The applications of the present invention have been described largely by reference to specific examples and in terms of particular allocations of functionality to certain hardware and/or software components. However, those of skill in the art will recognize that the present invention may be configured in various contexts. For example, although this example provided was targeting "audio visual" programs the "gist" of the present invention can be suited to audio only systems. For example, a device that is primarily an audio device like a networked iPod® or Zune® may receive an FM broadcast of a primary stream containing commercials. In certain embodiments of the present invention, the content analyzer does not need to be present in an end-user device of the present invention. In these cases, the content analysis function may be done remotely over a network by other devices and the signal output from the content analyzer may be transmitted over a WAN, LAN, wired or wireless it may be carried at or near the spectrum of the transmission and including but not limited to AM or FM broadcast bands, Cellular, Satellite bands, etc. Data output from the content analyzer may be modulated in any fashion so long as the end-user device can be prompted of commercial events and discriminate to determine the commercial break status for a currently tuned channel or for a primary or a reference stream. Content analysis function may broadcast signals for a plurality of channels on a signal or multiple channels, sidebands of channel or channels, etc. The device may detect itself or receive from another device or process a notice of a commercial break then causing it to play a secondary stream during the break then resume back to the program upon notice of resumption event. Again, the secondary stream may be alternative set of advertisements. Such variations and implementations are understood to fall within the scope of the following claims.

Claims

CLAIMS What is claimed is:
1. An electronic kiosk comprising:
a processor;
a data input port via which to receive a plurality of messages;
a data storage component in which to store the messages;
a transceiver to utilize a set of radio communication technologies to detect and establish a radio communication link with the mobile computing device when the mobile computing device is located within proximity of the electronic kiosk; and
an application specific software program to execute on the processor to output one or more of the received plurality of messages depending on the location of the mobile computing device within the proximity of the electronic kiosk.
2. The electronic kiosk of claim 1, wherein the set of radio communication technologies comprise a near field communications (NFC) set of short-range wireless radio communication technologies via which the transceiver is to detect and establish radio communication with the mobile computing device.
3. The electronic kiosk of claim 2, further comprising an electronic display device, and wherein the application specific software program to output the one or more of the plurality of messages depending on the location of the mobile computing device within the proximity of the electronic kiosk comprises the application specific software program to display one or more of the plurality of messages on the display device depending on the location of the mobile computing device within the proximity of the electronic kiosk.
4. The electronic kiosk of claim 2, wherein the application specific software program to output the one or more of the plurality of messages depending on the location of the mobile computing device within the proximity of the electronic kiosk comprises the application specific software program to transmit one or more of the plurality of messages to the mobile computing device within the proximity of the electronic kiosk via the established radio communication link.
5. The electronic kiosk of claim 4, wherein the mobile computing device comprising an application- specific software program to receive and output the transmitted one or more of the plurality of messages to a user of the mobile computing device.
6. The electronic kiosk of claim 2, wherein the transceiver to utilize a set of radio
communication technologies to detect and establish radio communication with the mobile computing device when the mobile computing device is located within proximity of the electronic kiosk comprises the transceiver to receive a tag that identifies the mobile computing device or a user thereof, and wherein the application specific software program to provide one or more of the plurality of messages further depending on the identifying tag.
7. The electronic kiosk of claim 1, wherein the electronic kiosk functions as one or more of a point-of-sale system, a point-of-purchase system, a return- or customer-order system, an inventory management system, a customer relationship management (CRM) system, a financials management system, a warehousing system, a self-diagnostics system.
8. The electronic kiosk of claim 1, wherein the data input port via which to receive the plurality of messages comprises a local area network (LAN) port via which to receive the plurality of messages.
9. The electronic kiosk of claim 8, wherein the plurality of messages are received from an application- specific server accessible to the electronic kiosk via a local area network (LAN) coupled to the LAN port.
10. The electronic kiosk of claim 9, wherein the application- specific server is accessible via an internetwork connection to the LAN.
11. The electronic kiosk of claim 1, wherein the set of radio communication technologies comprise a Bluetooth technology via which the transceiver is to detect and establish radio communication with the mobile computing device.
12. The electronic kiosk of claim 11, wherein the Bluetooth technology comprises a Bluetooth Low Energy wireless personal area communication network technology operating compatibly with the mobile computing device according to Bluetooth Smart and Bluetooth Core Specification Version 4.0.
13. The electronic kiosk of claim 1, wherein the received plurality of messages comprises a first message that welcomes a user of the mobile computing device, and wherein the application specific software program to execute on the processor to output one or more of the received plurality of messages depending on the location of the mobile computing device within the proximity of the electronic kiosk comprises the application specific software program to output the first message responsive to detecting the location of the mobile computing device within the proximity of the electronic kiosk.
14. The electronic kiosk of claim 13, wherein the received plurality of messages comprises a second message that directs the user to a point of interest or activity in a retail environment in which the electronic kiosk is located, and wherein the application specific software program to execute on the processor to output one or more of the received plurality of messages depending on the location of the mobile computing device within the proximity of the electronic kiosk comprises the application specific software program to output the second message responsive to detecting a change in the location of the mobile computing device to within a nearer proximity of the electronic kiosk.
15. The electronic kiosk of claim 14, wherein the received plurality of messages comprises a third message that prompts the user to participate in the activity in a retail environment in which the electronic kiosk is located, and wherein the application specific software program to execute on the processor to output one or more of the received plurality of messages depending on the location of the mobile computing device within the proximity of the electronic kiosk comprises the application specific software program to output the third message responsive to detecting a change in the location of the mobile computing device to within close proximity of the electronic kiosk.
16. The electronic kiosk of claim 1, wherein the transceiver further to utilize the set of radio communication technologies to receive messages from the mobile computing device when the mobile computing device is located within proximity of the electronic kiosk; and
wherein the application specific software program further to execute operations on the processor responsive to the messages received from the mobile computing device.
17. The electronic kiosk of claim 16, wherein the messages received from the mobile computing device comprise profile or preferences information relating to a user of the mobile computing device.
18. The electronic kiosk of claim 16, wherein the operations comprise providing, or not providing, information about a user of the mobile computing device to a social media software application, a location-based services software application, providing, or not providing, information to the user including diagnostics, version or upgrade information, about the electronic kiosk or mobile computing device, payment options or discounts relating to a retail purchase executed using the electronic kiosk or other point-of-service system in or accessible to the retail environment in which the electronic kiosk is located, customized information for output on an electronic display device of the electronic kiosk or the mobile computing device including selected advertising, awards, coupons, third party supplier information, and electronic gaming trophies.
19. The electronic kiosk of claim 1, wherein the location of the mobile computing device within the proximity of the electronic kiosk is determined according to one or more of a location-based services application executing on the mobile computing device, a received signal strength indication of the mobile computing device, global positioning system (GPS) data provided by or associated with the mobile computing device, or tracking of mobile phone radio signals between a plurality of cellular mobile radio towers of a cellular telephone network and the mobile computing device.
20. The electronic kiosk of claim 1, wherein the mobile computing device is selected from a group of mobile computing devices consisting of an electronic gaming console, a mobile telephone, a laptop computer, a notebook computer, and a tablet computer.
21. A computer-readable, non-transitory, storage medium, comprising computer instructions, that when executed, causes an electronic kiosk to communicate with a nearby mobile computing device, according to a method, comprising:
receiving a plurality of messages at a data input port; detecting and establishing a radio communication link between a transceiver in the kiosk and the mobile computing device, using a set of radio communication technologies, when the mobile computing device is located within proximity of the electronic kiosk; and
executing an application specific software program on a processor in the kiosk to output one or more of the received plurality of messages depending on the location of the mobile computing device within the proximity of the electronic kiosk.
22. The computer-readable medium of claim 21, wherein the set of radio communication technologies comprise a near field communications (NFC) set of short-range wireless radio communication technologies via which the transceiver is to detect and establish radio communication with the mobile computing device.
23. The computer-readable medium of claim 22, wherein the instructions for executing the application specific software program to output the one or more of the plurality of messages depending on the location of the mobile computing device within the proximity of the electronic kiosk comprises instructions for executing the application specific software program to display one or more of the plurality of messages on a display device in the kiosk depending on the location of the mobile computing device within the proximity of the electronic kiosk.
24. The computer-readable medium of claim 22, wherein the instructions for executing the application specific software program to output the one or more of the plurality of messages depending on the location of the mobile computing device within the proximity of the electronic kiosk comprises instructions for executing the application specific software program to transmit one or more of the plurality of messages to the mobile computing device within the proximity of the electronic kiosk via the established radio communication link.
25. The computer-readable medium of claim 22, wherein the instructions for detecting and establishing a radio communication link between a transceiver in the kiosk and the mobile computing device, using a set of radio communication technologies, when the mobile computing device is located within proximity of the electronic kiosk comprises instructions for receiving a tag that identifies the mobile computing device or a user thereof, and wherein the application specific software program to provide one or more of the plurality of messages further depending on the identifying tag.
26. The computer-readable medium of claim 21, wherein the received plurality of messages comprises a first message that welcomes a user of the mobile computing device, and wherein the application specific software program to output one or more of the received plurality of messages depending on the location of the mobile computing device within the proximity of the electronic kiosk comprises the application specific software program to output the first message responsive to detecting the location of the mobile computing device within the proximity of the electronic kiosk.
27. The computer-readable medium of claim 26, wherein the received plurality of messages comprises a second message that directs the user to a point of interest or activity in a retail environment in which the electronic kiosk is located, and wherein the application specific software program to output one or more of the received plurality of messages depending on the location of the mobile computing device within the proximity of the electronic kiosk comprises the application specific software program to output the second message responsive to detecting a change in the location of the mobile computing device to within a nearer proximity of the electronic kiosk.
28. The computer-readable medium of claim 27, wherein the received plurality of messages comprises a third message that prompts the user to participate in the activity in a retail environment in which the electronic kiosk is located, and wherein the application specific software program to output one or more of the received plurality of messages depending on the location of the mobile computing device within the proximity of the electronic kiosk comprises the application specific software program to output the third message responsive to detecting a change in the location of the mobile computing device to within close proximity of the electronic kiosk.
29. The computer readable medium of claim 21, wherein establishing a radio communication link between a transceiver in the kiosk and the mobile computing device, using a set of radio communication technologies, when the mobile computing device is located within proximity of the electronic kiosk further comprises using the set of radio communication technologies to receive messages from the mobile computing device when the mobile computing device is located within proximity of the electronic kiosk; and wherein the instructions for executing the application specific software program further to execute operations on the processor responsive to the messages received from the mobile computing device.
30. The computer readable medium of claim 29, wherein the messages received from the mobile computing device comprise profile or preferences information relating to a user of the mobile computing device.
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