WO2001004773A2 - Method for purchasing products - Google Patents

Method for purchasing products Download PDF

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Publication number
WO2001004773A2
WO2001004773A2 PCT/IB2000/000940 IB0000940W WO0104773A2 WO 2001004773 A2 WO2001004773 A2 WO 2001004773A2 IB 0000940 W IB0000940 W IB 0000940W WO 0104773 A2 WO0104773 A2 WO 0104773A2
Authority
WO
WIPO (PCT)
Prior art keywords
buyer
game
rebate
recited
computer
Prior art date
Application number
PCT/IB2000/000940
Other languages
French (fr)
Other versions
WO2001004773A8 (en
Inventor
Edgar Mizrahi
Eric Kanoui
Eric Joory
Vivian Mizrahi
Claude Alphandery
Marc Joory
Bernard Schwok
Original Assignee
Fun2Buy Limited
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Fun2Buy Limited filed Critical Fun2Buy Limited
Priority to AU57003/00A priority Critical patent/AU5700300A/en
Publication of WO2001004773A2 publication Critical patent/WO2001004773A2/en
Publication of WO2001004773A8 publication Critical patent/WO2001004773A8/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising

Definitions

  • the present invention generally relates to a method for purchasing
  • enhancements may generally be categorized as: 1 ) allowing wide
  • Another enhancement is the tracking of buyers' preferences at point of sale
  • ATM automatic teller machines
  • Each slice is a
  • Items offered for sale may be one or more goods or services. Selling
  • communications medium such as the internet or a telephone network.
  • selling may be arranged with a financial services provider, such as
  • selling an item to a buyer includes steps of
  • slices are provided for subscription to the buyer. Each slice has a value representing a portion of a value of the item.
  • the conducting step at least one
  • draw or game is conducted for at least one of the slices. It is within the scope
  • the award may be a
  • the present invention is further directed to a method for selling products
  • the method includes the steps of displaying product
  • the buyer is notified of an award of the initial rebate and provided with an
  • a game is
  • the present invention is also directed to a method for selling a product
  • the method includes providing an interactive web site, the
  • method further includes selling the selected product to the buyer through the
  • rebate is awarded based upon a score in the game.
  • the present invention further provides a method for selling a product to
  • the method includes the steps of providing an interactive web
  • Figure 1 illustrates an embodiment of a system for enhancing the
  • Figure 2 illustrates an internal view of an embodiment of the payment
  • Figure 3 illustrates an internal view of an embodiment of the buyer
  • Figure 4A - 4F illustrates an embodiment of a purchase protocol
  • Figure 5 illustrates an embodiment according to the present invention
  • Figure 6 illustrates a flowchart of the initial steps that a user of the method
  • FIG. 7 illustrates a flowchart of the selection and purchasing steps of
  • Figure 8 illustrates a flowchart of the rebate steps of the present invention
  • FIG. 9 illustrates a flowchart of the gaming steps of the present
  • Figure 10 illustrates a structural embodiment of the present invention.
  • One embodiment of the invention involves a buyer-seller transaction, in which
  • the item's purchase price is divided into "slices," and a game is played.
  • game which is generally selected by the player, can be a game of chance, a
  • each slice represents a portion of the
  • the games which are described in more detail below, can be won based on the outcome of a random data generator, based on the correct answer to a
  • Items offered for sale may be one or more goods or services. Selling
  • communications medium such as the Internet or a telephone network.
  • selling may be arranged with a financial service provider, such as
  • At least one game is played for at least one of the slices. It is within the scope
  • the award may be a reduction
  • payment computer debits the buyer an amount equal to the price of each slice.
  • the buyer selects number 7 in a random draw and pays for slices one at
  • the buyer's selected number 7 is equal to a random data generated by
  • the award entitles the buyer to receive the item for a
  • the buyer subscribes to ten slices and is offered nine free draws.
  • the seller permits a 20% downpayment
  • the buyer will receive the product, which is worth $1000, if he pays the
  • both the seller.computer and payment computer are in a retail store
  • the terminal reads the debit card and
  • the payment computer (or the customer) selects ten slices, and the
  • an award which in this case can be, for example, a free trip to Bermuda.
  • payment computer completes the transaction by collecting from the financial
  • the payment computer is located at a financial services company that has
  • the buyer selected a number, for example,
  • the credit card issuer debits the buyer's account $1000.00 for the
  • payment computer generates random data that match the predetermined
  • the payment computer therefore issues a credit in the amount of
  • the credit card issuer debits the buyer's credit account $1000.00 for the
  • the payment computer has not generated random data that matches the
  • the payment computer therefore, does not issue any credit to the buyer's account.
  • Figure 1 illustrates a system 10 for enhancing the experience of
  • a payment computer 12 includes a payment computer 12, a plurality of buyer terminals 14, a
  • communications medium 15 at least one seller computer 16, a data entry center
  • Payment computer 12 is coupled with buyer
  • communications medium 15 and financial network 19 are associated with communications medium 15 and financial network 19.
  • a buyer may request the buyer terminal 14 over the communications medium 15.
  • a buyer may request the buyer terminal 14 over the communications medium 15.
  • payment computer 12 communicates with the buyer at buyer terminal 14, seller computer 16, and financial network 19 according to
  • Communications medium 15 permits communication among the buyer or seller, or any type of buyer terminal 14, seller computer 16, data entry center 18
  • the communications medium 15 can be any type of or payment computer 12.
  • the communications medium 15 can be any type of or payment computer 12.
  • the communications medium 15 can be any type of or payment computer 12.
  • optical or wireless serial or parallel link or bus a data or voice network
  • a data or voice network a data or voice network
  • broadcast medium a wide area network, or other various combinations of these
  • Voice networks may include a plurality of interconnected
  • the interconnection may be accomplished in any combination
  • the voice networks will be the voice networks
  • PSTN public switched telephone networks
  • PBX key telephone
  • Data networks may include
  • server computers which may be interconnected in a well-known manner
  • LAN local area network
  • WAN wide area network
  • Data networks may also include the plurality of interconnected
  • communicated over communications medium 15 may be transmitted pursuant
  • http http
  • telnet telnet
  • ftp file transfer protocol
  • SMSTP Session Transfer Protocol
  • Data messages may also include voice data.
  • buyer terminals 14 are identical to buyer terminals 14 in another embodiment of the invention.
  • the web pages stored in one or more databases.
  • the web pages which may include information on items offered for sale or purchase plan options, are stored in one or more databases.
  • the web pages which may include information on items offered for sale or purchase plan options, are stored in one or more databases.
  • Buyer terminals 14 then interact with the web pages and
  • the buyer terminal 14 may be a telephone and buyers may
  • the payment computer 12 may be equipped with
  • a voice response unit that plays voice message prompts to the user of the buyer
  • terminal 14 correlates responses of the user with commands or data.
  • DTMF dual tone multi-frequency
  • terminal 14 may also be an analog or digital cellular telephone, an electronic
  • Financial network 19 is typically a credit or debit network that authorizes
  • the transactions are typically credit card,
  • Financial networks suitable for the financial network 19 are well known, and illustratively include the federal reserve
  • Data messages may be exchanged with the network 19 using any available
  • FIG. 2 illustrates an internal view of either the payment computer 12 or
  • the seller computer 16 and the payment computer 12 may be the
  • computer 12 includes a central processor 20 coupled over a system bus 21 to
  • a data interface 22 a data interface 22 a voice interface 24 a voice response unit 26 a memory 28
  • the central processor 20 may also communicate with a
  • Memory 28 may include random access memory (RAM) or read only
  • ROM read only memory
  • other storage devices for storing information on and reading
  • the other storage devices may
  • the memory 28 stores program instructions
  • Instructions may be uploaded to memory 28 through a computer usable medium, such as a floppy disk, CD ROM disk, or via the data or voice
  • the central processor 20 retrieves program instructions from the memory 28 and
  • the data interface may be an analog or digital modem, a local area
  • network card such as an Ethernet card, or any other means of communicating
  • Data interface 22 operates to
  • the digital data exchanged with communications medium 15 may
  • the voice interface is typically a modem.
  • voice interface may, for example, convert digital data from the bus to analog data
  • voice interface 24 may convert analog
  • system bus 21 disposed in communication with system bus 21.
  • Voice response unit 26 is disposed in communication with system bus 21
  • Voice response unit 26 may exchange voice data with system bus 21.
  • Voice response unit 26 may exchange voice data with system bus 21.
  • response unit 26 becomes active upon payment computer 12 receiving a
  • voice response unit 26 may play one of the prerecorded messages to the caller. Furthermore,
  • voice response unit 26 may prompt the caller to press a button on the phone or
  • unit 26 permits the payment computer 12 to receive instructions, purchase plan
  • Databases 30-36 are also disposed in communication with system bus 21
  • databases 30-36 may be single or separate databases. Moreover, databases 30-36 may be part
  • memory 28 may be remotely located and disposed in communication with
  • central processor 20 over communications medium 15.
  • Keyboard 40 is disposed in communication with central processor 20 and
  • At data entry center 18 receive information from buyers through any
  • communications medium for example, including the internet, electronic mail,
  • Display 38 may be coupled directly to the processor or system bus 21 , and may
  • Keyboard 40 and display 38 are shown as part of payment computer
  • Payment computer 12 may be located at the data entry center, thereby
  • the data entry center may be remotely located and data entered
  • FIG. 3 depicts an illustrative view of buyer terminals 14, which may be used by buyers to communicate with seller computers 16 and payment computer
  • terminal 14 may be a telephone.
  • the buyer may place telephone
  • buyer terminal 14 may be a computer, as is also shown in
  • the terminal may include a processor 50 disposed
  • a communications interface 52 in communication with a communications interface 52, a memory 54, a storage
  • Communications interface 52 is disposed in communication with communications
  • medium 15 and may be configured to connect directly to the seller computer 16
  • Memory 54 may include random access memory (RAM) or read only
  • ROM read only memory
  • other storage devices 56 for storing information on and
  • devices 56 may illustratively include hard and floppy disk drives, tape drive,
  • Memory 54 stores program
  • the programs illustratively include an operating system, an
  • the programs may be any suitable applications, such as real time audiovisual players.
  • the programs may be any suitable applications, such as real time audiovisual players.
  • the programs may be any suitable applications, such as real time audiovisual players.
  • the programs may be any suitable applications, such as real time audiovisual players.
  • the programs may be any suitable applications, such as real time audiovisual players.
  • the programs may be any suitable applications, such as real time audiovisual players.
  • the programs may be
  • sellers may distribute a catalog of
  • the catalog may include a textual or multi-media
  • CD ROM 58 may further include a program or data for
  • Display 60 and keyboard 62 are disposed in communication with
  • processor 50 and enable the buyer to monitor and to interact with payment
  • Figure 4A illustrates a method according to an embodiment of the present
  • step 100 a seller communicates available items to buyers in any
  • the seller may be any convenient manner.
  • the buyer terminal 14 is a computer
  • the seller may be any convenient manner.
  • the web page may
  • Seller computer 16 accesses the
  • item information for the web page from the item and price information database
  • the items may include any goods, such as consumer electronics, furniture,
  • step 100 then in step 100, then the item information may be communicated to the buyer
  • step 100 including, for
  • distributing electronic media such as floppy disks or CD ROMs which include information about the available items.
  • a seller may communicate the
  • step 102 payment computer 12 receives a request from the buyer to
  • the request may be an electronic message received from the
  • the buyer may view items, using
  • the buyer may select items to purchase from the first
  • the first web page or web site may also include a manual
  • the second web page may be served from
  • the payment computer 12 which may be physically the same as or a separate
  • the first web page may be maintained by a first company
  • the first company may be in the on ⁇
  • the first company may further have an agreement with a
  • the Internet browser of the buyer terminal 14 issues a request, via an internet service
  • first web page or web site may be stored on buyer terminal 10 and
  • information about the item selected may be
  • step 102 payment computer 12 receives information identifying which items
  • the second web page or web site may be served from the
  • the request may be a DTMF
  • step 104 payment computer 12 can prompt the buyer to log on or register as a new user. If the
  • payment computer 12 may communicate a contract to the
  • step 106 buyer over communications medium 15, in step 106.
  • step 108 payment
  • step a based on a response received from the buyer terminal 14. If not, then in step
  • the buyer is offered the option to log off payment computer 12 and be
  • step 109 the buyer accepts the terms of the contract, then in step 110, the
  • payment computer prompts the buyer for and receives registration information.
  • the registration information is typically then stored in the registered user
  • step 112 the payment computer generates and provides the new
  • the computer may allow the registrant to provide either or both the user id and
  • the payment computer 12 also may retrieve the email address of the
  • step 118 begins. If in step 104 the buyer is a registered user, the buyer enters a user id and
  • step 116 the payment computer queries the registered
  • step 118 begins.
  • the buyer terminal 14 logs onto the payment
  • step 118 the buyer may select to play or review accounts
  • step 120 if the buyer is not a new registrant. If the buyer selects to play, then step 120
  • step 180 shown in Figure
  • the buyer goes from step 102 directly to the play
  • step 120 payment computer 12 retrieves
  • Purchase plans may be provided by the seller or the operator of payment
  • the purchase plan may be, within limitations,
  • the purchase plan options may vary from plan to plan
  • each purchase plan can require
  • each slice may progressively
  • the value of slices may be specified by the seller, buyer or an operator of payment computer 12.
  • the purchase plan may also specify a downpayment for each slice as, for
  • a percentage of the value of each slice may vary
  • purchase plan may also specify a minimum dollar value, for example $40.00, for
  • a slice may also specify payment options, such as payment by credit, cash
  • each purchase plan also specifies either the number of
  • the purchase plan may also specify a frequency for paying each slice.
  • payment of each slice may occur at a time specified by either the
  • the timing of payments for slices may also be set at the
  • the purchase plan may also specify that the buyer receives the item upon
  • the purchase plan may specify that the
  • the buyer can receive the item at the end of the purchase plan.
  • the purchase plan may also specify how the costs of shipping, taxes and
  • the purchase plan may provide gifts for the buyer after payment for each slice.
  • the purchase plan may provide gifts for the buyer after payment for each slice.
  • the buyer is reimbursed from 0% to 100% of the cost of
  • each slice if he withdraws from the purchase plan before completion, and may
  • the purchase plan may allow insurance in favor of
  • the buyer may assign responsibility to the buyer, seller or credit card
  • the purchase plan may further award additional
  • the plan also may randomly award games, or award them
  • the purchase plan may further allow the buyer to win
  • the purchase plan may further specify, for
  • the purchase plan may allow the designation of a third party to receive
  • the plan may also have an
  • step 122 the payment computer 12 communicates the purchase plan
  • step 124 the payment computer 12 receives the purchase plan selected by the buyer and stores the plan information selected along with
  • the buyer's user id or account number as a record in the purchase plan database 32.
  • step 126 the payment computer 12 prompts the buyer to select the
  • step 1208 the payment computer determines the payment computer
  • step 130 payment
  • the buyer may have specified that payment is to
  • Payment computer 12 retrieves the credit
  • step 130 payment
  • computer 12 may collect the downpayment for each slice subscribed to by
  • step 132 the game protocol shown in Figure 4C begins.
  • step 132 the game protocol shown in Figure 4C begins.
  • the payment computer 12 optionally prompts the buyer for information to use in
  • the information may be a seed
  • the information also may be a buyer's response to a game of
  • payment computer 12 may automatically and randomly generate
  • a seed number or other information used in the draw or game may generate
  • step 134 the payment computer 12 conducts the game for a slice that
  • game includes games of
  • Games of skill include contests and games presented
  • the game may be a still or animated video game, or one or more trivia
  • the game in step 134 may be conducted by the central processor 20
  • the random data-generating program may use data received from
  • step 132 the buyer in step 132 as a seed that affects the random data generated.
  • the random data generated may correspond to spaces
  • conducting the game or game may involve retrieving
  • processor20 determines whether the random data generated during the draw or game or game is a winning number, winning space on the
  • random data generated is equal to a predetermined number or numbers or
  • step 136 may determine whether the buyer won the game
  • the odds of winning the draw or game or game may be constant for every slice
  • processor 20 determines that the buyer has won
  • step 146 begins.
  • step 136 processor 20 determines that the buyer has not won the
  • step 137 the buyer is notified that the buyer did not win
  • This notification may be by email, a
  • step 138 the payment computer 12 determines whether the buyer has remaining subscriptions to slices for which there has not been a
  • step 132 begins again and the buyer is optionally
  • step 140 the
  • payment computer determines whether the d raw or game just completed was for
  • step 162 begins. If not, then step 162
  • step 142 the payment computer 12 prompts the buyer to buy
  • step 126 begins again. If the buyer communicates that he does not
  • step 144 begins. In step 144, the payment
  • the payment computer also stores a record of the payments in memory
  • Step 146 begins when the buyer has won a game. In step 146, payment
  • the buyer pays the full price
  • step 146 step 146
  • the buyer pays part of the price
  • steps 146-158 are used.
  • processor 20 calculates the
  • step 150 the payment computer 12 communicates an offer to the buyer to purchase the item for the difference.
  • the seller may be willing to provide the
  • the difference may be immediately due, or due when the credit card provider, the buyer, or the seller
  • step 152 the payment computer determines whether the buyer has
  • step 154 the payment computer
  • step 158 begins.
  • the payment computer collects the difference by settling the transaction
  • proprietor of the payment computer 12 or an affiliated seller of account
  • step 160 the payment computer offers the buyer the
  • this information may be
  • Step 162 begins when games have been conducted on all of the slices
  • step 162 payment computer 12 communicates to the
  • step 164 the payment computer 12 calculates the difference between the value of the item
  • step 166 the payment computer
  • step 168 If the buyer declines to accept the offer in step 168, then, in step 168, then, in step 168, in step 168
  • step 168 the buyer is offered the option to log out of the system. If in step 168 the
  • step 174 payment computer 12 collects
  • step 176 the payment computer 12 offers the buyer the option to log out and
  • Payment computer 12 may also communicate an electronic message to
  • step 176 the seller computer 16 in step 176 indicating that the item has been paid for.
  • the seller computer 16 may prompt the buyer to pay for the
  • a buyer may choose to review accounts by selecting, for
  • step 180 the payment computer 12
  • step 180 Information transmitted in step 180 is retrieved from the
  • payment database 36 based on the buyer's user id, and illustratively may
  • the payment computer may send an electronic mail message to the payment computer.
  • Email address is retrieved from database 34.
  • Processor 20 at periodic intervals,
  • step 184 the buyer is presented with an option to
  • step 126 begins and he is prompted for the
  • Figure 5 depicts an embodiment of the present invention which may be
  • a financial institution such as a pre-paid card, cash, credit,
  • step 200 the data entry center 18
  • step 202 the processor processes and stores a drawing plan chosen by
  • the drawing plan represents the
  • the drawing plan may be chosen by an operator at the data entry center or may be fixed by the credit card issuer.
  • the drawing plan illustratively
  • step 204 processor 20 determines whether there has been a new
  • step 204 begins
  • step 206 the payment computer debits
  • step 208 processor 20 conducts
  • the games may be conducted by
  • central processor 20 running a random data generating program stored in
  • the time period for draws or games can vary. For example, all can
  • the random data generating program may use the number
  • step 210 processor 20 determines whether the random data generated
  • the odds of winning the draw or game may be constant for every slice of every item sold. Alternatively, the odds of winning the draw or
  • winning may also be fixed for each slice in the series of slices or, for example,
  • step 212 the payment
  • step 204 begins and another draw or game is conducted upon receipt
  • embodiment generally includes the steps of registering a consumer/purchaser
  • an interactive media source preferably an Internet web
  • source includes numerous methods of communication, inclusive but not limited to facsimiles, mail, electronic mail, telecommunications networks and systems,
  • the method service provider maintains a
  • WAN wide area network
  • consumer can be requested to provide, for example, certain biographical and
  • Examples of financial information may include a credit card
  • This information is used to set up the financial services portion of
  • the time of registration includes the consumer's product preferences
  • the registration process can include the user selecting
  • access to the method service provider is
  • interface 52 memory 54, storage devices 56, a processor 50, a display 60, a
  • keyboard 62
  • I/O devices 64 As such, through the use of the
  • method service provider web site is accessible from any terminal or personal
  • the of the method service provider can utilize the services of the web site from home,
  • the communications medium 15 of the previous embodiment the communications medium 15 of the previous embodiment
  • communication interface 152 such as a modem, and access to a
  • communications medium such as a telephone line.
  • medium 115 is represented by the Internet in the present embodiment.
  • present embodiment includes a payment computer 112 and a data entry center
  • Payment computer 112 is coupled with seller computer 116 over
  • communications medium 115 which can represent an Internet connection or a
  • Payment computer 112 communicates with data entry center 118, which is in
  • the buyer's personal computer generally communicates with the seller's computer 116 through an Internet connection or a direct dial connection.
  • connection allows for the products for sale to be viewed by the buyers at their
  • communications medium 115 which can again be an Internet connection or
  • a buyer may communicate, over the
  • communications mediunt 115 an item or items selected for purchase and a
  • buyer's personal computer 114 buyer's personal computer 114, seller computer 116, and financial network 119
  • registered members can earn multiple rebates by purchasing eligible items from sellers or participating merchants through the method service provider's web
  • Figure 6 shows a flowchart of the initial steps that a user of the method
  • step 601 the user or potential buyer connects
  • the user is allowed to access various general information areas of the
  • step 602 the method service
  • step 608 where the user is prompted to enter a valid userid and password.
  • service provider web page can be disabled upon a member entering an incorrect
  • step 602a If the user elects to become a member
  • step 602a the method proceeds to step 603, where a membership
  • step 605. After sending the contract to the user at step 603, at step 604 the contract
  • the method simply logs the user out of the web site
  • step 606 where the user is prompted to enter the
  • the registration information includes
  • biographical and financial information is used to set up the users account with method service provider. Further, in addition to
  • the method can request that the new
  • the user/new member's registered userid and password is sent to the member.
  • step 610 where the user is logged on to the
  • step 610 the method continues to step 611 , which corresponds to
  • Step 700 leads directly to step 701 , where the
  • step 702 subsequent to the
  • the buyer's personal computer is linked or routed
  • step 703 the buyer is linked to the merchant's web site and the
  • items of interest to the buyer are displayed for viewing by the buyer through a
  • step 704 the merchant's web site receives an item selection from the buyer
  • This step is merely a confirmation step to determine if
  • step 701 to select alternative product items. If the buyer selects to terminate the
  • step 707 where the buyers purchase is finalized.
  • the merchant's computer finalizes the
  • step 709 which is
  • FIG. 8 shows a detailed flowchart of the method steps relative to step
  • method service provider credits the initial rebate earned by the buyer through the
  • the initial rebate is not generally deducted from the purchase price of
  • the initial rebates therefore, act as a
  • step 802 the method continues to step 802, where the
  • step 803 the member selects whether or not to play a game of skill
  • the method service provider in the current session. If the member chooses to play a game of skill with the opportunity of earning an additional rebate, then the
  • step 804 which is further detailed in Figure 9.
  • Figure 9 shows the gaming steps of the method of the present
  • Figure 9 begins with step 900, which corresponds to step 804 of
  • steps 802 and 803 respectively may include a
  • the buyer's score is determined at step 903, and the method continues
  • step 904 the method determines if the buyer's score is sufficient
  • This determination can be made based upon the
  • the predetermined threshold may also represent a
  • step 904 the method presents the buyer with
  • step 906 where the method credits the

Abstract

A method and apparatus for selling products to a buyer including displaying product information on a product and an initial rebate associated with the product to a buyer through an interactive communications device. An order for a product is received from the buyer, and the buyer is notified of an award of an initial rebate, along with an opportunity to earn an additional rebate through playing a game. A game is provided to the buyer, and the additional rebate is awarded to the buyer based upon a score obtained in the game.

Description

TITLE OF THE INVENTION:
METHOD FOR PURCHASING PRODUCTS
REFERENCE TO RELATED APPLICATIONS:
This application is a claims priority of United States Patent Application
Serial No. No. 09/350,891 , filed on July 12, 1999 and United States Patent
Application Serial No. No. 09/560,001 , filed on April 28, 2000. The subject
matter of these earlier filed applications are hereby incorporated by reference.
BACKGROUND OF THE INVENTION:
Field of the Invention:
The present invention generally relates to a method for purchasing
products through an automated system, wherein the purchaser of the respective
products receives an initial rebate upon completion of the product purchase, and
subsequently is offered an opportunity to win an additional rebate on the product
purchase through completion of a game of skill.
Description of the Related Art:
The processes associated with buying and selling of goods and services
dates back to the earliest civilizations. However, through the advent of
technology, the dynamics of buying and selling have changed substantially.
Many goods and services that were previously only available for purchase from
the premises of the seller are now sold in numerous ways that do not require a
buyer to visit the physical premises of seller. Examples include catalog
merchandising, wherein buyers may communicate purchases to sellers over the
telephone; mail order purchases, wherein purchasers view products in a
publication, and send purchase orders through mail to the seller; and electronic
commerce, where a buyer terminal or buyer connects to a seller or seller's computer to place product orders or make purchases. Recent technological
developments have further facilitated buying and selling through electronic
means. These enhancements may generally be categorized as: 1 ) allowing wide
and inexpensive dissemination of information on items for sale or desired to be
purchased; 2) secure electronic connections for transmission of sensitive
financial information between the buyer to the seller; and 3) determining and
disseminating information on buyer preferences for targeted on-line advertising
or discounts. Examples of such enhancements include on-line e-commerce web
sites, wherein items are cataloged and sold or auctioned on-line, in real time.
Another enhancement is the tracking of buyers' preferences at point of sale
terminals and printing coupons that provide discounts based on those
preferences. A system performing these functions is disclosed in U.S. Patent
No. 5,642,485.
Still another example of providing discounts is disclosed in U.S. Patent
No.'s 5,269,521 and 5,620,182. These patents disclose an expected value
payment method and system for reducing the expected per unit costs of paying
for and/or receiving a given amount of a commodity. Basically, a random
number generator is used to give a buyer a single chance of winning additional
units of a commodity that the buyer desires to purchase. According to the
method, a buyer and a seller enter into a single bet, the outcome of which may
result in a lower per unit cost of the desired commodity for the buyer if the buyer
wins. However, if the buyer loses the bet, the buyer loses money that the buyer
paid to participate in the bet and, depending on the bet, the buyer may not
receive any or as many units of the commodity. U.S. Patent Nos.4,815,741 and 4,669,730 disclose systems to encourage
use of automatic teller machines ("ATM") in which users of ATMs are
automatically entered into a game of chance upon using an ATM card. The user
may be awarded a prize based upon the outcome of the game of chance. In
these systems, unlike the present invention, the user does not purchase any
product.
SUMMARY OF THE INVENTION:
This invention, for a method, apparatus, system and computer program,
involves a buyer-seller transaction in which the item's price is divided into slices,
and a draw or a game is conducted, typically with each slice. Each slice is a
portion of the price (although it is contemplated that one slice could be used, in
which case the value of the slice would be the same as the product's price). The
game and/or draw, which are described in more detail below, can be won based
on the outcome of a random data generator, based on the correct answer to a
skill-based contest, or based on a buyer successfully matching an object, color,
or position in a table.
Items offered for sale may be one or more goods or services. Selling
according to the present invention may take place in real time over a
communications medium, such as the internet or a telephone network.
Alternatively, selling may be arranged with a financial services provider, such as
a cash, credit or debit card company or a leasing company, to be done
automatically with the results being communicated to the buyer.
According to the invention, selling an item to a buyer includes steps of
providing conducting and determining. In the providing step, a number of
"slices" are provided for subscription to the buyer. Each slice has a value representing a portion of a value of the item. In the conducting step, at least one
draw or game is conducted for at least one of the slices. It is within the scope
of this invention that draws or games could be conducted on alternate slices or
every third slice, etc. In the determining step, an award to the buyer is
determined based on the outcome of the draw or game. The award may be a
reduction in price of an item the buyer has selected to purchase. Alternatively,
the award may be unrelated to the selected item. Illustrations of the invention
are presented below.
The present invention is further directed to a method for selling products
to a buyer, wherein the method includes the steps of displaying product
information on a product, displaying an initial rebate associated with the product,
and displaying an additional rebate associated with the product to a buyer
through an interactive communications device. An order is received for the
product from the buyer, which is generally conducted directly through a merchant
who is a member of the method service provider of the present invention, and
the buyer is notified of an award of the initial rebate and provided with an
opportunity to earn an additional rebate through playing a game. A game is
provided to the buyer, and an initial rebate is awarded to the buyer based upon
a score in the game.
The present invention is also directed to a method for selling a product
to a buyer, wherein the method includes providing an interactive web site, the
interactive web site displaying product information on a selected product to the
buyer, along with an initial rebate associated with the selected product. The
method further includes selling the selected product to the buyer through the
interactive web site and crediting the initial rebate associated with the selected product to the buyer thereafter. Then the buyer is notified of an opportunity to
play a game for an additional rebate, a game is provided, and an additional
rebate is awarded based upon a score in the game.
The present invention further provides a method for selling a product to
a buyer, wherein the method includes the steps of providing an interactive web
site, where the web site has at least one link to a merchant web site. Thereafter,
selling a selected product to the buyer through the interactive web site and
crediting a predetermined initial rebate associated with the selected product to
the buyer. Subsequent to the selling, offering the buyer an opportunity to obtain
an additional rebate through playing a game, providing the game to the buyer,
and awarding the additional rebate to the buyer based upon a score obtained in
the game.
BRIEF DESCRIPTION OF THE DRAWINGS:
The objects and features of the invention will be more readily understood
with reference to the following description and the attached drawings, wherein:
Figure 1 illustrates an embodiment of a system for enhancing the
experience of purchasing according to the present invention;
Figure 2 illustrates an internal view of an embodiment of the payment
computer according to the present invention;
Figure 3 illustrates an internal view of an embodiment of the buyer
terminal according to the present invention;
Figure 4A - 4F illustrates an embodiment of a purchase protocol
according to the present invention; Figure 5 illustrates an embodiment according to the present invention
using a credit card, in which the entire value of the product is debited to the card at the beginning of the transaction;
Figure 6 illustrates a flowchart of the initial steps that a user of the method
service provider must go through to utilize the method service provider's web
site.
Figure 7 illustrates a flowchart of the selection and purchasing steps of
the present invention;
Figure 8 illustrates a flowchart of the rebate steps of the present invention;
Figure 9 illustrates a flowchart of the gaming steps of the present
invention; and
Figure 10 illustrates a structural embodiment of the present invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS:
One embodiment of the invention involves a buyer-seller transaction, in which
the item's purchase price is divided into "slices," and a game is played. The
game, which is generally selected by the player, can be a game of chance, a
draw, or game of skill, and is played with respect to each slice, or for the entire
purchase price of the item. Although each slice represents a portion of the
purchase price of the item, it is contemplated that one slice could be used, in
which case the value of the slice would be the same as the product's purchase
price. The games, which are described in more detail below, can be won based on the outcome of a random data generator, based on the correct answer to a
skill-based contest, based on a buyer successfully matching an object, color, or
position in a table, and numerous other types of games.
Items offered for sale may be one or more goods or services. Selling
according to the present invention may take place in real time over a
communications medium, such as the Internet or a telephone network.
Alternatively, selling may be arranged with a financial service provider, such as
a cash, credit or debit card company or a leasing company, to be done
automatically with the results being communicated to the buyer.
According to one embodiment of the invention, selling an item to a buyer
can include the steps of providing, conducting, and determining. In the providing
step, a number of "slices" are provided for subscription to the buyer. Each slice
has a value representing a portion of a value of the item. In the conducting step,
at least one game is played for at least one of the slices. It is within the scope
of this invention that games of skill could be conducted on alternate slices or
every third slice, etc. In the determining step, an award to the buyer is
determined based on the outcome of the game. The award may be a reduction
in price of an item the buyer has selected to purchase. Alternatively, the award
may be unrelated to the selected item.
Example 1
On March 1st, a buyer has elected to purchase an item offered for sale on
a web site implementing the method according to the present invention. The
item costs $1000.00. The deadline for purchasing this item is April 30th. In a
purchase plan, the buyer subscribes to this item in ten installments or slices. Each slice is thus worth $100.00. When payment for each slice is due, a
payment computer debits the buyer an amount equal to the price of each slice.
The buyer selects number 7 in a random draw and pays for slices one at
a time to participate in successive draws or games.
Outcome A
The buyer's selected number 7 is equal to a random data generated by
the payment computer on the third draw. Therefore, the buyer wins the draw on
his third slice. At this point, the buyer has paid for three slices totaling $300.00
(3 times $100.00). The buyer's award for winning the draw is the reduced price
for the item. Specifically, the award entitles the buyer to receive the item for a
total cost of $300.00 vs. $1000.00, the price of the item.
Outcome B
The buyer subscribes to ten slices and is offered nine free draws. The
buyer pays for each slice and participates in all nine draws, which take place
every six days; but the buyer's number does not come up in any of the draws.
In this case, the buyer will have paid for ten slices totaling $1000.00 (10 times
$100.00). The buyer has completed the purchase plan without receiving an
award. However, the buyer has bought the item, without having paid more for
the item than its value.
Example 1a
In this example of the invention, the seller permits a 20% downpayment
to be made when payment for each slice is due. Assume payment for each slice
is due at the first of each month, for ten months. (The payment deadline is now
January of the following year). On April 1 , the buyer pays his first downpayment, $20 (20% of $100).
This payment enables him to participate in a draw. Although he participates, he
does not win the draw. On May 1 , he pays his downpayment, but does not win
the draw. This continues until August 1. On August 1 , he pays his
downpayment and wins the draw. He has paid five downpayments ($100) and
owes a total of $500 (five slices of $100 each).
The buyer will receive the product, which is worth $1000, if he pays the
difference between the downpayments already received ($100) and total due
($500). Thus, if he pays $400, he will get the product. This represents a $500
discount from the price of the item.
Example 2
This example illustrates an embodiment of the invention adapted to a
traditional in person-type retail transaction.
Here, both the seller.computer and payment computer are in a retail store
(they may be combined in a cash register for example) and the buyer pays at the
cash register using the buyer's debit card. The terminal reads the debit card and
prompts the buyer to pick a space on a 3 X 3 grid.
Outcome A
The payment computer (or the customer) selects ten slices, and the
computer generates random spaces on the grid for each of the ten slices. On
the fifth slice, the buyer wins, the system determines the space match; and he
is awarded a discount on the price of the item. The payment computer then
collects from the financial network a $500.00 payment (5 times $100.00) by
debiting an account corresponding to the buyer's debit card number.
Outcome B The payment computer generates random spaces on the grid for each of
the ten slices. On the fifth slice, the system indicates the space the buyer
selected has matched the space generated by the system. The buyer is entitled
to an award, which in this case can be, for example, a free trip to Bermuda. The
payment computer informs the buyer that he has won a free trip and prints
relevant information, such as a telephone number to call and a confirmation
number, that is provided to the buyer by a sales clerk at the register. The
payment computer completes the transaction by collecting from the financial
network a $1000.00 payment (10 times $100.00) by debiting an account
corresponding to the buyer's debit card number. Example 3
This is an example of the present invention where the entire price of the
item is billed at the beginning of the transaction.
The payment computer is located at a financial services company that has
issued a credit card to the buyer. The buyer selected a number, for example,
1134, in the buyer's application for the credit card. The card is then issued, and
thereafter, the buyer purchases the item described above using the credit card.
Outcome A
The credit card issuer debits the buyer's account $1000.00 for the
purchase. The credit card issuer then conducts ten games using the number
1134 as a seed number for a random data generator. On the fifth draw, the
payment computer generates random data that match the predetermined
winning data. The payment computer therefore issues a credit in the amount of
$500.00 (5 times $100.00) to the buyer's credit card account. Outcome B
The credit card issuer debits the buyer's credit account $1000.00 for the
purchase. The credit card issuer then conducts 10 draws or games using the
number 1134 as a seed number for a random data generator. After 10 draws or
games, the payment computer has not generated random data that matches the
winning data. The payment computer, therefore, does not issue any credit to the buyer's account.
Figure 1 illustrates a system 10 for enhancing the experience of
purchasing according to one embodiment of the present invention. System 10
includes a payment computer 12, a plurality of buyer terminals 14, a
communications medium 15, at least one seller computer 16, a data entry center
18 and a financial network 19. Payment computer 12 is coupled with buyer
terminal 14 and seller computer 16 over communications medium 15. Payment
computer 12 communicates with data entry center 18, which may communicate
with communications medium 15 and financial network 19.
Buyers interacting with buyer terminals 14 communicate with the seller
computer 16 or a seller over the communications medium 15 using, for example,
data messages, telephone calls, or real time speech. Seller computer 16
communicates items offered for sale from the seller computer 16 to the buyer at
the buyer terminal 14 over the communications medium 15. A buyer may
communicate, over the communications medium 15, an item or items selected
for purchase and a method of payment using the buyer terminal 14. When the
buyer selects to pay pursuant to a method of the present invention, payment
computer 12 receives notification from seller computer 16 over communications
medium 15. Subsequently, payment computer 12 communicates with the buyer at buyer terminal 14, seller computer 16, and financial network 19 according to
the description in Figs. 4A-4E, which will be further discussed herein.
Communications medium 15 permits communication among the buyer or seller, or any type of buyer terminal 14, seller computer 16, data entry center 18
or payment computer 12. For example, the communications medium 15 can
include: normal human communication modes such as talking, an electrical,
optical or wireless serial or parallel link or bus, a data or voice network, a
broadcast medium, a wide area network, or other various combinations of these
options. Voice networks may include a plurality of interconnected
telecommunications switches. The interconnection may be accomplished in any
convenient manner, including by electric, optic, or wireless transmission over one
or more communications channels. Typically, the voice networks will be the
public switched telephone networks (PSTN). However, a PBX, key telephone
system, or any other voice network may be used. Data networks may include
a plurality of server computers, which may be interconnected in a well-known
manner in a local area network (LAN) or a wide area network (WAN)
configuration. Data networks may also include the plurality of interconnected
servers, routers and backbones collectively called the Internet. Data messages
communicated over communications medium 15 may be transmitted pursuant
to any convenient communications protocol, illustratively including the hypertext
transfer protocol (http), telnet, file transfer protocol (ftp), and simple mail transfer
protocol (SMTP). Data messages may also include voice data.
In another embodiment of the invention, buyer terminals 14 are
computers, and seller computer 16 and payment computer 12 include web
pages stored in one or more databases. The web pages, which may include information on items offered for sale or purchase plan options, are
communicated or served to buyer terminals 14 over communications medium 15 via the http protocol. Buyer terminals 14 then interact with the web pages and
communicate relevant data as data messages pursuant to the http protocol back
to seller computer 16 or payment computer 12 over communications medium 15,
as appropriate.
Alternatively, the buyer terminal 14 may be a telephone and buyers may
communicate with the seller computer 16 and the payment computer 12 during
a telephone call. For example, the payment computer 12 may be equipped with
a voice response unit that plays voice message prompts to the user of the buyer
terminal 14 and correlates responses of the user with commands or data. The
user of the buyer terminal 14 may respond by speaking a number corresponding
to an action presented in the prompt, speaking word(s) or pressing a button
thereby sending a dual tone multi-frequency (DTMF) tone over the voice network
15.
There are many other suitable alternatives for the buyer terminal 14,
including, in the simplest case, an input/output device connected directly via a
wire or bus, which is the communications medium 15 in this case, to the payment
computer 12 or seller computer 16. This arrangement may be used, for
example, when the terminal is located at a point of sale (POS) terminal. Buyer
terminal 14 may also be an analog or digital cellular telephone, an electronic
organizer device, or any other device capable of two-way communication.
Financial network 19 is typically a credit or debit network that authorizes
and settles financial transactions. The transactions are typically credit card,
debit card, or check transactions. Financial networks suitable for the financial network 19 are well known, and illustratively include the federal reserve
automated clearing house ("ACH") network and the Mastercard RPS network.
Data messages may be exchanged with the network 19 using any available
financial protocol, including the CICS or MQ protocols. Similarly, various
electronic message formats, such as OSX and GOLD, may be used.
Figure 2 illustrates an internal view of either the payment computer 12 or
the seller computer 16 according to the present invention. The payment
computer 12 may be physically separate from the seller computer 16.
Alternatively, the seller computer 16 and the payment computer 12 may be the
same. The latter embodiment is depicted in Figure 2. For convenience, the
depicted entity of Figure 2 is hereinafter referred to as either the payment
computer 12 or the seller computer 16 as appropriate.
Referring to Figure 2, in one embodiment of the invention, the payment
computer 12 includes a central processor 20 coupled over a system bus 21 to
a data interface 22, a voice interface 24, a voice response unit 26, a memory 28,
and databases 30-36. The central processor 20 may also communicate with a
display 38, other input/output devices 39 such as a microphone and speaker,
and a keyboard 40.
Memory 28 may include random access memory (RAM) or read only
memory (ROM) and other storage devices for storing information on and reading
information from a computer useable medium. The other storage devices may
illustratively include hard and floppy disk drives, tape drives, and compact disk
(CD) ROM and video disk drives. The memory 28 stores program instructions
for commanding the central processor 20 of the payment computer 12 to conduct
transactions. Instructions may be uploaded to memory 28 through a computer usable medium, such as a floppy disk, CD ROM disk, or via the data or voice
interface 22 or 24 respectively. During operation of the payment computer 12,
the central processor 20 retrieves program instructions from the memory 28 and
conducts the transaction according to the instructions.
Data interface 22 and voice interface 24, as shown in payment computer
12 within Figure 2, are disposed in communication with the communications
medium 15. The data interface may be an analog or digital modem, a local area
network card, such as an Ethernet card, or any other means of communicating
data/information from one point to another. Data interface 22 operates to
exchange digital data/information between central processor 20 and other
devices disposed in communication with system bus 21 and communications
medium 15. The digital data exchanged with communications medium 15 may
be data or digitized voice data. The voice interface is typically a modem. The
voice interface may, for example, convert digital data from the bus to analog data
pursuant to a communications protocol for transmission over the
communications medium 15. Similarly, voice interface 24 may convert analog
data received from communications medium 15 to digital data for further
transmission over system bus 21 to central processor 20 and other devices
disposed in communication with system bus 21.
Voice response unit 26 is disposed in communication with system bus 21
and may exchange voice data with system bus 21. Voice response unit 26
includes prerecorded messages for playing to a buyer or someone interested in
learning about the payment method according to the present invention. Voice
response unit 26 becomes active upon payment computer 12 receiving a
telephone call from communications medium 15. In response, voice response unit 26 may play one of the prerecorded messages to the caller. Furthermore,
voice response unit 26 may prompt the caller to press a button on the phone or
to make an utterance corresponding to a call processing option. Voice response
unit 26 permits the payment computer 12 to receive instructions, purchase plan
selections and payment information from a telephone 14 operated by a buyer.
Databases 30-36 are also disposed in communication with system bus 21
and may transmit data to and receive data from central processor 20 and the
other devices disposed in communication with system bus 21. Databases 30-36
may be single or separate databases. Moreover, databases 30-36 may be part
of memory 28 or may be remotely located and disposed in communication with
central processor 20 over communications medium 15. The information stored
in each of the databases is described with reference to the flowcharts discussed
herein.
Keyboard 40 is disposed in communication with central processor 20 and
may be used to enter information relating to, for example, items for sale, price,
availability, purchase plan or payment information. For example, the employees
at data entry center 18 receive information from buyers through any
communications medium, for example, including the internet, electronic mail,
regular mail, the telephone, or live visits from buyers. The employees may then
enter information via keyboard 40 for storage in one or more of databases 30-36.
Display 38 may be coupled directly to the processor or system bus 21 , and may
be used by employees at data entry center 18 to monitor the progress of a
transaction. Keyboard 40 and display 38 are shown as part of payment computer
12. Payment computer 12 may be located at the data entry center, thereby
permitting employees of the data entry center to use these facilities. Alternatively, the data entry center may be remotely located and data entered
may be transmitted to payment computer 12 over communications medium 15.
Figure 3 depicts an illustrative view of buyer terminals 14, which may be used by buyers to communicate with seller computers 16 and payment computer
12 pursuant to a method of the present invention. In a simple case, buyer
terminal 14 may be a telephone. In this scenario, the buyer may place telephone
calls over communications medium 15 in a conventional manner to payment
computer 12. This engages voice response unit 26 of payment computer 12,
which facilitates collecting and storing item and purchase plan selection,
registration information and payment information in the appropriate database of
the payment computer 12 for subsequent processing.
Alternatively, buyer terminal 14 may be a computer, as is also shown in
Figure 3. In this embodiment, the terminal may include a processor 50 disposed
in communication with a communications interface 52, a memory 54, a storage
device 56, a display 60, a keyboard 62 and other input/output devices 64, which
may include lights, tactile indicators, speakers and microphones.
Communications interface 52 is disposed in communication with communications
medium 15 and may be configured to connect directly to the seller computer 16
or payment computer 12 through a dial-up connection, or may connect indirectly,
for example, by establishing a connection with a universal resource locator
(URL) corresponding to payment computer 12 or seller computer 16 over the
Internet. Once connected to payment computer 12, communications interface
52 exchanges data between system bus 21 at the terminal and payment
computer 12. Memory 54 may include random access memory (RAM) or read only
memory (ROM) and other storage devices 56 for storing information on and
reading information from a computer useable medium. The other storage
devices 56 may illustratively include hard and floppy disk drives, tape drive,
compact disk (CD) ROM and video disk drives. Memory 54 stores program
instructions for commanding processor 50 of the terminal to run programs
enabling the terminal to interact with payment computer 12. In one embodiment
of the invention, the programs illustratively include an operating system, an
Internet browser for displaying and interacting with web pages over the Internet,
electronic mail applications, text editors and multi-media presentation
applications, such as real time audiovisual players. The programs may be
uploaded to memory 54 or storage devices 56 from a computer usable medium,
such as, for example a floppy or CD ROM disk 58 or communications medium
15, respectively.
In one embodiment of the invention, sellers may distribute a catalog of
items for sale on, for example, CD ROM 58 or a web page sent over
communications medium 15. The catalog may include a textual or multi-media
presentation concerning the items for sale and details concerning the inventive
payment method. CD ROM 58 may further include a program or data for
uploading to memory 54 which facilitates establishing a connection with seller
computer 16 or payment computer 12 over communications medium 15
automatically. Display 60 and keyboard 62 are disposed in communication with
processor 50 and enable the buyer to monitor and to interact with payment
computer 12. Figure 4A illustrates a method according to an embodiment of the present
invention. In step 100, a seller communicates available items to buyers in any
convenient manner. When the buyer terminal 14 is a computer, the seller may
communicate available items by serving a web page from seller computer 16
over communications medium 15 to buyer terminal 14. The web page may
include item information that may be included in the web page itself or in a
separate page or file linked to the web page. Seller computer 16 accesses the
item information for the web page from the item and price information database
30. The items may include any goods, such as consumer electronics, furniture,
appliances, automobiles, music, computer software, etc. The items may also
include services such as airline tickets, vacation packages, etc. An illustrative
view of entries in the item and price information database 30 is presented in the
table below:
Figure imgf000020_0001
Alternatively, when the buyer calls the seller computer using a telephone,
then in step 100, then the item information may be communicated to the buyer
terminal 14 using the voice response unit 26 of the seller computer. Any other
method of communicating items for sale may be used in step 100 including, for
example, broadcasting available items over radio, television, data or data/voice
networks, distributing magazines, newspapers, fliers, or letters listing the items,
distributing electronic media such as floppy disks or CD ROMs which include information about the available items. In addition, a seller may communicate the
available items in person to the buyer by having them on display, listed on a sign
or described by a sales person to the buyer. The seller or provider of services
according to the present invention may further communicate items for sale and
information on television shopping channels or through mail order companies.
In step 102, payment computer 12 receives a request from the buyer to
purchase an item using a method of the present invention. When buyer terminal
14 is a computer, the request may be an electronic message received from the
buyer terminal pursuant to a selection on one of the seller's web pages. This
may be accomplished illustratively as follows. The buyer may view items, using
a browser program, that are presented in a first web page or web site served
from a seller computer 16. The buyer may select items to purchase from the first
web page or web site. The first web page or web site may also include a manual
or automatic link to a second web page that is used to facilitate payment
according to the present invention. The second web page may be served from
the payment computer 12, which may be physically the same as or a separate
entity from the seller computer 16.
For example, the first web page may be maintained by a first company
that owns or leases the seller computer 16. The first company may be in the on¬
line sales business. The first company may further have an agreement with a
second company that offers services according to the present invention. The
second company would maintain the second web page or web site that is linked
to the first web page or web site. In response to the buyer selecting the link from
the first web page or web site to the second web page or web site, the Internet browser of the buyer terminal 14 issues a request, via an internet service
provider or other server computer, for the content of the second web page or
web site which in turn is transmitted via the Internet service provider or other server to the buyer terminal 14.
In this embodiment the buyer would purchase the product at the first web
site and be offered the opportunity to pay for it using the present invention. The
buyer would then be transferred to a web site maintained by a service provider
contracted to implement the present invention and would pay for the product
according to the method of the present invention. Alternatively, the buyer could
go directly to the web site maintained by the owner of the present invention, and
select at this site which product to purchase.
Information concerning the particular item selected for purchase from the
first web page or web site may be stored on buyer terminal 10 and
communicated to the payment computer 12 by the browser program of buyer
terminal 14. Alternatively, information about the item selected may be
transmitted from seller computer 16 to payment computer 12. In each scenario,
in step 102 payment computer 12 receives information identifying which items
are selected for purchase. When seller computer 16 and payment computer 12
are one in the same, the second web page or web site may be served from the
same computer and may be maintained by the same entity.
When the buyer terminal 14 is a telephone, the request may be a DTMF
tone or voice signal received from the buyer terminal 14 over the voice network
15. However, regardless of the particular embodiment of buyer terminal 14, a
signal is received from buyer terminal 14 over communications medium 15 that
indicates to the payment computer to begin step 104. In step 104, payment computer 12 can prompt the buyer to log on or register as a new user. If the
buyer is a new user, payment computer 12 may communicate a contract to the
buyer over communications medium 15, in step 106. In step 108, payment
computer 12 determines whether the buyer accepts the terms of the contract
based on a response received from the buyer terminal 14. If not, then in step
109, the buyer is offered the option to log off payment computer 12 and be
transferred back to a web page served by seller computer 16, if necessary. If in
step 109 the buyer accepts the terms of the contract, then in step 110, the
payment computer prompts the buyer for and receives registration information.
The registration information is typically then stored in the registered user
database 34 of the payment computer. An illustrative entry in the registered user
database 34 is shown in the table below:
Figure imgf000023_0001
In step 112, the payment computer generates and provides the new
registrant the registrant's user id and password. Alternatively, the payment
computer may allow the registrant to provide either or both the user id and
password. The payment computer 12 also may retrieve the email address of the
newly registered user from the database 34 and send an electronic mail
message to the email address confirming the user id and password of the new
registrant. Subsequently, step 118 begins. If in step 104 the buyer is a registered user, the buyer enters a user id and
password in step 114. In step 116, the payment computer queries the registered
user database 34 to verify that the user id and password entered are valid. If so,
then step 118 begins. In step 118, the buyer terminal 14 logs onto the payment
computer 12. After step 118, the buyer may select to play or review accounts
if the buyer is not a new registrant. If the buyer selects to play, then step 120
begins. If the buyer selects to review accounts, then step 180, shown in Figure
4F, begins and the buyer may choose to resume the process of purchasing the
item for which slices have already been subscribed to.
In another embodiment, the buyer goes from step 102 directly to the play
protocol as shown by line 102(a). This may allow the buyer to participate in one
or more games according to the present invention without first identifying himself
to the payment computer 12.
Referring to Figure 4B, in step 120, payment computer 12 retrieves
purchase plan options from purchase plan database 32 and communicates the
purchase plans to buyer terminal 14 over communications medium 15.
Purchase plans may be provided by the seller or the operator of payment
computer 12. Alternatively, the purchase plan may be, within limitations,
specified by the buyer. The purchase plan options may vary from plan to plan
according to various criteria. For example, each purchase plan can require
payment of the cost of the item in multiple payments called "slices," where the
cumulative value of the series of slices equals the cost of the item. Each slice
in the series may have the same value, or the value may be different among
slices in the series. For example, the value of each slice may progressively
increase, decrease or fluctuate randomly within the series. The value of slices may be specified by the seller, buyer or an operator of payment computer 12.
However, there may be only one slice, and therefore, that single slice would
represent the total cost of the item.
The purchase plan may also specify a downpayment for each slice as, for
example, a percentage of the value of each slice. The percentage may vary
from 0 to 100% and may be different or constant within a series of slices. The
purchase plan may also specify a minimum dollar value, for example $40.00, for
a slice, and may also specify payment options, such as payment by credit, cash
or debit card. Typically, each purchase plan also specifies either the number of
slices into which the payment will be divided or specifies a range of acceptable
numbers of slices from which the buyer must select a desired number of slices.
The purchase plan may also specify a frequency for paying each slice.
Alternatively, payment of each slice may occur at a time specified by either the
buyer or the seller. The timing of payments for slices may also be set at the
beginning of the purchase plan, or at another time during the plan. For example,
all payments for slices and all draws and games might be done in one day at the
beginning of the purchase plan, or they might be done over one year.
The purchase plan may also specify that the buyer receives the item upon
payment for the first slice. Alternatively, the purchase plan may specify that the
buyer receives the item at any time during the buyer's participation in the
purchase plan, at the buyer's choice, at the seller's choice, or upon the
occurrence of an unrelated event. If the buyer hasn't previously received the
item, the buyer can receive the item at the end of the purchase plan.
The purchase plan may also specify how the costs of shipping, taxes and
other incidental costs are shared between the seller and buyer (0% to 100%). Alternatively, these costs may be included in the item's price. The purchase plan
may provide gifts for the buyer after payment for each slice. The purchase plan
may also provide that the buyer is reimbursed from 0% to 100% of the cost of
each slice if he withdraws from the purchase plan before completion, and may
also impose a service fee. The purchase plan may allow insurance in favor of
the buyer and may assign responsibility to the buyer, seller or credit card
provider for loss or damage. The purchase plan may further award additional
draws or games to the buyer at any time, for example, when the buyer provides
the names and email addresses of friends to the seller, when the buyer correctly
answers questions, the plan also may randomly award games, or award them
at periodic intervals. The purchase plan may further allow the buyer to win
discounts for each winning draw or game in a series of draws or games. The
discounts may be cumulative. The purchase plan may further specify, for
example, that a customer who completes a draw or game without winning
receives a credit toward future purchases.
The purchase plan may allow the designation of a third party to receive
the item at the conclusion of the purchase plan. The plan may also have an
independent third party verify the fairness of the draws or games, and may have
a custodian bank where payments collected pursuant to the purchase plan are
deposited.
In step 122, the payment computer 12 communicates the purchase plan
options over the communications medium 15 to the buyer terminal 14 and
prompts the buyer to select a payment option. This may be done as an
electronic message or web page or as a voice prompt when the buyer terminal
is a telephone. In step 124, the payment computer 12 receives the purchase plan selected by the buyer and stores the plan information selected along with
the buyer's user id or account number as a record in the purchase plan database 32.
In step 126, the payment computer 12 prompts the buyer to select the
number of slices that the buyer wishes to purchase or "subscribe" to and
receives the buyer's selection. Typically, but not necessarily the prompt will
provide a range of acceptable numbers of slices from which the buyer must select the number. In step 128, the payment computer determines the
cumulative value of the requested slices subscribed to. In step 130, payment
computer 12 then retrieves payment information from the purchase plan
database 32 regarding the financial vehicle that the buyer has specified to settle
the transaction. For example, the buyer may have specified that payment is to
be made using the buyer's credit card. Payment computer 12 retrieves the credit
card number and expiration date from purchase plan database 32 and verifies
over financial network 19, in a well known manner, that the user's credit card
account has sufficient available credit to cover the amount. Verification typically
takes place by exchanging data messages between payment computer 12 and
financial network 19, which can include, for example, the federal reserve ACH
network and the MasterCard RPS network. Subsequently, in step 130, payment
computer 12 may collect the downpayment for each slice subscribed to by
communicating an electronic message over financial network 19 causing the
financial network to debit the buyer's credit card account by a specified amount
and deposit the amount in an account belonging to the owner of payment
computer 12, or its affiliate. In step 132, the game protocol shown in Figure 4C begins. In step 132,
the payment computer 12 optionally prompts the buyer for information to use in
the game and receives the buyer's response. The information may be a seed
number entered by the buyer or any other input including, for example, pressing
of a button, speaking a word, selecting an icon from a group of icons on the
display, selecting a space on a table presented to the buyer, selecting a color,
image or letter. The information also may be a buyer's response to a game of
skill, for example, the buyer's response to a trivia question or other game.
Alternatively, payment computer 12 may automatically and randomly generate
a seed number or other information used in the draw or game or may generate
a seed number or other information for the draw or game upon the buyer's
request.
In step 134, the payment computer 12 conducts the game for a slice that
has been subscribed to. As used herein, the term "game," includes games of
chance, games of skill. Games of skill include contests and games presented
to the buyer, the outcome of which depends upon the skill of the buyer. For
example, the game may be a still or animated video game, or one or more trivia
questions where the game has a binary win/lose outcome or where an outcome
is based upon a score achieved, for example, based on a number of correct
answers to trivia questions. Other games contemplated by this invention include
asking the buyer numerous questions, answering one correctly would give the
buyer an award, and providing a quiz in which the right answer must be given
within a set time.
The game in step 134 may be conducted by the central processor 20
running a random data generating program or collecting input from a source of random data. The random data-generating program may use data received from
the buyer in step 132 as a seed that affects the random data generated. In
alternate embodiments, the random data generated may correspond to spaces
on the same table on which the buyer selected a space, colors or icons. In
another embodiment, conducting the game or game may involve retrieving
known answers to trivia questions or responses to skill games.
In step 136, processor20 determines whetherthe random data generated during the draw or game or game is a winning number, winning space on the
table, winning color or icon. This may be done by determining whether the
random data generated is equal to a predetermined number or numbers or
determining whether a winning space on the table is the space selected by the
buyer. Alternatively, step 136 may determine whether the buyer won the game
of skill by comparing the buyer's answer or response with the correct response.
The odds of winning the draw or game or game may be constant for every slice
of every item sold. Alternatively, the odds of winning the draw or game or game
for each slice may vary. The odds of winning may also be fixed for each slice
in the series of slices or may vary within the series of slices by, for example,
increasing, decreasing or varying randomly or based on a degree of difficulty or
skill of the buyer. If in step 136, processor 20 determines that the buyer has won
the draw or game, then step 146 begins.
If in step 136, processor 20 determines that the buyer has not won the
draw or game, then in step 137, the buyer is notified that the buyer did not win
the draw or game on that particular slice. This notification may be by email, a
textual message, a sound, a tactile indicator, a spoken message or any other
convenient output. In step 138, the payment computer 12 determines whether the buyer has remaining subscriptions to slices for which there has not been a
draw or game. If so, then step 132 begins again and the buyer is optionally
prompted for another number or information for the next draw or game. If no
slices remain as determined in step 138, then step 140 begins. In step 140, the
payment computer determines whether the d raw or game just completed was for
the last slice in the purchase plan. If so, then step 162 begins. If not, then step
142 begins. In step 142, the payment computer 12 prompts the buyer to buy
more slices. If the buyer communicates that he would like to purchase additional
slices, then step 126 begins again. If the buyer communicates that he does not
wish to purchase more slices, then step 144 begins. In step 144, the payment
computer 12 communicates a summary of payments to the buyer over the
communications medium 15 and then offers the buyer the option to log out of the
system. The payment computer also stores a record of the payments in memory
28 and the payment database 36.
Step 146 begins when the buyer has won a game. In step 146, payment
computer 12 communicates to the buyer that the buyer has won the game on a
particular slice. In one embodiment of the invention, the buyer pays the full price
of the slice when each payment is due. In this embodiment, after step 146, step
160 begins.
In another embodiment of the invention, the buyer pays part of the price
of the slice (a "downpayment") when payment for each slice is due. In this
embodiment, steps 146-158 are used. In step 148, processor 20 calculates the
difference between the value of the slices subscribed to before and including the
slice on which the draw or game was won and the value of the downpayments
made. (See Example 1a above). In step 150, the payment computer 12 communicates an offer to the buyer to purchase the item for the difference. The
difference may be zero. Alternatively, the seller may be willing to provide the
product to the buyer for the price of the downpayment. The difference may be immediately due, or due when the credit card provider, the buyer, or the seller
decides. In step 152, the payment computer determines whether the buyer has
communicated an acceptance. If not, then in step 154 the payment computer
12 records the transaction history in payment database 36 and offers the buyer
the option to log out. If the buyer agrees to pay, then step 158 begins. In step
158, the payment computer collects the difference by settling the transaction
over the financial network 19.
Funds collected are deposited into an account maintained by the
proprietor of the payment computer 12, or an affiliated seller of account
maintenance services. In step 160, the payment computer offers the buyer the
choice to log out of the system and may return the buyer's terminal to the seller
computer via a hypertext link for selection by the buyer. In this step, payment
computer 12 may communicate an electronic message to the seller computer 16
indicating that the item has been paid for. Subsequently, seller computer 16
may prompt the buyer to provide information for shipping and to pay for the shipping in any convenient manner. Alternatively, this information may be
provided by the buyer in his registration form, and this information would be
transmitted to the seller computer by the payment computer automatically.
Step 162 begins when games have been conducted on all of the slices
of the purchase plan. In step 162, payment computer 12 communicates to the
buyer terminal over the communications medium 15 that the buyer has not won
any of the games, if this is the case, and that no slices remain. In step 164, the payment computer 12 calculates the difference between the value of the item
and the value of the downpayments made. In step 166, the payment computer
12 communicates an offer to sell the item to the buyer for the calculated
difference. If the buyer declines to accept the offer in step 168, then, in step
170, the buyer is offered the option to log out of the system. If in step 168 the
buyer accepts the offer to buy, then, in step 174, payment computer 12 collects
the difference when the buyer's funds are verified by settling the transaction over
the financial network 19. Funds collected are deposited into an account
maintained by the proprietor of the payment computer 12 or its affiliated seller.
In step 176, the payment computer 12 offers the buyer the option to log out and
returns the buyer's terminal 14 to the seller computer 16.
Payment computer 12 may also communicate an electronic message to
the seller computer 16 in step 176 indicating that the item has been paid for.
Subsequently, the seller computer 16 may prompt the buyer to pay for the
shipping in any convenient manner. Alternately, these costs may be included in
the item's price. A buyer may choose to review accounts by selecting, for
example, an account icon, typically after logging on as shown in Figure 4A after
step 118. Referring to Figure 4F, in step 180, the payment computer 12
transmits information about the buyer's purchases that are in progress to the
buyer for review. Information transmitted in step 180 is retrieved from the
payment database 36, based on the buyer's user id, and illustratively may
include the following information for each item:
item description, including value;
the number of slices subscribed to, paid for and remaining;
the price of each slice; the cost of each payment, including optional downpayments;
total amount of payments, including optional downpayments made;
balance due to complete purchase plan; and
deadline to complete purchase plan.
Also, the payment computer may send an electronic mail message to the
buyer informing the buyer of an imminent deadline for purchase. The buyer's
email address is retrieved from database 34. Processor 20, at periodic intervals,
issues queries to the payment database 36 to determine approaching deadlines
for items being purchased. In step 184, the buyer is presented with an option to
resume paying for a purchase in progress. If the buyer declines to pay for
additional slices, he is offered the option to log off in step 186. If the buyer
chooses to resume paying, then step 126 begins and he is prompted for the
number of slices to buy.
Figure 5 depicts an embodiment of the present invention which may be
implemented by a financial institution, such as a pre-paid card, cash, credit,
electronic-cash or debit card issuer. In step 200, the data entry center 18
receives an application for a credit card which implements a method according
to the present invention. In response, an employee of the data entry center
enters data via the keyboard 40 into central processor 20 of payment computer
12. In step 202, the processor processes and stores a drawing plan chosen by
the card holder in purchase plan database 32. The drawing plan represents the
number of slices in which the purchase can be divided, and therefore, the
number of draws that could be carried out for a particular purchase.
Alternatively, the drawing plan may be chosen by an operator at the data entry center or may be fixed by the credit card issuer. The drawing plan illustratively
includes the following information:
the number of slices into which a purchase is divided; the value of each slice;
an optional number selected by the buyer; and
the number of draws or games offered by the operator in which the buyer
will participate.
In step 204, processor 20 determines whether there has been a new
purchase charged to the cardholder's account. If not, then step 204 begins
again. If so, then step 206 begins. In step 206, the payment computer debits
the account for the full value of a purchase. In step 208, processor 20 conducts
draws or games to determine whether the cardholder has won the right to pay
a lesser amount for the purchase. The number of draws or games conducted
may be determined by the number of slices in the cardholder's purchase plan
retrieved from purchase plan database 32. The games may be conducted by
central processor 20 running a random data generating program stored in
memory 28. The time period for draws or games can vary. For example, all can
be conducted at the same time while a buyer is logged onto a web site, or over
a period of months. The random data generating program may use the number
received from the buyer and stored in the purchase plan database 32 as a seed
which affects the random data generated.
In step 210, processor 20 determines whetherthe random data generated
during the draw or game is a winning number. This may be done by determining
whetherthe random data generated is equal to the number or a predetermined
number or numbers. The odds of winning the draw or game may be constant for every slice of every item sold. Alternatively, the odds of winning the draw or
game for each slice may vary based on the value of the item. The odds of
winning may also be fixed for each slice in the series of slices or, for example,
may vary by increasing, decreasing or varying within the series of slices.
If a winning number is found in step 210, then in step 212, the payment
computer 12 reimburses the customer's account for the difference between the
amount and the value of the amount won. For example, if the cardholder won
on slice 3/10, where the value of each slice is $100.00, then payment computer
12 would credit $700.00 to the account. If the customer does not win in step
210, then step 204 begins and another draw or game is conducted upon receipt
of a new charge to the cardholder's account.
An alternative method for enhancing the sale of products to consumers
is provided in another embodiment of the present invention. The method of this
embodiment generally includes the steps of registering a consumer/purchaser
with a method service provider; selling one or more products to the consumer
through the method service provider; disclosing a predetermined initial rebate to
the consumer at the time of the consumer's purchase; notifying the consumer of
the completion of the purchase and the award of an initial rebate, along with the
opportunity to play a game for an additional rebate; and providing the consumer
with the opportunity to play a game of skill with the possibility of winning an
additional rebate, which will be compounded with the initial rebate.
In this particular embodiment, consumers gain access to the method
service provider through an interactive media source, preferably an Internet web
site. However, the present invention contemplates that an interactive media
source includes numerous methods of communication, inclusive but not limited to facsimiles, mail, electronic mail, telecommunications networks and systems,
personal communication, and others. The method service provider maintains a
generally accessible web site on a wide area network (WAN), such as the
internet, through which consumers are able to view various types of information,
such as, products for sale, registration information, account information, rebate
information, and information on various games of skill that the consumer can
play to obtain an additional rebate. Although basic information about the
services provided by the method service provider are to be publicly available on
the web site, access to the actual services of the site will be limited to registered
users/members of the method service provider.
In order for a consumer to register with the method service provider, and
therefore have full access to the services provided on the web site, the
consumer can be requested to provide, for example, certain biographical and
financial information to the method service provider. Examples of biographical
information that may be required for registration include the member's name,
address, telephone phone number, e-mail address, birth date, and/or mother's
maiden name. Examples of financial information may include a credit card
account number and an expiration date with the accompanying cardholder
name, or a bank account number and a bank routing number with an account
holder name. This information is used to set up the financial services portion of
the present embodiment, such as the member's account with the method service
provider, which receives both the members initial rebates and additional rebates.
Additional information that may be requested by the method service provider at
the time of registration includes the consumer's product preferences, the
consumer's hobbies and/or interests, and any other marketing related information that may be used by the method service provider to plan targeted
advertising of products to the specific member. Such targeted advertising could
be viewed by the consumer during utilization of the method service provider's
web site, through electronic mailings, or through other known methods of
communication. Further, the registration process can include the user selecting
a unique username and password, which will be used to log on to the web site
of the method service provider.
In the present embodiment, access to the method service provider is
obtained through the Internet. Buyer terminals 14 mentioned in the previous
embodiments can be replaced with the individual computers 114 of the
consumers. These computers 114 would include as standard features, for
example, the elements of the buyers terminal 14, such as a communications
interface 52, memory 54, storage devices 56, a processor 50, a display 60, a
keyboard, 62, and one or more I/O devices 64. As such, through the use of the
present embodiment, consumers are not restricted to using the services provided
by the method service provider at any specific buyer terminal location, as the
method service provider web site is accessible from any terminal or personal
computer that has access to the Internet and includes the above noted standard
features. Therefore, in this embodiment of the invention, registered members
of the method service provider can utilize the services of the web site from home,
the office, or any computer that has Internet access through an internet service
provider or other known means for accessing the Internet. Further, in the
present embodiment, the communications medium 15 of the previous
embodiments is essentially replaced by the consumer connection to the Internet
115, as the consumer's computer 114, which is serving as the buyer terminal 14, can electronically communicate with the seller computer 116, financial network
119, and payment computer 112 through the internet connection 115. It is also
contemplated that the present embodiment may utilize a direct dial-type of
access for consumers that do not have access to the internet through an internet
service provider. However, direct-dial access to the method service provider or
seller computer 116, which would then communicate with the remainder of the
system 110, would still require the consumer's personal computer to have a
communication interface 152, such as a modem, and access to a
communications medium, such as a telephone line.
In similar fashion to the previously discussed embodiments, the present
embodiment includes each of the elements shown in Figure 10; however, as
stated above, the buyer terminals 14 noted in the previous embodiments are
replaced with the individual consumer's computers 114 and the communications
medium 115 is represented by the Internet in the present embodiment. The
present embodiment includes a payment computer 112 and a data entry center
118, as shown in Figure 2, at least one seller computer 116, and a financial
network 119. Payment computer 112 is coupled with seller computer 116 over
communications medium 115, which can represent an Internet connection or a
previously disclosed communication source in the present embodiment.
Payment computer 112 communicates with data entry center 118, which is in
communication with communications medium 115 and financial network 119.
Buyers interacting with system 100 in the present embodiment
communicate with the seller computer 116 or a seller through the method service
provider web site, in similar fashion to the previous embodiments. Specifically,
the buyer's personal computer generally communicates with the seller's computer 116 through an Internet connection or a direct dial connection. This
connection allows for the products for sale to be viewed by the buyers at their
personal computers through the Internet or direct-dial connection. The products
can be displayed on the seller's web site via a frame in the method service
provider's web site, which the consumer using the method service provider can
access via a link to the seller's computer or web site from the method service
provider web site. Alternatively, it is also contemplated that the products can be
displayed through the method service provider's web site directly. When a link
to the seller's web site from the method service provider's web site is used, seller
computer 116 communicates items offered for sale from the seller computer 116
to the buyer interacting with the method service provider web site through
communications medium 115, which can again be an Internet connection or
another data transfer method. A buyer may communicate, over the
communications mediunt 115, an item or items selected for purchase and a
method of payment using their personal computer 114. When the buyer selects
to purchase a product pursuant to a method of the present invention, payment
computer 112 receives notification from seller computer 116, or an alternative
third party intermediary providing financial services, over communications
medium 115. Subsequently, payment computer 112 communicates with the
buyer's personal computer 114, seller computer 116, and financial network 119
according to the description recited in the previous embodiments to complete the
financial portion of the transaction.
Therefore, the method of the invention shown in the present embodiment
can generally be described as an internet-based rebate program, wherein
registered members can earn multiple rebates by purchasing eligible items from sellers or participating merchants through the method service provider's web
site. When a member makes a purchase of an eligible item from a participating
merchant through the method service provider's web site, the merchant's web
site notifies the method service provider. Thereafter, the method service
provider credits the purchasing member's account with a previously disclosed
initial rebate, and notifies the member of an opportunity to obtain an additional
rebate through playing a game of skill. Although this particular embodiment
includes electronically notifying the member of various steps related to the
present invention, it is contemplated that member notification could take place
via numerous known methods, such as the mailing of a statement to the
member, for example. The details of this method are shown in Figures 6 - 9.
Figure 6 shows a flowchart of the initial steps that a user of the method
service provider must go through to utilize the method service provider's web site
product purchasing features. At step 601 the user or potential buyer connects
to the internet through their own personal computer and accesses the home
page of the method service provider web site. This general access to the
method service provider's web site home page does not require a member
username or password, as the home page contains only general information.
Further, the user is allowed to access various general information areas of the
method service provider web site at step 601 without logging on to the method
service provider's web site. However, when the user elects to log on to the
method service provider's web site, or alternatively, when the user selects an
area of the method service provider's web site that is for registered members
only, then the method continues to step 602. At step 602 the method service
provider determines if the user is registered for service with the method service provider. If the user is a registered member, then the logic continues to step
608, where the user is prompted to enter a valid userid and password. At step
609 the userid and password entered by the user are verified, and the method
continues to the logon step of 610. If the userid and password are not verified,
then the method returns to the prompt for a valid userid and password. In similar
fashion to commonly known web access techniques, access to the method
service provider web page can be disabled upon a member entering an incorrect
userid and/or password a predetermined number of times.
If it is determined that the user is not registered for service with the
method service provider at step 602, then the method asks the user if they would
like to become a member at step 602a. If the user elects to become a member
at step 602a, then the method proceeds to step 603, where a membership
service contract is transmitted to the user for review and acceptance prior to
allowing the unregistered user access to the site. If the user does not elect to
become a member at step 602a, then the user is logged out of the method
service provider's system and/or returned to the general access home page at
step 605. After sending the contract to the user at step 603, at step 604 the
logic determines if the user accepts the terms and conditions of the method
service provider contract. If the user does not accept the terms and conditions
of the service contract, then the method simply logs the user out of the web site
and/or returns the user to the general information home page at step 605.
Alternatively, if the user accepts the terms and conditions of the service contract,
then the logic continues to step 606, where the user is prompted to enter the
previously mentioned registration information. The registration information,
which is mentioned above as the biographical and financial information, is used to set up the users account with method service provider. Further, in addition to
the biographical and financial information, the method can request that the new
user/member choose a unique userid and password, or alternatively, randomly
assign an available userid and password. At step 607 the registration
information entered by the user is processed by the method service provider and
the user/new member's registered userid and password is sent to the member.
Thereafter, the logic continues to step 610, where the user is logged on to the
method service provider network as a registered member.
Upon completion of the member logging on to the method service provider
web site in step 610, the method continues to step 611 , which corresponds to
step 700 in Figure 7. Step 700 leads directly to step 701 , where the
member/buyer is presented with a selection of manufacturers, merchants,
service providers, and/or product categories. Upon review of these factors, the
buyer selects the desired category, merchant, or manufacturer that corresponds
to products that the buyer desires to purchase. At step 702, subsequent to the
buyer's selection of a category, the buyer's personal computer is linked or routed
to the selected merchant's web site through commonly known Internet linking
techniques. At step 703 the buyer is linked to the merchant's web site and the
items of interest to the buyer are displayed for viewing by the buyer through a
frame in the method service provider's web site, such that the buyer can choose
which items to purchase. Further, a predetermined initial rebate is displayed
along with the name of each selected merchant. Upon reviewing the relevant
items and their associated initial rebates on the merchant's web site, the buyer
selects one or more items for purchase, and electronically notifies the merchant's
computer/seller computer 16 of the buyer's selection at step 704. During step 704, the merchant's web site receives an item selection from the buyer
representing the item(s) that the buyer desires to purchase. The item selection
information received from the buyer is processed by the merchant's computer
116, and a summary of the purchase information is sent to the buyer for
acceptance at step 706. This step is merely a confirmation step to determine if
the purchase information entered by the purchaser is correct. If the buyer does
not accept the merchant's confirmation of the purchase at step 705, then the
buyer is presented with the options of logging out of the system or returning to
step 701 to select alternative product items. If the buyer selects to terminate the
purchase and log out of the system, then the method continues to step 711
where the buyer is logged out of the method service provider web site. If the
buyer merely desires to change the item to be purchased, then the method
returns to the product selection step, step 701 , at step 712.
If the buyer accepts the purchase at step 706, then the method continues
to step 707 where the buyers purchase is finalized. At this stage, as discussed
above in the previous embodiments, the merchant's computer finalizes the
financial information relative to the transaction with the merchant's chosen
commercial financial transaction method, as discussed in the previous
embodiments. Once the purchase is finalized at step 707, the method service
provider is notified by the merchant's computer, or a third party intermediary
providing financial services, that the respective member has purchased a
product that is eligible for an initial rebate at step 708. Thereafter, the method
continues to steps of issuing the initial rebate to the buyer, notifying the buyer of
a possibility to play a game for an additional rebate, and playing a game for the additional rebate. These steps are generally illustrated in step 709, which is
further detailed in Figure 8.
Figure 8 shows a detailed flowchart of the method steps relative to step
709 in Figure 7. The method steps within Figure 8 begin with step 801 , where
method service provider credits the initial rebate earned by the buyer through the
purchase of an eligible product to the buyer's account with the method service
provider. The initial rebate is not generally deducted from the purchase price of
the item purchased. Rather, the monetary value of the rebate is placed in the
buyers account in the present invention. The initial rebates, therefore, act as a
cash back-type rebate system that accumulates in the member's account with
every purchase. The accumulated account balance is periodically returned to
the member through a credit to the member's credit card, through the issuance
of a check for the account balance, wire transfer, electronic means of payment,
or any other accepted means of payment. Upon crediting the initial rebate to the
member's account in step 801 , the method continues to step 802, where the
purchasing member is notified of the initial rebate being credited to the member's
account, and additionally, the member is notified that the method service
provider is offering an opportunity for the member to earn an additional rebate
on the purchase of the eligible item through playing a game of skill. This
notification is conducted at essentially no additional cost to the method service
provider, as the notification is generally through an electronic communication
means. At step 803 the member selects whether or not to play a game of skill
for the offered additional rebate. If the member chooses not to play a game of
skill for an additional rebate, then the user may continue to use the services of
the method service provider in the current session. If the member chooses to play a game of skill with the opportunity of earning an additional rebate, then the
method continues to step 804, which is further detailed in Figure 9.
Figure 9 shows the gaming steps of the method of the present
embodiment. Figure 9 begins with step 900, which corresponds to step 804 of
Figure 8, where the buyer has elected to play a game of skill for an additional
rebate. However, prior to playing the game of skill, the buyer must be logged on
to the method service provider's web site. Therefore, it is contemplated that the
notification and choosing steps, steps 802 and 803 respectively, may include a
link to the method service provider's web site. Therefore, if the buyer chooses
to play a game of skill for an additional rebate at step 803, then the buyer will
automatically be linked to the method service provider's web site. The buyer will
be required to logon to the site and select the appropriate area of the web site
containing the game to be played. Subsequent to selecting to play a game and
logging on the method service providers web site, the buyer is prompted to
select a game of skill to play for an additional rebate from a list of games
provided by the method service provider at step 901. At step 902 the buyer
selects a game of skill to play and plays the game. Upon completion of the
game, the buyer's score is determined at step 903, and the method continues
to step 904. At step 904 the method determines if the buyer's score is sufficient
to earn an additional rebate. This determination can be made based upon the
buyers score alone via comparison of the buyers score to a predetermined
threshold, wherein the predetermined threshold may also represent a
comparison of the buyers score to other players in a gaming session. Upon
completion of the determination in step 904, the method presents the buyer with
a summary of the additional rebate earned as a result of the game score, if any, at step 905. Upon presenting the buyer with the summary of the additional
rebate earned, the method continues to step 906, where the method credits the
additional rebate earned by the buyer to the buyer's account with the method
service provider. Thereafter, the buyer has the option of returning to the product
selection steps beginning with step 700 or logging out of the system.

Claims

CLAIMS:
1. A method of selling to a buyer, comprising the steps of:
providing a number of slices to the buyer, each slice having a value
representing a portion of a value of an item;
conducting at least one draw for at least one of the slices; and
determining an award to the buyer based on an outcome of the draw.
2. The method according to claim 1 , wherein the buyer has a fixed time limit
to pay for all of the slices provided for the item.
3. The method according to claim 1 , wherein a buyer has no fixed time limit
to pay for all of the slices provided for the item.
4. The method according to claim 1 , wherein the number of slices is
selectable by the buyer.
5. The method according to claim 1 , further comprising the step of:
serving a web page to a buyer terminal, the web page providing
information about the number of slices.
6. The method according to claim 1 , further comprising the steps of:
receiving from the buyer information for the draw; and
affecting an outcome of the draw based on the received information.
7. The method according to claim 1 , further comprising the step of:
offering the item to the buyer, after receiving payment for all slices.
8. The method according to claim 1 , further comprising the step of collecting
a down payment from the buyer for each slice.
9. The method according to claim 1 , wherein a probability of winning the
draw for each slice is not constant.
10. The method according to claim 1 , wherein the award is a reduction in price
of the item.
11. The method according to claim 10, wherein the reduction in price is based
on an aggregate value of each slice for which at least one draw was
conducted.
12. The method according to claim 1 , wherein the value of each slice is
constant.
13. The method according to claim 1 , wherein the value of each slice is
variable.
14. An apparatus for increasing sales, comprising: at least one interface disposed in communication with a buyer terminal
and a communications medium;
a database for storing purchase plans for the purchase of an item;
a processor, disposed in communication with the at least one interface,
the processor configured to: a) provide to a buyer the ability to buy a number
of slices pursuant to a purchase plan retrieved from the database, each slice
having a value representing a portion of a value of the item; b) conduct at
least one draw for at least one of the slices; and c) determine an award to the
buyer based on an outcome of the draw.
15. The apparatus according to claim 14, wherein the buyer has a fixed time
limit to pay for all of the slices provided for the item.
16. The apparatus according to claim 14, wherein the buyer has no fixed time
limit to pay for all of the slices provided for the item.
17. The apparatus according to claim 14, wherein the number of slices is
selectable by the buyer.
18. The apparatus according to claim 14, further comprising:
a server computer coupled to a processor over the communications
medium, the server computer serving a web page to a buyer terminal, the
web page providing information about the number of slices.
19. The apparatus according to claim 14, wherein the processor is further
configured to:
d) receive from the buyer terminal information for the draw; and
e) affect an outcome of the draw based on the received information.
20. The apparatus according to claim 14, wherein an interface is coupled to a
financial network, and wherein the processor is further configured to collect a
payment for each slice from the buyer using the financial network.
21. The apparatus according to claim 14, wherein a probability of winning the
draw for each slice is not constant.
22. The apparatus according to claim 14, wherein the award is a reduction in
the price of the item.
23. The apparatus of claim 22, wherein the reduction in price is based on an
aggregate value of each slice for which at least one draw was conducted.
24. The apparatus according to claim 14, wherein the value of each slice is
constant.
25. The apparatus according to claim 14, wherein the value of each slice is
variable.
26. A computer program product for causing a payment computer to collect
payment from a buyer, comprising:
a computer useable medium having computer program logic stored
therein, wherein the computer program logic comprises:
providing means for causing the payment computer to provide a
number of slices, each slice having a value representing a portion of a value
of an item;
conducting means for causing a computer to conduct at least one draw
for at least one of the slices; and
determining means for causing a computer to determine an award to
the buyer based on an outcome of the draw.
27. The computer program product according to claim 26, wherein the buyer
has a fixed time limit to pay for all of the slices provided for the item.
28. The computer program product according to claim 26, wherein the buyer
has no fixed time limit to pay for all of the slices provided for the item.
29. The computer program product according to claim 26, wherein the number
of slices is selectable by the buyer.
30. The computer program product according to claim 26, further comprising
sending means for sending a web page to a buyer terminal via a server
computer, the web page providing information about the number of slices.
31. The computer program product according to claim 26, further comprising:
receiving means for causing the payment computer to receive from the
buyer terminal information for the draw; and
affecting means for causing the computer to affect the outcome of the
draw based on the received information.
32. The computer program product according to claim 26, further comprising:
offering means for causing the computer to offer the item to the buyer,
after collecting payment for all of the slices.
33. The computer program product according to claim 26, further comprising:
collecting means for causing the computer to collect a payment from
the buyer for each slice subscribed to.
34. The computer program product according to claim 26, wherein a
probability of winning each draw is not constant.
35. The computer program product according to claim 26, wherein the award
is a reduction in price of the item.
36. The computer program product according to claim 35, wherein the
reduction in price is based on an aggregate value of each slice for which at
least one draw was conducted.
37. The computer program product according to claim 26, wherein the value
of each slice is constant.
38. The computer program product according to claim 26, wherein the value
of each slice is variable.
39. A business method of selling an item to a buyer, comprising the steps of:
providing to a buyer the ability to buy a number of slices, each slice
having a value representing a portion of a value of the item;
conducting at least one draw for at least one of the slices; and
determining an award to the buyer based on an outcome of the draw.
40. A system for selling an item to a buyer, comprising:
a buyer terminal;
a seller computer communicating with the buyer terminal over a
communications medium for presenting items to a buyer at the buyer terminal;
and a payment computer communicating with the buyer terminal and seller computer
over the communications medium, the payment computer being configured to:
a) receive from the seller computer information about the item selected by the
buyer; b) provide, over the communications medium, to a buyer the ability to buy
a number of slices, each slice having a value representing a portion of a value of the selected item; c) conduct at least one draw for at least one of the slices,
and d) determine an award to the buyer based on an outcome of the draw.
41. A method for selling products to a buyer, said method comprising
the steps of:
displaying product information on a product and an initial rebate
associated with the product to a buyer through an interactive communications device;
receiving an order for the product from the buyer;
notifying the buyer of an award of the initial rebate and providing the
buyer with an opportunity to earn an additional rebate through playing a game;
providing the game to the buyer; and
awarding the additional rebate to the buyer based upon a score obtained
in the game.
42. A method as recited in claim 41 , wherein said interactive
communication device further comprises an Internet web site.
43. A method as recited in claim 41 , wherein said game further comprises a game of skill.
44. A method as recited in claim 41 , wherein said game further
comprises a game of chance.
45. A method as recited in claim 42, wherein said step of displaying
product information to the buyer further comprises providing at least one link
from the Internet web site to at least one merchant web site having products
displayed thereon.
46. A method as recited in claim 45, wherein said step of receiving an
order for a product further comprises the steps of: receiving the order for the product on said at least one merchant web site;
finalizing the order for the product; and
notifying the Internet web site of the finalized order.
47. A method as recited in claim 41 , wherein said step of displaying an
initial rebate associated with the product further comprises displaying the initial rebate to the buyer prior to the buyer purchasing the product.
48. A method as recited in claim 41 , wherein said step of notifying the
buyer of an award of the initial rebate further comprises the steps of:
crediting the initial rebate to an account with the Internet web site
associated with the buyer; and
sending an electronic message to the buyer notifying the buyer of the
crediting of the initial rebate to the account.
49. A method as recited in claim 41 , wherein said step of providing the
buyer a possibility to earn an additional rebate further comprises sending an
electronic message to the buyer informing the buyer of the possibility to earn the
additional rebate.
50. A method as recited in claim 41 , wherein said step of providing a
game further comprises:
providing a list of games to a player;
receiving a selected game from the player;
playing the selected game; and
scoring the players performance in the game.
51. A method as recited in claim41 , wherein said step of awarding the
additional rebate to the buyer based upon a score obtained in the game further
comprises comparing a buyers score in the game to scores of other players;
determining if the buyer has earned the additional rebate; and
awarding the additional rebate to the buyer based upon the determination.
52. A method for selling a product to a buyer, said method comprising the steps of:
providing an interactive web site, said interactive web site displaying
product information on a selected product to a buyer, along with an initial rebate
associated with the selected product;
selling the selected product to the buyer through the interactive web site;
crediting the initial rebate associated with the selected product to the
buyer;
notifying the buyer of an opportunity to play a game for an additional
rebate;
providing the game to buyer;
awarding the additional rebate to the buyer based upon a score in the
game.
53. A method as recited in claim 52, said method further comprising
the step of registering the buyer as a user of the interactive web site.
54. A method as recited in claim 53, wherein said registering step
further comprises the steps of:
receiving biographical and financial information from the buyer; and
providing an account to the buyer for receiving rebates.
55. A method as recited in claim 52, wherein said step of selling a
selected product to the buyer further comprises the steps of:
providing a selection of on-line merchants on the interactive web site; receiving a selected merchant from the buyer;
linking the buyer to a web site of the selected merchant;
receiving an order to purchase the selected product from the buyer on the
web site of the selected merchant;
finalizing the order; and
notifying the interactive web site of the finalized order.
56. A method as recited in claim 52, wherein said step of crediting the
initial rebate further comprises the steps of:
receiving notification that a buyer purchase is final; and
crediting the initial rebate associated with the buyer purchase to a buyer
account.
57. A method as recited in claim 52, wherein said step of notifying the
buyer of an opportunity to play a game for an additional rebate further comprises
the step of sending an electronic message to the buyer.
58. A method as recited in claim 52, wherein said game further
comprises a game of skill.
59. A method as recited in claim 52, wherein said step of providing a
game further comprises the steps of:
listing available games to the buyer;
receiving a selected game from the buyer;
playing the selected game; and
determining a score for the selected game.
60. A method as recited in claim 59, wherein said step of awarding the
additional rebate to the buyer further comprises the steps of: comparing the score determined for the selected game to a predetermined threshold;
determining if the buyer has earned the additional rebate based upon the comparing; and
awarding the additional rebate to the buyer based upon the determining.
61. A method for selling a product to a buyer, said method comprising the steps of:
providing an interactive web site, said web site having at least one link to
a merchant web site;
selling a selected product to the buyer through the interactive web site;
crediting a predetermined initial rebate associated with the selected
product to the buyer;
offering the buyer an opportunity to obtain an additional rebate through
playing a game;
providing the game to the buyer; and
awarding the additional rebate to the buyer based upon a score obtained
in the game.
62. A method as recited in claim 61 wherein said step of selling a
selected product to a buyer through the interactive web site further comprises
the steps of:
linking the buyer to a selected merchant web site;
receiving an order for a purchase from the buyer on the selected
merchant web site;
finalizing the order received; and
notifying the interactive web site of the finalized order.
63. A method as recited in claim 61 , wherein said step of awarding the additional rebate further comprises:
determining the score for the buyer in the game;
comparing the score for the buyer to a predetermined threshold;
determining if the buyer has earned the additional rebate; and
awarding the additional rebate.
64. A method as recited in claim 61 , wherein said game further comprises a game of skill.
65. A method as recited in claim 61 , wherein said game further
comprises a game of chance.
66. A method for selling products to a buyer, said method comprising
the steps of:
displaying product information on a product and an initial rebate
associated with the product to a buyer;
receiving an order for the product from the buyer;
notifying the buyer of an award of the initial rebate and providing the
buyer with an opportunity to earn an additional rebate through playing a game;
providing the game to the buyer; and
awarding the additional rebate to the buyer based upon a score obtained
in the game.
67. A method as recited in claim 66, wherein said game further
comprises a game of skill.
68. A method as recited in claim 66, wherein said game further
comprises a game of chance.
69. A method as recited in claim 66, wherein said step of providing the
buyer a possibility to earn an additional rebate further comprises sending a
notification message to the buyer informing the buyer of the possibility to earn
the additional rebate.
70. A method as recited in claim 66 wherein said step of providing a
game further comprises:
providing a list of games to a player;
receiving a selected game from the player;
playing the selected game; and
scoring the players performance in the game.
71. A method as recited in claim 66, wherein said step of awarding the
additional rebate to the buyer based upon a score obtained in the game further
comprises
comparing a buyers score in the game to scores of other players;
determining if the buyer has earned the additional rebate; and
awarding the additional rebate to the buyer based upon the determination.
72. A method for offering rebates to a buyer or a consumer, said
method comprising the steps of:
displaying a statement to a buyer or consumer;
providing the buyer or consumer with an opportunity to earn a rebate
through playing a game;
providing the game to the buyer or consumer; and
awarding the rebate to the buyer or consumer based upon a score
obtained in the game.
73. A method as recited in claim 72, wherein said game further comprises a game of skill.
74. A method as recited in claim 72, wherein said game further comprises a game of change.
75. A method as recited within claim 72, wherein said step of providing
the buyer or consumer with an opportunity to earn a rebate through playing a
game further comprises sending a notification message to the buyer or
consumer informing the buyer or consumer of a possibility to earn an additional
rebate.
76. A method as recited in claim 72, wherein said step of providing the
game further comprises the steps of: providing a list of games to the buyer or consumer;
receiving a selected game from the buyer or consumer;
playing the selected game; and
scoring the buyer or consumers performance in the game.
77. A method as recited within claim 72, wherein said step of awarding
the rebate to the buyer or consumer based upon a score obtained in the game
further comprises the steps of:
comparing a buyer or consumers score in the game to scores of other
buyers or consumers;
determining if the buyer or consumer has earned the rebate; and
awarding the rebate to the buyer or the consumer based upon the
determination.
PCT/IB2000/000940 1999-07-12 2000-07-12 Method for purchasing products WO2001004773A2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU57003/00A AU5700300A (en) 1999-07-12 2000-07-12 Method for purchasing products

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US35089199A 1999-07-12 1999-07-12
US09/350,891 1999-07-12
US56000100A 2000-04-28 2000-04-28
US09/560,001 2000-04-28

Publications (2)

Publication Number Publication Date
WO2001004773A2 true WO2001004773A2 (en) 2001-01-18
WO2001004773A8 WO2001004773A8 (en) 2001-06-21

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Application Number Title Priority Date Filing Date
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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6800321B1 (en) 2002-05-29 2004-10-05 The Regents Of The University Of California Reduced AC losses in HTS coated conductors
WO2009059424A1 (en) * 2007-11-09 2009-05-14 Storefront.Com Online Inc. Interactive retail discounting system
US8639571B1 (en) 1999-12-29 2014-01-28 David Leason Rebate transaction system

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
No Search *

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8639571B1 (en) 1999-12-29 2014-01-28 David Leason Rebate transaction system
US6800321B1 (en) 2002-05-29 2004-10-05 The Regents Of The University Of California Reduced AC losses in HTS coated conductors
WO2009059424A1 (en) * 2007-11-09 2009-05-14 Storefront.Com Online Inc. Interactive retail discounting system

Also Published As

Publication number Publication date
WO2001004773A8 (en) 2001-06-21
AU5700300A (en) 2001-01-30

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