US20140051326A1 - Toy vehicle play set - Google Patents
Toy vehicle play set Download PDFInfo
- Publication number
- US20140051326A1 US20140051326A1 US13/967,756 US201313967756A US2014051326A1 US 20140051326 A1 US20140051326 A1 US 20140051326A1 US 201313967756 A US201313967756 A US 201313967756A US 2014051326 A1 US2014051326 A1 US 2014051326A1
- Authority
- US
- United States
- Prior art keywords
- feeding mechanism
- play set
- objects
- planar surface
- targets
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
- 238000000034 method Methods 0.000 claims description 5
- 230000005484 gravity Effects 0.000 description 3
- 230000008901 benefit Effects 0.000 description 2
- 239000006260 foam Substances 0.000 description 2
- 238000005286 illumination Methods 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 239000002184 metal Substances 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H18/00—Highways or trackways for toys; Propulsion by special interaction between vehicle and track
- A63H18/02—Construction or arrangement of the trackway
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H18/00—Highways or trackways for toys; Propulsion by special interaction between vehicle and track
- A63H18/02—Construction or arrangement of the trackway
- A63H18/026—Start-finish mechanisms; Stop arrangements; Traffic lights; Barriers, or the like
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H18/00—Highways or trackways for toys; Propulsion by special interaction between vehicle and track
- A63H18/02—Construction or arrangement of the trackway
- A63H18/028—Looping; Jumping; Tilt-track sections
Landscapes
- Toys (AREA)
Abstract
A play set is provided, the play set having: a planar surface; a plurality of targets located proximate to one end of the planar surface; a feeding mechanism located proximate to another end of the planar surface, the feeding mechanism being configured to launch objects at the plurality of targets and being pivotally mounted to the play set; and a return chute configured to receive objects from the end of the planar surface and return them to the feeding mechanism, the return chute having an articulating member configured to be repositioned as the feeding mechanism is moved with respect to the play set.
Description
- This application claims the benefit of U.S. Provisional Patent Application No. 61/683,959 filed Aug. 16, 2012, the contents of which are incorporated herein by reference thereto.
- Play sets for toy vehicles are popular and provide entertainment and excitement to a user. These play sets typically include an extruded track configured to guide a toy vehicle, such as a 1/64 scale die-cast metal toy vehicle, through a course. The track configurations include closed-loop continuous track arrangements and open-end arrangements. Toy vehicles placed on these track sets may be propelled across the configuration by hand or by an external propulsion means.
- To bring increased entertainment and excitement to play sets, track configurations may include features such as intersecting tracks, loop segments, and other types of track configurations.
- Accordingly, a play set for toy vehicles that can propel toy vehicles in a unique manner is desired.
- In one embodiment, a play set is provided, the play set having: a planar surface; a plurality of targets located proximate to one end of the planar surface; a feeding mechanism located proximate to another end of the planar surface, the feeding mechanism being configured to launch objects at the plurality of targets and being pivotally mounted to the play set; and a return chute configured to receive objects from the end of the planar surface and return them to the feeding mechanism, the return chute having an articulating member configured to be repositioned as the feeding mechanism is moved with respect to the play set.
- In another exemplary embodiment, a feeding mechanism for a play set is provided, the feeding mechanism having: an input path; an output path; an accelerating mechanism configured to receive an object from the input path and propel the object through the output path; an advancing member configured to receive an object from the input path and move it towards the accelerating mechanism; and a trigger for actuating the advancing member.
- In another embodiment a system is provided, the system having: a track circuit, having a planar surface, a launching mechanism for launching a plurality of objects onto the planar surface and a return chute configured for receiving the plurality of objects from the planar surface and directing the received plurality of objects into the launching mechanism; a plurality of targets located proximate to the planar surface; a controller for randomly illuminating the plurality of targets and operatively coupled to the plurality of targets to determine whether one of the plurality of targets has been hit by one of the plurality of objects; and a feeding mechanism being configured to feed objects received from the return chute into the launching mechanism, wherein the launching mechanism is pivotally mounted to the track circuit.
- In still another embodiment, a method of playing a game is provided, the method including the steps of: launching a plurality of objects from a feeding mechanism at a plurality of targets; returning the plurality of objects to an input end of the feeding mechanism after they have been launched at the plurality of targets; and selectively advancing one of the plurality of objects to an accelerating mechanism of the feeding mechanism after it has been received at the input end by actuating a trigger.
- These and/or other features, aspects, and advantages of the present invention will become better understood when the following detailed description is read with reference to the accompanying drawings in which like characters represent like parts throughout the drawings, wherein:
-
FIGS. 1-8 are perspective views of a play set according to an exemplary embodiment of the present invention; -
FIG. 9 is a view of a feeding mechanism of an embodiment of the present invention; -
FIG. 9A is an enlarged view of the feeding mechanism inFIG. 9 ; -
FIGS. 10 and 11 are top views of a portion of the feeding mechanism; -
FIGS. 12 and 13 are bottom views of the feeding mechanism with a bottom cover removed; -
FIG. 14 is bottom view of an alternative feeding mechanism with the bottom cover removed; -
FIG. 15 is a perspective view of an alternative embodiment of the play set; -
FIG. 16 illustrate features of various exemplary embodiments of the present invention; -
FIG. 17 is a view along lines 17-17 ofFIG. 16 ; and -
FIG. 18 is a bottom view of a portion of the play set constructed in accordance with an exemplary embodiment of the present invention. -
FIG. 1 shows an exemplary play set or track set 10 for toy vehicles orobjects 12 according to one non-limiting embodiment of the present invention. Theplay set 10 includes aplanar surface 14 and a plurality oftargets 16 located proximate to oneend 18 of theplanar surface 14. In order to launch theobjects 12 onto theplanar surface 14, afeeding mechanism 20 is located at another end 22 of theplanar surface 14. - The
feeding mechanism 20 is configured to launch theobjects 12 at the plurality oftargets 16. In one exemplary embodiment, thefeeding mechanism 20 is pivotally mounted to the play set 10, such that movement in the direction ofarrows 24 is possible. Theplay set 10 also has areturn chute 26 configured to receiveobjects 12 from theplanar surface 14 and return them to thefeeding mechanism 20. In one embodiment, thereturn chute 26 has an articulatingmember 28 pivotally mounted to thefeeding mechanism 20 at one end and an outlet chute 30 at another end.Outlet chute 30 is configured to receiveobjects 12 after they have passedend 18 ofplanar surface 14.Chute 30 receivesobjects 12 that passend 18 and travel through apath 32 illustrated by the dashed lines inFIG. 1 .Path 32 is located belowplanar surface 14 such that the vehicles orobject 12 can passedge 18 and travel ontopath 32. - The pivotal mounting of the articulating
member 28 allows thefeeding mechanism 20 to move in the directions ofarrows 24. For example, as illustrated inFIG. 2 and as thefeeding mechanism 20 moves in the direction ofarrows 24, afirst end 36 of thereturn chute 26 is able to move in the direction ofarrow 38, as well as in an opposite direction due to its pivotal connection to thefeeding mechanism 20. Also, asecond end 40 of thereturn chute 26 is pivotally mounted to chute 30. - In one embodiment, the
feeding mechanism 20 has a pair ofhandles 42 for moving or pivoting the feeding mechanism in the direction ofarrows 24.Return chute 26 also has anopening 44 that allows a user to insert an object ortoy car 12 into chute 26 (see at leastFIG. 4 ). Still further and to allow access to thereturn chute 26 and/or chute 30 anupper portion 46 ofchute 30 is pivotally mounted thereto to allow a user to access an internal area of chute 30 (see at leastFIG. 5 ). - In a similar fashion and as illustrated in at least
FIG. 6 , atop portion 48 of thefeeding mechanism 20 is also pivotally mounted thereto such that access to aninternal cavity 50 offeeding mechanism 20 is provided. Alocking mechanism 51 is also provided.Locking mechanism 51 prevents inadvertent or undesired opening oftop portion 48. - During game play a user starts the game wherein an accelerating mechanism or motorized
booster 52 of thefeeding mechanism 20 is activated. In one embodiment, the mechanism or motorizedbooster 52 is configured to provide a propelling force to the vehicles orobjects 12 as they enter a portion of thefeeding mechanism 20. The mechanism orbooster 52 of thefeeding mechanism 20 is located proximate to anoutlet 54 of thefeeding mechanism 20.Feeding mechanism 20 also has aninlet 55 configured to receive cars orobjects 12 from thereturn chute 26. - As is known in the related arts, the motorized booster or
mechanism 52 is configured to accelerate thetoy vehicles 12 alongsurface 14 of the play set. In one non-limiting embodiment, the booster is powered by amotor 56 that is coupled to one ormore booster wheels 58 that are each arranged proximate to theoutlet path 54 such that anincoming vehicle 12 is propelled out of thefeeding mechanism 20 viaoutlet path 54. Thebooster wheels 58 may be made of rubber (PVC), foam, or other materials known in the art. In one embodiment, a single wheel may be employed or two oppositely disposed wheels are employed. Themotor 56, which may be a 6-volt electric motor or other equivalent device, rotates the booster wheels at high speeds such that vehicles or objects when introduced into the rotating booster wheels contact the rotating wheels and are propelled forward by thebooster 52. - The
feeding mechanism 20 is further configured to have a paddle or advancingmember 70 with two distal ends. The paddle or advancingmember 70 is rotatably mounted to thefeeding mechanism 20 for movement in the direction ofarrow 71. As illustrated in at leastFIGS. 9 and 9A ,paddle 70 is configured to sequentially movevehicles 12 into thebooster wheels 58 of thebooster 52. - Movement of
paddle 70 is achieved by actuation of atrigger 72 located on one of thehandles 42. In one embodiment, actuation oftrigger 72 causespaddle 70 to be coupled to themotor 56 or one of the rotatingbooster wheels 58 such that the rotational force of the same can be imparted to paddle or advancingmember 70 and thus cause the rotational movement of the paddle. As illustrated inFIGS. 10 and 11 and as the paddle rotates,vehicles 12 inarea 50 are moved towards thebooster wheels 58. - In one embodiment and in order to couple the
paddle 70 to themotor 56 or thebooster wheels 58, ashaft 74 is pivotally mounted to a base of thefeeding mechanism 20. Shaft 74 is configured for movement in the direction ofarrows 76, wherein agear 78 of theshaft 74 will make intermittent contact with aworm 80 driven bymotor 56 either directly or indirectly. Oncegear 78 makes contact withworm 80,shaft 74 is rotated and agear 82 coupled toshaft 74 rotates agear 84 coupled topaddle 70. Movement ofshaft 74 in the direction ofarrows 76 is facilitated by movement of alinkage 86 coupled to trigger 72. As illustrated, a portion of theshaft 74 is located between a pair offeatures 75 such that movement oflinkage 86 causes movement ofshaft 74. Thus, actuation oftrigger 72 causes gear 78 to contact worm orgear 80 andpaddle 70 is rotated. Aspring 88 causeslinkage 86 and trigger 72 to be moved back to a first position, illustrated inFIG. 12 , whereingear 78 does not contact worm orgear 80. -
FIG. 14 illustrates a bottom view of an alternative configuration of thefeeding mechanism 20,shaft 74,worm 80 andlinkage 86. Of course, numerous other configurations are contemplated wherein actuation oftrigger 72 will cause the rotational movement ofpaddle 70 and thus advance objects ortoy cars 12 towardsbooster 52. - Still further and referring to at least
FIGS. 1-8 , use of the play set is illustrated. In one embodiment, a user turns the game or play set on such that a timer is activated and thebooster 52 is operational. At this point, a user can grasp thehandles 42 of thefeeding mechanism 20 and move it in the direction ofarrows 24. Movement in the direction ofarrows 24 allows a user to alignoutlet 55 of thefeeding mechanism 20 with one of the plurality oftargets 16. Once aligned, a user actuatestrigger 72 and an object ortoy vehicle 12 is moved into the rotatingbooster wheels 58 via rotational movement of thepaddle 70. At this point, thevehicle 12 is launched towards the plurality oftargets 16 via the rotatingbooster wheels 58, which are positioned such that avehicle 12 moved into the rotatingbooster wheels 58 causes them to propel the object or vehicle away fromoutlet 55. In other words, the width of the object orvehicle 12 is slightly larger than the distance between the tworotating booster wheels 58 such that therotating booster wheels 58 propels the object ortoy vehicle 12 away fromoutlet 55. Afterwards, the vehicle or object 12passes edge 18 of thesurface 14 thevehicle 12 is returned to theinlet 54 of thefeeding mechanism 20 viapath 32,chute 30 andchute 26. - In one embodiment, the play set 10 is configured to have a controller or
microcontroller 90 configured to selectively illuminate lights or LEDs or any otherequivalent lighting device 91 associated with each one of the plurality oftargets 16 located at theend 18 of theplanar surface 14. Thecontroller 90 is also operatively coupled to thetargets 16 such that actuation of each of thetargets 16 is recorded as a hit in thecontroller 90. In one embodiment, the hits or scores are only recorded when thetargets 16 are hit when one of the associated lights are illuminated. Still further and in one embodiment, the hits or scores are recorded on a display or displays 92. In addition, thecontroller 90 also has a timer mechanism configured to run for a predetermined time period indicating a game period. In one embodiment, the time period may be provided on one of thedisplays 92. Once the time period has run, thecontroller 90 will end the game and no more scores or hits will be recorded. - In some alternative embodiments, once a certain time period has run, the
controller 90 activates the release of adeployable ramp 98. The release of thedeployable ramp 98 may make available an alternative scoring option when anobject 12 travels up thedeployable ramp 98. The timer mechanism may then continue to run until a full game period has elapsed, whereupon thecontroller 90 no longer records any additional scoring, and thedisplay 92 provides the user with a final score. In other embodiments, once theobject 12 travels up thedeployable ramp 98 and activates the alternative scoring option, the game ends and thedisplay 92 provides the user with a final score. - As illustrated, the plurality of
targets 16 are spaced from each other to provide areas in which theobjects 12 may miss the targets. Also shown in the attached FIGS. is thatsurface 14 and play set 10 is inclined so that gravity forces pull theobjects 12 thoughpath 32,chute 30 andchute 26 while thebooster 52 of thefeeding mechanism 20 launches them up the inclined surface. - In one non-limiting alternative embodiment and referring to at least
FIGS. 1-8 , the play set 10 is configured to have anupper level 96.Upper level 96 has adeployable ramp 98 that is configured to be moved from a first position (FIGS. 1-6 ) to a second position (FIGS. 7 and 8 ) wherein theramp 98 is positioned such that anobject 12 can travel onto anarea 100 having abutton 102.Button 102 when actuated will indicate theobject 12 has moved up theramp 98 and ontoarea 100 and thecontroller 90 coupled to thebutton 102 will record this event and award a predetermined amount of points, which may or may not be greater or less than the amount of points when thetargets 16 are hit and the associatedlight 91 is illuminated. - Still referring to
FIGS. 7 and 8 , a gameending event indicator 104 is provided. In one embodiment, the gameending event indicator 104 is a pair of flags that are deployed upwardly when the predetermined time period of the game is over. At this point, the game stops and no further scoring is allowed. -
FIG. 15 illustrates an alternative exemplary play set or track set 110 for toy vehicles orobjects 12 according to one non-limiting embodiment of the present invention. The play set 110 includes anupper track segment 112, which provides analternative path 114. Access topath 114 is provided via anentry path 116 that is partially covered by atarget 118 pivotally mounted to the track set 110 such that when an object ortoy vehicle 12 contacts target 118 as it travels ontoupper track segment 112, a point value is registered. In one non-limiting embodiment, the point value for contactingtarget 118 may be higher than that oftargets 16. Also, an illumination device orLED 120 may be positioned abovetarget 118. A mentioned above, an award or points may only be provided whentarget 118 is hit andLED 120 is illuminated by thecontroller 90. - Accordingly,
upper track segment 112 provides an additional feature to the play set 110. Similar to the previous embodiments, the upper track segment directs the objects ortoy vehicles 12 into thereturn path 32, which returns the objects ortoy vehicles 12 to thereturn chute 30. As mentioned above, thereturn path 32 is located belowsurface 14.FIG. 15 also shows an embodiment wherein a deflector or shield 122 is provided aroundarea 100 havingactuation button 102. In this embodiment, the deflector or shield 122 prevents objects from being launched pastarea 100 as they travel upramp 98. - Referring now to
FIGS. 16-17 yet another exemplary embodiment of the present invention is illustrated. Here the components providingreturn path 32 are illustrated. In this embodiment, thereturn path 32 of play set 10 is defined by a surface orinternal plate 124 located belowsurface 14 such thatreturn path 32 is provided. Surface orinternal plate 124 is located such that objects ortoy vehicles 12 that passedge 18 ofsurface 14 after they hit or misstargets 16 land on the surface orinternal plate 124 and are redirected by gravity to returnchute 30 via anopening 128 in aside wall 130 of the play set 10. - In one embodiment, the play set 10 further comprises a
resilient stopper mechanism 132 located behind targets 16 andedge 18.Stopper mechanism 132 is configured to stop the objects orcars 12 as they travel pastedge 18. In the embodiments wherecars 12 are used, thestopper mechanism 132 stops or catches the car/cars 12 and keeps them in a proper orientation until it has been stopped and no longer moves forward. Thereafter and due to the inclination of the play set 10, gravity forces will pull the cars orobjects 12 back down towardsreturn chute 30. Sequential movement of the objects orcars 12 is illustrated in at leastFIGS. 16 and 17 . - In one non-limiting exemplary embodiment, the
stopper mechanism 132 is a foam wedge secured to anupper plate 134. In order to direct the objects ortoy vehicles 12 toopening 128 and ultimatelychute 30, theinternal plate 124 has awall member 136, which is configured or angled to direct the objects ortoy vehicles 12 toopening 128. Accordingly, returnpath 32 is defined byinternal plate 124,wall member 136 and a portion ofside wall 130, each of which are configured to direct the vehicles to returnchute 30. - In one non-limiting exemplary embodiment, the
return plate 124 is pivotally mounted to the play set 10 about apivot axis 139 for movement in the direction ofarrows 138 between a first position whereinplate 124 defines returnpath 32 and a second position wherein external user access to returnpath 32 is provided. Access to returnpath 32 may be necessary to remove objects ortoy vehicles 12 that may become jammed or stuck before they reachreturn chute 30. These positions are at least shown inFIGS. 16-17 . In order to maintain thereturn plate 124 in the first position a catch or feature 140 may be employed to engage a portion of the play set 10. Feature 140 may be any one of a latch, protrusion configured to frictionally engage another portion of the play set, or any other equivalent device configured to provide releasable engagement of thereturn plate 124 to the play set. -
FIG. 18 illustrates a bottom view of the play set 10 with an alternative configuration whereinwall 136 is secured to surface 14 and onlyplate 124 is pivotally mounted to the play set about a pivot axis, which in this embodiment is parallel to thewall 136. - In the preceding detailed description, numerous specific details are set forth in order to provide a thorough understanding of various embodiments of the present invention. However, those skilled in the art will understand that embodiments of the present invention may be practiced without these specific details, that the present invention is not limited to the depicted embodiments, and that the present invention may be practiced in a variety of alternative embodiments. Moreover, repeated usage of the phrase “in an embodiment” does not necessarily refer to the same embodiment, although it may. Lastly, the terms “comprising,” “including,” “having,” and the like, as used in the present application, are intended to be synonymous unless otherwise indicated. This written description uses examples to disclose the invention, including the best mode, and to enable any person skilled in the art to practice the invention, including making and using any devices or systems. The patentable scope of the invention is defined by the claims, and may include other examples that occur to those skilled in the art. Such other examples are intended to be within the scope of the claims if they have structural elements that do not differ from the literal language of the claims, or if they include equivalent structural elements with insubstantial differences from the literal languages of the claims.
Claims (22)
1. A play set, comprising:
a planar surface;
a plurality of targets located proximate to one end of the planar surface;
a feeding mechanism located proximate to another end of the planar surface, the feeding mechanism being configured to launch objects at the plurality of targets and being pivotally mounted to the play set; and
a return chute configured to receive objects from the one end of the planar surface and return them to the feeding mechanism, the return chute having an articulating member configured to be repositioned as the feeding mechanism is moved with respect to the play set.
2. The play set as in claim 1 , wherein the articulating member is pivotally mounted to an inlet path of the feeding mechanism at one end and a portion of the play set at another end.
3. The play set as in claim 1 , wherein the feeding mechanism further comprises: an input path; an output path; an accelerating mechanism configured to receive an object from the input path and propel the object through the output path; an advancing member configured to receive an object from the input path and move it towards the accelerating mechanism; and a trigger for actuating the advancing member.
4. The play set as in claim 3 , wherein the articulating member is pivotally mounted to an inlet path of the feeding mechanism at one end and a portion of the play set at another end.
5. The play set as in claim 1 , wherein the planar surface and the return chute are inclined.
6. (canceled)
7. (canceled)
8. The play set as in claim 4 , wherein the planar surface and the return chute are inclined.
9. The play set as in claim 1 , wherein the return chute has an access opening configured to allow objects to be inserted therein.
10. The play set as in claim 1 , wherein the objects are toy vehicles.
11. The play set as in claim 1 , further comprising: an upper level elevated from the planar surface; and a deployable ramp configured to provide a path from the planar surface to the upper level.
12. The play set as in claim 11 , wherein the articulating member is pivotally mounted to an inlet path of the feeding mechanism at one end and a portion of the play set at another end and wherein the feeding mechanism further comprises: an input path; an output path; an accelerating mechanism configured to receive an object from the input path and propel the object through the output path; an advancing member configured to receive an object from the input path and move it towards the accelerating mechanism; and a trigger for actuating the advancing member.
13. The play set as in claim 12 , wherein the advancing member is a paddle rotatably mounted to the feeding mechanism.
14. A feeding mechanism for a play set, comprising:
an input path;
an output path;
an accelerating mechanism configured to receive an object from the input path and propel the object through the output path;
an advancing member configured to receive an object from the input path and move it towards the accelerating mechanism; and
a trigger for actuating the advancing member.
15. The feeding mechanism as in claim 13 , wherein the accelerating mechanism is a booster having at least one wheel rotated by a motor.
16. The feeding mechanism as in claim 14 , wherein the object is a toy vehicle.
17. The feeding mechanism as in claim 14 , wherein actuation of the trigger couples the advancing mechanism to the motor.
18. The feeding mechanism as in claim 14 , wherein the advancing mechanism is a paddle rotatably mounted to the feeding mechanism.
19. A system, comprising:
a track circuit, having a planar surface, a launching mechanism for launching a plurality of objects onto the planar surface and a return chute configured for receiving the plurality of objects from the planar surface and directing the received plurality of objects into the launching mechanism;
a plurality of targets located proximate to the planar surface;
a controller for randomly illuminating the plurality of targets and operatively coupled to the plurality of targets to determine whether one of the plurality of targets has been hit by one of the plurality of objects; and
a feeding mechanism being configured to feed objects received from the return chute into the launching mechanism, wherein the launching mechanism is pivotally mounted to the track circuit.
20. A method of playing a game, comprising:
launching a plurality of objects from a feeding mechanism at a plurality of targets located proximate to an end of a planar surface;
returning the plurality of objects to an input end of the feeding mechanism after they have been launched at the plurality of targets; and
selectively advancing one of the plurality of objects to an accelerating mechanism of the feeding mechanism after it has been received at the input end by actuating a trigger.
21. The method as in claim 20 , further comprising the steps of:
randomly illuminating at least one of a plurality of targets; and
determining if one of the plurality of targets was hit by one of the plurality of objects when it was illuminated.
22. The method as in claim 20 , further comprising the steps of:
recording a score if one of the plurality of targets was hit by one of the plurality of objects when it was illuminated; and
recording a final score of hit targets after a predetermined period of time.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US13/967,756 US20140051326A1 (en) | 2012-08-16 | 2013-08-15 | Toy vehicle play set |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201261683959P | 2012-08-16 | 2012-08-16 | |
US13/967,756 US20140051326A1 (en) | 2012-08-16 | 2013-08-15 | Toy vehicle play set |
Publications (1)
Publication Number | Publication Date |
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US20140051326A1 true US20140051326A1 (en) | 2014-02-20 |
Family
ID=50076213
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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US13/967,756 Abandoned US20140051326A1 (en) | 2012-08-16 | 2013-08-15 | Toy vehicle play set |
Country Status (2)
Country | Link |
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US (1) | US20140051326A1 (en) |
CN (1) | CN103585770B (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9387410B1 (en) | 2014-12-19 | 2016-07-12 | Mattel, Inc. | Single pull toy vehicle loader and launcher |
US10369486B2 (en) * | 2017-11-15 | 2019-08-06 | Mattel, Inc. | Toy vehicle launcher |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN104353244B (en) * | 2014-11-24 | 2017-01-11 | 济南爱动动漫科技有限公司 | Toy car launching device |
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US3383111A (en) * | 1964-12-29 | 1968-05-14 | Eugene K. Lucas | Pin-ball game apparatus |
US3870307A (en) * | 1973-02-21 | 1975-03-11 | Marvin Glass & Associates | Pin ball game apparatus |
US4093232A (en) * | 1975-05-13 | 1978-06-06 | Bally Manufacturing Corporation | Player operated game apparatus |
US5544880A (en) * | 1995-01-13 | 1996-08-13 | Sega Pinball, Inc. | Pinball machine with ball throwing figure |
US20090204388A1 (en) * | 2008-02-12 | 2009-08-13 | Aruze Gaming America, Inc. | Gaming System with Interactive Feature and Control Method Thereof |
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US7955158B2 (en) * | 2007-03-26 | 2011-06-07 | Mattel, Inc. | Toy vehicle booster and track set |
US7766720B2 (en) * | 2007-09-14 | 2010-08-03 | Mattel Inc. | Play set for toy vehicles |
JP2009247654A (en) * | 2008-04-08 | 2009-10-29 | Tomy Co Ltd | Toy vehicle shooting device |
CN102256678B (en) * | 2008-10-18 | 2013-08-21 | 美泰有限公司 | Toy track |
DE112010001786T5 (en) * | 2009-04-27 | 2012-09-27 | Mattel, Inc. | toy |
-
2013
- 2013-08-15 US US13/967,756 patent/US20140051326A1/en not_active Abandoned
- 2013-08-16 CN CN201310476594.9A patent/CN103585770B/en not_active Expired - Fee Related
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3383111A (en) * | 1964-12-29 | 1968-05-14 | Eugene K. Lucas | Pin-ball game apparatus |
US3870307A (en) * | 1973-02-21 | 1975-03-11 | Marvin Glass & Associates | Pin ball game apparatus |
US4093232A (en) * | 1975-05-13 | 1978-06-06 | Bally Manufacturing Corporation | Player operated game apparatus |
US5544880A (en) * | 1995-01-13 | 1996-08-13 | Sega Pinball, Inc. | Pinball machine with ball throwing figure |
US20090204388A1 (en) * | 2008-02-12 | 2009-08-13 | Aruze Gaming America, Inc. | Gaming System with Interactive Feature and Control Method Thereof |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9387410B1 (en) | 2014-12-19 | 2016-07-12 | Mattel, Inc. | Single pull toy vehicle loader and launcher |
US9844735B2 (en) | 2014-12-19 | 2017-12-19 | Mattel, Inc. | Single pull toy vehicle loader and launcher |
US10369486B2 (en) * | 2017-11-15 | 2019-08-06 | Mattel, Inc. | Toy vehicle launcher |
Also Published As
Publication number | Publication date |
---|---|
CN103585770A (en) | 2014-02-19 |
CN103585770B (en) | 2017-03-22 |
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