WO2000058858A1 - Gaming systems and methods - Google Patents
Gaming systems and methods Download PDFInfo
- Publication number
- WO2000058858A1 WO2000058858A1 PCT/AU2000/000251 AU0000251W WO0058858A1 WO 2000058858 A1 WO2000058858 A1 WO 2000058858A1 AU 0000251 W AU0000251 W AU 0000251W WO 0058858 A1 WO0058858 A1 WO 0058858A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- player
- croupier
- station
- card
- chip
- Prior art date
Links
Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F7/00—Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus
- G07F7/08—Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by coded identity card or credit card or other personal identification means
- G07F7/0866—Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by coded identity card or credit card or other personal identification means by active credit-cards adapted therefor
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q20/00—Payment architectures, schemes or protocols
- G06Q20/30—Payment architectures, schemes or protocols characterised by the use of specific devices or networks
- G06Q20/36—Payment architectures, schemes or protocols characterised by the use of specific devices or networks using electronic wallets or electronic money safes
- G06Q20/363—Payment architectures, schemes or protocols characterised by the use of specific devices or networks using electronic wallets or electronic money safes with the personal data of a user
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/34—Betting or bookmaking, e.g. Internet betting
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/0014—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for vending, access and use of specific services not covered anywhere else in G07F17/00
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3255—Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3288—Betting, e.g. on live events, bookmaking
Definitions
- This invention relates to gaming systems, methods, means and apparatus involving betting or wagering where money or credit transfers take place.
- this invention is suited to computer-mediated live gaming involving gamers who are remote from one another and/or from a gaming center (eg, a casino) but who are able to communicate in real time via telecommunication links that may include live video.
- the live video link in such systems may be used to show the players to one another and/or to show a croupier and gaming table to remote players.
- the invention is suited to the regulation of gaming where the amount of an individual bet, the rate of betting, the access of individuals to games, or the like features of gaming can be controlled or regulated.
- the game would be played as realistically as possible (subject to the degree to which the identity of the players is revealed).
- each remote player would be desirable for each remote player to have a supplementary visual display showing his/her hand, the bets as they are placed and as they stand, the numerical results of a throw of dice or spin of the wheel, who's turn it is to place a bet, who has passed, a textual presentation (in the player's preferred language) of any calls by the croupier, etc.
- a network such as the Internet where a computer server runs a master video game program, accepts moves from gamers and re-computes the game situation in an interactive fashion.
- 5,630,757 to Gagin discloses a system of this type that employs a multi-threaded, multi-process computer operating system and a special protocol for communication via cable TV channels.
- Multi-player video gaming is also known where each player employs a copy of the game program on his/her PC and connects to the Internet to interact with other players who also have copies of the game. In these systems the players can remain anonymous (if desired) and live video is not an option.
- Such systems are not suitable for croupier-mediated interactive live gambling, nor do they allow for betting and the on-line payment of wins and losses.
- US patent No. 4,372,558 discloses means whereby two remote Go players can each make physical moves (in proper sequence) on their individual boards and have the moves validated and transmitted for display to the other player. In this case, however, live interactive video and audio links are not used and no provision is made for gambling or the handling of financial transactions.
- US patent No. 5,762,552 to Vuong et al discloses an interactive real-time gaming system that has provision for both audio and visual feeds and allows players at remote audio-visual terminals to place bets in more than one casino-operated game of chance at one time.
- the system is such that the remote bets must be placed at rates that are independent of rates of play of each game. This greatly limits the type of game that can be played using the system. Of most importance in the context of the present invention many - if not all - live, croupier- mediated casino games of interest to high-rollers will be excluded. In fact, the non-synchronous play feature effectively confines the system to paying multiple slot machines or other machine-generated games of chance where bets can be 'stacked' in advance of play. Though the need for financial security and authorisation is recognised by the teachings of this patent, there is no disclosure of a suitable method of implementing the necessary authorisation and security.
- US patent No. 5,800,268 to Molnick discloses a method of validating the financial transactions of players who participate in a live casino game from remote locations via a communications network.
- Each remote player receives live television and data signals relating to a casino game at his/her remote station and uses it to convey bet information to the casino.
- the casino Before the player is permitted to join a game or place a bet, the casino establishes a direct and open link to the player's bank or other financial institution that allows the casino to instantaneously (i) check that the player has enough credit to cover each bet as it is placed (ii) pay winnings directly into the player's bank account and (iii) recover losses directly from the player's bank account.
- the present invention is based on the use of a chip-card by a game player that incorporates an electronic purse from or to which bets, wins and losses can be transferred during the course of a game. If use of the chip-card for gaming is contingent upon biometrically matching the card to the player, the player need not be identified to a casino and there is no need for the casino to have access to the player's bank account. Moreover, the player is protected against loss or unauthorised use of the card by such biometric identification.
- an electronic purse in this way is well suited to remote gaming, particularly where players are provided with secure computer-based player stations capable of reading chip-cards and of being interconnected by suitable telecommunications links, preferably using data encryption to ensure security.
- the stations preferably have audio-visual capabilities, being adapted for text and live video display with sound and adapted to take inputs from one or more local video cameras. This allows a number of remote players to participate in a real-time, croupier-mediated game at a casino from a remote site under conditions of high security and (if desired) anonymity, yet with a high degree of realism.
- the invention also permits a group of gamers to play games (eg, poker) in a pari-mutuel manner without the mediation of a live croupier. Such possibilities will suit the needs of high-rollers.
- player access to a player station is conditional upon the matching of biometric parameters read from the player at the time of intended access with the same type of parameter that has been prerecorded on the chip-card and/or in the player station.
- Each player station includes a chip-card interface unit or dock into which a player's chip-card must be inserted. If the read and pre-recorded biometric parameters do not match, the intended player is denied access to the station or gaming machine.
- the player can then initiate participation in the game according to the procedures promulgated by the casino, at which point the monetary value in the electronic purse is transferred to the card reader/dock or to a secure register in the player station where it can be accessed by the croupier.
- the contents of the player purse may be transferred to an electronic casino game purse or electronic 'safe' and held in trust by the casino for the duration of the game.
- all wins and losses can be settled by electronic transfer between the various secure registers and/or electronic purses.
- Such an arrangement facilitates pari-mutuel gaming with or without croupier mediation.
- the croupier purse or safe can be a chip-card that is inserted by the croupier in the croupier station and that is accessed by croupier for each game by biometric identification means, as in the case of the player cards and stations.
- transfer of monetary value between the croupier's purse and the casino occurs in like manner to the transfer of value between the player's purse and the player's bank.
- the casino game purse could be a secure computer file or electronic 'safe' in the casino station, rather than a removable chip-card 'belonging to' the croupier.
- the player station may be used in association with a personal EFTPOS terminal approved by the player's bank so that monetary value can be transferred directly from the player's bank account into his/her game-card. This may be done via a bank-issued magnetic-stripe credit-card and the appropriate PINs, via a separate chip-card owned by the player using PINs or biometric identification, or via the player's gaming chip-card itself. In this way, the bank- related transactions are kept private and secure with respect to the casino staff and other players.
- biometric identification will be used by each player and the croupier each time the respective chip-card is inserted in its card dock or reader, it being usual to leave the card in its dock for the duration of the game. This allows a player to permit someone else to actually play a game after it has been properly initiated. Unlike the prior art system of Molnick, this can be done without having to provide the substitute player access to the authenticated player's bank account or PINs. Alternatively, a player may elect to require biometric identification each time monetary value is transferred to or from his/her chip-card.
- biometric identification system or systems employed for the gaming smart-card will generally be determined by the gaming systems supplier or by the customer (usually the casino or a player syndicate).
- the player's bank may not require a biometric identifier, being content with a PIN-based security system.
- biometric identification systems based upon signature, fingerprint, voiceprint, iris or facial recognition, may be used. Most of these systems will be incorporated in chip-card readers since they are too complex or bulky for incorporation in chip-cards.
- a fingerprint recognition system has been implemented by Netherlands Customs and a face- recognition system has developed by CSIRO and Banque-Tec of Australia for checking passports.
- CSIRO and titan-Tec of Australia for checking passports.
- a chip-card incorporating thumbprint recognition has been developed by Siemens of Germany.
- measures are taken in this example to ensure system integrity and freedom from tampering, all of which can be implemented by those skilled in the art. These measures include:
- the data transferred between the player's card reader and his/her station (including video and audio signals), as well as the data transferred between the croupier station and the player station, is encrypted so that any eavesdropper will be unable to interpret that data or masquerade as a player.
- any unauthorised attempt to access encryption keys stored in either station will involve violation of station/system integrity and may cause system failure or player lock-out and, preferably, any such violation will automatically generate a recorded 'audit trail'.
- the telecommunications protocol employed for communication between gaming stations can be any suitable protocol known in the art. It will conveniently be IP (Internet Protcol) if the Internet is employed. It will be generally preferable to set up a private ISDN or ASDL network for each gaming session involving high- rollers. This will generally include an ISDN or ASDL bridge (located at the casino or in the premises of the telco) and an ISDN or ASDL terminal in each player station, or gaming room.
- the telecommunications media employed is unimportant as far as the present invention is concerned, it being left to the telco to furnish the necessary physical connections and bandwidth. It might be expected that optical fibre and microwave/satellite trunks would be employed and that IP, ISDN and/or ASDL connections would exist at each player's premises as well as at the casino.
- the term 'casino' is used loosely to indicate any establishment that offers gaming machines or croupier-mediated games (whether the croupier is a human individual or takes the form of a computer program).
- the term 'chip-card' is used to indicate a card-like device that incorporates a microprocessor chip, addressable memory (whether EEPROM, EPROM, ROM or RAM) and electrical or magnetic coupling means by which the card can be connected to other electronic devices.
- the processor is usually adapted for cryptoprocessing (eg, the use of public/private key security, and optimised for variable-length arithmetic, modular exponentiation, asymmetric, elliptical or DES encryption under ANSI X3.92).
- Such cards may be issued by a certification authority that uses a special card dock which 'burns in' key data such as biometric or alphanumerical data characteristic of the owner, once the identity of the owner has been authenticated.
- a smart-card is a particular form of chip-card that conforms to accepted standards, such as ISO 7810, 7812, 7816, 10536, 10373 and 14443.
- An 'electronic purse' can be regarded as the configuration of a chip-card for financial transactions involving the storage and transfer of monetary value in a manner recognised by banks or other financial institutions. Such transactions are the subject of ISO TC 68, ISO SC 6 and ISO 10202.
- An example of an existing chip-card having an electronic-purse function is the Mondex card developed by the National Riverside Bank of the UK.
- the Mondex card does not require biometric identification for its use, nor does it require individual transactions to be reported back to the issuing bank. It allows the direct transfer of monetary value between Mondex cards using suitable docking stations. Since the Mondex card serves as a flexible electronic purse, it may be used in this invention, provided separate biometric identification is effected.
- Europay, MasterCard and Visa are reported to be developing a similar financial transaction chip-card.
- the financial transaction function (and associated circuitry) of a chip-card that permits the storage and transfer of monetary value will be referred to herein as an 'electronic purse', unless otherwise indicated.
- a pari-mutuel game will be taken herein to be one where the bets of losing players are transferred to the winning player(s). Pari-mutuel gaming normally does not allow players to play against the casino and is mandated in some US jurisdictions. When a pari-mutuel game is mediated by a croupier in a casino, the casino normally takes a small pre-agreed percentage of the player's stakes or transactions in each betting round, leaving the remainder of the wins and losses to be apportioned between the players.
- Figure 1 is a schematic diagram of a gaming system that forms the first example of the implementation of this invention.
- Figure 2 is a chart indicating the sequence of interactions between the player and casino stations during a typical gaming session employed in the system of the first example.
- Figure 3 is a schematic diagram of a gaming system that forms the second example of the implementation of this invention.
- Figure 4 is a schematic diagram illustrating one method of issuing a gaming card that carries a court-imposed endorsement to limit gaming by a problem gambler.
- the gaming system 10 of the first example involves a casino 2 and two remote player locations or rooms 14a and 14b for the use of high-rollers.
- casino 12 includes two gaming rooms 16a and 16b and a secure computer/communications room 17.
- Each gaming room has a computer-based croupier station 18 fitted with a video camera 19 and a gaming table 20, all under the charge of a croupier 21.
- Casino communications room 17 includes a file server 22 and an ISDN video bridge 24, server 22 being connected to croupier stations 18 and to bridge 24.
- there may be more than two gaming rooms 14 fitted with croupier stations 18 so that multiple simultaneous games can be played and players can select which game(s) they wish to join or set-up.
- Bridge 24 includes an ISDN modem and video codec. It outputs data and video signals in ISDN format to a telecommunications carrier on line 25 having ground transmit/receive dishes 26 and 28 and a satellite repeater 30.
- a telecommunications carrier on line 25 having ground transmit/receive dishes 26 and 28 and a satellite repeater 30.
- any other suitable signal protocol such as ADSL
- the telecommunications link might just as easily be terrestrial, or a combination of terrestrial and satellite links.
- the nature of the transport protocol and the link is immaterial to the present invention.
- player rooms 14a and 14b are shown as each being connected to ISDN line 32 from common receiver dish 28, but it will be appreciated that the rooms may be in different countries and connected to different dishes or other telecommunication links.
- Each player room 14 of this example is equipped with an ISDN interface unit 40 that which includes an ISDN modem and video codec and is connected to a computer-based player station 42, which is equipped with a video camera 44. Camera 44 may be used during a game at the option of the player(s).
- Player station 42 can be fitted with various player-input devices such as a touch screen, keyboard and/or mouse (which are not illustrated) but preferably has a smart-card writer/reader interface 45 built-in.
- rooms 14a and 14b may also be equipped with a personal EFTPOS terminal 46 that incorporates a modem, a telephone, a keypad and a swipe-slot for use with conventional magnetic stripe credit cards.
- EFTPOS terminal may be connected directly to player station 42 to allow monetary value to be transferred to and from a smart-card in interface 45.
- a video recorder and/or a printer may be connected to player station 42 but, other than these optional connections and the essential connections to ISDN interface 40 and the power supply (not shown), the station is a sealed unit with high levels of software and mechanical security.
- Player station 42 is equipped with a biometric input device (not separately illustrated) which may comprise a facial recognition program that takes its input from camera 44 or from an in-built dedicated facial scanner of a type known in th art.
- the biometric input device may be a built-in fingerprint scanner device that requires the player to press his/her finger onto a glass plate (as is also known in the art).
- the biometric input device may be a fingerprint scanner and recognition system built into the smart-card itself, as is available from Siemens of Germany.
- EFTPOS terminal 46 allows the player to dial his/her bank 48 via telephone lines 50 and, after use of his/her credit card and its associated PIN, to effect the loading of the smart-card using with cash (in a manner to be describe below) to establish a game purse.
- This will be effected without the PIN or other personal information from the player's credit card being made available to the casino or gaming system.
- the player's smart-card could be supplied by the casino, by the player's bank or by a third party, as preferred by the player. In either case, the supplier undertakes the initial biometric identification of the player, effects the recording of the biometric data in the card and, if desired by the player, 'loads' the smart-card purse with monetary value.
- supply and installation of the player's personal EFTPOS terminal 46 will be effected by arrangement between the player and his/her bank 48. Where the player station 42 is installed in an agent's premises for use by more than one player, it will be normal for each player to simply bring his/her EFTPOS terminal 46, along with his/her smart-card 47) to the selected game (ie, room 14a or 14b).
- the croupier responsible for a particular game would act exactly like a one at a conventional casino table, it is preferable that the results of a card shuffle, card deal, throw of dice or spin of the wheel be determined electronically in a truly random manner.
- the cards dealt by the croupier in a card game, the fall of dice in craps, the lodgement of the ball in a roulette wheel etc would be computer-generated and shown (as appropriate) in a window that appears in the video monitor at the appropriate time.
- the casino station communicates to each piayer the cards dealt to him/her in a manner that is securely hidden from the croupier and other players alike.
- each player station communicates to the casino station the identity of any cards discarded or turned face-up by the respective player and the results of any dice throw relegated to the player. While the casino station could determine the result of a player's dice throw using its random number generator, it is psychologically preferable that the player's station generates uses its own random number generator to determine the cast of the dice.
- the croupier is responsible for the management of a game, recording bets, signifying which player has the call, and resolving disputes between the players.
- the croupier may physically place piles of chips in each player's position or elsewhere on the gaming table to indicate the lie of bets at a given time, moving them around at the end of a round to show bets lost and won in the normal manner.
- the placing of bets would, of course, be communicated electronically by the players at their respective player stations to the casino/croupier. If desired, bets placed by players could be digitally incorporated into the display of the casino table as visual images of piles of chips.
- each player has the facility to interrogate the value of any bet and/or to have all bets on the table shown clearly in dollar terms on his/her monitor.
- Other, more general, features of a game may also be displayed upon request by a player. For example, the rules of a game, the casino 'take', whether the game is being played in pari-mutuel mode, etc.
- the croupier station has a 'safe' (secure computer file) in which the croupier establishes a computer account for each piayer, once the above mentioned preliminaries have been settled and a round of betting is about to take place.
- a 'safe' secure computer file
- each player then effects the transfer of sufficient monetary value in his/her purse to the appropriate account in the casino safe to cover the amount that he/she is prepared to wager during the game.
- additional amounts can be transferred in this way during a game and, indeed, the player can 'top up' his/her smart-card purse using the EFTPOS terminal as the game progresses.
- losses and wins for each betting round are displayed on each player's station, together with the amount remaining in the player's account in the casino safe. At the end of the game, the amount remaining in the player's account is returned to the player's purse.
- FIG. 3 The second example of a gaming system, indicated at 100, is illustrated by Figure 3, where three computer-based player stations 102 are connected to one croupier computer-based station 104 in a casino 105, with or without the use of video links, cameras and live game simulation indicated in the first example.
- each player has a chip-card 106 in which a coded biometric identifier characteristic of the player is stored, as well as an electronic purse.
- the croupier station 104 requires the use of a croupier chip-card 108 that stores a biometric identifier of the croupier and an electronic purse.
- the croupier's card 108 must be in place in station 104 and the croupier must be validly identified to station 104 using the stored biometric identifier in the station and/or card before the croupier can participate in a game.
- each player station 102 has a secure register 110 (computer file) and, preferably, croupier station 104 also has a secure register 112. These registers serve as temporary buffers for the transfer of monetary value to and from the croupier.
- the croupier has access, via station 104, to all player registers 110, but no player has access to croupier's register 112 or to that of another player. Indeed, the existence of these registers need not be apparent to the players or the croupier.
- each player signifies the amount of the bet being placed. This amount is automatically transferred from his/her electronic purse in card 106 to register 110 of the respective station, the amount of the bet being communicated to the croupier and to each other player in accordance with the rules of the game.
- the monetary value in each player register 110 is transferred to croupier register 112 and, after the results of the round have been determined, monetary values representing winning bets are transferred to registers 110 of the appropriate players. This may be done automatically or at the instigation of the croupier.
- all monetary value in croupier's register 112 can be transferred to the casino or to the croupier's purse in card 108 or direct to the casino.
- the use of an electronic purse in the croupier's card may be a convenient way of establishing and quarantining a game 'bank' from larger casino funds in electronic form.
- the system of the second example is well suited to pari- mutuel gaming without the participation of a croupier, particularly in games where card dealing, dice rolls, roulette wheel spins etc can be simulated by a computer and where game rules are well defined. Indeed, provided the computer system and its associated games are created, programmed, checked and marketed by reputable agents, and provided adequate security against tampering is ensured in the manner indicated, such games effectively eliminate player cheating, even where large bets are placed by players who are not identified as individuals to casinos or to one another.
- a player 200 approaches his/her bank 202 (the agent) requesting the issue of a chip-card for the purpose of gaming and requesting the transfer of funds from the player's account into the card's purse.
- Player 200 duly identifies himself/herself to bank 202, which then obtains a copy of the relevant court order 204 from a court 206 in paper or electronic form.
- the bank 202 then places a gambling chip-card 208 in an appropriate card dock or interface 210.
- a biometric identifier is then read from the player and encoded in a chip-card 208, together with codes representing the monetary value transferred to the purse and the restrictions applied by the court with regard to betting amounts and frequency and with regard to permitted/prohibited games. [The amount of monetary value transferable to the purse will generally be restricted as well.]
- player 200 When player 200 presents the card to a casino machine or croupier (not shown), it is placed within a card reader, the player is biometrically checked and the gambling restrictions applied automatically from encoded data recorded in the card. If the restrictions permit, player 200 can transfer additional funds to card 208 using his/her PIN in a combined EFTPOS terminal and card-dock 212 connected to bank 202 via phone line(s) 214. The court restrictions encoded in the card can then be read by the bank and the appropriate limitation on funds transfer applied.
- the first two avenues for fraud are closed off according to the present invention either by the use of a game-purse, or a bet-buffer/register, accessible during a game by the croupier so that a player can be prevented from placing a bet which cannot be covered, from reneging on a bet which has been placed or from declining to pay a lost bet to the casino or another player.
- the third avenue for fraud is largely avoided by the use of electronic media and 'virtual' gaming where real cards and dice are not employed. The electronic equivalent of such fraud would be the programming of the player's machine to bias or determine the result of a throw of dice or a card deal or shuffle, or to change the cards dealt in a hand.
- Croupier fraud on the casino usually by 'cross-roading'. Such fraud is greatly restricted where dice throws, wheel-spins, card shuffling and the like are performed by computer. Access by the croupier to the programming of the sealed croupier station can be readily prevented with the security systems of the art.
- Fraud by impersonation of a player to the casino, to other players or to a bank is effectively eliminated, according to the present invention, by requiring the use of chip-cards carrying biometric identification.
- a more serious threat is perhaps that where a third party can hack into the gaming system while a game is in progress, gain access to the croupier's and/or player's purse, electronically extract money therefrom and transfer it to his/her chip-card purse. Protection against this threat relies upon ensuring system integrity and security.
- each player and the croupier station may be incorporated in each player and the croupier station:
- the station is housed within a casing that is physically locked against opening and is alarmed so that, immediately the casing is opened, key data (eg the purse software, the BIOS, all encryption keys and important hard-disc files) is deleted or the unit is otherwise crippled.
- key data eg the purse software, the BIOS, all encryption keys and important hard-disc files
- All key components of the player station, including the BIOS chip, are tagged with identification codes so that the system will not boot-up if any component is missing or a substitution has been detected.
- a firmware 'dongle' is incorporated within the case and includes encryption codes essential for reading hard-disc files, for operating the computer system and for transmitting and interpreting network messages. The dongle is connected to the system bus and battery supply in such a manner that its removal will result in the loss of its data.
Abstract
Description
Claims
Priority Applications (7)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB0125590A GB2363658B (en) | 1999-03-29 | 2000-03-27 | Gaming systems and methods |
NZ513624A NZ513624A (en) | 1999-03-29 | 2000-03-27 | Gaming systems and methods |
AU34078/00A AU776756B2 (en) | 1999-03-29 | 2000-03-27 | Gaming systems and methods |
US10/204,594 US20030022719A1 (en) | 2000-02-22 | 2001-02-22 | Regulation of gaming systems |
AU35244/01A AU771278B2 (en) | 2000-02-22 | 2001-02-22 | Regulation of gaming systems |
PCT/AU2001/000182 WO2001063439A1 (en) | 2000-02-22 | 2001-02-22 | Regulation of gaming systems |
NZ521168A NZ521168A (en) | 2000-02-22 | 2001-02-22 | Regulation of gaming systems using a smart card that limits the value stored in the card based on actual time |
Applications Claiming Priority (6)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AUPP9477 | 1999-03-29 | ||
AUPP9477A AUPP947799A0 (en) | 1999-03-29 | 1999-03-29 | Remote living gaming system |
AUPQ5736 | 2000-02-22 | ||
AUPQ5736A AUPQ573600A0 (en) | 2000-02-22 | 2000-02-22 | Regulatory methods and means pertaining to the australian and other national and international gaming establishments |
AUPQ6149 | 2000-03-09 | ||
AUPQ6149A AUPQ614900A0 (en) | 2000-03-09 | 2000-03-09 | Means for regulating gaming |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2000058858A1 true WO2000058858A1 (en) | 2000-10-05 |
Family
ID=27158133
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/AU2000/000251 WO2000058858A1 (en) | 1999-03-29 | 2000-03-27 | Gaming systems and methods |
Country Status (3)
Country | Link |
---|---|
GB (1) | GB2363658B (en) |
NZ (1) | NZ513624A (en) |
WO (1) | WO2000058858A1 (en) |
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2003021543A2 (en) * | 2001-09-04 | 2003-03-13 | Igt | Electronic signature capability in a gaming machine |
GB2420637A (en) * | 2004-11-23 | 2006-05-31 | Red Stream Holdings Pte Ltd | online betting systems |
WO2007049114A2 (en) * | 2005-10-28 | 2007-05-03 | Mytos, S.Àr.L. | Management system for credit resources and payments through digital networks for electronic game machines |
US7229354B2 (en) * | 2000-04-05 | 2007-06-12 | Ods Properties, Inc. | Interactive wagering systems and methods for restricting wagering access |
US7506172B2 (en) | 2002-01-07 | 2009-03-17 | Igt | Gaming device with biometric system |
BE1018168A4 (en) * | 2008-06-02 | 2010-06-01 | Elaut N V | Slot game machine, has multiple computational resources for calculating credit of current playing game, and memory resources for storing identification data of player and associated credit game |
US8333653B2 (en) | 2008-10-13 | 2012-12-18 | Gtech Corporation | System, device and method for paperless wagering and payment of winnings |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7976384B2 (en) | 2002-02-27 | 2011-07-12 | Igt | Contactless card reading in a gaming machine |
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WO1998009227A1 (en) * | 1996-08-29 | 1998-03-05 | Smarttouch | Tokenless biometric transaction authorization method and system |
EP0905646A1 (en) * | 1997-09-30 | 1999-03-31 | Compaq Computer Corporation | Pointing and fingerprint identifier mechanism for a computer system |
WO1999028701A1 (en) * | 1997-12-04 | 1999-06-10 | Koninklijke Philips Electronics N.V. | Electronic apparatus comprising fingerprint sensing devices |
WO1999061989A1 (en) * | 1998-05-22 | 1999-12-02 | Wave Systems Corporation | Method and system for secure transactions in a computer system |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
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SE508521C2 (en) * | 1996-11-04 | 1998-10-12 | Eriksson Gunar | Process for producing a flexible heat exchanging means, a device for carrying out the method and a flexible means produced by the method |
-
2000
- 2000-03-27 NZ NZ513624A patent/NZ513624A/en not_active IP Right Cessation
- 2000-03-27 GB GB0125590A patent/GB2363658B/en not_active Expired - Fee Related
- 2000-03-27 WO PCT/AU2000/000251 patent/WO2000058858A1/en active Application Filing
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
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WO1998009227A1 (en) * | 1996-08-29 | 1998-03-05 | Smarttouch | Tokenless biometric transaction authorization method and system |
EP0905646A1 (en) * | 1997-09-30 | 1999-03-31 | Compaq Computer Corporation | Pointing and fingerprint identifier mechanism for a computer system |
WO1999028701A1 (en) * | 1997-12-04 | 1999-06-10 | Koninklijke Philips Electronics N.V. | Electronic apparatus comprising fingerprint sensing devices |
WO1999061989A1 (en) * | 1998-05-22 | 1999-12-02 | Wave Systems Corporation | Method and system for secure transactions in a computer system |
Cited By (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7229354B2 (en) * | 2000-04-05 | 2007-06-12 | Ods Properties, Inc. | Interactive wagering systems and methods for restricting wagering access |
EP1632914A3 (en) * | 2001-09-04 | 2006-03-22 | Igt | Electronic signature capability in a gaming machine |
US6935951B2 (en) | 2001-09-04 | 2005-08-30 | Igt | Electronic signature capability in a gaming machine |
WO2003021543A2 (en) * | 2001-09-04 | 2003-03-13 | Igt | Electronic signature capability in a gaming machine |
WO2003021543A3 (en) * | 2001-09-04 | 2004-02-12 | Igt Reno Nev | Electronic signature capability in a gaming machine |
AU2002331810B2 (en) * | 2001-09-04 | 2008-11-13 | Igt | Electronic signature capability in a gaming machine |
US7506172B2 (en) | 2002-01-07 | 2009-03-17 | Igt | Gaming device with biometric system |
GB2420637A (en) * | 2004-11-23 | 2006-05-31 | Red Stream Holdings Pte Ltd | online betting systems |
WO2007049114A2 (en) * | 2005-10-28 | 2007-05-03 | Mytos, S.Àr.L. | Management system for credit resources and payments through digital networks for electronic game machines |
WO2007049114A3 (en) * | 2005-10-28 | 2007-07-19 | Mytos S Ar L | Management system for credit resources and payments through digital networks for electronic game machines |
BE1018168A4 (en) * | 2008-06-02 | 2010-06-01 | Elaut N V | Slot game machine, has multiple computational resources for calculating credit of current playing game, and memory resources for storing identification data of player and associated credit game |
US8333653B2 (en) | 2008-10-13 | 2012-12-18 | Gtech Corporation | System, device and method for paperless wagering and payment of winnings |
US9317995B2 (en) | 2008-10-13 | 2016-04-19 | Igt Global Solutions Corporation | System, device and method for paperless wagering and payment of winnings |
Also Published As
Publication number | Publication date |
---|---|
GB0125590D0 (en) | 2001-12-19 |
GB2363658A (en) | 2002-01-02 |
NZ513624A (en) | 2004-02-27 |
GB2363658B (en) | 2004-02-18 |
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