US20010041607A1 - Simulated ball movement game system and method - Google Patents
Simulated ball movement game system and method Download PDFInfo
- Publication number
- US20010041607A1 US20010041607A1 US09/221,541 US22154198A US2001041607A1 US 20010041607 A1 US20010041607 A1 US 20010041607A1 US 22154198 A US22154198 A US 22154198A US 2001041607 A1 US2001041607 A1 US 2001041607A1
- Authority
- US
- United States
- Prior art keywords
- movement
- ball
- parameters
- input
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Definitions
- This invention relates generally to improvements in simulated ball movement games, and, more particularly, to a new and improved system and method for realistically simulating the movement of a ball responsive to movement of an input ball imparted by a player in a virtual reality simulated ball movement game environment.
- a microfiche appendix consisting of _ microfiche and of _ frames is included as part of the specification and incorporated herein.
- the present invention fulfills these needs by providing efficient and effective realistic simulation of ball movement, directly responsive to control of an input ball by the player, in a virtual reality environment, adapted to be defined by the user.
- the present invention provides a new and improved system and method for generating realistic simulated ball movement in a game, by direct control by the player of an input ball, and enables the player to define the parameters of the game environment.
- the present invention provides a new and improved system for simulating a ball movement game, adapted to enable movement of a simulated ball responsive to movement of an input ball imparted by a player.
- the system includes an input ball, adapted to enable movement to be imparted thereto by a player. It further includes elements for supporting the input ball so as to enable the player to impart movement to the input ball. It also includes elements for generating the parameters of movement of the simulated ball, responsive to detecting the parameters of movement of the input ball imparted by the player.
- the system still further includes elements for generating a simulation of a ball movement game, adapted to simulate a ball and movement of the simulated ball, responsive to the parameters of movement of the input ball detected by the parameters generating means.
- the present invention includes an input track ball device, wherein the input ball is suspended on an air bearing, to enable free movement of the input ball therein.
- the air bearing track ball comprises an improved user input device which enables realistic simulated movement of a ball in a game such as a bowling game.
- the system in accordance with the present invention, also includes optical encoders for detecting movement of the input ball in a plurality of planes. This enables the system to detect the range of movement of the input ball imparted by the player for realistically generating movement of the simulated ball in the game responsive thereto.
- the system also includes a processor and a program for processing in the processor which are adapted to provide a realistic simulated virtual reality game graphical representation wherein the dynamics and environment of the game may be varied by the player. This provides flexibility in enabling the player to change the parameters of the game as desired for enhanced player enjoyment, and enables the player to play other games and to play in a variety of different game environments.
- one advantage of the present invention is that it includes a track input ball suspended on an air bearing, to enable free movement thereof for generating realistic movement of a simulated ball in the game simulation.
- the present invention includes optical decoders for detecting input ball movement in a plurality planes, for generating the realistic simulated ball movement in a plurality of dimensions.
- a further advantage is that it includes a processor and a program adapted to be processed in the processor for generating a graphical representation of a simulated virtual reality game environment, in which the player may change the game dynamics and environment, and may also change the game parameters. This enables the player to play other games, and to play a game in different game environments.
- FIG. 1 is an elevational partly sectional view of an input ball and an air bearing in accordance with the present invention.
- FIG. 2 is a fragmentary enlarged view of a portion of the input ball and air bearing in the practice of the invention.
- FIG. 3 is a top plan view of an optical encoder in the system of the invention.
- FIG. 4 is a side elevational partly sectional view of the input ball and air bearing pursuant to the present invention.
- FIG. 5 is a fragmentary elevational partly-broken view of an optical encoder in accordance with the invention.
- FIG. 6 is a block diagram of an input ball and an air bearing pursuant to the invention.
- FIG. 7 is a block diagram of an input ball, an air bearing, an optical encoder, a processor, and a program in the system of the invention.
- FIG. 8 is a perspective view of an embodiment of an input track ball and a support table in the present invention.
- FIG. 9 is a perspective view of another embodiment of an input track ball and a suspending cups support member in accordance with the invention.
- FIG. 10 is a perspective view of a further embodiment of a track ball and an inset rim support table in the invention.
- FIG. 11 is a perspective view of a player environment in the present invention.
- the present invention is directed to an improved system and method for simulating a ball movement game, adapted to enable movement of a simulated ball responsive to movement of an input ball imparted by a player.
- the improved system and method provides a realistic simulated game environment, wherein the player may vary the game dynamics and environment.
- the preferred embodiments of the improved system and method are illustrated and described herein by way of example only and not by way of limitation.
- a system 10 is adapted to provide a simulation of a ball movement game, wherein the simulation includes movement of a simulated ball responsive to movement of an input ball 12 imparted by a player.
- the input ball 12 is adapted to enable movement to be imparted thereto by a player.
- the system 10 further includes an element 14 for supporting the input ball 12 so as to enable a player to impart movement to the input ball 12 .
- the supporting element 14 comprises an air bearing 16 , which includes a support member 18 including a surface 20 generally complementary to the shape of the input ball 12 .
- the support member 18 comprises a casing for the input ball 12 .
- the air bearing 16 further includes a channel 22 which extends through the support member 18 and communicates with the complementary surface 20 .
- the channel 22 further includes a plurality of sub-channels 24 which extend in the support member 18 and communicate with the complementary surface 20 .
- the air bearing 16 also includes an element 26 for suspending the input ball 12 to enable movement thereof, adapted to communicate with the channel 22 in the support member 18 .
- the suspending element 26 comprises an element 28 for injecting a medium such as compressed air under pressure through the channel 22 and into the complementary surface 20 , to suspend the input ball 12 above the complementary surface 20 . It may further be adapted to regulate the pressure of the pressurized medium.
- the input ball 12 suspended in the air bearing 16 operates like a track ball.
- a roller 30 bears against a portion of the input ball 12 .
- an embodiment of an input ball 12 in a support member 18 is shown, which may comprise an input ball 12 on a support table 18 which may be configured as a ball return.
- a spin of the input ball 12 sends its virtual simulated ball counterpart rolling down a digital lane.
- FIG. 9 a further version of the ball suspension element 26 is shown wherein the input ball 12 is suspended on side cups such that spinning thereof accurately mimics the throw of a real bowling ball.
- the input ball 12 is inset in the rim of a support table 18 , such that the input ball 12 may be spun overhand or underhand.
- the system 10 further includes an element 32 for generating the parameters of movement of a simulated ball, responsive to detecting the parameters of movement of the input ball 12 imparted by the player. It is adapted to control the movement of the simulated ball, responsive to movement of the input ball 12 detected upon initial and continued movement of the input ball 12 imparted by the player. It may be adapted to control movement of the simulated ball, upon detection of the spin of the input ball 12 to provide a vector for the simulated ball. It may further be adapted to control the movement of the simulated ball upon detection of the speed and direction of initial movement of the input ball 12 , and upon detection of the spin of continued movement of the input ball 12 .
- the movement parameters generating element 32 comprises an optical encoder 34 , adapted to measure rotary motion of the input ball 12 , by detection of the movement of markings 36 on a transparent medium 38 past a fixed point of light.
- the optical encoder 34 includes the wheel 38 which includes the markings 36 thereon, for detecting movement of the input ball 12 in a dimension.
- the optical encoder 34 is adapted to generate pulses responsive to movement of the input ball 12 , and to read the pulses generated therein.
- the optical encoder 34 is located proximate the input ball 12 , for determining the direction of movement of the input ball 12 in a plane.
- the parameters of movement of the input ball 12 adapted to be detected by the optical encoder 34 may comprise the spin, the speed, and the direction of the input ball 12 imparted by the player.
- the movement parameters generating element 32 may alternatively comprise a plurality of optical encoders 34 , located at spaced apart positions proximate the input ball 12 , for determining the directions of movement of the input ball 12 in a plurality of dimensions.
- a plurality of optical encoders 34 provide a vector in at least two dimensions, to enable generating the direction of movement of the simulated ball.
- the system 10 also includes elements 40 for generating a simulation of a ball movement game.
- the game simulation generating elements 40 are adapted to simulate a ball, and movement of the simulated ball responsive to the parameters of movement generated in the optical encoder 34 . They are further adapted to simulate the parameters of the game.
- the simulation generating element 40 are also adapted to simulate real movement of a ball in the graphical simulation of a virtual reality environment. They may also be adapted to enable the user to define the parameters of the game.
- the ball movement game adapted to be simulated in the simulation generating elements may comprise a bowling ball game.
- the game simulation generating elements 40 include a processor 42 , and software 44 for programming the processor 42 so as to simulate the ball and movement of the simulated ball.
- the processor 42 is further adapted to generate a three-dimensional graphical simulation of the ball movement game.
- the software 44 is further adapted to convert the pulses generated by the optical encoder 34 upon movement of the input ball 12 into the velocity and direction parameters of movement of the simulated ball
- the system 10 may further comprise a display 46 , for displaying the graphical simulation.
- the display 46 may comprise a screen 48 , and a video projector 50 for projecting the graphical simulation generated by the processor 42 onto the screen 48 .
- the environment for the play of a ball game may comprise rows of seats which may be similar to seating in a bowling alley, including a ball return and a projector which may be located on the ceiling or the floor for example, for projecting the virtual simulated game onto a screen.
- the bowling game may include a ramp-type lane, wherein the ball is directed down a first ramp, through a jump, and into a second ramp towards the pins.
- the ramp-type lane may include a hump, a spiral, or a bank towards the location of the pins.
- the game may include an alternative setting, such as a cityscape, where buildings are demolished if the ball leaves the lane, or a lunar landscape, where a low-gravity ball moves more freely about the area towards the pins.
- the game may be played alone, in a group, a team, or a league.
- the opponents may be in the alley with you, or in another location over a local area network, or in another city or country, such as over the internet.
- the system 10 including the input ball 12 , the air bearing 16 , the optical encoder 34 , the processor 42 and the software 44 is adapted to provide an enhanced user input system for simulating the action of a ball and the game environment thereof.
- the system 10 is further adapted to enable the user to define the parameters of the game. It is also adapted to provide a realistic virtual reality game environment.
- the system 10 including the input ball 12 and the air bearing 16 is adapted to enable free movement of the input ball 10 in the air bearing 16 , for generating realistic simulated movement of the simulated ball in the game environment such as a bowling game.
- the system 10 including the optical encoders 34 is adapted to detect movement of the input ball 12 in a plurality of planes, which enables the system 10 to realistically generate movement of the simulated ball in a plurality of dimensions in the game responsive thereto.
- the system 10 including the processor 42 and the software 44 is adapted to realistically simulate a virtual reality game environment, and to provide flexibility for enabling the player to change the game parameters or to play other games in a variety of different game environment.
- Examples of a preferred form of source code for use in carrying out the software steps in conjunction with the hardware for converting optical encoder pulses into the parameters of movement of the simulated ball, is included in the microfiche appendix attached to this application and incorporated herein.
Abstract
Description
- 1. Field of the Invention
- This invention relates generally to improvements in simulated ball movement games, and, more particularly, to a new and improved system and method for realistically simulating the movement of a ball responsive to movement of an input ball imparted by a player in a virtual reality simulated ball movement game environment.
- A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent file or record, but otherwise reserves all copyright rights whatsoever.
- A microfiche appendix consisting of _ microfiche and of _ frames is included as part of the specification and incorporated herein.
- 2. Description of the Related Art
- It has been known to provide a simulated ball movement kiosk-type game system wherein detection of movement by the player of a ball in a support member generates movement of a simulated ball on a screen. However, detection of movement of the ball in the support member in such a game system has been limited to detecting rolling movement of the ball by the player, with other parameters of movement of the simulated ball responsive thereto being preset in the game. The other parameters of movement of the simulated ball, including the speed, direction, and spin of the simulated ball, are not detected in such a game system. Furthermore, such a game system has limited flexibility, in that the parameters of the simulated game are not able to be changed by the player as desired for further enjoyment of the game, or for playing other games in different game environments.
- Therefore, those concerned with the development and use of improved simulated ball movement games and the like have recognized the need for improved systems and methods for detecting the range of movement of a ball imparted by a player so as to generate realistic simulated ball movement, in a player-definable game environment. Accordingly, the present invention fulfills these needs by providing efficient and effective realistic simulation of ball movement, directly responsive to control of an input ball by the player, in a virtual reality environment, adapted to be defined by the user.
- Briefly, and in general terms, the present invention provides a new and improved system and method for generating realistic simulated ball movement in a game, by direct control by the player of an input ball, and enables the player to define the parameters of the game environment.
- By way of example, and not by way of limitation, the present invention provides a new and improved system for simulating a ball movement game, adapted to enable movement of a simulated ball responsive to movement of an input ball imparted by a player. The system includes an input ball, adapted to enable movement to be imparted thereto by a player. It further includes elements for supporting the input ball so as to enable the player to impart movement to the input ball. It also includes elements for generating the parameters of movement of the simulated ball, responsive to detecting the parameters of movement of the input ball imparted by the player. The system still further includes elements for generating a simulation of a ball movement game, adapted to simulate a ball and movement of the simulated ball, responsive to the parameters of movement of the input ball detected by the parameters generating means.
- More particularly, the present invention includes an input track ball device, wherein the input ball is suspended on an air bearing, to enable free movement of the input ball therein. The air bearing track ball comprises an improved user input device which enables realistic simulated movement of a ball in a game such as a bowling game.
- The system, in accordance with the present invention, also includes optical encoders for detecting movement of the input ball in a plurality of planes. This enables the system to detect the range of movement of the input ball imparted by the player for realistically generating movement of the simulated ball in the game responsive thereto.
- The system also includes a processor and a program for processing in the processor which are adapted to provide a realistic simulated virtual reality game graphical representation wherein the dynamics and environment of the game may be varied by the player. This provides flexibility in enabling the player to change the parameters of the game as desired for enhanced player enjoyment, and enables the player to play other games and to play in a variety of different game environments.
- Therefore, one advantage of the present invention is that it includes a track input ball suspended on an air bearing, to enable free movement thereof for generating realistic movement of a simulated ball in the game simulation.
- Another advantage is that the present invention includes optical decoders for detecting input ball movement in a plurality planes, for generating the realistic simulated ball movement in a plurality of dimensions.
- A further advantage is that it includes a processor and a program adapted to be processed in the processor for generating a graphical representation of a simulated virtual reality game environment, in which the player may change the game dynamics and environment, and may also change the game parameters. This enables the player to play other games, and to play a game in different game environments.
- These and other objects and advantages of the invention will become apparent from the following more detailed description, when taken in conjunction with the accompanying drawings of illustrative embodiments.
- FIG. 1 is an elevational partly sectional view of an input ball and an air bearing in accordance with the present invention.
- FIG. 2 is a fragmentary enlarged view of a portion of the input ball and air bearing in the practice of the invention.
- FIG. 3 is a top plan view of an optical encoder in the system of the invention.
- FIG. 4 is a side elevational partly sectional view of the input ball and air bearing pursuant to the present invention.
- FIG. 5 is a fragmentary elevational partly-broken view of an optical encoder in accordance with the invention.
- FIG. 6 is a block diagram of an input ball and an air bearing pursuant to the invention.
- FIG. 7 is a block diagram of an input ball, an air bearing, an optical encoder, a processor, and a program in the system of the invention.
- FIG. 8 is a perspective view of an embodiment of an input track ball and a support table in the present invention.
- FIG. 9 is a perspective view of another embodiment of an input track ball and a suspending cups support member in accordance with the invention.
- FIG. 10 is a perspective view of a further embodiment of a track ball and an inset rim support table in the invention.
- FIG. 11 is a perspective view of a player environment in the present invention.
- The present invention is directed to an improved system and method for simulating a ball movement game, adapted to enable movement of a simulated ball responsive to movement of an input ball imparted by a player. The improved system and method provides a realistic simulated game environment, wherein the player may vary the game dynamics and environment. The preferred embodiments of the improved system and method are illustrated and described herein by way of example only and not by way of limitation.
- Referring now to the drawings, wherein like reference numerals indicate like or corresponding parts throughout the drawing figures, and particularly to FIGS.1-6, a
system 10 is adapted to provide a simulation of a ball movement game, wherein the simulation includes movement of a simulated ball responsive to movement of aninput ball 12 imparted by a player. - As illustrated in FIGS. 1, 2,4, and 8-10, the
input ball 12 is adapted to enable movement to be imparted thereto by a player. Thesystem 10 further includes anelement 14 for supporting theinput ball 12 so as to enable a player to impart movement to theinput ball 12. The supportingelement 14 comprises an air bearing 16, which includes asupport member 18 including asurface 20 generally complementary to the shape of theinput ball 12. - The
support member 18 comprises a casing for theinput ball 12. The air bearing 16 further includes achannel 22 which extends through thesupport member 18 and communicates with thecomplementary surface 20. Thechannel 22 further includes a plurality ofsub-channels 24 which extend in thesupport member 18 and communicate with thecomplementary surface 20. As shown in FIG. 6, the air bearing 16 also includes anelement 26 for suspending theinput ball 12 to enable movement thereof, adapted to communicate with thechannel 22 in thesupport member 18. The suspendingelement 26 comprises an element 28 for injecting a medium such as compressed air under pressure through thechannel 22 and into thecomplementary surface 20, to suspend theinput ball 12 above thecomplementary surface 20. It may further be adapted to regulate the pressure of the pressurized medium. Theinput ball 12 suspended in the air bearing 16 operates like a track ball. Aroller 30 bears against a portion of theinput ball 12. - In FIG. 8, an embodiment of an
input ball 12 in asupport member 18 is shown, which may comprise aninput ball 12 on a support table 18 which may be configured as a ball return. A spin of theinput ball 12 sends its virtual simulated ball counterpart rolling down a digital lane. In FIG. 9, a further version of theball suspension element 26 is shown wherein theinput ball 12 is suspended on side cups such that spinning thereof accurately mimics the throw of a real bowling ball. In another version as shown in FIG. 10, theinput ball 12 is inset in the rim of a support table 18, such that theinput ball 12 may be spun overhand or underhand. - As shown in FIGS. 3 and 5, the
system 10 further includes anelement 32 for generating the parameters of movement of a simulated ball, responsive to detecting the parameters of movement of theinput ball 12 imparted by the player. It is adapted to control the movement of the simulated ball, responsive to movement of theinput ball 12 detected upon initial and continued movement of theinput ball 12 imparted by the player. It may be adapted to control movement of the simulated ball, upon detection of the spin of theinput ball 12 to provide a vector for the simulated ball. It may further be adapted to control the movement of the simulated ball upon detection of the speed and direction of initial movement of theinput ball 12, and upon detection of the spin of continued movement of theinput ball 12. The movementparameters generating element 32 comprises anoptical encoder 34, adapted to measure rotary motion of theinput ball 12, by detection of the movement ofmarkings 36 on a transparent medium 38 past a fixed point of light. - The
optical encoder 34 includes the wheel 38 which includes themarkings 36 thereon, for detecting movement of theinput ball 12 in a dimension. Theoptical encoder 34 is adapted to generate pulses responsive to movement of theinput ball 12, and to read the pulses generated therein. Theoptical encoder 34 is located proximate theinput ball 12, for determining the direction of movement of theinput ball 12 in a plane. The parameters of movement of theinput ball 12 adapted to be detected by theoptical encoder 34 may comprise the spin, the speed, and the direction of theinput ball 12 imparted by the player. The movementparameters generating element 32 may alternatively comprise a plurality ofoptical encoders 34, located at spaced apart positions proximate theinput ball 12, for determining the directions of movement of theinput ball 12 in a plurality of dimensions. A plurality ofoptical encoders 34 provide a vector in at least two dimensions, to enable generating the direction of movement of the simulated ball. - As seen in FIG. 7, the
system 10 also includeselements 40 for generating a simulation of a ball movement game. The gamesimulation generating elements 40 are adapted to simulate a ball, and movement of the simulated ball responsive to the parameters of movement generated in theoptical encoder 34. They are further adapted to simulate the parameters of the game. Thesimulation generating element 40 are also adapted to simulate real movement of a ball in the graphical simulation of a virtual reality environment. They may also be adapted to enable the user to define the parameters of the game. The ball movement game adapted to be simulated in the simulation generating elements may comprise a bowling ball game. The gamesimulation generating elements 40 include a processor 42, and software 44 for programming the processor 42 so as to simulate the ball and movement of the simulated ball. The processor 42 is further adapted to generate a three-dimensional graphical simulation of the ball movement game. The software 44 is further adapted to convert the pulses generated by theoptical encoder 34 upon movement of theinput ball 12 into the velocity and direction parameters of movement of the simulated ball. - Referring to FIG. 7, the
system 10 may further comprise adisplay 46, for displaying the graphical simulation. Thedisplay 46 may comprise ascreen 48, and avideo projector 50 for projecting the graphical simulation generated by the processor 42 onto thescreen 48. - The environment for the play of a ball game, such as a bowling game, for example, may comprise rows of seats which may be similar to seating in a bowling alley, including a ball return and a projector which may be located on the ceiling or the floor for example, for projecting the virtual simulated game onto a screen. In alternative embodiments, the bowling game may include a ramp-type lane, wherein the ball is directed down a first ramp, through a jump, and into a second ramp towards the pins. Alternatively, the ramp-type lane may include a hump, a spiral, or a bank towards the location of the pins. The game may include an alternative setting, such as a cityscape, where buildings are demolished if the ball leaves the lane, or a lunar landscape, where a low-gravity ball moves more freely about the area towards the pins.
- The game may be played alone, in a group, a team, or a league. The opponents may be in the alley with you, or in another location over a local area network, or in another city or country, such as over the internet.
- In accordance with the present invention, the
system 10 including theinput ball 12, theair bearing 16, theoptical encoder 34, the processor 42 and the software 44 is adapted to provide an enhanced user input system for simulating the action of a ball and the game environment thereof. Thesystem 10 is further adapted to enable the user to define the parameters of the game. It is also adapted to provide a realistic virtual reality game environment. - Furthermore, in the present invention, the
system 10 including theinput ball 12 and theair bearing 16 is adapted to enable free movement of theinput ball 10 in theair bearing 16, for generating realistic simulated movement of the simulated ball in the game environment such as a bowling game. - Moreover, pursuant to the invention, the
system 10 including theoptical encoders 34 is adapted to detect movement of theinput ball 12 in a plurality of planes, which enables thesystem 10 to realistically generate movement of the simulated ball in a plurality of dimensions in the game responsive thereto. - Further in accordance with the invention, the
system 10 including the processor 42 and the software 44 is adapted to realistically simulate a virtual reality game environment, and to provide flexibility for enabling the player to change the game parameters or to play other games in a variety of different game environment. - Examples of a preferred form of source code for use in carrying out the software steps in conjunction with the hardware for converting optical encoder pulses into the parameters of movement of the simulated ball, is included in the microfiche appendix attached to this application and incorporated herein.
- It will be apparent from the foregoing that, while particular forms of the invention have been illustrated and described, various modifications can be made without departing from the spirit and scope of the invention. Accordingly, it is intended that the invention not be limited, except as by the appended claims.
Claims (56)
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US09/221,541 US6379250B2 (en) | 1998-12-28 | 1998-12-28 | Simulated ball movement game using a trackball with an air bearing |
JP24649099A JP4311510B2 (en) | 1998-12-28 | 1999-08-31 | Simulation apparatus and simulation method |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US09/221,541 US6379250B2 (en) | 1998-12-28 | 1998-12-28 | Simulated ball movement game using a trackball with an air bearing |
Publications (2)
Publication Number | Publication Date |
---|---|
US20010041607A1 true US20010041607A1 (en) | 2001-11-15 |
US6379250B2 US6379250B2 (en) | 2002-04-30 |
Family
ID=22828246
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US09/221,541 Expired - Fee Related US6379250B2 (en) | 1998-12-28 | 1998-12-28 | Simulated ball movement game using a trackball with an air bearing |
Country Status (2)
Country | Link |
---|---|
US (1) | US6379250B2 (en) |
JP (1) | JP4311510B2 (en) |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2005072296A2 (en) * | 2004-01-26 | 2005-08-11 | Incredible Technologies, Inc. | Video bowling games |
US20060287025A1 (en) * | 2005-05-25 | 2006-12-21 | French Barry J | Virtual reality movement system |
US20100173719A1 (en) * | 2007-06-28 | 2010-07-08 | Steltronic S.P.A. | System and Method of Graphical Representation of the Bowling Game Score |
US20110221677A1 (en) * | 2008-03-20 | 2011-09-15 | Acco Brands Usa Llc | 3-Axis Trackball |
US20160239521A1 (en) * | 2013-11-27 | 2016-08-18 | Hanwha Techwin Co., Ltd. | Image search system and method |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20010024970A1 (en) * | 2000-03-08 | 2001-09-27 | Mckee Eileen | Electronic video gambling device with player controlled amusement feature |
JP3843242B2 (en) * | 2002-02-28 | 2006-11-08 | 株式会社バンダイナムコゲームス | Program, information storage medium, and game device |
WO2010040219A1 (en) * | 2008-10-08 | 2010-04-15 | Interactive Sports Technologies Inc. | Sports simulation system |
US7199353B2 (en) * | 2004-05-12 | 2007-04-03 | Mason Electric Co. | Optical decoder systems and corresponding methods |
US9771977B2 (en) * | 2015-08-26 | 2017-09-26 | General Electric Company | Gas bearing and an associated method thereof |
Family Cites Families (45)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US460592A (en) | 1891-10-06 | Pneumatic billiard-table | ||
US460593A (en) | 1891-10-06 | Pneumatic game-board | ||
DE1211408B (en) | 1959-06-02 | 1966-02-24 | Decca Ltd | Device for generating electrical signals which correspond to the position components of a point in a plane |
US3308848A (en) * | 1964-07-27 | 1967-03-14 | Harold I Johnson | Fluid power transmission |
US3583777A (en) * | 1969-02-06 | 1971-06-08 | Nasa | Fluid-power-transmitting gas bearing |
US3625083A (en) | 1969-10-17 | 1971-12-07 | Singer Co | Track ball encoder |
US3782791A (en) * | 1971-03-17 | 1974-01-01 | Udylite Corp | Vortex diffuser fluid bearing device |
US3886803A (en) * | 1973-04-06 | 1975-06-03 | Sperry Rand Corp | Fluid bearing gyroscope |
US3892963A (en) | 1973-12-20 | 1975-07-01 | Xerox Corp | Transducer for a display-oriented pointing device |
US3931974A (en) | 1974-02-15 | 1976-01-13 | Goldfarb Adolph E | Air table game apparatus |
US4303914A (en) | 1978-03-06 | 1981-12-01 | National Research Development Corporation | Visual display input device |
US4410220A (en) * | 1980-03-17 | 1983-10-18 | The Boeing Company | Gas lubricated ball bearing |
US4401300A (en) * | 1981-12-21 | 1983-08-30 | Leger' Equipment Corp. | Air bearing shelf |
US4464652A (en) | 1982-07-19 | 1984-08-07 | Apple Computer, Inc. | Cursor control device for use with display systems |
JPS60134331A (en) | 1983-12-22 | 1985-07-17 | Toshiba Corp | Coordinate input device |
DE3407131A1 (en) | 1984-02-28 | 1985-08-29 | Jaekel Fessenmaier Christian D | Position data input device which can be moved freehandedly for electronic data processing systems (technical term: computer mouse) with mechanical/optical or mechanical/magnetic detection of the motion vector |
JPS60207921A (en) | 1984-03-31 | 1985-10-19 | Toshiba Corp | Operating device of picture |
US4595070A (en) | 1984-06-27 | 1986-06-17 | Hodges Richard P | Cursor control support device |
US4606587A (en) * | 1985-01-08 | 1986-08-19 | Automated Quality Technologies, Inc. | Precision air slide |
JPH0685822B2 (en) | 1987-08-06 | 1994-11-02 | 株式会社カプコン | Video game machine |
US4838550A (en) | 1988-05-10 | 1989-06-13 | Howard Walker | Pneumatic ball amusement game |
JPH0620187Y2 (en) | 1989-05-26 | 1994-05-25 | アルプス電気株式会社 | Trackball |
US5456607A (en) | 1989-12-13 | 1995-10-10 | Antoniak; Peter R. | Knowledge testing computer game method employing the repositioning of screen objects to represent data relationships |
US5175534A (en) * | 1990-05-30 | 1992-12-29 | Thatcher Eric A | Computer input device using the movements of a user's fingers |
US5162780A (en) | 1991-06-20 | 1992-11-10 | Tandberg Data A/S | Trackball for data entry and control with optimized ball height |
DE4224024C2 (en) * | 1991-07-22 | 1996-08-22 | Alps Electric Co Ltd | Coordinate input device |
US5237311A (en) | 1991-08-01 | 1993-08-17 | Picker International, Inc. | Hingedly supported integrated trackball and selection device |
US5171978A (en) | 1991-11-22 | 1992-12-15 | Lexmark International, Inc. | Trackball assembly including a loosely mounted ball support |
US6222525B1 (en) * | 1992-03-05 | 2001-04-24 | Brad A. Armstrong | Image controllers with sheet connected sensors |
US5377997A (en) | 1992-09-22 | 1995-01-03 | Sierra On-Line, Inc. | Method and apparatus for relating messages and actions in interactive computer games |
US5287090A (en) | 1992-09-30 | 1994-02-15 | Grant Alan H | Combination mouse and track ball unit |
US5854482A (en) * | 1992-10-05 | 1998-12-29 | Logitech, Inc. | Pointing device utilizing a photodector array |
JP2573692Y2 (en) | 1992-10-30 | 1998-06-04 | ミツミ電機株式会社 | Trackball coordinate information input device |
US5409226A (en) | 1993-05-28 | 1995-04-25 | The Walt Disney Company | Apparatus for providing position signals |
US5405152A (en) | 1993-06-08 | 1995-04-11 | The Walt Disney Company | Method and apparatus for an interactive video game with physical feedback |
GB2279435B (en) | 1993-06-21 | 1996-11-27 | Plessey Semiconductors Ltd | Improvements relating to trackerballs |
US5423556A (en) | 1993-07-15 | 1995-06-13 | World Epsilon Enterprise Inc. | Interactive computer game |
US5394169A (en) | 1993-10-01 | 1995-02-28 | Silitek Corporation | Trackball supporting device |
US5486845A (en) | 1994-03-10 | 1996-01-23 | Chait; Abraham I. | Non-linting ball gasket for computer mouse devices and method |
US5530455A (en) * | 1994-08-10 | 1996-06-25 | Mouse Systems Corporation | Roller mouse for implementing scrolling in windows applications |
US5854623A (en) * | 1994-11-14 | 1998-12-29 | Bullister; Edward T. | Two- and three-dimensional trackball with enhanced measurement optics |
KR100430507B1 (en) * | 1995-03-13 | 2004-07-23 | 코닌클리케 필립스 일렉트로닉스 엔.브이. | Vertical translation of the mouse or trackball to enable true three-dimensional (3D) input |
US5734374A (en) * | 1995-05-22 | 1998-03-31 | Chambers; John Daniel | Trackball contamination barriers |
US5541621A (en) | 1995-06-12 | 1996-07-30 | Nmngani; Abdulatif M. T. | Mouse or trackball system |
US6028593A (en) * | 1995-12-01 | 2000-02-22 | Immersion Corporation | Method and apparatus for providing simulated physical interactions within computer generated environments |
-
1998
- 1998-12-28 US US09/221,541 patent/US6379250B2/en not_active Expired - Fee Related
-
1999
- 1999-08-31 JP JP24649099A patent/JP4311510B2/en not_active Expired - Lifetime
Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2005072296A2 (en) * | 2004-01-26 | 2005-08-11 | Incredible Technologies, Inc. | Video bowling games |
US20050186999A1 (en) * | 2004-01-26 | 2005-08-25 | Melgosa Ralph W. | Video bowling games |
WO2005072296A3 (en) * | 2004-01-26 | 2009-03-26 | Incredible Technologies Inc | Video bowling games |
US20060287025A1 (en) * | 2005-05-25 | 2006-12-21 | French Barry J | Virtual reality movement system |
US7864168B2 (en) * | 2005-05-25 | 2011-01-04 | Impulse Technology Ltd. | Virtual reality movement system |
US20100173719A1 (en) * | 2007-06-28 | 2010-07-08 | Steltronic S.P.A. | System and Method of Graphical Representation of the Bowling Game Score |
US20110221677A1 (en) * | 2008-03-20 | 2011-09-15 | Acco Brands Usa Llc | 3-Axis Trackball |
US8502781B2 (en) * | 2008-03-20 | 2013-08-06 | ACCO Brands Corporation | 3-axis trackball |
US20160239521A1 (en) * | 2013-11-27 | 2016-08-18 | Hanwha Techwin Co., Ltd. | Image search system and method |
US11347786B2 (en) * | 2013-11-27 | 2022-05-31 | Hanwha Techwin Co., Ltd. | Image search system and method using descriptions and attributes of sketch queries |
Also Published As
Publication number | Publication date |
---|---|
US6379250B2 (en) | 2002-04-30 |
JP4311510B2 (en) | 2009-08-12 |
JP2000189552A (en) | 2000-07-11 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US6179619B1 (en) | Game machine for moving object | |
US9387402B2 (en) | Method and system for converting a computer virtual environment into a real-life simulation environment | |
CN100349187C (en) | Image processor for games | |
US8047925B2 (en) | Playground device with motion dependent sound feedback | |
US6774900B1 (en) | Image displaying device, image processing device, image displaying system | |
US20090280916A1 (en) | Mobile holographic simulator of bowling pins and virtual objects | |
US6379250B2 (en) | Simulated ball movement game using a trackball with an air bearing | |
Williams et al. | The out-of-home immersive entertainment frontier: Expanding interactive boundaries in leisure facilities | |
Izuta et al. | Bouncing Star project: design and development of augmented sports application using a ball including electronic and wireless modules | |
Strömberg et al. | A group game played in interactive virtual space: design and evaluation | |
US7940370B2 (en) | Interactive zoetrope rotomation | |
CN110191746A (en) | Device is taken in VR amusement | |
KR910020555A (en) | Golf simulation apparatus and method | |
US20060187193A1 (en) | System and method for generating a virtual reality presentation | |
US11691071B2 (en) | Peripersonal boundary-based augmented reality game environment | |
Buoguila et al. | Multi-modal haptic device for large-scale virtual environments | |
US20040162141A1 (en) | Device for interacting with real-time streams of content | |
AU2004214457A1 (en) | Interactive system | |
KR20030017624A (en) | Device for interacting with real-time streams of content | |
US8556712B2 (en) | System for presenting interactive content | |
Wijayanto et al. | Designing and Implementing the Educational Game “Indonesian Tribes” for the Kindergarten Students | |
KR102582012B1 (en) | sports simulator and multi-party participants realistic contents system using thereof | |
Loviscach | Playing with all senses: Human–Computer interface devices for games | |
CN107291236A (en) | VR gestural control systems based on prediction and adaptive analysis algorithm | |
Gardiner | GameMaker Cookbook |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AS | Assignment |
Owner name: SDI DEVELOPMENT, INC., A DELAWARE CORPORATION, CAL Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:ADAMCZYK, J. WALT;UPDYKE, DAVID L., JR.;ADAMSON, WILLIAM GEORGE;REEL/FRAME:009696/0168 Effective date: 19981202 |
|
AS | Assignment |
Owner name: HYPER ENTERTAINMENT, INC., CALIFORNIA Free format text: CHANGE OF NAME;ASSIGNOR:SOI DEVELOPMENT, INC.;REEL/FRAME:012198/0309 Effective date: 20010322 |
|
FEPP | Fee payment procedure |
Free format text: PAYOR NUMBER ASSIGNED (ORIGINAL EVENT CODE: ASPN); ENTITY STATUS OF PATENT OWNER: LARGE ENTITY |
|
FPAY | Fee payment |
Year of fee payment: 4 |
|
FPAY | Fee payment |
Year of fee payment: 8 |
|
REMI | Maintenance fee reminder mailed | ||
LAPS | Lapse for failure to pay maintenance fees | ||
STCH | Information on status: patent discontinuation |
Free format text: PATENT EXPIRED DUE TO NONPAYMENT OF MAINTENANCE FEES UNDER 37 CFR 1.362 |
|
FP | Lapsed due to failure to pay maintenance fee |
Effective date: 20140430 |