US20100099330A1 - Pocket Audience - Google Patents

Pocket Audience Download PDF

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Publication number
US20100099330A1
US20100099330A1 US12/148,471 US14847108A US2010099330A1 US 20100099330 A1 US20100099330 A1 US 20100099330A1 US 14847108 A US14847108 A US 14847108A US 2010099330 A1 US2010099330 A1 US 2010099330A1
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United States
Prior art keywords
audience
sounds
pat
wah
prerecorded
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Abandoned
Application number
US12/148,471
Inventor
Sebastian John Digiovanni
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Individual
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Individual
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Publication date
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Priority to US12/148,471 priority Critical patent/US20100099330A1/en
Publication of US20100099330A1 publication Critical patent/US20100099330A1/en
Abandoned legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H5/00Musical or noise- producing devices for additional toy effects other than acoustical

Definitions

  • This item is a novelty electronic keychain device that audiably plays the reactions of a studio audience at the touch of a button. This is a novelty item, and though the aesthetics of the casing may differ in due time, the importance of my claim is the concept and functions of the Pocket Audience.
  • This device is in the field of novelty and/or keychain item.
  • FIG. 1 Front view
  • FIG. 2 Side view
  • FIG. 3 Bottom veiw
  • FIG. 4 Top view
  • FIG. 5 Back view
  • This invention generally relates to the television show enthusiast who wishes he or she had their own sitcom. Wherever they may be in the world, the holder of this item can simulate a studio audience to laugh at their jokes, feel sorry for them, or cheer them on. Likewise, the holder of this item can also push the appropriate button on the device when they witness people and/or situations around them in need of a studio audience that cheers or homeles.
  • the following is a list of similar patents and how they differ from my idea:
  • U.S. Pat. No. 7,256,685 An applause communication device formed by a housing having a sound generating device . . . and wherein the central control center signals the applause communication device to generate a sound selected from the group consisting of approval sounds and disapproval sounds. Difference(s): My device differs from U.S. Pat. No. 7,256,685 because it plays back pre-recorded audience sounds as opposed to generating them. Also, my device is self-supporting and does not need the aid of a central control center. U.S. Pat. No.
  • a novelty basketball goal comprising: a hoop, a net secured to the hoop, an electrical switch for generating a signal responsive to an object passing through the hoop, the electrical switch comprising a housing.
  • U.S. Pat. No. 5,973,250 A compact and hand-held microelectronic device capable of audio playback of highlights. Difference(s): My device differs from U.S. Pat. No. 5,973,250 because my device plays back prerecorded audience responses, not highlights.
  • U.S. Pat. No. 5,112,266 A noise making device for creating selective clapping sounds comprised of a pair of identical section halves of molded plastic construction. Difference(s): My device differs from U.S. Pat. No. 5,112,266 because my device is a hand held electronic, as opposed to simple moving parts.
  • U.S. Pat. No. 5,137,488 A sports rod equipped with sound reproducing means . . . wherein said preselected acoustical program is played on command by participants at appropriate times at sports events to assist in conducting the holidays. Difference(s): My device differs from U.S. Pat. No.
  • U.S. Pat. No. 5,259,807 A hand held clamor for simulating and amplifying the sounds associated with an animal mascot for a sports team. Difference(s): My device differs from U.S. Pat. No. 5,259,807 because it plays back prerecorded audience responses. It does not make animal mascot sounds.
  • U.S. Pat. No. 5,145,447 An electronic singing or poetry-reciting toy. Difference(s): My device differs from U.S. Pat. No. 5,145,447 because it plays back audience responses. It does not sing or recite poetry.
  • U.S. Pat. No. 5,726,701 A method of simulating the responses of a physically-distributed audience . . . generating a response metric having a value based on the recognized audience response. Difference(s): My device differs from U.S. Pat. No. 5,726,701 because it plays back pre-recorded audience sounds as opposed to generating them.

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  • Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Acoustics & Sound (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

A novelty electronic device that audibly plays back prerecorded audience responses. Prerecorded sounds include laughter, applause, sorrow, surprise, disgust and cheers. Other sounds effects may include a tuba (wah, wah, wah) and/or cricket noises to simulate sound effects heard on various television sitcoms.

Description

  • This application is based on Provisional Application No. 60/925,663 filed on Apr. 23, 2007.
  • SUMMARY
  • This item is a novelty electronic keychain device that audiably plays the reactions of a studio audience at the touch of a button. This is a novelty item, and though the aesthetics of the casing may differ in due time, the importance of my claim is the concept and functions of the Pocket Audience.
  • DETAILED DESCRIPTION OF THE INVENTION
  • 1. Keychain Loop (optional): Molded into casing.
    2. Speaker Holes: For clearer sound (speaker underneath)
    3. Laugh Button: Prerecorded laugh track. Makes any joke funnier.
    4. Applause Button: For a nice sense of accomplishment or introduction.
    5. Swoon Button: Push this button after a romantic kiss. Oooooooh! Crowd cheering may be used in place of swoon.
    6. Letdown Button: Push for a heartwarming Awwww.
    7. Tuba Button: Prerecorded “WAH, Wah, wah” for unfunny jokes. Cricket chirp may be used in place of tuba.
    8. Prerecorded electronic device (inside casing): The above mentioned playback sounds imprinted on a prerecorded device, complete with speaker.
  • FIELD OF THE INVENTION
  • This device is in the field of novelty and/or keychain item.
  • DETAILED DESCRIPTION OF DRAWINGS/EMBODIMENTS
  • The amount of detail provided in the drawings and/or text is not intended to limit the combinations and variations of sounds and/or pushbutton placement associated with audience sounds/sound effects related to the claims for this item.
  • FIG. 1: Front view
  • FIG. 2: Side view
  • FIG. 3: Bottom veiw
  • FIG. 4: Top view
  • FIG. 5: Back view
  • BACKGROUND OF THE INVENTION
  • This invention generally relates to the television show enthusiast who wishes he or she had their own sitcom. Wherever they may be in the world, the holder of this item can simulate a studio audience to laugh at their jokes, feel sorry for them, or cheer them on. Likewise, the holder of this item can also push the appropriate button on the device when they witness people and/or situations around them in need of a studio audience that cheers or heckles. The following is a list of similar patents and how they differ from my idea:
  • U.S. Pat. No. 7,256,685: An applause communication device formed by a housing having a sound generating device . . . and wherein the central control center signals the applause communication device to generate a sound selected from the group consisting of approval sounds and disapproval sounds. Difference(s): My device differs from U.S. Pat. No. 7,256,685 because it plays back pre-recorded audience sounds as opposed to generating them. Also, my device is self-supporting and does not need the aid of a central control center.
    U.S. Pat. No. 5,064,195: A novelty basketball goal comprising: a hoop, a net secured to the hoop, an electrical switch for generating a signal responsive to an object passing through the hoop, the electrical switch comprising a housing. Difference(s): My device differs from U.S. Pat. No. 5,064,195 because it is a keychain, which in no way resembles a basketball goal. Also, the buttons of my gadget provide the user a choice of audience responses, rather than random ones.
    U.S. Pat. No. 5,973,250: A compact and hand-held microelectronic device capable of audio playback of highlights. Difference(s): My device differs from U.S. Pat. No. 5,973,250 because my device plays back prerecorded audience responses, not highlights.
    U.S. Pat. No. 5,112,266: A noise making device for creating selective clapping sounds comprised of a pair of identical section halves of molded plastic construction. Difference(s): My device differs from U.S. Pat. No. 5,112,266 because my device is a hand held electronic, as opposed to simple moving parts.
    U.S. Pat. No. 5,137,488: A sports rod equipped with sound reproducing means . . . wherein said preselected acoustical program is played on command by participants at appropriate times at sports events to assist in conducting the festivities. Difference(s): My device differs from U.S. Pat. No. 5,137,488 because it plays back audience responses and is a palm sized keychain device, having nothing to do with sports acoustical programs.
    U.S. Pat. No. 5,259,807: A hand held clamor for simulating and amplifying the sounds associated with an animal mascot for a sports team. Difference(s): My device differs from U.S. Pat. No. 5,259,807 because it plays back prerecorded audience responses. It does not make animal mascot sounds.
    U.S. Pat. No. 5,145,447: An electronic singing or poetry-reciting toy. Difference(s): My device differs from U.S. Pat. No. 5,145,447 because it plays back audience responses. It does not sing or recite poetry. My device is also marketed towards adults as a novelty item, not a toy.
    U.S. Pat. No. 5,726,701: A method of simulating the responses of a physically-distributed audience . . . generating a response metric having a value based on the recognized audience response.
    Difference(s): My device differs from U.S. Pat. No. 5,726,701 because it plays back pre-recorded audience sounds as opposed to generating them.

Claims (2)

1. (canceled)
2. A handheld device which produces familiar audible audience responses by way of pre-recorded means.
US12/148,471 2007-04-23 2008-04-19 Pocket Audience Abandoned US20100099330A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US12/148,471 US20100099330A1 (en) 2007-04-23 2008-04-19 Pocket Audience

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US92566307P 2007-04-23 2007-04-23
US12/148,471 US20100099330A1 (en) 2007-04-23 2008-04-19 Pocket Audience

Publications (1)

Publication Number Publication Date
US20100099330A1 true US20100099330A1 (en) 2010-04-22

Family

ID=42109051

Family Applications (1)

Application Number Title Priority Date Filing Date
US12/148,471 Abandoned US20100099330A1 (en) 2007-04-23 2008-04-19 Pocket Audience

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US (1) US20100099330A1 (en)

Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090227177A1 (en) * 2008-03-07 2009-09-10 Parish Wagner Sound Generating Device
US20150196853A1 (en) * 2014-01-10 2015-07-16 Sean L. Thomas Multiple activity toy
WO2019168630A3 (en) * 2018-02-28 2019-10-17 Sony Inteteractive Entertainment Llc Player to spectator handoff and other spectator controls
US10751623B2 (en) 2018-02-28 2020-08-25 Sony Interactive Entertainment LLC Incentivizing players to engage in competitive gameplay
US10765957B2 (en) 2018-02-28 2020-09-08 Sony Interactive Entertainment LLC Integrating commentary content and gameplay content over a multi-user platform
US10765938B2 (en) 2018-02-28 2020-09-08 Sony Interactive Entertainment LLC De-interleaving gameplay data
US10792577B2 (en) 2018-02-28 2020-10-06 Sony Interactive Entertainment LLC Discovery and detection of events in interactive content
US10818142B2 (en) 2018-02-28 2020-10-27 Sony Interactive Entertainment LLC Creation of winner tournaments with fandom influence
US10814228B2 (en) 2018-02-28 2020-10-27 Sony Interactive Entertainment LLC Statistically defined game channels
US10953335B2 (en) 2018-02-28 2021-03-23 Sony Interactive Entertainment Inc. Online tournament integration
US10953322B2 (en) 2018-02-28 2021-03-23 Sony Interactive Entertainment LLC Scaled VR engagement and views in an e-sports event
US11065548B2 (en) 2018-02-28 2021-07-20 Sony Interactive Entertainment LLC Statistical driven tournaments
US11241630B2 (en) 2017-03-06 2022-02-08 Sony Interactive Entertainment LLC User-driven spectator channel for live game play in multi-player games

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5145447A (en) * 1991-02-07 1992-09-08 Goldfarb Adolph E Multiple choice verbal sound toy
US6236305B1 (en) * 1994-11-22 2001-05-22 Frank A. Martin Interchangeable sound effect device
US6359549B1 (en) * 2000-09-25 2002-03-19 Sharper Image Corporation Electronic sound generator with enhanced sound
USD523236S1 (en) * 2004-09-22 2006-06-20 Sharper Image Corporation Combined keychain recorder and flashlight
US20080162772A1 (en) * 2007-01-03 2008-07-03 Yeh Chun I Portable memory device with auto-play audio
US20080287829A1 (en) * 2004-07-20 2008-11-20 Moore Thomas E Collection means and a method for collecting cord blood

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5145447A (en) * 1991-02-07 1992-09-08 Goldfarb Adolph E Multiple choice verbal sound toy
US6236305B1 (en) * 1994-11-22 2001-05-22 Frank A. Martin Interchangeable sound effect device
US6359549B1 (en) * 2000-09-25 2002-03-19 Sharper Image Corporation Electronic sound generator with enhanced sound
US20080287829A1 (en) * 2004-07-20 2008-11-20 Moore Thomas E Collection means and a method for collecting cord blood
USD523236S1 (en) * 2004-09-22 2006-06-20 Sharper Image Corporation Combined keychain recorder and flashlight
US20080162772A1 (en) * 2007-01-03 2008-07-03 Yeh Chun I Portable memory device with auto-play audio

Cited By (23)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090227177A1 (en) * 2008-03-07 2009-09-10 Parish Wagner Sound Generating Device
US20150196853A1 (en) * 2014-01-10 2015-07-16 Sean L. Thomas Multiple activity toy
US9403101B2 (en) * 2014-01-10 2016-08-02 Sean L. Thomas Multiple activity toy
US11241630B2 (en) 2017-03-06 2022-02-08 Sony Interactive Entertainment LLC User-driven spectator channel for live game play in multi-player games
US10814228B2 (en) 2018-02-28 2020-10-27 Sony Interactive Entertainment LLC Statistically defined game channels
US11065548B2 (en) 2018-02-28 2021-07-20 Sony Interactive Entertainment LLC Statistical driven tournaments
US10765938B2 (en) 2018-02-28 2020-09-08 Sony Interactive Entertainment LLC De-interleaving gameplay data
US10792576B2 (en) 2018-02-28 2020-10-06 Sony Interactive Entertainment LLC Player to spectator handoff and other spectator controls
US10792577B2 (en) 2018-02-28 2020-10-06 Sony Interactive Entertainment LLC Discovery and detection of events in interactive content
US10818142B2 (en) 2018-02-28 2020-10-27 Sony Interactive Entertainment LLC Creation of winner tournaments with fandom influence
US10751623B2 (en) 2018-02-28 2020-08-25 Sony Interactive Entertainment LLC Incentivizing players to engage in competitive gameplay
US10953335B2 (en) 2018-02-28 2021-03-23 Sony Interactive Entertainment Inc. Online tournament integration
US10953322B2 (en) 2018-02-28 2021-03-23 Sony Interactive Entertainment LLC Scaled VR engagement and views in an e-sports event
US10765957B2 (en) 2018-02-28 2020-09-08 Sony Interactive Entertainment LLC Integrating commentary content and gameplay content over a multi-user platform
WO2019168630A3 (en) * 2018-02-28 2019-10-17 Sony Inteteractive Entertainment Llc Player to spectator handoff and other spectator controls
US11426654B2 (en) 2018-02-28 2022-08-30 Sony Interactive Entertainment LLC De-interleaving gameplay data
US11439918B2 (en) 2018-02-28 2022-09-13 Sony Interactive Entertainment LLC Player to spectator handoff and other spectator controls
US11439919B2 (en) 2018-02-28 2022-09-13 Sony Interactive Entertainment LLC Integrating commentary content and gameplay content over a multi-user platform
US11452943B2 (en) 2018-02-28 2022-09-27 Sony Interactive Entertainment LLC Discovery and detection of events in interactive content
US11600144B2 (en) 2018-02-28 2023-03-07 Sony Interactive Entertainment LLC Creation of winner tournaments with fandom influence
US11612816B2 (en) 2018-02-28 2023-03-28 Sony Interactive Entertainment LLC Statistically defined game channels
US11617961B2 (en) 2018-02-28 2023-04-04 Sony Interactive Entertainment Inc. Online tournament integration
US11660531B2 (en) 2018-02-28 2023-05-30 Sony Interactive Entertainment LLC Scaled VR engagement and views in an e-sports event

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Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION