WO2008050146A3 - Protecting data from access in online game - Google Patents

Protecting data from access in online game Download PDF

Info

Publication number
WO2008050146A3
WO2008050146A3 PCT/GB2007/004122 GB2007004122W WO2008050146A3 WO 2008050146 A3 WO2008050146 A3 WO 2008050146A3 GB 2007004122 W GB2007004122 W GB 2007004122W WO 2008050146 A3 WO2008050146 A3 WO 2008050146A3
Authority
WO
WIPO (PCT)
Prior art keywords
access
data
destination apparatus
software code
result
Prior art date
Application number
PCT/GB2007/004122
Other languages
French (fr)
Other versions
WO2008050146A2 (en
Inventor
Gisle Grimen
Christian Moench
Original Assignee
Secustream Technologies As
Jackson Robert
Gisle Grimen
Christian Moench
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from GB0621437A external-priority patent/GB2443264A/en
Application filed by Secustream Technologies As, Jackson Robert, Gisle Grimen, Christian Moench filed Critical Secustream Technologies As
Priority to EP07824366A priority Critical patent/EP2078406A2/en
Priority to US12/446,263 priority patent/US20100169647A1/en
Publication of WO2008050146A2 publication Critical patent/WO2008050146A2/en
Publication of WO2008050146A3 publication Critical patent/WO2008050146A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/34Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/04Network architectures or network communication protocols for network security for providing a confidential data exchange among entities communicating through data packet networks
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • H04L63/0823Network architectures or network communication protocols for network security for authentication of entities using certificates
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/10Network architectures or network communication protocols for network security for controlling access to devices or network resources
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/34Network arrangements or protocols for supporting network services or applications involving the movement of software or configuration parameters 
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/209Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/532Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device

Landscapes

  • Engineering & Computer Science (AREA)
  • Computer Security & Cryptography (AREA)
  • Signal Processing (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Computer Hardware Design (AREA)
  • Computing Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • General Business, Economics & Management (AREA)
  • Business, Economics & Management (AREA)
  • Child & Adolescent Psychology (AREA)
  • Health & Medical Sciences (AREA)
  • Computer And Data Communications (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

A method of and apparatus for transmitting data in systems such as computer networks, for example in client-server or peer-to-peer arrangements. Access to transmitted data received by a destination apparatus is limited by the provision of software code at the destination apparatus. The software code is arranged to produce a result which is a function of the state of the destination apparatus, and this result is used to access the data. The software code may be either transmitted to the destination apparatus, for example along with the data it is used to access or from a separate server, or may be generated at the destination apparatus. The method and apparatus is particularly applicable in the field of on-line gaming, wherein the transmitted data is encrypted gaming data and the result of the software code provides the access key to the encrypted data.
PCT/GB2007/004122 2006-10-27 2007-10-29 Protecting data from access in online game WO2008050146A2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
EP07824366A EP2078406A2 (en) 2006-10-27 2007-10-29 Protecting data from access in online game
US12/446,263 US20100169647A1 (en) 2006-10-27 2007-10-29 Data Transmission

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
GB0621437.3 2006-10-27
GB0621437A GB2443264A (en) 2006-10-27 2006-10-27 Integrity checking method for a device in a computer network, which controls access to data; e.g. to prevent cheating in online game
US94074607P 2007-05-30 2007-05-30
US60/940,746 2007-05-30

Publications (2)

Publication Number Publication Date
WO2008050146A2 WO2008050146A2 (en) 2008-05-02
WO2008050146A3 true WO2008050146A3 (en) 2008-10-30

Family

ID=39324964

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/GB2007/004122 WO2008050146A2 (en) 2006-10-27 2007-10-29 Protecting data from access in online game

Country Status (2)

Country Link
EP (1) EP2078406A2 (en)
WO (1) WO2008050146A2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10453299B2 (en) 2009-12-23 2019-10-22 Aristocrat Technologies Australia Pty Limited Method of enabling restoration of games and a method of restoring games

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020164023A1 (en) * 2000-12-14 2002-11-07 Widevine Technologies, Inc. Method and apparatus for protection of electronic media
GB2392276A (en) * 2002-07-31 2004-02-25 Hewlett Packard Development Co A method of validating the rights of a user to participate in an interactive computer environment
WO2007007112A2 (en) * 2005-07-14 2007-01-18 Secustream Technologies As Multimedia data protection

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020164023A1 (en) * 2000-12-14 2002-11-07 Widevine Technologies, Inc. Method and apparatus for protection of electronic media
GB2392276A (en) * 2002-07-31 2004-02-25 Hewlett Packard Development Co A method of validating the rights of a user to participate in an interactive computer environment
WO2007007112A2 (en) * 2005-07-14 2007-01-18 Secustream Technologies As Multimedia data protection

Non-Patent Citations (2)

* Cited by examiner, † Cited by third party
Title
CHANG H ET AL: "Protecting Software Code by Guards", LECTURE NOTES IN COMPUTER SCIENCE, SPRINGER VERLAG, BERLIN; DE, vol. 2320, 10 June 2002 (2002-06-10), pages 160 - 175, XP002245264 *
GISLE GRIMEN ET AL: "Software-Based Copy Protection for Temporal Media During Dissemination and Playback", INFORMATION SECURITY AND CRYPTOLOGY - ICISC 2005 LECTURE NOTES IN COMPUTER SCIENCE;;LNCS, SPRINGER, BERLIN, DE, vol. 3935, 1 January 2006 (2006-01-01), pages 362 - 377, XP019031395, ISBN: 978-3-540-33354-8 *

Also Published As

Publication number Publication date
EP2078406A2 (en) 2009-07-15
WO2008050146A2 (en) 2008-05-02

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