US20080197567A1 - Structure for a board game - Google Patents

Structure for a board game Download PDF

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Publication number
US20080197567A1
US20080197567A1 US12/038,510 US3851008A US2008197567A1 US 20080197567 A1 US20080197567 A1 US 20080197567A1 US 3851008 A US3851008 A US 3851008A US 2008197567 A1 US2008197567 A1 US 2008197567A1
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United States
Prior art keywords
recesses
levels
game
level
symmetry
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
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US12/038,510
Inventor
Kristina Ortubai Balanzategui
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Individual
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Individual
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Filing date
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Priority to US12/038,510 priority Critical patent/US20080197567A1/en
Publication of US20080197567A1 publication Critical patent/US20080197567A1/en
Abandoned legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00214Three-dimensional game boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00176Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular
    • A63F2003/00179Triangular game board
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00176Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular
    • A63F2003/00182Four-sided game board
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00264Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts
    • A63F2003/00268Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a vertical axis, e.g. a disc
    • A63F2003/00277Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a vertical axis, e.g. a disc with rotatable concentric parts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces
    • A63F2003/00583Connections between board and playing pieces with pin and hole

Definitions

  • the present invention refers to a structure for a board game, allowing the development of highly attractive game, with the participation of two competing players.
  • the structure of the invention is designed for the development of a game with simple rules, which can be played by anyone, and which at the same time constitutes a game allowing each player to apply developmental techniques to achieve, on one hand, the highest possible score, and on the other, to obstruct or create barriers for the other player, to prevent the attainment of points.
  • the game of the invention comprises a support having an infinity of recesses dimensioned for housing in each one of them a game piece, the game being based on the placement by the player of the largest number of game piece alignments, in a preset number, for example four.
  • the structure serving as a base for the development of the game comprises a regular geometrically shaped body, with a vertical axis of symmetry.
  • This body is horizontally subdivided into independent levels, which can rotate about a shaft coinciding with the vertical axis of symmetry, these levels having equal recesses on the their side surface, in each one of which recesses a game piece of the same contour can be coupled.
  • the geometrically shaped body defining the support for the development of the game can adopt, for example, a pyramidal, frustoconical, cylindrical, prismatic, shape, etc., and generally any geometric shape with a vertical axis of symmetry.
  • all the levels will be of equal height, and the recesses will be arranged in horizontal alignment on the side surface thereof.
  • the side surface of each level will be of a height slightly exceeding the diameter of the recesses, such that on each level there is a horizontal alignment of recesses.
  • the body forming the support of the game can be extended in the lower portion, under the lower level, into a base or hollow pedestal which laterally opens to the exterior through opposing surfaces, through which two extractible drawers are coupled which are intended for containing the game pieces.
  • the game is based on achieving the alignment of the preset number of game pieces, for example four, the greatest amount of times possible, this alignment being able to run horizontally, vertically or diagonally. Rather than this alignment, the game can consist of creating a certain geometric drawing by means of the game pieces. At the same time that each player tries to achieve the greatest possible number of combinations, he or she must try to prevent the opponent from being able to achieve such alignments or drawings.
  • each game piece will have two different colors, each player choosing one of these colors.
  • each game piece can include on one of its sides an indication corresponding to the score obtained by placing this game piece and completing an alignment or the geometric drawing to be made therewith.
  • Each player will place the game pieces such that he or she can achieve the alignment or geometric drawing sought after. On the other hand, he or she must try to arrange his or her game pieces such that they block the other player from obtaining an alignment of consecutive game pieces.
  • the game can be played under different rules and introducing different levels of difficulty, which can further be increased by means of the rotational possibility of each level, with regard to the adjacent rotations, once certain conditions have been complied with, the rotational possibility of each level furthermore being variable.
  • FIG. 1 shows a perspective view of a structure for a board game, constituted according to the invention.
  • FIG. 2 shows a vertical sectional view of the structure of FIG. 1 .
  • FIG. 3 shows a perspective view of the structure of FIG. 1 , with the lower level rotated 90° with regard to the lower base and the adjacent upper level.
  • the structure of the invention comprises a regular geometrically shaped support or body with a vertical axis of symmetry which, in the example shown in the drawings, adopts a regular quadrangular pyramidal shape.
  • This pyramidal body is horizontally subdivided into levels indicated with reference numbers 1 to 6 , all of them being of the same height. As can be understood, the number of levels can be different, and the height can also vary among them.
  • Each one of these levels has recesses 7 on their side surface, the number of these recesses on the surfaces of each level varying, increasing from the upper level 1 , including only one recess, to the lower level 6 , including eleven recesses.
  • the side surface of each level will be of a sufficient height so that a horizontal alignment of recesses 7 can be arranged on each side.
  • the body with the described constitution can be assembled on a lower hollow base or pedestal 8 , open on two of its opposing sides, through which two drawers 9 can be coupled for placing the game pieces 10 and 11 .
  • the game pieces 10 and 11 contained in the two drawers, each one of them intended for a player, can be of different colors. Furthermore, these came pieces can include an indication or score for the development of the game on one of their sides or surfaces.
  • each one of the levels can include a bushing 13 and a washer 14 , which will ensure the successive support of the different levels through these components, such that the rotation of each level with regard to the adjacent levels can be easily carried out.
  • the shaft 12 can be anchored at one of its ends to the upper level or apex 1 and fixed to the base 8 through a nut 15 .
  • any of the levels for example the level with reference number 6 in FIG. 3
  • the described structure allows the development of a game in which the aim is to arrange a certain number of game pieces of each player forming a certain composition, which furthermore can be an impediment, in a certain path, for the formation of said composition by the opposing player.
  • the structure is pyramidal shaped
  • the structure could adopt any other geometric shape with a vertical axis of symmetry, for example a conical, cylindrical, prismatic shape, etc., in all cases the geometric body being horizontally divided into levels, which bear the recesses 7 on their side surfaces for the placement of the game pieces.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)
  • Tables And Desks Characterized By Structural Shape (AREA)
  • Transition And Organic Metals Composition Catalysts For Addition Polymerization (AREA)
  • Arc Welding In General (AREA)
  • Ladders (AREA)
  • Forklifts And Lifting Vehicles (AREA)

Abstract

A structure for a board game, constituted of a regular geometrically shaped body with a vertical axis of symmetry. This body is horizontally subdivided into independent levels (1 to 6), rotational about the axis of symmetry of the body, and they have recesses (7) on the side surfaces in which game pieces of an equal contour (10-11) can be coupled.

Description

  • This application is a Continuation of application Ser. No. 10/542,922, filed 6 Jan. 2006, which is the National Stage of Application No. PCT/ES03/00546, filed 24 Oct. 2003, and which application(s) are incorporated herein by reference.
  • The present invention refers to a structure for a board game, allowing the development of highly attractive game, with the participation of two competing players.
  • The structure of the invention is designed for the development of a game with simple rules, which can be played by anyone, and which at the same time constitutes a game allowing each player to apply developmental techniques to achieve, on one hand, the highest possible score, and on the other, to obstruct or create barriers for the other player, to prevent the attainment of points.
  • The game of the invention comprises a support having an infinity of recesses dimensioned for housing in each one of them a game piece, the game being based on the placement by the player of the largest number of game piece alignments, in a preset number, for example four.
  • According to the invention, the structure serving as a base for the development of the game comprises a regular geometrically shaped body, with a vertical axis of symmetry. This body is horizontally subdivided into independent levels, which can rotate about a shaft coinciding with the vertical axis of symmetry, these levels having equal recesses on the their side surface, in each one of which recesses a game piece of the same contour can be coupled.
  • The geometrically shaped body defining the support for the development of the game can adopt, for example, a pyramidal, frustoconical, cylindrical, prismatic, shape, etc., and generally any geometric shape with a vertical axis of symmetry.
  • Preferably all the levels will be of equal height, and the recesses will be arranged in horizontal alignment on the side surface thereof. The side surface of each level will be of a height slightly exceeding the diameter of the recesses, such that on each level there is a horizontal alignment of recesses.
  • The body forming the support of the game can be extended in the lower portion, under the lower level, into a base or hollow pedestal which laterally opens to the exterior through opposing surfaces, through which two extractible drawers are coupled which are intended for containing the game pieces.
  • As indicated, the game is based on achieving the alignment of the preset number of game pieces, for example four, the greatest amount of times possible, this alignment being able to run horizontally, vertically or diagonally. Rather than this alignment, the game can consist of creating a certain geometric drawing by means of the game pieces. At the same time that each player tries to achieve the greatest possible number of combinations, he or she must try to prevent the opponent from being able to achieve such alignments or drawings.
  • In order to be able to distinguish the game pieces of either player, these game pieces will have two different colors, each player choosing one of these colors. Furthermore, each game piece can include on one of its sides an indication corresponding to the score obtained by placing this game piece and completing an alignment or the geometric drawing to be made therewith.
  • Each player will place the game pieces such that he or she can achieve the alignment or geometric drawing sought after. On the other hand, he or she must try to arrange his or her game pieces such that they block the other player from obtaining an alignment of consecutive game pieces.
  • The game can be played under different rules and introducing different levels of difficulty, which can further be increased by means of the rotational possibility of each level, with regard to the adjacent rotations, once certain conditions have been complied with, the rotational possibility of each level furthermore being variable.
  • In order to more easily understand the constitution of the structure of the invention, as well as the possibilities of the development of play therewith, a more detailed description of the structure will be made below with the aid of the attached drawings, in which a non-limiting embodiment is shown.
  • In the drawings:
  • FIG. 1 shows a perspective view of a structure for a board game, constituted according to the invention.
  • FIG. 2 shows a vertical sectional view of the structure of FIG. 1.
  • FIG. 3 shows a perspective view of the structure of FIG. 1, with the lower level rotated 90° with regard to the lower base and the adjacent upper level.
  • The structure of the invention comprises a regular geometrically shaped support or body with a vertical axis of symmetry which, in the example shown in the drawings, adopts a regular quadrangular pyramidal shape. This pyramidal body is horizontally subdivided into levels indicated with reference numbers 1 to 6, all of them being of the same height. As can be understood, the number of levels can be different, and the height can also vary among them.
  • Each one of these levels has recesses 7 on their side surface, the number of these recesses on the surfaces of each level varying, increasing from the upper level 1, including only one recess, to the lower level 6, including eleven recesses. The side surface of each level will be of a sufficient height so that a horizontal alignment of recesses 7 can be arranged on each side.
  • The body with the described constitution can be assembled on a lower hollow base or pedestal 8, open on two of its opposing sides, through which two drawers 9 can be coupled for placing the game pieces 10 and 11.
  • The game pieces 10 and 11 contained in the two drawers, each one of them intended for a player, can be of different colors. Furthermore, these came pieces can include an indication or score for the development of the game on one of their sides or surfaces.
  • As can be seen in FIG. 2, the different levels 1 to 6 are assembled on a shaft 12, with independent rotation ability with regard thereto, this shaft 12 coinciding with the axis of symmetry of the pyramid. To allow the rotation, each one of the levels can include a bushing 13 and a washer 14, which will ensure the successive support of the different levels through these components, such that the rotation of each level with regard to the adjacent levels can be easily carried out.
  • The shaft 12 can be anchored at one of its ends to the upper level or apex 1 and fixed to the base 8 through a nut 15.
  • With this constitution, during the development of the game, any of the levels, for example the level with reference number 6 in FIG. 3, can be rotated a certain angle, for example 90°, with regard to the base 8 and/or adjacent levels.
  • As has already been indicated, the described structure allows the development of a game in which the aim is to arrange a certain number of game pieces of each player forming a certain composition, which furthermore can be an impediment, in a certain path, for the formation of said composition by the opposing player.
  • By means of numbering of the different surfaces, the rotational possibility of the levels, etc., different manners of development and degrees of difficulty in the game can be introduced.
  • Although in the described example the structure is pyramidal shaped, the structure could adopt any other geometric shape with a vertical axis of symmetry, for example a conical, cylindrical, prismatic shape, etc., in all cases the geometric body being horizontally divided into levels, which bear the recesses 7 on their side surfaces for the placement of the game pieces.

Claims (4)

1. A structure for a board game, comprising a body with a pyramidal shape having a regular quadrangular base and with a vertical A structure for a board game, comprising a body with a pyramidal shape having a regular quadrangular base and with a vertical axis of symmetry, which body is horizontally subdivided into independent levels, which are rotational about a shaft coinciding with the vertical axis of symmetry, each of said levels having four side surfaces and having, in said side surfaces, a plurality of equal recesses, in each one of which recesses a game piece of an equal contour can be coupled,
wherein
the upper level, which constitutes the vertex of the pyramidal body, has one recess in each of its lateral surfaces;
and in that each one of said levels has recesses on their side surfaces, the number of said recesses on the surfaces of each level varying, increasing from the upper level, including only one recess, to the lower lever, including eleven recesses.
2. A structure according to claim 1, wherein the levels are of an equal height.
3. A structure according to claim 1, wherein said body extends in the lower portion into a hollow base or pedestal, which laterally opens to the exterior through two opposite surfaces, through which two extractible drawers containing the game pieces can be coupled.
4. A structure according to claim 1, wherein each level includes a bushing mounted around the shaft, and in that the structure includes washers between the bushings to facilitate the rotation of one level with regard to the adjacent levels.
US12/038,510 2003-01-22 2008-02-27 Structure for a board game Abandoned US20080197567A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US12/038,510 US20080197567A1 (en) 2003-01-22 2008-02-27 Structure for a board game

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
ES200300150U ES1053825Y (en) 2003-01-22 2003-01-22 STRUCTURE FOR TABLE SET.
ESU200300150 2003-01-22
US10/542,922 US20060145422A1 (en) 2003-01-22 2003-10-24 Structure for a table game
PCT/ES2003/000546 WO2004064956A1 (en) 2003-01-22 2003-10-24 Structure for table game
US12/038,510 US20080197567A1 (en) 2003-01-22 2008-02-27 Structure for a board game

Related Parent Applications (2)

Application Number Title Priority Date Filing Date
PCT/ES2003/000546 Continuation WO2004064956A1 (en) 2003-01-22 2003-10-24 Structure for table game
US11/542,922 Continuation US7562416B2 (en) 2001-07-06 2006-10-04 Damping device with a joint hinge

Publications (1)

Publication Number Publication Date
US20080197567A1 true US20080197567A1 (en) 2008-08-21

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US10/542,922 Abandoned US20060145422A1 (en) 2003-01-22 2003-10-24 Structure for a table game
US12/038,510 Abandoned US20080197567A1 (en) 2003-01-22 2008-02-27 Structure for a board game

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US10/542,922 Abandoned US20060145422A1 (en) 2003-01-22 2003-10-24 Structure for a table game

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US (2) US20060145422A1 (en)
EP (1) EP1588746B1 (en)
JP (1) JP4220474B2 (en)
CN (1) CN100536968C (en)
AT (1) ATE347419T1 (en)
AU (1) AU2003274163B2 (en)
BR (1) BR0318035A (en)
CA (1) CA2514050A1 (en)
DE (1) DE60310270T2 (en)
DK (1) DK1588746T3 (en)
ES (2) ES1053825Y (en)
MA (1) MA27614A1 (en)
MX (1) MXPA05007839A (en)
NZ (1) NZ541386A (en)
PT (1) PT1588746E (en)
RU (1) RU2390361C2 (en)
SI (1) SI1588746T1 (en)
WO (1) WO2004064956A1 (en)
ZA (1) ZA200505783B (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20080042361A1 (en) * 2006-08-21 2008-02-21 Park Alexander C Orbitrace - racing game
US8353515B2 (en) 2010-08-19 2013-01-15 Wei Chuan Cheng Pyramid game
US20140300052A1 (en) * 2013-04-05 2014-10-09 Marc Owen ELLIS Game board and method for playing a strategy game
USD982666S1 (en) * 2020-07-07 2023-04-04 Jonathan Paul Conway Game board

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE102006009418A1 (en) * 2006-02-23 2007-09-20 Axel C. Dipl.-Ing. Burgbacher Device comprising an overall body consisting of a plurality of individual sub-bodies and a set therewith

Citations (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2873975A (en) * 1956-09-27 1959-02-17 Gordon W Haws Marble game structure
US3030112A (en) * 1958-07-22 1962-04-17 Wesley W S Scharp Game apparatus
US3623729A (en) * 1970-02-26 1971-11-30 Mattel Inc Three-dimensional board game apparatus
US5273289A (en) * 1992-08-03 1993-12-28 Frederick Morse Picture puzzle assembling platform
US5494292A (en) * 1995-06-06 1996-02-27 Mileti; Mark Marble maze game device
US6108060A (en) * 1992-07-13 2000-08-22 Seiko Epson Corporation Surface-type illumination device and liquid crystal display
US6538709B1 (en) * 1998-02-17 2003-03-25 International Business Machines Corporation LCD panel including plurality of display panel parts wrapped around by a thin plastic film envelope with an opening
US6581933B1 (en) * 2002-03-26 2003-06-24 George Zivan Three-dimensional, rotatable, pyramid game
US20040183774A1 (en) * 1999-03-12 2004-09-23 Seiji Manabe Surface lighting device and portable terminal using the same
US20040263716A1 (en) * 2001-11-13 2004-12-30 Lee Sang-Duk Liquid crystal display apparatus
US7114723B2 (en) * 2004-06-26 2006-10-03 Park Alexander C OCTATRIX™ —strategy game apparatus and method of play
US7538759B2 (en) * 2004-05-07 2009-05-26 Next Holdings Limited Touch panel display system with illumination and detection provided from a single edge
US20090310060A1 (en) * 2008-06-13 2009-12-17 Sony Corporation Optical package, method of manufacturing the same, backlight, and liquid crystal display
US7731376B2 (en) * 2005-06-03 2010-06-08 Sharp Kabushiki Kaisha Lighting device for display device and display using the same

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GB284536A (en) * 1927-06-27 1928-02-02 Johannes Jansohn Board for playing games
GB8601218D0 (en) * 1986-01-18 1986-02-19 Miller D M Game
GB8824137D0 (en) * 1988-10-14 1988-11-23 Elder B S Apparatus for playing board game
GB2228422A (en) * 1989-02-28 1990-08-29 Mark Stephen Page Pyramid game

Patent Citations (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2873975A (en) * 1956-09-27 1959-02-17 Gordon W Haws Marble game structure
US3030112A (en) * 1958-07-22 1962-04-17 Wesley W S Scharp Game apparatus
US3623729A (en) * 1970-02-26 1971-11-30 Mattel Inc Three-dimensional board game apparatus
US6108060A (en) * 1992-07-13 2000-08-22 Seiko Epson Corporation Surface-type illumination device and liquid crystal display
US5273289A (en) * 1992-08-03 1993-12-28 Frederick Morse Picture puzzle assembling platform
US5494292A (en) * 1995-06-06 1996-02-27 Mileti; Mark Marble maze game device
US6538709B1 (en) * 1998-02-17 2003-03-25 International Business Machines Corporation LCD panel including plurality of display panel parts wrapped around by a thin plastic film envelope with an opening
US20040183774A1 (en) * 1999-03-12 2004-09-23 Seiji Manabe Surface lighting device and portable terminal using the same
US20040263716A1 (en) * 2001-11-13 2004-12-30 Lee Sang-Duk Liquid crystal display apparatus
US6581933B1 (en) * 2002-03-26 2003-06-24 George Zivan Three-dimensional, rotatable, pyramid game
US7538759B2 (en) * 2004-05-07 2009-05-26 Next Holdings Limited Touch panel display system with illumination and detection provided from a single edge
US7114723B2 (en) * 2004-06-26 2006-10-03 Park Alexander C OCTATRIX™ —strategy game apparatus and method of play
US7731376B2 (en) * 2005-06-03 2010-06-08 Sharp Kabushiki Kaisha Lighting device for display device and display using the same
US20090310060A1 (en) * 2008-06-13 2009-12-17 Sony Corporation Optical package, method of manufacturing the same, backlight, and liquid crystal display

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20080042361A1 (en) * 2006-08-21 2008-02-21 Park Alexander C Orbitrace - racing game
US7832729B2 (en) * 2006-08-21 2010-11-16 Alexander C Park Orbitrace—racing game
US8353515B2 (en) 2010-08-19 2013-01-15 Wei Chuan Cheng Pyramid game
US20140300052A1 (en) * 2013-04-05 2014-10-09 Marc Owen ELLIS Game board and method for playing a strategy game
USD982666S1 (en) * 2020-07-07 2023-04-04 Jonathan Paul Conway Game board

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Publication number Publication date
ATE347419T1 (en) 2006-12-15
SI1588746T1 (en) 2007-08-31
US20060145422A1 (en) 2006-07-06
DE60310270D1 (en) 2007-01-18
JP2006512980A (en) 2006-04-20
AU2003274163A1 (en) 2004-08-13
ES2279159T3 (en) 2007-08-16
PT1588746E (en) 2007-03-30
MA27614A1 (en) 2005-11-01
ES1053825Y (en) 2003-09-01
EP1588746A1 (en) 2005-10-26
BR0318035A (en) 2005-12-06
CN100536968C (en) 2009-09-09
CA2514050A1 (en) 2004-08-05
NZ541386A (en) 2008-04-30
EP1588746B1 (en) 2006-12-06
DK1588746T3 (en) 2007-04-10
MXPA05007839A (en) 2005-10-18
CN1758940A (en) 2006-04-12
ES1053825U (en) 2003-05-16
DE60310270T2 (en) 2007-07-05
RU2390361C2 (en) 2010-05-27
WO2004064956A1 (en) 2004-08-05
ZA200505783B (en) 2007-12-27
RU2005123178A (en) 2006-02-20
AU2003274163B2 (en) 2009-06-18
JP4220474B2 (en) 2009-02-04

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