WO2010009869A2 - Equipment for a virtual interactive experience - Google Patents

Equipment for a virtual interactive experience Download PDF

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Publication number
WO2010009869A2
WO2010009869A2 PCT/EP2009/005302 EP2009005302W WO2010009869A2 WO 2010009869 A2 WO2010009869 A2 WO 2010009869A2 EP 2009005302 W EP2009005302 W EP 2009005302W WO 2010009869 A2 WO2010009869 A2 WO 2010009869A2
Authority
WO
WIPO (PCT)
Prior art keywords
virtual
user
equipment
interactive experience
previous
Prior art date
Application number
PCT/EP2009/005302
Other languages
French (fr)
Inventor
Nicholas Word-Jackson
Fabio Moretti
Original Assignee
Weltkunst Foundation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Weltkunst Foundation filed Critical Weltkunst Foundation
Publication of WO2010009869A2 publication Critical patent/WO2010009869A2/en

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]
    • G06Q30/0603Catalogue ordering

Definitions

  • the present invention relates to an equipment for a virtual interactive experience.
  • tourism As we know it, will have been severely compromised by economic and environmental factors, including population growth and climate change. Already some famous cities are overwhelmed by the tourists themselves. The result will be a growing market of frustrated tourists who cannot or will not visit the destinations to which they are most attracted. Few futurologists have realised the full implications.
  • Technical task for the present invention is to offer a virtual interactive tourism experience for people allowing to eliminate drawbacks lying in the prior art.
  • an aim of the present invention is to offer a virtual tourism very attractive and enjoyable and fully exhaustive for the tourist and without negative influence by economic and environmental factors.
  • the user would be able to experience everything which a "real" tourist can, ranging from changing light conditions to local sounds, from a boat trip down the river to a visit to the opera.
  • the equipment for the virtual interactive experience comprises a software program for driving the virtual interactive experience, an electronic terminal to allow the user-tourist to interact with the software program and having at least one display for an at least visual representation of the virtual experience, and a website on a central remote Internet server to which the terminal is connectable to perform the virtual experience.
  • the program comprises: first programming means for programming virtual interaction between at least one virtual replica of a real environment and the user, second programming means for programming virtual interaction between a virtual guide assisting the user during the interactive experience and the user himself, and at least third programming means for programming virtual interaction between a virtual meeting building in the virtual replica of the real environment and the user himself.
  • the electronic terminal can be a computer having as an input peripheral device a joystick and/or a keyboard and/or a touch screen, through which the user can manage the virtual experience sat on an armchair, and as an output peripheral device a display like for instance a LCD screen and a loudspeaker to add to the visual representation even a sound representation of the virtual experience .
  • a real environment is a city, and the program can support a virtual interactive experience for different cities available.
  • a real environment foreseeable can be an archeological site.
  • the program creates to the user the opportunity to visit famous cities, favourite tourist destinations, which are replicated as virtual worlds .
  • the website is accessible by subscription or a simple one off payment for entry, with optional extra features, or completely free of charge.
  • the user arrives and is welcomed by the guide.
  • the guide looks like a robot.
  • the guide in a different embodiment can be off screen and provide answers to questions through a writing on the screen.
  • only the voice and/or commentary in written for of the guide can be available.
  • the meeting building is a city museum.
  • the user is received on the steps of the city museum by the local guide (for instance looking like a yellow cab driver in New York, a gondolier in Venice, a motorbike rickshaw "whaller” in Delhi) who will be his constant companion and driver during the visit, programmed to provide a general tour and answers to simple questions in writing or orally.
  • the guide can be programmed with an endearing personality, appropriate to every city.
  • the city museum being not a replica of a real existing one, can be commissioned for the site from a world famous contemporary architect, closely associated with the city, to give rise to a serious project which the architect himself would love to see built in the "real" city.
  • the user can ask the guide to immediately visit a landmark which particularly tempts him and both of them will be teleported there and returned afterwards.
  • the guide briefly guides the user around the rest of the city museum to prepare him for future visits during his stay.
  • the galleries can contain exhibits as rare and beautiful works of art and objects, relevant to each gallery's subjects, "on loan” from museums and private collections from all over the .world, assembled together here for the first time, but also sophisticated computer models graphically explaining more technical aspects of each subject.
  • Each exhibit acts as its own icon on which the user can click to access more information on the subject at increasing levels of specialisation (from a standard label to charts, diagrams, etc.) - either in textual, audiovisual form or a mini documentary.
  • Each exhibit also acts as a portal capable of whisking the user and the guide to a closely associated place in the city. So, if the user and the guide are visiting London's city museum, " for instance, one click on the exhibit of the axe used for beheading King Charles 1 would give the user more than enough information in sophisticated labelling, but a double click would transport him to the Palace Of Whitehall outside of which the Kings execution actually took place.
  • the user can ask to the guide either to take him to a particular landmark which has taken his fancy or start the general tour of recommended landmarks , during which he can stop off at any other sight which he comes across - like church, museum, public building.
  • the guide might introduce the user to an appropriate historical figure who will provide entertaining information based on his own experiences: like Casanova on the Ducal Palace in Venice, Winston Churchill on the House of Commons in London, Marilyn Monroe on Hollywood in L. A., at others the guide can invite him to witness key historical events, associated with the landmark, in the form of short clips from well- known feature films: like a Carnival in eighteenth century Venice, the Great Fire in seventeenth century London or Independence day in Delhi.
  • the user can continue with the guide on his guided tour, always free to stop and visit other sights, or to ask the guide to accompany him on a stroll, window shopping, perhaps, down well known shopping streets like Via Condotti in Rome, Bond Street in London, Fifth Avenue in New York.
  • the guide might suggest, exploring virtual replicas of local shops, well-known in the real city, some of them international brands, fashion designers, antique dealers, jewellers, even department stores, all of which will be rented from the website and managed by their "real life" proprietors .
  • the guide may also invite the user to visit shops which are not replicas of existing shops in the "real" world but are in one or another relevant to the city, like real estate agencies or specially created shopping malls.
  • the user is able to enter in the shops and be served by assistants (also individually programmed like the guide), negotiate discounts, make purchases with a real credit card.
  • assistants also individually programmed like the guide
  • the goods would be sent to him at his home address.
  • the user is even able to visit restaurants and bars where waiters and chefs provide him with menus, national recipes and cooking demonstrations; and craftsmen like a glassblower or gondola builder in Venice, a gunsmith or shoemaker in London, a calligrapher or tea master in Tokyo.
  • the city can be populated by individual robots with distinctive, amusing personalities some of whom the user meets, seemingly at random.
  • the guide might even invite the user back to meet his family.
  • videogames and books and other materials related the virtual interactive experience according to the present invention can be provided for the user for his amusement.

Description

EQUIPMENT FOR A VIRTUAL INTERACTIVE EXPERIENCE
DESCRIPTION
The present invention relates to an equipment for a virtual interactive experience.
Within at most fifty years tourism, as we know it, will have been severely compromised by economic and environmental factors, including population growth and climate change. Already some famous cities are overwhelmed by the tourists themselves. The result will be a growing market of frustrated tourists who cannot or will not visit the destinations to which they are most attracted. Few futurologists have realised the full implications.
Technical task for the present invention is to offer a virtual interactive tourism experience for people allowing to eliminate drawbacks lying in the prior art.
Within this task, an aim of the present invention is to offer a virtual tourism very attractive and enjoyable and fully exhaustive for the tourist and without negative influence by economic and environmental factors.
The technical task, as well as the above and other aims, are achieved according to the present invention with an equipment for a virtual interactive experience according to claim 1.
Thank to the equipment it is possible to visit "state of the art" virtual replicas of famous cities which will offer all the attractions of traditional tourism - adventure, recreation, education, culture, beauty, daydreaming and, of course, shopping - from the comfort of an armchair on which the user is sat, without the hassle of other tourists and at a fraction of the cost.
The user would be able to experience everything which a "real" tourist can, ranging from changing light conditions to local sounds, from a boat trip down the river to a visit to the opera.
Like any "real" tourist, the user will be wishing that he had more time to wander round and explore, but, unlike him, the user will know that the city and his new friends there are a click away. There may be tempting new experiences and features inserted regularly on the site and, even if his appetite is sated after a number of visits, he will know that there are other cities to visit and other friends with whom to explore them.
Further aspects of the present invention are defined in subclaims.
A description of a preferred but not exclusive embodiment of an equipment for a virtual interactive experience follows hereinbelow.
The equipment for the virtual interactive experience comprises a software program for driving the virtual interactive experience, an electronic terminal to allow the user-tourist to interact with the software program and having at least one display for an at least visual representation of the virtual experience, and a website on a central remote Internet server to which the terminal is connectable to perform the virtual experience.
Advantageously the program comprises: first programming means for programming virtual interaction between at least one virtual replica of a real environment and the user, second programming means for programming virtual interaction between a virtual guide assisting the user during the interactive experience and the user himself, and at least third programming means for programming virtual interaction between a virtual meeting building in the virtual replica of the real environment and the user himself.
Very importantly the virtual meeting building is not acquired from said program as a replica of a real existing one.
The electronic terminal can be a computer having as an input peripheral device a joystick and/or a keyboard and/or a touch screen, through which the user can manage the virtual experience sat on an armchair, and as an output peripheral device a display like for instance a LCD screen and a loudspeaker to add to the visual representation even a sound representation of the virtual experience .
Preferably a real environment is a city, and the program can support a virtual interactive experience for different cities available.
A real environment foreseeable can be an archeological site.
The program creates to the user the opportunity to visit famous cities, favourite tourist destinations, which are replicated as virtual worlds .
The website is accessible by subscription or a simple one off payment for entry, with optional extra features, or completely free of charge.
On entering the site to the user is offered a choice of a number of cities with brief visual "tasters", giving an idea of the exciting experiences which each offers.
On choosing one city the user is whirled into a vortex, composed of recognisable fragments of the city which will gradually reassemble themselves into the city itself.
The user arrives and is welcomed by the guide. Preferably the guide looks like a robot.
The guide in a different embodiment can be off screen and provide answers to questions through a writing on the screen. In particular, only the voice and/or commentary in written for of the guide can be available.
Preferably the meeting building is a city museum.
The user is received on the steps of the city museum by the local guide (for instance looking like a yellow cab driver in New York, a gondolier in Venice, a motorbike rickshaw "whaller" in Delhi) who will be his constant companion and driver during the visit, programmed to provide a general tour and answers to simple questions in writing or orally. Although essentially a robot, the guide can be programmed with an endearing personality, appropriate to every city.
The city museum, being not a replica of a real existing one, can be commissioned for the site from a world famous contemporary architect, closely associated with the city, to give rise to a serious project which the architect himself would love to see built in the "real" city.
Inside the city museum, the user and the guide sit in a central auditorium and watch an exciting, short high-tech audiovisual show (the web equivalent of a "son et lumiere") , introducing the city and what it has offer, recommending landmarks which should not be missed.
At any point during the show the user can ask the guide to immediately visit a landmark which particularly tempts him and both of them will be teleported there and returned afterwards.
After the show, the guide briefly guides the user around the rest of the city museum to prepare him for future visits during his stay.
Although the last word in contemporary design, the city museum' s layout appears traditional with large galleries, radiating from the auditorium, dedicated to conventional subject categories: like Geography and Geology, Population and Urban Growth, History and Politics, Economy and Commerce, Art and Culture, Private and Everyday life.
The galleries can contain exhibits as rare and beautiful works of art and objects, relevant to each gallery's subjects, "on loan" from museums and private collections from all over the .world, assembled together here for the first time, but also sophisticated computer models graphically explaining more technical aspects of each subject.
Each exhibit acts as its own icon on which the user can click to access more information on the subject at increasing levels of specialisation (from a standard label to charts, diagrams, etc.) - either in textual, audiovisual form or a mini documentary.
Each exhibit also acts as a portal capable of whisking the user and the guide to a closely associated place in the city. So, if the user and the guide are visiting London's city museum, "for instance, one click on the exhibit of the axe used for beheading King Charles 1 would give the user more than enough information in sophisticated labelling, but a double click would transport him to the Palace Of Whitehall outside of which the Kings execution actually took place.
Unlike a visit to a traditional museum, a visit to this city museum allows the user to leave at a moments notice.
For this reason alone, an user can be tempted to explore it for hours on end, leaving and returning at will.
After a dutiful visit, an user can want to set out to explore the city itself with his new friend guide and plan to return later.
Anyway the city museum' s encyclopaedic archive will be readily accessible throughout the tour of the city through the guide himself who can act as an on the spot terminal for specific questions which he has been programmed to suggest and answer.
Hurrying down the city museum steps after his guided visit, the user can ask to the guide either to take him to a particular landmark which has taken his fancy or start the general tour of recommended landmarks , during which he can stop off at any other sight which he comes across - like church, museum, public building.
At some of the landmarks the guide might introduce the user to an appropriate historical figure who will provide entertaining information based on his own experiences: like Casanova on the Ducal Palace in Venice, Winston Churchill on the House of Commons in London, Marilyn Monroe on Hollywood in L. A., at others the guide can invite him to witness key historical events, associated with the landmark, in the form of short clips from well- known feature films: like a Carnival in eighteenth century Venice, the Great Fire in seventeenth century London or Independence day in Delhi.
After these experiences, for which the user can have to pay an extra fee through the website, the user can continue with the guide on his guided tour, always free to stop and visit other sights, or to ask the guide to accompany him on a stroll, window shopping, perhaps, down well known shopping streets like Via Condotti in Rome, Bond Street in London, Fifth Avenue in New York.
The guide might suggest, exploring virtual replicas of local shops, well-known in the real city, some of them international brands, fashion designers, antique dealers, jewellers, even department stores, all of which will be rented from the website and managed by their "real life" proprietors .
The guide may also invite the user to visit shops which are not replicas of existing shops in the "real" world but are in one or another relevant to the city, like real estate agencies or specially created shopping malls.
The user is able to enter in the shops and be served by assistants (also individually programmed like the guide), negotiate discounts, make purchases with a real credit card. The goods would be sent to him at his home address.
Unlike ordinary internet shopping the user experiences all the pleasure of shopping in real premises in a real urban environment, with imaginatively displayed stock and helpful assistants .
The user is even able to visit restaurants and bars where waiters and chefs provide him with menus, national recipes and cooking demonstrations; and craftsmen like a glassblower or gondola builder in Venice, a gunsmith or shoemaker in London, a calligrapher or tea master in Tokyo.
The city can be populated by individual robots with distinctive, amusing personalities some of whom the user meets, seemingly at random.
The guide might even invite the user back to meet his family.
As well as these encounters the user can simply mingle in the crowds or peoplewatch from a cafe. Certainly he can to witness a great event with the guide on hand to explain like The Changing of the Guard at Buckingham Palace, the Regatta on the Grand Canal or St Patricks day in New York.
One day the user can stay in a five star hotel or discover a delightful pension; and even dream of buying his own pied a terre like a loft in Greenwich village, an attic on the Rive Gauche, a frescoed palace in Rome which he could gradually furnish from local antique shops and flea markets and escape to during weekends.
On leaving the user might revisit the city museum in search of more information about his experiences or simply ask the guide to return him to the vortex by which he arrived.
Also videogames and books and other materials related the virtual interactive experience according to the present invention can be provided for the user for his amusement.
The equipment for a virtual interactive experience so conceived can naturally have different modifications all within the scope of the invention.

Claims

1. Equipment for a virtual interactive experience, comprising a software program for driving said virtual interactive experience, an electronic terminal to allow an user to interact with said software program and having at least one display for an at least visual representation of said virtual experience, a website on a central remote Internet server to which said terminal is connectable to perform said virtual experience, characterised in that said program comprises first programming means for programming virtual interaction between at least one virtual replica of a real environment and said user, second programming means for programming virtual interaction between a virtual guide assisting said user during said interactive experience and said user, and at least third programming means for programming virtual interaction between a virtual meeting building in said virtual replica of said real environment and said user, said virtual meeting building being not a replica of a real existing one.
2. Equipment for a virtual interactive experience according to claim 1, characterised in that said website is accessible by subscription or a simple one off payment for entry or free of charge .
3. Equipment for a virtual interactive experience according to any of previous claims, characterised in that said real environment is a city or an archeological site .
4. Equipment for a virtual interactive experience according to any of previous claims, characterised in that said guide is a robot.
5. Equipment for a virtual interactive experience according to any of previous claims, characterised in that said program provides virtual access for said user to a range of identified landmarks of said city.
6. Equipment for a virtual interactive experience according to any of previous claims, characterised in that said program provides virtual access for said user to shop areas of said city and/or to further shop areas being not virtual replicas of real existing shops in said city to buy real goods and services.
7. Equipment for a virtual interactive experience according to any of previous claims, characterised in that said program provides for said user in an auditorium room of said meeting building an audiovisual show introducing said city.
8. Equipment for a virtual interactive experience according to any of previous claims, characterised in that said program provides for said user in said auditorium room to ask to said guide to immediately visit said landmarks and/or said shops areas.
9. Equipment for a virtual interactive experience according to any of previous claims, characterised in that said program provides for said user in said auditorium room to be teleported with said guide to said landmarks and/or said shops areas and returned afterwards to said room.
10. Equipment for a virtual interactive experience according to any of previous claims, characterised in that said meeting building is a city museum with large galleries radiating from said auditorium room and dedicated to conventional subject categories of knowledge, said galleries containing exhibits being replicas of real museums and private collections from all over the world, assembled together for the first time.
11. Equipment for a virtual interactive experience according to any of previous claims, characterised in that said program provides each of said exhibits acts as its own icon on which said user can click to access more information on the subject at increasing levels of specialisation.
12. Equipment for a virtual interactive experience according to any of previous claims, characterised in that said program provides each of said exhibits acts as a portal capable of whisking said user and said guide to a closely associated place in said city.
13. Equipment for a virtual interactive experience according to any of previous claims, characterised in that said program provides for said user exiting said meeting building after visit thereof to ask to said guide either to take him for a tour to one or more of said landmarks and/or shop areas or to start a general tour of said city.
14. Equipment for a virtual interactive experience according to any of previous claims, characterised in that said program provides introduction of said user during said tour to at least one appropriate historical figure who provides entertaining information based on his own experiences and/or witnesses key historical events.
15. Equipment for a virtual interactive experience according to any of previous claims, characterised in that said program provides for one or more individually programmed assistants in said shop areas and/or further shop areas.
16. Equipment for a virtual interactive experience according to any of previous claims, characterised in that said program provides in said city a plurality of individually programmed robots with distinctive personalities to meet said user.
PCT/EP2009/005302 2008-07-24 2009-07-21 Equipment for a virtual interactive experience WO2010009869A2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CH11532008A CH699234A2 (en) 2008-07-24 2008-07-24 Equipment for virtual experience interactive.
CH01153/08 2008-07-24

Publications (1)

Publication Number Publication Date
WO2010009869A2 true WO2010009869A2 (en) 2010-01-28

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Application Number Title Priority Date Filing Date
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CH (1) CH699234A2 (en)
WO (1) WO2010009869A2 (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8781932B2 (en) 2012-08-08 2014-07-15 At&T Intellectual Property I, L.P. Platform for hosting virtual events
US10802872B2 (en) 2018-09-12 2020-10-13 At&T Intellectual Property I, L.P. Task delegation and cooperation for automated assistants
US11132681B2 (en) 2018-07-06 2021-09-28 At&T Intellectual Property I, L.P. Services for entity trust conveyances
US11481186B2 (en) 2018-10-25 2022-10-25 At&T Intellectual Property I, L.P. Automated assistant context and protocol

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8781932B2 (en) 2012-08-08 2014-07-15 At&T Intellectual Property I, L.P. Platform for hosting virtual events
US11132681B2 (en) 2018-07-06 2021-09-28 At&T Intellectual Property I, L.P. Services for entity trust conveyances
US11507955B2 (en) 2018-07-06 2022-11-22 At&T Intellectual Property I, L.P. Services for entity trust conveyances
US10802872B2 (en) 2018-09-12 2020-10-13 At&T Intellectual Property I, L.P. Task delegation and cooperation for automated assistants
US11321119B2 (en) 2018-09-12 2022-05-03 At&T Intellectual Property I, L.P. Task delegation and cooperation for automated assistants
US11579923B2 (en) 2018-09-12 2023-02-14 At&T Intellectual Property I, L.P. Task delegation and cooperation for automated assistants
US11481186B2 (en) 2018-10-25 2022-10-25 At&T Intellectual Property I, L.P. Automated assistant context and protocol

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