US20100099330A1 - Pocket Audience - Google Patents
Pocket Audience Download PDFInfo
- Publication number
- US20100099330A1 US20100099330A1 US12/148,471 US14847108A US2010099330A1 US 20100099330 A1 US20100099330 A1 US 20100099330A1 US 14847108 A US14847108 A US 14847108A US 2010099330 A1 US2010099330 A1 US 2010099330A1
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- US
- United States
- Prior art keywords
- audience
- sounds
- pat
- wah
- prerecorded
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H5/00—Musical or noise- producing devices for additional toy effects other than acoustical
Definitions
- This item is a novelty electronic keychain device that audiably plays the reactions of a studio audience at the touch of a button. This is a novelty item, and though the aesthetics of the casing may differ in due time, the importance of my claim is the concept and functions of the Pocket Audience.
- This device is in the field of novelty and/or keychain item.
- FIG. 1 Front view
- FIG. 2 Side view
- FIG. 3 Bottom veiw
- FIG. 4 Top view
- FIG. 5 Back view
- This invention generally relates to the television show enthusiast who wishes he or she had their own sitcom. Wherever they may be in the world, the holder of this item can simulate a studio audience to laugh at their jokes, feel sorry for them, or cheer them on. Likewise, the holder of this item can also push the appropriate button on the device when they witness people and/or situations around them in need of a studio audience that cheers or homeles.
- the following is a list of similar patents and how they differ from my idea:
- U.S. Pat. No. 7,256,685 An applause communication device formed by a housing having a sound generating device . . . and wherein the central control center signals the applause communication device to generate a sound selected from the group consisting of approval sounds and disapproval sounds. Difference(s): My device differs from U.S. Pat. No. 7,256,685 because it plays back pre-recorded audience sounds as opposed to generating them. Also, my device is self-supporting and does not need the aid of a central control center. U.S. Pat. No.
- a novelty basketball goal comprising: a hoop, a net secured to the hoop, an electrical switch for generating a signal responsive to an object passing through the hoop, the electrical switch comprising a housing.
- U.S. Pat. No. 5,973,250 A compact and hand-held microelectronic device capable of audio playback of highlights. Difference(s): My device differs from U.S. Pat. No. 5,973,250 because my device plays back prerecorded audience responses, not highlights.
- U.S. Pat. No. 5,112,266 A noise making device for creating selective clapping sounds comprised of a pair of identical section halves of molded plastic construction. Difference(s): My device differs from U.S. Pat. No. 5,112,266 because my device is a hand held electronic, as opposed to simple moving parts.
- U.S. Pat. No. 5,137,488 A sports rod equipped with sound reproducing means . . . wherein said preselected acoustical program is played on command by participants at appropriate times at sports events to assist in conducting the holidays. Difference(s): My device differs from U.S. Pat. No.
- U.S. Pat. No. 5,259,807 A hand held clamor for simulating and amplifying the sounds associated with an animal mascot for a sports team. Difference(s): My device differs from U.S. Pat. No. 5,259,807 because it plays back prerecorded audience responses. It does not make animal mascot sounds.
- U.S. Pat. No. 5,145,447 An electronic singing or poetry-reciting toy. Difference(s): My device differs from U.S. Pat. No. 5,145,447 because it plays back audience responses. It does not sing or recite poetry.
- U.S. Pat. No. 5,726,701 A method of simulating the responses of a physically-distributed audience . . . generating a response metric having a value based on the recognized audience response. Difference(s): My device differs from U.S. Pat. No. 5,726,701 because it plays back pre-recorded audience sounds as opposed to generating them.
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- Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Acoustics & Sound (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
A novelty electronic device that audibly plays back prerecorded audience responses. Prerecorded sounds include laughter, applause, sorrow, surprise, disgust and cheers. Other sounds effects may include a tuba (wah, wah, wah) and/or cricket noises to simulate sound effects heard on various television sitcoms.
Description
- This application is based on Provisional Application No. 60/925,663 filed on Apr. 23, 2007.
- This item is a novelty electronic keychain device that audiably plays the reactions of a studio audience at the touch of a button. This is a novelty item, and though the aesthetics of the casing may differ in due time, the importance of my claim is the concept and functions of the Pocket Audience.
- 1. Keychain Loop (optional): Molded into casing.
2. Speaker Holes: For clearer sound (speaker underneath)
3. Laugh Button: Prerecorded laugh track. Makes any joke funnier.
4. Applause Button: For a nice sense of accomplishment or introduction.
5. Swoon Button: Push this button after a romantic kiss. Oooooooh! Crowd cheering may be used in place of swoon.
6. Letdown Button: Push for a heartwarming Awwww.
7. Tuba Button: Prerecorded “WAH, Wah, wah” for unfunny jokes. Cricket chirp may be used in place of tuba.
8. Prerecorded electronic device (inside casing): The above mentioned playback sounds imprinted on a prerecorded device, complete with speaker. - This device is in the field of novelty and/or keychain item.
- The amount of detail provided in the drawings and/or text is not intended to limit the combinations and variations of sounds and/or pushbutton placement associated with audience sounds/sound effects related to the claims for this item.
-
FIG. 1 : Front view -
FIG. 2 : Side view -
FIG. 3 : Bottom veiw -
FIG. 4 : Top view -
FIG. 5 : Back view - This invention generally relates to the television show enthusiast who wishes he or she had their own sitcom. Wherever they may be in the world, the holder of this item can simulate a studio audience to laugh at their jokes, feel sorry for them, or cheer them on. Likewise, the holder of this item can also push the appropriate button on the device when they witness people and/or situations around them in need of a studio audience that cheers or heckles. The following is a list of similar patents and how they differ from my idea:
- U.S. Pat. No. 7,256,685: An applause communication device formed by a housing having a sound generating device . . . and wherein the central control center signals the applause communication device to generate a sound selected from the group consisting of approval sounds and disapproval sounds. Difference(s): My device differs from U.S. Pat. No. 7,256,685 because it plays back pre-recorded audience sounds as opposed to generating them. Also, my device is self-supporting and does not need the aid of a central control center.
U.S. Pat. No. 5,064,195: A novelty basketball goal comprising: a hoop, a net secured to the hoop, an electrical switch for generating a signal responsive to an object passing through the hoop, the electrical switch comprising a housing. Difference(s): My device differs from U.S. Pat. No. 5,064,195 because it is a keychain, which in no way resembles a basketball goal. Also, the buttons of my gadget provide the user a choice of audience responses, rather than random ones.
U.S. Pat. No. 5,973,250: A compact and hand-held microelectronic device capable of audio playback of highlights. Difference(s): My device differs from U.S. Pat. No. 5,973,250 because my device plays back prerecorded audience responses, not highlights.
U.S. Pat. No. 5,112,266: A noise making device for creating selective clapping sounds comprised of a pair of identical section halves of molded plastic construction. Difference(s): My device differs from U.S. Pat. No. 5,112,266 because my device is a hand held electronic, as opposed to simple moving parts.
U.S. Pat. No. 5,137,488: A sports rod equipped with sound reproducing means . . . wherein said preselected acoustical program is played on command by participants at appropriate times at sports events to assist in conducting the festivities. Difference(s): My device differs from U.S. Pat. No. 5,137,488 because it plays back audience responses and is a palm sized keychain device, having nothing to do with sports acoustical programs.
U.S. Pat. No. 5,259,807: A hand held clamor for simulating and amplifying the sounds associated with an animal mascot for a sports team. Difference(s): My device differs from U.S. Pat. No. 5,259,807 because it plays back prerecorded audience responses. It does not make animal mascot sounds.
U.S. Pat. No. 5,145,447: An electronic singing or poetry-reciting toy. Difference(s): My device differs from U.S. Pat. No. 5,145,447 because it plays back audience responses. It does not sing or recite poetry. My device is also marketed towards adults as a novelty item, not a toy.
U.S. Pat. No. 5,726,701: A method of simulating the responses of a physically-distributed audience . . . generating a response metric having a value based on the recognized audience response.
Difference(s): My device differs from U.S. Pat. No. 5,726,701 because it plays back pre-recorded audience sounds as opposed to generating them.
Claims (2)
1. (canceled)
2. A handheld device which produces familiar audible audience responses by way of pre-recorded means.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/148,471 US20100099330A1 (en) | 2007-04-23 | 2008-04-19 | Pocket Audience |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US92566307P | 2007-04-23 | 2007-04-23 | |
US12/148,471 US20100099330A1 (en) | 2007-04-23 | 2008-04-19 | Pocket Audience |
Publications (1)
Publication Number | Publication Date |
---|---|
US20100099330A1 true US20100099330A1 (en) | 2010-04-22 |
Family
ID=42109051
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US12/148,471 Abandoned US20100099330A1 (en) | 2007-04-23 | 2008-04-19 | Pocket Audience |
Country Status (1)
Country | Link |
---|---|
US (1) | US20100099330A1 (en) |
Cited By (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20090227177A1 (en) * | 2008-03-07 | 2009-09-10 | Parish Wagner | Sound Generating Device |
US20150196853A1 (en) * | 2014-01-10 | 2015-07-16 | Sean L. Thomas | Multiple activity toy |
WO2019168630A3 (en) * | 2018-02-28 | 2019-10-17 | Sony Inteteractive Entertainment Llc | Player to spectator handoff and other spectator controls |
US10751623B2 (en) | 2018-02-28 | 2020-08-25 | Sony Interactive Entertainment LLC | Incentivizing players to engage in competitive gameplay |
US10765957B2 (en) | 2018-02-28 | 2020-09-08 | Sony Interactive Entertainment LLC | Integrating commentary content and gameplay content over a multi-user platform |
US10765938B2 (en) | 2018-02-28 | 2020-09-08 | Sony Interactive Entertainment LLC | De-interleaving gameplay data |
US10792577B2 (en) | 2018-02-28 | 2020-10-06 | Sony Interactive Entertainment LLC | Discovery and detection of events in interactive content |
US10818142B2 (en) | 2018-02-28 | 2020-10-27 | Sony Interactive Entertainment LLC | Creation of winner tournaments with fandom influence |
US10814228B2 (en) | 2018-02-28 | 2020-10-27 | Sony Interactive Entertainment LLC | Statistically defined game channels |
US10953335B2 (en) | 2018-02-28 | 2021-03-23 | Sony Interactive Entertainment Inc. | Online tournament integration |
US10953322B2 (en) | 2018-02-28 | 2021-03-23 | Sony Interactive Entertainment LLC | Scaled VR engagement and views in an e-sports event |
US11065548B2 (en) | 2018-02-28 | 2021-07-20 | Sony Interactive Entertainment LLC | Statistical driven tournaments |
US11241630B2 (en) | 2017-03-06 | 2022-02-08 | Sony Interactive Entertainment LLC | User-driven spectator channel for live game play in multi-player games |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5145447A (en) * | 1991-02-07 | 1992-09-08 | Goldfarb Adolph E | Multiple choice verbal sound toy |
US6236305B1 (en) * | 1994-11-22 | 2001-05-22 | Frank A. Martin | Interchangeable sound effect device |
US6359549B1 (en) * | 2000-09-25 | 2002-03-19 | Sharper Image Corporation | Electronic sound generator with enhanced sound |
USD523236S1 (en) * | 2004-09-22 | 2006-06-20 | Sharper Image Corporation | Combined keychain recorder and flashlight |
US20080162772A1 (en) * | 2007-01-03 | 2008-07-03 | Yeh Chun I | Portable memory device with auto-play audio |
US20080287829A1 (en) * | 2004-07-20 | 2008-11-20 | Moore Thomas E | Collection means and a method for collecting cord blood |
-
2008
- 2008-04-19 US US12/148,471 patent/US20100099330A1/en not_active Abandoned
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5145447A (en) * | 1991-02-07 | 1992-09-08 | Goldfarb Adolph E | Multiple choice verbal sound toy |
US6236305B1 (en) * | 1994-11-22 | 2001-05-22 | Frank A. Martin | Interchangeable sound effect device |
US6359549B1 (en) * | 2000-09-25 | 2002-03-19 | Sharper Image Corporation | Electronic sound generator with enhanced sound |
US20080287829A1 (en) * | 2004-07-20 | 2008-11-20 | Moore Thomas E | Collection means and a method for collecting cord blood |
USD523236S1 (en) * | 2004-09-22 | 2006-06-20 | Sharper Image Corporation | Combined keychain recorder and flashlight |
US20080162772A1 (en) * | 2007-01-03 | 2008-07-03 | Yeh Chun I | Portable memory device with auto-play audio |
Cited By (23)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20090227177A1 (en) * | 2008-03-07 | 2009-09-10 | Parish Wagner | Sound Generating Device |
US20150196853A1 (en) * | 2014-01-10 | 2015-07-16 | Sean L. Thomas | Multiple activity toy |
US9403101B2 (en) * | 2014-01-10 | 2016-08-02 | Sean L. Thomas | Multiple activity toy |
US11241630B2 (en) | 2017-03-06 | 2022-02-08 | Sony Interactive Entertainment LLC | User-driven spectator channel for live game play in multi-player games |
US10814228B2 (en) | 2018-02-28 | 2020-10-27 | Sony Interactive Entertainment LLC | Statistically defined game channels |
US11065548B2 (en) | 2018-02-28 | 2021-07-20 | Sony Interactive Entertainment LLC | Statistical driven tournaments |
US10765938B2 (en) | 2018-02-28 | 2020-09-08 | Sony Interactive Entertainment LLC | De-interleaving gameplay data |
US10792576B2 (en) | 2018-02-28 | 2020-10-06 | Sony Interactive Entertainment LLC | Player to spectator handoff and other spectator controls |
US10792577B2 (en) | 2018-02-28 | 2020-10-06 | Sony Interactive Entertainment LLC | Discovery and detection of events in interactive content |
US10818142B2 (en) | 2018-02-28 | 2020-10-27 | Sony Interactive Entertainment LLC | Creation of winner tournaments with fandom influence |
US10751623B2 (en) | 2018-02-28 | 2020-08-25 | Sony Interactive Entertainment LLC | Incentivizing players to engage in competitive gameplay |
US10953335B2 (en) | 2018-02-28 | 2021-03-23 | Sony Interactive Entertainment Inc. | Online tournament integration |
US10953322B2 (en) | 2018-02-28 | 2021-03-23 | Sony Interactive Entertainment LLC | Scaled VR engagement and views in an e-sports event |
US10765957B2 (en) | 2018-02-28 | 2020-09-08 | Sony Interactive Entertainment LLC | Integrating commentary content and gameplay content over a multi-user platform |
WO2019168630A3 (en) * | 2018-02-28 | 2019-10-17 | Sony Inteteractive Entertainment Llc | Player to spectator handoff and other spectator controls |
US11426654B2 (en) | 2018-02-28 | 2022-08-30 | Sony Interactive Entertainment LLC | De-interleaving gameplay data |
US11439918B2 (en) | 2018-02-28 | 2022-09-13 | Sony Interactive Entertainment LLC | Player to spectator handoff and other spectator controls |
US11439919B2 (en) | 2018-02-28 | 2022-09-13 | Sony Interactive Entertainment LLC | Integrating commentary content and gameplay content over a multi-user platform |
US11452943B2 (en) | 2018-02-28 | 2022-09-27 | Sony Interactive Entertainment LLC | Discovery and detection of events in interactive content |
US11600144B2 (en) | 2018-02-28 | 2023-03-07 | Sony Interactive Entertainment LLC | Creation of winner tournaments with fandom influence |
US11612816B2 (en) | 2018-02-28 | 2023-03-28 | Sony Interactive Entertainment LLC | Statistically defined game channels |
US11617961B2 (en) | 2018-02-28 | 2023-04-04 | Sony Interactive Entertainment Inc. | Online tournament integration |
US11660531B2 (en) | 2018-02-28 | 2023-05-30 | Sony Interactive Entertainment LLC | Scaled VR engagement and views in an e-sports event |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |