WO1998014251A1 - Combined slot machine and robot - Google Patents

Combined slot machine and robot Download PDF

Info

Publication number
WO1998014251A1
WO1998014251A1 PCT/US1997/017648 US9717648W WO9814251A1 WO 1998014251 A1 WO1998014251 A1 WO 1998014251A1 US 9717648 W US9717648 W US 9717648W WO 9814251 A1 WO9814251 A1 WO 9814251A1
Authority
WO
WIPO (PCT)
Prior art keywords
robot
slot machine
slot
moving
machines
Prior art date
Application number
PCT/US1997/017648
Other languages
French (fr)
Inventor
Brian Hartmann
Jerald Seelig
Original Assignee
Atlantic City Coin & Slot Service Company, Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Atlantic City Coin & Slot Service Company, Inc. filed Critical Atlantic City Coin & Slot Service Company, Inc.
Priority to AU48930/97A priority Critical patent/AU4893097A/en
Publication of WO1998014251A1 publication Critical patent/WO1998014251A1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/247Output devices audible, e.g. using a loudspeaker
    • A63F2009/2476Speech or voice synthesisers, e.g. using a speech chip

Definitions

  • the present invention is directed toward an improved slot machine and more particularly toward a slot machine associated with an animated robot for improved entertainment value.
  • Traditional slot machines commonly in use are normally stand- alone devices intended to be played by a player who inserts one or more coins therein and either pushes a button or pulls a lever to initiate the play. Depending on the final position of the spinning wheels within the slot machine, the machine determines whether or not and how much the player has won.
  • Slot machines are normally a lucrative source of income for a casino. That is, they generally produce more income per square foot of floor space than table games such as blackjack or craps or the like. However, slot players often become bored, particularly, when they are losing. They may, therefore, stop playing and leave or look for a different machine. Furthermore, although various slot machines often are given various different names, they are essentially all the same. One inserts coins therein and waits for the wheels to stop to determine whether he or she has won.
  • the Bonus Road Rally slot machine system distributed by AC Coin & Slot Service Company, Inc., of Pleasantville, New Jersey, includes a row of slot machines with a large car racing display above the machines which is visible by groups of spectators standing behind the slot machine players. Each slot machine is associated with a different race car on the race track and the race car moves depending on the outcome of the play on the slot machine. The game, therefore, gives the appearance of an automobile race thereby providing spectator interest and increased interest by the slot machine player since the race provides an alternative way for the player to win a prize.
  • the Bonus Road Rally system is described in U.S. Patent No. 5,560,603.
  • U.S. Patent No. 4,871 ,171 discloses a slot machine which is attached to an auxiliary game in the form of a cage carrying numbered lottery balls which is arranged to rotate and to release one of the balls into a transparent tube. If the player does not win with the slot machine, the auxiliary game is activated so that he has a second chance to win.
  • the auxiliary game is extremely simple and would, therefore, appear to also eventually become somewhat boring to the slot machine player. Disclosure of the Invention
  • the present invention is intended to overcome the deficiencies of the prior art discussed above and to provide a system which would be entertaining to both the slot machine player and to others in the vicinity of the slot machine to thereby maintain the interest of the players.
  • the gaming system of the present invention is comprised of one or more slot machines or other gaming machines associated with a three-dimensional robot.
  • the robot is in the form of an animate figure which may take the shape of a real or fictitious animal or of a human being.
  • the robot in the form of a human being may be very realistic or may be in the form of a cartoon character or the like.
  • the robot is preprogrammed to make sounds or to speak and to move in response to the results of each play on the slot machine. For example, should the slot machine land on a winning combination, the robot might be programmed to jump up and down, wave its arms and shout to the player, "You have won, you have won.”
  • Figure 1 is an overall view, partially in schematic form, of a combined slot machine and robot in accordance with the invention.
  • FIG. 2 is a schematic block diagram showing the operation of the invention. Best Mode for Carrying Out the Invention
  • FIG. 1 a combined slot machine and robot constructed in accordance with the principles of the present invention and designated generally as 10.
  • the system 10 is comprised essentially of a slot machine 12 and a robot 14 positioned preferably on top of the slot machine 12.
  • the robot may be in the form of a realistic or fictional animal.
  • the robot could have human features and be very human like or be in the form of a cartoon character or the like.
  • the robot 14 could be relatively simple having the ability for creating limited sounds and having limited motion.
  • the robot 14 could be extremely sophisticated having the ability to speak and to make very precise and complex movements.
  • a variety of such robots are commonly used in other industries and are available in the marketplace. Such robots and the sources of the same are described, for example, in the book entitled "Illusion of Life Lifelike Robots," by Gene William Poor, published in 1991 by Creative Learning Systems, Inc., of San Diego, California.
  • the slot machine 12 is of generally conventional construction and includes a coin slot 16 and a lever arm 18. Most slot machines also include a push button 20 that can be activated in order to initiate play in lieu of the lever arm 18.
  • the slot machine 12 also includes a display window 22 wherein the results of each play on the machine can be viewed.
  • the slot machine may be either of the conventional mechanical type with rotating wheels or of the more modern electronic type of machine which simulates rotating wheels and which includes a plurality of electronic video type displays.
  • the use of the slot machine 12 is the preferred type of gaming machine for use with the present invention, it should also be readily apparent that other types of gaming machines such as poker machines, blackjack machines, keno machines and the like may also be useful.
  • each slot machine 12 or other gaming machine is associated with a robot 14.
  • An electrical output line such as shown at 24 extends from the slot machine and is adapted to carry an output signal from the machine.
  • This output signal is intended to be representative of a particular condition or play of the machine. For example, a particular signal may appear on output line 24 indicating that a coin or multiple coins have been played. Or a signal may represent the fact that the lever 18 or push button 20 has been activated.
  • an appropriate signal could appear on output line 24 indicating that the slot machine wheels have stopped and that the player did not win anything or that the wheels have stopped and that the slot machine player has won.
  • a different signal could obviously also appear depending on the amount that has been won.
  • a substantial number of different signals could appear individually or in combination on the output line 24 indicating any one or more of a large number of different conditions of play of the slot machine 12.
  • the robot 14 includes a processor 26 connected to respond to output line 24 and is programmed to the signals on the output line 24 from the slot machine 12.
  • the robot has appropriate circuitry 28 for creating various sounds and/or for speaking to the player which is emitted through an appropriate transducer 30.
  • the robot 14 also includes an electronic motor control circuit 32 for controlling a plurality of electromotive or hydraulic devices such as shown at 34, 36 and 38 for causing various movements such as the mouth or arms, etc. of the robot.
  • the robot 14 may comprise only part of an animal such as the head of a cow or other farm animal.
  • the processor 26 would be programmed to command the cow to make a mooing sound while the mouth was moved by the motor control circuit 32.
  • the robot 14 may take the shape of a lifelike human or cartoon character capable of very sophisticated movements and speech.
  • the robot 14 may be programmed to frown or cry and then console the slot machine player upon an indication on output line 24 that the slot machine did not win.
  • the robot 14 could be programmed to jump up and down and sing or scream such statements as, "You have won,” or "You are a winner” or the like. It may also be possible to have the robot do tricks such as somersaults or to throw candy or other safe projectiles at the slot machine player.
  • each slot machine 12 includes its own robot 14 preferably mounted or otherwise arranged at the top thereof.
  • a single robot or combination of robots associated with a group of machines and which is capable of directing its actions and sounds toward any one of the slot machine players. It is also within the scope of the present invention to provide a single slot machine with a plurality of robots which may respond individually or in combination based on the play of the game.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Toys (AREA)

Abstract

The gaming system (10) of the present invention is comprised of one or more slot machines or other gaming machines (12) associated with a three-dimensional robot (14). The robot (14) is in the form of an animate figure which may take the shape of a real or fictitious animal or of a human being. The robot in the form of a human being may be very realistic or may be in the form of a cartoon character or the like. The robot is preprogrammed to make sounds or to speak and to move in response to the results of each play on the slot machine. For example, should the slot machine land on a winning combination, the robot might be programmed to jump up and down, wave its arms and shout to the player, 'You have won, you have won'.

Description

Description
COMBINED SLOT MACHINE AND ROBOT
Technical Field
The present invention is directed toward an improved slot machine and more particularly toward a slot machine associated with an animated robot for improved entertainment value.
Background Art
Traditional slot machines commonly in use are normally stand- alone devices intended to be played by a player who inserts one or more coins therein and either pushes a button or pulls a lever to initiate the play. Depending on the final position of the spinning wheels within the slot machine, the machine determines whether or not and how much the player has won.
Slot machines are normally a lucrative source of income for a casino. That is, they generally produce more income per square foot of floor space than table games such as blackjack or craps or the like. However, slot players often become bored, particularly, when they are losing. They may, therefore, stop playing and leave or look for a different machine. Furthermore, although various slot machines often are given various different names, they are essentially all the same. One inserts coins therein and waits for the wheels to stop to determine whether he or she has won.
In an attempt to maintain slot players' interest in playing slot machines, modifications have been proposed and made to the machines. For example, progressive jackpots have been added. In a progressive jackpot, a number of machines are electronically tied together and all players are competing to win a jackpot amount which would exceed the amount that could normally be won on their particular machine. Each time there is no winner, the amount of the jackpot increases based on the amount of money being played in the machines. Again, however, if a player is not winning, he becomes bored and eventually will stop playing.
Other advances have also been made to add interest to the playing of a slot machine and to make the same somewhat more of a spectator game. The Bonus Road Rally slot machine system distributed by AC Coin & Slot Service Company, Inc., of Pleasantville, New Jersey, includes a row of slot machines with a large car racing display above the machines which is visible by groups of spectators standing behind the slot machine players. Each slot machine is associated with a different race car on the race track and the race car moves depending on the outcome of the play on the slot machine. The game, therefore, gives the appearance of an automobile race thereby providing spectator interest and increased interest by the slot machine player since the race provides an alternative way for the player to win a prize. The Bonus Road Rally system is described in U.S. Patent No. 5,560,603. Other systems have also been proposed in the past for increasing interest in slot machine play. U.S. Patent No. 4,871 ,171 , for example, discloses a slot machine which is attached to an auxiliary game in the form of a cage carrying numbered lottery balls which is arranged to rotate and to release one of the balls into a transparent tube. If the player does not win with the slot machine, the auxiliary game is activated so that he has a second chance to win. The auxiliary game, however, is extremely simple and would, therefore, appear to also eventually become somewhat boring to the slot machine player. Disclosure of the Invention
The present invention is intended to overcome the deficiencies of the prior art discussed above and to provide a system which would be entertaining to both the slot machine player and to others in the vicinity of the slot machine to thereby maintain the interest of the players. The gaming system of the present invention is comprised of one or more slot machines or other gaming machines associated with a three-dimensional robot. The robot is in the form of an animate figure which may take the shape of a real or fictitious animal or of a human being. The robot in the form of a human being may be very realistic or may be in the form of a cartoon character or the like. The robot is preprogrammed to make sounds or to speak and to move in response to the results of each play on the slot machine. For example, should the slot machine land on a winning combination, the robot might be programmed to jump up and down, wave its arms and shout to the player, "You have won, you have won."
Brief Description of the Drawing
For the purpose of illustrating the invention, there is shown in the accompanying drawing one form which is presently preferred; it being understood that the invention is not intended to be limited to the precise arrangements and instrumentalities shown.
Figure 1 is an overall view, partially in schematic form, of a combined slot machine and robot in accordance with the invention, and
Figure 2 is a schematic block diagram showing the operation of the invention. Best Mode for Carrying Out the Invention
Referring now to the drawing in detail wherein like reference numerals have been used in the figures to designate like elements, there is shown in Figure 1 a combined slot machine and robot constructed in accordance with the principles of the present invention and designated generally as 10. The system 10 is comprised essentially of a slot machine 12 and a robot 14 positioned preferably on top of the slot machine 12. The robot may be in the form of a realistic or fictional animal.
Alternatively, the robot could have human features and be very human like or be in the form of a cartoon character or the like. Furthermore, the robot 14 could be relatively simple having the ability for creating limited sounds and having limited motion. Alternatively, the robot 14 could be extremely sophisticated having the ability to speak and to make very precise and complex movements. A variety of such robots are commonly used in other industries and are available in the marketplace. Such robots and the sources of the same are described, for example, in the book entitled "Illusion of Life Lifelike Robots," by Gene William Poor, published in 1991 by Creative Learning Systems, Inc., of San Diego, California.
The slot machine 12 is of generally conventional construction and includes a coin slot 16 and a lever arm 18. Most slot machines also include a push button 20 that can be activated in order to initiate play in lieu of the lever arm 18. The slot machine 12 also includes a display window 22 wherein the results of each play on the machine can be viewed. The slot machine may be either of the conventional mechanical type with rotating wheels or of the more modern electronic type of machine which simulates rotating wheels and which includes a plurality of electronic video type displays. Although the use of the slot machine 12 is the preferred type of gaming machine for use with the present invention, it should also be readily apparent that other types of gaming machines such as poker machines, blackjack machines, keno machines and the like may also be useful. It must be understood, therefore, that the description contained herein concerning the use of a slot machine is by way of example only. In any case, regardless of the type of gaming machine being utilized, each slot machine 12 or other gaming machine is associated with a robot 14. An electrical output line such as shown at 24 extends from the slot machine and is adapted to carry an output signal from the machine. This output signal is intended to be representative of a particular condition or play of the machine. For example, a particular signal may appear on output line 24 indicating that a coin or multiple coins have been played. Or a signal may represent the fact that the lever 18 or push button 20 has been activated. In addition, an appropriate signal could appear on output line 24 indicating that the slot machine wheels have stopped and that the player did not win anything or that the wheels have stopped and that the slot machine player has won. A different signal could obviously also appear depending on the amount that has been won. As should be readily apparent, a substantial number of different signals could appear individually or in combination on the output line 24 indicating any one or more of a large number of different conditions of play of the slot machine 12.
The robot 14 includes a processor 26 connected to respond to output line 24 and is programmed to the signals on the output line 24 from the slot machine 12. Preferably, the robot has appropriate circuitry 28 for creating various sounds and/or for speaking to the player which is emitted through an appropriate transducer 30. The robot 14 also includes an electronic motor control circuit 32 for controlling a plurality of electromotive or hydraulic devices such as shown at 34, 36 and 38 for causing various movements such as the mouth or arms, etc. of the robot.
In its simplest form, the robot 14 may comprise only part of an animal such as the head of a cow or other farm animal. When a signal on output 24 of the slot machine 12 indicates that the player has won a prize, the processor 26 would be programmed to command the cow to make a mooing sound while the mouth was moved by the motor control circuit 32.
In more sophisticated systems, the robot 14 may take the shape of a lifelike human or cartoon character capable of very sophisticated movements and speech. The robot 14 may be programmed to frown or cry and then console the slot machine player upon an indication on output line 24 that the slot machine did not win. Alternatively, the robot 14 could be programmed to jump up and down and sing or scream such statements as, "You have won," or "You are a winner" or the like. It may also be possible to have the robot do tricks such as somersaults or to throw candy or other safe projectiles at the slot machine player.
In the preferred embodiment, each slot machine 12 includes its own robot 14 preferably mounted or otherwise arranged at the top thereof. However, it is also possible to have a single robot or combination of robots associated with a group of machines and which is capable of directing its actions and sounds toward any one of the slot machine players. It is also within the scope of the present invention to provide a single slot machine with a plurality of robots which may respond individually or in combination based on the play of the game.
The present invention may be embodied in other specific forms without departing from the spirit or essential attributes thereof and accordingly reference should be made to the appended claims rather than to the foregoing specification as indicating the scope of the invention.

Claims

Claims
1. A gaming system comprising: a slot machine and a three-dimensional robot associated therewith; said slot machine including means for generating an output signal indicative of a condition of the operation of said slot machine; said robot having the appearance of an animal or person and including at least one visibly movable portion, said robot further including motor means for moving said movable portion; means responsive to said output signal from said slot machine for controlling said motor means and thereby moving said movable portion of said robot.
2. The system as claimed in Claim 1 wherein said robot includes a plurality of movable portions and a plurality of motor means for moving said movable portions.
3. The system as claimed Claim 1 wherein said robot includes means for generating sounds in response to said output signal.
4. The system as claimed in Claim 1 wherein said slot machine includes means for generating a plurality of different output signals indicative of a plurality of different conditions of said slot machine and wherein said robot is capable of different movements in response to said different output signals.
5. The system as claimed in Claim 4 wherein said robot includes a plurality of movable portions and a plurality of motor means for moving said movable portions, each of said motor means being responsive to a different one of said out put signals.
6. The system as claimed in Claim 1 wherein said robot has human-like features and is capable of moving and speaking in response to said output signal.
7. The system as claimed in Claim 1 wherein said robot is mounted on top of said slot machine.
8. The system as claimed in Claim 1 further including a plurality of slot machines with each slot machine including means for generating an output signal indicative of a condition of the operation of the same.
9. The system as claimed in Claim 8 wherein said robot has human-like features and is capable of moving and speaking in response to said output signals from said plurality of slot machines.
PCT/US1997/017648 1996-09-30 1997-09-29 Combined slot machine and robot WO1998014251A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU48930/97A AU4893097A (en) 1996-09-30 1997-09-29 Combined slot machine and robot

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US2728396P 1996-09-30 1996-09-30
US60/027,283 1996-09-30

Publications (1)

Publication Number Publication Date
WO1998014251A1 true WO1998014251A1 (en) 1998-04-09

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Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6406369B1 (en) 2000-07-28 2002-06-18 Anthony J. Baerlocher Gaming device having a competition bonus scheme
US6416411B1 (en) * 1998-10-28 2002-07-09 Aruze Corporation Game machine with random sound effects
EP1265680A1 (en) * 2000-10-17 2002-12-18 Atlantic City Coin & Slot Service Company, Inc. Gaming device having an animated figure
US6656041B1 (en) 2000-10-12 2003-12-02 Igt Gaming device for changing a player's environment
US6780110B2 (en) 2000-07-28 2004-08-24 Igt Gaming device having a competition bonus scheme
GB2403580A (en) * 2003-06-09 2005-01-05 Wms Gaming Inc Gaming machine with alterable mechanical display
US6843722B2 (en) * 2001-09-21 2005-01-18 Igt Gaming device having a selection-type bonus game that activates a mechanical device
EP1669952A3 (en) * 2004-12-10 2006-12-27 Aruze Corp. Gaming machine and gaming system
US7572185B2 (en) 2004-10-01 2009-08-11 Atlantic City Coin & Slot Service Company, Inc. Gaming device with animated figure and movable object display

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4799678A (en) * 1987-02-06 1989-01-24 Marvin Glass & Associates Electronic game with animated host

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4799678A (en) * 1987-02-06 1989-01-24 Marvin Glass & Associates Electronic game with animated host

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6416411B1 (en) * 1998-10-28 2002-07-09 Aruze Corporation Game machine with random sound effects
US6406369B1 (en) 2000-07-28 2002-06-18 Anthony J. Baerlocher Gaming device having a competition bonus scheme
US6780110B2 (en) 2000-07-28 2004-08-24 Igt Gaming device having a competition bonus scheme
US6656041B1 (en) 2000-10-12 2003-12-02 Igt Gaming device for changing a player's environment
EP1265680A1 (en) * 2000-10-17 2002-12-18 Atlantic City Coin & Slot Service Company, Inc. Gaming device having an animated figure
EP1265680A4 (en) * 2000-10-17 2005-04-27 Atlantic City Coin & Slot Serv Gaming device having an animated figure
US6843722B2 (en) * 2001-09-21 2005-01-18 Igt Gaming device having a selection-type bonus game that activates a mechanical device
GB2403580A (en) * 2003-06-09 2005-01-05 Wms Gaming Inc Gaming machine with alterable mechanical display
GB2403580B (en) * 2003-06-09 2007-03-07 Wms Gaming Inc Gaming machine with alterable display mechanism
US7572185B2 (en) 2004-10-01 2009-08-11 Atlantic City Coin & Slot Service Company, Inc. Gaming device with animated figure and movable object display
EP1669952A3 (en) * 2004-12-10 2006-12-27 Aruze Corp. Gaming machine and gaming system

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Publication number Publication date
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