US20070149291A1 - Entertainment System - Google Patents

Entertainment System Download PDF

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Publication number
US20070149291A1
US20070149291A1 US11/616,211 US61621106A US2007149291A1 US 20070149291 A1 US20070149291 A1 US 20070149291A1 US 61621106 A US61621106 A US 61621106A US 2007149291 A1 US2007149291 A1 US 2007149291A1
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United States
Prior art keywords
player
touch screen
control panel
gaming
cabinet
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Abandoned
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US11/616,211
Inventor
Elizabeth Mitchell
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Individual
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Individual
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Priority to US11/616,211 priority Critical patent/US20070149291A1/en
Publication of US20070149291A1 publication Critical patent/US20070149291A1/en
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets

Definitions

  • the present invention relates generally to electronic gaming and other, general-purpose entertainment, education and video devices having a configurable customizable enclosure and, more particularly, to electronic gambling devices designed for use in casinos.
  • the present invention relates to a customizable personal entertainment system for providing multiple electronic features for a player thereof and which is readily adaptable for the environment into which it is placed.
  • gaming and other machines that have mechanical or video reels and/or displays with symbols thereon along with bonus schemes in which a player has one or more opportunities to select one or more symbols from a group of symbols to receive credits or bonus values.
  • gaming and other machines include arcade games, slot machines, video slot machines, video blackjack machines, video poker, video keno, video bingo and the like.
  • These machines can be designed for use as pure entertainment and may be placed in virtually any location, or they may be designed for use as gambling devices and are therefore limited to locations were gambling is permitted. In either event, these machines may be individual or several stand-alone machines, or there may be many such machines bundled in close proximity to each other such as in casinos.
  • Yet another object of the present invention is to provide an electronic platform for simultaneous gaming and other options and which has a configurable cabinet and Graphical User Interface (GUI) with chameleonic-like adaptability for the environment into which it is placed.
  • GUI Graphical User Interface
  • Still another object of the present invention is to provide an electronic platform for playing a plurality of gambling activities simultaneously while providing a virtual seamless portal for the player to the surrounding environment.
  • a personal entertainment system for providing multiple electronic game and other features and options for a player thereof.
  • the system includes a console cabinet having a back element and which defines a customizable and configurable enclosure with a front opening.
  • a control panel projects outwardly from the back element toward the front opening.
  • At least one display screen is positioned on the back element above the control panel and is viewable by a player from the front opening.
  • the preferred embodiment has 3 display screens side by side on the back element.
  • the display screen is adapted to display one or more of a plurality of electronic games selectively available to a player.
  • At least one set of a plurality of programmable format keys or other input device such as an auxiliary touch screen are positioned for use in selecting one or more games to be played and displayed on the display screen.
  • at least one main touch screen is also positioned on the control panel.
  • a set of a plurality of programmable control keys or other input device such as an auxiliary touch screen is positioned for use in activating a plurality of functions associated with the main touch screen, the main touch screen functions including interaction with the display screen, interaction with facilities remote to the console, and for use in selecting one or more games to be played and displayed on said touch screen.
  • a secured smart access activation member is provided along the control panel for activating the system and for accessing preselected information on a player smart card concerning a player's money credit and payment information and other selective information.
  • a mechanism is provided for connecting a display screen to a remote program including a video program and a television broadcast program for selective operation by a player.
  • a chair may be disposed in a fixed position relative to the console at the console enclosure front opening for use by a player when operating the system.
  • the entertainment system includes three display screens aligned substantially side by side across the back element, and an auxiliary touch screen with the auxiliary touch screen being positioned on the control panel below and associated with an outwardly positioned display screen for interacting with the associated outwardly positioned display screen.
  • the main touch screen and the set of programmable control keys positioned on the control panel below the touch screen control the center display screen of the three display screens.
  • the entertainment system further includes a receipt printer associated with the control panel for printing receipts for services and items coordinated by the control keys and received by a player while utilizing the system.
  • the system may include a pin entry associated the said main touch screen and the smart access activation member.
  • the entertainment system is adapted for multiple concurrent uses in providing multiple electronic activities simultaneously while they are displayed on one or more of the display screens and touch screen.
  • the set of programmable control keys includes a key for ordering food delivery from the remote facilities to the console cabinet, a key for ordering liquid refreshment delivery from the remote facilities to the console cabinet, a video play key, a television play key, and a pause key for suspending player interaction for player breaks while gaming and other activities continue.
  • the remote facilities include a restaurant and bar located in a building environment containing the entertainment system.
  • the system includes a virtual restaurant display associated with a key for ordering food delivery and a virtual bar display associated with a key for ordering liquid refreshment delivery, the virtual displays being exhibited on one or more of the display screens.
  • the virtual restaurant and the virtual bar displays reflect the actual counterpart facilities in the building environment wherein the environment system is located.
  • Still another modification of the invention includes the entertainment system being adapted to interact with other remotely located entertainment systems for head-to-head gaming and other activities.
  • control panel being oriented angularly downwardly relative to the back element and contoured for a terrain effect in a manner to substantially inhibit placement of articles thereon.
  • the cabinet and control panel include molded and contoured corners and edges to substantially eliminate sharp edges and points.
  • the entertainment system includes the chair being height and distance adjustable relative to the cabinet, the chair further including first and second movable and foldable arms along with a contained sound system interacting with the display and touch screens.
  • first and second arms including a beverage holder, a smokeless ashtray, a foldable tray, and a storage compartment for personal articles.
  • Still another modification involves the entertainment system cabinet having a footrest disposed beneath the console, and a cooling element is also disposed beneath the console for aerating a player's feet and legs.
  • a further aspect of the invention includes the entertainment system having a small flat panel screen disposed on the control panel offset from the main touch screen for providing selective advertising information to a player.
  • a video-based electronic gaming and other system for providing multiple, simultaneous electronic game activities for a player thereof, the gaming and other system having chameleonic-like adaptation capability to blend in with the environment in which the system is placed.
  • the system includes a console cabinet enclosure having a back element and side elements forming a partial enclosure with a front opening.
  • a control panel projects outwardly from the back element toward the front opening, the cabinet outer surface material being formed from thermoform plastic or other materials and manufacturing processes as appropriate having graphics and colors reflecting and adapting to the environment in which the cabinet is placed.
  • the control panel is oriented angularly downwardly relative to the back and side elements and is also contoured for a terrain effect in a manner to substantially inhibit placement of beverage containers and other articles thereon.
  • a plurality of three display screens are aligned substantially adjacent each other across the back element above the control panel and are viewable by a player from the front opening.
  • the display screens are adapted to display one or more of a plurality of electronic games selectively available to a player.
  • Two sets of a plurality of programmable format keys are positioned on the control panel, with each set of format keys being associated with an outwardly positioned display screen for interacting with the associated outwardly positioned display screen for use in selecting one or more games to be played and displayed on the associated display screen.
  • At least one main touch screen is positioned on the control panel.
  • a set of a plurality of programmable control keys are positioned on the control panel below the main touch screen for use in activating a plurality of functions associated with the touch screen, the main touch screen functions including interaction with the display screen, interaction with facilities remote to the console within the environment in which the system is placed, and use in selecting one or more games to be played and displayed on said touch screen.
  • a secured smart access activation member is disposed along the control panel for activating the system and for accessing preselected information on a player smart card concerning a player's credit and payment information and other selective information.
  • a mechanism is also provided for connecting a display screen to a remote program including a video program and a television broadcast program for selective operation by a player using the format keys or other input device such as an auxiliary touch screen are.
  • a chair is provided fixed relative to the console at the console enclosure front opening for use by a player when operating the system.
  • a further modification of the invention includes a video-based electronic gambling device for providing multiple, simultaneous electronic gambling activities for a player thereof.
  • the device has chameleonic-like adaptation capabilities to blend in with the facility environment in which the device is placed, the facility environment having additional facilities therein including a restaurant and a bar.
  • the device includes a console cabinet, which is defined by a back member and a pair of side elements projecting there from forming a partial enclosure with a front opening.
  • the cabinet has an outer surface formed from a thermoform plastic or other material and manufacturing processes as appropriate having selectively variable graphics and colors reflecting and adapting to the facility environment in which the cabinet is placed.
  • a control panel is provided projecting outwardly from the inner surface of the back member toward the front opening.
  • the control panel is oriented angularly downwardly relative to the back member and side elements and is also contoured for a terrain surface effect in a manner to substantially inhibit placement of beverage containers and other articles thereon.
  • the outer surface of the control panel includes thermoform plastic having selectively variable graphics and colors also reflecting and adapting to the facility environment in which the cabinet is placed.
  • a plurality of three display screens are aligned substantially adjacent each other along the inner surface of the back member above the control panel and are viewable by a player from the front opening.
  • the display screens are adapted to display one or more of a plurality of electronic games selectively available to a player, the display screens operating and displaying images independent of each other as well as jointly together in one large display image. At least one main touch screen is positioned on the control panel.
  • a chameleonic-like adaptation feature is provided in the form of the cabinet enclosure graphic and color selection as well as the plurality of electronic gambling activities variably pre-selected for operation by the device to suit and reflect the facility environment in which the device is placed.
  • a pair of sets of programmable format keys or other input device such as an auxiliary touch screen is positioned on the control panel.
  • Each set of format keys or other input device such as an auxiliary touch screen are has a plurality of format keys associated with one of two outwardly positioned display screens for interacting with the associated outwardly positioned display screen for use in selecting one or more games to be played and displayed on the associated display screen.
  • a set of a plurality of programmable control keys or other input device such as an auxiliary touch screen are also positioned on the control panel below the main touch screen for use in activating a plurality of functions associated with the touch screen.
  • the main touch screen functions include interaction with the display screens, interaction with facilities remote to the device within the facility environment in which the device is placed, and use in selecting one or more games to be played and displayed on said touch screen.
  • a secured smart access activation member is disposed along the control panel for activating the device and for accessing preselected information on a player smart card concerning a player's credit limits, winnings, purchases, and other payment and variably selective information.
  • a mechanism for connecting one or more of the display screens to a remote program including a video program and a television broadcast program for selective operation by a player using the format keys or other input device such as an auxiliary touch screen while simultaneously continuing to participate in the electronic gambling or other activities.
  • An electromagnetic interference shielding mechanism surrounds the device to prevent electronic intervention and intrusion from other such devices disposed proximate thereto as well as to prevent electronic tampering with the operation of the gambling activities.
  • a chair is fixed relative to the console cabinet at the console enclosure front opening for use by a player when operating the system and is adapted to provide player comfort for extended sitting periods.
  • a further aspect of the invention includes a variation on the embodiment wherein the personal entertainment system operates in a stand-alone environment. In the preferred embodiment, the personal entertainment system operates in a community environment using a secure network and integrated with an operational server for coordinated gaming, education, Military or business operations such as casino gaming, classroom or remote classroom environment, strategic or tactical training and coordination, or business operations and coordination.
  • FIG. 1 is a front perspective view of one embodiment of a device for an entertainment system constructed in accordance with the present invention
  • FIG. 2 is a front perspective view of a chair embodiment useful in the system embodiment illustrated in FIG. 1 ;
  • FIG. 3 is a front perspective view of another device embodiment useful in the entertainment system of the present invention.
  • a personal entertainment system 10 with a configurable enclosure 11 is illustrated.
  • the personal entertainment system 10 is designed to provide multiple electronic game, entertainment, and educational options for players thereof without requiring that the player move to a different machine to experience a different gaming and other activity.
  • the personal entertainment system 10 provides a user with a functional self-contained environment defined by the configurable enclosure 11 for entertainment, education, professional and business uses.
  • the personal entertainment system 10 is also designed to provide certain creature comforts for the player so that the player will remain at the machine for extended periods of time. In addition to a wide variety of available gaming and other activities, a number of such activities can be played simultaneously to keep the players interest peaked.
  • the personal entertainment system 10 includes non-gambling activities that interact with the player as well as ways to select and participate in other casino events and facilities. In this manner, a player will tend to remain at a single personal entertainment system 10 without moving from machine to machine in order to achieve diversity of gaming and other and other activity to keep the players interests high.
  • the gaming and other activities that can be utilized with the personal entertainment system 10 are diverse and varied. All such gaming and other activities take place in a virtual reality environment created by advanced graphic technologies. Examples of such virtual reality electronic games include arcade games, bingo, progressive bingo, pull tabs, punchboards, poker, blackjack, sports betting, off-track betting, keno, slots and head-to-head gaming and other and other. It should be understood, however, that the system 10 of the present invention might incorporate any desired type of electronic game activity as well as diverse uses as shopping modules, education, medical and other professional and business activities. As such, the personal entertainment system 10 may be configured to fit and adapt to a plurality of diverse markets and uses.
  • the configurable enclosure 11 preferably specifically includes a cabinet 12 , which has a back element 14 , and a pair of side elements 16 , 18 .
  • the side elements 16 , 18 project outwardly from the inner surface 20 of the back element 14 to create a cabinet enclosure having a front opening 22 .
  • a control panel 24 is secured to and projects outwardly from the back element 14 between the side elements 16 , 18 approximately mid-height of the cabinet 12 .
  • the control panel 24 has an upper surface 26 , which is oriented angularly downwardly relative to the back element 14 as well as contoured for a terrain effect 27 in order to prevent the placement of articles, such as beverage glasses, on the surface 26 .
  • all of the edges and the corners of the back element of 14 , the side elements 16 , 18 and the control panel 24 are preferably blended and contoured.
  • the virtual reality sequences are displayed on at least one high-resolution flat panel display screen 28 disposed along the back element 14 .
  • the screen 128 may be divided into two or more portions with individual displays on each such portion being presented to a player.
  • each of the three such high-resolution display screens 28 , 30 and 32 can display a different gaming and other and other activity or informational component available to the personal entertainment system 10 as desired by the player. In this manner, a player can play multiple electronic gaming and other activities simultaneously.
  • the three such high-resolution display screens 28 , 30 and 32 can be used in unison to create a widescreen panorama effect.
  • At least one, and preferably two, sets 34 , 36 of programmable format keys 38 are positioned on the cabinet 12 , preferably on the control panel 24 , for use in selecting one or more games to be played and displayed on the correlating display screen.
  • a fourth high-resolution display screen with integrated “touch” screen 40 is mounted on the control panel 24 .
  • the main touch screen 40 is preferably utilized as the primary control device for the entire personal entertainment system 10 .
  • the main touch screen 40 may also act as a default for activities that must be displayed without interrupting the three display screens 28 - 32 as well as acts as the primary player-interactive device.
  • the main touch screen 40 may also display a gaming and other activity similar to that of the high-resolution display screens 28 , 30 and 32 .
  • a set 42 of a plurality of programmable control keys 34 is positioned on the control panel 24 below the main touch screen 40 .
  • the control keys 34 are utilized to activate a plurality of functions associated with the main touch screen 40 including interaction with the high-resolution display screens 28 , 30 and 32 , interaction with facilities remote to the personal entertainment system 10 as described in greater detail below as well as any gaming and other and other activity displayed on the main touch screen 40 .
  • the programmable control keys 34 , 36 , and 38 are not installed and their functionality is integrated into main touch screen 40 and auxiliary touch screen 29 as reconfigurable control entries that are presented and on the screens only when those functions are active.
  • a secured smart access activation element 46 is preferably disposed along the control panel 24 .
  • the element 46 may also be a bill acceptor.
  • the smart access element 46 may be a smart card, a data key or any similar type of device as desired.
  • the activation element 46 is preferably utilized to activate the personal entertainment system 10 and to access preselected information on a player smart card reader 46 , data key 47 , RFID reader 49 , or other secure, smart technology that specifically identifies the player to the personal entertainment system 10 . Inserted therein concerning a particular player's credit and payment information and other selective and desired information.
  • the personal entertainment system 10 is a gambling device, payouts can also be credited to the smart card inserted into the activation member 46 , 47 , or 49 .
  • the personal entertainment system 10 may also include a pin entry associated with the main touch screen 40 and the activation member 46 , 47 , or 49 . In this manner, unauthorized players may not improperly utilize misplaced or lost smart cards. Once the player is identified through any one of the means of described herein, credits and player information may also be transferred vie the personal entertainment system 10 secure communication network.
  • each key 38 is preferably programmable and preselected as desired by the casino operators or arcade operators for a specific gaming and other and other activity.
  • a player need only press a specific key in either of the sets 34 , 36 in order to activate a specific game on a specific display screen 30 , 32 .
  • a central processor is provided in the cabinet 12 that controls all programmable functions of the personal entertainment system 10 .
  • this processor may be connected to and controlled by a core processing system located somewhere in the arcade or casino establishment in which the personal entertainment system 10 is placed and which may interconnect all personal entertainment systems 10 placed within that one facility.
  • a player of the personal entertainment system 10 is limited to the gaming and other activities specifically delineated by the individual keys 38 or selections on touch screens 29 and 40 . It is the casino or arcade operators who may program the functional activity selections depending on the gaming and other selection desired by the operators. In this manner, many different gaming and other activities may be made available to a player of the personal entertainment system 10 .
  • the programmable control keys 34 , 36 , and 38 or touch screens 29 and 40 may be programmed for interaction with activities remote to the personal entertainment system 10 .
  • a processing mechanism interconnects one or more of the display screens 28 , 30 , 32 to a remote program input, which may include pre-established video programs as well as television broadcasts for selective operation by a player activating a particular selection.
  • the main touch screen 40 is controlled either by function menus displayed thereon which may be activated by touch, and the auxiliary touch screen 29 , or by the keys 44 of the set 42 of programmable control keys.
  • the preferred embodiment uses an auxiliary touch screen rather than the programmable control keys 34 , 36 , and 38 .
  • the main touch screen 40 also preferably displays activation points for the center display screen 28 similar to the keys 38 with respect to display screens 30 , 32 .
  • the control keys 44 of the set 42 of keys are also programmable by the arcade or casino operator for preselection to any desired activity. In one preferred form, a number of the keys 44 are programmed for interaction with facilities remote to the specific personal entertainment system 10 . In another embodiment, the keys 44 are programmed for a specific gaming and other activity to be displayed on the screen 40 as with the high-resolution display screens 28 , 30 and 32 .
  • one key 44 may be preferably programmed for ordering food delivery from a restaurant located within the facility containing the personal entertainment system 10 so that a player may be served food without having to leave the personal entertainment system 10 .
  • another key 44 is preferably programmed for ordering drinks from a bar located within the establishment facility.
  • the main touch screen 40 upon pressing of the appropriate key 44 , will display a virtual restaurant or bar that appears similar to a restaurant or bar facility located in the establishment. A menu is then provided, and the player may order accordingly. The cost of such food or drink or is automatically deducted from the player's credit limit indicated by the activation member 46 , 47 , or 49 .
  • a printer 48 is mounted to the system 10 so that paper receipts may be provided when a player so orders food or drink delivered to the particular personal entertainment system 10 .
  • printer 48 is also a Ticket In, Ticket Out device to facilitate credit portability within specified facilities and to provide additional advertising features and revenues.
  • another key 44 may be programmed to operate a selected video, while still another key 44 may be programmed to play a television broadcast.
  • one of the keys 44 is preferably programmed as a pause key so that a player may suspended player interaction for a player break while gaming and other activity continues automatically for certain games a player has already initiated, such as bingo.
  • One or more of the keys 44 may also be programmed to allow a player to play in head-to-head games with other players seated at an entertainment system 10 elsewhere within the arcade or casino facility or even remote to the facility.
  • Numerous personal entertainment systems 10 may be selectively electronically connected for large head-to-head competitive gaming and other activities.
  • a video camera is incorporated into the personal entertainment system 10 for player-to-player visual contact.
  • Electromagnetic interference shielding is provided for each personal entertainment system 10 so that a personal entertainment system 10 is not inadvertently effected by a closely placed similar personal entertainment system 10 or by electronic tampering from the outside, including in such head-to-head gaming and other operations.
  • all of the aforementioned key 44 functions are preformed on the two touch screens 29 and 40 .
  • Additional features of the preferred embodiment of the personal entertainment system 10 also include an additional small display screen 52 preferably offset to the side of the main touch screen 40 and input button 53 .
  • This small display screen 52 provides continuous advertisement material to be observed by a player, and the information provided thereon is selectively programmable by the casino or arcade operator.
  • the input button 53 provides active feedback to the advertisement screen with prizes to keep the player glancing at the scrolling advertisements.
  • a footrest 54 is also preferably provided along with cooling fans 56 to provide maximum comfort for a player while the player is seated at and operating the personal entertainment system 10 .
  • a cushioned chair a 60 as illustrated in FIG. 2 and described below, as a preferred embodiment to aid in player comfort.
  • a primary objective of the personal entertainment system 10 is to provide multiple gaming and other activities and options while also providing creature comforts for a player so that the player will not readily leave the machine and will remain at one machine for prolonged periods of time.
  • Cameras 57 , 58 , and 59 provide video capture of the winning player for presentation in a 2 dimensional or 3 dimensional images to other players in multiple player environments.
  • the cameras 57 , 57 , and 59 along with wireless headphones through the headphone port 13 and microphone port 15 provide for video conferencing.
  • Wireless headphone port 13 provides for wireless headphone and microphone operations through means of Infrared, or RF such as Blue tooth or Zigbee with high fidelity stereo and 3D audio.
  • Microphone port 15 provides a standard phono jack style headset connection. Both the wireless headphone port 13 and the microphone port 15 can be used for head to head game play, interactive communication and learning, telecommunications, and voice activated control of the personal entertainment system 10 for physically impaired players.
  • the preferred embodiment also contains 3D Stereo sound system with speakers 17 located on each side elements 16 and 18 which operates in conjunction with or in place of the audio through the wireless headphone port 13 and microphone port 15 .
  • the preferred embodiment also contains edge lighting 19 , which extends around the leading edges of side elements 16 , 18 and the top of back element 14 .
  • the edge lighting 19 is controllable from the internal computer to provide various colored and strobe effects. Additionally, the internal computer controls the edge lighting 19 to function as a tower light displaying operational status of that particular personal entertainment system 10 .
  • a primary feature of the personal entertainment system 10 is its chameleonic-like adaptability to the facility environment in which it is placed. This chameleon effect is the result of several interacting features, which create a configurable and customizable enclosure 11 to fit any number of desired markets.
  • the outer surface of the cabinet 12 components i.e. the back member 14 , the side elements 16 , 18 and the control panel 24 , is preferably made from thermoform plastic or other materials and manufacturing processes as appropriate. The importance of this feature is that the materials and manufacture process selected is readily adaptable to graphics and colors of virtually any selection. Thus, the graphics and colors are adapted to reflect and blend in with the theme of the facility environment in which the personal entertainment system 10 is placed.
  • the graphic features of the background and the electronic gaming and other activities displayed on the screens 28 , 30 , 32 , 40 are also adapted to reflect the theme of the facility environment along with the edge lighting 19 and sounds emitted by the personal entertainment system 10 as a player operates the various activities provided by the personal entertainment system 10 .
  • the design and colors of the chair 60 are also adapted to reflect the facility theme. In this manner, the entertainment personal entertainment system 10 provides a seamless portal to the facility in which it is placed.
  • the types of gaming and other or other activities provided by the personal entertainment system 10 can be modified and adjusted to reflect the type of facility in which the personal entertainment system 10 is placed or market for which the personal entertainment system 10 is intended.
  • an entertainment personal entertainment system 10 placed in a bingo hall is primarily a bingo system, but a bingo player may take advantage of all the other features of the available games such as slots, poker, blackjack, keno, sports betting, off-track betting and many more while playing bingo during a bingo session.
  • a personal entertainment system 10 located in a Keno hall becomes primarily a keno machine, but the player can participate in all other features including bingo if bingo is in session. This applies to every other location as well.
  • the entertainment system of the invention can be configured to meet unique legal, territorial, cultural and language requirements. Other examples of selective markets include education, real estate, medical and other professional or business fields, and personal and home entertainment.
  • the graphics and colors of the cabinet 12 are provided to reflect the same theme.
  • the themes and graphics of the gaming and other activities displayed on the various screens 28 , 30 , 32 , 40 also reflect this tropical island theme as well as the lighting and sounds emitted by the personal entertainment system 10 .
  • the player is immersed into a tropical island environment when he or she enters the facility and this immersion continues as the player sits at and operates the personal entertainment system 10 in that particular facility. If the facility environment is directed to Caribbean pirates, then the personal entertainment system 10 is adapted to reflect this particular theme.
  • the personal entertainment system 10 adapts not to specific gaming and other activities but to the facility environment surrounding the personal entertainment system 10 . Moreover, even personal shopping activities can be programmed into the personal entertainment system 10 for large casinos or resort applications.
  • a chair 60 is provided at the front opening 22 of the cabinet 12 and is part of the personal entertainment system 10 .
  • the chair 60 is permanently mounted to the floor 62 whereby the swivel stand 64 is locked to an adjustable track similar to an automotive style seat adjusting track with an over-cam type locking mechanism and a self-aligning electrical connector to provide power and signal connections between the personal entertainment system 10 and the chair 60 .
  • alternate embodiments could present the chair 60 in a semi-fixed or freestanding configuration.
  • the swivel stand 64 is adjustable both in height as well as in distance from the cabinet 12 utilizing standard chair adjustment technology.
  • the preferred embodiment of the chair is heavily cushioned at 66 and 68 and includes two foldable armrests 70 , 72 .
  • the first armrest 70 includes a beverage holder 74 and a smokeless ashtray 76 .
  • a storage compartment 78 is also provided for placement of a player's personal articles while operating the personal entertainment system 10 .
  • the second armrest 72 includes a foldable tray 80 for food and the like ordered by and served to a player using features as described above while continuing to operate the personal entertainment system 10 .
  • the chair 60 may selectively include a joystick 82 in the armrest 72 for use by a player when the system is placed in an arcade environment.
  • any of the various items identified above as secured to the armrests 70 , 72 may be incorporated into either armrest 70 , 72 or not incorporated at all depending on the desires and needs of the operator of the arcade or casino facility in which the personal entertainment system 10 is placed.
  • the chair 60 also preferably includes an isolated sound system 84 incorporated therein.
  • the sound system speakers 86 are positioned so that a player seated in the chair 60 may experience the maximum sound effects of the games selected for operation on the display screens 28 , 30 , 32 , 40 while simultaneously limiting the projection of sound outside the specific personal entertainment system 10 spot location. In this manner, a player may experience the sounds of the personal entertainment system 10 without disturbing other players at other personal entertainment systems 10 located nearby.
  • a player is kept quite comfortable while operating the personal entertainment system 10 .
  • the features of the chair 60 enable a player to conveniently take advantage of food and beverages ordered using the personal entertainment system 10 without having to place such items on the cabinet 12 or the floor 62 .
  • the objective of making a player very comfortable so that a player will remain at a personal entertainment system 10 for prolonged periods is aided by the features of the chair 60 .
  • the personal entertainment system 100 is designed for use on a cruise ships and similar environments where size and weight are key factors. It should be understood that like numbers indicate like parts with respect to the components of the personal entertainment system 100 relative to the components of the personal entertainment system 10 .
  • the primary distinction with the personal entertainment system 100 compared to the personal entertainment system 10 of FIG. 1 is the location of the three display screens 28 , 30 and 32 .
  • the outermost display screens 30 and 32 are preferably located on the control panel the 24 at either side of the main touch screen 40 .
  • the display screen 28 is enlarged relative to the other display screens 30 and 32 since it is the only one appearing on the back member 14 . Accordingly, the primary gaming and other activity being utilized by a player of the system 100 is displayed on the display screen 28 .
  • Other control features and programmable elements are the same as those illustrated in the system 10 of FIG. 1 .
  • the personal entertainment system 100 may be placed in multiple numbers in any one facility and networked together and controlled by a central facility processing system.
  • the personal entertainment system 100 are preferably concentrated in a designated area of a gaming and other facility such as a casino, bingo hall, entertainment complex or similar environment, and multiple locations can be connected by way of wide area networking to increase the size of the prizes which are relative to the number of players for a game.
  • a progressive bingo feature of the personal entertainment system 10 and 100 can be played concurrent with paper bingo in a facility, played separately in the same facility, or played without paper bingo in a distinct facility.
  • bingo is a core revenue producer
  • players can choose from a variety of activities including bingo, pull tabs, punch boards, dining, shopping, arcade games, head-to-head video gaming and other, television, music, poker, black jack, sports betting, off-track betting and keno, among others.
  • the personal entertainment system 10 and 100 can be utilized to generate revenue even when bingo is not in session by allowing customers to use the many other features described above.
  • One example is an off-track betting kiosk wherein bingo and off-track betting can be coupled and situated in an off-track or Para-mutual parlor, where legal, or located in a casino proper.
  • the entertainment system of the present invention provides a personal electronic gaming and other activities, which are unique and flexible.
  • the electronic gaming and other system of the invention is adapted for multiple electronic game options for a player thereof for to be played simultaneously and can be played in either an arcade for simple entertainment purposes or a casino for a variety of gambling options.
  • the system is configurable and customizable to adapt to and fit virtually any desired market.
  • the present invention provides an electronic gaming and other system for simultaneous gaming and other options and has chameleonic-like adaptability for the environment into which it is placed.
  • the entertainment system of the present invention not only provides a variety of gaming and other activities and entertainment, but players can enjoy all of these in considerable comfort.
  • Food, beverages and alcoholic drinks can be ordered from the entertainment system by way of virtual restaurants and bars that look like the real counterpart of the facility in which the system placed.
  • a player sits comfortably in special ergonomic seating provided as a part of the entertainment system and can enjoy satellite television, videos and the like at no additional charge while simultaneously engaging the gaming and other activities which provide profit to the establishment owners of the system.
  • the system of invention also provides features like a footrest, fans to cool tired feet, and adjustable seats, all to increase the comfort and overall enjoyment of a player's experience. As a result, players are less likely to leave a machine to look for other machines providing different gaming and other activities or to seek out food or beverage refreshments. Consequently, the longer a player remains at a machine, the greater the revenue to the facility owning the machine.
  • the present invention is adapted to provide a chameleon-like capability to blend into the environment of the facility housing the entertainment system while simultaneously retaining a player's interest and presence, all of which aid in keeping a player actively engaged with the machine thereby generating revenue for the arcade or casino owners of the machine.
  • the technology is a pre-selection of entertainment, gaming and other and communication for individuals or groups of individuals to provide the various selections outlined above.

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Abstract

A personal entertainment system is disclosed for providing multiple electronic applications for gaming, education, entertainment, business and interaction among users. It includes a cabinet with a user control panel. One or more display screens display a plurality of features singularly and concurrently. Multiple devices provide user input, output, and interaction such as programmable function keys, at least one touch screen, ticket in and ticket out, receipt printing, and television via satellite, cable or other connection, and a dedicated advertising screen with its own associated interaction button. One or more secured cashless devices activate the system and access a user's account for credits, payments, and other selective information. A 3 dimensional stereo sound system and microphone input is provided to enhance selected applications. Edge effect lighting along the cabinet enhances appearance, highlights particular systems and provides system status information. An optional chair includes other devices for sound, game control, and comfort.

Description

    BACKGROUND OF THE INVENTION
  • 1. Field of the Invention
  • The present invention relates generally to electronic gaming and other, general-purpose entertainment, education and video devices having a configurable customizable enclosure and, more particularly, to electronic gambling devices designed for use in casinos. Specifically, the present invention relates to a customizable personal entertainment system for providing multiple electronic features for a player thereof and which is readily adaptable for the environment into which it is placed.
  • 2. Description of the Prior Art
  • A wide variety of gaming and other machines currently exist that have mechanical or video reels and/or displays with symbols thereon along with bonus schemes in which a player has one or more opportunities to select one or more symbols from a group of symbols to receive credits or bonus values. Examples of such gaming and other machines include arcade games, slot machines, video slot machines, video blackjack machines, video poker, video keno, video bingo and the like. These machines can be designed for use as pure entertainment and may be placed in virtually any location, or they may be designed for use as gambling devices and are therefore limited to locations were gambling is permitted. In either event, these machines may be individual or several stand-alone machines, or there may be many such machines bundled in close proximity to each other such as in casinos.
  • The gaming based entertainment industry has undergone significant changes in the last number of years. Less than 25 years ago, casinos were located in a relatively few concentrated areas of the world in general and the United States in particular. However, today there is some form of gambling activity in almost all 50 states. The mix of activities available to customers utilizing them within the casinos 25 years ago was also very different from that of today. In the recent past, tourists typically came from far away to experience the extravagance and glamour of the exotic and somewhat forbidden art of gambling. They came to casinos in dressy attire to attend stage shows, dine elegantly and possibly win at one of the various gambling venues available. Most of the gambling was done at the poker, craps and blackjack tables and, to a lesser degree, at mechanical slot machines.
  • By contrast, the customers in today's casino look and dress very much like they are attending a local restaurant. In addition, a wide range of ages can be seen somewhere in the casino environment. While youngsters under age are not gambling due to strict legal regulations, nearly every such gambling facility provides some form of entertainment for all ages. Some of the newer, lavish environments in Las Vegas have enormous amounts of their square footage dedicated to rides, video arcades and virtual reality experiences designed to specifically attract families' including children.
  • Gambling has gone through a complete metamorphosis as well. Rarely is the casino player dressed in a tuxedo or long cocktail dress and seated at a table playing poker, blackjack or the high-stakes game of baccarat. While such games are still being played, the players are most often dressed in shorts and sandals. The proportion of game types has also changed dramatically. The dedicated gambling floor space of the 1970's and 1980's was approximately 75% table games and 25% mechanical or electronic machines. Today, that ratio is completely reversed. Not only has electronic gaming and other pushed its way into the casino and usurped much of the available floor space, but customers may also stand in line sometimes waiting to get to certain popular machines. Consequently, groups of machines are frequently bundled together for each type of gambling activity, such as video poker, video keno, video slots and the like, so that a player desiring to play a particular game may readily find it in a certain location in the casino. As a result, some players may sit in front of one or two machines for an extended period of time continuing to play that favorite machine or two. On the other hand, in order to experience a diversity of games, players will frequently move from machine to machine-seeking diversity in entertainment.
  • With the above changes, new types of players have emerged. The new, younger players are not intimidated by exciting new electronic games. These younger customers are accustomed to television, computers, graphic action in movies, and extremely competitive interactive video games. As a result, the electronic gaming and other industry has begun to incorporate some of the sights and sounds similar to video games with the electronic gambling machines. However, such younger players are also interested in diversity of gaming and other activities. As a result, players still move from machine to machine to achieve such diversity. It has been found, however, that this random movement from machine to machine for diversity creates both down time for players as well as for machines. It has also been found that revenues to casinos and arcades increase significantly when a player remains at a single machine for an extended period of time. Unfortunately, present-day electronic gaming and other machines are not designed to provide such diversity in gaming and other activity as well as player comfort over an extended period of time. Therefore, there remains a need in the art for such a system or device, and the present invention addresses and solves this particular problem in the art.
  • SUMMARY OF THE INVENTION
  • Accordingly, it is one object of the present invention to provide a personal electronic gaming and other system.
  • It is another object of the present invention to provide an electronic technology platform that is adapted for multiple electronic game, entertainment, and educational options for a player thereof for to be played individually or simultaneously.
  • Yet another object of the present invention is to provide an electronic platform for simultaneous gaming and other options and which has a configurable cabinet and Graphical User Interface (GUI) with chameleonic-like adaptability for the environment into which it is placed.
  • Still another object of the present invention is to provide an electronic platform for playing a plurality of gambling activities simultaneously while providing a virtual seamless portal for the player to the surrounding environment.
  • To achieve the foregoing and other objects and in accordance with the purpose of the present invention, as embodied and broadly described herein, a personal entertainment system is disclosed for providing multiple electronic game and other features and options for a player thereof. The system includes a console cabinet having a back element and which defines a customizable and configurable enclosure with a front opening. A control panel projects outwardly from the back element toward the front opening. At least one display screen is positioned on the back element above the control panel and is viewable by a player from the front opening. The preferred embodiment has 3 display screens side by side on the back element. The display screen is adapted to display one or more of a plurality of electronic games selectively available to a player. At least one set of a plurality of programmable format keys or other input device such as an auxiliary touch screen are positioned for use in selecting one or more games to be played and displayed on the display screen. In addition, at least one main touch screen is also positioned on the control panel. A set of a plurality of programmable control keys or other input device such as an auxiliary touch screen is positioned for use in activating a plurality of functions associated with the main touch screen, the main touch screen functions including interaction with the display screen, interaction with facilities remote to the console, and for use in selecting one or more games to be played and displayed on said touch screen. A secured smart access activation member is provided along the control panel for activating the system and for accessing preselected information on a player smart card concerning a player's money credit and payment information and other selective information. A mechanism is provided for connecting a display screen to a remote program including a video program and a television broadcast program for selective operation by a player. Finally, a chair may be disposed in a fixed position relative to the console at the console enclosure front opening for use by a player when operating the system.
  • In the preferred embodiment of the invention, the entertainment system includes three display screens aligned substantially side by side across the back element, and an auxiliary touch screen with the auxiliary touch screen being positioned on the control panel below and associated with an outwardly positioned display screen for interacting with the associated outwardly positioned display screen. In one aspect of this modification, the main touch screen and the set of programmable control keys positioned on the control panel below the touch screen control the center display screen of the three display screens.
  • In another modification of the invention, the entertainment system further includes a receipt printer associated with the control panel for printing receipts for services and items coordinated by the control keys and received by a player while utilizing the system. In addition, the system may include a pin entry associated the said main touch screen and the smart access activation member.
  • In yet another modification, the entertainment system is adapted for multiple concurrent uses in providing multiple electronic activities simultaneously while they are displayed on one or more of the display screens and touch screen. In one aspect of the invention, the set of programmable control keys includes a key for ordering food delivery from the remote facilities to the console cabinet, a key for ordering liquid refreshment delivery from the remote facilities to the console cabinet, a video play key, a television play key, and a pause key for suspending player interaction for player breaks while gaming and other activities continue.
  • In another modification of the invention, the remote facilities include a restaurant and bar located in a building environment containing the entertainment system. In one aspect of this, the system includes a virtual restaurant display associated with a key for ordering food delivery and a virtual bar display associated with a key for ordering liquid refreshment delivery, the virtual displays being exhibited on one or more of the display screens. In particular, the virtual restaurant and the virtual bar displays reflect the actual counterpart facilities in the building environment wherein the environment system is located.
  • Still another modification of the invention includes the entertainment system being adapted to interact with other remotely located entertainment systems for head-to-head gaming and other activities.
  • Another variation of the invention includes the control panel being oriented angularly downwardly relative to the back element and contoured for a terrain effect in a manner to substantially inhibit placement of articles thereon. Additionally, the cabinet and control panel include molded and contoured corners and edges to substantially eliminate sharp edges and points.
  • In still another variation, the entertainment system includes the chair being height and distance adjustable relative to the cabinet, the chair further including first and second movable and foldable arms along with a contained sound system interacting with the display and touch screens. One aspect of this variation has the first and second arms including a beverage holder, a smokeless ashtray, a foldable tray, and a storage compartment for personal articles.
  • Still another modification involves the entertainment system cabinet having a footrest disposed beneath the console, and a cooling element is also disposed beneath the console for aerating a player's feet and legs.
  • A further aspect of the invention includes the entertainment system having a small flat panel screen disposed on the control panel offset from the main touch screen for providing selective advertising information to a player.
  • In another modification of the invention, a video-based electronic gaming and other system is disclosed for providing multiple, simultaneous electronic game activities for a player thereof, the gaming and other system having chameleonic-like adaptation capability to blend in with the environment in which the system is placed. In this modification, the system includes a console cabinet enclosure having a back element and side elements forming a partial enclosure with a front opening. A control panel projects outwardly from the back element toward the front opening, the cabinet outer surface material being formed from thermoform plastic or other materials and manufacturing processes as appropriate having graphics and colors reflecting and adapting to the environment in which the cabinet is placed. The control panel is oriented angularly downwardly relative to the back and side elements and is also contoured for a terrain effect in a manner to substantially inhibit placement of beverage containers and other articles thereon. A plurality of three display screens are aligned substantially adjacent each other across the back element above the control panel and are viewable by a player from the front opening. The display screens are adapted to display one or more of a plurality of electronic games selectively available to a player. Two sets of a plurality of programmable format keys are positioned on the control panel, with each set of format keys being associated with an outwardly positioned display screen for interacting with the associated outwardly positioned display screen for use in selecting one or more games to be played and displayed on the associated display screen. At least one main touch screen is positioned on the control panel. A set of a plurality of programmable control keys are positioned on the control panel below the main touch screen for use in activating a plurality of functions associated with the touch screen, the main touch screen functions including interaction with the display screen, interaction with facilities remote to the console within the environment in which the system is placed, and use in selecting one or more games to be played and displayed on said touch screen. A secured smart access activation member is disposed along the control panel for activating the system and for accessing preselected information on a player smart card concerning a player's credit and payment information and other selective information. A mechanism is also provided for connecting a display screen to a remote program including a video program and a television broadcast program for selective operation by a player using the format keys or other input device such as an auxiliary touch screen are. Finally, a chair is provided fixed relative to the console at the console enclosure front opening for use by a player when operating the system.
  • A further modification of the invention includes a video-based electronic gambling device for providing multiple, simultaneous electronic gambling activities for a player thereof. The device has chameleonic-like adaptation capabilities to blend in with the facility environment in which the device is placed, the facility environment having additional facilities therein including a restaurant and a bar. The device includes a console cabinet, which is defined by a back member and a pair of side elements projecting there from forming a partial enclosure with a front opening. The cabinet has an outer surface formed from a thermoform plastic or other material and manufacturing processes as appropriate having selectively variable graphics and colors reflecting and adapting to the facility environment in which the cabinet is placed. A control panel is provided projecting outwardly from the inner surface of the back member toward the front opening. The control panel is oriented angularly downwardly relative to the back member and side elements and is also contoured for a terrain surface effect in a manner to substantially inhibit placement of beverage containers and other articles thereon. The outer surface of the control panel includes thermoform plastic having selectively variable graphics and colors also reflecting and adapting to the facility environment in which the cabinet is placed. A plurality of three display screens are aligned substantially adjacent each other along the inner surface of the back member above the control panel and are viewable by a player from the front opening. The display screens are adapted to display one or more of a plurality of electronic games selectively available to a player, the display screens operating and displaying images independent of each other as well as jointly together in one large display image. At least one main touch screen is positioned on the control panel.
  • A chameleonic-like adaptation feature is provided in the form of the cabinet enclosure graphic and color selection as well as the plurality of electronic gambling activities variably pre-selected for operation by the device to suit and reflect the facility environment in which the device is placed. A pair of sets of programmable format keys or other input device such as an auxiliary touch screen is positioned on the control panel. Each set of format keys or other input device such as an auxiliary touch screen are has a plurality of format keys associated with one of two outwardly positioned display screens for interacting with the associated outwardly positioned display screen for use in selecting one or more games to be played and displayed on the associated display screen. A set of a plurality of programmable control keys or other input device such as an auxiliary touch screen are also positioned on the control panel below the main touch screen for use in activating a plurality of functions associated with the touch screen. The main touch screen functions include interaction with the display screens, interaction with facilities remote to the device within the facility environment in which the device is placed, and use in selecting one or more games to be played and displayed on said touch screen. A secured smart access activation member is disposed along the control panel for activating the device and for accessing preselected information on a player smart card concerning a player's credit limits, winnings, purchases, and other payment and variably selective information. A mechanism is provided for connecting one or more of the display screens to a remote program including a video program and a television broadcast program for selective operation by a player using the format keys or other input device such as an auxiliary touch screen while simultaneously continuing to participate in the electronic gambling or other activities. An electromagnetic interference shielding mechanism surrounds the device to prevent electronic intervention and intrusion from other such devices disposed proximate thereto as well as to prevent electronic tampering with the operation of the gambling activities. Finally, a chair is fixed relative to the console cabinet at the console enclosure front opening for use by a player when operating the system and is adapted to provide player comfort for extended sitting periods. A further aspect of the invention includes a variation on the embodiment wherein the personal entertainment system operates in a stand-alone environment. In the preferred embodiment, the personal entertainment system operates in a community environment using a secure network and integrated with an operational server for coordinated gaming, education, Military or business operations such as casino gaming, classroom or remote classroom environment, strategic or tactical training and coordination, or business operations and coordination.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The accompanying drawings, which are incorporated in and form a part of the specification illustrate preferred embodiments of the present invention and, together with a description, serve to explain the principles of the invention. In the drawings:
  • FIG. 1 is a front perspective view of one embodiment of a device for an entertainment system constructed in accordance with the present invention;
  • FIG. 2 is a front perspective view of a chair embodiment useful in the system embodiment illustrated in FIG. 1; and
  • FIG. 3 is a front perspective view of another device embodiment useful in the entertainment system of the present invention.
  • Detailed Description of the Exemplary Embodiments Referring first to FIG. 1, a personal entertainment system 10 with a configurable enclosure 11 is illustrated. The personal entertainment system 10 is designed to provide multiple electronic game, entertainment, and educational options for players thereof without requiring that the player move to a different machine to experience a different gaming and other activity. The personal entertainment system 10 provides a user with a functional self-contained environment defined by the configurable enclosure 11 for entertainment, education, professional and business uses. The personal entertainment system 10 is also designed to provide certain creature comforts for the player so that the player will remain at the machine for extended periods of time. In addition to a wide variety of available gaming and other activities, a number of such activities can be played simultaneously to keep the players interest peaked. Moreover, the personal entertainment system 10 includes non-gambling activities that interact with the player as well as ways to select and participate in other casino events and facilities. In this manner, a player will tend to remain at a single personal entertainment system 10 without moving from machine to machine in order to achieve diversity of gaming and other and other activity to keep the players interests high.
  • The gaming and other activities that can be utilized with the personal entertainment system 10 are diverse and varied. All such gaming and other activities take place in a virtual reality environment created by advanced graphic technologies. Examples of such virtual reality electronic games include arcade games, bingo, progressive bingo, pull tabs, punchboards, poker, blackjack, sports betting, off-track betting, keno, slots and head-to-head gaming and other and other. It should be understood, however, that the system 10 of the present invention might incorporate any desired type of electronic game activity as well as diverse uses as shopping modules, education, medical and other professional and business activities. As such, the personal entertainment system 10 may be configured to fit and adapt to a plurality of diverse markets and uses.
  • Referring back to FIG. 1, the configurable enclosure 11 preferably specifically includes a cabinet 12, which has a back element 14, and a pair of side elements 16, 18. The side elements 16, 18 project outwardly from the inner surface 20 of the back element 14 to create a cabinet enclosure having a front opening 22. A control panel 24 is secured to and projects outwardly from the back element 14 between the side elements 16, 18 approximately mid-height of the cabinet 12. In preferred form, the control panel 24 has an upper surface 26, which is oriented angularly downwardly relative to the back element 14 as well as contoured for a terrain effect 27 in order to prevent the placement of articles, such as beverage glasses, on the surface 26. In order to prevent inadvertent injury, all of the edges and the corners of the back element of 14, the side elements 16, 18 and the control panel 24 are preferably blended and contoured.
  • The virtual reality sequences are displayed on at least one high-resolution flat panel display screen 28 disposed along the back element 14. In preferred form, there are three such high-resolution display screens 28, 30 and 32 positioned side-by-side adjacent each other along the back element 14 above the control panel 24. When there is only one display screen 128 as in FIG. 3, the screen 128 may be divided into two or more portions with individual displays on each such portion being presented to a player. In the illustrated embodiment, each of the three such high-resolution display screens 28, 30 and 32 can display a different gaming and other and other activity or informational component available to the personal entertainment system 10 as desired by the player. In this manner, a player can play multiple electronic gaming and other activities simultaneously. Moreover, when a player becomes disinterested in any one particular activity, he or she can readily select a different activity for the appropriate display screen 28-32. Alternatively, the three such high-resolution display screens 28, 30 and 32 can be used in unison to create a widescreen panorama effect.
  • At least one, and preferably two, sets 34, 36 of programmable format keys 38 are positioned on the cabinet 12, preferably on the control panel 24, for use in selecting one or more games to be played and displayed on the correlating display screen. Alternatively there is an auxiliary touch screen 29 for use as a reconfigurable input area to compliment or replace the programmable format keys. In the preferred illustrated embodiment, a fourth high-resolution display screen with integrated “touch” screen 40 is mounted on the control panel 24. The main touch screen 40 is preferably utilized as the primary control device for the entire personal entertainment system 10. Moreover, the main touch screen 40 may also act as a default for activities that must be displayed without interrupting the three display screens 28-32 as well as acts as the primary player-interactive device. Further, the main touch screen 40 may also display a gaming and other activity similar to that of the high-resolution display screens 28, 30 and 32. A set 42 of a plurality of programmable control keys 34 is positioned on the control panel 24 below the main touch screen 40. The control keys 34 are utilized to activate a plurality of functions associated with the main touch screen 40 including interaction with the high-resolution display screens 28, 30 and 32, interaction with facilities remote to the personal entertainment system 10 as described in greater detail below as well as any gaming and other and other activity displayed on the main touch screen 40. In the preferred embodiment, the programmable control keys 34, 36, and 38 are not installed and their functionality is integrated into main touch screen 40 and auxiliary touch screen 29 as reconfigurable control entries that are presented and on the screens only when those functions are active.
  • Since electronic gaming and other devices are moving away from the use of cash and coin, a secured smart access activation element 46 is preferably disposed along the control panel 24. However, the element 46 may also be a bill acceptor. The smart access element 46 may be a smart card, a data key or any similar type of device as desired. The activation element 46 is preferably utilized to activate the personal entertainment system 10 and to access preselected information on a player smart card reader 46, data key 47, RFID reader 49, or other secure, smart technology that specifically identifies the player to the personal entertainment system 10. Inserted therein concerning a particular player's credit and payment information and other selective and desired information. If the personal entertainment system 10 is a gambling device, payouts can also be credited to the smart card inserted into the activation member 46, 47, or 49. In the preferred embodiment, the personal entertainment system 10 may also include a pin entry associated with the main touch screen 40 and the activation member 46, 47, or 49. In this manner, unauthorized players may not improperly utilize misplaced or lost smart cards. Once the player is identified through any one of the means of described herein, credits and player information may also be transferred vie the personal entertainment system 10 secure communication network.
  • In one embodiment the first and second sets 34, 36 of programmable format keys 38, each key 38 is preferably programmable and preselected as desired by the casino operators or arcade operators for a specific gaming and other and other activity. Thus, a player need only press a specific key in either of the sets 34, 36 in order to activate a specific game on a specific display screen 30, 32. A central processor is provided in the cabinet 12 that controls all programmable functions of the personal entertainment system 10. In addition, this processor may be connected to and controlled by a core processing system located somewhere in the arcade or casino establishment in which the personal entertainment system 10 is placed and which may interconnect all personal entertainment systems 10 placed within that one facility. It should be understood that a player of the personal entertainment system 10 is limited to the gaming and other activities specifically delineated by the individual keys 38 or selections on touch screens 29 and 40. It is the casino or arcade operators who may program the functional activity selections depending on the gaming and other selection desired by the operators. In this manner, many different gaming and other activities may be made available to a player of the personal entertainment system 10. Moreover, the programmable control keys 34, 36, and 38 or touch screens 29 and 40 may be programmed for interaction with activities remote to the personal entertainment system 10. For example, a processing mechanism interconnects one or more of the display screens 28, 30, 32 to a remote program input, which may include pre-established video programs as well as television broadcasts for selective operation by a player activating a particular selection.
  • The main touch screen 40, as previously described, is controlled either by function menus displayed thereon which may be activated by touch, and the auxiliary touch screen 29, or by the keys 44 of the set 42 of programmable control keys. The preferred embodiment uses an auxiliary touch screen rather than the programmable control keys 34, 36, and 38. It should be understood that the main touch screen 40 also preferably displays activation points for the center display screen 28 similar to the keys 38 with respect to display screens 30, 32. The control keys 44 of the set 42 of keys are also programmable by the arcade or casino operator for preselection to any desired activity. In one preferred form, a number of the keys 44 are programmed for interaction with facilities remote to the specific personal entertainment system 10. In another embodiment, the keys 44 are programmed for a specific gaming and other activity to be displayed on the screen 40 as with the high-resolution display screens 28, 30 and 32.
  • For example, one key 44 may be preferably programmed for ordering food delivery from a restaurant located within the facility containing the personal entertainment system 10 so that a player may be served food without having to leave the personal entertainment system 10. Likewise, another key 44 is preferably programmed for ordering drinks from a bar located within the establishment facility. In one preferred form, the main touch screen 40, upon pressing of the appropriate key 44, will display a virtual restaurant or bar that appears similar to a restaurant or bar facility located in the establishment. A menu is then provided, and the player may order accordingly. The cost of such food or drink or is automatically deducted from the player's credit limit indicated by the activation member 46, 47, or 49. In preferred form, a printer 48 is mounted to the system 10 so that paper receipts may be provided when a player so orders food or drink delivered to the particular personal entertainment system 10. In the preferred embodiment, printer 48 is also a Ticket In, Ticket Out device to facilitate credit portability within specified facilities and to provide additional advertising features and revenues. Moreover, another key 44 may be programmed to operate a selected video, while still another key 44 may be programmed to play a television broadcast. Additionally, one of the keys 44 is preferably programmed as a pause key so that a player may suspended player interaction for a player break while gaming and other activity continues automatically for certain games a player has already initiated, such as bingo.
  • One or more of the keys 44 may also be programmed to allow a player to play in head-to-head games with other players seated at an entertainment system 10 elsewhere within the arcade or casino facility or even remote to the facility. Numerous personal entertainment systems 10 may be selectively electronically connected for large head-to-head competitive gaming and other activities. In such instances, a video camera is incorporated into the personal entertainment system 10 for player-to-player visual contact. Electromagnetic interference shielding is provided for each personal entertainment system 10 so that a personal entertainment system 10 is not inadvertently effected by a closely placed similar personal entertainment system 10 or by electronic tampering from the outside, including in such head-to-head gaming and other operations. In the preferred embodiment, all of the aforementioned key 44 functions are preformed on the two touch screens 29 and 40.
  • Additional features of the preferred embodiment of the personal entertainment system 10 also include an additional small display screen 52 preferably offset to the side of the main touch screen 40 and input button 53. This small display screen 52 provides continuous advertisement material to be observed by a player, and the information provided thereon is selectively programmable by the casino or arcade operator. The input button 53 provides active feedback to the advertisement screen with prizes to keep the player glancing at the scrolling advertisements. A footrest 54 is also preferably provided along with cooling fans 56 to provide maximum comfort for a player while the player is seated at and operating the personal entertainment system 10. Moreover, a cushioned chair a 60, as illustrated in FIG. 2 and described below, as a preferred embodiment to aid in player comfort. A primary objective of the personal entertainment system 10 is to provide multiple gaming and other activities and options while also providing creature comforts for a player so that the player will not readily leave the machine and will remain at one machine for prolonged periods of time.
  • Cameras 57, 58, and 59 provide video capture of the winning player for presentation in a 2 dimensional or 3 dimensional images to other players in multiple player environments. The cameras 57, 57, and 59 along with wireless headphones through the headphone port 13 and microphone port 15 provide for video conferencing.
  • Wireless headphone port 13 provides for wireless headphone and microphone operations through means of Infrared, or RF such as Blue tooth or Zigbee with high fidelity stereo and 3D audio. Microphone port 15 provides a standard phono jack style headset connection. Both the wireless headphone port 13 and the microphone port 15 can be used for head to head game play, interactive communication and learning, telecommunications, and voice activated control of the personal entertainment system 10 for physically impaired players.
  • The preferred embodiment also contains 3D Stereo sound system with speakers 17 located on each side elements 16 and 18 which operates in conjunction with or in place of the audio through the wireless headphone port 13 and microphone port 15. The preferred embodiment also contains edge lighting 19, which extends around the leading edges of side elements 16, 18 and the top of back element 14. The edge lighting 19 is controllable from the internal computer to provide various colored and strobe effects. Additionally, the internal computer controls the edge lighting 19 to function as a tower light displaying operational status of that particular personal entertainment system 10.
  • A primary feature of the personal entertainment system 10 is its chameleonic-like adaptability to the facility environment in which it is placed. This chameleon effect is the result of several interacting features, which create a configurable and customizable enclosure 11 to fit any number of desired markets. The outer surface of the cabinet 12 components, i.e. the back member 14, the side elements 16, 18 and the control panel 24, is preferably made from thermoform plastic or other materials and manufacturing processes as appropriate. The importance of this feature is that the materials and manufacture process selected is readily adaptable to graphics and colors of virtually any selection. Thus, the graphics and colors are adapted to reflect and blend in with the theme of the facility environment in which the personal entertainment system 10 is placed. In addition, the graphic features of the background and the electronic gaming and other activities displayed on the screens 28, 30, 32, 40 are also adapted to reflect the theme of the facility environment along with the edge lighting 19 and sounds emitted by the personal entertainment system 10 as a player operates the various activities provided by the personal entertainment system 10. Further, the design and colors of the chair 60 are also adapted to reflect the facility theme. In this manner, the entertainment personal entertainment system 10 provides a seamless portal to the facility in which it is placed.
  • In addition, the types of gaming and other or other activities provided by the personal entertainment system 10 can be modified and adjusted to reflect the type of facility in which the personal entertainment system 10 is placed or market for which the personal entertainment system 10 is intended. For instance, an entertainment personal entertainment system 10 placed in a bingo hall is primarily a bingo system, but a bingo player may take advantage of all the other features of the available games such as slots, poker, blackjack, keno, sports betting, off-track betting and many more while playing bingo during a bingo session. Likewise, a personal entertainment system 10 located in a Keno hall becomes primarily a keno machine, but the player can participate in all other features including bingo if bingo is in session. This applies to every other location as well. The entertainment system of the invention can be configured to meet unique legal, territorial, cultural and language requirements. Other examples of selective markets include education, real estate, medical and other professional or business fields, and personal and home entertainment.
  • As an example of the chameleonic-like adaptability, if the arcade or casino facility reflects a tropical island theme, the graphics and colors of the cabinet 12 are provided to reflect the same theme. Also, the themes and graphics of the gaming and other activities displayed on the various screens 28, 30, 32, 40 also reflect this tropical island theme as well as the lighting and sounds emitted by the personal entertainment system 10. Thus, the player is immersed into a tropical island environment when he or she enters the facility and this immersion continues as the player sits at and operates the personal entertainment system 10 in that particular facility. If the facility environment is directed to Caribbean pirates, then the personal entertainment system 10 is adapted to reflect this particular theme. Simply changing the outer skin panels of the personal entertainment system 10 along with gaming and other programming changes to reflect a desired theme readily accomplish this chameleonic adaptation. In this manner, the personal entertainment system 10 adapts not to specific gaming and other activities but to the facility environment surrounding the personal entertainment system 10. Moreover, even personal shopping activities can be programmed into the personal entertainment system 10 for large casinos or resort applications.
  • Referring now to FIG. 2, a chair 60 is provided at the front opening 22 of the cabinet 12 and is part of the personal entertainment system 10. In the preferred embodiment the chair 60 is permanently mounted to the floor 62 whereby the swivel stand 64 is locked to an adjustable track similar to an automotive style seat adjusting track with an over-cam type locking mechanism and a self-aligning electrical connector to provide power and signal connections between the personal entertainment system 10 and the chair 60. However alternate embodiments could present the chair 60 in a semi-fixed or freestanding configuration. The swivel stand 64 is adjustable both in height as well as in distance from the cabinet 12 utilizing standard chair adjustment technology. The preferred embodiment of the chair is heavily cushioned at 66 and 68 and includes two foldable armrests 70, 72. In preferred form, the first armrest 70 includes a beverage holder 74 and a smokeless ashtray 76. A storage compartment 78 is also provided for placement of a player's personal articles while operating the personal entertainment system 10. The second armrest 72 includes a foldable tray 80 for food and the like ordered by and served to a player using features as described above while continuing to operate the personal entertainment system 10. In addition, the chair 60 may selectively include a joystick 82 in the armrest 72 for use by a player when the system is placed in an arcade environment. It should be understood that any of the various items identified above as secured to the armrests 70, 72 may be incorporated into either armrest 70, 72 or not incorporated at all depending on the desires and needs of the operator of the arcade or casino facility in which the personal entertainment system 10 is placed.
  • The chair 60 also preferably includes an isolated sound system 84 incorporated therein. The sound system speakers 86 are positioned so that a player seated in the chair 60 may experience the maximum sound effects of the games selected for operation on the display screens 28, 30, 32, 40 while simultaneously limiting the projection of sound outside the specific personal entertainment system 10 spot location. In this manner, a player may experience the sounds of the personal entertainment system 10 without disturbing other players at other personal entertainment systems 10 located nearby. As a result of the features incorporated into the chair 60, a player is kept quite comfortable while operating the personal entertainment system 10. The features of the chair 60 enable a player to conveniently take advantage of food and beverages ordered using the personal entertainment system 10 without having to place such items on the cabinet 12 or the floor 62. Thus, the objective of making a player very comfortable so that a player will remain at a personal entertainment system 10 for prolonged periods is aided by the features of the chair 60.
  • Referring now to FIG. 3, an alternate embodiment of the personal entertainment system 10 is illustrated. The personal entertainment system 100 is designed for use on a cruise ships and similar environments where size and weight are key factors. It should be understood that like numbers indicate like parts with respect to the components of the personal entertainment system 100 relative to the components of the personal entertainment system 10. As can be seen from FIG. 3, the primary distinction with the personal entertainment system 100 compared to the personal entertainment system 10 of FIG. 1 is the location of the three display screens 28, 30 and 32. In this particular embodiment, the outermost display screens 30 and 32 are preferably located on the control panel the 24 at either side of the main touch screen 40. Preferably, the display screen 28 is enlarged relative to the other display screens 30 and 32 since it is the only one appearing on the back member 14. Accordingly, the primary gaming and other activity being utilized by a player of the system 100 is displayed on the display screen 28. Other control features and programmable elements are the same as those illustrated in the system 10 of FIG. 1.
  • As referred to above, the personal entertainment system 100 may be placed in multiple numbers in any one facility and networked together and controlled by a central facility processing system. The personal entertainment system 100 are preferably concentrated in a designated area of a gaming and other facility such as a casino, bingo hall, entertainment complex or similar environment, and multiple locations can be connected by way of wide area networking to increase the size of the prizes which are relative to the number of players for a game. A progressive bingo feature of the personal entertainment system 10 and 100 can be played concurrent with paper bingo in a facility, played separately in the same facility, or played without paper bingo in a distinct facility. Although bingo is a core revenue producer, players can choose from a variety of activities including bingo, pull tabs, punch boards, dining, shopping, arcade games, head-to-head video gaming and other, television, music, poker, black jack, sports betting, off-track betting and keno, among others. Unlike prior art electronic bingo aids or systems, the personal entertainment system 10 and 100 can be utilized to generate revenue even when bingo is not in session by allowing customers to use the many other features described above. One example is an off-track betting kiosk wherein bingo and off-track betting can be coupled and situated in an off-track or Para-mutual parlor, where legal, or located in a casino proper.
  • As can be seen from the above, the entertainment system of the present invention provides a personal electronic gaming and other activities, which are unique and flexible. The electronic gaming and other system of the invention is adapted for multiple electronic game options for a player thereof for to be played simultaneously and can be played in either an arcade for simple entertainment purposes or a casino for a variety of gambling options. The system is configurable and customizable to adapt to and fit virtually any desired market. The present invention provides an electronic gaming and other system for simultaneous gaming and other options and has chameleonic-like adaptability for the environment into which it is placed. In addition, the entertainment system of the present invention not only provides a variety of gaming and other activities and entertainment, but players can enjoy all of these in considerable comfort. Food, beverages and alcoholic drinks can be ordered from the entertainment system by way of virtual restaurants and bars that look like the real counterpart of the facility in which the system placed. A player sits comfortably in special ergonomic seating provided as a part of the entertainment system and can enjoy satellite television, videos and the like at no additional charge while simultaneously engaging the gaming and other activities which provide profit to the establishment owners of the system. The system of invention also provides features like a footrest, fans to cool tired feet, and adjustable seats, all to increase the comfort and overall enjoyment of a player's experience. As a result, players are less likely to leave a machine to look for other machines providing different gaming and other activities or to seek out food or beverage refreshments. Consequently, the longer a player remains at a machine, the greater the revenue to the facility owning the machine. Thus, the present invention is adapted to provide a chameleon-like capability to blend into the environment of the facility housing the entertainment system while simultaneously retaining a player's interest and presence, all of which aid in keeping a player actively engaged with the machine thereby generating revenue for the arcade or casino owners of the machine. The technology is a pre-selection of entertainment, gaming and other and communication for individuals or groups of individuals to provide the various selections outlined above.
  • The foregoing description and the illustrative embodiments of the present invention have been described in detail in varying modifications and alternate embodiments. It should be understood, however, that the foregoing description of the present invention is exemplary only, and that the scope of the present invention is to be limited to the claims as interpreted in view of the prior art. Moreover, the invention illustratively disclosed herein suitably may be practiced in the absence of any element, which is not specifically disclosed herein.

Claims (38)

1. A personal entertainment system for providing multiple electronic features and options including gaming, pure entertainment, education and business applications for a player thereof, said system comprising:
a console cabinet having a back element and defining a customizable and configurable enclosure with a front opening;
a control panel projecting outwardly from said back element toward said front opening;
at least one display screen positioned on said back element above said control panel and viewable by a player from said front opening, said display screen being adapted to display one or more of a plurality of electronic games and other applications selectively available to a player;
at least one input device comprised of at least one touch screen and/or a set of a plurality of programmable format keys for use in selecting one or more games to be played and displayed on said display screen;
at least one main touch screen positioned on said control panel;
a set of a plurality of programmable control keys for use in activating a plurality of functions associated with said touch screen, said main touch screen functions including interaction with said display screen, interaction with facilities remote to said console, and for use in selecting one or more games to be played and displayed on said touch screen;
a secured smart access activation member disposed along said control panel or front opening for activating said system and adaptable for accessing preselected information concerning a player's credit and payment information and other selective information; and
means for connecting a display screen to a remote program including a video program and a television broadcast program for selective operation by a player.
2. The entertainment system as claimed in claim 1, wherein said system includes three display screens aligned substantially side by side across said back element, at least one touch screen and a pair of said sets of programmable format keys, each said set of programmable format keys being positioned on said control panel below and associated with an outwardly positioned display screen for interacting with said associated outwardly positioned display screen.
3. The entertainment system as claimed in claim 2, wherein said three display screens are controlled by said main touch screen, said auxiliary touch screen, and said set of programmable control keys positioned on said control panel below said touch screen.
4. The entertainment system as claimed in claim 1, wherein said system further comprises a receipt printer associated with said control panel for printing receipts for services and items coordinated by said control keys and received by a player while utilizing said system.
5. The entertainment system as claimed in claim 1, wherein said system printer becomes a Ticket in Ticket out device for receipt of ticket credits in addition to the other printer functions.
6. The entertainment system as claimed in claim 1, wherein said system includes a pin entry associated with said main touch screen and said smart access activation member.
7. The entertainment system as claimed in claim 1, wherein said system is adapted for multiple concurrent use in providing multiple electronic activities simultaneously while being displayed on one or more of said display screens and touch screen.
8. The entertainment system as claimed in claim 1, wherein said a set of programmable control keys includes a key for ordering food delivery from said remote facilities to said console cabinet, a key for ordering liquid refreshment delivery from said remote facilities to said console cabinet, a video play key, a television play key, and a pause key for suspending player interaction for player breaks while gaming and other activities continue.
9. The entertainment system as claimed in claim 1, wherein said system contains an auxiliary touch screen providing virtual programmable control keys includes a key for ordering food delivery from said remote facilities to said console cabinet, a key for ordering liquid refreshment delivery from said remote facilities to said console cabinet, a video play key, a television play key, and a pause key for suspending player interaction for player breaks while gaming and other activities continue.
10. The entertainment system as claimed in claim 8 and claim 9, wherein said remote facilities include a restaurant and bar located in a building environment containing said system, and wherein said system includes a virtual restaurant display associated with said key for ordering food delivery and a virtual bar display associated with said key for ordering liquid refreshment delivery, said virtual displays being exhibited on one said display screen, said virtual restaurant and said virtual bar displays reflecting the actual counterpart facilities in the building environment wherein said system is located.
11. The entertainment system as claimed in claim 1, wherein said system is adapted to interact with other remotely located entertainment systems for head-to-head gaming and other activities.
12. The entertainment system as claimed in claim 1, wherein said system is adapted to interact with other remotely located students and instructors in an educational environment. Said students include military personnel for virtual accelerated learning to include mission briefings, tactical and strategic planning, and other virtual learning applications.
13. The entertainment system as claimed in claim 1, wherein said system is adapted to interact with other remotely located persons for conferencing, groups discussions, and other telecommunications.
14. The entertainment system as claimed in claim 1, wherein said control panel is oriented angularly downwardly relative to said back element and contoured for a terrain effect in a manner to substantially inhibit placement of articles thereon, and wherein said cabinet and control panel include molded and contoured corners and edges to substantially eliminate sharp edges and points.
15. The entertainment system as claimed in claim 1, wherein said system further comprises a chair fixed relative to said console at said console enclosure front opening for use by a player when operating said system.
16. The entertainment system as claimed in claim 11, wherein said chair is height and distance adjustable relative to said cabinet, and wherein said chair includes first and second movable and foldable armrests along with a contained sound system interacting with said display and touch screens.
17. The entertainment system as claimed in claim 16, wherein said first and second armrests selectively include a beverage holder, a smokeless ashtray, a foldable tray, and a storage compartment for personal articles.
18. The entertainment system as claimed in claim 17, wherein said beverage holder contains an active device for heating or cooling said beverage.
19. The entertainment system as claimed in claim 1, wherein said cabinet further comprises a footrest disposed beneath said console, and a cooling element disposed beneath said console for aerating a player's feet and legs.
20. The entertainment system as claimed in claim 1, wherein a small flat panel screen is disposed on said control panel offset from said main touch screen for providing selective advertising information to a player.
21. The entertainment system as claimed in claim 1, wherein a small flat panel screen is disposed on said control panel offset from said main touch screen for providing virtual programmable control keys,
22. A video-based electronic gaming and other system for providing multiple, simultaneous electronic game activities for a player thereof and having chameleonic-like adaptation capability to blend in with the environment in which said system is placed, said system comprising:
a console cabinet enclosure having a back element and side elements forming a partial enclosure with a front opening, and a control panel projecting outwardly from said back element toward said front opening, said cabinet outer surface material being formed from thermoform plastic or other materials and manufacturing processes as appropriate having graphics and colors reflecting and adapting to the environment in which said cabinet is placed, and said control panel being oriented angularly downwardly relative to said back and side elements and contoured for a terrain effect in a manner to substantially inhibit placement of beverage containers and other articles thereon;
a plurality of three display screens aligned substantially adjacent each other across said back element above said control panel and viewable by a player from said front opening, said display screens being adapted to display one or more of a plurality of electronic games selectively available to a player;
two sets of a plurality of programmable format keys positioned on said control panel, each said set of format keys being associated with an outwardly positioned display screen for interacting with said associated outwardly positioned display screen for use in selecting one or more games to be played and displayed on the associated display screen;
at least one main touch screen positioned on said control panel;
a set of a plurality of programmable control keys positioned on said control panel below said main touch screen for use in activating a plurality of functions associated with said touch screen, said main touch screen functions including interaction with said display screen, interaction with facilities remote to said console within the environment in which said system is placed, and for use in selecting one or more games to be played and displayed on said touch screen;
an auxiliary touch screen providing virtual programmable control keys positioned on said control panel beside said main touch screen for use in activating a plurality of functions associated with said touch screen, said main touch screen functions including interaction with said display screen, interaction with facilities remote to said console within the environment in which said system is placed, and for use in selecting one or more games to be played and displayed on said touch screen;
a secured smart access activation member disposed along said control panel or front opening for activating said system and for accessing preselected information on a player smart card concerning a player's credit and payment information and other selective information;
means for connecting a display screen to a remote program including a video program and a television broadcast program for selective operation by a player using said format keys; and
a chair fixed relative to said console at said console enclosure front opening for use by a player when operating said system.
23. The gaming and other system as claimed in claim 22, wherein said system is networked together with other said systems in the environment in which said system is placed and controlled by a core system in said environment.
24. The gaming and other system as claimed in claim 22, wherein said plurality of electronic gaming and other activities are controlled by selection from said programmable function keys and are variably selected from the group consisting of bingo, progressive bingo, pull tabs, punch boards, arcade games, video poker, video blackjack, sports betting, off-track betting, keno, video slots and head-to-head gaming and other.
25. The gaming and other system as claimed in claim 24, wherein said set of programmable control keys includes a key for ordering food delivery to said console cabinet from said remote facilities in the environment in which said system is placed, a key for ordering liquid refreshment delivery to said console cabinet from said remote facilities in the environment in which said system is placed, a selective video play key, a television play key, and a pause key for suspending player interaction for player breaks while gaming and other activities continue.
26. The gaming and other system as claimed in claim 25, wherein said remote facilities include a restaurant and bar located in a building environment containing said system, and wherein said system includes a virtual restaurant display associated with said control key for ordering food delivery and a virtual bar display associated with said control key for ordering liquid refreshment delivery, said virtual displays being exhibited on one said display screen with said virtual restaurant and said virtual bar displays reflecting the actual counterpart facilities in the building environment wherein said system is located.
27. The gaming and other system as claimed in claim 25, wherein said system includes electro magnetic interference shielding disposed thereon to prevent external interference with the electronic gaming and other activities of said system from other proximate systems as well as outside entities.
28. The gaming and other system as claimed in claim 25, wherein said chameleonic-like adaptation capability comprises said cabinet enclosure graphic and color selection and said plurality of electronic gaming and other activities variably selected for operation by said system to suit and reflect the facility environment in which said system is placed.
29. The gaming and other system as claimed in claim 25, wherein said system is adapted to interact with other remotely located gaming and other systems for head-to-head gaming and other activities.
30. The gaming and other system as claimed in claim 29, wherein said head-to-head gaming and other activities are displayed on all three display screens as one elongated, continuous image.
31. The gaming and other system as claimed in claim 25, wherein said chair is height and distance adjustable relative to said cabinet enclosure and wherein said chair includes first and second movable and foldable arms along with a contained sound system interacting with said display and touch screens, said first and second arms including a beverage holder, a smokeless ashtray, a foldable tray, and a storage compartment for personal articles.
32. The gaming and other system as claimed in claim 31, wherein said cabinet enclosure further comprises a footrest disposed beneath said console, and a cooling element disposed beneath said console for aerating the feet and legs of a player seated in said chair.
33. A video-based electronic device for providing multiple, simultaneous electronic gambling, educational, and business activities for a player thereof, said device having chameleonic-like adaptation capabilities to blend in with the facility environment in which said device is placed, said device comprising:
a console cabinet defined by a back member and a pair of side elements projecting therefrom forming a partial enclosure with a front opening, said cabinet having an outer surface formed from a thermoform plastic or other materials and manufacturing processes as appropriate having selectively variable graphics and colors reflecting and adapting to the facility environment in which said cabinet is placed;
a control panel projecting outwardly from the inner surface of said back member toward said front opening and oriented angularly downwardly relative to said back member and side elements, said control panel being contoured for a terrain surface effect in a manner to substantially inhibit placement of beverage containers and other articles thereon, the outer surface of said control panel including thermoform plastic having selectively variable graphics and colors also reflecting and adapting to the facility environment in which said cabinet is placed;
a plurality of three display screens aligned substantially adjacent each other along the inner surface of said back member above said control panel and viewable by a player from said front opening, said display screens being adapted to display one or more of a plurality of electronic games selectively available to a player, said display screens operating and displaying images independent of each other as well as jointly together in one large display image;
at least one main touch screen positioned on said control panel;
a chameleonic-like adaptation feature in the form of said cabinet enclosure graphic and color selection as well as said plurality of electronic gambling activities variably pre-selected for operation by said device to suit and reflect the facility environment in which said device is placed;
a pair of sets of programmable format keys positioned on said control panel, each said set of format keys having a plurality of format keys associated with one of two outwardly positioned display screens for interacting with said associated outwardly positioned display screen for use in selecting one or more games to be played and displayed on the associated display screen;
a set of a plurality of programmable control keys positioned on said control panel below said main touch screen for use in activating a plurality of functions associated with said touch screen, said main touch screen functions including interaction with said display screens, interaction with facilities remote to said device within the facility environment in which said device is placed, and for use in selecting one or more games to be played and displayed on said touch screen;
an auxiliary touch screen providing virtual programmable control keys positioned on said control panel beside said main touch screen for use in activating a plurality of functions associated with said touch screen, said main touch screen functions including interaction with said display screen, interaction with facilities remote to said console within the environment in which said system is placed, and for use in selecting one or more games to be played and displayed on said touch screen;
a secured smart access activation member disposed along said control panel for activating said device and for accessing preselected information on a player smart card concerning a player's credit limits, winnings, purchases, and other payment and variably selective information;
means for connecting one or more of said display screens to a remote program including a video program and a television broadcast program for selective operation by a player using said format keys while simultaneously continuing to participate in said electronic gambling and other activities;
electro mechanic interference shielding means surrounding said device to prevent electronic intervention and intrusion from other said devices disposed proximate thereto as well as to prevent electronic tampering with the operation of said gambling activities; and
a chair fixed relative to said console cabinet at said console enclosure front opening for use by a player when operating said system and adapted for providing player comfort for extended sitting periods.
34. The device as claimed in claim 33, wherein said facility environment has additional remote facilities therein including a restaurant and a bar, wherein said set of programmable control keys includes a key for ordering food delivery to said device from said remote facilities, a key for ordering liquid refreshment delivery to said device from said remote facilities, a selective video play key, a television play key, and a pause key for suspending player interaction for player breaks while gaming and other activities continue, and wherein said system includes a virtual restaurant display associated with said control key for ordering food delivery and a virtual bar display associated with said control key for ordering liquid refreshment delivery, said virtual displays being exhibited on one said display screen with said virtual restaurant and said virtual bar displays reflecting the actual counterpart remote facilities.
35. The device as claimed in claim 33, wherein said device is networked together with other similar said devices in the facility environment in which said device is placed, said devices being controlled by a core processing system in said facility environment, and wherein said plurality of electronic gaming and other activities are controlled by selection from said programmable function keys and are variably selected from the group consisting of bingo, progressive bingo, pull tabs, punch boards, arcade games, poker, blackjack, sports betting, off-track betting, keno, slots and head-to-head gaming and other.
36. The device as claimed in claim 35, wherein said device is adapted to interact with other remotely located gaming and other devices located within and without said facility environment for head-to-head gaming and other activities, and wherein said head-to-head gaming and other activities are displayed on all three display screens as one elongated, continuous image.
37. The device as claimed in claim 36, wherein said electronic gaming and other activities include bingo played within said facility environment and off-track betting interacting with facilities remote to said facility environment.
38. A video-based electronic gambling device for providing third party outside systems such as, but not limited to, bingo and off-track betting gambling activities in selective combinations for a player thereof, said device having chameleonic-like adaptation capabilities to blend in with the facility environment in which said device is placed, said device comprising:
a console cabinet defined by a back member and a pair of side elements projecting therefrom forming a partial enclosure with a front opening, said cabinet having an outer surface formed from a thermoform plastic having selectively variable graphics and colors reflecting and adapting to the facility environment in which said cabinet is placed;
a control panel projecting outwardly from the inner surface of said back member toward said front opening and oriented angularly downwardly relative to said back member and side elements, said control panel being contoured for a terrain surface effect in a manner to substantially inhibit placement of beverage containers and other articles thereon, the outer surface of said control panel including thermoform plastic having selectively variable graphics and colors also reflecting and adapting to the facility environment in which said cabinet is placed;
a plurality of three display screens aligned substantially adjacent each other along the inner surface of said back member above said control panel and viewable by a player from said front opening, said display screens being adapted to display one or more of said bingo and off-track gambling activities selectively available to a player, said display screens operating and displaying images independent of each other as well as jointly together in one large display image;
at least one main touch screen positioned on said control panel;
a chameleonic-like adaptation feature in the form of said cabinet enclosure graphic and color selection as well as said plurality of electronic gambling activities variably pre-selected for operation by said device to suit and reflect the facility environment in which said device is placed;
a pair of sets of programmable format keys positioned on said control panel, each said set of format keys having a plurality of format keys associated with one of two outwardly positioned display screens for interacting with said associated outwardly positioned display screen for use in selecting one or more of said gambling activities to be played and displayed on the associated display screen;
a set of a plurality of programmable control keys positioned on said control panel below said main touch screen for use in activating a plurality of functions associated with said touch screen, said main touch screen functions including interaction with said display screens, interaction with facilities remote to said device within the facility environment in which said device is placed, and for use in selecting one or more of said gambling activities to be played and displayed on said touch screen;
an auxiliary touch screen providing virtual programmable control keys positioned on said control panel beside said main touch screen for use in activating a plurality of functions associated with said touch screen, said main touch screen functions including interaction with said display screen, interaction with facilities remote to said console within the environment in which said system is placed, and for use in selecting one or more games to be played and displayed on said touch screen;
a secured smart access activation member disposed along said control panel for activating said device and for accessing pre-selected information on a player smart card concerning a player's credit limits, winnings, purchases, and other payment and variably selective information;
electro mechanic interference shielding means surrounding said device to prevent electronic intervention and intrusion from other said devices disposed proximate thereto as well as to prevent electronic tampering with the operation of said gambling activities; and
a chair fixed relative to said console cabinet at said console enclosure front opening for use by a player when operating said system and adapted for providing player comfort for extended sitting periods.
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